Point is that people keep saying the fail train farm play style, using the term extremely losely here, falls under the play your way mantra and that anet doesn’t care if people do it or not. Yet all evidence points to the contrary.
Well like I said, evidence points to the contrary because it’s something that is spawning the same kind of toxic behavior every time. Remove the toxic behavior from the equation and they might react differently.
Yes, but why is it causing that behavior? Because people think they should be allowed to farm unhindered what is not meant to be farmed and that they and only they have the right to be there. And that they have the right to tell others who want to play the game as it’s designed that they need to go elsewhere.
Granted that the event reward mechanisms are badly designed but that’s besides the point.
It’s simply players thinking they are entitled to more than they actually are.
The worst part is that there are a lot of good non fail loot trains running in various areas of the game. These are endorsed by anet and by design. But the farmers at Coiled Watch, by their own admission say it’s not good enough and think they deserve more.
(edited by fellyn.5083)
Just make it that upon failure of any of the events in the chain, it takes 15 min for it to start over.
15mins.. nah 30mins.. … failure must have consequence even if it’s failure under legitimate circumstances.
30 minutes is a little too long I think. That’s pushing into the territory of punishing people who are doing it legit and failing.
And yet they continually nerf events that are being fail train farmed.
Yeah, because those events are continually spawning the same kind of toxicity. I’m not sure what your point is with this statement.
Point is that people keep saying the fail train farm play style, using the term extremely losely here, falls under the play your way mantra and that anet doesn’t care if people do it or not. Yet all evidence points to the contrary.
Actually, it is just as acceptable to let an event fail, as it is to complete said event, according to this Dev post:
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
https://forum-en.gw2archive.eu/forum/game/gw2/About-that-blix-exploit/page/5#post4318436
What isn’t acceptable is any harassment or toxicity that might ensue when the two sides find themselves at odds.
You forgot the rest of what he said:
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
But nice job trimming down the quote to suite your agenda.
Well yeah, basically what Chris is saying there is that they wouldn’t much care about the original design intentions, if it wasn’t for the conflict that was happening. But because conflict was happening, they decided the direction they should fix it in is to corral the event back to its original intentions.
Game designers understand that not everything they do is going to end up being used as they envisioned it. I doubt EotM was imagined as a karma train, but there is no reason for them to change it at this point because for the most part, people are in agreement about how the map is best utilized. It has become a unique piece of content through community choices.
And yet they continually nerf events that are being fail train farmed. It’s been a repeating cycle for the last 10 months or so.
Actually, it is just as acceptable to let an event fail, as it is to complete said event, according to this Dev post:
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
https://forum-en.gw2archive.eu/forum/game/gw2/About-that-blix-exploit/page/5#post4318436
What isn’t acceptable is any harassment or toxicity that might ensue when the two sides find themselves at odds.
You forgot the rest of what he said:
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.
I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.
But nice job trimming down the quote to suit your agenda.
Doesn’t look like anet is okay with the fail train farmers after all.
(edited by fellyn.5083)
If full sets of the achievement armor are supposed to be penultimate long term awards for achievement hunters similar to the invitational tourney pvp sets, then yes 18k achievement points IS too easy. A year or so ago, when the revamped achievement point award system was introduced, I had 9600. That was pretty high up on the leaderboards at the time. Now 10k isn’t enough to even show up on the leaderboards. Half of my 160 person guild is over 10k, including plenty of people who have zero focus on achievements.
It is a pretty reasonable assumption that trend will hold true among actually active players and 18k won’t be enough achievement points to be on the leaderboards by this time next year. Also yes, 3 years is very early in the lifespan of a successful MMO. EQ1 is still going after 15 years, Dark Age of Camelot still has the lights on after 13, and WoW is about to hit the 10th anniversary with more current subscribers than all the copies of GW2 sold to date.
A player gets achievement points for doing practically anything in GW2. You get a lot of achievement points by trying and doing all aspects of the game. They exist as an incentive to get you to try new things. With that in mind, it isn’t unreasonable to have awards in place to reward a consistent, sustained dedication to the entire game over a period of years as opposed to something like Yakslapper which requires a completely insane dedication to repeating a very boring, monotonous SINGLE task for years.
But they aren’t. From what I’ve seen anet has not even acknowledged they’re even in the game. There has literally been 0 talk from anet reps about them that I’ve seen.
And still, good for you, your friends, and your guild mates. You’re still in the upper 5% of the games population for ap’s.
Just to repeat for the sake of repetition and the hope that it sinks in. Less than 1% of the game population has more than 15k ap.
There is also the fact that a lot of chose certain ap rewards before there the boots even existed, not to mention the chest and pants parts.
It’s not exactly fair that they release this stuff after we’re set on a certain path.
http://wiki.guildwars2.com/wiki/Achievement_rewards
This table has been present since the July 2013 patch that revised the achievement rewards. It went out to 20k at that time. It was extended to 25k in the feature pack last April, and was extended to its final form with this last patch. If for some reason you don’t think it is accurate you can always send a PM to Venge. S/he is definitely at a point where the 27k chest can be previewed (which is when the first pair of legs is awarded.)
I’m going to assume here that the “but they aren’t” was referring to my “penultimate long term awards” comment. Would you mind clarifying the point you were trying to get across? Did you take issue with “long term award” or “penultimate” or was it something else?
The whole “x percentage of the population thing” really doesn’t matter much except to prove how at least up to now how much most players really didn’t care about APs. If you played since launch, and the ONLY thing you aimed for was doing all the dailies, you would have a minimum 15-18k AP by now. That takes 2 hours or less, and would only take about 1500 hours playtime… well within the range of casual play. If you’ve got that amount of playtime or more and aren’t at that range or higher its pure and simple because you’ve chosen not to. When you choose not to participate in an activity you won’t get the rewards associated with it. How hard is that to grasp?
Finally, considering that you get both sets in tandem its not like it matters what piece you choose first.
It’s the whole ‘penultimate’ thing. The only reason the rewards are structured that way is because that’s the order in which they were added to the game.
It doesn’t make sense that you have to start another set before you can even begin to finish the first.
And you get both sets in tandem, since when? Last I checked you only got one or the other at a time.
And the percentages do matter. Because people keep using the same stupid argument that they’re meant to be rare and the only ones who have said as much are the ones using that argument.
So for the sake of argument we can prove through percentages that if the rewards are restructured they would still, in fact, be rare.
I really don’t get why people are against the idea of restructuring the ap rewards. It would literally change nothing, except for the extremely small amount of people above 18000 ap.
(edited by fellyn.5083)
We have another thread going that talks about the hellfire and radiant stuff along with how the ap rewards are structured here:
https://forum-en.gw2archive.eu/forum/game/gw2/Radiant-and-Hellfire-Armor-Skins/page/1#
I don’t know if multiple threads will achieve anything but it’d be nice to keep several going.
Yeah it’s intended and it’s stupid.
Leveling up is more rewarding now, didn’t you know?
Calling something stupid doesn’t make it stupid.
It’s fine the way it was. It’s fine the way it is. If it had been this way from launch, no one would question it.
The idea is, and this works for most people I can assure you, is this…if you give someone the same thing every single level, it becomes invisible. It may be a reward but it doesn’t feel as rewarding. By getting a skill point at level 48 when you need 6 points or 10 points or even 30 points for every skill you want, it’s completely pointless. There’s no reason not to give you 6 or 8 points at a time in that number of levels.
It was just as pointless as getting a trait point every level that did almost nothing for you until you have five of them.
I won’t disagree that how they organized the trait points was good. But it’s silly to make it so you can only get a few skills points every few arbitrary levels. Especially when there are skills that only cost 3 skill points to get.
As someone who comes into this game without any knowledge of it that would just be confusing. Why do I have skills that I can unlock at any time, but only get skill points every 5 or 6 levels?
And yes I know that there are skill challenges but it doesn’t change the fact that it’s still a strange design decision.
Ill say it again
Instance road marker for the people needing story. They can group up and finish in no time.The problem with that line of thought is that you’re saying the people playing the game as it was designed are the ones who are not playing the right way and need to have their way adjusted. When in fact it’s the exact opposite.
There are already farms IN Frostgorge. Anet does not need to cater to fail train farmers at all. And in the long term fail train farms are bad for the game no matter how you feel about them, don’t kid yourself.
Ok Im gonna call you out bro…
Bad how? prices on things are at an all time high and I have been here since early launch. If anything flooding the market with cheap items is a good thing. The professional botters are the ones making the money currently, not random gamer dood trying to make his 10 gold for the day.
Maybe you are part of the botter scheme and people are stepping on your toes? Cause that is what I believe the poeple who are trolling the fail trains are about. No one knows anything about who these guys are IRL (like that commander named Gr****r) so as far as I’m concerned they are part of the bot scammers trying to stop competition.
You got me. I’m part of the botter scheme. lol
Honestly. I’ve said many times in this thread why it’s bad. If you still don’t get it you never will.
But maybe on the bright side anet will fix their reward mechanisms in the game so this short of kitten doesn’t continue to happen every other month.
(edited by fellyn.5083)
Yeah it’s intended and it’s stupid.
Leveling up is more rewarding now, didn’t you know?
Ill say it again
Instance road marker for the people needing story. They can group up and finish in no time.
The problem with that line of thought is that you’re saying the people playing the game as it was designed are the ones who are not playing the right way and need to have their way adjusted. When in fact it’s the exact opposite.
There are already farms IN Frostgorge. Anet does not need to cater to fail train farmers at all. And in the long term fail train farms are bad for the game no matter how you feel about them, don’t kid yourself.
Okay, so instead of further argueing, I am going to suggest a workaround for the time being. If this works, we might be able to keep this farm alive longer. Everyone would have Profit. I’d like to make a guild for Taxi-ing to unfarmed worlds. But in order to make this work, I’d need full cooperation of the main farming Guild on EU(which is…[FARM]).
So far, none of them reacted to my whispers or mapchat-writings. So if anyone would be so kind and ask them if they’d be interested. The concept would be:We’d create a guild with people willing to taxi when they go afk/semi-afk or willing to help people find an unfarmed server. If someone has time, he/she represents. If an active farming commander finds somone wanting to do the Living Story, said person gets redirected to someone currently representing, who then can hopefully help.
I know, it’s a lot of effort with almost nothing in return, but I would like to see a more peaceful solution instead of constant flaming, blaming and harassment…
Except for the part where it doesn’t need to be kept alive.
I want it completed and that for me is enough reason to complete it. When others want to complete it for achievements or any other reason, that’s also enough reason for me. Most are not going to say they want it when people are already insulting to me and others who are trying to complete it. What would be the point? Get themselves insulted as well?
People innocently standing off to the side? You mean where they can scale up the defend event and passively try to cause it to fail? Thankfully such scale range is limited and I’ve not found the last phases scaled up at all unless enough of the zerg runs in there to passively scale it up to troll those trying to complete the chain.
if they want to scale the event its their right as purchasers of the game. so long as they are not insulting or verbally harassing anyone in the process. what it seems many of you dont undertsand is that some people bought the game to do story content, some people bought the game to farm. nowhere in the EULA does it say you cant fail events, or that you cant farm. why are people trying to tell me that i cant play the game i payed for the way i want when i dont tell that to them?
Actually. It does. It’s called abusing game mechanics for profit. This is generally considered an exploit.
Now if anet chooses to do anything about it or not is a different matter. But technically speaking they can ban every single person failing events repeatedly for the purpose of farming them if they wanted to.
In an effort to reduce the flaming and ‘toxicity’ I started searching for unfarmed megaservers, then offering a taxi for those wanting to finish their Living Story. Besides the usual problems(…getting Spamblocked by ArenaNets Filters), it worked nice. So I encourage everyone with some spare time to do the same, as a workaround until ArenaNet comes up with a change.
PS: To all thoses farmers. It would also be nice if you’d not abuse this ‘service’ by using the taxi and then declaring the not-farmed server as your new farmserver. Just…find another one!
E: As the spamfilter is more mighty than me, I’d appreciate any help. If you willing to do some good, PM me ingame to try and create another safe haven for those who want to do the Living Story =)
That’s so backwards.
Probably because it is exploiting game mechanics for profit.
I have heard that many of the major jobs were cut and most of the increase in hiring was for jobs such as customer service. This is really a reflection of modern society in general. Ultimately, a worse product is given for everyone. Happiness of one can lead to happiness for another and additionally the reverse can hold true. Care is then apparent in the final product. Living story season 1 in my opinion was much better than living story season 2. The long term affects can damage profitability over the long term and even the company’s brand image.
You have heard? From where? I’ve never heard this? And because Anet is a public company, we’d have definitely heard this. You can’t keep stuff like this a secret in this day and age.
When SWToR lost half it’s staff, we heard it. When TSW lost a third of their staff, we heard that.
This is the worst kind of rumor. A completely unsubstantiated claim with nothing to back it up. It’s true that teams have been disbanded and moved around, but relatively few people have left or don’t work here anymore…nothing more than would happen in most companies through normal attrition.
I’m wondering where you get this information from…and who you heard it from.
You say “don’t work here” in a sense that implies you work at Anet – because when a person uses “here” they usually refer to where they are currently, and you also happen to be referring to Anet.
So when say “work here”, there is a strong implication that you work at Anet.
This fits your MO, of course.
Unless he made a typo and meant “there”. Which, ya know, happens.
Signet of might, knock him on his butt and laugh as you run away from him, I guess.
It’s more than just that one trait, see here:
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-traits-effected-by-the-nerf/first#
Weep in frustration.
This is what happens when ANet nerfs everything and refuses to have designated farming spots. Farmers can’t farm without interrupting people who want to complete the event. Although, the only toxicity I’ve seen is mostly from the griefers. Example below… Three appropriately named commanders showed up to grief the farmers. They don’t care about coiled watch; nobody did until it became a popular farm. Same thing with Blix. The ones that screamed “omergerd exploit!111” were actually trolls who get a kick out of ruining other players’ fun. I bet they don’t even hang around Orr anymore.
Uh. You do realize that there is a champion farm rout in that EXACT SAME AREA that is run regularly right? But I guess that’s not good enough for you.
But nono, you have to farm an event that is needed for not only several achievements, but for progressing living story as well, like you have the god given right to do so. And incidentally those things are by design, unlike fail farming it.
FGS train isn’t as good though. One champ box nets 1s, plus some junk stuff. Subtract the WP fee from that and you’re left with very little profit. Also it’s boring. Coiled trash mobs drop heavy icy bags, greens, blues and lots of copper/silver. Why do you think people farmed Blix instead of the champ train in Orr?
And I never said I have the god given right to farm there. I’m just pointing out that we need farm spots to be separated from LS content or whatever, else there will be conflict. Still, you can’t blame or stop people for farming a profitable event.
And yet those are the things anet wants you to farm.
Failing an event for it to be farmed was never an intended design mechanic.
Rest assured that it will be nerfed and you have no one to blame but yourself for that.
I would like to thank you advance for ruining it for everyone else who isn’t farming it.
“I’m just pointing out that we need farm spots to be separated from LS content or whatever, "
You have them. The fact you deem them not good enough is your own problem. Have you even been in cursed shore recently?
(edited by fellyn.5083)
What race are you playing? Because if you’re a Charr, the jumping puzzles would not be calming. :p
I finished all the jumping puzzles in the game on max size charr.
It’s really not that much more frustrating than doing them on a tiny asuran character.
I actually feel like it’s easier to land delicate jumps on max size charr than on an asuran character.
(edited by fellyn.5083)
This is what happens when ANet nerfs everything and refuses to have designated farming spots. Farmers can’t farm without interrupting people who want to complete the event. Although, the only toxicity I’ve seen is mostly from the griefers. Example below… Three appropriately named commanders showed up to grief the farmers. They don’t care about coiled watch; nobody did until it became a popular farm. Same thing with Blix. The ones that screamed “omergerd exploit!111” were actually trolls who get a kick out of ruining other players’ fun. I bet they don’t even hang around Orr anymore.
Uh. You do realize that there is a champion farm rout in that EXACT SAME AREA that is run regularly right? But I guess that’s not good enough for you.
But nono, you have to farm an event that is needed for not only several achievements, but for progressing living story as well, like you have the god given right to do so. And incidentally those things are by design, unlike fail farming it.
I think that sounds like a fantastic idea.
One way or the other though, the event chain will be nerfed. I look forward to more “anet ruined our farm” posts on the forum, followed in the weeks after by “****** event being failed on purpose halting progress in game” posts followed by anet nerfing the event..
The people farming these events cause their own problems.
(edited by fellyn.5083)
Droknar runs. Them imps and wurms.
Also the ability to change channels at will. It’s interesting how GW1 had a more elegant way of handling that sort of thing.
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.
Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z
You forget that jumping puzzles, events, two zones have been added on top of that.
Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.
Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.
Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.
You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.
And most of it all gone except for the triple threat thing and tequatl. A lot of wasted development time for something that is designed to be played for only a few weeks.
Anyways, I’m not even sure why I’m in this discussion. I’m mostly fine with how the game is right now and have been enjoying it again. Switching to a new class (RIP warriors) really freshened up the game for me.
(edited by fellyn.5083)
You’re gonna have to be more specific than that. And an even if it is true that it’s designed not to be completed, which I doubt it is, that’s the exception and not the rule.
you see, youre calling me a liar, and now you will look foolish because of it, because everyone who goes and tries to defend nebo terrace will in fact see my case, and realize that you, like bloodstealer, and like gedarkin(dont know how to spell his name) are simply here to harass us. please continue to complain about how we are all evil and toxic farmers, but it wont change that we are farming, and it won’t change the fact that we help those in need of help. me and my guild literally just got done helping 5 people that needed it done for living story. you are simply here in the forums and at coiled to try to stir up toxicity and ruin fun for others. me and the 400+ players in my guild are nothing but helpful and friendly farmers and i dont appreciate you guys slandering our name, I will however not respond with toxicity because thats not how we do things. this will be my last post, you guys have a fine night and try not to intentionally ruin other peoples fun and be the people you are trying to complain against please? :] thanks, and best of luck to you
Read my edit.
And it still doesn’t change the fact that even if what you say is true, and it’s designed to be an event that always fails (which it isn’t, according the change notes about the event, by the way) it is 1 event out of 1500.
Why not farm there then? And you still seem to be missing my point entirely. Failing events to farming them only leads to 1 conclusion. That is events getting nerfed. And then we see complaining on the forums about anet nerfing events and ruining peoples fun. And then they move onto the next one and the cycle continues.
Meanwhile, those of us playing the game as it’s designed are left with a game full of ruined events because greedy little farmers had to have more than everyone else.
Also I haven’t been to coiled watch event since I did it for LS a few weeks ago, fyi. I honestly thought about going there to hang out with the farmers and have a bit of fun but in the end I decided it was just not worth it.
And slander? Please. I don’t know you and I don’t want to know you and I haven’t said a single mean thing to you other than you’re ruining the game by farming things that aren’t meant to be farmed.
But sure, I’m the bad guy.
Fair warning though, I am playing a new character through the story and I will be doing the event and I’m not asking anyone one if I can have permission to finish it.
(edited by fellyn.5083)
Added three more albums.
http://imgur.com/a/JhIdm
http://imgur.com/a/hvpaW
http://imgur.com/a/WnGw2
I like the part where people are saying mass report.
It’s funny because abusing the report feature is bannable and anet does check logs. If they see a person get mass reported they will check and only see a person who is just playing the game as it’s meant to be played.
While the people doing the mass reporting exhibit aggressive behavior and continually run around in circles repeating the same event over and over.
I wonder which side anet will find more suspicious.
(edited by fellyn.5083)
Utter rubbish.. you can try and mask the issue all you like.. LS is the reason for the event and if it wasn’t meant to be progressed then it would not be there.
The reason and only reason the toxicity occurs is because the Failtrain seek to claim ownership of a map event that has implications for others needing to run it.. so quit with your self professed BS .
If the only way this kind of behaviour and attitude can be taken out of the game then I am all for ANET killing the champ loot from these events and making it a win or bust scenario.. with a 1hr timer on the fail timer and then we can all go swimming in your #RIVEROFTEARS
This is why an anti-failtrain zerg began to appear at BLIX to intentionally go and disrupt the failtrains exploitation.. I hopped into a few of their runs and tbh it was so much fun seeing the map chat light up in a blaze of laughter when failtrains conceded defeat and moved on.. posting more LFG’s to make their new map populated.. only to find the failtrain joined the adverts and followed them round… that is the kind of issues these exploits begin to create so if ANET don’t want to act harder on failtrain exploits then I am sure the same thing will happen again.. until eventually it becomes a war of words like BLIX.
the event was in the game day one. we sit in the event peacefully, and help those that ask for LS. we do not open LFG parties because our guild has the numbers and discipline to do it ourselves peacefully on our own map. we do not create any toxicity nor do we deserve any in return. we are peaceful and helpful. your goal as an anti-train player is to grief all of us who peacefully do nothing wrong and go out of our way to help those that need it done.
Here’s the thing. You don’t own the map. Your guild does not own the map.
That’s nonsense. Name a single event that is in the game that can’t be completed by design and I’ll tell you that you’re lying and/or exaggerating in the extreme to prove a point.
i will again restate, go try and defend nebo terrace :]
You’re gonna have to be more specific than that. And an even if it is true that it’s designed not to be completed, which I doubt it is, that’s the exception and not the rule.
Edit: Nevermind. I know which event you’re talking about and I’m pretty sure the spawn rate for it is bugged in the extreme. Unless an anet rep has said it is in fact not, I’m gonna go with the obvious there.
(edited by fellyn.5083)
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
I guess the answer is pretty obvious. The gem store has done so well for anet they don’t feel the need to push out an expansion to sell boxes.
This might be pessimistic of me I know. But when you see a list of all the things added to the game since launch and the gem store list is 2x as long as the other parts of it then it’s pretty easy to put things together.
(edited by fellyn.5083)
LMAO! Way to exaagerate.
Anet did change the game. They did destroy a major city. They did add a new map and more is coming. The world change changed. Kessex Hills has, certainly. It’s not change super fast, but it is changing.
Do you remember before the LS 2, when waypoints were being attacked? Before the Nightmare Tower when we found the invisible wall in the lake.
There’s nothing false about the ad copy you posted. You may not like the speed of the updates, but you can’t say there’s not a changing world.
Edit: Having played some of the new games like ESO and Wildstar, yeah…this is a living breathing world by comparison.
You say that, but I’m sure you’ve seen those comparisons of what we had in GW1 by this point in it’s life compared to GW2..
If this was GW1 we’d have had an entire new expansion or two with a third announced and being hyped to kitten.
It’s pretty pathetic no matter how you look at it, to be honest.
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I think it is kind of weird to be force to get multiples pieces for two different sets before being able to complete a single set.
Well it’s not weird if you think about how they were added to the game.
When the ap system was reworked we only had the gloves, helmets, and shoulders. Later the boots were added, and then most recently the chest and pants.
All the while (like most things with this game) they don’t think things through and we the players are hampered by their extreme shortsightedness.
Now that the sets are complete it only makes sense for them to be reshuffled. And we should be able to choose different rewards too. Given that the majority of people who would actually care about this chose their radiant or hellfire parts before even the boots were added to the game.
If such a thing were to happen it would barely affect anyone.
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there are exactly 297 accounts that are above 21k ap. That is less than 1% of the population of the current playing player base.
Did you just “WE ARE THE 99%” about two sets of video game armor?
I like long term, but longer than the length of a president being in office is asinine.
Depends on the president.
No, just stating a fact. People are claiming these sets are meant to be rare but anet has never said as much.
In fact they haven’t said anything about them anywhere, from what I can tell.
So people saying they should be rare and prestige armor is just their assumption until anet actually says that.
If full sets of the achievement armor are supposed to be penultimate long term awards for achievement hunters similar to the invitational tourney pvp sets, then yes 18k achievement points IS too easy. A year or so ago, when the revamped achievement point award system was introduced, I had 9600. That was pretty high up on the leaderboards at the time. Now 10k isn’t enough to even show up on the leaderboards. Half of my 160 person guild is over 10k, including plenty of people who have zero focus on achievements.
It is a pretty reasonable assumption that trend will hold true among actually active players and 18k won’t be enough achievement points to be on the leaderboards by this time next year. Also yes, 3 years is very early in the lifespan of a successful MMO. EQ1 is still going after 15 years, Dark Age of Camelot still has the lights on after 13, and WoW is about to hit the 10th anniversary with more current subscribers than all the copies of GW2 sold to date.
A player gets achievement points for doing practically anything in GW2. You get a lot of achievement points by trying and doing all aspects of the game. They exist as an incentive to get you to try new things. With that in mind, it isn’t unreasonable to have awards in place to reward a consistent, sustained dedication to the entire game over a period of years as opposed to something like Yakslapper which requires a completely insane dedication to repeating a very boring, monotonous SINGLE task for years.
But they aren’t. From what I’ve seen anet has not even acknowledged they’re even in the game. There has literally been 0 talk from anet reps about them that I’ve seen.
And still, good for you, your friends, and your guild mates. You’re still in the upper 5% of the games population for ap’s.
Just to repeat for the sake of repetition and the hope that it sinks in. Less than 1% of the game population has more than 15k ap.
There is also the fact that a lot of chose certain ap rewards before there the boots even existed, not to mention the chest and pants parts.
It’s not exactly fair that they release this stuff after we’re set on a certain path.
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Why do Warrior’s get enough mobility skills so it’s impossible to catch them when my Ranger has ONE leap skill on her GS with a cooldown?
Basically a Warrior can out-run ANY profession without issues because they have far too many leap/rush abilities.
There is a sollution that needs to be implemented to balance this, which is to introduce DR (Deminishing Returns) on their abilities. So if they leap or rush, the next similar ability will not leap/rush if used within 30seconds of the first ability.
Alternatively, if this is too difficult to implement, simply make all these abilities share the same cooldown when triggered, thus preventing these skills being used back to back.
Not only will this help balance Warrior’s in WvW, but PvE also, preventing them from “cheating” their way past tons of mobs in dungeons etc.
AKA “Hey guys I refuse to adapt my game play so please nerf this thing that I think is unfair so I won’t have to”.
The absolute worst part. These are the people anet listens to after they cry enough about something.
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to everyone who has ever said that “events werent designed to be failed” go defend nebo terrace, tell me how it works out for you…
Failing because you don’t have the numbers and or tactics to successfully complete an event is entirely different from failing intentionally for loot.
its not about numbers or tactics, ANet put events in the game that you CAN NOT complete, so saying events werent designed to be failed is an invalid arguement.
That’s nonsense. Name a single event that is in the game that can’t be completed by design and I’ll tell you that you’re lying and/or exaggerating in the extreme to prove a point.
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If that’s your thing, there are plenty of other champions to farm – including a chain right there in Frostgorge. It isn’t like you’re going to have to wait 10 minutes to kill another champ if this event succeeds.
I have never – and will never – fail an event on purpose. I say, let the whiners whine. If you want to do this event, do it – then report/ignore anyone giving you too much grief.
Anet made their stance on this very clear multiple times in these forums. You have every right to finish the event and griefers have to either respect that or face the consequences.
The worst thing you can do is argue back at them. Just report/ignore (if it gets too bad – not frivolously) and move on.
Don’t just call us griefers. We have every right to fail the event as well. It’s two different playstyles, neither are wrong. Anet said themselves that we are both right and wrong. None of us are griefers, we are all just players with opposing playstyles.
Wrong. Anet said everyone can play the way they want unless it directly impedes the progress of those playing the game the way it was designed. In which case, if you’re farming the event chain then you’re out of luck.
That is one very important caveat that you seem to be overlooking.
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18000+18000 = 36000, learn to calculate
Instead of asking Anet to change the numbers to your convenience you should ask them to add more achievements with fair AP rewards and possibly rework the AP of some of the existing achievements.
Example: 5 legendaries only give 25 AP, but a set of Ambrite weapons 50 AP and 3 sets of ascended armor give 100 AP. Something is out of whack there.
Collecting all Jormag themed items 10 AP, collecting all 5 ghost weapons 10 AP, all Dwayna themed items 10 AP, all dungeon sets 3 AP each, …
I won’t be arguing with you there. There are also a bunch of achievements in wvw that have slightly out of skew rewards/time investments too.
Although I’d prefer that rewards be reshuffled so they make sense ala the first post, too.
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I keep hearing less than 5% here, less than 1% here blablabla. Its not of interest how many people currently or will ever get there. Anet just was kind enough to add something for people who go the extra miles.
Right. You mean the 21000 extra miles?
If you want prestige 18000 ap is more than enough for prestige. Once again, that’s 1% of the player base or less. That’s maybe 1000 people at a high end guestimate.
Stop whining and let people farm for crying out loud. The rewards in this game are already nerfed to the ground. Is it so bad to let people farm the two spots in the game that are farmable? The two people who actually want to complete the event could just as easily move to another server instance rather than troll the farmers.
Also, what Joe said ^^. Where is the toxicity in this case other than a couple people yelling to stop attacking?
No. How about stop farming events that aren’t meant to be farmed and getting them nerfed for everyone who plays them properly.
I think I may camp this event for the next few days to see if I can do my best that it finishes every time.
I’ll bring friends, too.
And thus the cycle continues.
It wouldn’t continue if you would stop thinking you have the right to fail events to farm them.
But don’t worry, if I do decide to camp the event I’ll simply block everyone who says anything to me and won’t respond. I’m considerate like that.
Stop whining and let people farm for crying out loud. The rewards in this game are already nerfed to the ground. Is it so bad to let people farm the two spots in the game that are farmable? The two people who actually want to complete the event could just as easily move to another server instance rather than troll the farmers.
Also, what Joe said ^^. Where is the toxicity in this case other than a couple people yelling to stop attacking?
No. How about stop farming events that aren’t meant to be farmed and getting them nerfed for everyone who plays them properly.
I think I may camp this event for the next few days to see if I can do my best that it finishes every time.
I’ll bring friends, too.
All they need to do is increase damage on conditions but decrease duration to compensate.
A lot more simple solution.
Maybe just dont aim to get these sets if they are too much work for you. They are obviously only meant for very dedicated players, just like the glourious hero armor set from PvP, which you can only gain 1-3 pieces if you rank top 3 in an official tournament. 5 years from now that will be even rarer than 36k AP armor sets.
The titles you get from the 5k AP steps are simply horrible. 2 years after release the heritage titles from GW1 are still the best GW2 has to offer. Hardly anyone uses these AP titles.
I really feel like the people saying no to this are not getting the fact that with the OP’s proposed changes, it will still take just as long to get both full sets… it just puts the focus on getting one set complete and then working on the 2nd set, instead of getting incomplete pieces from both sets before you can get a single set complete.
but that would significantly reduce the prestige of having a complete set. It gets harder and harder to raise AP the more easy achievements you completed. So 33k/36k AP show a lot more dedication that easy as hell 18k. You dont have to do any of the more demanding achievements to reach 18k if you started playing regulary at release.
The game will last many years, Anet added an achievement for having a 10 year old character.
Terrible arguments all around from you. Less than 1% of the current player base has anywhere near 18000 ap.
It would literally change nothing for 99% of the people in the game for the foreseeable future.
One of two things needs to happen.
1) Reshuffle the rewards around as described above
Or
2) Drastically increase the amount of AP we get
I prefer 1.
P.S. New players will have missed more than a year and a half (and counting) of ap from living story and other events that are impossible to get today. Putting these sets further and further out of reach for them.
P.P.S. It’s taken me 1600 hours (a lot of time spent afk, yes) to get 10000~ ap. I can’t imagine how much time and dedication it will take to get 21k ap or more. Some of those guys probably have 5000+ hours played. Let’s be real here, these sets are beyond the cosmic scale of rare.
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“it needs to be hard to get”
“the rarer the better”
Yeah, there are exactly 297 accounts that are above 21k ap. That is less than 1% of the population of the current playing player base.
It literally doesn’t make any sense for the ap rewards to be so skewed towards ap above 20000.
Even if it takes 18k to get 1 full set that’s still more ap than 95% of the players in game have and will ever have. And above 4k~ ap is more than 90% of the game population has.
Once again “it needs to be rare because it’s prestige” is a silly argument to make. If the proposed changes were made in the first post less than 5% of the population would ever have a full set as opposed to less than 1%.
With the changes it would still be extremely rare. More rare than any given legendary weapon, even. I’ll bet the people using that stupid argument are the same ones who like the current ways we have to get precursors, too.
What I find extremely interesting is that these are literally the only two complete sets of armor added to the game since launch that are not bought via the gem store.
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Thanks. Due to the broken search (still after 2 years…) I didn’t find any other topics.
Does anet realistically expect anyone to ever get these? Considering you can’t even start getting the boots until 21k ap, which less than .05% of the population even comes close to? And we can’t start getting the chest and pants until after the boots.
Not sure if this has been discussed somewhere before but I search and couldn’t find any thing about it. Then again maybe I didn’t look hard enough?
Of course this all assumes the chest and pants are obtained the same way as the rest of the set and that they are even actually in the game yet. But they can be previewed in the wardrobe, so yeah..
P.S. There is 297 people with 21k ap or more.
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Except for all the changes did was enforce the idea that warriors will be holding onto adrenaline.
The risk/reward factor for using adrenaline skills has been lowered to an extreme, and not enhanced like anet and the players who complain instead of adapting wanted.
Try to use my eviscerate and likely miss due to reasons beyond my control. I’ve completely missed my target even though I’ve been in range, had auto target on, and wasn’t hampered by any conditions. Why it misses? Who knows, and this happens 2 or 3 times a match.
Alternatively I could hang onto it and keep some health regen. It’s hardly worth thinking about.
Oh yeah, and longbows. That build diversity.
Any post about requesting a favorite weapon type should include some ideas about addressing the changes to balancing PvP, WvW, and PvE combat. That’s got to be the top three reasons why we haven’t seen new weapon types yet.
Here’s one method: count the two-handed axe as if the character is wielding two axes. Unfortunately, this means only warriors could use it and I don’t think this works for any other weapon combination: greatsword is already the 2H counterpart to swords, similarly hammer to two maces (sort of). I don’t think there’s a 2H pistol or a 2H dagger.
Or they could just add new weapon skills. I’m not sure why that’d be an issue. In the end they’d be balanced just like everything else in the game; badly.
And I’m pretty sure ranger can duel wield axes, too.
God no, please don’t turn the claw of jormag event into another tequatl. Terrible terrible event design where the difficulty actually has nothing to do with the event.
I’m honestly surprised a slider to buy in bulk hasn’t been added. It would be such a useful feature to add to the game and it’s been an often requested one in the last 2 years.
But no, we get ugly back items and gem store armors instead. Enjoy.
Pretty sure thats a two handed axe being held.
Not true, sadly. When my charr uses an axe and stands next to a human the axe is pretty much bigger than the humans character model. It’s the same for norns.