Showing Posts For fellyn.5083:

Underwater Combat...whats your vision?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

This. Anet can’t even keep up with balancing PvP, patching HoT content, improving WvW, and so forth. The last thing I want is for them to devote resources to underwater combat. I go in water to harvest nodes and to get from A to B, that’s it and that’s all it ever will be.

I’m more concerned with improving the 98% of the content that happens on dry land.

And yet they added a Revenant,

Revenant can use 1 under water weapon (pretty sure every other class gets 2) and 3 out of 5 legendary heroes don’t work under water.

So yeah…

Just so we’re clear that means 3/5ths of revenant skills don’t work under water. For most other classes they usually only have 2 or 3 skills that don’t work under water, total.

Now this doesn’t specifically mean anet isn’t going to make any more under water content in the future but it certainly is a big hint.

Lets not draw conclusions on this just yet. I appreciate people’s perceptions, but I think it would be very damaging to the game to just rip underwater combat out entirely. Remember, we have a Deep Sea Elder Dragon sitting beneath the ocean, and honestly it would be outright silly to picture him climbing up on land for our benefit and amusement, wouldn’t you all say? Or his minions to only be found on land? Seriously, one expansion we can foresee being about underwater combat, that was the whole point, and assisting Anet by providing feedback on ways to make it better is the purpose of posting here.

That said, I agree with other posters that it needs more skills, personally I see each class having a full set of skills for just playing around underwater, with maybe some modified class mechanics to account for underwater differences and feedback from the community. Honestly, I thought the API’s were a cool collaborative method for Anet getting idea’s like the method they used to generate RAID’s and I am surprised there has not been one created for underwater combat idea’s by the dev team but perhaps that would be giving away too much? An answer of the sort, ‘Yes we are going to address the shortcomings of underwater play’ would go far to address player concerns at this point.

Lastly, I think we should just make ALL the current different underwater weapon types available to all classes so we actually have choice with our underwater set. Actually no, I changed my mind!! Instead, lets just have our standard weapon sets with an underwater set of skills! That way, we don’t have to worry about underwater specific weapons, instead just use variations on the existing weapons skillsets that are aquatic themed! Sure, its a lot of balancing work, but it would go an enormous distance to making underwater combat viable. I could see this happening for a Bubbles campaign; what say you?

Did they ever really confirm that that creature was an under water elder dragon? Last talk I ever read on it was all speculation and no hard proof.

In any case, at the pace anet is going it’ll be 10-12 years or more before they ever have to worry about that what with all the other elder dragons and a 3 year gap between each one.

(edited by fellyn.5083)

Underwater Combat...whats your vision?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

My vision for underwater combat in GW2 is to remove it from the game. It’s annoying and I don’t like it.

Were trying to find solutions on how to make it better and you come in with this redundant statement? Underwater is probably the most unique thing about GW2 I’d hate to see it go because of lazy devs and impatient players

I offered the perfect solution to make it work. I’m (not) sorry that it doesn’t go along with what you have in mind for the thread.

As some else pointed out Anet considers it more or less dead too. The fact that gem store weapon skin sets haven’t come with under water weapons skins or that the revenant can only use one under water weapon where every other class can use two and more than half of the revenant skills don’t work under water gives weight to this theory.

It’s pointless to talk about how to making it better when Anet is abandoning it just like dungeons.

Dont lie on this thread. You have not offered any proof outside pure hype that UW combat is dead. A hiatus is not an official statement and until we get one there is plenty to discuss on the topic. Being fatalistic serves no purpose to anyone. If you wish to comment please keep it to the purpose of the thread about improvements and not griefing.

Edit: Lesson learned, never type a blog reply on an Android :P

Lie? I haven’t lied about anything I’ve been perfectly honest in my post and my speculations.

In any case, I’ll post what I want as long it’s within the rules. Speaking of which there aren’t any that say I can only post in a thread if I agree with what’s being discussed.

If that bugs you then maybe forums aren’t for you.

PCgamer GW2 HoT review

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

I’m not entirely sure how a person can honestly and without bias review HoTs when a lot of HoTs promised content isn’t even out yet.

I’m looking at you raids and legendary weapons/armor.

Dungeon nerf

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Posted by: fellyn.5083

fellyn.5083

I believe what I see not what people tell me I should. The stated reason for nerfing dungeon gold was to move people to ‘different areas’. If that was true then the ‘different areas’ would have a corresponding increase in gold rewards. After all, this isn’t about stopping new gold from entering the game.

What I see is no additional gold rewards from ‘different areas’ for a similar time input and a new game mechanism that is best capped in the very dungeons we’re supposed to be moved away from. At a time when far more people will suddenly be running dungeons ANet nerf the gold reward.

What I see is this is all about stopping new gold from entering the game and nothing else. I’m not saying if that’s good or bad, I’m just saying ANet, please stop trying to mislead us.

You assume ANet actually foresaw people using one specific part of a dungeon as a massive exp grind for masteries. They most likely didn’t.

The fact that they haven’t nerfed it into the ground yet shows how little they actually care about old content though. Which is disappointing at best and completely mind blowing (and not in a good way) at worst.

Dungeon nerf

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Posted by: fellyn.5083

fellyn.5083

They can’t do away with them because they are involved in the personal story. Which is another reason why it’s odd they’re trying to move away from them.

State of Warrior

in Warrior

Posted by: fellyn.5083

fellyn.5083

What it is, is that these cry baby warriors have played face roll easy mode for so long, that now that they actually have to think, it feels like warrior is in a bad spot.

Why don’t you show us how it’s done? Go ahead and post a video of yourself playing Warrior. Until then, go back to whining about your Thief class.

You do realise warriors were basically one of the best classes for the longest time and thiefs/rangers have the right to complain. They have been nerfed to hell with basically everything which would be considered useful taken away, thiefs have the lowest DPS and hp of all classes and other than annoying people in pvp/wvw and roaming around they didnt have much. Ranger were even more useless in basically every game mode and after having some use as a druid they nerfed to utter useless and can’t build AF…

So before you start kittening about how warriors have it so bad…etc you’re forgetting that practically all other classes have been dealing with this treatment for years.

Im not saying warriors dont need a buff/change but dont compare your “nerfs” to basically any class since you had arguably the “best” treatment for years.

anyone else refreshing this sub daily checking for a dev response? all we want really is to know that if theyre working on it or not. at least gives us an answer if the specialization will change or if it will stay like this.

If thiefs and rangers are any indication it will probably stay like this for years. Tbh there are alot of professions which need a major change over, warriors need some buffsto be useful, druids need more least some dps and not take 5 mins to build AF to be get into celestial, thiefs need more “useful” skills with the meta of the game their role has been reduced to “annoy” people, revanant/reaper probably need some nerfs to balance them out with other classes….etc

Warriors haven’t been “the best” for 2 years or more. They were perceived as the best in pve only but that was never actually true.

(edited by fellyn.5083)

Can I get the item that I earned already?

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Posted by: fellyn.5083

fellyn.5083

I sympathize but have they actually said anywhere that these items are supposed to be at a 100% drop rate? Or even a decent drop rate like 50% chance?

If not then I honestly doubt they’re supposed to be. They probably have a stupid low drop rate just like precursors do in the first place. This is the genius behind Anet.

Dungeon nerf

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Posted by: fellyn.5083

fellyn.5083

Here’s what I think happened with dungeons: I don’t think the team was disbanded due to gold creation or anything like that. I think that they were extremely disappointed with the response to the Aetherpath addition to Twilight Arbor and decided that it wasn’t worth the time/effort/money to build dungeons. But I have to say that Aetherpath is one of the best designs I’ve seen in guild wars, as far as dungeons/bosses go, but it simply isn’t rewarding enough for the amount of time it takes.

One major flaw ANET has is with their reward system, and dungeons showed this flaw early. All dungeons and their paths were not created equal, and yet they all gave the same rewards. Interesting design is great, but it’s not enough. If I’m getting the same things in Aetherpath as I can get in a 10-minute CoF run, the choice is simple.

I think a lot of us work with limited time to play the game, so managing that time for both fun and reward is pretty important to a lot of players. But I think all ANET saw was that Aetherpath didn’t have great numbers, and had loads of complaints.

Personally, I find it a bit disturbing that, instead of using solid design and incentives in Heart of Thorns, they’ve chosen to remove rewards in older content. But I don’t find it surprising.

You make some good points there. I tried that dungeon path when it was brand new and never made it past the first boss because people refused to actually try to figure out how to beat them. There was no spot to stack and cheese the boss, etc, and haven’t bothered to go back since.

But I honestly doubt that was one of the causes for them not continuing with dungeons. People have kittened about living story and how bad it was from the get-go and especially when Scarlet showed up yet they still stuck with that.

HoT Appreciation post

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Posted by: fellyn.5083

fellyn.5083

I like Revenant and the areas look nice. That’s about all the positives I can think of at the moment.

Mistward Armor Soulbound not Account Bound

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You can transmute it. So if it’s the look you’re after there is not an issue.

If you don’t want to buy transmutation shards with gems then you can get them as rewards for mapping out cities. Make a character, map all the cities. Delete character, repeat as you like. Sure it’s tedious but it’s free.

This of course assumes you have a free character spot to do so.

If you’re actually after the armor, well WvW tokens are easy enough to get and so are dungeon tokens. At least they were prior to HoTs, I don’t know how interested people are in running dungeons anymore.

In any case, this is all working as intended. All exotic items once equipped are soul bound, the same goes for all exotics given out from achievement rewards.

(edited by fellyn.5083)

Outcry for Change

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

The only ones I’ll agree with are 4, 5, and 6.

Scratch that. You have 4 on the list twice. So technically it would be 5, 6, and 7.

As for masteries, I feel like you should get mastery experience from doing the thing the mastery is for. To get glider experience you use the glider. To get exalted experience you study the ruins and use the armors and so on. The generic experience to level them feels a bit strange and is un-inventive. Normal experience can apply to masteries but you should still get progressive towards them from actually using them which logically makes sense.

Dungeon nerf

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Posted by: fellyn.5083

fellyn.5083

I’m honestly surprised they didn’t go the hard mode route they did like in GW1. Of course I can see the cries of “anet copying blizz with hard mode” now if such a thing ever happened. Even though they had hard mode in GW1 well before it was ever in WoW.

Maybe they will in the future.

Underwater Combat...whats your vision?

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Posted by: fellyn.5083

fellyn.5083

This. Anet can’t even keep up with balancing PvP, patching HoT content, improving WvW, and so forth. The last thing I want is for them to devote resources to underwater combat. I go in water to harvest nodes and to get from A to B, that’s it and that’s all it ever will be.

I’m more concerned with improving the 98% of the content that happens on dry land.

And yet they added a Revenant,

Revenant can use 1 under water weapon (pretty sure every other class gets 2) and 3 out of 5 legendary heroes don’t work under water.

So yeah…

Just so we’re clear that means 3/5ths of revenant skills don’t work under water. For most other classes they usually only have 2 or 3 skills that don’t work under water, total.

Now this doesn’t specifically mean anet isn’t going to make any more under water content in the future but it certainly is a big hint.

(edited by fellyn.5083)

Underwater Combat...whats your vision?

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Posted by: fellyn.5083

fellyn.5083

My vision for underwater combat in GW2 is to remove it from the game. It’s annoying and I don’t like it.

Were trying to find solutions on how to make it better and you come in with this redundant statement? Underwater is probably the most unique thing about GW2 I’d hate to see it go because of lazy devs and impatient players

I offered the perfect solution to make it work. I’m (not) sorry that it doesn’t go along with what you have in mind for the thread.

As some else pointed out Anet considers it more or less dead too. The fact that gem store weapon skin sets haven’t come with under water weapons skins or that the revenant can only use one under water weapon where every other class can use two and more than half of the revenant skills don’t work under water gives weight to this theory.

It’s pointless to talk about how to making it better when Anet is abandoning it just like dungeons.

Bought HoT but Revenant class locked

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

How did he buy it? Through the GW2 store or from amazon or some other site?

You actually have to attach the key to your account is my point.

Unreal Engine 4

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Posted by: fellyn.5083

fellyn.5083

In the time they spent remaking GW2 in UE4 they could just make GW3.

There would literally be no point in switching from their own proprietary engine to one that none of their development tools work with.

Underwater Combat...whats your vision?

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Posted by: fellyn.5083

fellyn.5083

My vision for underwater combat in GW2 is to remove it from the game. It’s annoying and I don’t like it.

Dungeon nerf

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Posted by: fellyn.5083

fellyn.5083

What, exactly was so bad about dungeons that they decided on such drastic actions of disbanding the team responsible for them, stopping all work on them and in the end giving us the finger?
Was gold farming the only reason?

I think they had difficulty balancing them. Which I blame the down level system for. I don’t think the gold rewards had anything to do with it. After the first 2 or 3 times down a path in a day you weren’t getting anything worthwhile.

They had to make all but Arah so that they scaled with different levels and it just wasn’t working. If you went in too early you were going to have a really rough time. And at max level they were face roll easy.

So they probably decided to focus on content that didn’t scale which would allow them to keep things consistent.

That and they spread themselves too thin with all the living story crap.

What happened to the legend dialogue?

in Revenant

Posted by: fellyn.5083

fellyn.5083

While it might add some flavor to the class I think it would get annoying pretty quickly.

Does Rev need more weapons?

in Revenant

Posted by: fellyn.5083

fellyn.5083

I think ArenaNet deliberately limited it’s weapon pool, so theres more room for Elite Specializations later on, so it doesn’t end up like Warrior, where it can use nearly all the weapons in the game, leaving very little room for Elite Specializations, meaning they’ll have to go to the trouble of making completely new weapons eventually.

Gosh that would be such a shame Anet having to add something entirely new to the game.

I vote for two-handed axe. Of course I also want the same for warriors but it’ll probably never happen. Which is odd considering after great swords and hammers it’s such an obvious thing.

State of Warrior

in Warrior

Posted by: fellyn.5083

fellyn.5083

State of Warrior is bad because ANET let people touch it who have no idea what they are doing with warriors.

This. And warrior players crying over how supposedly bad warrior is? Pathetic. Try thief. They’re FAR worse off than warrior. A lobotomized pigeon could crap randomly over the keyboard and still be good at warrior. Especially compared to thief.

EDIT: I take that back; warrior actually does require skill now. JUST like everybody else has for a long time!

“-le gasp- You mean I can’t faceroll the keyboard anymore?! QQ ermagerd, we’z unapowuhed, need buffs, switch class, durr durr!”

I know right? Thieves are annoying, but at least they take skill! Because of their naturally low HP/def they CANNOT make mistakes! They HAVE to get up close. They have to know when to stealth. I played thief back at release, my first character, and I quit because I just wasn’t good at it.

What it is, is that these cry baby warriors have played face roll easy mode for so long, that now that they actually have to think, it feels like warrior is in a bad spot. It’s really not. They just want to be able to win with little to no effort. Seriously, they could give warrior the ability to deal 300k, mobile 100 blades damage from stealth without revealed, with full immunity to damage and control effects, and they’d still find something to whine about.

Look at you acting all superior.

Please rethink the legend's shatterer trophy

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Posted by: fellyn.5083

fellyn.5083

The Shatterer has been my pick for “worst world boss” for a while now, which is a shame, because he looks incredible. Even pre-revamp Tequatl was more interesting to fight.

Players can cheese him from total safety, and just ignore all of his mechanics. It was awkward enough to have the achievement for being caught in crystal, but needing it for the precursor hunt just spreads the badness further.

“Revamp Shatterer” might be asking a bit much at the moment, but surely they can do something with his crystallizing attack to make it more common, or else replace that part of precursor hunt with something else. It can’t be a great experience.

At one point in time it was their plan to revamp all the world bosses to be as challenging and unique as tequatl.. I’m not sure what happened to that idea though.

Heart of Thorns: Grossly Unfinished.

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Posted by: fellyn.5083

fellyn.5083

People want an xpac to be as big as the original game? That’s not how it works, especially in an MMO. Part of the price is future content.

Apparently you never played any of the GW1 expansions. Nightfall and Factions were easily as big as, if not bigger than Prophecies.

We do have that standard to compare Anets work to.

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

Just because they think it doesn’t make it true. All they need to do is step up their game a little. This is something anyone can do, not just hardcore people. It requires no investment, just skill.

I would go so far as to say it doesn’t even require a lot of skill. Just a little awareness of what’s going on around you.

People tend to get so tunnel visioned on what they’re doing to the exclusion of all else it often leads to people thinking they died for no reason.

Good or bad we can’t just run through these maps blindly like we can in the vanilla ones. It’s like Cursed Shore before they nerfed the mob density there. It’s not hard exactly, you just can’t blindly run through every mob pack and not expect to get cc’d to death.

(edited by fellyn.5083)

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

Some of the new mobs in HoTs are very annoying. Like those ones that roll at you and keep rolling at you aggro every kittenin thing in the area even if you stop to fight them in their spawn area. And the modrem archers, and pretty much all the mushroom enemies..

But besides that I’ve solo’d pretty much everything that can be solo’d even some of the champion hero points. They’re fairly easy once you learn their patterns. Please note I’m not talking about the group events, obviously those can’t be finished by a solo player.

That being said I’m aware not everyone has the same skill level that I do (not that I think I’m good, far from it). So I fully understand how people can think the HoTs maps are not solo friendly.

(edited by fellyn.5083)

Heart of Thorns: Grossly Unfinished.

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Posted by: fellyn.5083

fellyn.5083

I don’t know if it’s unfinished or not but it’s blatantly obvious the grind for elites (when the cost was 400 hp) was padding the content and that’s it.

I’ll never buy kitten expansion from Anet again. Not unless it’s the size of at least Nightfall. We got $25-30 worth of content at best.

Now I’m not saying I hate HoTs, I love playing the revenant, it’s breathed some new life back into the game for me but that doesn’t excuse how little content there actually is in the expansion.

Berserker BWE3 Feedback

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fellyn.5083

A thought occurs…what if the devs are being so silent on the berserker front because they are doing heavy reworks or perhaps a complete overhaul. I was reading the patch notes and the fact that there was nothing for berserker not a single bullet of information struck me as more than odd. Maybe they didn’t change anything in the oct 27th patch because the spec was getting a major overhaul and changing a trait here or a bug there would be meaningless until they finalize the spec. I don’t think the devs would actually abandon one of their classes. So until Anet digs the grave and explicitly tells us we are getting buried next to dungeons I’m holding out hope.

Wishful thinking at best. Up to this point they’ve ignored not just all the feedback given to them about berserker but all the feedback given to them about the warrior class in general for years.

Easier to just reroll and play something that is actually good right now. Maybe when they realize no one actually plays warrior anymore they’ll decide to do something about it.

In the end, ya done good Anet... ya done good

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

The expansion is just okay. It’s definitely not on par with their expansions from the GW1 days. And definitely not in the amount of time it’s taken them.

Ranger is sadly still pointless.

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

In a contest of “what is the worst new spec in hots” ranger doesn’t stand a chance because warrior wins that one by miles.

State of Warrior

in Warrior

Posted by: fellyn.5083

fellyn.5083

Revenant re-roll here. It feels like a warrior and guardian and thief all rolled into one.

Amazing class that outshines warrior in every way that matters it feels like.

Which is sad. I didn’t want to bench my warrior but it had to be done and it was a long time coming.

(edited by fellyn.5083)

Revenant armor set soulbound on aqcuire?

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Posted by: fellyn.5083

fellyn.5083

Fair enough. If you want fast exotics go do CoF p1/2 and all paths of CoE. You can do it on your other characters, too, to make it a bit easier.

That being said since they’ve nerfed dungeon rewards it might take a while to get a group that is actually interested in doing dungeons now.

To people complaining how hard HoT is.

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

The funny thing about the OP’s post is that at release it didn’t take much more than a week to get 100% map completion and there is far more in Vanilla GW2 than in HotS GW2. And that was playing 10+ hours a day.

It just goes to show how much they intend to stretch what little there actually is in HoTs.

Revenant armor set soulbound on aqcuire?

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You can’t transmute it?

Edit: It can be transmuted. No big deal.

Edit 2: All exotics are soul bound on use. Only ascended and legendary are account bound.

(edited by fellyn.5083)

ANET going back on their word

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Posted by: fellyn.5083

fellyn.5083

You were not expected to be playing through HoT the first time with the Elite Spec, it was expected that you would use your Elite Spec on a second play through.

Second play through? You mean got through the maps doing the events? 1st, 2nd or 3rd play through don’t have much meaning when the game is relatively open world like HOT is.

And who said that anyway?

You were not expected to be playing through HoT the first time with the Elite Spec, it was expected that you would use your Elite Spec on a second play through.

According to who?

These people that invent reasons for why it’s the way it is are kind of funny since the real reason it’s the way it is has been painfully obvious since about one hour after HoTs launch.

It’s content padding and that’s it.

Quite obviously reading comprehension is not at the top of peoples lists anymore. Intent, intention, inference…those 3 words(which hopefully I won’t have to define) are what I’m used to determine that the Elite Specs were not expected to be used on the first play through of HoT(story if you want to be that anal, but changing the entire class to your Elite Spec is going to make the entire jungle play differently, even if you’ve already uncovered all of the Open World areas…that perhaps is a matter of semantics, but I’m big on semantics.

It’s not an issue of reading comprehension so much as an issue of you failing to make your point properly.

In any case you’re the only person making such assumptions so we can all safely assume you’re wrong and Anet seems to disagree with you as well.

ANET going back on their word

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

Move along people nothing to see here, just catering to casuals again.

And? So you want to them to make the game so literally every aspect of it only appeals to ~1% of the current player base? And people are complaining the HoTs areas are empty now..

(edited by fellyn.5083)

ANET going back on their word

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You were not expected to be playing through HoT the first time with the Elite Spec, it was expected that you would use your Elite Spec on a second play through.

According to who?

These people that invent reasons for why it’s the way it is are kind of funny since the real reason it’s the way it is has been painfully obvious since about one hour after HoTs launch.

It’s content padding and that’s it.

(edited by fellyn.5083)

Another big slap in our face

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Posted by: fellyn.5083

fellyn.5083

I don’t get why Anet so scared to give some power to warrior. If it’s because it’s a “simple” class they should just release an elite class with a bit of depth.

The “simple class” thing is actually false. None of the class are all that complicated to play and all of them require a bit of skill to play well.

Warrior gets hate because it was the class to play in pve for quite a while because people thought greatsword was the best dps to be had. But the truth was that so many other classes could do the same or better dps all the while the players of those classes stuck their noses in the air and proclaimed warriors as the noob class.

But I digress. Anet seems to have inherited the same hatred towards the warrior class that most of the players (wrongly so) has towards warriors. That’s been more than apparent for the last year and a half or so as warriors received nerf after nerf after nerf.

P.S. Revenant is fun. So there is that, too. Warrior is shelved for now.

(edited by fellyn.5083)

Are you going to do anything about Berserker?

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Posted by: fellyn.5083

fellyn.5083

I keep seeing these threads about how bad berserker is. It’s extremely disappointing. 1200ish hours on my warrior and it’s got be retired for the bigger and better revenant.

At least the revenant can inherit all my warriors ascended weapons and armor. So there is that.

250 HP For Elites [Feedback][Merged]

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Posted by: fellyn.5083

fellyn.5083

agree, elite unlock should not be done easily, game experience in the long run will suffer.

What do you base that argument on? There is literally no information anywhere that suggest that will happen.

ANET going back on their word

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

I am also disappointed that the “I want it now and I’m going to cry until I get it”-fraction wins again…
And now they will feel justified and will keep whining until they get legendaries as login rewards.

Beautiful example of a ridiculous Strawman argument.

After the 250 HP update, people won’t get their Elite Specs right away. 250 HPs still require time and effort for most people to get.

In fact what we’re seeing is that only “hardcore” players who likely don’t have jobs, or are students, or are generally people with a lot of time spare to play this game were the only ones who were able to unlock their Elite Specs straight away.

People such as yourself who make childish non-arguments towards “whiners” (and by “whiners” you mean the majority of people criticising a legitimately bad game feature) most likely fall into the above category, and as such ignorantly fail to recognise the fact that many players cannot afford more than 1-2 hours per night to play this game due to real life responsibilities that consume a lot of time.

Many of the, as you say, “whiners” on here have in fact been saying the same thing: keep the “earning” aspect there, but reduce the unnecessary grind. Not a single person on here has asked for their Elite Spec to be handed to them straight away. Grow up.

Anyone who calls someone a child on a forum or tells people to grow up should plainly be ignored. Resorting to insults is not constructive or adding anything to a conversation and shows your opinion toward those who disagree with you.

The only thing I will add to this is that just because -you- feel it’s a bad game feature, doesn’t mean it is. That’s an opinion.

So what is someone who makes strawman arguments and labels everyone who disagrees as whiners?

Should that person be listened to?

Game wide reward nerfing needs to stop.

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Legendary items should just randomly drop with a very low drop chance in the hardest content the game has to offer. That way they would actually require skill instead of mindless farming for months.

“very low drop chance” directly equates to grind.

If you had 1000 gold

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Finish making my first legendary weapon (bolt) after 3 years. I actually only need about 500g to do that, mostly for t6 materials, icey rune stones, and lodestones.

If anyone wants to help out…ahem….

Why elite spec reqs DON'T need to be changed

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083


1) You don’t need your elite spec to play through HoT.
.

Clipped everything else from your post because really everything else you say is just to support 1. No one is going to disagree with you. We don’t need our elite specialization to play thoug HoT. It comes down to the majority feeling the Elite Specialization should be something we can enjoy the new content with and play though vs receiving it as an end-game award. The Elite Specialization is irrational as an end-game reward because the Elite Specialization introduces a new play mechanic that’s exclusive to Heart of Thorns. Unique items, skins, etc… make sense are end-game rewards a new play mechanic makes absolutely no sense as a end-game reward. It’s beyond irrational, it’s asinine and horrible design by any game design theory you want to apply.

Given the overwelming anger over this many of us have requested ArenaNet provide some rational as to why they have provided unique play mechanics for each class and then have decided to make locked down until end of game. They have elected not to address this question.

I believe they are avoiding the direct question regarding them being end-game rewards, because they know how irrational this design is. Everyone makes mistakes. Just like gating the story chapters with mastery level was a mistake which they realized and change so is the Elite Specialization unlock. The Elite Specialization unlock implementation a MUCH BIGGER mistake because it takes the aspect of the expansion many of us were looking most forward to obtaining and makes it impossible to play the game with that. It’s not acceptable design. It would at least be nice if ArenaNet would address the community and discuss their rational for the design, but they won’t.

I see the design as an implementation put in place to funnel players to the gem store store for boost items over the next month. It’s likely a strategy for raising profits for the quarter earning report and maximizing the utility of the expansion’s release to achieve that goal. Thinking about it, that is the only rational I can come up with and it’s a really back handed thing to do to your player base if that is in fact what’s going on with it. If they continue to stay silent about it and then a few months down the road it changes we’ll have our answer.

It’s not about what we need and don’t need, it comes down to core game features that alter the play mechanic and add fun/value to the content we were paying for. It comes down to common sense game design decisions regarding what to provide as a reward and when to award it. The arguments come down to a certain group of players who’ve lost the last three days of their lives rushing though the entire expanshion who want to come to forums and scream to the community “I don’t see what the big deal is” or “I love it as it’s implemented because now for rushing the expanshion I get to be the one of a handful of Chronomasters, Druids, etc.. on my server”. Pathetic.

Suggestion to more casual players
Give it so some time and perhaps give the PvE side of the game a rest for now. You can unlock hero points in WvW and you can play with your full Elite Spec in sPvP. There are options to enjoy aspects of the game while the PvE side gets flushed out. If some of these things were implemented to maximize gem store purchase at launch they will eventually change. While I think ArenaNet should address the Elite Specialization unlock questions if it is because of revenue never forget that we get ot play each month for free. So ultimately even if this is a tactic to generate revenue don’t hate on them too until it proves to be long term

They’re avoiding it because they can’t actually say why it is the way it is without admitting that there really isn’t all that much content in the expansion. Coupled with the fact that they ruined older stuff to make it look more appealing.

Point – it’s locked behind a huge grind wall to prolong the “experience” and to give people the illusion that the expansion is bigger than it really is. That is literally the only reason why it takes 400 points to unlock the new elite specs instead of 100 or however many every other one costs.

Which pretty sad. This current Arena Net is a shadow of it’s former self.

(edited by fellyn.5083)

Thank You ArenaNet. Sorry for the others.

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

They haven’t given us anything. We had to pay for it.

Dear Colin, ignore feed backs on grind

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

Geez another meta complaint thread.

Revenant World Completion

in Revenant

Posted by: fellyn.5083

fellyn.5083

Mine is only level 76, and I used tomes to get it to 54.

I guess I’m slow.

To all the people complaining about HoT..

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

My thoughts exactly. The xpac is worth my money as I’ve had a great time just exploring and doing the story. I think it all comes down to your attitude towards the new stuff. The people who are in a rush to complete everything fast will not be satisfied. But would they be satisfied if they could complete everything in 2 weeks? No, they would then complain that the xpac is too easy and too short.

The only thing that they could improve imo is making all the hero challenges soloable (but not too easy ofc), because many players like to play alone. Personally, I get more enjoyment out of new stuff by playing it with others.

Exactly my point. Complainer mentality is exactly that. If they can rush it they will kitten about how fast is was, if it is gated they will kitten about how it’s a grind. There is no middle ground here, because then both b1itchrs will kitten.

This post is especially ironic and amusing because you’re making a meta post complaining about complainers.

(edited by fellyn.5083)

To all the people complaining about HoT..

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You know what happens when you tell everyone to go away who disagrees with you?

You’re left alone.

It’s great that you like it but that doesn’t change the fact that people are making valid complaints. Doesn’t change the fact that the direction Anet is taking in HoTs is pretty much the complete opposite direction of anything else they’ve ever done in the past. And subsequently everything that drew players to the game in the first place. Or that they nerfed the kitten out of vanilla content to make the new stuff more appealing.

But yeah, people are just being lazy and want everything now.

Also it’s pretty silly to think that only people who have complained a lot in the past are doing so now especially when we see a lot of people who say they never or rarely post on the forums and are doing so because they’re disappointed with how things are.

Yes alone with everyone else enjoying the game. Don’t know why that’s an issue.

To be fair, there are legit complaints, but many of them are just people who are like special interest groups who want the game tailored for their specific demographic, even if that demographic isn’t that large.

Regardless, it’s not up to the OP to tell people what they can and cannot post on the forums. I didn’t see any red next to his name.

To all the people complaining about HoT..

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You know what happens when you tell everyone to go away who disagrees with you?

You’re left alone.

It’s great that you like it but that doesn’t change the fact that people are making valid complaints. Doesn’t change the fact that the direction Anet is taking HoTs is pretty much the complete opposite direction of anything else they’ve ever done in the past. Or that they nerfed the kitten out of vanilla content to make the new stuff more appealing.

And it’s pretty silly to think that only people who have complained a lot in the past are doing so now especially when we see a lot of people who say they never or rarely post on the forums.

But yeah, people are just being lazy and want everything now.

See the funny part is.. The guy who said that quote I posted was talking Directly to you in particular. So thank you for proving my point further in that a complainer will complain repeatedly. And no I am not alone, there are many payers who would strongly agree, these are not valid points people are placing… It is day 2.

Hate to break it to you but just because you don’t like the complaints and you love the expansion doesn’t mean the complaints aren’t valid.

It’s some ego you got there to think that you can just dismiss all complaints because you think they are not valid.

I might complain, though I prefer to think of it as constructive criticism, but I’ve never told anyone to take a hike because they have a differing opinion than mine.

We all paid money to play this game therefor we’re all entitled to post what we want (within the tos) on the forums until Anet and not you says otherwise.

I will say though I haven’t really complained about anything. I’ve actually been quite busy leveling up my revenant.

To all the people complaining about HoT..

in Guild Wars 2: Heart of Thorns

Posted by: fellyn.5083

fellyn.5083

You know what happens when you tell everyone to go away who disagrees with you?

You’re left alone.

It’s great that you like it but that doesn’t change the fact that people are making valid complaints. Doesn’t change the fact that the direction Anet is taking in HoTs is pretty much the complete opposite direction of anything else they’ve ever done in the past. And subsequently everything that drew players to the game in the first place. Or that they nerfed the kitten out of vanilla content to make the new stuff more appealing.

But yeah, people are just being lazy and want everything now.

Also it’s pretty silly to think that only people who have complained a lot in the past are doing so now especially when we see a lot of people who say they never or rarely post on the forums and are doing so because they’re disappointed with how things are.

(edited by fellyn.5083)