Just great. Another bunch of people complaining ruining it for people. Here’s an idea, stop making the good events tie in for story. Or at least let them progress for participating. Not everyone farms because they want to ruin your day. Some of us do it because we don’t have a choice. I have a fairly busy life. Between college, work, caring for people, and life in general, I don’t have much time to play this game. I have been trying to get my crafting up for months. I finally left the game for a while just to focus on life and returned to find a wonderful opportunity. In the past week from this event I have gotten my crafts(both of them) to nearly 500. I started at 250 and 350. After MONTHS of playing. This event was a godsend and made the game for people (like me) with little time to grind grind grind, playable. Unfortunately, people complained and now the event is gone. I have seen toxicity on both sides too. I have seen trains maul people for trying to complete. I have also seen LS’ers attack trains calling them horrible names for trying to gather supplies. “Stop cheating and playing the game.” “Scum.” “Losers” “Lazy [insert profanity here]” Among other things. All I have to say is, Clearly you people haven’t tried to gather T6 mats yet. But whatever, it’s fine. Surely there will be some other way to get my crafting finished someday.
You don’t have a choice? That’s very odd way to put it.
“Please sirs, I’m only participating in a zerg mentality that ruins event after event because I don’t have a choice!”
Well yes. When on average farming for these materials/gold to get them might yield MIGHT yield one gossamer insig in a few hours and I have an hour or so to play a week, yes. I don’t have a choice. Some of us don’t have the luxury of just playing for hours and hours to farm materials/gold. For the amount of time I have to play vs the amount of time it takes to do some of this stuff? It barely makes playing the game even worth it. Since I can’t buy ascended gear, I have to make it. To make it I have to get my crafting up. As I have stated, before this event I was barely at 300. I am not at 460. That was in the few hours I had to play the event before it got nerfed. I don’t really care about the mentality. If you want to farm, go somewhere else. If you want to complete the mission ask them to finish. A lot of these people surprisingly enough, will complete the event if you just ask nicely. But to kitten and moan to the point of nerfing the whole thing is just silly. It’s really not going to stop anything. They will just move. If you don’t want people farming like lunatics for things, stop making the things so ridiculously hard to get. If rewards were better, maybe people wouldn’t be doing things like this. I’m not here for the “zerg mentality” I don’t even really care. I was just trying to have some chance of getting something done over the course of the next few months.
Yes. Yes you do have a choice. You could work at it over time like everyone else does or you can exploit game mechanics to get ahead.
Which is what you did.
And here’s a concept you’re completely and utterly failing to grasp. You’re not supposed to finish those things in a few hours. It’s supposed to take a long time. That coupled with the fact that unless you are doing high level fractals there is literally no need for ascended gear in the game. And by your own admission you don’t have a lot of time to play so it’s extremely unlikely you’re doing high level fractals.
You’re more or less saying you would be okay with robbing a bank because you don’t make enough money working your day job to suit your life style.
Justify it all you want but fact is you’re abusing game mechanics for profit and you’re lucky anet is taking such a lax stance on the issue. Because they would be perfectly in the right to ban you and everyone else who does it.
People are claiming these sets are meant to be rare but anet has never said as much.
Anet putting them at 3k AP apart from the very beginning means they are meant to be rare. It’s inferred, it shouldn’t have to be stated.
I’m certain they will put more AP progress in the game.
The fact that they are 3k ap apart means nothing. The fact that they are ordered the way they are means nothing.
The only reason they are placed where they are is because that is the order in which they were added to the game.
The only thing it means is they are lazy. They started with a definite order and then stopped that and just made the order into the order that they made them in. Its sloppy and lazy.
Just great. Another bunch of people complaining ruining it for people. Here’s an idea, stop making the good events tie in for story. Or at least let them progress for participating. Not everyone farms because they want to ruin your day. Some of us do it because we don’t have a choice. I have a fairly busy life. Between college, work, caring for people, and life in general, I don’t have much time to play this game. I have been trying to get my crafting up for months. I finally left the game for a while just to focus on life and returned to find a wonderful opportunity. In the past week from this event I have gotten my crafts(both of them) to nearly 500. I started at 250 and 350. After MONTHS of playing. This event was a godsend and made the game for people (like me) with little time to grind grind grind, playable. Unfortunately, people complained and now the event is gone. I have seen toxicity on both sides too. I have seen trains maul people for trying to complete. I have also seen LS’ers attack trains calling them horrible names for trying to gather supplies. “Stop cheating and playing the game.” “Scum.” “Losers” “Lazy [insert profanity here]” Among other things. All I have to say is, Clearly you people haven’t tried to gather T6 mats yet. But whatever, it’s fine. Surely there will be some other way to get my crafting finished someday.
You don’t have a choice? That’s very odd way to put it.
“Please sirs, I’m only participating in a zerg mentality that ruins event after event because I don’t have a choice!”
As someone who is near to 24k ap, i’d dare to say those armors are where they should be, extremely hard to get, behind a massive wall of ap.
Now don’t get me wrong, i’m not saying its not near impossible to get them at this point, it really is, but the thing is, anet will sooner or later have to release new content, and ap with it that will reach the 50k ap points, or even slightly over it.
It would be highly optimistic of anet to expect that people would play this game for 10 years, and gain 1k ap each year to get the armor, so its more likely they will release content, and mark my words, ALOT of it in the next year or so. They were buying time for over 2 years now with this living story experiment, now its time for some old school actual content.
TL;DR, give us more content->more ap->more fun->radiant/hellfire full armors will come in due time
Your argument doesn’t make any sense.
If they reshuffled when you got the armors around it would change almost nothing for you except for the fact that you won’t need 33000 ap before you finish your first set.
The only reason the rewards are placed where they are now is because that is the order in which they were added to the game. And anet was too lazy to do anything about it when they should have.
Assuming they do add more content to the game, which they will, no question there. They will have to significantly increase the amount of ap given to the amounts we received living story season one. Or else no one who played after that time frame will ever get one full set, not to mention two.
You have 24k ap and that’s fine and dandy but you have to remember that you played the game when anet was handing out ap like candy at halloween. It is now impossible to get the ap levels you have.
I’ll bet you’re fine with all the super fun ways we have in the game to get precursor weapons, too.
Especially in a game that is all about visual aesthetics as it’s end game. Given that these are literally the only 2 armor sets that have been added to the game since release that weren’t put in the gem store it makes it even more ridiculous.
Then again, I can see anets logic here. Put these sets out of reach for 99.99999999% of the games population for the life of the game and people will be more inclined to buy gems and gem store armor. They won’t ever have to worry about putting mechanisms in place to obtain new armors, either. Win win.
His name is Tequatl and yes the RNG sucks. I am at 100+ kills and not even a Tequatl mini.
Uh… you get the Teq mini for killing him the first time.
No you don’t.
I killed him for the first time on my wifes account over the weekend, no mini.
Ive killed him 60+ times on my account, no mini, no Hoard, but 3 ascended(the 3rd one dropped 2 days ago, Knights stats).
The RNG drop rates is garbage with this boss, and now that they added a spoon as a place holder for Teq unique loot, the RNG on the ground chest is EVEN WORSE.
I am at the point where I see no point in continuing to kill this boss, let alone playing the game, anymore. Its dull, has lack luster rewards, and is a complete time sink(Wait and Prep) for a 13-15 min encounter.
WvW and sPvP seem to be Anet’s Focus on this game now (PvE involves the LS releases – which take me 2-3 hours to complete ON AVERAGE – and SOME revamping of the bosses)
Anet needs to get their heads out of their kitten ’s and think of better ways of handing this kind of content.
Uhm…no. Those 2 game modes have received far fewer updates than the pve side of the game.
Anet doesnt want to make new sets every few months, so they made the requirements high enough that they will only have to make these 2 sets for the lifetime of the game. Learn to deal with it already or act as if they werent there.
I’m not sure if you’re serious or not.
If you’re serious then you’re not worth talking with and if you’re not serious it means you’re trolling in which case you’re not worth talking with.
It goes even deeper than that. One of my friends played Guild Wars 1 with me and couldn’t get into Guild Wars 2, because it’s not linear. He only plays and understand linear games. Guild Wars 1 pretty much always told you exactly where to go. Guild Wars 2 doesn’t really. He found it very frustrating.
I talked him into coming back and trying it again, and he liked the new version much better. It was better for him because he felt he had some direction.
Obviously it’s not better for me. I know the kitten ed game already.
Except for it does always tell you where to go. All they have to do is read the information presented to them on the screen. Hell, the initial area you show up in once you create a new character is linear and teaches you about the green dots.
If your friend was having trouble understanding the game it’s because he was impatient with it and didn’t take the time to read anything or try to figure it out on his own. He probably expected it to be like a modern console game that tells you what you’re supposed to do every 5 seconds.
36000 ap with todays rates is more like 6 or 7 years.
And you’re gonna be even further behind than that if you weren’t here for season one living story where the achievements gave 5-10-15-25-50 ap rewards every few weeks.
Now we get 1. Which pretty much puts these sets in the may-as-well-not-even-be-in-the-game category of attainability.
I am sure Anet could figure a way to satisfy farming to some extent. For example they could set up something like a Queen’s Arena for farmers where they can go round and round and round for their champs. Throw in the occasional interesting reward or some interesting achievement for that interesting reward in addition to the regular stuffs and there you go…
But they have. Go to Cursed Shore. Or run the champ train in Frostgorge. Or do any of the other dozen world event chains.
But no, those aren’t good enough are they? Because you can’t stand in one place to do them.
Nothing to do with standing in one place, they’re not “good enough” because they were nerfed to mere shadows of what they used to be.
Well, FGS at least, CS is decent as long as people are calling events and not killing champs without saying anything and such.
So that makes it okay to farm an event that was never meant to be farmed?
With the ultimate result that we get another event chain nerfed into oblivion? Is that the way this logic works?
Farmers cause their own problems.
I don’t participate in the coil farm, so I’m sot sure how rewarding it would be when completing vs failing, but assuming it’s less rewarding than others farms when actually completing the event, they wont lose out on anything if they farm it till it gets nerfed, either way they wont be getting “phat loots”.
It was very lucrative. I don’t know it’s true or not but people were claiming they were getting hundreds of boxes over the course of a few hours.
How bad is your internet that it takes so long to download a few hundred mb?
I don’t have the best internet but it still only takes me 5-10 minutes to get them downloaded usually.
It’s not anets fault that 1) your internet is bad and 2) that you might not have the option of getting better internet where you live.
And most updates usually are released around 11am western standard. Which is much later in the day for people in the EU, granted. Also you have to understand that Anet’s HQ is located in the western US.
We all had to choose one set or the other before we even saw the complete set now.
I personally chose radiant but if I could do it over I would go with hellfire. The complete Hellfire set looks better than the complete Radiant set (in my opinion).
I am sure Anet could figure a way to satisfy farming to some extent. For example they could set up something like a Queen’s Arena for farmers where they can go round and round and round for their champs. Throw in the occasional interesting reward or some interesting achievement for that interesting reward in addition to the regular stuffs and there you go…
But they have. Go to Cursed Shore. Or run the champ train in Frostgorge. Or do any of the other dozen world event chains.
But no, those aren’t good enough are they? Because you can’t stand in one place to do them.
Nothing to do with standing in one place, they’re not “good enough” because they were nerfed to mere shadows of what they used to be.
Well, FGS at least, CS is decent as long as people are calling events and not killing champs without saying anything and such.
So that makes it okay to farm an event that was never meant to be farmed?
With the ultimate result that we get another event chain nerfed into oblivion? Is that the way this logic works?
I am sure Anet could figure a way to satisfy farming to some extent. For example they could set up something like a Queen’s Arena for farmers where they can go round and round and round for their champs. Throw in the occasional interesting reward or some interesting achievement for that interesting reward in addition to the regular stuffs and there you go…
But they have. Go to Cursed Shore. Or run the champ train in Frostgorge. Or do any of the other dozen world event chains.
But no, those aren’t good enough are they? Because you can’t stand in one place to do them.
But anet did add two entire sets of armor to the game over the course of 2 years that you can work for! You just need 33000 AP before you can finish even one of those sets. Which is currently impossible funnily enough.
This is still a design issue when one or two antisocial players can ruin the game for an entire map. Obviously if a large group starts reporting you, odds are you’ve done something to warrant it.
What makes them anti social?
The fact that they don’t want to stand around in a ball and spam 1 for hours on end?
That they’d rather finish an event?
Confusing argument is confusing.
It’s the equivalent of destroying the sand castle of dozens of people.
Dozens of people like to have fun in one way (farming an event), then there is one or 2 other people who come and ruin it for everybody.
Considering that a game is meant to have fun, who is right and who is wrong?
My money is on those ruining the fun of a large amount of people being wrong. It is indeed being INCONSIDERATE and selfish, i.e. antisocial. That’s regardless of how the game is supposed to be played.
Maybe you would have a point if the people building the sand castle weren’t blocking access to the water at the beach. Which in your analogy is what the people farming these events are doing. And then they are telling the people who want to play in the water to go else where to do so.
And this in no way makes them anti social. It’s still a really odd accusation to make.
“It is indeed being INCONSIDERATE and selfish, i.e. antisocial. That’s regardless of how the game is supposed to be played.”
Not unlike telling people who want to finish their living story (some of which paid money to do so) that they need to go else where and THEIR farming spot is more important? Let’s talk about being selfish..
Still being neither inconsiderate or selfish makes a person anti social. If that’s the case then the fail farmers fit that bill just as much and if not more so than the people you claim are ruining their fun.
This is the logical conclusion using your argument.
What’s hilarious is watching them play innocent like it’s not completely obvious what they’re doing.
It doesn’t matter what their intent is. They’re finishing events as they are designed. As long as they are not instigating in chat then they are doing nothing wrong according to the code of conduct.
It doesn’t matter how you feel about it. It only matters how anet feels about it and anet is never going to punish some one for “finishing an event and ruinen ma farmz”.
And let’s be perfectly honest. All you need to do to set the fail farmers off is try to finish the event they’re ruining. That’s it and that’s all. It doesn’t take any more instigation then that.
When a group of people feel like they have a right to lock down a piece of content to suit their desire then you know something is wrong and needs to change.
I was about 5 seconds away from making this exact topic.
It’s sad because this was one of the best rewards given out during season one. Or at least one of the most unique.
Now it’s just….useless, not that it was useful before, but still… Not sure why it needs a 5 minute duration AND a 30 minute reuse debuff. And not only that but you lose it if you die or switch areas, and you’re still stuck with the debuff.
If it was being used in a exploit, okay. Whatever. But it still seems lazy that instead of fixing the actual exploit they nerf this tonic further into uselessness.
If this game had a good farm, then things like this wouldn’t happen. Isn’t it obvious that people want to farm? We want to play that way. Why can’t we? Because there are no farms in this game we resort to farming champs by scaling events, fail, then repeat. To fix this “problem”, give us our old Cursed Shore back. We just want to farm.
Apparently you’ve never been to Cursed Shore or…you know, the other farms that exist in that exact same area.
No, it’s just simple fact that fail farming Coiled Watch is too good and the people farming it only think the others aren’t good enough in comparison. Which they aren’t. And that is a problem.
You have a group of players who think they have the right to basically stand in one spot and rake in more loot more quickly than any other place in the game. All the while preventing others from finishing several achievements and living story segments.
That’s the entire issue. A group of players trying to protect their extremely easy farm that is also one of, if not the most lucrative “farms” going in the game.
There are people on both sides being toxic. It isn’t one side is better than the other, both sides are equally at fault.
Yeah how dare people want to play the game as it was designed. What a bunch of trolls.
The funny part is this mentality has already leaked into other areas of the game too. Me and a friend were doing zone completion on our new characters in Fields of Ruin, and while doing the big Ogre event in that area there was a guy who kept asking us to fail the event because he wanted to see how well he could farm it.
He wasn’t in any way being sneaky about what he wanted.
He even went as far as to say that he would pay us gold to let him farm it. Which sounds like an awesome deal but I don’t exactly have a huge need for gold. He got mad at us because he wanted to farm it while we wanted to finsh it because it’s yet another event that’s tied to progression in the game.
Yeah, everyone knows the only reason its like this is because of the order they created the stuff and added it in to the game. They should make it like the weapon skins so you can choose what skin out of all of them to pick but changing the order so that you can at least get 1 full set at 18k I think would suffice.
At 18k it would still be extremely rare. And those that like to be special and have what no one else has can have a special title and both sets unlocked at 36k. The few that make it to 36k will be alone for a decade and the few that make it to 18k will be able to feel special for about 5 years before they start seeing anyone else wearing the armor. Is that not good enough or do you really have to have everything with out anyone else getting there for an entire decade. talk about entitled.
PS. I just wanted to add that the only reason people are so far ahead is because there was a lot more ap being handed out in the start. If everyone could still get the same amount of ap now as when the game launched then it wouldn’t be as much of an issue. Currently though, people could put in as much work or even more work into getting the APs as the leaders but they will not earn as much in the same amount of time. People aren’t asking for hand outs. They just see that the deck is stacked in one direction. If arenanet actually figures out a way to balance the AP rewards so they are equal to what the leaders had the option of getting, then leaving the unlock system the way it is now would be more acceptable.
What I mean by this is that people should be able to get over 20k AP in 2 years if they start and try right now just like the leaders could. Telling people they just want a free hand out when that is exactly what you got is hypocritical and shows you’re just a selfish person.
That’s one of the biggest issues for me. All the new players or people who simple couldn’t play GW2 back during season 1 of living story will not ever have access to all that AP that was missed.
Which is how all the people who have 18k+ ap today got theirs. It’s not fair to argue “well it needs to be rare it’s fine as is I have 22k ap right now lol” when the way you got your ap no longer exists in the game and won’t ever exist again.
This is something the people who use the “it’s fine, needs to be rare” argument always conveniently overlook. Anyone who started playing after season 1 ended will realistically never be able to finish either set of armor unless anet not only drastically increase ap gained again but also reshuffles the rewards around so they make sense.
If this game had a good farm, then things like this wouldn’t happen. Isn’t it obvious that people want to farm? We want to play that way. Why can’t we? Because there are no farms in this game we resort to farming champs by scaling events, fail, then repeat. To fix this “problem”, give us our old Cursed Shore back. We just want to farm.
Apparently you’ve never been to Cursed Shore or…you know, the other farms that exist in that exact same area.
No, it’s just simple fact that fail farming Coiled Watch is was too good and the people farming it only think the others aren’t good enough in comparison. Which they aren’t. And that is a problem.
You have a group of players who think they have the right to basically stand in one spot and rake in more loot more quickly than any other place in the game. All the while preventing others from finishing several achievements and living story segments.
That’s the entire issue. A group of players trying to protect their extremely easy farm that is also one of, if not the most lucrative “farms” going in the game.
Anet has admitted in the past that it is not worth their time and effort to fix these sort of issues with charr armor.
Their thinking is that since charr is the least popular race why bothering making stuff for them when only a few people will use it?
Which is funny because one of the big reasons people don’t like to play charr is because of all the issues they have with armor. I’m not saying it’s the main reason why people don’t play charr but it is one of them.
It’s really lazy and they should be ashamed. Although I’m sure some of their artists and texture modelers would love to fix all the charr armor issues but they are probably told not to waste their time by the higher ups.
Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.
Can’t banner NPC’s anymore.
It only takes one person to succeed the event and wreck their farming. I did it yesterday after taking a few days off from the game. Logged in, went to Frostgorge and completed the event for them. I actually got two achievements in doing so. My new favorite way to get AP is to hunt down and derail farming exploit spots like Coil.
So you are openly admitting that you enjoy griefing players you deem as a nuisance to your play style just because? And this is fun how?
Do you have a happy life outside this game on the internet? Seems you do not and I’m sorry for that sir.
Anyways….
I though griefing in any form wasn’t allowed in this game…but I can see it is since anet is taking a hands off approach to this. It seems they are just going to let this whole thing devolve into some kind of war of angry nerds and not do anything to stop it since they can’t make both sides happy.
There’s the thing. They don’t need to make both sides happy.
Anet has put plenty of legit places to farm into the game that do not require the exploitation of game mechanics to achieve them.
If those aren’t good enough for the fail farmers then tough luck. But by their own admission it’s not and they think they deserve better rewards for doing less work.
This is still a design issue when one or two antisocial players can ruin the game for an entire map. Obviously if a large group starts reporting you, odds are you’ve done something to warrant it.
What makes them anti social?
The fact that they don’t want to stand around in a ball and spam 1 for hours on end?
That they’d rather finish an event?
Confusing argument is confusing.
I have no problems with them finishing the event. I have problems with them finishing the event while openly trolling the rest of the players by naming themselves some variant of “griefer.”
It’s not half as clever as they think it is and it should get them banned.
AND I HATE THE FAIL EVENT TO WIN META AND REFUSE TO TAKE PART.
If the people who agree with you think your actions should get you banned, it’s a pretty good sign you’re doing something wrong.
The only suggestion I have is to make them attainable for small guilds.
Unlike upgrading a guild now it’s pretty much completely unrealistic for a small guild to ever get to do their own quests and stuff with how much influence upgrades costs.
Costs should scale based on guild size.
I agree that it should be accessible for smaller guilds. I don’t agree it should scale based on guild size. Is it also not just fair that bigger guilds can build bigger halls?
What I would see is making is easy to unlock a basic guild-hall that also small guilds can do. But then building things around it and on it and expanding it and so on will take a lot of work. Not so much with influence but you would need to do guild-mission-like-content or maybe other things as well to earn blue-prints or objects.
Complete all dungeons + all paths with groups that only contain members all of your guild could unlock some huge thing while completing 1 dungeon would reward something smaller and completing all paths of one dungeon would also rewards something nice.
That sort of things should also be doable for smaller guild but would obviously be easier for bigger guilds.
Maybe there is also some RNG behind it to make content better re-playable.
As with guild upgrades the big guilds will unlock and build their hall faster than small guilds. And that is their advantage even if costs scale to guild size.
I just want it to be realistic for a small guild (fewer than 10 people) to get a complete guild hall in a decent amount of time.
The only suggestion I have is to make them attainable for small guilds.
Unlike upgrading a guild now it’s pretty much completely unrealistic for a small guild to ever get to do their own quests and stuff with how much influence upgrades costs.
This is still a design issue when one or two antisocial players can ruin the game for an entire map. Obviously if a large group starts reporting you, odds are you’ve done something to warrant it.
What makes them anti social?
The fact that they don’t want to stand around in a ball and spam 1 for hours on end?
I am telling you what I know from personal experience, you do not need to do the events to do the Living Story and using that as an excuse to go after people you call greedy is just being toxic, something I thought most people here are against. I’m sure waiting a few minutes until the event succeeds or fails is a tremendous burden on some, I mean it not like they can join in grab a few bags and enjoy themselves until it’s over, now it it?
Except for the part where the farming never ends… sure.
The farming does end when the events succeeds or fails the farming ends until reset.
I feel like you’re being purposefully dense here. And it’s really tells a lot about mentality of the so called community when people who want to play the game as it’s designed are the ones who are being called toxic.
Calling people greedy and belittling them because they don’t play the way you want them to is, what, if not toxic? People purposely going to events or areas they know people are farming and then doing everything they can to antagonize them is again what if not toxic? Until recently Coil was ignored by most people it seemed they mapped it and never went back unless they were looking for events for their Dailies or Monthlies. I can’t help how you feel and calling me dense well I’ll just leave that alone
It’s not toxic to call it like it is. If greed is not the motivation then I don’t know what it is.
If you want easy farm then the rewards should be reduced to allow for how easy the farm is.
That’s the entire issue. People want an easy farm and they want it to be the most lucrative farm in the game. And that’s not fair to the people who enjoy the events and farm them the way anet wants them to.
Also creating an area where people can stand in one spot and rake in gold to their hearts content is never going to happen. Anet may as well let people use bots to do it for them.
I am telling you what I know from personal experience, you do not need to do the events to do the Living Story and using that as an excuse to go after people you call greedy is just being toxic, something I thought most people here are against. I’m sure waiting a few minutes until the event succeeds or fails is a tremendous burden on some, I mean it not like they can join in grab a few bags and enjoy themselves until it’s over, now it it?
Except for the part where the farming never ends… sure.
I feel like you’re being purposefully dense here. And it’s really tells a lot about mentality of the so called community when people who want to play the game as it’s designed are the ones who are being called toxic.
I wonder why Arenanet can’t just create a zone whose sole purpose would be to be farmed by trains?
For example, create a level 80 zone filled only with group events with a scaling of 10 to 100 people (to make sure that nobody accidentally goes there without a big group), with chances to spawn boss-type mobs with great loot if the scaling gets high enough. Then tune it so that it’s more profitable to farm that zone instead of the newbie zones. Make it easy so that farmers never consider farming the low level zones instead.
That way, farmers get to farm, and newbies and casuals don’t get their play experience disrupted by those ridiculous and often toxic farm trains. Sounds like a win-win.
They have. It’s called Cursed Shore.
But no, it requires the tiniest amount of brain power to move around so it’s not good enough for the fail farmers. Farmers would rather stand in one spot and spam 1 to victory.
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.
I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.
Note the reference to altering/nerfing due to toxicity, not because failing events is wrong.
Further still, that is the only place in the entire game where players can go do that particular step in their personal story, some of which paid money to do so. There are lots of different places in the game to farm that were put there to appease farmers.
Everyone paid to play the game, including the event in question.
If those places aren’t “good enough” for you then to that I say, stop being so kittenin greedy. You are the reason why it’s so hard to get anything in this game.
I do not farm there. I do not event fail farm at all. As pointed out in the previous post I always play to win.
For what it is worth I would like to see event design altered so that success is more rewarding than failure.
I knew some one was gonna say that. Predictable.
An event that can fail because you weren’t good enough is not, I repeat, not the same as event that is designed to fail. Which there are none of.
An event that is designed to fail would not be possible to complete, the difference is huge.
As for what Christ said. I take it to mean the cause for toxicity (starting to hate that word) is that players are playing the game in unintended ways which results in confrontations that otherwise wouldn’t take place. So they’re being changed.
Regardless of why it’s being changed, it’s still being changed. And this isn’t the first or even second time it’s happened.
Using the Living Story as an excuse to grief the farmers is nonsense, you don’t have to even do the Coiled Watch events to do the Living Story just go there and find the spot to enter the instance. I just this afternoon did this with a friend of mine, no event going, at least be honest about why you’re going after the Farmers.
Actually you’re wrong. You have to do coiled watch because it’s the event that opens the doors so you can get in inside to the place where the story is.
Don’t like people interfering with your farm? Go somewhere else.
You can farm in other areas. You can’t finish the living story in other areas.
Greedy little farmers and their illogical arguments.
Actually you’re wrong and you apparently didn’t read what I posted. We weren’t farming we went there after doing the Giant Ooze to unlock a trait and then because 1 of our party had a green star on her map we went to Coiled. We did not do any events there because there weren’t any going on, perhaps the Doors stay open until the event resets, I don’t know I haven’t been there often enough to know how that event chain works I just know you don’t need the event to get the Living Story because we did it and did not do the events.
You tell me I’m wrong but then admit you don’t know what you’re talking about. Righto…
You have to finish the event chain to open the doors. Simple as that. They stay open until the event resets or a minute or two before it resets, at least. I’m not sure on the exact timer but it’s probably around 25 to 30 minutes.
Now, if the start of the event is being intentionally failed then I’m sure you can do the math.
It’s great that you’re friend got in and did it easily. That’s fantastic. But on most maps the event is being farmed making it so people can’t just walk in and do their living story.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”
I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why do people playing the game as it was designed have to go else where?
The logic used here is baffling.
Those playing to farm failed events are playing the game as designed. Who was at the event first ? Which group has the greater numbers at the event at the time of conflict ?
Personally I do not like failing. I play to win at all times (though I do not always succeed) but Anet has designed the game to reward failure more than success and has further stated that the fail farmers have a right to play this way.
No. No they are not. There isn’t a single event in the game that is designed to be failed. Further, if what you say is true then anet would not continually nerf fail train farms.
Further still, that is the only place in the entire game where players can go do that particular step in their personal story, some of which paid money to do so. There are lots of different places in the game to farm that were put there to appease farmers.
If those places aren’t “good enough” for you then to that I say, stop being so kittenin greedy. You are the reason why it’s so hard to get anything in this game.
I don’t know how many new vs old players there are. But what I do know is that new players aren’t likely to buy gems until they’ve invested a decent amount of time into the game to make the purchase worthwhile.
I’d also like to add that as a player that has been around since the betas I do NOT want difficult content if it means not being in a specific map at a specific time will result in failure.
Tequatl and Tripple Threat are all good and well but it’s unrealistic to make more of those kinds of events until people don’t have to worry about having the proper numbers to even think about finishing them.
Anet needs to adjust the scaling so they can be completed with fewer people and scale up to be difficult for the huge numbers that might show up. Until they can nail that down then I say no thanks to more difficult content.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”
I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why do people playing the game as it was designed have to go else where?
Using the Living Story as an excuse to grief the farmers is nonsense, you don’t have to even do the Coiled Watch events to do the Living Story just go there and find the spot to enter the instance. I just this afternoon did this with a friend of mine, no event going, at least be honest about why you’re going after the Farmers.
Actually you’re wrong. You have to do coiled watch because it’s the event that opens the doors so you can get in inside to the place where the story is.
Don’t like people interfering with your farm? Go somewhere else.
You can farm in other areas. You can’t finish the living story in other areas.
Greedy little farmers and their illogical arguments.
I haven’t read this and I’m not going to. You are a bad warrior.
I’m absolutely unaffected by the change. Get on my level. There are a handful of wars that predicted the gap between great and terrible warriors would widen. No one listened to us she we told you to stop relying on our broken mechanic.
Adrenaline works perfectly fine now. It was OP before. It is 100% balanced. Get used to the adjustment or change classes.
Yeah. How dare warriors rely on their class mechanic that’s been in the game for more than 2 years. How dare they use skills and traits that have been built around it like it was going against the design the class. The nerve!
Use the same logic and apply it to a thief. See how that works out.
“hey guys stop relying on stealth to use your skills that require stealth because you’re bad for using stealth. The good thieves don’t rely on a broken mechanic”.
Ehh, this is pretty far down the list for me. I feel like greataxes would just clutter things up, and not really provide a new play experience.
I’d much rather see polearms, tomes, or even chakram.
On the other hand, I would be fine with the existing axes being made hand-and-a-half. Let a couple professions wield an axe with no off-hand as a two-handed weapon.
I think it goes without saying that they wouldn’t only add great axes to the game and call it good.
If and when they do they’ll be adding other weapons too.
Of course this anet we’re talking about and some of the things they do don’t make a whole lot of sense.