Showing Posts For galandor.1059:

Do something about sync queuing....

in PvP

Posted by: galandor.1059

galandor.1059

The soloQ is pure garbage atm. I just gave up for the night. 5 matches and 5 losses with mental kittens who couldn’t find their kitten with a flashlight and directions. Just pathetic the quality of player this soloQ has given us.

Engineer:Warrior:Necromancer – Rank 39

SoloQ: you won't feel super powerful

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Posted by: galandor.1059

galandor.1059

My luck is just terrible, 6-8 record atm.

Engineer:Warrior:Necromancer – Rank 39

SoloQ is so stressful!!!

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Posted by: galandor.1059

galandor.1059

Maybe my luck just sucks, 6 matches, 2 4v5’s, 3 teams of rank 10 and below, 300+ point blow outs, and 1 win.

Engineer:Warrior:Necromancer – Rank 39

Is Warrior any good in PvP?

in Warrior

Posted by: galandor.1059

galandor.1059

Playing a warrior in tPVP is difficult, especially when you are without a premade. You can burst well yes, but your squishy and your mitigation vs. multiples is very poor vs. a Thief who can pump out huge DPS but if in a bind, can stealth up and run away, not to mention the abundance of blinds to help protect them, and the insane amount of dodges/ports. Warriors require a balance of aggressive and passive play, you really have to have a feel for when to push into a fight and drop your load, and when to play passively and stay out of the fray so you don’t get instantly dropped, and to do this properly you need a solid understanding of what your enemy is going to do before they even know themselves. That is why people are telling you it is difficult to play as a first class, this is my 3rd class and while I do fairly well on the class overall, there are still some times where I rush into a fight with someone and get dropped because I was unaware of a certain ability that won the entire fight for them. Personally I find the Warrior to be a very fun and challenging class to play, not challenging per say in the skill department, but challenging due to the natural constraints that are put on the class, and the current meta that is oriented around AOE condition spamming that makes living quite the feat in of itself.

This is one of the better helpful posts in this thread i think.

So warrior is kinda bad atm huh? Even after the buffs :/

Not bad, just difficult, in terms of ranking in the PVP setting atm they are sitting at the bottom tier with Mesmers and Ele’s according to much of the high level tPVP community.

Engineer:Warrior:Necromancer – Rank 39

SoloQ is so stressful!!!

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Posted by: galandor.1059

galandor.1059

Help and coach you say, John.
Don’t forget, that more advanced players, and their advices are considered a bad mannered and are either responded with trash talk or simply ignored.

This… doesn’t… work, and saying “you’re all awesome and such, just have some patience and bear with the ungrateful newbs, quitters, flamers and stubborn/tacticaly mindless people” is just like slap in the face.

I was fighting a rank 13 Ranger today in the soloQ whom told me I was a no good, no skilled trash warrior because I skull cracked and 100 blades hit him into the ground. I simply suggested that he try out spirit Ranger, as they are extremely viable, he told me I didn’t know anything about the game and to kitten. I laughed, then proceeded as the game was out of hand, and my team down by 200 points, full of rank 5’s, to antagonize him the entire match, and ended up killing him around 6 times in the same manor of skull crack + 100 blades until he raged out of the game.

As for the learning grounds comments by the Dev, and be patient and teach them, I didn’t Q up to teach them how to play, that is what tutorials, hotjoins, and PvE are for, we go to the tourny’s for competitive competition, not to teach people. IDK if that went into the thought processing of the aNet devs, but if it did, you should sit down and reevaluate your thought processing on the soloQ and fix this hot garbage, because instead of enticing the solo community to play, your either making us turn off our computers and hit up real life, que up for the team matches, or go straight for PvE.

Engineer:Warrior:Necromancer – Rank 39

SoloQ is so stressful!!!

in PvP

Posted by: galandor.1059

galandor.1059

Yeah… after a few hours of play, I gotta admit, already tired of this soloQ system. It’s just bad the way it is atm, maybe in a week, or two, it will fix itself with the rankings, but then what happens to the good players who had bad luck, and are delegated to the bottom of the rankings, how can they ever make it back up? Idk, just had 3 matches in a row that I have been paired with teams of rank 5’s who honestly have no idea what their doing, and shouldn’t be in a tourny setting. Just a frustrating system so far, no consistency among quality of play, one game I will have a team who destroys the enemy, the next I have a team of rank 5’s who don’t even know why people are taking the points to begin with.

Engineer:Warrior:Necromancer – Rank 39

Is Warrior any good in PvP?

in Warrior

Posted by: galandor.1059

galandor.1059

Playing a warrior in tPVP is difficult, especially when you are without a premade. You can burst well yes, but your squishy and your mitigation vs. multiples is very poor vs. a Thief who can pump out huge DPS but if in a bind, can stealth up and run away, not to mention the abundance of blinds to help protect them, and the insane amount of dodges/ports. Warriors require a balance of aggressive and passive play, you really have to have a feel for when to push into a fight and drop your load, and when to play passively and stay out of the fray so you don’t get instantly dropped, and to do this properly you need a solid understanding of what your enemy is going to do before they even know themselves. That is why people are telling you it is difficult to play as a first class, this is my 3rd class and while I do fairly well on the class overall, there are still some times where I rush into a fight with someone and get dropped because I was unaware of a certain ability that won the entire fight for them. Personally I find the Warrior to be a very fun and challenging class to play, not challenging per say in the skill department, but challenging due to the natural constraints that are put on the class, and the current meta that is oriented around AOE condition spamming that makes living quite the feat in of itself.

Engineer:Warrior:Necromancer – Rank 39

SoloQ is so stressful!!!

in PvP

Posted by: galandor.1059

galandor.1059

Now if you could just make it so I don’t get 4 matches in a row with only 4 on my team.

Give it a few days and the quitters will begin to be weeded out. The dishonor system is a nice touch, and should help some.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

Hunter making another “listen to me talk” post with absolutely no substance.

Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.

You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.

High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.

Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reduction

Add them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.

You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.

Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.

I didn’t know you needed a stun break every single time a warrior attempted to stun you, honestly that sounds like a personal problem bro. As for lemongrass, use Pizza if you want to counter it, yeah I know, great idea. Every other class has the ability to use Melandru runes, many other classes also have the ability to use abilities like dogged march, like Engineer leg mods for example, that would fit pretty nicely into a SD build that has huge burst potential as well, but yet, your here, complaining, because you got kittened by a Warrior and need to cry about it.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

100 blades should be a burst skill (and sped up).

It would work but that would make 100 blades quite a bit more difficult to land effectively, imob’s can just be cleared off, thus bringing in the original problem of having 100 blades be rather useless because of it’s lack of mobility.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

Hunter making another “listen to me talk” post with absolutely no substance.

Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.

You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.

High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

I think we should all theory craft spirit weapon guardian builds, find one that totally decimates people, everyone start playing them like crazy, get an inflow of QQ’s, and then as a result, have aNet begin the nerf hammer of doom on the Guardian class nerfing abilities that indirectly will crush the classes other builds into oblivion.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

They will have to change the stun back to 2s, tone down healing sig or tone down unsuspecting foe, preferably changing that into a master tier.

4s stun on 7.6 sec cooldown is imba no matter how you look at it. The move has very little telegraphic effects, which means u barely see it coming even on a non asura. If your opponent is an asura, forget about trying to see and dodge out.

400 hps from a single skill is bullkitten, on a class with 19k HP baseline and hard damage mitigation skills. When healing signet is combined with adrenal health its even more ridiculous. U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff. If you don’t think its OP< you are delusional.

Unsuspecting foe…. 50% crit chance on a stunned target…really. Basically warrior can stack chevalier accessories and still kitten you during a stunlock while having 3200 armor. Heh, balanced

Not gonna get into the complete CC and condition immunity cuz at least now you are acknowledging that this is OP.

This build is gonna get nerfed no matter how much you fellas complain and moan against it because no one should have the highest mitigation, sustain AND burst in the game. Top that to highest mobility and highest baseline health

Of course it will. When bad players complain because they lack the skill necessary to beat gimmick builds, aNet caters to them bringing the nerf hammer of doom.

And yes, I am talking about you.

Engineer:Warrior:Necromancer – Rank 39

S/S - LB condition bunker build?

in Warrior

Posted by: galandor.1059

galandor.1059

For tpvp/spvp? Any condition build is bad.

This guy is pretty funny

He is considering conditions is the meta atm, which is why I was so curious about the builds potential.

My Apothecary s/s lb warrior is pretty lols in WvW, ask miiro/perrand/morte.

Puandro what was your build you were trolling me and Morte with in PVP?

Engineer:Warrior:Necromancer – Rank 39

S/S - LB condition bunker build?

in Warrior

Posted by: galandor.1059

galandor.1059

For tpvp/spvp? Any condition build is bad.

This guy is pretty funny

He is considering conditions is the meta atm, which is why I was so curious about the builds potential.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

I will come in now and say that the build is definitely not OP. I play a non-Dhuumfire Condition necro as my primary build. When I run into a M/S-GS Warrior in WvW, I know I am in for a tough fight, but not a totally unwinnable one. I (and every other necro) rely almost entirely on conditions to kite, and the popular build reduces snare duration by 98%. I have a very, very difficult time kiting these Warriors (Signet of the Locust is the only reason I can). My build only has room for one stunbreak and even that usually gets dropped for zerg battles. I have no stability whatsoever (Flesh Golem for elite)

But I can still manage to beat this build, even with Lemongrass Soup + Dogged March + Melandru runes. It is as close as you can get to a flat out hard-counter to my build, but it is still possible for me to win if I outplay the Warrior. Very difficult, yes, but possible. If I lose (which happens a lot), I don’t think “He’s using such an OP build”, I think “Well, he sure exploited my weaknesses. How did I last as long as I did?”

Thieves should have no issue with it at all with the ease they have disengaging, dodging, and kiting.

A good thief has no issues with the build, they perma spam blind on the Warrior, and port in and out of his attacks. The only ones that do are the guys who get so eager to kill the Warrior they grow impatient and get stun locked/100 blades into the ground.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

So…I have read 7 pages…of people complaining about being stunned..and I cant help but wonder….

Does dodge not work?
Does healing not work?
Did stability get nerfed?
Are stun breakers non existent?

Out of every one of my characters, I have only had problems with my necro and engi….

Also…
If this is a problem in Spvp and WvW….why is this thread not in those subforum’s?

My response to this, not directly at you, but in general to the entire community is, is this a bad thing? Finally something to combat the meta condition burst classes in HGH engi and Terrormancers. Finally something that teams can look at and go, your responsible for locking these people down and taking them out of the fight.

People should be punished for not carrying a stun breaker. People have gotten to comfortable with playing this game without any punishment for not carrying a stun breaker, and playing glass cannons expecting sustain. On my Engi bunker I never carried one until recently, there simply wasn’t a point. I never ran into anything that could stun me and burst me down, until now, so I adjusted my build to compensate for this, and now I run a stun breaker to allow me to combat the abilities of the Warrior. It’s a game of adaptability, l2p, adjust your builds, or continue to die.

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

Personally what puts this build over the top is the lemongrass. in WvW it is insane, in PVP, not so much. If the build was as over the top as many of you would have us believe it to be, don’t you think you would be seeing an inflow of warriors in the top tier of tPVP?

Engineer:Warrior:Necromancer – Rank 39

Spiked Armor, worse Grandmaster.

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Posted by: galandor.1059

galandor.1059

Yeah, but people are used to it by now, Warrior would get it and the masses would QQ. I refer you to the ongoing 9 page thread of the Mace-Shield/GS OP thread.

Oh, and don’t forget the 50% uptime on retal that would punish anyone attacking you, that mixed with protection up half the time would be so lol.

Engineer:Warrior:Necromancer – Rank 39

Spiked Armor, worse Grandmaster.

in Warrior

Posted by: galandor.1059

galandor.1059

Would be an interesting dynamic, but then you would have people like me rolling around in builds like 0 10 30 0 0 30, running around with zerker builds with 50% protection uptime and still blapping kids.

Unsuspecting Foe, Sure Footed, Last Stand, Spiked Armor, Warriors Sprint(swap out for signet mastery if facing heavy condition build teams), Mobile Strikes, Burst Mastery, the amount of QQ’ing would reach exponential amounts.

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

S/S - LB condition bunker build?

in Warrior

Posted by: galandor.1059

galandor.1059

Anyone running one? Curious.

Engineer:Warrior:Necromancer – Rank 39

Critique: Ferrum's Unicorn Build

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Posted by: galandor.1059

galandor.1059

Dat shield /drool

Engineer:Warrior:Necromancer – Rank 39

How will solo queue affect parties of 2 or 3

in PvP

Posted by: galandor.1059

galandor.1059

2 coordinated people > 0 coordinated people,

pretty simple to understand.

Engineer:Warrior:Necromancer – Rank 39

Voz’s Immortal TPvP Engineer Bunker Build

in PvP

Posted by: galandor.1059

galandor.1059

Build looks good and is on par with what I figured you were running trait/rune wise. The only real question I have is do how do you feel about your self condition removal? From what I can tell you only have your turret to remove conditions for yourself, yeah you have solid removal for your team, but what about you? O.o

Engineer:Warrior:Necromancer – Rank 39

Looking for a bunker build

in Engineer

Posted by: galandor.1059

galandor.1059

I’m currently making a video on YouTube with the trait setup I personally run, so I’ll hold off on saying until the video is done. However, I think it’d be more beneficial for yourself to try out your own traits that work best for you. The traits I use might not fit your playstyle and I change them often, so just test some things out for yourself ^-^

Oh I already have a set up I am running and it works quite well, was just curious. With the massive amounts of stun lock warriors rolling around these days in tPVP(not high end of course), I am finding stab armor to be quite beneficial both against really all forms of stun bursting, that being warriors, thiefs, mesmers, etc., I have thought about using the Elixir Gun and was just curious to see your set up but I shall wait for the video

Engineer:Warrior:Necromancer – Rank 39

Looking for a bunker build

in Engineer

Posted by: galandor.1059

galandor.1059

I personally use 0/0/30/30/10 with tool kit, elixir gun, and elixir s against top tier teams. It’s excellent for supporting your team through being able to tank multiple enemies along with providing massive team condi clear through your elixir gun and heal… not to mention guaranteeing stomps and even denying in some circumstances with elixir s (if you throw the elixir s on a downed ally, it can sometimes stealth them which will deny the stomp).

Good luck,
Vöz

What traits you run? If you don’t wish to say on forums you can PM it to me if you wish to reveal said secrets.

Engineer:Warrior:Necromancer – Rank 39

Looking for a bunker build

in Engineer

Posted by: galandor.1059

galandor.1059

Just curious what the bunker meta is atm for Engi’s.

Engineer:Warrior:Necromancer – Rank 39

I'm sorry, but Please Learn to Play.

in Warrior

Posted by: galandor.1059

galandor.1059

I fought a warrior today who told me how amazing his healing sig was and was trying to convince me to use it over my burst heal. He wanted to show it to me, so we did a few 1v1’s. He got a stun off on me and hit for decent damage, I hit one heal and went from 50% to 100%, I got one off on him and did 75% of his health, because my build is pure offense, he got about 6 seconds to regen to around 35%, I hit shield bash on him, 2 hits, down to 25% again, skull crack, 15%, and finished him off with 100b. The healing sig is nice against non burst classes if you can manage to keep the burst off you, the minute you get bursted and they apply pressure on you your done. To suggest nerfing it, without supplying protection in any way to the Warrior is laughable. It’s fine where it’s at.

Engineer:Warrior:Necromancer – Rank 39

Pax Finals - SYNC vs TC!

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Posted by: galandor.1059

galandor.1059

Should be fun to watch.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

The SKullcrack can follow either a shield stun or a bull’s rush. By itself it is ok. But there are many ways for a war to land it. I realize you are a Warrior and biased to it, but surely you can see there are balance problems with this set up. Oh and 400 HP/sec Healing sig.

No, there isn’t. I am a warrior yes, but I also play Necro, and Engi, I deal with the same thing, and still don’t feel it is OP. I don’t even run a stun breaker on my necro and have no problems with Warriors. The problem isn’t in the ability, it’s in the approach, you have no idea how many people as soon as I pop my shield bash, blow their stun breaker and get blapped instantly by my SC, others get so worried they try to take me down regardless of their own ability to actually do so, I just back pedal and they walk right into the stun. Good players still wipe the floor with me in s/tPVP, they recognize the animations coming, they know when to play back and when to play aggressive. The build punishes stupidity.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

Not game breaking. Not to mention the fact that it is gradual progression, if you take a heavy burst, you have nothing to bring you back up quickly to prevent you from taking a few untimely hits to fall over.

Engineer:Warrior:Necromancer – Rank 39

Mace/shield GS build = Overpowered

in Warrior

Posted by: galandor.1059

galandor.1059

This thread will be the one that results in a Warrior nerf. Some dev will roll on by just to check out the forums, click on this, and nerf skull crack to a 1 second stun, and raise 100 blades to a 20 second CD.

Engineer:Warrior:Necromancer – Rank 39

Thoughts on how to deal with 4v5

in PvP

Posted by: galandor.1059

galandor.1059

Any ideas? Only one that comes to mind would be a instant Q up, that if someone DC’s all the players in the soloQ, get a prompt to join the match to replace the player, maybe to give players a better option, show them the score, the team they would be joining, etc., and give them the option to pop in.

Just a thought.

Engineer:Warrior:Necromancer – Rank 39

Best looking race for necro

in Necromancer

Posted by: galandor.1059

galandor.1059

Female Norn, tattoo’s all over, white hair, white tat’s, skimpy top, skimpy skirt, sexy abs, and a death scythe from hell.

Ain’t seen dat comin

Engineer:Warrior:Necromancer – Rank 39

Certain build of war OP in pvp

in Warrior

Posted by: galandor.1059

galandor.1059

I like big buffs and I cannot lie
You other classes cant deny
When a War walks in with an itty bitty mace
And that shield slam in your face
You get stunned

And the award for best Forums post of the year goes to…

DAND.8231 FOR HIS RENDITION OF I LIKE BIG BUFFS AND I CANNOT LIE!!!!!

Attachments:

Engineer:Warrior:Necromancer – Rank 39

Conditions still viable?

in Necromancer

Posted by: galandor.1059

galandor.1059

sPVP/tPVP is mainly where I was referring.

Engineer:Warrior:Necromancer – Rank 39

Conditions still viable?

in Necromancer

Posted by: galandor.1059

galandor.1059

With the recent nerfs to Necromancer, are condimancers still viable?

I haven’t been playing much on my Necro lately, just wondering if they are still viable, and if so what builds are the mainly running?

Engineer:Warrior:Necromancer – Rank 39

Certain build of war OP in pvp

in Warrior

Posted by: galandor.1059

galandor.1059

My general rotation of smacking someone goes like this,

Run into range, daze, attack once, shield bash, attack twice, skull crack, switch to GS, 100 blades, WW, GS 4, GS5.

Profit.

Could be me

Engineer:Warrior:Necromancer – Rank 39

Certain build of war OP in pvp

in Warrior

Posted by: galandor.1059

galandor.1059

I see a massive over reaction by aNet nerfing skull crack to 2 seconds, and raising 100b CD to 20 seconds, thus nerfing Warriors into oblivion yet again, due to this thread.

Tis the way aNet rolls. They love to troll people, especially Necros and Warriors.

Engineer:Warrior:Necromancer – Rank 39

Hate the direction warriors going for

in Warrior

Posted by: galandor.1059

galandor.1059

None of you are ever happy.

Engineer:Warrior:Necromancer – Rank 39

What build are you running now?

in Necromancer

Posted by: galandor.1059

galandor.1059

Just curious as to what everyone is running atm. Since the burning nerf and nerf to greater marks I have seen a variety of builds, and just curious as to what the most popular ones are atm. As for me, right now I am experimenting with 0 20 20 0 30, with Enfeeb Blood, Terror, Staff Mastery, GM, PoM, MoT, and Soul Marks.

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

in Warrior

Posted by: galandor.1059

galandor.1059

The value of boon hate is to much to pass up :P

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

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Posted by: galandor.1059

galandor.1059

Boon Hate is to much damage to pass up, just melts bunks.

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

in Warrior

Posted by: galandor.1059

galandor.1059

its an dps build, you don`t survive, you kill people fast or you run.
if you really want berserker power, id just go 30 25 0 0 15, much more damage and survibility mobility
sigil of para on mace, bloodlust on shield, since you will be mainly stunning with mace.

Your giving up 15% crit damage for 10% damage on bleed, no thanks.

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

in Warrior

Posted by: galandor.1059

galandor.1059

How does your character survive going into melee in pvp?

It doesn’t.

You would be surprised lol

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

in Warrior

Posted by: galandor.1059

galandor.1059

Blocks, dodges, daze, and stuns, whirlwind/kite people if you get low, given the huge DPS, most people don’t make it out of the first stun so you don’t have to survive too long. Earlier I downed a guy and got knocked back by two people, hit stab and zerker stance, had elite up, they went to rez him, hit stun on the guard, 100 blades, dropped them both and then was downed in the process, team rolls in, grabs the stomps, victory. Build can be hilarious if played right.

Engineer:Warrior:Necromancer – Rank 39

Someone's Gonna Die Build

in Warrior

Posted by: galandor.1059

galandor.1059

http://intothemists.com/calc/?build=-uBxg;1RKVP0f4F2-60;9;4T9;0T18A3;627ALoV4;2CoF2CoF25BZ

Just pure, balls to the wall offense. Made for tPVP-sPVP, huge burst potential, either they die, or you die. Gotta be aware to play this build and position yourself so you don’t take unnecessary damage, or you will melt faster than butter in the hot Texas sun. From my playtime with the build, this plays really well off of others. Hang back, pop stab/zerk stance, run in, stun someones target, burst them down, stomp, get out, reset.

As for the runes you can run really any of 3 sets, Hoelbrak for the might duration increase and condi duration decrease. Ogre for the pet proc for extra damage, and the crit/base damage increase, or Scholar for the crit damage increase, and the possible +10% increase if you by some miracle stay above 90%. Personally I run with the Ogre, but I am tempted to try the Scholar, Hoelbrak are Hoelbrak, they are good.

Engineer:Warrior:Necromancer – Rank 39

Another, /sigh SoloQ post

in PvP

Posted by: galandor.1059

galandor.1059

You can keep your spear, I want my trident.

Engineer:Warrior:Necromancer – Rank 39

Another, /sigh SoloQ post

in PvP

Posted by: galandor.1059

galandor.1059

Oh hey Jon, take my suggestion, Warriors with a Trident + Net weapon combo would be sick. See Spartacus, or Gladiator.

Just a thought, justtttt a thought.

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Engineer:Warrior:Necromancer – Rank 39