QQ in 3…2….1… bc teams runs 2 revs /shrug
I love to be right ;D
Theres only 1 thing that has to be toned down and its herald. They also played old comp (shield revs lmao) and eles carried them like a princess.
But its okay, lets base balance around “pro league” played by kids <cough>
Yes actually we will. They are over performing and need to be nerfed. They’ve been over performing since their introduction to the game….by design i might add.
It’s actually very simple. Nerf them. It doesn’t matter how it is done but the result in only at max 1 per team. I made this thread not as QQ but as an avenue to help the devs collect ideas on what is over performing on the class.
your comments have never been helpful, more like pretending to be helpful but try to get people behind your ideas to more nerfs.
Enough with your garbage, same as the ones you post in Mesmer forum.
Pardon me but you need to stay on topic please.
Also the toning down of my rev will be an actual buff to our mesmers. The overall health of the game is more important than a single person’s desire to keep their class OP.
If you can’t see that’s what I’m pushing for than I feel bad for you.
Have a nice day
And you’ve yet to give out a single suggestion, therefor your post is just as useless.
Its your thread, you want the brain storming. So start.
“do as I say not as I do” amirite?
Thoughts? Not very imaginative.
Not meaning to be rude but it’s the simple truth.
Besides that, apart from the footsteps there are already weapons in the game that have various colors of fire on them that aren’t legendary.
(edited by fellyn.5083)
Don’t know. To be honest not really impressed with any of the off hands but I’ve been sticking with shield.
They aren’t referring to berserker stat combo but rather to the warriors elite spec berserker.
I think he means the shoulder armor you get for completing the herald elite spec.
If that’s the case then there is not currently and probably won’t ever be a full set of similar themed armor.
But who knows? Maybe they will continue with the same armor them if/when they ever release more elite specs.
Also Mistward armor is not a Revenant only armor, any class can obtain it but obviously since it’s a heavy armor only Revenant, Warrior, and Guardian can actually wear it.
Probably armor smith or chef.
I want to buy the chaos rifle skin which costs like 200g, but I also want to craft the legendary, and I thought it owuldnt be worth to get the chaos rifle skin a month before the legendaries (if they do) get announced. Even then we don’t know which set of three legendaries will be announced. Should I spend the 200g now and pray the rifle doesn’t come out next round? Does anyone know the rough time intervals between legendaries introduction in the past?
At their current pace, from release until now, we will get access to three new ones every three years.
As someone who’s just made a revenant and is learning to play it, I have to ask….. can you shed some light on what exactly you don’t like about it? You don’t offer any details in your post.
Hopefully it was a serious question because I will provide an actual answer to it.
From a dedicated Revenant. And a truly honest response.
The concept behind Revenants was the focus around energy management and not on cool downs. It does require skill to play for this matter. The issue is they arived out the gate as OP….. and there begins the problem.
The bumpy road most traveled by….. ANET…. Overnerf.
Q: So why do revenants hate what anet is doing?
- Adding cooldowns to a class that already needs to micromanage their energy, their elites, their skill rotation and their surrounding. This also goes directly against what we were told about the revenant. That there would be very minimal cool downs.
- Nerfing boons/buffs that are directly related to a revenants elite. (Quickness, Energy)
- Nerfing the only elites the rev get use out of without looking into the most unused ones. And buffing those (Ventari & Jalace).
- This one is quite shocking: because this one alone has basically made the Rev Glint useless.
- Note: Revenants is one of the top classes to apply multiple boons both to themselves & teammates.
- Note: Revenants greatest weakness is the lack of condi removal. In fact they are the worst class to remove condis.
- Balance patch: Giving a condi heavy class (Necro) the ability to convert boons in to conditions
- Balance patch: Nerfing the strongest and only useful heal Revenants have.
Additional nerfs that actually hurt revenant without taking the class into account. (Quickness, Sigil of Energy, rune of durability)
Trying not make assumptions, but it was a overnerf based on stats alone.
I personally do not hate the Revenant, but I do hate having put my heart and soul into several classes just to watch them turn into mush based on a communities QQ level.
As a result I quit GW2. I was curious what this patch would bring.
I wouldn’t say it was initially an issue of some things coming out of the gate as OP. I would say it was an issue of some things coming out of the gate as just not worth using or outright broken.
Which, coincidentally, is still the issue after the nerfs.
(edited by fellyn.5083)
So if multiple revenants hit a mob with the skill within 0.5 seconds of each other, it will only take damage from the first one?
How on earth is that considered a “fix”?
Going on past changes Anet has made to the game they consider things fixed when they aren’t usable.
If no one is using it then it can’t be a problem.
“it is a very hard profession to master”
Is this sarcasm???
Raid / Meta wise he’s right, but for pve it’s just 1111 :p
I’ll have to kindly disagree.
In raids, revenant is the easiest class for me to play, I don’t know, maybe I’m a natural at revenant? But I literally have to beg people to not let me play revenant because it’s so boring and you can’t die, ever. There’s like 0.0000000001% of me dying as a rev. There’s like a heal skills that fully heals you for 3seconds, and a toughness trait that gives 1400 toughness…
Whereas if I play chrono or ele, I have a higher chance of downing in raids because I’m doing much more complex skill rotations + very low health.
Well it’s easy to understand because you must be the best player to grace the game with your presence. It’s not like you’re exaggerating to suit your argument at all. Nope, none of that going on.
Would it be fairly accurate to say that it’s not so much the across-the-board nerfs in itself that has Revenant players up in arms, but that they’re being applied to a class that’s still only half-functional?
It’s like we were bleeding out on the sidewalk and the much-anticipated ambulance stopped, the paramedics got out and just kicked us in the head before climbing back in and driving off.
Whether the nerfs were justified or not (I’m mostly too casual to accurately assess) I honestly can’t blame the rev community for feeling more than a bit salty about this.
That’s a valid comparison.
Let’s see:
- no racial skills usable
- underwater combat is an afterthought (as in we can barely make do)
- terrible customisation options (due to class design)
- 2 useless legends from a total of 5 (4 if you look at the base class only)
- a LOT of bugs in class skillsYup, checks out.
Also this heavy bias towards spvp in argumentation. Great, revenants were top tier, some of the 9 classes always will be due to the competative nature of the game (guess it’s thiefs turn now again). What about pve revenants? All they had going for was auto attack damage and boonbot. Conditions were not even on the radar.
While some form of nerfs and changes were justified. The extent of the nerfs coupled with literally 0 changes or fixes to the class while at the same time other classes were way overbuffed or unchanged (see Thief, Necro, Warrior) leaves a very bitter taste.
It leaves the player with the impression that arenanet are only focused on short term solutions that favor mixing up the spvp meta for their new found loveball that is spvp (a game mode that was and still is being shuned by a majority of the playerbase) instead of actual class design and balance.
To be fair warrior needed a lot of changes. Especially berserker because it was widely considered a joke since the expac hit.
Though I’m not sure it needed the changes it got, I really haven’t played mine since then.
The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )
Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.
And unlike every other class Revenant has to spend it’s class resource to use weapon skills.
If we’re talking about balance then it should be better for that simple fact alone.
gee thanks ANET
At least they buffed hammer i guess.
How long do you want?
5-8 seconds, given how quickly it decays
The total lack of attention to ventari’s usability is pretty disturbing.
And yet not surprising in the least.
If you had listened to Rubi, you would have remembered that she said that these notes are a PREVIEW, not the whole list. Be patient.
They say that every time and every time it usually ends up being 95% of the changes.
Something can’t be a myth if you’re the only person who knows of it and/or has heard of it.
Shiro itself is not overpowered. However, it offers insane utility in conquest that makes it simply outstanding in PvP. Think about it. It gives insane mobility that rivals even thief. It has INSANE survivability with Glint/Shiro due to the combination of blocks and dodges. It is true that they lose a lot of sustain if they switch to Malyx Revenant but that trade off is insane amount of boon rip and condi damage.
Nerfing Shiro would hurt revenant in some aspects while keeping the core of the build you are trying to run viable. For instance, if you run Malyx/Shiro you will still have insane amount of damage but it will identify your role similar to reapers’. If you run Glint/Shiro you will still be really strong in survivability as you maintain the blocks.
Nerfing shiro would not totally remove Revenant from the meta, rather it will simply hurt its mobility in teamfights, res/cleave power, etc.
I dont even know why im even arguing here…man rev needs a nerf..asap.
I don’t think you know what you’re talking about, to be honest. You’re saying that the other legends would be more viable if you nerf the only viable one? That makes no sense.
Unfortunately that’s typically how Anet works. Nerfing viable builds promotes build diversity, didn’t you know?
Anyone have a Rev with Bolt legendary? I was wondering if the skill 3 looks like a lightning cloud bouncing around
I do and I haven’t noticed that myself. But I can honestly I haven’t really paid direct attention to it.
I love how people don’t realize how much work it was redoing the entire legendary system and not only writing the quests for each new one, going back and writing ones for all of the existing ones. Get your head out of your doggy and think bud.
Why are we supposed to care how much work it was? We’re consumers who purchased a product. A product that promised certain things and shipped without them.
How much work that went into build those specific things is irrelevant. I don’t care how much work it takes them and you shouldn’t either.
Bloodlust
Damage you apply lasts longer and is more dangerous.
Damage: 5%
Duration increase: 33%
This one confuses me. Damage you apply lasts longer? What is that supposed to mean?
Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?
I come from WoW.
Expansions don’t, generally, strip the content/rewards from the core game, there.
OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.
Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.
Everyone should have a chance to get everything, in an MMO, sooner or later.
But, overall, WoW doesn’t remove stuff.
What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.
But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.
In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.
Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.
This is not normal, typical, or good.
First of all, it takes months and months of VERY hardcore raiding in a great guild to acquire the best gear in WoW, and when every expansion is released, the gear becomes worse than quest greens and is useless. That’s much worse than getting a few less gold for content than you got a month and a half ago.
Sure you can go back and solo old raids, but if you think that is a significant way to gain anything of substance outside of achievement rewards then you are sorely mistaken. The items like mounts have an atrociously low drop rate (I would know, I have 259 mounts) and are almost always account bound, and the pets you get were only very valuable for a short time in MoP. On a high pop server you are lucky to see 2 people while leveling through a zone, look at WoD right now, even the “current” content is barren and mounts in the xpack are a dime a dozen.
The only thing that sets you apart is your gear, and guess what, not only do they make it useless to 99% of the players each expansion, they make it useless almost every patch.
Frankly, if everything in gw2 was as it is now, minus the cash shop, I would feel like things are a little too accessible. it takes maybe 60 hours to level to 80 with only the boosts they GIVE you, and it took me maybe an hour and a half after hitting 80 to get masteries and gliding unlocked. Not to mention just from salvaging and harvesting nodes I was able to level two crafting profs to kitten near max.
This game has a lot of things going for it, I truly believe people just get hung up on minutiae when there are ways to get things that involves paying real life money. Because honestly, take away the cash shop, and in my opinion, it’s too easy to get really good stuff.
I can’t imagine how badly people would rage if they couldn’t even touch the best stuff in the game without 19 other incredible players and hundreds of thousands of gold.
All of the complaints here aren’t invalid, they just come off to people who have been playing MMOs for years as the incoherent ramblings of people who either haven’t played an MMO before, or someone who dabbled in the past and never stuck with one long enough to see the nature of MMO end game.
Unless they’ve changed it in the last 6 months you can get a lot of gold from doing older raids in WoW.
And as you know, you can now buy play time with gold in WoW. So it’s wrong saying you don’t get anything out of playing older content in that particular game.
I’m not sure you know what “a lot of gold is” in that game. making the ~25k it takes to buy a token (which is, by the way, a system that literally allows the buying of gold) is silly easy. But if you think you’re going to make enough money to buy rare mounts or fund what it takes to make a strong push in Mythic content by running DS, ICC, or Sunwell once a week then you obviously played a different game. Running old raids for gold in WoW is one of the most inefficient ways to make gold. The only real gold reward of significance from doing those was pets, but now that doing pet battles is just an achievement dump pet prices have dropped immensely.
I also hear a lot of mention about how “grindy” GW2 is for rewards. Well the main reason people run old raids are for account bound mounts, and as someone who has run sunwell every week for 3 years and still doesn’t have ashes of al’ar all I have to say is take a step back and stop getting caught in the “grass is always greener” trap.
I never said it would fund a mythic raider or a mount collector. I said it would fund play time and that’s it.
Like, were my words not clear or something? I’m genuinely confused.
Mythic raiding and collecting mounts (or other cosmetics) is the preferred game-play (play time) for many MMO-players.
Okay? I’m still not sure what that has to do with the point I was making.
It was pretty simple. Older content gives gold. Gold buys play time. That’s it and that’s all. The person I was replying to said that older content served no purpose once it had been consumed, and by consumed I mean updates released.
Like it or not, it’s smart business and it works. You all should know as well as I do that some people will get what they can for free for as long as they can. It’s the companies job to keep dollars rolling in. Not to give away everything for free. I don’t think that’s reasonable.
If Anet didn’t do this and did push people to buy the game, a lot of people wouldn’t buy it. But there are things in the game to “encourage” the purchase of the expansion.
Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game. And I assume some people might even leave the game over it.
But the game has gone free to play and probably for each person who leaves, another few will buy the new game. It’s good business sense.
All that’s nonsense. I’ve played a lot of mmos and appart from Anet and GW2 I’ve never seen one intentionally cripple, or in the case of guild halls completely remove their older content to get people to buy their next expansion.
“Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game”
You clearly don’t see because that’s not what people are upset about..
Sure because every other mmo raising the levelcap, wich basicly totally removed pvp from their “core game”playerbase doesn’t count…
I have no idea what you are referring to there. You’re going to have to elaborate.
I must have missed the paywall. I didn’t realize I was forced to use real money in order to gain ANYTHING in game that I wanted. The legendary I made, as well as multiple sets of ascended, fully geared out 6 characters, completed various collections, etc.
Oh that’s right because it never happened!!!
It was designed that way to encourage you to buy the game (which is HoT and the Core game. The free version is a glorified demo). Also part of the design is to promote the games longevity and re-playability. The masteries, legendary “journey”, backpacks, etc. Make sure that A) You can’t just do it all in a couple of weeks, then complain that the game doesn’t have anything to offer, B ) It encourages you to do a variety of different things instead of just farm gold by doing the same things over and over and just buy what you want from the TP, and C) it encourages people to buy the game and not just forever play the “demo”.
Plus I would recommend revisiting “paywall”…it might help you out.
Are you in a guild? Simple question. Yes or no answer will suffice.
Yes I am in a guild.
Then you are already past the pay wall.
What does being in a guild or not have anything to do with a pay wall?
They removed guild features from the core game, repackaged them, and put them in HoTs exclusively.
Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?
I come from WoW.
Expansions don’t, generally, strip the content/rewards from the core game, there.
OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.
Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.
Everyone should have a chance to get everything, in an MMO, sooner or later.
But, overall, WoW doesn’t remove stuff.
What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.
But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.
In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.
Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.
This is not normal, typical, or good.
First of all, it takes months and months of VERY hardcore raiding in a great guild to acquire the best gear in WoW, and when every expansion is released, the gear becomes worse than quest greens and is useless. That’s much worse than getting a few less gold for content than you got a month and a half ago.
Sure you can go back and solo old raids, but if you think that is a significant way to gain anything of substance outside of achievement rewards then you are sorely mistaken. The items like mounts have an atrociously low drop rate (I would know, I have 259 mounts) and are almost always account bound, and the pets you get were only very valuable for a short time in MoP. On a high pop server you are lucky to see 2 people while leveling through a zone, look at WoD right now, even the “current” content is barren and mounts in the xpack are a dime a dozen.
The only thing that sets you apart is your gear, and guess what, not only do they make it useless to 99% of the players each expansion, they make it useless almost every patch.
Frankly, if everything in gw2 was as it is now, minus the cash shop, I would feel like things are a little too accessible. it takes maybe 60 hours to level to 80 with only the boosts they GIVE you, and it took me maybe an hour and a half after hitting 80 to get masteries and gliding unlocked. Not to mention just from salvaging and harvesting nodes I was able to level two crafting profs to kitten near max.
This game has a lot of things going for it, I truly believe people just get hung up on minutiae when there are ways to get things that involves paying real life money. Because honestly, take away the cash shop, and in my opinion, it’s too easy to get really good stuff.
I can’t imagine how badly people would rage if they couldn’t even touch the best stuff in the game without 19 other incredible players and hundreds of thousands of gold.
All of the complaints here aren’t invalid, they just come off to people who have been playing MMOs for years as the incoherent ramblings of people who either haven’t played an MMO before, or someone who dabbled in the past and never stuck with one long enough to see the nature of MMO end game.
Unless they’ve changed it in the last 6 months you can get a lot of gold from doing older raids in WoW.
And as you know, you can now buy play time with gold in WoW. So it’s wrong saying you don’t get anything out of playing older content in that particular game.
I’m not sure you know what “a lot of gold is” in that game. making the ~25k it takes to buy a token (which is, by the way, a system that literally allows the buying of gold) is silly easy. But if you think you’re going to make enough money to buy rare mounts or fund what it takes to make a strong push in Mythic content by running DS, ICC, or Sunwell once a week then you obviously played a different game. Running old raids for gold in WoW is one of the most inefficient ways to make gold. The only real gold reward of significance from doing those was pets, but now that doing pet battles is just an achievement dump pet prices have dropped immensely.
I also hear a lot of mention about how “grindy” GW2 is for rewards. Well the main reason people run old raids are for account bound mounts, and as someone who has run sunwell every week for 3 years and still doesn’t have ashes of al’ar all I have to say is take a step back and stop getting caught in the “grass is always greener” trap.
I never said it would fund a mythic raider or a mount collector. I said it would fund play time and that’s it.
Like, were my words not clear or something? I’m genuinely confused.
Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?
I come from WoW.
Expansions don’t, generally, strip the content/rewards from the core game, there.
OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.
Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.
Everyone should have a chance to get everything, in an MMO, sooner or later.
But, overall, WoW doesn’t remove stuff.
What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.
But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.
In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.
Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.
This is not normal, typical, or good.
First of all, it takes months and months of VERY hardcore raiding in a great guild to acquire the best gear in WoW, and when every expansion is released, the gear becomes worse than quest greens and is useless. That’s much worse than getting a few less gold for content than you got a month and a half ago.
Sure you can go back and solo old raids, but if you think that is a significant way to gain anything of substance outside of achievement rewards then you are sorely mistaken. The items like mounts have an atrociously low drop rate (I would know, I have 259 mounts) and are almost always account bound, and the pets you get were only very valuable for a short time in MoP. On a high pop server you are lucky to see 2 people while leveling through a zone, look at WoD right now, even the “current” content is barren and mounts in the xpack are a dime a dozen.
The only thing that sets you apart is your gear, and guess what, not only do they make it useless to 99% of the players each expansion, they make it useless almost every patch.
Frankly, if everything in gw2 was as it is now, minus the cash shop, I would feel like things are a little too accessible. it takes maybe 60 hours to level to 80 with only the boosts they GIVE you, and it took me maybe an hour and a half after hitting 80 to get masteries and gliding unlocked. Not to mention just from salvaging and harvesting nodes I was able to level two crafting profs to kitten near max.
This game has a lot of things going for it, I truly believe people just get hung up on minutiae when there are ways to get things that involves paying real life money. Because honestly, take away the cash shop, and in my opinion, it’s too easy to get really good stuff.
I can’t imagine how badly people would rage if they couldn’t even touch the best stuff in the game without 19 other incredible players and hundreds of thousands of gold.
All of the complaints here aren’t invalid, they just come off to people who have been playing MMOs for years as the incoherent ramblings of people who either haven’t played an MMO before, or someone who dabbled in the past and never stuck with one long enough to see the nature of MMO end game.
Unless they’ve changed it in the last 6 months you can get a lot of gold from doing older raids in WoW.
And as you know, you can now buy play time with gold in WoW. So it’s wrong saying you don’t get anything out of playing older content in that particular game.
Some people on this forum feel as though small guilds should not exist and that everyone should be in a 500 man zerg guild.
Back when we had the CDI thread about Guilds one of my concerns was how viable they should be for small guilds.
Apparently the answer to my concern was not very viable at all. Which is disappointing because they took away everything vanilla guilds had to put in these new guild functions.
(edited by fellyn.5083)
One of two possible explenations for this:
1) Anet was lazy and didn’t bother finishing the class before the expansion released
or
2) Anet doesn’t care about under water combat anymore and won’t be making huge use of it in the future, thus felt no reason to “complete” the Revenant class by giving them a full set of underwater abilities and weapons.
1 is obviously bad and 2, while I don’t like underwater combat at all is bad in it’s own way because it ignores the fact that under water combat is still a thing in vanilla GW2.
I’m not sure which of those two scenarios is worse.
1700~ hours pre HoTs played. About 75 played post HoTs so far. Even with raids I can’t see the game holding my interest past 1900 played, and definitely not anywhere near another 1700 hours.
Pre HoTs that comes out to about an hour and a half a day every day for 3 years. Obviously some days I played more and others less.
I’m not complaining that I haven’t gotten my monies worth out of HoTs because I feel like I have. But that doesn’t mean I’m not disappointed with how little there actually is in the expansion that by all rights arrived about 2 years later than it should have.
Fallout 4 is out today/tonight.
(edited by fellyn.5083)
Obsidian Sanctum is probably the most complex and/or longest and possibly the must frustrating due to other players. Start there.
(edited by fellyn.5083)
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice. The only really challenging factor should be where you place on the leaderboard above gold. They have failed at this on most Adventures.
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
Got silver on it the other day after 20 minutes of practice. I’m okay with silver because it’s all I need for glint’s bastion but with more practice I could probably get gold.
I must have missed the paywall. I didn’t realize I was forced to use real money in order to gain ANYTHING in game that I wanted. The legendary I made, as well as multiple sets of ascended, fully geared out 6 characters, completed various collections, etc.
Oh that’s right because it never happened!!!
It was designed that way to encourage you to buy the game (which is HoT and the Core game. The free version is a glorified demo). Also part of the design is to promote the games longevity and re-playability. The masteries, legendary “journey”, backpacks, etc. Make sure that A) You can’t just do it all in a couple of weeks, then complain that the game doesn’t have anything to offer, B ) It encourages you to do a variety of different things instead of just farm gold by doing the same things over and over and just buy what you want from the TP, and C) it encourages people to buy the game and not just forever play the “demo”.
Plus I would recommend revisiting “paywall”…it might help you out.
Are you in a guild? Simple question. Yes or no answer will suffice.
Yes I am in a guild.
Then you are already past the pay wall.
Back in the day people used to collect all their own materials to raise their crafting professions.
You don’t have to buy everything with gold you know?
Wait what, a video game COSTS MONEY??!!?
Please go play WoW then come back.
Go back and read the thread. The issue is not the cost of the expansion.
Like it or not, it’s smart business and it works. You all should know as well as I do that some people will get what they can for free for as long as they can. It’s the companies job to keep dollars rolling in. Not to give away everything for free. I don’t think that’s reasonable.
If Anet didn’t do this and did push people to buy the game, a lot of people wouldn’t buy it. But there are things in the game to “encourage” the purchase of the expansion.
Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game. And I assume some people might even leave the game over it.
But the game has gone free to play and probably for each person who leaves, another few will buy the new game. It’s good business sense.
All that’s nonsense. I’ve played a lot of mmos and I’ve never seen one cripple (or in the case of guild halls completely remove) their older content to get people to buy their next expansion.
“Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game”
You clearly don’t see because that’s not what people are upset about..
The title of this post is that Guild Wars 2 Heart of Thorns is a pay wall. Well yeah, that’s sort of the point.
Because you know, if you WvW you get the maps for free and if you SPvP you get that for free, and not everyone loves harder content or raids, so Anet would end up giving Guild Wars 2 away for free without getting some people to buy the expansion. Which makes it a pay wall.
Now, there aren’t really a lot of ways to do this. One way is to make it so that the best places to farm are in the new areas. This makes sense.
If people aren’t willing to support the game, that’s okay, but to suggest that a company is wrong for trying to push the expansion?
Shrugs. I suppose they could have locked SPvP and WvW behind the paywall, instead. Maybe I’m not a glass is half empty kind of guy.
Nowhere did I suggest they were wrong for trying to sell their expansion. Strawman much?
I said people are upset because Anet intentionally crippled older content and in the case of guilds removed it, repackaged it, and put it back in the expansion which we obviously have to pay for.
That’s why people are upset.
And you honestly think the best way to get people to buy expansions is to cripple older content instead of having the new stuff stand on it’s own merits? That’s some backwards logic, shared, unfortunately by Anet staff.
Like it or not, it’s smart business and it works. You all should know as well as I do that some people will get what they can for free for as long as they can. It’s the companies job to keep dollars rolling in. Not to give away everything for free. I don’t think that’s reasonable.
If Anet didn’t do this and did push people to buy the game, a lot of people wouldn’t buy it. But there are things in the game to “encourage” the purchase of the expansion.
Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game. And I assume some people might even leave the game over it.
But the game has gone free to play and probably for each person who leaves, another few will buy the new game. It’s good business sense.
All that’s nonsense. I’ve played a lot of mmos and appart from Anet and GW2 I’ve never seen one intentionally cripple, or in the case of guild halls completely remove their older content to get people to buy their next expansion.
“Now, I can see why it would annoy someone that they would have to pay after 3 years to keep up with the current game”
You clearly don’t see because that’s not what people are upset about..
(edited by fellyn.5083)
That was the excuse a week or so ago and the same for the other metas like Tarir and DS. But we’ve gotten those figured out and they get done pretty routinely by now.
TD on the other hand just has so many different ways it can fail, and they fail far too quickly as well.
And that was the same excuse back when Teq first came up. But lo and behold, several months later everyone and their mother are succeeding that event.
As far as TD goes, it took me one commander explanation and two runs to figure out the “hardest” lane, and now I can do it whichever way you like blindfolded. It’s quite an easy event, if you are willing to go the “extra mile” and actually familiarize yourself with the event.
There is nothing wrong with the event itself, the problem is motivation and knowledge of pugs. They will learn much more slowly and will take much more time to adapt their play style, but they will if they wish to succeed. It may take a week or a month but eventually pugs will learn the bare minimum of what needs to be done to finish the event.My suggestion to everyone who is passionate about beating TD is to either be patient or find (or organize) a group of like minded individuals.
Because it’s so easy to just find and organize 80+ people. Doesn’t change the fact that the fail conditions are too easy to achieve and affect the entire map. Unlike every other meta event in HoTs.
It’s not paying for the expansion that is making people angry. It’s the fact that they crippled and outright removed vanilla content and put it back in the expansion (which you have to pay for) that is making people angry.
That’s my read on the OP as well. It’s not a complaint that they’d have to pay for new stuff, but that drop rates and functionality were reduced or removed from the product players had already bought and re-invented/re-purposed as part of the XPac. Then again, I’m not surprised that people on a forum fail to understand what’s being posted.
They do it intentionally because if they admit that much is true then maybe Anet isn’t the company the white knights make them out to be.
Willfully ignorant people usually tend to be happy people. Whatever works for them I guess. And they would have to be purposefully overlooking these issues to not see them because it’s blatantly obvious what Anet is doing.
At least that’s the conclusion I’ve come to.
Please note I’m not saying I don’t like or enjoy the expansion. For what it is and how little it actually offers, and despite how they intentionally crippled vanilla content I’m enjoying it and I don’t regret my decision to buy it.
(edited by fellyn.5083)
The event is on the east side of Auric Basin (Bristleback Chasm waypoint) and happens immediately after you help the exalted guys unlock the 3 pylons for that side.
When you get into an organized map it usually goes down pretty quickly. I’ve seen it happen 3 or 4 times without too many issues.
I was there at the third pylon when it was done, but I didnt see a legendary Vinetooth spawn to eat the sage. Does it happen in front of the east gate after the 3rd pylon is active?
I’m not sure on it’s spawn conditions, if it requires all 3 pylons to be active or not. What I do know though is that if the third one fails the Vinetooth will not spawn. So with that in mind it might require all 3 pylons to be active for him to spawn.
Also when it does spawn, like I said, it’s at the third pylon and spawns within 20-30 seconds after that event finishes.
(edited by fellyn.5083)
The newness of the event can hardly fail to be a factor, and hopefully it gets easier as players get more accustomed to the HoT content, but i do think it needs some adjustment
That was the excuse a week or so ago and the same for the other metas like Tarir and DS. But we’ve gotten those figured out and they get done pretty routinely by now.
TD on the other hand just has so many different ways it can fail, and they fail far too quickly as well.
Jungle masteries and requiring ascended armor and weapons. Which most people probably don’t have.
I can’t believe ANet made us pay for an expansion. I mean who does that? No one makes people pay for expansions, what makes Anet think they’re so special that they think we should have to pay for an expansion.
It’s not paying for the expansion that is making people angry. It’s the fact that they crippled and outright removed vanilla content and put it back in the expansion (which you have to pay for) that is making people angry.
I must have missed the paywall. I didn’t realize I was forced to use real money in order to gain ANYTHING in game that I wanted. The legendary I made, as well as multiple sets of ascended, fully geared out 6 characters, completed various collections, etc.
Oh that’s right because it never happened!!!
It was designed that way to encourage you to buy the game (which is HoT and the Core game. The free version is a glorified demo). Also part of the design is to promote the games longevity and re-playability. The masteries, legendary “journey”, backpacks, etc. Make sure that A) You can’t just do it all in a couple of weeks, then complain that the game doesn’t have anything to offer, It encourages you to do a variety of different things instead of just farm gold by doing the same things over and over and just buy what you want from the TP, and C) it encourages people to buy the game and not just forever play the “demo”.
Plus I would recommend revisiting “paywall”…it might help you out.
Are you in a guild? Simple question. Yes or no answer will suffice.
Yes. Let’s have every single char in game a member of a huge, anonymous guild where few care if you are there or not or if you get kicked, just so that guild halls can be built.
We get it, you hate large guilds. However, your generalization of large guilds is ignorant and offensive.
Likewise it’s offensive for people who are in large guilds to say that people in smaller guilds don’t deserve a hall because they want to be special.
Especially when those smaller guilds have been working on their guild for 3 years or more now and the things they spent years building just up and disappeared a few weeks ago because Anet needed to push people to buy HoTs.
Sounds like your internet sucks, not Anet’s update process.
It’s one of the things Anet has done exceptionally well from the start.
It makes perfect sense. Reduce over all exp gained via boosters to prolong content. Content in this case being masteries.
Of course we’re being extremely forgiving with the use of the word content here because they don’t actually add very much to the game (so far).
Yup, the chak gerent meta event is almost impossible for pugs and still really difficult for full TS organized maps too. I suspect if they don’t lower the bosses health everyone will be ditching this map once they have mistward helm casing.
The gerents health isn’t the issue. The fact that it can fail for quite a few different reasons beyond anyones control is the issue.
That and for some reason it feels like the mega server system isn’t letting as many people into the map as it should is an issue, too.
Out of all the things that people have complained about in GW2 this one seems really silly to me.
I was doing the Pig Iron Quarry jumping puzzle high up over the lake. Some idiot near me suddenly applied Swiftness to me and I fellyn to the water.
Seriously, though, it’s an annoyance to me. Not just for JPs, but I feel “reckless” moving at an increased speed. On occasion I use self-imposed Swiftness for cross country travel. But for the most part I prefer to live without it.
Swiftness is something that mostly is for the good. But unlike all ten other Boons in the game, it physically alters the way your character responds to your control. That is not a light matter. So please cut back on the ability for others to impose it upon us – because there are times when this particular Boon can feel more like a Condition.
Pardon me for saying so but I don’t really care. This is a first world problem of GW2.
I can sort of understand for jumping puzzles, but even then it doesn’t last that long for this to be an issue anet ever needs to consider addressing.
“Alters the way your character responses to your control” … I mean honestly, do you have the hand eye coordination of a hibernating bear? You’re trying to make a mountain out of a mole hill.
The event is on the east side of Auric Basin (Bristleback Chasm waypoint) and happens immediately after you help the exalted guys unlock the 3 pylons for that side.
When you get into an organized map it usually goes down pretty quickly. I’ve seen it happen 3 or 4 times without too many issues.
(edited by fellyn.5083)
Ironically Zerker looks to be incredibly strong right now..
Strong in what way? Since the expansion release and even the update this week I can’t recall seeing a single warrior anywhere, not to mention ones using the berserker spec.