To be fair, being on the winning side of a blowout is just as aggravating as being on the losing side. At least on the losing side you can do stuff like ninja towers, disrupt supply, flip camps and sentries and generally be a huge pain in the kitten. Now on the winning side we’re kinda sitting here scratching our heads wondering what there is to do – really no fun. (Xandra – PTX – Fort Aspenwood)
When you’ve got siege set up blocking the exits from the spawn areas I don’t think anyone is going to feel sorry for the side that’s dominating.
Why do you need to know ahead of time?
It’s standard practice in almost every other mmo I have played (even non mmo’s often have patch notes ahead of patch day eg Civ V), to offer patch notes befaor the patch goes live, GW2 is the first, that I have seen, that offers patch notes post patch.
As a poster above stated, they are most likely making changes right up to the last minute. Still doesn’t answer the question why it’s needed. It’s not like you’re going to do anything different until it’s live anyway. And, the patch notes are usually up within minutes of it going live.
So he can decide what he wants to play on the market to cash in or cash out on. That’s the only reason. Some one would want to know what’s being changed ahead of time.
All other game play changes are moot. They are pretty much set in stone at this point unless Anet finds something that is game breaking.
Good luck all. [PRO] looking forward to the late night shift to meet the infamous DH Oceanic crew.
You’re gonna be disappointed. Darkhaven has never really had an Oceanic crew contrary to popular belief.
Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.
Your personal heroic legend! Now available for sale from the guy standing next to the bank.
Not really any different than throwing hundreds of swords into a magic blender or buying it on the market like any other common piece of equipment then, right?
I’m not saying I’m for that idea but it’s amusing that you think the current process to get one is worthy of the title “legendary”.
I dont know why you guys are talking about legendarys when thats only a small portion of what would be affected lol
When I said I wasn’t for the idea what I actually meant was that I think it’s really stupid. It would break more things than it would fix.
Only question left is when is the next build?
So apparently all the people who are saying the system is fine as is are full of kitten.
Good to know they’ve been listening after quite a few weeks and 18 pages.
You can take your precious solution and shove it where the sun doesn’t shine.
Take a kittening hint when someone is trying to end a conversation, will you?
Why do you think you get to say “my way or the high way” and then when someone else contests what you have to say you think you get to end the conversation on your terms?
That’s not how it works. Sorry.
Fellyn there’s not much point man. He’s one of those people that thinks his way is the only way and that if he can’t be good at it, surely no one else is. This whole thread is fail. I’ve never had an issue pugging with my build.
Don’t get me wrong, if you have someone underskilled running a signet build, they’re not providing support and they’re not helping control/decimate targets correctly. I can see that being a problem. I suspect that THIS is where most of the hate stems from. The thing is though, there are people that run signet builds very, very effectively. When that happens, you’ll be glad they’re in your group.
He lost the argument so he’s turning tale and running now. No one is ever going to convince me it’s okay to kick some one from a pug group based on their build alone before they’re even given a chance.
It’s worthwhile to mention as well that there can be absolutely terrible players using “good” builds. I’ve seen more of those than I care to think about. These ones fall into the elitist kitten category, too.
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There are a few solutions to this, not just one.One of them is what you said, other is what i say.
But let’s end it at that.I’m honestly too tired of wordplays right now
Night.
The difference is my solution is not dictating to others what they can and cannot do in a game they have just as much right to play (and how they want to play) as you do.
You don’t like breathing dirty air(due to cars and factories)?Don’t breathe.Simple.
This argument is simply flawed.If you encounter a problem, you don’t just leave it and turn the other way, you try to solve it.At least, most people would.
How is it flawed? Because I already presented you with a solution that would solve your problem entirely. You’re just refusing to acknowledge it.
And it’s more like:
You don’t like breathing dirty air? So don’t stick your face in front of the muffler of the car and don’t go near the factory.
You are the cause of your own problems. The solution as I said many times is to just avoid the situation entirely.
And for your analogy to fit I would have to have said “if you don’t like what randoms do, don’t do dungeons”.
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If you dont like what ppl spec then dont call out for pugs.
Who are any of you QQing about specs to tell other people what to use. Ive been in plenty of groups where warriors were not running 5 sigs but full tank and had the dps of a wet noodle. We didnt kick them or even say a word, we were happy to have a 4 or 5 member.If you have nothing constructive to add to the topic, then don’t post at all.Do yourself a favor and read this thread from the start.Doing so will answer most/all your questions.
Why? He’s right. And it’s the same argument I’ve been saying from the start of this thread that everyone is completely ignoring.
Don’t like what randoms do? Don’t pug. Simple.
Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.
Your personal heroic legend! Now available for sale from the guy standing next to the bank.
Not really any different than throwing hundreds of swords into a magic blender or buying it on the market like any other common piece of equipment then, right?
I’m not saying I’m for that idea but it’s amusing that you think the current process to get one is worthy of the title “legendary”.
I don’t understand why so many players believe dungeon tokens would not be a reasonable exchange for a precursor.
There is 8 dungeons. Require a Gift from each. That is 500 tokens from each dungeon & Dungeon Master title ensuring you have cleared every path. Once you have all 8 gifts you combine 4 & 4 creating 2 separate “Gift of” these 2 gifts combined with 2 other mats (250 ecto/t6 mats etc) could then be turned into a item in the Mystic Forge that could be exchanged for a “account bound” precursor of your choice from a vendor.
How is that not more difficult than the people who paid 5-10g for a precursor?
U mad ?
Why are you all that jealous about people that bought precursor cheap? I dont just get it, you had the same opportunity, I had the same opportunity and you missed it. I had 80 g when the legend costed 90 and I went for kitten cultural armor instead of it.
just wow … jealousy ftw
I love how you throw nice interesting ideas and dont see things from the wide prespective like economy and income of areanet. whatever
Economy isn’t based off precursors alone & if it is, then it is doomed to fail. Jealousy? Anger more than anything. The fact that players now have to work 30-40 times harder than those before them & those same players are being labeled as “entitled, jealous, crybabies” is upsetting. Whatever dedication/effort that is required to obtain a legendary at this point will be forever diminished by the fact that many players now holding legendaries had to do little/nothing to obtain one & when I do obtain one I will be perceived in the same way – Exploiter/Gold Buyer etc
Well that is called investment .. You know what that means right?
They bought them when the price was low, because they knew the prices goes up or because they were lucky. There is nothing to be jealous, angry about.
If anything. You should be angry on yourself, that you didnt think about it. Its just sad how you represent yourself here, because everyone can clearly see what its about then.
Its like those people in real life that destroys someone elses expensive cars with keys, just becuase they are angry/jealous about what they have and its not fair.
Thousands of rich people in real life became rich when it was easy, after revolution, communism, etc. When prices were low, they bought for instance big kitten apartment houses in the major city for nothing and now, the houses worth 10000x more. Thats how thing woks and how smart people stands out from others.
Or we could petition Anet to change a broken system that no one finds fun for one that is at least a little bit more involved.
5 for most if not all aoe skills. No idea bout siege and shouts are limited to range so I don’t think there is any limit on how many people they can effect within their range.
Did you care to finish that thought?
Uhm. The process for getting a precursor is not hard. It’s just boring, tedious, dull, unfun, etc. Not hard in the slightest.
If I’ve done all that other stuff? The only thing left for me is to chase a legendary weapon which is an ever moving goal post. A lot of people are in the same boat as me. So if a legendary is not meant for everyone the why are we still playing?
And also if legendary weapons are not meant for everyone then why is there a badge for that exact thing on the character select screen to go along with the other badges for major achievements you’ve obtained in the game?
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An accessible game doesn’t need to be an easy game. I didn’t say it had to be made to appease the lowest skilled players in the game. It just has to be accessible.
If players do not feel like they are being rewarded for the time they are putting into the game then they will stop playing it. It’s as simple as that. Which is why people dislike the current rng system for getting a precursor.
We want to play the game. We want to be challenged. We want to have fun. The grind for getting a precursor goes against all of that. It’s not challenging nor is it fun and it can barely be considered playing the game because you’re forced to run the treadmill known as the plinx event chain or sit in the trading post for hours on end each day if you want a precursor. That is in no way legendary.
I played an mmo that based pretty much every aspect of their game on RNG called Aion. You may have heard of it? And if so you know how well that game is doing at the moment. People don’t like RNG.
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Yeah because a car really is legendary… So far this quest for a legendary seems to be a never ending farm fest of Cursed Shore or luck fest, TRUELY, LEGENDARY.
So working every day for 10-20-30 years is also trully legendary ?
You know, have the opportunity to gain earn money (2 mil euros) is also about luck, You need the contracts, promotions, benefits and you also need to work 10000000x harder than in any game out there.And yet there are still thousand of people doing 100x less work then you and they have 100x more money than you. The world we are living is NOT FAIR and the LUCK is kitten big factor.
We are not talking about they way of obtaining things, but about the actual things. Usually the ’’way’’ of obtaining really valuable things are full of obstructions and its pain, but when you get there, you have kitten good feeling of satisfaction.
You are like every other second person, you see what you want to see, and just ignore the other things.I still think that only 1% of player base should have legendary at max. If 10% have them, they loose the value and prestigue. (btw I dont have legendary)
By the way, if you want to argue with me, do that, I dont really care… I just feel sorry for you, for those who feel that its unfair how things are hard, about luck, etc.
I believe Areanet knows what to do and I hope they do the right thing for the game, for us and company. Whatever that might be.
I still don’t get the mentality that they need to be exclusive to a very small percentage of the player base. We all paid money for the game and we’re all entitled to experience everything it has to offer. If anet wants it’s game to die it will make content that only a very small amount of people get to see. If they want their game to grow they will make challenging yet fun content that a lot of people can see.
Please note I’m not saying Anet should make content geared towards the lowest skilled players. It still needs to be fun and challenging, but it can’t be exclusive to ~5% of the game population.
Besides that stop worrying about what other people have and are doing with their time in the game and start playing the game for yourself. For me, I want Twilight because I think it looks amazing. I would feel the same if it was given as reward for reaching level 2.
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I don’t care for that idea at all but it’s still better than what we’ve got now. I’m not seeing where the problem is? Besides the fact that the achievement system can be cheesed.
So we can decide whose peak hours crews are better against another server’s off-hours crews? That doesn’t make a lot of sense.
Is that why we see EU servers trying to recruit NA guilds and vice versa? It’s already happening.
What’s more irritating is that fact that when I use my longbow as warrior I can get obstructed by literally nothing, on flat ground with nothing between me and my target. Yet when I’m on a wall defending and I try to fire down on some attackers a 2 foot wall blocks my attacks and doesn’t even mention that it was obstructed.
It needs to be fixed.
Your argument against players with “old accounts” makes absolutely no sense what so ever. We all started at 0 achievement points.
All achievement points mean is that someone has played the game longer than someone who doesn’t have any. That’s all. They had to work to get those points and the fact that they have them doesn’t mean a new player can’t get them, too. They are not consumable 1 time things. The only exception might be points gained from events, which at the end of the day it was like 50 points or something for the halloween event if you did everything? Not exactly a staggering amount of points at any rate.
I honestly don’t get this. How does it favor people with lots of achievement points? You’re really going to have to explain that one.
If anything it makes more sense to tie acquiring a precursor to achievement points than to have it the way it is now. Though I will say I do not like the idea of giving people a higher chance of getting a precursor with more achievement points because they can be cheesed quite easily.
And a lot of them you said favored “elite players”. And we already had that conversation. As for the rest, I’m not a game designer and I don’t claim to have good ideas and thus I haven’t suggested any. I leave that to the pros at Anet. They made this game and I’m sure anything they think up would outright trump anything the players could.
What I do know is that RNG is a lazy game mechanic and very few people actually find it fun or interesting.
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I’m curious who these elite players you keep referring to are.
You read “elite players” while I read “people who want to play the game regularly to get their precursor without doing the same mind numbing, boring, tedious, dull, and tired chain of events over and over hundreds of times for hundreds of hours on end”.
You’re just over simplifying things and twisting words to suit your argument.
Keeping it the way it is caters to maybe 1% of the player base who either play the market daily or are extremely lucky. In what way is that supposed to be fun?
So we have trains of bots “escorting” them again? No thanks.
And what’s wrong with Grub? It takes 10 minutes to kill. Is that really gonna ruin your entire day of wvwvw?
Besides that it’s fun training it onto people attacking your towers.
Be that as it may. I’ll never think kicking people from a group just because they are using a build some one doesn’t like is okay. Especially in a group 4 other random strangers. They are just as entitled to be there as you and anyone else is.
So once again…the solution is to just not pug. It’s really that simple. Interestingly enough I don’t ever join a group of 4 other random strangers so I haven’t ever encountered a problem where I had to kick some one for using a bad build.
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Oh, sorry, I thought people had suggested “dungeon tokens” or “wvw tokens” or “trade rares/exos for tokens” or “trade these items” as alternatives to forging a precursor and that those were being considered as viable suggestions.
Did you have a suggestion for getting a precursor that wasn’t that? I saw the “make it drop more often for ‘elite’ players (lots of time spent playing to get achievements or achievement points)” suggestion, but it seemed pretty unfair because it meant only old players would have them, and would sell them on the market at inflated prices and would just mean old players make way more gold than new players just for having old accounts.
Is that all you got after reading the entire thread? I’m leaning towards the you’re being purposefully dense option at this point.
Don’t take it as an insult but if that’s all you’ve come up with after reading this entire thread then something is wrong.
It’s kind of impossible to summarize all the good suggestions people have made in just this thread alone, not to mention other threads on the subject created over the last 2 months.
But if that’s all you’re gonna boil things down to..? No point in talking with you further if you can’t be bothered to actually read the thread.
Hell, I’ll make it easy for you. Just go back to page 13 and read up from there. 5 pages. Are you up to the challenge?
Dungeon tokens and whatever else are just the most basic ideas that Anet could add to the game fairly easily. Definitely not the preferred solution by most but it’s a hell of a lot better than the options we have now.
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And you’re mistaking what elitism is.The term means that some people only want the best of the best from their own performance and others’ as well, and will go to great lengths to make everyone they want do 110%.Elitism in this situation would be if there was 1 cookie cutter super-optimal dungeon build, and we would say we’d kick anyone who doesn’t use it.That is elitism.
I don’t care what warriors use, honestly, as long as it is not a 5 signet.
You’re using the term elitist in a positive way. I’m using it in a negative way. To me elitists are kitten that join groups and think they get to tell everyone what to do because they think they know best.
Which is just laughable when you’re in a pug group. True elite players will never pug unless they want the added challenge of being in a group of 4 random strangers with varying skill levels and builds and chance of success is not 100%.
Its easy… press kick and let the party deicide…
If they are good for something, your party will keep them. If they are useless, your party will vote yes and get rid of the 5 sig curse.
IMO, they are useless, I couldn’t care less for whoever is doing the most damage and I will always preffer an AOE condition removal, AOE regen, AOE might/fury, etc; rather than someone who hits 500 damage harder.
insane damage with selfish skills -> useless…
buts thats just me! you have 3 other guys in the group to decide: “Kick 5 signet warrior with GS: Yes – No”
One major Grand Canyon sized hole in this idea of yours. You take action against the warrior because he’s using a build you don’t like by kicking him yet what about the other 4 players in the group who can be using equally bad builds for the respective classes?
The only difference between the warrior and other classes is that you know when the warrior is using 5 signets.
Kicking people because they use builds you don’t like in a PUG group is not the solution. We’ve already been over what the solution actually is.
P.S. I’d rather group with 5 signet warriors than elitist snobs who think they get to dictate what every one else is using, especially in PUG groups. Those are the guys that make dungeon runs not fun.
PUG = Pick Up Group
I don’t read 5 solo players from there… I read 5 players who didn’t know each other till that moment.
I expect from PUGs what I should expect from a PUG, players willing to form a team. Not a 5 man running close to each other but a team.
I’m not elitist, its funy you consider me that. I don’t care how you build your char as long as you understand that the sum of a group should be greater than 5 alone.
I’ll give you this example:
Signet of Might or FGJ? 2 warriors shouting FGJ will get better benefit than 2 guys using signet of might for their own… understand this and you will understand my point. (This in particular is not that important but try to get the big picture)
What you expect and the actual reality of how things are is completely different. Evidenced by the fact that this thread exists.
PUG = Pick Up Group = 5 random players trying to do a dungeon, with 5 random builds, with 5 different skill levels, with 5 different goals. You should expect nothing less and nothing more and you won’t come out the other end disappointed.
Like I said, the solution is to just not pug instead of expecting 4 random people to conform to your idea of what is good or bad.
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No. I mean go back and read the through and you’ll get what we’re after. You’re just another one of the “you’re doing it wrong” crowd coming in here to tell us where we’re wrong. It’s all been said countless times and a new one of you comes in each day to repeat the same arguments.
Anet is smart. They made the game after all. I’m sure they can think of a way to do what we’re after. And if they want to keep people playing long term they are going to have to change the system. It’s as simple as that.
The mystic forge is only going to keep people playing for a limited amount of time until they become frustrated with it and the entire game and stop playing.
And you’re twisting words or being purposefully dense. People don’t want to farm cursed shore plinx event for 200 hours. Because that’s just not fun. We want to actually play the game to get our precursor, not run the same track over and over and over and over for hundreds of hours.
Mindless. Boring. Tedious. Those 3 words accurately and perfeclty describe the process to getting a precursor right now. Did you notice what’s missing? Yep…. Fun.
“We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun.” – GW2 Manifesto 2010
“The most important thing in any game should be the player. We have built a game for them.” – GW2 Manifesto 2010
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The question isn’t it’s viability. The question is why are you expecting more from people in pugs? Which is likely the only time you’re ever going to encounter a 5 signet warrior.
Seems to me that you guys keep missing this point. If you want to tell people what they can and cannot use then don’t pug. This will solve 100% of all your problems with 5 signet warriors.
You join a group of 4 random people you should expect 4 mediocre builds with 4 different skill levels.
You guys are trying to be elitists against PUGS but that’s just not going to cut it. Your solution is to make a pre-arranged group with the idea in mind that you’ll be using builds that have synergy with the 4 other people/builds in the group.
Problem solved.
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Its easy… press kick and let the party deicide…
If they are good for something, your party will keep them. If they are useless, your party will vote yes and get rid of the 5 sig curse.
IMO, they are useless, I couldn’t care less for whoever is doing the most damage and I will always preffer an AOE condition removal, AOE regen, AOE might/fury, etc; rather than someone who hits 500 damage harder.
insane damage with selfish skills -> useless…
buts thats just me! you have 3 other guys in the group to decide: “Kick 5 signet warrior with GS: Yes – No”
One major Grand Canyon sized hole in this idea of yours. You take action against the warrior because he’s using a build you don’t like by kicking him yet what about the other 4 players in the group who can be using equally bad builds for the respective classes?
The only difference between the warrior and other classes is that you know when the warrior is using 5 signets.
Kicking people because they use builds you don’t like in a PUG group is not the solution. We’ve already been over what the solution actually is.
P.S. I’d rather group with 5 signet warriors than elitist snobs who think they get to dictate what every one else is using, especially in PUG groups. Those are the guys that make dungeon runs not fun.
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Or Anet could…I don’t know…maybe….give people a way to get precursors that doesn’t involve RNG?
Anet created this problem by thinking it was a good idea to make RNG via the mystic forge the main way to get precursors from the start.
If they had put just a tiny bit more effort into how we get precursors we wouldn’t have this problem.
There have been lots of good idea on how to achieve that posted in this thread and others. If random people on the internet can come up with half way decent ideas then I’m sure the creators of the game can do so as well.
Then how about we get ways of getting a legendary directly then. It seems that people do not understand what less than 5% of the total population means….
You’re aware there are other uses for lodestones than for making legendaries right? Some unique non-legendary weapons need upwards of 400 lodestones.
http://wiki.guildwars2.com/wiki/Volcanus
Requires 450 lodestones
http://wiki.guildwars2.com/wiki/Mjolnir
Requires 350 charged lodestones
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Right now I’m very near to having everything I need for my legendary.
Except one thing.
THE PRECURSOR…Sofar I’ve reforged 216 l76+ EXOtic Shortbows, and nothing.
And this is really putting me off playing the game and working my way to my legendary. It’s already very hard to earn decent gold in the game (yes there is the TP, but there’s no fun in that tbh).
I’d rather work myself to getting a precursor instead of throwing a kittenload of gold at somebody who lucked it out… (no, working myself to 300+g is NOT fun)
Couldn’t we just have some unique bosses that drop the precursors or some thing, similarly to GW1??
(also sorry for the weird title, apparently it was 52 characters long and the max is 50)
Another one of those I need a recipe thread? Tunnel Vision on the precursor.
You know what happens if Anet makes a sure fire way to get a precursor? Did you really think about it before making the OP? If Anet give you sure fire way to get a precursor more people will have them right? Cool happy happy joy joy. Now 8 people just got their guaranteed precursor. They need charged lodestone. There inst 800 charged lodestones on the TP. Price for charged lodestones goes way up (higher than they are now) then you come to forums and ask for a direct way to get charged lodestones.
People are way ahead of you. They are already asking for a direct way to get charged lodestones. Or rather, a direct way to get any lodestones.
So Ordinary player is a normal man
and Straordinary is a Korean Farmer? -.-
No, someone with patience. If he happens to be Korean then ok, you can call it what you want.
a “ordinary” player does not deserve one.
Sorry some of us like to have fun instead of do the same thing over and over for two months to maybe end up with enough money to get a precursor, and of course maybe have the other things we need as well.
Sitting in orr for two months doing one event over and over isn’t fun, I can’t begin to imagine how flawed your logic is if you think it is.Ever tried to do a 10k pieces puzzle to see how repetitive it is? Have you ever tried to do martial arts to make the same exact moves over and over and over thousands to ten thousand of times till you get perfect? That is repetitive as well. If you are here just for the fun you do not deserve to have the legendary. It requires effort.
Like ANet said…the legendary won’t happen by itself due to time spent. You have to aim for it.
So lets get this straight. You’re okay with the mind numbing boring grind to get a precursor?
You’re against changing the system because “by gally it needs to be exclusive to 1% of the games population!”
Count me in the group that thinks it’s not hard. Just annoying and tedious. Seems like they went out of their way to give them all the annoying abilities they could.
the original prices of t3 cultural were alot more reasonable.
they were only adjusted in a knee jerk over reaction to the intial surge of twitch.tv/youtuber marathon grinders exploiting them in headstart.
idk what the point of punishing the rest of us like that was.
idk why the arbtrarily high price them either.
It wasn’t cultural armor that they were exploiting. The t3 cultural armor prices have remained unchanged since the betas.
It was faction armor and cultural weapons that they were exploiting.
I feel like I’m the only one that played GW1 from the beginning. Y’know, when the 15k armor sets were stupid expensive and took a ridiculous amount of farming to get. It was extremely difficult to make gold when GW1 launched. the 15k sets would cost you around 100p, which would equate to roughly about 100g in GW2, and all had the same stats as every other set. The 15k sets had a little more armor on them than the cheaper ones, they were mostly for cosmetic purposes. Guess who has 2 thumbs and had the 15k set because it looked sweet…
This guy. Also, as someone who just got to 80 and spent way too much gold while leveling up (I estimate I spent about 40g while leveling), I have just under 2g to my name currently. I’m starting my progress towards cultural T3 and I think the prices are just fine. If they were much lower it wouldn’t feel like an accomplishment to get it.
Yeah. I remember doing dozens and dozens of droknar runs to get my first set, and then farming in the desert before all it got nerfed.
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Excellent post but like all the excellent posts in here it will likely go unread and new people will continue to post telling us how we’re doing it wrong and that the system is fine as is.
I would also like to add, for the people who worry about the mystic forge becoming useless and supposedly playing “vital” role in the economy. It won’t. There are still tons of unique weapons to get out of it. Some even rival the costs of legendaries and arguably look better (volcanus, mjolnir). But the fact that very few people even know the mystic forge exists is a problem Anet needs to address. They haven’t released even one trailer talking about it. If they did I think that would help a lot.
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1. mending
2. sigil that removes conditions on crit
3. 3 shouts with soldier rune (don’t even need to trait them to provide better group utility than signets and will remove 4 conditions every 30 seconds, staggerable)
4. signet of stamina active
5. warhorn (better if traited, you could make your offhand weapon set axe/warhorn)
6. restorative strength (strength trait, 10 pointer too)granted, some of these are suboptimal, or only cover a certain range of conditions…
but we do, indeed, have a nice variety.
edit:
7. as mentioned, the non soldier runed “shake it off”edit 2:
8. mobile strikes (only roots though)
I was pointing out ones that don’t require sigils/runes or specific builds.
That being said there is also a sigil of nullification.
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all signet warriors have at least signet of stamina, a long cooldown mass condition removal.
Due to the cooldown, and the fact that the passive is more useful in general (perma halfvigor), the active is barely used. Some people even forget the active exists at all and just want a signet for the precision buff from traits…
It’s not like warriors have that many options for condition removal to begin with. Outside of mending you either remove 1 condition every 25 seconds or all conditions every 45 seconds, slightly less if traited.
There’s also quick breathing and restorative strength, but those are both build dependent and situational.
(edited by fellyn.5083)
I think the forums would explode if katniss and fellyn ever happened to post something positive about their WvW matchups, and so I thank the both for always being sourpusses of the first degree in basically every context.
Do I know you? Because you seem to think you know me for making such an informed post about me.
Besides that I haven’t really been able to do much wvw this week to say anything positive or negative about the match up.
Trusted? You act like when people see a portal they don’t automatically run to it and mash the use button just to see where it takes them.
Besides that no amount of talking is gonna convince people portal bombing is hard to do.
1 skill gives you the ability to move as many people as you want around an the map as you please.
1 skill can determine the outcome of a siege on both the offensive and defensive.
No other single skill in the game even comes close to being the game changer that portals are.
There are just to many upsides to having portals and not enough downsides. Expect the skill to be changed in the near future.
I can tell you out experience that people don’t use portals when you don’t tell them to, because they won’t know if it is safe, only the mesmer knows where the portal will take them. Besides u can only know if the portal is of your team if you are standing on top of it and since it only lasts 20 seconds, you have to be really fast.
What you’re saying that you can portal people around the map is partly true, as I said there is a range and it is not that big. For the next portal u have a 1 minute cooldown, so u cannot portal people around the map on your own.
If your enemy is well organized a portal cannot change the effect of all the siege, yes you can skip some, but not all if they are set up right.
And what do you think of the thief’s stealth skill? Doesn’t it come close? Since the same ammount of players can ambush you unseen.
Besides maybe there are no downsides to the portal skill, but it does take a slot, and that one could be an important one. So it does have a downside.
Downside compared to what? Every other class has to slot skills to be effective too. It’s just none are nearly as effective in wv3 as a mesmers portal. Fact.
Not 1 other single skill in the game can have such a huge impact in a siege on both the offensive and defensive side. As if that weren’t enough, it also gives large zergs insane mobility when moving across maps.
That to me, tells me something is a little out of balance. Yes, it can be defended against, but once again, so can any other skill in the game. And a hell of a lot easier, too.
(edited by fellyn.5083)
Why are people so against creating a better way to get precursors? I don’t get it. It can only make the game better.
Put it this way. If there was a way to win the lottery, surefire, every single time you tried. Would you turn it down? Or would continue doing it the way it currently is where it’s just that…a lottery. And the lucky win, only?
I know which option I’d choose.
If everyone was winning the lottery. A slice of bread will be priced at 1Million dollars. Germany printed money after their defeat Ww1. Find out what happens on wiki.
Missing the point entirely. Grats.
Actually Fellyn, it is you who is missing the point. He was quite on par, granted his response was simplistic in nature, but i see now you need more clarification…
If everyone ‘could’ get a legendary.. within 3 months lets say.. 2 things would happen:
1. The fact that it’s not ‘unique’ anymore, and everyone and their uncle could get one, would drastically reduce the desire to obtain it, hence devaluating the prefix ‘Legendary’, not to mention everyone who spent countless hours of grinding and farming and throwing in hundreds of gold worth into the forge would completely loose their minds and feel they wasted time and effort, some would rage quit, others would take the game less seriously.. (A-Net does not want that for obvious reasons)
2. There would be no more MF gambling, meaning no more money sink, in a matter of days the market would flood with gold, and massive inflation would ensue.
So A-Net would have 2 choices at this point:
2.1. Create a New money sink like there are in other MMO’s like a super weapon/armor which is dependent on RNG crafting (just to name an example).
And this would be another excuse for you to complain.2.2. DRASTICALLY reduce drop rates for EVERYTHING in game, and raise vendor prices, increase waypoint traveling prices, master salvage kit at 20g, etc..
—
I hate to be blunt, and do not wish to start a flame war, but you clearly have absolutely no knowledge of economy. And in anticipation of a possible reply, you cannot compare this to ‘real world economy’ because in game, gold is generated from vendor trash, and quest completions, and gem conversion, etc.. A-Net sees the numbers on spreadsheets, how much gold is in circulation, etc.. And in the real world, money isn’t printed non-stop, it switches hands.. And you cannot have that in game, otherwise there would be a cap for progression, and you would have insane disparity between players, some rich, and many extremely poor, wearing only blue armors.
—
Having given this more thought whilst away from work and with a calm mind, this shall be my last post here trying to explain to you folks why the system is fine as it is, because I have come to the conclusion, that A-Net, at the very least in the immediate future, will NOT alter the precursor mechanic, because it is vital for the in-game economy. It is the piston of the engine, the only thing which keeps the economy in check.
(Check this out… As soon as inflation starts, on an eye-catching scale, I guarantee you A-Net will release some new really cool flashy skins, which will require some form of RNG, in order to deflate the economy.)
You miss the point too. Good job.
The entire point is that we want a process to get a precursor where we can visually see our progress towards getting it. No one has once asked for it to be easy to do and only people who jump in here without reading the thread think that. We just don’t want to rely on RNG to get one nor do we care about the mystic blender. That’s Anets problem to sort out and they shouldn’t have based their entire end game item hunt around it from the start.
Again, I did not create these problems. Anet did. So it’s their job to sort it out. The economy is none of my concern as well considering it’s been kittened up from day 1 anyways.
And why should it take longer than 3 months to get a legendary? “Because everyone would have one” is a stupid reason. Especially taking into consideration Anets claims that they want to take the grind out of mmos and all that. You know? Their intended design philosophies behind the game that they talk about in all their trailers?
Coupled with the fact that a lot of people who have complete legendaries got their precursors way easier than anyone can today. Yeah…3 months should be more than enough time to complete a legendary.
If you make game content that only 1% of the population of the game will ever be able to access then don’t be surprised when your population begins to evaporate like smoke in the wind and people start asking for server mergers.
RNG is just a lazy game mechanic pure and simple. I expect better from Anet. Do you?
(edited by fellyn.5083)
Why are people so against creating a better way to get precursors? I don’t get it. It can only make the game better.
Put it this way. If there was a way to win the lottery, surefire, every single time you tried. Would you turn it down? Or would continue doing it the way it currently is where it’s just that…a lottery. And the lucky win, only?
I know which option I’d choose.
If everyone was winning the lottery. A slice of bread will be priced at 1Million dollars. Germany printed money after their defeat Ww1. Find out what happens on wiki.
Missing the point entirely. Grats.
Why are people so against creating a better way to get precursors? I don’t get it. It can only make the game better.
Put it this way. If there was a way to win the lottery, surefire, every single time you tried. Would you turn it down? Or would continue doing it the way it currently is where it’s just that…a lottery. And the lucky win, only?
I know which option I’d choose.
(edited by fellyn.5083)
Trusted? You act like when people see a portal they don’t automatically run to it and mash the use button just to see where it takes them.
Besides that no amount of talking is gonna convince people portal bombing is hard to do.
1 skill gives you the ability to move as many people as you want around an the map as you please.
1 skill can determine the outcome of a siege on both the offensive and defensive.
No other single skill in the game even comes close to being the game changer that portals are.
There are just to many upsides to having portals and not enough downsides. Expect the skill to be changed in the near future.
As a mesmer i dread any and all talk of capping the number of people per portal use. All this will do is double/triple/quadruple the number of mesmers using portals and be a logistical nightmare to coordinate. Furthermore it introduces problems with randoms using up your charges, too many porting out, not enough uses for people to go back in, and other generally confounding problems.
I do agree 1000% that portals should be made more obvious. They need to be color coded for the server, and they need a tall kitten pillar of light to come out of them, so that they can be seen easily from the sides. This simple change should be enough to alleviate a lot of the problems. It takes ~2 seconds after both exits are down for the portal to become active. that’s 2 seconds of a big kitten beacon shouting “PORTEL HIER GUISE!”.
Rest should come down to organization and execution.
What a shame it would be to require people to use tactics and forethought.
The 1 skill alone takes all the mobility that thieves have and gives it 50+ at the same time. Not one single other class in 1 ability can do that.
(edited by fellyn.5083)
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
What makes you think they are getting nerfed?
There are and will be as many servers as there are now. The overflow comes from a lot of people all jumping into the same map.
Besides that I never really had any lag issues in overflow.
I think it’s a valid mechanic/tactic but culling issues makes it overpowered. In terms of counters, knockdowns, fears, etc seem to do the trick. It will be interesting to see whether it retains its value once culling issues are improved.
It’s only “valid” because Anet’s complete oversight on how the ability was designed. As was pretty evident in other areas of the game they just didn’t think about how things could be used/abused.
Pretty sure we’ll be seeing some changes to portals in the near future.
There are bad players, there are not really any bad builds.
There are bad builds actually. Such is the 5 signet in dungeons.It’s just not good enough, simple as that.I’ve made a topic about this some time ago and laid my arguments, but I’ll mention a few here.
What does 5 sig provide? 40 prec per unused signet means 160 precision(assuming you use your elite skill…). Now, this 160 precision isn’t party-wide, it’s only for you.
What does precision banner give? At 80, 90 precision and 10% crit damage party wide. Meaning, your party bonus ends up at 450 precision and 50% crit dmg from just 1 utility skill.
So, do you now see how just 1 utility skill is better than your whole build? Put 10 points in tactics for inspiring banners, and you’ll hardly have to move the banner during fights.
Edit : every player with half a brain and semi-decent team can complete all dungeons in explorable mode.
I can make it without any utility skills at all.Does that prove anything?No.It only shows that you can be carried, or that the dungeons are not so unforgiving as to require everyone to be at 120% effectiveness.
Missing the point entirely. The OP is complaining about random people using “bad” builds in pug groups.
The solution to that problem isn’t to complain about people using builds they deem ineffective in pug groups on the forums. The solution is to not pug.

