(edited by fellyn.5083)
Hopefully never.
I cannot understand why players complain about precursor prices. They are needed to make a legendary weapon, the weapon of all weapons.
They are suppose to be rare, they are suppose to be extremely difficult to get.
To retain their epic legendary status few players must have one because if Anet had to heed to every QQ’ers demands precursors would be worthless and everyone would be running around with a legendary to the point where legendary will not even be worth a transmutation stone.
To be very honest, buying a precursor from TP for 1200 gold is not all that difficult either.
To buy mine I did only what I liked.
1) I run AC p1,2,3 & CoF P1 &2 daily.
2) I enjoy EOTM and BL wvw.Doing the above I made a fair amount of money in a short time.
I have also (every time I had 10 globs banked) dumped them into the mystic forge using the 10x clover recipe.
That alone (considering T6 mat prices) made a massive fortune. That is also how I got the bulk of T6 mats for gift of fortune. The rest came from drops and putting in lower the instant buy offers in the TP.
The fact of the matter is 99% of the QQ comes from people who wants a easy legendary whilst they expect it to remain at legendary status. This is impossible.
The other 1% QQ comes from people who lacks the ability to think out of the box on methods of making money in a game where making money is already extremely easy.
So, be bold, think out of the box, choose an activity you like that provide some gold and you will over time get a real legendary and when you get it, it will feel better then a random blue drop.
BORING.
The current way to get a precursor is the most un-legendary, un-interesting, and finally un-fun thing I’ve ever heard being in a video game before.
Right now the process to get a legendary weapon is an endurance race and that’s it. Assuming you don’t get extremely lucky the race is to see if you burn out on the game first or finish a legendary item.
If only Anet would follow through with their precursor system that they first mentioned nearly 2 years ago now that all might change a bit. I haven’t played the game in nearly 10 months and it’s extremely disappointing that it’s still not in. And funnily enough people are still using the same tired excuses defending the current poor legendary creation system that they did 2 years ago.
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Sigh. I don’t suppose the naysayers will believe a word of it.
Still, the part about an expansion’s worth of content sitting ready to go is promising. =)
They said that last year, too.. we know how that went.
It’ll be fun only if they change the design of the arena to make it so it’s not 100x more tedious than it needs to be when you die.
I feel like so many players measure AP as a skill base. While yes it can determine how long someone has played for, it doesn’t measure how skilled you are. And while yes there is nothing in game to measure skill at first sight, capping LFG groups at “LFG Zerk Only 7,000+ AP Ping Gear or kick!” Is annoying at the least.
Last night In fractals I had a 21.000 ap guy repeatedly die at various parts more so than everyone else around 3-5k.
However I do agree if someone’s joining my group at high level fractals and has 500 ap I’m gonna kick them. I feel it should be loosely based on something like that to avoid wasting time.
You should be thankful to them for saving you some time. Anyone who thinks AP is a measuring stick for skill probably isn’t all that great themselves.
I see a few problems with this.
People have spent a lot of gold and real money getting expensive dyes for multiple characters. Specifically the unique limited time dyes.
And in return…we’ll be getting regular old unidentified dyes for repeates? That seems completely fair. Heavy sarcasm intended.
They may treat the duplicate specialty dyes differently – ie you get an unidentified dye from that specialty set. That’s not directly called out. However, maybe we can pop that question out there for the devs, or see if they field it during the livestream on Friday.
It doesn’t matter if it is a dye from that set unless it’s a guaranteed chance of getting one because we all know how miserable the drop chances for those dyes were to begin with. It may as well be a regular one if it’s not.
I see a few problems with this.
People have spent a lot of gold and real money getting expensive dyes (specifically the limited time ones) for multiple characters because anet always said account bound dyes was never going to happen.
And in return…we’ll be getting regular old unidentified dyes for repeats? That seems completely fair. Heavy sarcasm intended.
I had this thought too. People will usually leave if some one who isn’t 80 joins a dungeon party. This is only going to enforce that idea.
They should just make all dungeons level 80 and save everyone a bit of time.
[moderator removed offensive comments]
I had originally watched this issue arise whenever I was leveling alts within the first few months of the game, where people that are level 80 refuse to help out those who are not, especially when it came to dungeons. This makes leveling of new characters an absolute grind, as dungeons provide the best experience you can get.
I admit that I have not played for a couple of months, but my girlfriend has since got the game and we have been helping each other out. The problem is that new players are pushed so far away from even thinking about doing the dungeons now that Anet are not supporting new players enough.
Now, I managed to help get my girlfriend up to level 80 at last, with only one successful dungeon run in all that time. That was when i thought that it would now be a breeze and we could play whatever content we desired.I WAS WRONG
We are still unable to play dungeons, even with the lfg tool that is meant to help such matters.
Why?
I found out that players are not just going off character levels when it comes to doing dungeons, but achievement points as well. Because my girlfriend has less than 1k achievement points, due to not having had the game for that long and having been unable to do the dungeons due to the ‘elite’ kittens
This is completely disgraceful of any players who use this ‘ranking’ system to determine who they want in their parties for dungeons. I mean, who do they think they are?! They apparently do not like challenge- they want everything in the game to be a breeze – they exploit the dungeons and only allow experienced people to help them. Do they feel they require a purely experienced party because they play so badly that they would fail the dungeon otherwise? Come on people…be more accepting of other players…don’t go around insulting any new players to the game.This is more of a rant than anything, but there are multiple solutions that can be done:
1) Anet hides achievement points
2) Anet alters scaling so that a level 80 scaled down to a level 35 (for example) actually plays not much different to a level 35
3) PLAYERS respect other people and their levelling up, gaining of acheivement points etc. and help out, no matter how great the challenge becomes.
It sucks yeah. But you’re probably better off because people who think achievement points determine how skilled a person is probably aren’t worth partying with anyways. In the end they’re probably saving you from a lot of frustration.
Maybe it’s the axe autoattack that needs nerfing more than cyclone needs fixing?
Warriors are flat out kittened. The warrior offhand axe skill 5 still does about double the damage of a ranger’s whirling defense, you can move while doing so, and in fact if anything most warrior weapons except for mace need damage nerfs considering how far above everybody else their damage is.
No class except the thief can do the sustained damage of a warrior, and warriors are the one class that gets away with playing in knights gear.
Warriors have nothing to complain about. Have you SEEN the offhand axe Ranger skill 5? Thought not. Also, damage-buffing Warriors, whether it would make them OP or not (even though every other profession knows warriors are OP anyway) should be the last thing on the devs’ priorities list right now.
Ranger axe 5 is actually one of the best skills ranger has, considering the massive amount of utility on top of the damage it deals.
LOL
“Hey guys, im going to self root, effectively CC’ing myself just to reflect projectiles while doing less damage in this long channel than my own autoattack chain!”
MASSIVE UTILITY INDEED. THAT’S WHY SO MANY POWER RANGERS ARE AROUND.
That’s exactly what we need. Nerfing one thing to make another look appealing. And just like thief almost everything in a warriors kit is built around doing damage, it’s what the class was built for. We don’t have great boons, or aoe, or illusions, or stealth. We hit things and that’s about it.
Thank god you’re not in charge of anything important. Once again, what other classes have or do not have is completely irrelevant to this topic.
Warriors don’t have boons? What a load of crap. With the signet elite you pretty much have perma fury/might stacks and high uptime on swiftness,. Warrior has the most ready access to the offensive boons.
Damage is the most valuable asset a class can bring in a game with no trinity, so DUH the two classes with the best damage skills are going to govern.
Did you see what you said? Key word there being offensive?
P.S. Warrior isn’t even the strongest class as far as dps goes. At least 1/4 the classes in the game do it better.
Well ANet has said, that you can play your class the way you want. The only class who is matching this statement is the warrior. However in my estimation, if you would raise all classes to the level of the warrior, all classes would become some sort of powerhouse, which would turn PvP into onehit kill battles, which obviously wouldn’t be funny. It would be way easier to tone the warrior down a bit instead of buffing all other classes.
Whats stopping you from playing any other class the way you want? You seem to have set up for yourself a definition of whats good and what isn’t and that’s your own problem.
And it would not become a 1 hit kill instagib fest. Because warrior can’t do that now. Unless you’re trying to say they can?
Totally agreed with this
Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.
“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?
u are saying this is not OP?
Right, because going 20 into Defense traitline for Cleansing Ire, 30 if using Hammer, and taking a minimum of 2 Stances, which are clearly defensive utilities, is not sacrificing any offensive ability at all.
I would just like to take this opportunity to remind everyone that there was a time when Ele was considered top tier and warriors were rock bottom. HP and Armour mean absolutely nothing. Warrior passive healing and cleansing could take a hit or two, but by no means are they earth-shakingly fundamentally OP by design.
Yeah I don’t think you get the meaning of sacrifice….
Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.
It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!
Warrior has none of the defensive tools that guardians have though. If guardians want to do damage and be tanky then they’ll have to give up their protection and aegis.
You act like each class should behave exactly the same. It would be helpful if you stop comparing in a 1v1 scenario because that’s not how anet does it and that’s not how the game is played.
Here comes the warrior “Protection and Aegis” thing again. For the record: “As a guardian I HATE those.” I would give them up in a heartbeat and give them to warriors. Aegis blocks 1 attack and can be shattered by even 1 dmg. I can trigger aegis once every 80 seconds on command which is the only time it is useful. ONCE EVERY 80 seconds. And you call that useful….
And as for protection… Unless you run hammer or mace/shield you have one skill that grants you protection, and it lasts for a few seconds. 33% damage reduction (not condi reduction) for a few seconds only if running a very specific build. Yup super useful. Try playing a class other than faceroll warrior before you call certain things equal. I would give up those two near useless things for your: high health, great condi cleanse, high damage, healing signet, regen adrenaline.
So please just stop…. I have both a warrior and a guardian, and I can literally smash my head on the keyboard and win with a warrior.
You typed all of that and still missed the point completely. Good job.
Maybe it’s the axe autoattack that needs nerfing more than cyclone needs fixing?
Warriors are flat out kittened. The warrior offhand axe skill 5 still does about double the damage of a ranger’s whirling defense, you can move while doing so, and in fact if anything most warrior weapons except for mace need damage nerfs considering how far above everybody else their damage is.
No class except the thief can do the sustained damage of a warrior, and warriors are the one class that gets away with playing in knights gear.
Warriors have nothing to complain about. Have you SEEN the offhand axe Ranger skill 5? Thought not. Also, damage-buffing Warriors, whether it would make them OP or not (even though every other profession knows warriors are OP anyway) should be the last thing on the devs’ priorities list right now.
Ranger axe 5 is actually one of the best skills ranger has, considering the massive amount of utility on top of the damage it deals.
LOL
“Hey guys, im going to self root, effectively CC’ing myself just to reflect projectiles while doing less damage in this long channel than my own autoattack chain!”
MASSIVE UTILITY INDEED. THAT’S WHY SO MANY POWER RANGERS ARE AROUND.
That’s exactly what we need. Nerfing one thing to make another look appealing. And just like thief almost everything in a warriors kit is built around doing damage, it’s what the class was built for. We don’t have great boons, or aoe, or illusions, or stealth. We hit things and that’s about it.
Thank god you’re not in charge of anything important. Once again, what other classes have or do not have is completely irrelevant to this topic.
(edited by fellyn.5083)
ITT: People who completely miss the point of this section of the forums.
A small tip.. the point of this forum is not to tell others we shouldn’t talk about stuff because something completely unrelated might be worse.
As far as this section of the forum (and more specifically this thread or any like it) goes the balance of other classes weapons is completely irrelevant.
(edited by fellyn.5083)
especially when it’s absolutely unnecessary.
Great, so since Ascended is so unnecessary, we can get rid of it.
Problem solved.
Ascended isn’t necessary to complete content. It’s there for people who are after progression.
Why hate on that?
Well then, it’s there for progression for the people that want it. What kind of progression are we talking about? I’ll answer for you: vertical. What is vertical progression? It is scaling character progression vertically in terms of power. That is, as time progresses the power level of the game will increase. That’s simply VP at it’s simplest. Not my opinion by the way, I claim no credit for my understanding of VP. Everything I know about it I learned.
So if the power of the game increases continually over time, does that make the treadmill optional for those who don’t wish to pursue it? Hardly. And, again, not my opinion. I simply know what VP is and how it functions in games. You can know it too and here’s a couple videos to get you started:
http://www.penny-arcade.com/patv/episode/power-creep
http://taugrim.com/2012/04/19/why-games-should-scale-horizontally-instead-of-vertically/
You might have a point but currently and for the foreseeable future there is absolutely no reason why you need ascended armor other than you want it or for high level fractals.
Ascended gear ruins WvW balance and you cannot argue against that, because you’re wrong.
ANet caved in to people who were never going to play GW2 for a long time, and now no longer play.
Yes you can argue against it. Because it doesn’t ruin wvw balance any more than food or uplevels do. In fact you can make a very strong armor those last two things ruin the balance of wvw far more than ascended armor do.
But yeah, a game mode designed around random encounters with random number of people on your side vs random number people on their side (and the third side) vs random gear assortments and random skill levels needs to be balanced.
So there Is a rumor going around for months around the arch about craftable precursor. I hope hope it’s just that a rumor. Doing so will decrease the value of all current precursors and sky rocket mats which are need to make legendaries. I know it sucks seeing everyone running around Tyrian with those groovy footprints but if you don’t have one it’s not meant to be. I bought 3 precursors and found 2 simply by going on the daily grind kitten many of us do. And like the idea if I find a precursor I can make money to fund my next project whether it be making another legendary, which I’m on my forth, or blow it gems to buy cosmetic item for my toons. Unless they plan on adding totally new rarer mats to make a precursor, I feel it’s a bad idea. Time will tell and I’ll see all you at the lions arch BBQ..
Not seeing a downside here. Your entire post basically comes down you wanting to remain a unique snowflake.
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No I think I’m okay. It’s not up to you who gets to post in this thread.
And posting some nonsense article isn’t a valid answer to how ascended gear has ruined the game for you because the reasons in that article have largely not happened.
not sure if trolling or genuinely oblivious
you just have to look at the Spvp changes
replacing the currency you earn through playing the game with the one you buy with your credit card
its all about monetization now and ascended is the primary tool to keep people grinding or pay anet to get gold to skip the tedium.
What spvp changes? You mean removing glory? I’m not sure what you’re saying there and what that has to do with ascended armor.
For the most part terrible suggestions. Good thing this guy isn’t in charge of anything.
I’m confused how ascended gear has ruined the game for you.
Well sorry but I’m not going to explain it, as there have been many, many posts that do explain it. This thread is mainly about trying to find answers from those that were begging for it.
Perhaps because there is no valid argument why it’s bad?
Read my edit.
What a terrible article.
P.S. There is no veritcle progression in GW2.
I don’t want to argue, please move along.
No I think I’m okay. It’s not up to you who gets to post in this thread.
And posting some nonsense article isn’t a valid answer to how ascended gear has ruined the game for you because the reasons in that article have largely not happened.
I’m confused how ascended gear has ruined the game for you.
Well sorry but I’m not going to explain it, as there have been many, many posts that do explain it. This thread is mainly about trying to find answers from those that were begging for it.
Perhaps because there is no valid argument why it’s bad?
Read my edit.
What a terrible article.
P.S. There is no gear treadmill in GW2.
I’m confused how ascended gear has ruined the game for you.
Well sorry but I’m not going to explain it, as there have been many, many posts that do explain it. This thread is mainly about trying to find answers from those that were begging for it.
Perhaps because there is no valid argument for why it’s bad?
I’m confused how ascended gear has ruined the game for you.
Outside of extreme high level fractals there isn’t a single reason for why you’d need to have it.
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If people actually looked at the traits, the axe is made for high adrenaline building so they can use Eviserate. Lots of small fast aoe attacks into a massive single target… This is exactly what off hand axe 5 does.
That doesn’t max any sense. The point of building adrenaline with axe would be to either keep it or two evsicerate.
Whichever the case you’ll be losing dps using axe #5 to build adrenaline. You’re better off not using it in pretty much every scenario that exists.
The floating city south of Garenhoff...
in Battle for Lion’s Arch - Aftermath
Posted by: fellyn.5083
It’s the Wizard’s Tower. We don’t know who the Wizard is. We don’t even have enough information to hypothesize.
http://wiki.guildwars.com/wiki/Wizard's_Tower
I’d be surprised if anything is ever done with it. It is sort of important that the tower makes sense from a lore perspective because of it’s roots in GW. If the Lich, Titans, Destroyers, Shiro, Abbadon, Mantle Oppression of it’s region, Mursaat, Zhaitan’s Rise and Toxic Alliance couldn’t stir the occupants to give a kitten, then why would they open the doors all of the sudden under the threat of the remaining Dragons? Especially when said Dragons haven’t even done anything since they woke up.
Try this one..
http://wiki.guildwars2.com/wiki/Wizard%27s_Tower
It has since been relocated by its new owner, Isgarren, to the southeastern edge of Kessex Hills.
Whoever Isgarren is.
My suggestion: Shift damage from AA to WA
No. That would make axe main hand worthless. I’d rather axe offhand be worthless than axe main hand.
No compromise needs to be made as far as that goes. Anet has already acknowledged that the skill is underpowered by giving it a 50% damage buff in pvp.
Why don’t we nerf the OP auto attack instead? It’s an auto attack. Look at Ele’s auto attack.
You are aware it’s a melee weapon right? Besides that axe auto attack has been nerfed. 75% of it’s damage was moved to the final hit which means in a pvp or a wvw scenario it rarely if ever hits.
(edited by fellyn.5083)
Please, its not even a nerf that 8% is like 38healing per a second. That is nothing. Then you get onto the fact that the Active will be buffed WAY more than 8%. At the very least it should heal every 3seconds rather than every 1 second
But the class as a whole is in need of fixing, not to shocking that the Devs all just so happen to play the most broken class in the game while all the counters Warriors had were slowly reduced and removed.
And there is where you lose all credibility for your argument.
“Most Warriors understand that. . . .” This is the concern. It seems that only warriors are having a hard time understanding that their class really does need to be toned down.
Of course, warriors bleed and burn. . . . but less easily than they should. Warrior defense should be their ability to kill not survive.
Who remembers when the only viable build warriors had was berserk bulls rush into 100b?
That is essentially what you are asking for. When warriors could basically 1 shot most people.
But wait. Then people learned how to counter it and it stopped being effective. Not that it was effective for more than a week or two but that’s beside the point. And after that warriors were considered free kills for 10 months.
Seems like most people crying for warrior nerfs won’t be happy until the above is true once again.
Totally agreed with this
Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.
“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?
u are saying this is not OP?
Right, because going 20 into Defense traitline for Cleansing Ire, 30 if using Hammer, and taking a minimum of 2 Stances, which are clearly defensive utilities, is not sacrificing any offensive ability at all.
I would just like to take this opportunity to remind everyone that there was a time when Ele was considered top tier and warriors were rock bottom. HP and Armour mean absolutely nothing. Warrior passive healing and cleansing could take a hit or two, but by no means are they earth-shakingly fundamentally OP by design.
Yeah I don’t think you get the meaning of sacrifice….
Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.
It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!
Warrior has none of the defensive tools that guardians have though. If guardians want to do damage and be tanky then they’ll have to give up their protection and aegis.
You act like each class should behave exactly the same. It would be helpful if you stop comparing in a 1v1 scenario because that’s not how anet does it and that’s not how the game is played.
ITT: A bunch of people who got killed by warriors and are mad about it and want anet to make them free kills again.
ITT: Warriors worried that they might become every so slightly more balanced and release that they weren’t as good as they thought and they had it easy on a broken class.
ITT: Warriors are worried that all this QQ against warriors will incite a knee jerk reaction from the balance team which will bring the warrior back into the " lol look, a warrior, kill it." class it use to be.
so why not propose nerfs by yourself that fit better then mindless defending of a obvious fact?
and in my opinion warrior is still a good target for group dmg. the invuln. window is the same like before. the classmechanic is the same like before. warrior is a good target in s/tpvp cause he just can facetrank dmg, not mitigate through endless evades, stealth or teleport. and on top of that. he is easy to stomp. so in my opinion nothing has changed.
Fact? Hardly. A few people kittening on the forum does not a fact make.
No doubt the legs will cost something like 33,000 achievement points and the chest 45,000 achievement points.
It’s kinda ridiculous that from the 9k achievement points reward (the helmet), it suddenly jumps to a requirement of 21,000 achievement points for the next new piece – a whopping 12,000 AP difference. Following the original flow, it should have been boots at 12k, legs at 15k, and chest at 18k. That’s fair.
21k achievement points for just the boots alone? What a joke!
They did it because no one has 21k ap yet, probably.
Love all this QQ about Warriors now that they’ve become viable in pvp. I’ve played warrior and only warrior since beta, you probably didn’t play warrior when we were just easy roflstomp prey for pretty much every class.
That’s what most people seem to want again. Because it’s balanced and all. Why learn to play when you can complain on the forums.
Too often it is those that want to retain their easy win (and, therefore, it could be argued don’t want to relearn the game playing with skill) that argue against nerfing what should obviously be nerfed.
One can say “learn to play” or one can say “learn how to play without” just as easily I think. On the other hand, one can sit back and apply some common sense and metrics and realize that there really has to be a reason that some specs, weapons and classes are overweighted.
ANet certainly has more data (and should) but it is always a good idea to provide the impressions and concerns we have as players. They can easily see if the data tells a congruous story or not.
Warriors should see their soon to be nerf as an opportunity really.
No.
Nerf the profession balance forum imo.
This forum was a terrible idea.
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
Everyone? You mean like 3 people? Hardly everyone.
And then it’s usually all the same people posting the same stupid reasons why warrior should be nerfed over and over in those threads.
Yeah, that seems a bit unfair because some servers will lose for reasons they have no control over.
If it’s like Vol describes then all that is going to do is encourage people to transfer to the high pop servers that already have massive zergs to win and leave the rest barren waste lands.
Anet needs to do something to get people to already out manned servers or it’s going to go extremely badly.
Maybe they’ll explain how it works better later and there is no cause for worry. But anet doesn’t have the best track record of making decisions that make a whole lot of sense in the past or seeing things that will cause huge issues which should be blatantly obvious.
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I’d start with the root causes. How Warriors beat out everyone in armor, health and healing/sec before traits or utility skills are applied.
Flat out stronger armour, higher health and more healing/sec then my Engineer, and my Engineer actually has either toughness or vit on every piece of gear. My Warrior is full zerker.
Which then execerbates the problem, as my Engineer needs to spend about a third of his itembudget (to still be worst) this gives Warriors 33% more stats to dedicate to damage.
So even if damage was balanced, with so much more to put towards damage they win that game too.Its like one of those Easy modes you see in some games that just give you flat out higher stats. Thats what a Warrior is right now, play one and you get extra stats.
You do realize high health and armor are not exclusive to warrior right?
People keep trying to use this for the argument in nerfs for warrior but it just makes you look desperate and sad.
Besides that armor is not as effective at mitigating damage as most people seem to believe it is.
(edited by fellyn.5083)
ITT: A bunch of people who got killed by warriors and are mad about it and want anet to make them free kills again.
That’s a stupid answer, which will be ignored. If you have some arguments against the prevalent opinion that the warrior has too much power, bring them on the table. If you don’t, stop posting your own, emotionally attached, view.
Prevalent opinion? You mean a few people making the same stupid arguments against warriors over and over? That kind of prevalent?
It’s funny. You tell me not to tell me to bring my emotionally attached view yet that is exactly what causes the majority of these nerf <skill/class> threads. I’m being just as unbiased as everyone else and backing my arguments up with just as many facts as well.
There’s a lot of misconceptions about warriors being the best at everything. They are merely good at a lot of things. If we make them worse at those things warrior will go back to being the free kill they were for the first 10-12 months of the games life in wvw and pvp. But I guess most people consider that balanced and fair.
Honestly you guys should be asking anet to undo nerfs they’ve put in for other classes not asking for warrior to be nerfed.
ITT: A bunch of people who got killed by warriors and are mad about it and want anet to make them free kills again.
To many posters appear to me to be trying to make this a RTL discussion. The devs broke that skill by trying to creatively solve what they felt was a problem. I credit them for trying a new idea with it, but it failed. there is no reason to break other professions skills the same way.
Others I see offering idea that over complicate the situations. There is no reason to try to out think your common sense.
All of these weapons skills need to work the same, and simply require a target in range, as I said originally. I mean this only in the case of skills that, as of now, have no targeting requirement at all. I specify this, because skills like whirlwind attack have ground targeting requirements.
Ok, then replace all teleport skills with leaps/charges and give them same double-CD mechanic. We want to be equal, right?
Why would you want to do anything with teleports? They already have ground targeting requirements.
Except for they don’t need to change. Like, at all.
Notice how I provide just as much reasoning in my argument as you did?
I suggest making your own group and putting the word Casual in the title. Like so..
Casual CoFp1 – bring anything you want
The interesting part is that you might actually get a higher quality of player doing this compared to the pro speed run groups that usually dissolve after the first inevitable screw up.
Though I rarely have problems with groups, even when I don’t do the above. I’m either extremely lucky with groups or the problem isn’t as big as people make it out to be. I wonder which is true.
(edited by fellyn.5083)
You’ve been misinformed. There’s no way you’re getting anywhere near 30k hp while maintaining decent damage as a warrior.
And why not play both? Play one or the other when the mood suits you.
Yeah…cuz being completely stationary isn’t a risk.
And no, I don’t see that as more interesting game play. I see that as more restrictive and annoying game play.
(edited by fellyn.5083)
But why should gap closers and escape mechanisms not be rolled into one?
Because it allows professions not meant to escape to do so, or professions not meant to close gaps to overwrite that weakness.
Dark Path is a good example of a “gap closer” -it doesn’t work without a target, and has associated damage and effects, so its a fairly bad escape in most situations (critters aside), and is best used for offense.
Blink is good examples of an escape mechanism, as all it does is let you move around and avoid damage without hampering your foe, so it has no direct offensive applications.“Because it allows professions not meant to escape to do so”
According to you. I don’t remember seeing anywhere that anet has said gap closers shouldn’t be used for escape.
And don’t bother bringing up Elementalists. Anet never said why they chose to nerf rtl (as far as I know anyways) so any reasons as to why that happened is just speculation at best.
If a gap closer can be used to further remove risk vs reward choices made IN combat then thats terrible design.
If you use a gap closer in combat to get closer to another target instead of the one beating your kitten to avoid damage, thats a risk vs reward choice and is smart design.
How come this is so difficult to understand? Are you guys really wanting all counter play and risk vs reward removed from this game?
Removed? I’m confused. I’m guessing we’re mostly talking about warriors here and warriors mobility hasn’t changed since the head start weekend.
Though I could mistaken and you have something else in mind. That’s beside the point, what exactly is being removed when arguing for nothing to change vs nerfing skills?
If anything you are the one who is asking for something to be removed.
But why should gap closers and escape mechanisms not be rolled into one?
Because it allows professions not meant to escape to do so, or professions not meant to close gaps to overwrite that weakness.
Dark Path is a good example of a “gap closer” -it doesn’t work without a target, and has associated damage and effects, so its a fairly bad escape in most situations (critters aside), and is best used for offense.
Blink is good examples of an escape mechanism, as all it does is let you move around and avoid damage without hampering your foe, so it has no direct offensive applications.
“Because it allows professions not meant to escape to do so”
According to you. I don’t remember seeing anywhere that anet has said gap closers shouldn’t be used for escape.
And don’t bother bringing up Elementalists. Anet never said why they chose to nerf rtl (as far as I know anyways) so any reasons as to why that happened is just speculation at best.
Also I think that if they didn’t want people to use gap closers as escapes then they would have all been changed at the same time.
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Yay, stuff that only large zerg guilds think they deserve to see.
So much fun.
Can we all just agree to put a cap of 1,000,000 AP from dailies and be done with it?
Sounds fair.
Here’s one that fits. Say you eat at McDonalds every day of your life and it leads to you having a heart attack. You then ask McDonalds to cut their menu down to salads only because you can’t control yourself and are afraid of another heart attack because you’ve decided that you can’t stop eating at McDonalds.
McDonalds is a poor analogy. And here is why. Sure, eating there every day will lead to problems (well, not quite, you can eat something at McD each day and remain slim and healthy but that would require a very specific choice of meals – definitely it would not be an experience for which people are eating at McD). There is however one quite popular solution to the McD “problem” and in fact it is being advocated for by health experts and some “progressive” people. Namely – avoid McDonald’s like a plague. Dont eat there. Ever. It will be the best solution. And in fact it is. For best health benefit you should just stop eating at McD. And stop giving them your money. Simple. So using your analogy, the best solution for the GW2 AP problem is… stop playing GW2 and never touch it again. Ironically that is exactly what I decided to do although I am not sure about the “never touch it again” part, it depends from potential changes they may do in the future. However, continuing with your analogy, basically what I am trying to do now is to suggest McDonalds what they can do so that their burgers will suddenly become as healthy as fresh veggie salad while still retaining all former taste benefits. Sounds like magic and in fact it would have to be. But in case of GW2 solution is much simplier and therefore I shall keep supporting it at least as long as someone from ArenaNet will more or less openly tell me to shut it and get the kitten out.
Or, you know. Self control.
And I’m done with thread because your arguments keep getting more ridiculous with each new post.