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Thats because it is the only worth while elite to use when you’re not in a party. Then the banner might be useful sometimes.
Lets hope anet decides to buff the other less used elites instead of nerfing our one good one to promote build diversity.
OT: I used it once. Was thoroughly disappointed with it and it only stayed on my bar as long as the cool down lasted so I could put my signet back on.
On the front page of the forums, randomly, the Dev Tracker section will appear in a different language. I noticed this last night but it went away for a while. However it has happened again tonight.
It looks like this:
Sigue al desarrollador ¿De qué habla el equipo de ArenaNet?
I feel like they should reduce the gold price of the t3 cultural armors by 65-75% and make it cost both gold and karma. I think making each piece cost 5 or 6 gold and 30000 karma would be a trade off most people would accept.
So you’d be looking at around 30 gold and 180k karma for the full set. I think that’s reasonable. And you would have to play all aspects of the (pve) game to get it.
I’m honestly surprised there aren’t things that don’t cost both gold and karma already.
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Never made it through story mode. The room where you have to defend whats her face while she hacks the golem was stupid. The exact same mechanic they have and buffed in CoF and were trying to tell us the right way to do it was killing the spawns. lol
Besides that something about that dungeon tanks my fps. Outside or anywhere else in the game I’m usually at 40+ fps. But in there it was in the teens for no reason that I could find.
1/4 of the video is a slow motion finishing move. Why?
ShirenI suspect that, unfortunately, ArenaNet will dismiss most of the negative feedback as a knee jerk to losing the “easy” rewards
I hope they do, cause that’s exactly what this thread is full of.
How so?
How is increasing Story mode diffilculty to make it comparable to explorable, yet reduce the reward a good thing?this thread is full of two kinds of people. people who got their stuff from dungeons and dont care about the cahnge because they dont have to be affected. And the peple who have to do twice the work others did for the same reward
Reward which btw is cosmetic :P
I never found cof armor pretty looking anyway so this change is godly for me..
It increases the chanches i found group for the dungeon i want.
Its amusing that you think people will all of a sudden see the light and start doing different dungeons now instead of just not bothering with them altogether.
People did CoF#2 because it was efficient. They don’t do other dungeons because they aren’t. The patch doesn’t change the inefficiency of completing the other dungeons so I’m not sure why you think people are going to all of a sudden want to start their grind over in a different place that takes even longer with even less reward.
Best change yet. Thank you for this.
Grinding dungeons isn’t fun for most of us and seeing people walk away with full dungeon sets with little actual effort – or even worse, being turned down from groups because I didnt want to speed run the dungeon over and over – was a little disheartening.
As a more casual player who still has an interest in the dungeon challenges, I applaud this change. Talking to my guild in chat this morning – they universally agree.
Yeah. 30+ hours and around 100 runs to get a full set. If that is little effort to you I wonder what you consider a big effort? A medium effort?
By little effort, I meant cherry picking the absolutely easiest path and speed running it over and over while others who mix it up and actually tackle the different paths (and usually put in much more effort) watch as the speed runners walk away with full sets in less than a week – with considerably less effort.
They are not taking away the ability to run concurrently for a set – they are just making it harder to run the EXACT SAME PATH 500 times in a row just because it is the easiest.
If you really want that set from CoF, you can still focus solely on that set – you just have to mix it up a little. Dont just requeue for the same path over and over and over (and over).
It makes actually earning the gear more meaningful in my opinion.
I would absolutely love to run multiple paths and do different dungeons to get gear. But the fact of the matter is that Anet made it so doing it that way is extremely counter-productive in pretty much every bad way possible.
When something takes as much time to get as the dungeon sets of course people are going to look for the easiest way to get them, the path of least resistance. Not everyone enjoys running the same dungeon 100 times, same path or otherwise to get the gear they want. So they look to minimize the time spent in the dungeon.
CoF magg path was definitely the easiest. But that doesn’t mean it was actually all that easy. Just the easiest and fastest. It was still time consuming and if you got a bad group it would make a run a nightmare to finish before the buffs.
Now..? I don’t think I would even consider doing it again. I’m glad I got my CoF set done and I couldn’t care less if people think I put in “a little effort” to get it. Because I like it and that’s all that matters to me. I just feel sorry for people that didn’t have the (mis)fortune to be able to put 30+ hours into the game during the last week to get their sets completed. Because Anet just made the grind all that much more tedious for them.
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Best change yet. Thank you for this.
Grinding dungeons isn’t fun for most of us and seeing people walk away with full dungeon sets with little actual effort – or even worse, being turned down from groups because I didnt want to speed run the dungeon over and over – was a little disheartening.
As a more casual player who still has an interest in the dungeon challenges, I applaud this change. Talking to my guild in chat this morning – they universally agree.
Yeah. 30+ hours and around 100 runs to get a full set. If that is little effort to you I wonder what you consider a big effort? A medium effort?
Rush seems to put me squarely behind the creature I’m targeting when it’s used at close to max distance resulting in a bit fat swing and a miss.
Rush also seems to keep me stuck in the “rush” animation for a few seconds when used at close distances.
I love this update. Will discourage players from just farming one dungeon over and over.
Yeah. It will discourage them from doing dungeons at all. What a great patch.
I heard mention somewhere of a 1 minute CoF run. That I would consider an exploit. But the only other “thing” I can think people were “exploiting” was the run through the lava with the ice gun. 1 or 2 people doing it instead of all 5.
If that is the exploit that they are talking about then that’s just…sad.
I actually like the aesthetics of Orr. I can’t imagine how a place would look after being under an ocean for a few centuries but Anet has done a fantastic job of doing just that.
I think the part they are talking about is people running down the path in the lava area of CoF for Maggs path. I honestly don’t see how that could be an exploit but whatever, I don’t work for Anet.
No you dont have to farm dungeons, you can have the exotic max stats with Crafting, buying in AH, Karma, Mystic Forge, the Dungeons are mean to get rare skins, i alredy have 2 set by crafting.
I love how people who tell that CoF was the unique fun dungeon, no it isnt you think that is fun because is the only dungeon that you can farm fast, isnt fun, simple is easy and the people want easy things, if now CoF last 1 hour and Ascalonan Tombs last 15 minutes, AT woul be the favourite dungeon of people -_-.
Is true that they need improve the dungeon reward, but is funny how people want easy 20 minute dungeon run when is supossed to be the most diffcult thing to parties.
At 20 min clears of CoF it would take roughly 24 hours of running it to get the set that as you yourself just stated is the exact same stat-wise as the crafted gear. If this is the only reward from the dungeon then it should be a quick and painless run especially since it is already going to take so many hours for just a look. Making it a nightmare for the TOTAL player base to get something as simple as a skin is a horrendous design choice and is EXACTLY what they said they didn’t want.
24 hours ideally. But in reality it’s actually quite a bit more time than that. Because you have to spend quite a bit oftime with the event to actually unlock the place.
30-40 hours in reality, assuming the dungeon doesn’t bug out in various ways and your party gets put into the same instance every time which further extends the amount of time per run.
Excellent post. I’m one of those people who (un)fortuneately had the time to farm CoF to my hearts content the last week and got everything I needed from there. And this change even makes me skeptical at what Anet expects from it’s players.
It just doesn’t make any sense especially when you consider that most peoples biggest complaint about dungeons was that they already weren’t rewarding enough.
That was on average 2 runs per hour (thanks to the wonderful event you have to do to unlock the place) for 10 hours a day for almost 5 days straight. Taking into consideration that I never had to be picky with my groups it could have taken a lot longer and immeasurably more frustrating.
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So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?
Anet is going down a dangerous path that can potentially alienate some of it’s most loyal fans. Me being one of them.
Don’t get me wrong I’m all for things being tough and challenging. But reducing rewards that most people have grown used to getting? Thats no good.
Good thing I already farmed everything I needed from CoF.
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If you were expecting killing giant monsters for giant stat gear to show off, nope, there aren’t any. There are giant monsters though. There aren’t much ego feeding in GW2, sorry.
Apparently you missed all the exclusive dungeon armors and legendary weapons. There is plenty of stuff in the game for those that want to inflate their kitten. It’s just not going to be obtained if you only play 1 hour a day.
i haven’t been there yet.. but when they first announced Orr they said they wanted it to feel like a D-Day (Normandy landing)-type experience, where players would have to basically conquer every inch of the land. seems like they succeeded.
But it’s not. I had absolutely no trouble getting 100% map completion in the area while solo. I only need help for 1 skill point that was inside the southern most temple (grenth I think?).
All the cc does is make it way more frustrating and tedious than it needs to be. One creature out of 5 or 6 could have a cc ability and that would be fine. But literally every single thing in the last area of Orr has some sort of annoying ability.
game has no future. just another failboat.
I see you haven’t got your refund yet. That’s a shame.
Yeah it gets quite irritating. I’ve always had the opinion that removing players ability to control their characters and cheap 1 shot deaths are cheesy ways of artificially increasing difficulty. It just makes things way more tedious than they need to be when everything you face has annoying abilities to use against you. It’s really un needed.
It’s a little irritating, yeah, but it’s also typical of an MMO release. Give it a bit of time; today’s complaints will be tomorrow’s history.
not acceptable ever. I paid for a product and they should deliver period. I allready have my ticket inline for refund. Game is lame and under par for being an mmo period.
And how many hours did you play before you realized that such a huge game with so many moving parts would be impossible to fully beta test in just 6 or 7 days that the betas were up? And in their limited internal tests as well?
At a certain point in a games development you just have to release it to find all the bugs because no amount of closed/limited testing will find everything.
Thats called buying beta testers. which basicaly i am and so are you. That comment you made is realy stupid. If i was a dev i would never release a product till its complete. There just being greedy and lazy by releasing earlie and letting the players find the bugs…..Not sure your age but back in the 80-90’s games rarely had issues because the devs did their jobs and got things done…..Sure the programing then was much smaller but the principale was there unlike it is today.
Name a pc game from the 80-90s that was nearly as complex as GW2 is. I dare you.
clearly you cannot read.. go take your fanboy attitude and go fly a kite.
I can read just fine thanks. The fact that you think games of such a huge difference in complexity are even comparable for what was then and what is now is just silly.
And then you seem to think Anet is just lounging around their office laughing at everyone’s frustrations at not being able to do the things they want in the game. That they haven’t been doing a pretty bang up job of fixing things for the past 3 weeks and will continue to do so in the future.
Ya darn right I’m a fan boy. I remember how GW1 was when I first started playing it and I know how it is now quite a few years later. Anet unlike a lot of other game developers have earned my trust (for now).
It’s a little irritating, yeah, but it’s also typical of an MMO release. Give it a bit of time; today’s complaints will be tomorrow’s history.
not acceptable ever. I paid for a product and they should deliver period. I allready have my ticket inline for refund. Game is lame and under par for being an mmo period.
And how many hours did you play before you realized that such a huge game with so many moving parts would be impossible to fully beta test in just 6 or 7 days that the betas were up? And in their limited internal tests as well?
At a certain point in a games development you just have to release it to find all the bugs because no amount of closed/limited testing will find everything.
Thats called buying beta testers. which basicaly i am and so are you. That comment you made is realy stupid. If i was a dev i would never release a product till its complete. There just being greedy and lazy by releasing earlie and letting the players find the bugs…..Not sure your age but back in the 80-90’s games rarely had issues because the devs did their jobs and got things done…..Sure the programing then was much smaller but the principale was there unlike it is today.
Name a pc game from the 80-90s that comes even a tiny bit close to the complexity that GW2 has. I dare you.
It’s not stupid. But hey.. you’re entitled to your opinion. I hope you get your refund.
Edit: For comparisons sake there was a bug recently in WoW that allowed death knights to go around killing low level characters who weren’t flagged for pvp repeatedly. This is in WoW, the almighty Juggernaut of mmos. Bugs happen. Get over it. That’s something I would consider far worse than being temporarily unable to complete a skill point challenge.
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It’s a little irritating, yeah, but it’s also typical of an MMO release. Give it a bit of time; today’s complaints will be tomorrow’s history.
not acceptable ever. I paid for a product and they should deliver period. I allready have my ticket inline for refund. Game is lame and under par for being an mmo period.
And how many hours did you play before you realized that such a huge game with so many moving parts would be impossible to fully beta test in just 6 or 7 days that the betas were up? And in their limited internal tests as well?
At a certain point in a games development you just have to release it to find all the bugs because no amount of closed/limited testing will find everything.
And did anyone hear about death knights being able to pk low level players who weren’t flagged for pvp in WoW recently? I bring that up because even games that are older and “polished” have serious bugs present in them from time to time.
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miserable amount of PvE there is in this game
Which adds up to several hundred hours. Seriously, find anyone with 100% map completion and a set of dungeon armor, and he’ll likely have an /age of no less than 300 hours.
you’re bored with the PvP
Kinda make you wonder how FPS games get by. Oh wait, that’s right; the gameplay itself.
The fact that there is literally nothing to do at 80 is just sad.
It’s also not a fact.
Sure for those that like to PvP this game will be great, for those that don’t why should they be forced to miss out on a fun game because Anet couldn’t put it together that people want something to progress towards?
Do you have your 100% completion? No? Then get the hell back in Tyria and finish that up. Were you looking for progression gearing a la every cookie cutter MMO in existence? Tough, because ANet has been telling us for a long time about how that stupid crap wouldn’t be in GW2, and that’s why many of us, ya know, the people who actually decided to be informed consumers, bought the game.
You want WoW? Go back to it, and stop insisting that GW2 should turn into the very game it was intended to be different from.
What this guy says is true. I’m 85% give or take map completion with full CoF set + greatsword + axe/sword and I have around 280 hours played (sad).
In the last few days I’ve slowed my playing pace down a little but I still feel like there is a lot of stuff for me to do in the game.
The lovely grind for legendaries is just the tip of the ice burg. I want full t3 cultural armor for my charr, too. And plan to have 1 of each class at level 80. The list could go on for a while. GW2 has a staggering amount of content in it.
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Sadly. Signet of Rage all the way.
As far as I know you can get to 100% crit damage and around 60% crit chance without buffs at 80.
You’re misinterpreting the numbers. The damage you are seeing from hundred blades is your total damage done and not each hit doing that much damage. The total amount of damage done would only be 1200 damage and not 3190.
I would have to agree with this. After all my play time and 85% of the map completed I would say my biggest complaint in this game would have to be that respawn rates in some areas are nearly instantaneous. It’s not just a problem with Orr.
I don’t know why you are complaining but you’re horribly mistaking, I’m an artificer lv 400 and i need 5 globs of ectoplasm too, as far as i know all exotic items need 5 of them, maybe some do less or none but I haven’t found any of those, do you really think ArenaNet would make 1 crafting extremely unfair, that would be weird.
He’s talking about rares, not exotics.
I’ll take it the way it is. Can you imagine how long it would take to get a full dungeon set if you had to wait around for a tank or a healer? You could probably easily triple the amount of time it would take if you had to wait around for those specific roles to be filled.
It would go from a 30+ hour grind to a 90+ hour waiting game.
I guess I’m one of the few people who actually like the Orr areas and the only reason I haven’t been there recently (the last 4 or 5 days) is because I’ve been busy getting dungeon armor.
Now that I’ve finished that me and my group of friends plan to move on to Arah and conquer that dungeon.