(edited by fellyn.5083)
Completed the event 3 more times today with no success will try again tomorrow night with a guild and report my results
If you did not have any success then you did not complete it.
I think you meant to say that you tried it 3 more times..
The problem is that while sure all the map metas depend on people doing things in different areas of the map any of the other ones seem to have fallback events should one fail.
In Dragon Stand for example, if you fail any random event you just go back to the last step and lose a bit of troop moral. Not fail the entire chain until the map resets.
But in Tangled Depths if you’re in Scar lane and wailing away at the chak gerent and the ogre lane doesn’t smash enough eggs, you’re done for 2 hours.
It’s just so easy to fail. I think some adjustments will have to be made somewhere. Because as time goes on less people are going to interested in doing the metas not more.
Out of all the things that people have complained about in GW2 this one seems really silly to me.
To the OP you’re just gonna have to learn to deal with it.
I’ve never been against supporting companies that make games I enjoy. Never once have I said I wouldn’t buy HoTs or that anet doesn’t have a right to make money.
That doesn’t mean I can’t disagree with some of (a lot of) their decisions on how to monetize the game.
Since we’re talking fallacies, what you’re arguing is called a straw man fallacy.
(edited by fellyn.5083)
A customer complaining about other customers complaining about a product?
Classy.
Meta complaints are always fun.
I get it Guild Halls are ridiculously expensive and almost impossible for small guilds to obtain and upgrade.
That was the point from the very start. People knew it was gonna be expensive so why all the complaining?
Guild halls are suppose to be meant mainly for large guilds. Why? Incentive.
Let’s be honest in a large guild, if a person gets kicked not many people are gonna care. If its a higher up or an officer there may be some drama but people get over it. If its someone of the lower ranks the people kicking and many of the other members wouldn’t really care. This is the downside of a large guild who don’t have the emotional/personal incentive of a small guild.Smaller guilds are a tightly knit unit that have grown strong bonds as they have grown attached to the other members as there only a few so its easy to know everyone and be friends with them. And you could have a fully upgraded guild too if you pulled enough money which was not hard to earn pre-HoT. So why join a large guild when you can be a small guild with your close friends? Benefits from the large guilds.
Large Guilds have numbers and vast amount of resources to back up their large numbers/presence. With the old guild system the incentive of repping and earning influence for large guilds meant 24 hour buffs like exp, karma, harvesting, wvw upgrades, etc. But even small guilds could accomplish this feat pretty easily if they earned enough and farmed things and did events together which they most likely did as they would do everything together.
With the new guild system the only way to keep members from constantly leaving (or at least to constantly recruit to fill those that left) is the guild hall and its various upgrades. So of course large guild will get those upgrades and flesh out their guild hall easier and faster than the small guilds.
If you really want a fully upgraded guild hall and those buffs and stuff, merge into a big guild. If you don’t like them or how they conduct things, leave. Otherwise don’t complain about a system that was clearly intended from the very beginning to benefit to large guilds hold their communities together. Guild Halls are suppose to represent the effort of hundreds of players and their dedication to the guild as a whole.
tl;dr GH meant for large guilds not for small guilds
If people go by your post alone it’s almost like the forum is not a place to give and discuss feedback.
tl:dr version; stop telling people what to do, you’re not a mod
It’s in the gem store for the same reason everything else is. Once the sales of HoT drops down ANet still needs a steady-ish supply of income and that’s from the gem store.
We’ve had this for three years, we all should be accustom to this. You all can bellyache about this but ANet is still a business and the gem shop is the corner stone.
Please re-read what I wrote in the OP. " I understand ANET is a business"
This among other things (broken promises) is bad PR.They just released HoT which is a huge money maker for them. Placing brand new content that is specific to HoT directly on the gem store within weeks of HoT release is a terrible idea.
Your signature is the primary reason why I want ANET to listen. I’d rather not watch this game turn into CoH
But six months from not, the expansion won’t be the huge money maker that it is now, at that point a glider skin in the gem shop is the proper place but they can’t and won’t move an item you could earn in game now into the gem shop. Gods you want a PR nightmare. So it’s immaterial that the expansion is “hot” now, they are NOT going to stop adding items to the gem shop until the expansion sales dies down, even if it’s only expansion related.
Plus how many people bought half priced gems with the ultimate expansion. ANet would love to drain that from them ASAP so they would have to buy more when the Wintersday swap hits the gem shop as well as the usual New Year sale. So we get this skin, the 2K Crystal Arbiter Pack which includes a different glider skin.
So what? As a consumer it’s not my concern and it shouldn’t be yours either.
Everything that’s in the gem shop can be earned with in game gold, I don’t see a problem here.
The problem is that unless you bought the deluxe edition of HoT then there is no glider skins that a player can actually earn through playing the game and not resorting to buying gems one way or the other.
Which doesn’t contradict the point being made.
Geez, it’s almost like you cherry-picked one small part of it to suit your uh…argument, and ignored the rest.
Oh wait. That’s exactly what you did.
Why don’t you read the rest of my un-altered post then for the full version of my point?
(edited by fellyn.5083)
Everything that’s in the gem shop can be earned with in game gold, I don’t see a problem here.
The problem is that unless you bought the deluxe edition of HoT then there is no glider skins that a player can actually earn through playing the game and not resorting to buying gems one way or the other.
Not one single glider skin to be had as a reward for finishing the campaign or anything. And gliding was one of the main selling points of the expansion.
Yes you can “get” it by playing the game but not in the traditional sense where it’s actually a reward for playing the game.
Contact CS is probably the best you can do. It happens because you probably had 100% map completion on that specific character already.
Depends really. I’m pretty sure the new legendary weapons are going to be made in completely different ways than the current ones so selling your precursor may not even make a difference.
You could always just hold onto it and see what happens down the road, though.
Tangled Depths is the only map I haven’t been able to finish the meta on.
The problem is that it’s a little too easy to fail and it can happen without anyone even realizing it for reasons beyond anyone’s control.
For AB and DS it was just a matter of learning how the events work and they’re pretty straight forward.
But in Tangled it’s a lot more complicated, and, as I said, easier to fail.
I’m not sure how it can be changed to keep the difficulty as it is but not make it so easy to fail in the first stages, though.
Report them? It’s there for a reason. If that person does it enough eventually they will be banned.
While I am very happy that I can now run around the rest of Tyria without having to turn my facets back on every few hundred meters; I was hoping for a bit more.
Like how several of our legends still don’t have underwater skills.
But I see all dev time has been (once again) spent on buffing Warrior; as usual.
Yeah well the entire berserker spec is pretty much useless and still useless despite the buffs in the recent update.
Revenant may have a few technical issues but the class is at least playable. Warrior right now is more or less a completely broken class.
Might duration is not the same as boon duration. In any case you would lose a lot of power using any one of those rune sets the Op posted to make any benefit you’d gain from longer boons moot.
None of those. Go for scholar, strength, or hoelbrak. It also helps to know what kind of play style you’re going for and in which game mode. PvP? PvE? Dps or support?
You don’t need swiftness or boon duration. Revenant can have pretty much 100% up time on swiftness and has traits that increase boon duration and even an entire power dedicated to it (facet of nature, 50% boon duration).
(edited by fellyn.5083)
Are there really people still using 32 bit systems in 2015?
Well i have computer from 2011 and it still works fairly well and i will keep using it till it dies so yes some people are still using 32 bit.
If your computer is from 2011 it is most like using a 64-bit processor.
64-bit processors were old news back in 2007, they aren’t a recent invention.
I could go into why pcs are only now fully starting to utilize 64-bit cpus and more than 4gb of memory for games but that’s a topic for another day (it’s consoles).
Possibly stupid question inbound:
I downloaded the 64 Client-Downloading .exe (from my Account Tab) and then ddoubleclicked it. It opened the GW2 launcher and started downloading a bazillion files. Let the PC do his stuff over night. Now its finished. Sooooo is it now on a different folder or did it overwrite my old one or save in that directory?
I didn’t get a prompt or anything asking me where to install or anything.Note:
I am not interested in having both clients at the same time. I am just fine with the 64 bit one but where can I see if it is actually the 64 one and not the 32 one I start by using the Link on my desktop?
You were supposed to drop it in your installation folder where you already had the game downloaded to.
You didn’t need to download the entire game again.
The game files are 100% the same, the only thing that is actually different is the .exe file itself which you downloaded and were supposed to put in your original installation folders location.
So to answer your question – it doesn’t matter which one you keep. The .dat files are both identical.
Marauders stat set looks interesting to me. It provides a nice boost to hp without gimping on the dps stats too much.
yep, I think I’m leaning towards Marauder over Berserker set. I didnt even know it’s available until another Rev player pointed out in another thread. Extra HP without gimping the damage stats is a plus for me.
I was under impression that vitality without toughness is kinda useless.
Vitality counters condition damage which is not mitigated by toughness. In the most played glint/shiro specs there is little condition removal but usually plenty of healing, especially if you’re using a shield, which also provides protection.
So having more hp is actually quite useful.
People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.
So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.
Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.
It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.
The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.
Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.
Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?
Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.
There is not a single reason why small guilds should not be able to make their own guild hall.
Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.
Again. Get over yourself.
(edited by fellyn.5083)
I played smoother fps then ever before with the 64 bit client for 4 minutes till my 4 gb of ram maxed out at 98% usage. Then my client froze up and I had to ctrl alt delete my way out of the game. Then I went back to the 32 bit client and the game runs just as smooth as the 64 bit. Where as before trying the 64 bit client my 32 bit client would be a kittenoppy. Its like just running the 64 bit client made my 32 bit client run smoother. Very fishy… I do say so my self….
There is virtually no benefit to be had from a 64-bit client if you only have 4gb of ram. Keep in mind that your operating system and any other programs you’re running such as media players and web browsers will also be taking up ram, GW2 doesn’t get to use up all the ram even if you wanted to. That would cause bad things to happen such as what you describe with the game crashing.
And as the guy said in his faq even with the 64-bit client there will not be massive performance gains.
What you think you are experiencing is placebo. I can just about guarantee that.
It could be placebo, but it could actually improve the ‘smoothness’ appearance as well. For one, gw2 won’t have to go back to the dat file as much if you have more ram. Even if you only have 4 gigs of ram, it could actually help as well. Mileage would likely vary, but it could help. Windows does fake memory (virtual memory after all) when it goes beyond the ram actually installed in the computer, and even in those situations, since the program can address more than that limit, it is more likely to keep on going instead of freaking out like a psychotic cat thrown in a bathtub.
I too noticed the smoothness. Actual fps increase? Not really noticeable. But it was smooth in areas that could get choppy despite fps being ok. I was a bit surprised to see it as I did not expect it, but it also makes sense. But just as stated in the FAQ, actual metrics would show little improvement beyond what they hoped you’d see with the stability. But even a 5% increase in performance could still be called ‘little’. Each computer is different, and perhaps this was a bigger bottleneck for some people than thought?
You’d really have to test them both, switching back and forth to really know and compare in same situations. Of course memory usage will be more with 64-bit so that too could actually cause less performance for some people. It’s worth trying regardless though.
You didn’t read his post did you? He said the 64-bit client crashed so he switched back to the 32-bit one and it felt smoother for him which doesn’t make any sense. Thus placebo.
Literally nothing would change going from 32-bit to 64-bit and then back to 32-bit.
The new skin set put out today does not in any way what so ever even with adjusting your dyes to match their colors vibe with the aesthetics of the Revenant class.
I played smoother fps then ever before with the 64 bit client for 4 minutes till my 4 gb of ram maxed out at 98% usage. Then my client froze up and I had to ctrl alt delete my way out of the game. Then I went back to the 32 bit client and the game runs just as smooth as the 64 bit. Where as before trying the 64 bit client my 32 bit client would be a kittenoppy. Its like just running the 64 bit client made my 32 bit client run smoother. Very fishy… I do say so my self….
There is virtually no benefit to be had from a 64-bit client if you only have 4gb of ram. Keep in mind that your operating system and any other programs you’re running such as media players and web browsers will also be taking up ram, GW2 doesn’t get to use up all the ram even if you wanted to. That would cause bad things to happen such as what you describe with the game crashing.
And as the guy said in his faq even with the 64-bit client there will not be massive performance gains.
What you think you are experiencing is placebo. I can just about guarantee that.
(edited by fellyn.5083)
In the tech world there is a saying: “Unused ram is wasted ram”.
Meaning if you have 16gb of ram and it’s sitting there unused then not only did you waste money buying 16gb of ram but your computer is not performing as well as it could.
Anyways, yesterday during the last phase of the Dragon Stand meta, fighting on the platforms I had a crash. Today doing the same event it ran flawlessly. I’m not saying the crashes are fixed but so far so good.
(edited by fellyn.5083)
ArenaColin
We are rolling out a beta version of a 64 bit client today if all goes well – please give this a shot if youre having crash issues and let us know if that does the trick!As a non computer literate person, what does this mean to me?
If means if you have it the game will use more ram. Typically a 32-bit game will not use more than 3gb of ram even if you have 16gb in your computer.
64-bit will allow the game to use as much as it wants/needs.
So, as someone who uses a Dell laptop and have windows 10 on it, running GW2 on more or less the minimum settings and not having many connection issues if any with the game, should I get the 64 bit version or just stay where I am now?
Depends first on your processor (most likely a 64-bit one if it’s a recent purchase, 5 years or so) and then second how much ram you have in your computer.
If you don’t have more than 4gb of ram it won’t help you very much.
(edited by fellyn.5083)
Pretty sure mega server stuff is still kind of broken and zones aren’t being populated as much as they should before new instances are open.
ArenaColin
We are rolling out a beta version of a 64 bit client today if all goes well – please give this a shot if youre having crash issues and let us know if that does the trick!As a non computer literate person, what does this mean to me?
If means if you have it the game will use more ram. Typically a 32-bit game will not use more than 3gb of ram even if you have 16gb in your computer.
64-bit will allow the game to use as much as it wants/needs.
Where did they say we are getting this weapon set?
Yeah it shouldn’t take more than 10 minutes to get the drop. If you’re not getting it you’re either extremely unlucky or killing the wrong things.
I did the Sons of Svanir in the northern part of the norn noob map with all the ice houses and such. Took less than 10 kills.
Why the hell is Revenant and Herald the only professions in the game that do not have any Superior Runes? Come on Anet get on this.
There is a rune of the herald. You buy the recipe from the laurel vendor.
The Superior rune of the Revenant is required to craft the Superior Rune of the Herald. Since there are not Revenant runes, then there are no Herald Runes.
I’m sure it’s an oversight. There are a lot of other things Anet seems to have forgotten to actually put into the game. Just look at scribes..
Yeah, I can full endorse strength runes. It’s so easy to get to 25 stacks of might and stay there.
Why the hell is Revenant and Herald the only professions in the game that do not have any Superior Runes? Come on Anet get on this.
There is a rune of the herald. You buy the recipe from the laurel vendor.
Marauders stat set looks interesting to me. It provides a nice boost to hp without gimping on the dps stats too much.
So what stats are on the rune of the revenant anyways?
People want an xpac to be as big as the original game? That’s not how it works, especially in an MMO. Part of the price is future content.
Apparently you never played any of the GW1 expansions. Nightfall and Factions were easily as big as, if not bigger than Prophecies.
We do have that standard to compare Anets work to.
Nightfall and Factions were standalone campaigns. Not expansions. They were separate games from Guild Wars.
The only expansion for GW1, was Eye of the North. So if you want to compare HoT to something, compare it to Eye of the North.
For people who purchased Prophecies first, Nightfall and Factions function as xpacs for them, even though they are labeled as standalone. Very few people intentionally keep their Prophecies and Nightfall accounts separate. Therefore, yes, we can compare HOT to Nightfall and Factions.
Legacy of the Void is going to be standalone, but people still consider it as an xpac to sc ii.
Eye of the North has less content than Factions and Nightfall, but its launch price is lower as well, so it was all right.
Doesn’t matter what the players consider them as, they were still standalone games. You weren’t required to have Prophecies to play Factions or Nightfall. So either way you look at it, they are still standalone campaigns.
If you treated them as expansions, that’s your personal opinion. But fact is, they weren’t expansions, they were standalone games that didn’t require the original to play.
HoT requires GW2 to play it, thus making it an expansion. Just like Eye of the North required Prophecies to play it. It was an expansion. If HoT was standalone and didn’t require GW2 to play, then you could compare it to Factions or Nightfall as they are also standalone games. But since it requires GW2, it is considered an expansion. Not standalone.
Why does it matter what they are? They were games that Anet made on a scale as big as or bigger than the original and in a much shorter time frame. That’s the point.
You’re basically arguing semantics.
They also didn’t keep on adding in more content to each of those games like they are with GW2. So with Guild Wars 1, you paid $50 for what ever came in the box, and that was it (with the exception of Sorrows Furnace that was added to Prophecies), where as with HoT and Base game you paid $50 each for what there is and for all the extra content they added later on. You are looking at 2 very different methods going on here and cannot be compared.
They did so. I can think of quite a few updates for GW1 that added new features and content to the games.
What weapon skins are you referring to?
This is like the 5th or 6th time I’ve seen this exact thread of people complainingg they got the mistward armor on the wrong class.
It kind of surprises me that any class but revenant can actually get it, because it’s sort of like their themed armor.
In any case, yeah it sucks that happened but the skin is transmutable so there is that at least.
What’s funny is that I got the message to move maps the other night while doing the legendary wyvern event with about 25 other people all up there.
Working as intended?
I agree with the part about empty maps.
To get the Mistward head armor you have to kill the chak gerent and in 3 days I’ve been trying I’ve literally seen no one show up to try to defeat this guy. Tangled depths just feels dead empty in general anyways.
I don’t know if it’s because ahead of the curve or people actually aren’t in the area because they don’t like it.
(edited by fellyn.5083)
Abyss dye is all you need. Everything goes good with black.
I don’t know if it’s unfinished or not but it’s blatantly obvious the grind for elites (when the cost was 400 hp) was padding the content and that’s it.
I’ll never buy kitten expansion from Anet again. Not unless it’s the size of at least Nightfall. We got $25-30 worth of content at best.
Now I’m not saying I hate HoTs, I love playing the revenant, it’s breathed some new life back into the game for me but that doesn’t excuse how little content there actually is in the expansion.
h
They said up front for a long time this would be their smallest expansion ever as they’re setting up new features to expand on later. It’s not so much a flat content thing as feature rich. After this xpac, all the major features of the game (except maybe on or two sometimes for a real change idk Mounts cough) xpacs later will haz moar. So that should at least make you feel better about map size.
So what you’re saying is we paid more for less now? It’s all well and good if they want to set up for things they’re doing in the future but don’t charge the price of a full game for it.
I don’t have enough faith in Anet at this point to keep any of the promises they make as far as future content goes. I still remember how they first told us we’d get precursor crafting in September of 2012 and then again in the infamous “Second Half of 2013” blog post. And here it is 2 years later and we had to pay to get access to it.
Please go back to the “Second Half of 2013” and look for where any promises were made. You won’t find any. They didn’t promise one thing in that blog post. You seem to be making stuff up of the top of your head. You’re not helping yourself here.
I’m not making anything up and I’m well aware they didn’t actually “promise” anything in that blog post. Oh no. They left themselves room to wiggle out of their commitments.
They did say those were things they were working on in 2012 though.
In any case I wasn’t aware I was trying to help myself and HoTs speaks for itself. The game has never been more broken than it is right now and all the further you need to look is at the Revenant and the constant complaints of crashes and lag in the new areas.
I love the class, it’s quickly become my favorite but it can only use 1 under water weapon and only 2 of it’s 5 skill sets actually work under water. In comparison to every other class in the game that’s just disgraceful at best and extremely lazy at worst.
Don’t get me wrong I’m enjoying GW2 for the time being again but that doesn’t mean I’m blind to it’s fault like some apparently are.
People want an xpac to be as big as the original game? That’s not how it works, especially in an MMO. Part of the price is future content.
Apparently you never played any of the GW1 expansions. Nightfall and Factions were easily as big as, if not bigger than Prophecies.
We do have that standard to compare Anets work to.
Nightfall and Factions were standalone campaigns. Not expansions. They were separate games from Guild Wars.
The only expansion for GW1, was Eye of the North. So if you want to compare HoT to something, compare it to Eye of the North.
For people who purchased Prophecies first, Nightfall and Factions function as xpacs for them, even though they are labeled as standalone. Very few people intentionally keep their Prophecies and Nightfall accounts separate. Therefore, yes, we can compare HOT to Nightfall and Factions.
Legacy of the Void is going to be standalone, but people still consider it as an xpac to sc ii.
Eye of the North has less content than Factions and Nightfall, but its launch price is lower as well, so it was all right.
Doesn’t matter what the players consider them as, they were still standalone games. You weren’t required to have Prophecies to play Factions or Nightfall. So either way you look at it, they are still standalone campaigns.
If you treated them as expansions, that’s your personal opinion. But fact is, they weren’t expansions, they were standalone games that didn’t require the original to play.
HoT requires GW2 to play it, thus making it an expansion. Just like Eye of the North required Prophecies to play it. It was an expansion. If HoT was standalone and didn’t require GW2 to play, then you could compare it to Factions or Nightfall as they are also standalone games. But since it requires GW2, it is considered an expansion. Not standalone.
Why does it matter what they are? They were games that Anet made on a scale as big as or bigger than the original and in a much shorter time frame. That’s the point.
You’re basically arguing semantics.
I can’t say where specifically but I recall seeing rune recipies on one of the mastery vendors.
You’ll have to go to them and see.
Yeah, ascended gear is account bound so it won’t go to waste if you ever play a different class that uses the same armor type.
I’d say go for it.
The map swap thing is thoroughly broken. I keep getting asked to leave the map when I’m in the middle of an event with 25+ other people.
I don’t know if it’s unfinished or not but it’s blatantly obvious the grind for elites (when the cost was 400 hp) was padding the content and that’s it.
I’ll never buy kitten expansion from Anet again. Not unless it’s the size of at least Nightfall. We got $25-30 worth of content at best.
Now I’m not saying I hate HoTs, I love playing the revenant, it’s breathed some new life back into the game for me but that doesn’t excuse how little content there actually is in the expansion.
h
They said up front for a long time this would be their smallest expansion ever as they’re setting up new features to expand on later. It’s not so much a flat content thing as feature rich. After this xpac, all the major features of the game (except maybe on or two sometimes for a real change idk Mounts cough) xpacs later will haz moar. So that should at least make you feel better about map size.
So what you’re saying is we paid more for less now? It’s all well and good if they want to set up for things they’re doing in the future but don’t charge the price of a full game for it.
I don’t have enough faith in Anet at this point to keep any of the promises they make as far as future content goes. I still remember how they first told us we’d get precursor crafting in September of 2012 and then again in the infamous “Second Half of 2013” blog post. And here it is 2 years later and we had to pay to get access to it.
Disagree, the $50 for the expansion is for all the current HoT content and for all the content related to the expansion in the future. Just like the base game of Guild Wars 2 was for everything it released with and for all the content they added prior to the expansion.
Well that is just not true. You have to buy all the living story season 2 episodes if you weren’t around for them when they first came out.
Came out after release and before expansion and also not free. It doesn’t matter that we got it for free at one point in time it only matters that it’s not free now.
So that kind of pokes holes in that little argument.
Disagree = trolling.
I’m not trolling in the slightest. I feel that under water combat doesn’t add anything to the game.
Sure some of the environments look nice but that’s about it.
I don’t know if it’s unfinished or not but it’s blatantly obvious the grind for elites (when the cost was 400 hp) was padding the content and that’s it.
I’ll never buy kitten expansion from Anet again. Not unless it’s the size of at least Nightfall. We got $25-30 worth of content at best.
Now I’m not saying I hate HoTs, I love playing the revenant, it’s breathed some new life back into the game for me but that doesn’t excuse how little content there actually is in the expansion.
h
They said up front for a long time this would be their smallest expansion ever as they’re setting up new features to expand on later. It’s not so much a flat content thing as feature rich. After this xpac, all the major features of the game (except maybe on or two sometimes for a real change idk Mounts cough) xpacs later will haz moar. So that should at least make you feel better about map size.
So what you’re saying is we paid more for less now? It’s all well and good if they want to set up for things they’re doing in the future but don’t charge the price of a full game for it.
I don’t have enough faith in Anet at this point to keep any of the promises they make as far as future content goes. I still remember how they first told us we’d get precursor crafting in September of 2012 and then again in the infamous “Second Half of 2013” blog post. And here it is 2 years later and we had to pay to get access to it.
How does one get the mistward armor?
You get access to the collections when you max your revenant specializations. Those being Corruption, Retribution, etc etc etc.
After that it’s a simple matter of collecting certain armor skins. Some drops from specific type of enemies (bandits, saurians) and buying some things from mastery venders.
The drops from the specific enemies wasn’t too bad. It didn’t take me more than 5 minutes to get any one of them and several I got without even trying to just playing through areas in HoTs. I had all of those before I even have the proper mastery level to buy the vendor items.
All in all not that hard to get. Not as hard to get as Glint’s Bastion, that’s for sure. Which requires several maxed masteries.
(edited by fellyn.5083)