Showing Posts For garethh.3518:

This happens when you Don't Communicate

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Posted by: garethh.3518

garethh.3518

You had a rank 1 and 3, a 3v5 won’t really ever turn out well for you while pugging.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: garethh.3518

garethh.3518

Besides, with cooldowns still ticking while stabled and quickness being nerfed to 50%, there isn’t much ranger mechanics left to nerf.

You hope.
Its just matter of perspective, and Anet has a terrible track record with the ranger so pessimism is entirely reasonable.
They haven’t made a single new build viable since launch, it has only been back tracking threw a few lesser builds and coping with ‘bug fixes’ for the class.
At best they made greatsword mediocre instead of just bad.\

I’m more for the list thoughjust because, with all the information out there, since Anet doesn’t really test their own stuff extensively, change seems more likely and, at this rate, with this game’s TPvP being pretty much dead in a year~ change is the only hope.


What I SERIOSLY want to see is Anet setting up specific brainstorming threads based on what their dev team is focusing on working on.
That’d be utterly amazing of them, free ideas and feedback from all skill levels for them, and a more loving community to boot because they feel wanted, win/win.

(edited by garethh.3518)

Exactly how am I supposed to fight thieves?

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Posted by: garethh.3518

garethh.3518

Game isn’t balanced for hotjoin SPvP.
In larger fights thieves are just better than rangers.
Nothing to do about it play tournies or reroll or stop caring about being the best.

SPvP is a catastrophe btw if you haven’t noticed.
One of the biggest failures by Anet.

Three Reasons GW2 Will Never be an E-Sport

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Posted by: garethh.3518

garethh.3518

The Glicko 2 system is a more advanced version of the ELO system. It is like a subset for one specific case in the entire system, so basically there is a really good rating system in place right now we only have to wait for player score volitility to go down and the deviation between ranks to increase.

In an perfect world, sure.
But with many, many people randomly switching between queing premade and pugging…. GW2’s ranking system will seriously have to deal with, for everything it factors in, people literally jumping up and down hundreds of rank worth of skill on a daily basis making any less volatility into nothing but a lie estimation based on how often you premade verse pug, little to do with skill itself.

And yeah, I’ve been tossed around from 65~ to 320~ in a days time, my skill ranking was effectively in the 300s that day because you can only do so much with a pug… yet the killer premade I was in let us beat a top 50~ rank team the day before… with no differentiation between grouped and not, this ranking system is shoddy at best when it comes to effectiveness.

(edited by garethh.3518)

PvP only ppl : Why MMO?

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Posted by: garethh.3518

garethh.3518

Warhammer online was good enough for me.
I played it for years off and on loving every moment.

Perfect isn’t really anyone’s goal, just combat/maps that stay engaging and features that can cater to your skill level.

Like if a game cuts leveling/gearing out of PvP, it for jesus’s sake better have a way to split up ques so that they don’t integrate everyone without SERIOUS consideration and planning about what they are doing.

Oh and pug PvP…
It better not be laughably bad… like conquest SPVP zerging… IMO this alone is most of the reason why this game failed.
If casuals find their puggy shenanigans engaging and gem shop items generally cheap/cool, the PvP would stay decently funded to pull itself together (you know, if the devs also, at all, set up PvP to make money…)

There were just so many mistakes by Anet its not even funny.

(edited by garethh.3518)

Congrats ArenaNet.

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Posted by: garethh.3518

garethh.3518

Yet when you join one for duels it hand picks the scrubbiest kitten’s to zone in and ruin it all…

Three Reasons GW2 Will Never be an E-Sport

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Posted by: garethh.3518

garethh.3518

TESO’s PvP has been uncovered as a complete failure already.

Oh right, I totally forgot that there are people who can see into the future :/

No, but there are people who have played their PvP in BETA and found it to be poorly implemented almost feeling like an afterthought rather than the primary focus.

Hmm…..it’s too bad you can’t provide a link to prove this statement Go ahead and try

http://www.keenandgraev.com/2013/03/20/ruin-3-faction-mmo-pvp

Is one example of many….. but googling is just too tough for some people.

Seems extremely doom and gloomy tbh.
My instincts say the games PvP will suck, but what that says aren’t utterly terrible issues, since it is a casual PvP game after all.
If, by funneling more people onto a side, they can keep the combat engaging and whatnot, I don’t think large portions of people will see a game breaking problem with it.

(edited by garethh.3518)

Pets forget how to pet around thieves

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Posted by: garethh.3518

garethh.3518

CnD isn’t as much of a problem anymore.
Rarely do thieves go for it, and if they do pop it, they are probably going for an instagib spike.

D/P’s stealth is unstoppable and with the thief pretty much regening all the initiative used for the stealth combo in 5~ seconds along with a few thousand life…. it is an utter, utter pain to fight.

Add another Game Mode already!

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Posted by: garethh.3518

garethh.3518

More game modes, yes.

Guild-locked content, NO. Forcing people to play in a guild is like forcing people to play in premade parties: not everyone wants that, not everyone has the time for that, not everyone wants to support a specific guild for that.

In a game with a decent amount of PvP content, guildlocking some high up competitive PvP isn’t a problem, especially when you can be in 5~ guilds.

But yeah, GW2 doesn’t really have even close to a fraction of the PvP content needed to make that happen.

Players ignoring chat

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Posted by: garethh.3518

garethh.3518

Because other people are being kitten doesn’t mean someone is especially ‘self entitled’ for making it want to stop.

There is literally no way to duel in this game or scrimmage short of the hundreds of empty SPvP servers.
Asking a random pug guy zoning in to go to one of the other servers to mindless kill people is little trouble on their part, yet the other way around is a pain for you when it means moving servers every 5~ mins and in the end forcing the pug to leave since no one else is there….

Its manners, people don’t close doors on random other people’s faces…. I mean there is nothing we can force to happen about it but that doesn’t make it their actions at all alright.

With regards to OP, I rarely SPvP but when I do it was REALLY common.
Dueling seemed kinda dead.

(edited by garethh.3518)

Ranger orb running...

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Posted by: garethh.3518

garethh.3518

Thnks for the vid and I’m sure the ranger is terribly flattered by it
But on a serious note, why don’t you criticize the imbalanced cheese-seeker thieves, HgH engies and cantrip ele’s while your at it…
Those specs were your entire team comp and they are pretty much the most imbalanced ones out there atm. Even compared to a ranger who throws away his/her entire spec just to run an orb a bit faster than anyone else.

(edited by garethh.3518)

[Longbow tPvP] Yoshioka’s guide to: Calamity

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Posted by: garethh.3518

garethh.3518

http://gw2skills.net/editor/?fIAQNAT5ejgOBvtQ+OMxBCThicekEqQe1D70G5A;TsAg1CnoqxUjoGbNuak1s+YQxGBA

Is what I’d do for a condition dmg split.
Flurry is just clutch for landing the full fan of fire and arcing arrow, you get another leap for the fire field too. 3 stacks of confusion for 6.5s on interrupt is just a personal thing, shield bash and ‘fear me’ both applying it is useful since both are solid, solid interrupts.
Of course, doom sigils is just wonderful to keep pretty constant poison on the guy and the vuln on crit for more cover conditions.

But yeah, flurry/fan of fire/arcing arrow hits like a truck… flurry can top 2k phys dmg on a medium target, fan of fire about 1.3~k, and arcing arrow roughly the same… that’s like a 4.6k phys dmg and 7~k in condi dmg. All on 10 or shorter second CDs.
It’s an entertaining spike.

(edited by garethh.3518)

A drastic change to PvP: Customized Amulet

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Posted by: garethh.3518

garethh.3518

Amulet design only sucks because they are so extreme.
Like you only get to choose 3 stats of 7~…
And get nothing else, at all…

If it wasn’t such a polar deal, there wouldn’t be such extreme/restricted builds.
Win/win.

(edited by garethh.3518)

Celestial build possible?

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Posted by: garethh.3518

garethh.3518

Celestial is only worth it if your build will make use of every single stat.

  • Vitality and Toughness are easy because those benefit all builds
  • Healing will only really benefit you if you have more than one source of healing … if you have just your #6 heal, this is largely wasteful points
  • Power / Precision / Crit Dmg are useful if your build takes advantage of power damage … good power coefficients on skills
  • Condition Damage is useful if you’re actually applying multiple damaging conditions. Otherwise, wasted points.

If your build does all of the above, then Celestial is not a bad idea for you.

Fury is always an amazing addition since Celestial (at very least the PvP one) gives max bonus crit dmg.
Combined with traitline crit/critdmg you can actually have a pretty decent direct dmg setup.

Will Ranger ever get an edge? A balance issue

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Posted by: garethh.3518

garethh.3518

Once and for All this class was designed and made to Fail. I Don’t Understand why some of you fail to get it!! All the Evidence are there right in front of you. To put it in simpler term; this class intentionally “was Dead on arrival” to GW2 and was used as a scapegoat for the improvements and enhancements to The Elitist classes.
False Hope, Lies, Manipulations and Delusional tactics, how much more do you want me to say?

I’ve made it into so many premades off my ranger.
Like top 100~ leaderboard premades.

Can rangers come back from downed in 1 sec ?

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Posted by: garethh.3518

garethh.3518

Most rangers don’t use it as their Elite Skill simply because of the cooldown time.

And how unreliable it is.
A strict 600~ range to rez or not and it can be interupted/killed.

Competitively it tends to not be worth the risk.

(spvp) Alpine Wolf vs Krytan Drakehound

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Posted by: garethh.3518

garethh.3518

If you’re talking about PvP, unless you’re running like an axe mainhand on a condition build or greatsword or something of those likes with important hits to land, chill is fine.
It’s a wonderful soft CC that forces the enemy to stay where you want them for longer and adds a few seconds onto their CDs.

Can rangers come back from downed in 1 sec ?

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Posted by: garethh.3518

garethh.3518

heheheheh
I do it all the time.

It takes skill and a 4 minute CD so is no where near OP, but that doesn’t mean it can’t be pretty entertaining.

Celestial build possible?

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Posted by: garethh.3518

garethh.3518

do you seriously believe the non-PvE/WvW celestials net more stats?

I guess your only recourse is to argue semantics (that technically Runes of Divinity are not Celestial by name) when everyone refers them to them as Celestial and frequently use them in tandem with Celestial ascended trinkets in PVE.

I am not referring to the divinity runes.
When I said celestial, I referred to the one thing in the game relevant to this thread with the word “celestial” explicitly in it.

This whole thing was about that one question you had?
If you are confused about whether I’m referring to one set of gear with one word or two sets of gear, its alright to say so without complaining that I’m spouting “incomprehensible gibberish” and “trolling” and “derailing the thread”…
I won’t hold your hand word by word threw what you don’t understand, but if you work out what it is and ask, I can clarify…
I swear people won’t hunt you down and get your home address, email, phone just to constantly laugh at you for years because you don’t act like a know it all on the internet…

You should take up a sport though, its a good pastime, there are studies done that people who run more live generally happier lives, its good stuff…

(edited by garethh.3518)

"Shoot to maim boys!"

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Posted by: garethh.3518

garethh.3518

Yeah that’s a bit annoying part about the SPvP servers, random pugs being thrown into low pop servers seems to be a bit more common now than it used to be (I played much more 5~ months ago), where if you were over rank 30 you pretty much were thrown exclusively in 4 or less man servers that dueled.

Anyways, it still works just fine, if in between a third~ and fourth duel you have to occasionally swap servers.

"Shoot to maim boys!"

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Posted by: garethh.3518

garethh.3518

Am I missing something or are you just a dik?

People with money often have no regard for what it’s worth to other people and their budget. It may have nothing to do with wagging around the fact he has disposable gold but still sounds rather pretentious when others mention they’re still pulling together the gears to transition to WvW and doesn’t have gold to throw away for a simple internet argument.

There are, the vast majority of the time, over 200 empty SPvP servers, just so you know

Data: Crossfire vs Rapid Fire

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Posted by: garethh.3518

garethh.3518

They have said that longbow damage was in a good place (which i agree with)

Well, you’re one of few :/

The only thing I’ve seen longbow dmg as lately is either ‘standing in volley’ or ‘I am glad you are not any other weapon/class’.

(edited by garethh.3518)

"Shoot to maim boys!"

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Posted by: garethh.3518

garethh.3518

I am not spending any extra time on this build. I spent too much already.

I told you, if you want to duel me, we need to place something on the table to make it worth my while. I play with, and against some extremely good players, and the server I am on is known for its large sPvP/tPvP population.

Make it worth my while, and I will be happy to kill your build.

So your saying… you had enough time to spend over half an hour getting together a number of duels, fight and then post/rage about them. Then go back and test more, claim it is impossible to lose to, while of course destroying any positive feel of the thread. After all that… you then claim to be too busy for the guys nice response for a few minutes of dueling for the hell of it anyways, just so you can see where he is coming from and why he thinks what he does….

Am I missing something or are you just a dik?

(edited by garethh.3518)

Celestial build possible?

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Posted by: garethh.3518

garethh.3518

When your arguments make absolutely no sense and you are unable to communicate above a dyslexic drivel the last resort is an ad hominem attack (attack the person not the inherent argument). Rage posts like this just further expose your trollish antics.

Dang, I didn’t think you would take the post so ironically, I was bored so going to see you cringe as you tried to fallow your own advise, but figured it was just because I haven’t slept in 30~ hours so was going to let it go, but DANG, even among forum goers you have a loose leash on your issues.

I would say something about my post, but seriously? I’m attacking you instead of your argument? do you realize what I said, like a’ all? do you seriously believe the non-PvE/WvW celestials net more stats? or is it that your stuck on, to anything vaguely contrary, a sesquipedalian act wins all battles?!??
Ugh, kitten man, I really wish you the best. Seriously among everyone here, be happy, think clearly, best of luck!!

(edited by garethh.3518)

Reward me for Defending - Being a Team Player

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Posted by: garethh.3518

garethh.3518

which is one of the reasons Pugs have such a hard time – they all want to fly from Node to Node to get max glory for themselves and be high up on the leaderboard at the end of the game.

It would also encourage people to fight on the points more often, which solves another problem that I know frustrates people – when people fight off node.

Curious to hear the community thoughts.

~Raevyn

Pugs have many issues.
Not caring about winning is one of them.
SPvP is more a place of action packed chaos than controlled point mooching.

I know the vast majority of pug tourny teams I’ve been in don’t do silly things like fight off node because they don’t get a mild amount of points otherwise. They more care about winning, or at least the joy of killing people than mild amounts of glory (since it is practically a useless currency and not worth chasing in the slightest after rank40)

The scoring in general is just bad though, not going to disagree there. And I hate the scoreboard, doesn’t even show flaming dmg done or killing blows or any other players specifics short of your own… its terrible.
I like seeing then screenshotting my rediculously large numbers.
But tragically this is the first game where that picture folder only has a toon shot or 2 just so it doesn’t seem so empty.

(edited by garethh.3518)

Can i have a official response?

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Posted by: garethh.3518

garethh.3518

I dont like playing dirty..

Then don’t play ‘dirty’??
If your only concern is that bad things comes to people doing ‘bad’ deeds, then you should watch yourself, wishing ill to others is the root of all things wicked.

(edited by garethh.3518)

Can i have a official response?

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Posted by: garethh.3518

garethh.3518

Ive seen some threads saying that if you leave before the match ends in a ranked game you dont lose,its doesnt count as a loss in your leaderboard rank.
Ive never even thought of leaving before of a game,ive never become disrespectful with my teammates..
Dont i deserve to have a response or should i start searching ways to cheat in matches too?
So if a player leaves before a match ends is it counting as a loss or not?

If all you want is a bigger number on a scoreboard and, if matchmaking actually works, to fight harder matches….
Knock yourself out.

Leaving a minute~ before a lost match is about as disrespectful as downloading a video off youtube.
Its not like stealing from babies or punching the handicapped, no one cares.

(edited by garethh.3518)

Celestial build possible?

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Posted by: garethh.3518

garethh.3518

A truly baffling statement given it is clearly established that you do gain more stats overall.

An odd way of saying “Your right in the regards you spoke of”
But, thank you.

Celestial build possible?

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Posted by: garethh.3518

garethh.3518

It doesn’t net you more stats.
Logically, if you are getting an even bout of everything you would need to gain more total stats, to take into account specific stats helping the build more than others.

But you don’t…
So its worthless.

*I don’t WvW/PvE

(edited by garethh.3518)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: garethh.3518

garethh.3518

I’m sort of curious about Signet of the Hunt now with Signet of the Beastmaster as you give up 25% movespeed for 30 seconds (or 24 if traited that way) in order for your first hit to hit harder. Since you have 30 points in Marksmanship for this, that first shot is a 100% crit that inflicts vulnerability … it’s an interesting concept.

… it even has me looking at the longbow for inflicting a high damage initial hit.

That was a thing beta weekend when glass cannons hit obscenely hard.
Longbow, right now, doesn’t do enough dmg with a single hit to merit it, like at all.
You might as well roll a thief, go half glass and launch a clusterbomb with an all around better version of that signet that doesn’t involve a t3 trait.

Or even go glass cannon and land that 13+k steal-stun spike.

(edited by garethh.3518)

Guild Wars 2 -- Current PvP After 8 Months

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Posted by: garethh.3518

garethh.3518

This isn’t WoW – No trinity so it’s not revolved around a bunker, healers, and dps; that would make deathmatch incredibly boring and no one would ever die.

Yes there are bunkers and dps, or do you not play TPvP?
Just because there aren’t any dedicated healers doesn’t mean deathmatch would be incredibly boring. If anything that means standstills will be less likely…. oh and of course it would be terribly chaotic because of the animation scheme Anet took. But yeah, people would die, I sware, unless of course extremely coordinated premades took a hold of it and managed to come up with an all around ‘perfect’ comp that could rez around any stability/invuln stomp and deal with the ‘takes longer to rez each time’ thing Anet threw in.
I mean at worst allot of specs would be bad since the game is balanced around conquest.

I’m not a large fan of deathmatch but i dislike this “ALL GLORY FOR CONQUEST” a wee bit more.

(edited by garethh.3518)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: garethh.3518

garethh.3518

I thought this would be about longbow and how it says 3/4s cast time but its really 1.25~
(The only thing i noticed that you missed tragically)

The whirling defense, splitblade/sharpening-stone and sick em things are nice to point out, but everything else… ehh
Nothing that playing a spec for a game or 2 won’t tell, but okay.

Data: Crossfire vs Rapid Fire

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Posted by: garethh.3518

garethh.3518

I think the longbows spammable attack time is closer to 1.25s due to a bug.
Or at least rumor has it.

If this is true then longbow is horrible.

I know, kind of ironic.
They had to rush out a fix for the shortbow spammable’s attack time in the first few months, a bug that no one knew existed… (and blundered it? into a nerf)
Yet longbow has this blarringly obvious 50% longer attack time bug and they don’t even care…

Oh Anet…

Pets forget how to pet around thieves

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Posted by: garethh.3518

garethh.3518

Meh.
My canines are my only shot at winning.
(unless the guy sucks)
If they ever stay out of stealth for over a few seconds I have a fear or imob going off and a metric kittenton of conditions coming their way in that time.

It is a painfully gimicky spec to fight though.
A well interrupted heartseeker that is going to put them in stealth is always fun though.

(edited by garethh.3518)

Data: Crossfire vs Rapid Fire

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Posted by: garethh.3518

garethh.3518

I think the longbows spammable attack time is closer to 1.25s due to a bug.
Or at least rumor has it.

GJ with Greatsword,Longbow now

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Posted by: garethh.3518

garethh.3518

@kidbs.8920

I’ve never said the individual abilities couldn’t be used well, just that they aren’t setup to work together well.
Having to go 30 points in a mediocre tree just so you can blow a utility on a bad version of assassin’s signet??
Ugh…

I’ve played with canines to setup attacks, I run axe mainhand (probably one of the few good rangers that do) for a condition build. Splitblade is like the condition version of maul except can tick out for 4.3~k on a 6s CD, somewhat consistently, without going glass cannon.
Against good enemies pet knockdowns aren’t reliable.
They are great to have around and keep an eye out for but they can’t be counted on for making a crucial ability land.
(its why I run two canines for the imob/fear and knockdowns and spike trap for the imobilize, but it doubles for good condi dmg and a cripple, and axe for weakness for less endurance regen, even then the spec has enough condition output to not rely on splitblade for dmg short of in dire situations or against very high cleansing enemies)

Greatsword can work, and skill can get you pretty far with the weapon, I’m not saying it can’t, and you can enjoy the weapon which is GREAT (since change is only so likely), but yeah, that doesn’t mean it doesn’t have some issues (at least in my eyes).

(edited by garethh.3518)

Will Ranger ever get an edge? A balance issue

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Posted by: garethh.3518

garethh.3518

Yeup, rumor has it rangers have a wonderful spec or 2 floating around.

Not saying the others can’t use a buff/tweaks though.

GJ with Greatsword,Longbow now

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Posted by: garethh.3518

garethh.3518

I actually like greatsword now. It’s a great skirmishing weapon with a decent burst ability in Maul. It’s definitely not for sustained dps but I use it more for gap closing/escaping and for quick bursts of damage in spvp and WvW.

Good for you

I only TPvP really, but what the weapons abilities do just doesn’t thrive. It has no offensive gimmick, like might stacking on the warrior greatsword so can’t compare to even the spike of a frenzy nerfed 100-blades. It doesn’t give great survivability or pressure or control to go heavy pet dps. Landing maul is a kitten and pretty much requires setup, but any other class can do so much more with a free hit than what maul can…
Greatsword seems to work best with high pet dps in an attempt to overpressure a guy into badly timing dodge rolls and/or failing to kite or just beat down the ranger while keeping an eye on the pet.
But one handed sword outdoes it in that role by being nigh unkillable and working well with a condition setup.

(edited by garethh.3518)

"Shoot to maim boys!"

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Posted by: garethh.3518

garethh.3518

Even though Proxy seemed pretty kitteny, I kinda agree with him.
It could be a fun spec, you seem to be enjoying it wonderfully which is, well, wonderful.
If its working for you and your group and that’s all that really matters to you, no need to read on.

Anyone else concerned with trying it out…
When it comes down to the ability of the spec…
I run a LOT heavier condition setup with the same amulet and have to juggle conditions well to get threw most cleansing or down enemies before they down me…
That and carrion alone does not let a spec pull even decent physical dmg, the spec has no cleansing, at all, it has no anti CC, at all, it has no protection/high-toughness or other forms dmg mitigation short of the 1s after dodge-roll, barkskin and one extra dodge roll on heal skill and on one of the weapon swaps. It kinda gets me that the spec isn’t even pet dps focused to make up for the lack of it otherwise. Hyenas have half the power of other pets so don’t really end up netting notably more dmg than any wolf. They trade a time-able aoe fear for a random knockdown and wee bit more dmg. Fair enough to say few people run them :/
It doesn’t seem competitive, it is possibly entertaining and fun to mess around with with a group, but for people wanting to be an asset to the team while pugging or want to be carried by a bit more than what skill can wring out of this… ehhh.

Longbow gives that one CC, which is wonderful, don’t get me wrong. A pretty much instant ranged knockback can be beautiful at times. But at the cost of the majority of a spec…
Running power/crit longbow or even just tossing it for a cluster bomb spamming thief or mesmer and just running into a fight for a shatter seems to be a few more times effective at the same skill level.

And fire spirit?? that’s like beta talk all over again. Each person(??) can only proc it once every 10s… without that it would be considerable, it would be a considerable little glass dmg engine you could tuck away in corners against pugs and volley out a few dozen procs against a grouped up enemy team. But the fact it has that crippling internal CD… the fact it only buffs in a 600 radius… the fact it only has 6~k life and negligable toughness… the fact the active ability is bad… kills the thing.
At best longbow seems to be (I haven’t played it all that much) nifty with a high power/crit heavy pet dps build, but just because bird/feline pets can carry the meh that longbow is in some pug matches :/

(edited by garethh.3518)

GJ with Greatsword,Longbow now

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Posted by: garethh.3518

garethh.3518

I’d still tweak with greatsword, I really just don’t like it.
Way too clunky and lacks a good punch at that…
At best it seems a lackluster one handed sword mixed with lackluster warrior greatsword.

Exactly what I would do, its a few tweaks, nothing Anet can’t manage, and I would actually completely love them if they did it as I’m sure so many people would come to, but yeah not thaaat much hope as they have so much stuff on their plate.


What:I‘d really have just given the first spammable attack an 1/4s animation time, if it hits it gives 1/2~ second evade that finishes the attack. The attack would hit for roughly half the dmg of the rest of the spammable chain, and the rest of the spammable chain will hit pretty kitten hard and be on 1~ second attack times. Then I’d redo hilt bash into some vulnerability/cripple/weakness or something of those likes and drop the bonus pet dmg to 25~%, oh and put it on a 8~ second CD and make it take about 1/4 from start to finish. I’d switch up maul to chill and bump down its dmg and possibly up the bleed duration along with lowering its cast time to 1/2~ a second. I’d make swoop give something like retaliation or fury for a short time.

Then I would utterly love the weapon as I know others would.
Why: I mean, the potential you could get out of that… having the first attack on a spammable be worth using situationally sets the weapon up different than any other. If you use another ability it resets the spammable chain, so you can use the first one again… yeah… think about that.
You can autoattack->some CD->autoattack->some CD->autoattack, exc. and have half your attacks be the first auto attack in the chain for a time. You blow your CDs in a pretty predictable manor and shoot yourself in the foot when it comes to dmg, but become relatively survivable, and its the best kind of dmg mitigation, counterable and timing based mitigation. Being kited or timing the evades wrong kills it. Oh and of course it opens up the possibility to blow your CDs on dps as you swoop->maul->full chain for some hearty fury buffed dmg leaving the spammable unable to be used near as well for timed evades.
Its so versatile and the abilities actually work well together to create a great playstyle.
Something I just can’t see in the current greatsword. The current one is just a mix of nifty looking abilities that don’t really work well to any worthwhile end…

But yeah, the longbow needs ALLOT of TLC too… its no where near where it should be.

(edited by garethh.3518)

Whats the math behind the leaderboards?

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Posted by: garethh.3518

garethh.3518

They’ll be working on it, at least I would hope so….

I went up 220~ ranks today by running with a good premade for a dozen matches…
Yeah… 220 ranks… and its not like I’m new, the thing flaming says it has 350~ of my matches recorded.
Another guy went up 2.3k, from near 3000 to 700~ from the same deal…
It’s kinda crazy how spastic it can be.

People leaving matches to cheese "Rating"

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Posted by: garethh.3518

garethh.3518

I don’t see how bunker stat scaling has anything to do with it, that’s a pretty long bow to draw anyday of the week.

In pug play super survivable specs are game changing since people tend to be mediocre at focus firing.

Why would one solo Q

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Posted by: garethh.3518

garethh.3518

Wow, you guys hate solo Q…

I guess if MMR and winning are your things, congrats you’ve got a nice leaderboard but kind of only one way to hunt to the top of it (dedicated premades) :/

I personally haven’t had any major issues with solo queing yet, the occasional leaver is annoying, but to put it frankly, winning every match isn’t everything… at least from an enjoyment perspective. There are still enemies to kill and BOs to cap even in most 4v5s or decntly imbalanced matches and that at least keeps me entertained short of the occasional roflestomping premade against rank 5~s or terribly matched 4v5 or 3v5…

The matchmaking in this game is far from golden but compared to the other PvP MMOs out there… they really can make it seem to shine from time to time (and I know GW2 is far from good).

(edited by garethh.3518)

Why would one solo Q

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Posted by: garethh.3518

garethh.3518

Last I checked you don’t get paid for having a high rank, so I am just fine with not caring about it.

3 Round Matches Against Same Teams?

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Posted by: garethh.3518

garethh.3518

Oh I forgot to mention this system would only truly work if solo ques were separated from pre made. But even if this was implanted tommorow I feel like it would be a lot of fun because even if you go against a pre made you see their tactics the first round and can improvise.

Allot of people don’t see being crushed by a premade like that.

Ideally you could just add in a lil clause, like….
-If one team wins by over 200 points it ends the match set.

New vid up eSports Gaming w/ Davinci

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Posted by: garethh.3518

garethh.3518

Just think if you had 5 bunk guards then they would need at least 10 players to win

Maybe against pugs who don’t realize they can focus the same target.
Short of that though… that’s the silliest thing I’ve heard today.

no sotg this month?

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Posted by: garethh.3518

garethh.3518

We knew from last sotg that beam attacks would pierce, that elementalists’ heals will become more interruptible, what their new philosophy for what thief was, the new idea of boon-hate traits, and several other small changes that were either already implemented in the last patch or not.

To say that nothing new was revealed in the last sotg is just spreading false truths.

This boon-hate business has such a half-cooked name that part of me thinks it was improvised during sotg. At the very least, the idea is still subject to internal “testing” and it might still be vetoed at some point.

The game is full of terrible decisions, I wouldn’t be surprised if they throw out stuff only casually glanced at in a meeting just to keep people interested (even though its flaming obvious that the main focuses they are talking about, aren’t actually their main focuses… talking about kittening minor tweaks and boon hate but not even a vague referance to the massive quickness nerf?!?!? does he even see what the guys actually fixing the stuff are doing??).

kittening off players seems to be their MO and they are danm good at it.

(edited by garethh.3518)

Elixirs have it all, the rest has little

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Posted by: garethh.3518

garethh.3518

Things like Rocket Boots would be great if they had a shorter CD and a shorter self-cc. Their toolbelt skill rocks & I’ve really only every brought it for that skill, because the self-cc sucks. Goggles could be amazing…if I could use em more often. PBR? Same boat as RB. Slick shoes? Forever CD.

I take other utilities over gadgets because I can use the gadgets so infrequently.

I like the concept of them, but yeah they are more suicidal than not atm, ESPECIALLY if you get CC’d with your back to anything within 500~ units.
Might as well just take their stun over blowing a CD to stun yourself again.

Tpvp Turret Engineer (videos)

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Posted by: garethh.3518

garethh.3518

It’s not perfect, but it opens up some interesting play possibilities, especially while stunned. I don’t have a stunbreaker in this build, but I can still swap kits while stunned, which allows me to pop a clutch magnetic aura while being pelted with projectiles, or a magnet bomb to interrupt a melee spike.

^oh rly? so you just sit there and never use medkit or bombkit until you get stunned?

pro strat!

I wonder why we never get Devs to comment here.

Its a conundrum.
Devs can say that an ability is working just fine for them and give out a situation or 2 where it has helped… but that doesn’t mean it was a good fix.

Being dev friendly is great, I mean if it helps keep them around and communicating why not?? but that doesn’t mean the dev fixes are good.

Kit refinement is unreliable in the best of times now. The ability to drop a kit refinement proc during CC is complete coincidence at best now, short of a one kit and/or mainly bomb engi, because of the shared 20s CDs.

That when something as simple as just toning down the abilities so they did fit into a tier one trait’s level would have worked, or moving it to a tier 3 trait…

It just doesn’t seem like the best or even a good decision in any way for the sake of the engineer as a class…

Tpvp Turret Engineer (videos)

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Posted by: garethh.3518

garethh.3518

^oh rly? so you just sit there and never use medkit or bombkit until you get stunned?

pro strat!

I wonder why we never get Devs to comment here.[/quote]

Ugh, its a conundrum.
The strategy he said works only occasionally by coincidence.
It by no means is a notable or reliable counter to a CC or ranged attacks.

That is a terrible loss, I mean, I’m happy some people are still enjoying themselves but that doesn’t mean it wasn’t a bad attempt at a reboot of the skill.

Anet didn’t have to leave the abilities so good that they couldn’t be on different CDs.
Anet didn’t have to leave it as a tier 1 trait.