Showing Posts For garethh.3518:

HoT destroyed PvP balance

in PvP

Posted by: garethh.3518

garethh.3518

I just redownloaded this game after a year or two break and was stoked for the ranger changes, the stealth trap build looked AMAZINGLY fun…. The new trait line deal, not bad probly a lil better than the old style.

I saw the HoT trait lines, thought they were just PvE, pff, whatever…. but they’re not… these full cleanse every 10s aoe fear/taunt/stability flash roll to enemy for guaranteed crit backstab whatever monsters are actually part of PvP??!?!?!

So much for getting my hopes up… I actually thought Anet was starting to get the hang of things… I guess I should have learned from the last few years…

Edit: I get it ‘7/9 classes are viable’, but who gives a kitten when the only specs are ones that best break the one expansion pack trait line/weapon.

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13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: garethh.3518

garethh.3518

I find it funny that back in alpha Anet was like “yeah we hate stealth insta-gibs, that is why we are calling the class the thief, not the assassin, because we do not want it to play like a traditional assassin”
LOL

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Why death match is only hotjoin?

in PvP

Posted by: garethh.3518

garethh.3518

I don’t think it is ever a good play to throw something brand new into tournament play.

GW2’s “Tournament play” is the normals queue system of any other game.
SPvP is mindless zerging/shenanigans.
TPvP is somewhat structured PvP.

They really should have just made a ‘pick and choose maps to queue for’ option in the tourny guy ages ago.
Then they could spew out modes/maps and see where it goes as people flock towards the styles they enjoy. Then Anet just needs to watch and fallow suite.

(edited by garethh.3518)

Is GW2 worth coming back to?

in PvP

Posted by: garethh.3518

garethh.3518

All I remember is that there was absolutely no competitive drive at all last time I played PvP…most good PvP players I knew from GW1 quit within the first 2 months of GW2.

If you’re shooting for competitive PvP… I wouldn’t get your hopes up.
The game just isn’t made for it and Anet doesn’t seem to be shooting for it.

The PvP is ‘competitive-casual’ at very best, after everyone left they kind of gave up on having a strong independent PvP system and just shot for it being more of a PvE’ers minigame instead.
Don’t get me wrong, I see the percs in this game and drooled over the potential for a year… I to god wished that Anet would kittening delete every conquest map and release a map-builder or allow custom arenas to tweak skills… I wished they would actually learn to not just tweak classes to be more balanced, but tweak them to be more fun… I wished they could release more than a patch every few months…

But they can’t, I don’t think they are capable of any of that so I can’t see the game’s PvP really holding on to many people for all that long.


Rant about where they kittened up
The game was just released too half finished to manage to live with the neglect it’s getting (financially, there is like no funding for GW2 PvP). They tossed the trinity which was like the fast track to a decent MMO, it was like the elmer’s glue that held players together and forced them to work as a team in combat… Anet tossing that, Anet tossing a focus on team-fights required an ingenious LoL-level replacement to make work.
I mean, team-fights lessen the impact of low skill specs. Even with a simple OP class you can kitten up really bad by screwing up positioning in a team-fight or not working with allies. Team-fights add to the skill-floor and they make each fight solidly different than the last (so the game doesn’t get stale as fast). To boot they give more room for bad specs to shine, if you position and play really well as part of a team, stay really aware of enemies, you can make sub-par specs work (creating more diversity). The reason it’s so popular is because it’s a jokingly easy way to make a relatively easy to balance game and at least decently entertaining game to play.

Anet tossed all that, for nothing, and with their level of skill/capability to balance the game… that killed the game.

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Asking for so many skill points, seriously?

in PvP

Posted by: garethh.3518

garethh.3518

Some unlockable skills won’t hurt the game.
Every PvP game has unlockable skills.
It’s not a bad thing.

Bad gameplay… bad patches that don’t fix bad gameplay… now that destroys a game.

New things that are good

in PvP

Posted by: garethh.3518

garethh.3518

I find it funny how they always say “do not get worked up guys, this is just a preview, we are planning TONS of other things” and they never do.

It’s the same kittenty conquest, the same spew of dull/braindead specs… they haven’t learned a thing from all the successful games out there… balance out the most extreme issues, focus EVERYTHING else on finding what players enjoy and expanding on it.
But then again, maybe I’m just spoiled.
LoL has really good devs.

(edited by garethh.3518)

Cost of Traits and Amulets Confirmed

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Posted by: garethh.3518

garethh.3518

Hahahahahahahhahahah
They are adding gold cost to SPvP amulets?

That’s a terrible idea.
That means the million~ PvP’ers that left, the players that didn’t have much gold because PvP never gave gold… those guys are going to have even less will to come back, I mean since GW2 is a game largely won or lost by playing the right top-tier/cheese specs…

Holy kitten.
Sure more unlocks is more incentive to keep playing the game, it’s almost a decent idea.. but turning next to everything into an unlock just discourages people from coming back….

(edited by garethh.3518)

People leaving..

in PvP

Posted by: garethh.3518

garethh.3518

It took them a year and a half to, possibly, not make a patch that makes the game worse.
Woo hoo!
Maybe in another year the game can actually be put together well enough to be released.

People leaving..

in PvP

Posted by: garethh.3518

garethh.3518

It has come a critical time for the game cause if you look around you can see that people is just abandon the game.

The last year and a half in a nutshell.

Reasons for competitive player disinterest

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Posted by: garethh.3518

garethh.3518

Reasons for competitive player disinterest…

where have you been for the past two years?
Legitimate esports teams, in beta, were saying this game might end up as a popular casual-streamed game but won’t ever be anything top tier competitive.

Conclusion
It is impossible for a game to satisfy both the competitive gaming audience and the casual mmo audience because they have fundamentally different needs..

That’s debatable… if you mean, an esports style game mode and set of classes will never draw a casual MMO market… sure, but games don’t tend to stick to one game mode or a limited set of classes. I wouldn’t say “it is impossible” just “it is tough”.

Anyways, I don’t think Anet ever seriously aimed for this game to be LoL-level competitive. I mean, they could have had it as their goal and just seriously kittened up HARD-CORE in every way possible, but if that wasn’t the case, at best they seemed to aim for it to be WoW level competitive with more of a focus on shallow esports features (rollercoaster-leaderboards, monthly tournaments, exc.) stuff to draw in all those players who thought LoL/Smite/Dota/WoW are too serious, yet still want to be a lil competitive.

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Ele Earth Conjurer? (post feature patch)

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Posted by: garethh.3518

garethh.3518

The best use for heart of stone is in a burst ele setup (it might work in a bunker, but I’m scepticle).
Anyways, the dps spec ends up being a bursty, anti-burst setup.
You use heart of stone as cover from an enemies spike (even if you are CC’d), and with the ‘protection on swap to earth’… you can shrug off some of the hardest spikes enemies will throw at you, before you kitten the kitten out of them.

Yeup….
Anyways, he’s making a more long term zerker-ele… necro’s will kitten on you.
You won’t be able to touch a ranger.
You have to pray to land ice 5 against a thief or lose….
Any conjure short of ice-bow WILL always be a wasted slot.

(edited by garethh.3518)

New Grandmaster Trait stinkers

in PvP

Posted by: garethh.3518

garethh.3518

Look at all these eles complaining

I actually don’t ele, I just see the most potential in ele changes.
If Anet was going to accidentally make a good decision… it’d probably be in the ele grandmaster traits.

It wasn’t there, there were actually some decent concepts behind the ele changes, just each and every change was badly enacted.

(edited by garethh.3518)

Why is there still no dueling?

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Posted by: garethh.3518

garethh.3518

Not everyone is so… thematic?
They don’t think ‘hey this is PvE-land so any and all PvP cannot be enjoyed here’…

People just want to have fun, and dueling friends or interesting specs, even for allot of people who mainly PvE is fun. Tossing that out of the game, or I should say, making it a big hassle to do, throws out an enjoyable part of the game for many (and let’s face it, this game is desperate for enjoyable things to do).

There would NEED to be a ‘turn duel requests off’ button though.
Being spammed constantly by duel requests while you’re in the middle of something is just annoying.

(edited by garethh.3518)

How does ANet handle feedback?

in PvP

Posted by: garethh.3518

garethh.3518

Just wanted a throw out a shout to Allie. She was just now laying the smack down regarding warriors being an issue.

#allieisourchampion

You guys seem to stumble upon every issue with or without our help… the problem has been, the problem has always been how you guys go about fixing them.

Slowly, badly and without any consideration for forum based input.
I mean, you guys listen, but only to overarching issues, which is nifty but worthless if you can’t manage to go about fixing them on your own.

(edited by garethh.3518)

New Grandmaster Trait stinkers

in PvP

Posted by: garethh.3518

garethh.3518

If you think these are bad, hope those leaked new elites are fake. Those were horrible.

The worst part is… the traits aren’t addressing any of the game’s issues. Like the terribly passive and stale combat, these traits won’t change that AT ALL.

Burning blind, it’s sooo close to being good, I really like the concept behind it and how it could play (drake’s breath can turn into a blind shotgun which can save teammates or yourself, which is exactly the kind of thing the game needs), it’s just not all that practical as a 30 point trait with a crippling internal CD.
Same thing with the ele new grandmaster bonus to healing, I see allot of potential in ele healing, but adding a passive bonus to heals isn’t the way to make it worthwhile, the class needs allot of their heal skills tweaked and one or two new ones added in (like a utility).

People are talking about heart of stone, earth isn’t a weapon set you want to stay in for any length of time, it means you’re going to be losing allot of value while in it (the dmg you mitigate is allot less than the dmg you would have dealt by swapping around attunements), so I mean you are either going to have to try out a sketch bursty anti-burst spec (which could be interesting)… that or run a high healing setup to get much if any value off of it, and that means your dmg is going to be spastic at best and cleansing shoddy at best which seems to be an all around worse version of the thief…

Overall everything either seems to either miss what the game needs entirely or shy away from it with bad implementation
:’(

(edited by garethh.3518)

Why is there still no dueling?

in PvP

Posted by: garethh.3518

garethh.3518

You guys are making some really good points, thanks.

Do you guys think this should be a higher priority than other changes? Why?

Hmm, I’d think that’d start of the train of thought that gets people to leave…
When people start realizing how unpractical or just how far away ‘on the horizon’ most everything is…

Yes, it promotes community and some of my best memories from other games are from duels. It’s a great way to make friends, gauge anothers skill as well as improve your own, and also pass time while enjoying the game.

Same here.
The only reason I played Champions Online was to duel people… and it was REALLY fun, until they trashed dueling in the respecing area.

I’d prefer they actual push out more game modes, 2v2s, 3v3s, 4v4s exc then focus on making combat/ability based teamwork more of a deal (that’s what GW1 did so well, that’s why there is a GW2) but yeah, that’s just my dream.
I’m not saying I want GW2 to be complicated like GW1, good teamwork in combat can be simple and casual player friendly, just that it needs to happen. That’s what the trinity did, it forced people to work together and fight together instead of next to each other, it let combat be simple yet very social and team based, even for pugs!! When the devs dumped the trinity, they needed to replace it with something

I mean I can see the vague resemblance to rolls like in LoL, like backpoint bunker to support, exc. exc. but to make it work… LoL is deep, it is so kittening deep and well made. Those are 2 things that GW2 is sorely lacking in, they are things that the devs have only been steering the game away from too…

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Please stop with the sPvP unlocks

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Posted by: garethh.3518

garethh.3518

Your words are full of holes.

LoL has horizontal progression. That must means it will be good for GW2.

Well, WoW had healers, so healers must be good for GW2.

Wait, you’re gonna say that GW2 isn’t designed to have healers. GW2 was designed to have everything unlocked from the start.

You ignored everything but one line…

Anyways so… a game can’t learn from working systems in other games because you can’t copy pasta random parts of random games into any game?
Ehh.

I mean GW2 wasn’t made for unlocks, sure, it wasn’t the developers intentions to put unlocks into the game so it was not designed with them in mind, but that doesn’t mean unlocks can’t help the game. It’s a tried and true thing, much like the trinity, it’s something you can plop into a game and has been shown again and again to work, to be a positive.

The really odd part about your comparison though is that healers, and at least more of a team focus to the point where healers where important, would have saved GW2. Monks made GW1. Without healers the game would have been kitten and GW2 never would have happened.
Sure, some people probably would have been annoyed if Anet went back to healer based combat in GW2, but hundreds of thousands would be jumping for joy.

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Please stop the Qq

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Posted by: garethh.3518

garethh.3518

I agree with you that Anet had faultered. But people are already complaining about things in the feature pack when it hadn’t even been released or tested by the community.

Because when it is released nothing will change.
Anet NEVER goes back on things after they implement them and they NEVER let players test things before puting them in patch notes.

So, I mean, there really isn’t any other option.

Actual issue with Skyhammer?

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Posted by: garethh.3518

garethh.3518

I don’t do tPvP, nor do I play SoloQ more than once in a while.

Enlighten me: Why is Skyhammer bad in SoloQ and TeamQ?

Please be objective, reasonable, and don’t go bonkers.

If the games queue system was normal, if you could pick and choose the maps you wanted to play, Skyhammer would be fine, it would be good.
Maps like that would have added allot to the game especially if Anet tagged on different game-mode options to them…

But… the queue system sucks.
Skyhammer isn’t that kind of map… it doesn’t fit into that kind of random rotation, at all. Skyhammer is a map where you typically have to play a different kind of spec and be in a different mindset to enjoy it, randomly always chucking that at EVERYONE is naturally going to kitten many people off.

Again, not a bad map, just terribly implemented, if Anet had opened up the map/mode system more, if they made a queue system where you could queue up for certain maps and made a list of possible modes for each map… the game would have held on to sooooo many more players.

The community would actually feel appreciated, they would actually feel like they could help the game progress by talking about which modes/maps are working leaving the only job for Anet to be tweaking and tossing out content.

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Please stop with the sPvP unlocks

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Posted by: garethh.3518

garethh.3518

You want something to strive for? There is WvW. Tons of progression in it. I rather have ANet balance progression there than introduce a badly-made one in sPvP. sPvP don’t need this useless feature.

Did players stay in LoL to earn every single champion out there or did they stay because it is fun? Did the top tier sPvPer leave because lack of power progression or did they leave because of something else?

You’re words… the holes are everywhere…
So because progression isn’t the main reason so many people left, that means that it can’t be a mildly beneficial change?
So because LoL has many things going for it, progression can’t be a perc in any way?
So because one part of GW2 has progression, another part couldn’t benefit from it?
So because… no reasoning… it is useless?

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Please stop the Qq

in PvP

Posted by: garethh.3518

garethh.3518

Stop your Qqing because YOU are the reason why people don’t want to play pvp. No one wants to play with a bunch of cry babies. I would rather take my toys and go home.

I guess you’re right, GW2 doesn’t need any help getting players to leave… it seems to be good enough at that all on its own.

Shenanigans asside…
This game actually had a pretty stellar community a year ago… it’s just when any game starts to die the good people widdle away. Do you seriously expect the community of a game that hemorrhaged a few MILLION players to be good?
Few sensible people will stick through the kitten Anet has thrown at this game… a half finished game, a constantly worsening meta, bad maps, one map type, near entirely unsocial game…

I mean, you can blame the community, that it’s their fault for not enjoying the content Anet is putting out for them… but that’s less likely to change anything than blaming Anet… having a good community again is entirely in their hands.

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Please stop with the sPvP unlocks

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Posted by: garethh.3518

garethh.3518

No matter what you call it, horizontal/vertical progression, if a kitten person buys this game 2 months from now, they will NOT be on the same level playing field as a veteran in pvp.

Sigh…
Being able to play literally every spec upon buying a game is the least of a new players worries… you are acting like new players aren’t already at a disadvantage, like they don’t have hundreds of animations they don’t know, all of conquest tactics along with counting dodge rolls, exc. exc…
Compared to that, I mean, unless Anet kittens it up pretty bad, this won’t noticeably unlevel their playing field any more… LoL does something similiar, Smite does something similiar, most top tier competitive games have an unlock system.
It doesn’t beat up on new players.
It gives them something to strive for.

I’m not saying the change is great, it seems mediocre at best, but if you know anything about Anet, that’s crazy progressive. Compared to skyhammer, compared to the condi meta compared to ham-bow warriors compared to the tourny queue system… this is gold. This might not be something that is utterly useless or actually hurting the game. It’s a step (albeit a VERY small one) in the right direction… yet people are QQ’ing for days..
What.
The.
kitten.

(edited by garethh.3518)

Dev vs Community - The Challenge

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Posted by: garethh.3518

garethh.3518

@ArrDee
Don’t you think letting THEM play by themselves they would learn a lot more and be more objective about the game than some high level players that can hate other professions that they don’t play or don’t like play against?

And have you seen how that’s been turning out over the past two years?

Game design has zero to do with how good playing ability is.

Sure?
It’s all about understanding, and that’s the core of the issue.

People are annoyed because the devs don’t really help this game, they don’t seem to understand it’s issues or at very least how to fix them.
Beating them down with the bullkitten they’ve ‘fixed’ this game with could only serve as a push in the right direction.

The ‘us verse them’ mentality, you can’t say you didn’t see it coming.
When devs always run by their own rules to balancing a game, when they ignore the population when it comes to how to fix things and end up pushing a game constantly into a worse and worse direction…
That’s bound to get a playerbase against them.

(edited by garethh.3518)

R70 vs R1 , nice matchmaking

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Posted by: garethh.3518

garethh.3518

U forgot to add “current matchmaking system is broken”

Because of responses like yours, you wonder why devs do not want to post more than they do. Childish.

So you want the devs to take more of an interest in what the forums are saying.
Be careful what you wish for, it might just come true.

Allot of what the forums say is ‘do more balance changes’…

So back around PAX, the devs put out a major balance patch (I think that was the last LARGE balance patch) to switch up the meta and help get the game ready for it…. guess what the patch was…
Berserker stance and cleansing ire (the start of ham-bow warriors)
Dhumfire.
Buffs to spirits.

So in all seriousness, I’m more afraid of this next feature patch than anything.
The best patch I can imagine will just be unlocks.
When I heard they were focusing on adding unlocks, that’s great, it means they aren’t focusing as much on balance, the game might survive till the end of the year (aka: the next big balance patch).
No offense to these devs, sincerely non-given, just it seems like the more they focus on larger balance changes, the worse the game gets.

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Please stop with the sPvP unlocks

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Posted by: garethh.3518

garethh.3518

There is no such thing as “horizontal progression” in any competitive environment. The very notion of such a concept is fundamentally naive.

This is not a competitive environment.
People keep acting like some day GW2 PvP will be taken seriously.
It won’t.
No patch, no change in GW2, no really anything has pushed GW2 in a competitive direction.
It is a casual game with hallow ‘esports’ features for people who aren’t competitive enough to actually use them in an actual esports level game, and the devs want it to be that.
Adding unlocks fits that just fine….

Anyways.
In every kittening MMO the brand spanking new player is at a disadvantage. In every way.
On top of lack of knowledge about the game, missing out on the opportunity to play a few specs since they don’t have a few traits is nothing…
If anything it is something to look forward to, and for a casual game, that is what the playerbase needs… the splashover PvE’ers need more kitten to do besides dailys

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Well they just give everything people want...

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Posted by: garethh.3518

garethh.3518

Listen to common sense not to community which mostly only opens mouth when they are raging about something and cant think clear.

Uhm, Anet is messing up because of the community???
Really?
So remember that one time, when Anet said they were making a patch largely based on community input… the diamond skin patch.
Everyone said…
Diamond skin is bad.
Passive procing cleansing fire isn’t what the ele needs.
Don’t nerf arcane or the entire ele class will suffer.
exc.
exc.

And, what happened?
Diamond skin.
Passive procing cleansing fire.
Anet nerfed arcane.

kittening community, screwing up the patch once again…

Anyways, seriously, I think you’re confusing when Anet finally got around to fixing a class with Anet listening to the playerbase because Anet doesn’t listen to the playerbase when it comes to balance.
They actually utterly ignore the playerbase when it comes to stuff like taht.
Occasionally they will get a point to focus on from the community (like warriors being bad or eles having not enough cleansing in other trees) but their ‘solutions’ are always 100% grade Anet bull-kitten.

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I am in shock from that blog

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Posted by: garethh.3518

garethh.3518

@Loki.8793
How about conditions, and how horribly designed and implemented they are?

Complained about constantly for the first year, before people who seriously expected changes this large left.

How about how nearly all condition specs rely on passives and ranged auto attacks to do their damage, meaning you can’t reliably avoid them with skillful play.

Complained about constantly for the first year, before people who seriously expected changes this large left.

How about why there are so many passives in an action/reaction orientated game and how stupidly effective and powerful they are? How about why there are so many pets and AI in PvP?

Complained about constantly.

How about nearly all condition-oriented specs also being primarily defensive stat-wise?

Complained about constantly for the first year, before people who seriously expected changes this large left.
A bit ago people started tossing around the idea of celestial-amulet-only custom arenas. Anet utterly ignored it.

How about the complete and utter lack of build diversity in the game?

This doesn’t matter.
Only how well the specs are made matters.
There could be 4 specs with frivilous customization, but if they were well made with a halfway decent game mode… it’d make a solid game.

Pistol whip does counter some builds, but it mostly counters the stupid passive/pettingzoo builds that are so prominent in the game right now.

It enforces build wars in a game that can’t play build wars.
There is no teamwork or depth or really much of anything to stop a fight against a counter from being a blowout. GW2 is a solo skirmishy game, casual gameplay isn’t made for counter specs AT ALL, and so people will QQ about them all day on these forums.

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The New grandmaster traits

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Posted by: garethh.3518

garethh.3518

I wouldn’t be surprised if NCSoft forced Anet to push PvE to make Wildstar look better.

I mean, I don’t think a dev team that cares could kitten up this bad this constantly, otherwise.
It’s almost funny… for their half? year in progress PvP patch… their crowning spoilers are more PvE focused than anything…

Like I said in the other thread, ele healing is the closest to something PvP needs, but still very far away. The engi turret reflect is like nothing better than diamond skin, except it’s blatantly, uncounterably OP against projectile specs…

(edited by garethh.3518)

April 15th Balance Patch

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Posted by: garethh.3518

garethh.3518

https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/

New grandmasters for every class, 40 new traits, and more! They weren’t kidding when they said big changes, particularly hyped for that lockdown Mesmer buff!

The game needs to avoid strong passive or AI specs since the game isn’t team centric. Team based fighting is social, which gives allot of lee-way, it also in and of itself adds allot to the skill-floor and skill-cap making mindless specs and traits seem allot less mindless. GW2 doesn’t do that, which means it needs, it kittening NEEDS dynamic active specs.

So…
Seriously?
These are their ideas to make the game better?
Click-and-forget-me bonuses to vitality or healing or attack speed…. like what the kitten?
Are you sure they didn’t say PvE patch on the 15th???

I mean the elementalist one is the closest to a PvP change (if useless) I’ve always saw allot of good potential in ele-healing, it is allot of fun and positioning and teamwork related.
To do that, they really should have focused on revamping a few skills though, to make it more play/counter-play centric, and stronger, so it could be a viable, entertaining mid.
Like adding channeled heals or more lingering aoes that heal.
Passive buffing what healing eles have already at the cost of a tier 3 trait… it’s not bad, but it’s sure as hell not good either.

All I did reading that article is lol

Guys this is a PvE WvW game. Period

It kittening sucks.
They have no will to make PvP anything more than a mini-game for PvE’ers.

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Our suggestions concerning PVP by CC&friends

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Posted by: garethh.3518

garethh.3518

General Balance:
- Being able to dodge while immobilized

Most kittened idea i’ve seen in a while.

There was allot of talk way back when, when people actually thought Anet would make the game competitive.
Towards that end, it would fit, immobilize should allow dodge rolling.

Allot of the issue is that immobilize is generally badly telegraphed so you have to rely on condi removal, allot, to deal with it.
Conditions, well I should say, condition removal isn’t setup to deal with conditions as they are. In skills and traits, condi removal is on long CDs or passive and not setup to be in every (or even most) specs. That means it is made to deal with conditions that are a lil’ rare, or that are minor trade-offs if not cleansed, like ‘remove this or get kited easier’ like ‘remove this or have a lil longer CDs’… not ‘remove this or get hard CC’d’. What immobilize ends up being is an easier to apply, better hard-CC than actual hard CCs (goes through stability and is, allot of the time, tougher to break because cover-condis and imob always being removed last) A step towards making the game more competitive would be to fix conditions, a step towards fixing conditions would be to allow dodge rolling while immobilized.

I mean, sure, you could do it the other way, make immobilize be less of an impact, but that whole deal is a long gray argument… way back when what I saw was that most people were leaning towards just fixing condis (mainly because condi dps sucks balls to fight).


So, I mean, his idea isn’t kittened, just dated.

(edited by garethh.3518)

The Great Migration

in PvP

Posted by: garethh.3518

garethh.3518

Lots of angry gamers…probably because they’re realizing that GW2 is as good as it gets. Otherwise, you’d wouldn’t be on these forums.

If you really want to make a point that ANet will hear, play another game and ditch the forums. Until then, it’s clear that the competition isn’t holding your interests. =P

PvP’ers have been leaving this game, constantly, since launch.
Only a few hundred people in all of NA play GW2 TPvP right now.

If Anet hasn’t gotten the memo by now, that what they are doing is bad… I think they are a bit too dense to change.

(edited by garethh.3518)

Communication in game

in PvP

Posted by: garethh.3518

garethh.3518

In my humble opinion, you sir are wrong…. I click my spells and I try to avoid all contact with my keyboard, Having to type wud be a real let down…. And anyways I am the best team pvper ever and i have people who might vouch for me so i know what im talkin bout, who are u !?!? VOIP in game is the only way for this game to procceddd

Really?
VoiP in game is what the game needs to proceed??
Seriously?

Out of all the issues in GW2, the lack of teamwork between classes, bad maps, bad queue system, bad particle effects, bad UI, bad leaderboards, bad custom arenas, bad meta, bad patch speed…. VoiP… something most people have been using since launch…

>.<

(edited by garethh.3518)

Communication in game

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Posted by: garethh.3518

garethh.3518

There really isn’t a use for in game chat short of ‘rez me’ or ‘inc back’ or ‘ignore X point’.

Guardian Stability Ressing
Spirit Ranger Elite is up prepare to interrupt it when Enermy Y goes down
Coordinating Combo Fields (Ex Stealth Opener + Might stacking)
Taking and controlling secondary objectives (Skyhammer, Treb, or Cannon)

All of these things greatly benefit from having instant communication over VoiP.

I can’t agree with your statement. Communication is needed in this game and VoiP seems to me to to be the best way to communicate.

Sigh…
Yes there are percs.
It isn’t a matter of ‘there is nothing good that can come from this’.
It is a matter of ‘this is another competitive feature that a slow-to-patch, broken, casual game does not need.’

Talking with team-mates can help,
But the other games with built in voice chat make far better use of it than GW2, but the other games with voice chat have far more competitive communities that actually care to talk with team-mates about tactics and strategy, about what to do to win… that all means that this feature in this game is a mild perc at best for a small portion of the population…

Sure Anet can spend months putting in voice chat so the occasional guy unsure if he should stomp or not next to a guardian will know… they could throw away months so that the occasional player will not waste an interrupt on a spirit of nature… but those are quite literally the last things this game needs.

(edited by garethh.3518)

Communication in game

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Posted by: garethh.3518

garethh.3518

tl;dr: In-game voice-chat feature would split the community and is not needed, for our Teamspeak network is vast.

Not really, having people talk won’t split up a community… it’ll probly just end up like DOTAs was for a bit, the occasional guy constantly calling out kitten and whatnot, no harm no foul. But for GW2… something like that is entirely unnecessary.
People already don’t communicate, the game just isn’t competitive enough and the tactics and strategy aren’t fun enough for people to take what little there is seriously.

There really isn’t a use for in game chat short of ‘rez me’ or ‘inc back’ or ‘ignore X point’. The combat itself doesn’t have any of the team-timing based combos that other games’ with in game voice chat have. Look at MOBAs, being a support and calling out an initiation off an ult… that’s kitten necessary.
In GW2… calling out an elite… that’s utterly unnecessary most of the time.

(edited by garethh.3518)

"Competitive Casual" Gameplay Options

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Posted by: garethh.3518

garethh.3518

I disagree with this. The difference between high performance teams and regular teams is not just voice comms. A team that is together knows how the others play. Each has an assigned role and they perform it. They know how to do rotations. They know how to use combo fields effectively.

Voice chat with a bunch of randoms will not help. Actually it will probably make things worse since people would just be yelling at each other.

At best voice chat would be used in something like a competitive queue for people who want to play the game to its fullest can without getting 5 people together first… but this game isn’t competitive.
It failed at being competitive long ago.

Completely ignoring the ‘few people will use it, we are toxic, exc, exc.’ there is a major issu…
You have to understand, this game isn’t complicated, the only thing pug voice chat would be used for is ‘inc back point’ or ‘rez me’… this game isn’t very deep or strategic or team-timing based so voice chat doesn’t do much that typing in chat can’t… so I mean, if someone is ignoring your typing about incomings… they probably will ignore your talking about incomings.

If anyone wants in game voice chat…. go get friends and go on Skype.
I know it’s tough, but it is tough to find people who take this game serious enough to want to talk out tactics.


for the queue issue…
Anet just needs to switch solo and teamQ into ranked verse unranked.
Bam.
Problem solved.
If you complain that still, some good players would jump over and beat up casuals…. nothing is perfect, seriously, take a look at next to any other successful MMO or even MOBA and say that that isn’t happening.

(edited by garethh.3518)

"Competitive Casual" Gameplay Options

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Posted by: garethh.3518

garethh.3518

I think that if we had a solo Q-like mode that was larger, there would be more room for team tactics.

Plz, think that through.

There would be more room for tactics?
Most people already ignore what tactics are in this game…. this isn’t LoL, the playerbase is much too casual… forcing the game to be more tactical will only make it even more detached from the playerbase the game can support.

If Anet just focuses on strategy, if they just make the game more team-fight based (not just ‘force team-fights’ but ‘tweak the game to better promote random pug players being able to really work together, not just attack the same target…’)


Social gameplay gets people to stick around longer and ignore gameplay issues much more.
Team fights makes positioning and awareness much more of a skill, you have to keep track of what a dozen people can do (not just two) and play the game accordingly. That largely ups the game’s skill floor and ceiling, you can better get away with playing bad (but in your opinion fun) specs if you work well with in a team, you can further get punished for badly playing an OP/low skill spec if you don’t work well with in a team.

That’s exactly what GW2 needs.
Low skill OP specs are demolishing this game and Anet doesn’t seem to want to balance them out (which is fair, they aren’t going for esports so they have to be a part of the game to keep it attractive for PvE casuals)

Anyways, I’m not saying ‘be a copy of other games’, but instead ‘focus on 3v3s’ balance around 3v3s. Make game modes that largely cause 3v3s, force team-related skills onto weapons and into traits. The heal skill has the most room for this, if you guys upped the CD to be stronger but on 50+ second CDs and tweaked them to be more aoe.. like ranger healing spring, it healed everyone nearby one second after it’s activated and 5 seconds after… that’d create play and counter-play you can aoe heal allot of allies, but you are clumping up allies at an obvious time.

(edited by garethh.3518)

Dishonorable

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Posted by: garethh.3518

garethh.3518

They can CHOOSE to play without you, but if I play and you suddenly disconnect from the game I can’t choose to not play 4v5, I am FORCED to do it.

Sigh…
If you’ll stop trying to justify calling him a bad person for one second… do you know how many 4v5s are caused by legitimate issues like this?
Go play any other game (like LoL normals mode) and see how often you end up with 4v5s.

It’s not much.
At this point the reason leaving is such a problem in GW2 is because of PvE splashover.
The current leaving penalty doesn’t hurt PvE splashover, it gives them a grace period where they can leave 2 matches they don’t like without any penalty before getting their achievement and going back to PvE.
That is bad, that is very bad.

If the penalty did something like… take into account a games-played verse leave ratio over the past week or two… then it would work.
If a PvE’er decides to just hop into a few games every few days and leave matches he doesn’t like… that data should be stored and he gets punished far more quickly and severely (he has a very high leave/games-played ratio) than someone who was in 50+ matches over one weekend and had bad internet so happened to DC in 3.

(edited by garethh.3518)

Almost Confirmed: Push Style Cap the Flag

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Posted by: garethh.3518

garethh.3518

And why do people think they don’t give more information than this?….
The community have no-one to blame but themselves for this situation.

Everything can seem bad out of context.

Anet…
They hint at things, they just say ‘we are working on it’ or ‘it has been/is being tested internally’.
When they actually say ‘this is in the next patch’ that is crazy, its rare and so since people are so desperate for any information and change in this game (since the game is still in beta), it gets people physicked.
Dropping things from patch notes with no word as to why and about how long it will be delayed…

You may think ‘still, you should not be mad at them’.
Holy kitten. You are expecting a community to be kind to a company that is treating them like children, and worse, killing a game they like.
The community was actually generally mature, doing what you talked about, up to a year ago~. Guess what Anet was doing then…
Anet was treating them like children and killing a game they liked….

I mean, most games would go crazy for the fanboy playerbase GW2 had at launch.
Losing that, getting a bunch of kittened off players instead, that kinda isn’t the playerbase’s fault.

(edited by garethh.3518)

Almost Confirmed: Push Style Cap the Flag

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Posted by: garethh.3518

garethh.3518

The hint was the Ready Up schedule, which should tell you a lot if you pay close attention to it.

So…
After two years…
You, as a company, are so scared of your own playerbase, a playerbase that has diehardedly supported you for most of that time, that you will only hint at hints of a schedule for a near entirely unknown patch in a video linked somewhere on these forums…
Holy kitten, talk about relationship issues.

It’s nothing against you Allie, I know doing this stuff is your job… it’s just this situation… it’s crazy

(edited by garethh.3518)

Will the feature patch be good?

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Posted by: garethh.3518

garethh.3518

…and Rift has the worst PvP in the history of MMOs.

It wasn’t balanced, it wasn’t competitive… but I still had far more fun playing it than GW2.

It was more team centric, you weren’t constantly bashed down with this ‘solo or GTFO’ mentality GW2 has. Sure GW2’s combat (not gameplay) is more dynamic, but short of a hardcore premade you only ever fight next to allies, never with them.
That is a TERRIBLE thing for an MMO.
That alone can kill a game.

Being able to work with pug-teammates in fights, it gives so much.
It makes the game more social.
It lessens the impact of OP specs.
It lessens the impact of low skill specs.

GW2 threw all that out the window.
Doing that put an extreme amount of focus on ‘what your spec can do’, I mean, that’s workable, if specs are well made, if the maps are well made, if there is some other source of engaging gameplay… but in GW2, there isn’t… that causes such a solo-based game where in allot of fights you will win or you will lose, no questions asked.

I’m not saying Rift was gold, it actually had a large issue with that same sort of thing in endgame PvP.
If a team had notably more healers or one or two other specs, it won, end of story… that’s why I ended up quiting, but I still have so many more fond memories of that game than GW2…
My nightblade/bladedance or RS/sab rogue was sooo much fun.
Under-level-cap chloromancer… so much fun.

(edited by garethh.3518)

Will the feature patch be good?

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Posted by: garethh.3518

garethh.3518

This thread has drawn some legit insight from the devs

Yes fifteen times.

So insight.
Such Wow.

You really want them to go back to silence like before?… This attitude makes people like me look bad on these forums.

???
If you just need a pleasant conversation, there are much better places; if you want a good reputation, go help some new players. But for those of us actually looking to play a better GW2… Anet needs to get their kitten together.
The only reason anyone wanted them to communicate more on these forums is so that Anet could get more feedback and so come to create better patches…

That hasn’t been happening with balance… like at all…
Their communication is strictly top level brainstorming or “we totally love this next release of skyhammmer/dhumfire/ham-bowWarriors/whatever-patch-is-next”
Woop-dee-kittening-doo.
That’s great for them, being happy and proud is wonderful and I’m happy that they can manage it in this situation, but in all seriousness happy devs don’t make up for a bad game…
We want GW2 to be great.
We want GW2 to be fun.

Anet has built this game off of dozens of brilliant ideas, but they always seem to struggle turning good ideas into fun gameplay.
They need help and they have ignored mild mannered logic for two years… so what’s left? What else is there to do but beat the point into them before the last few people just get up and leave?

Maybe then they will actually communicate, they will actually talk about why kittens gone down the way it has and what if anything people can do to help change that. The only reason there is so much resentment on these forums is because people hate seeing so much potential, what could have been such a great game, botched for (what seems to be) no reason.

(edited by garethh.3518)

Next RU: questions for Allie

in PvP

Posted by: garethh.3518

garethh.3518

You guys are a little spoiled. I rarely play a game that has this much communication from a developer.

Uhm, that’s what happens when any game is dying.
People kitten about kitten when a game is dying.

Communication, specifically, is such a hot topic because it’s the easiest way to help the game… GW2 has always had so much potential, but the devs keep pushing the entire game (meta/gameplay/exc.) into worse and worse spots… good listening and collaborating by the devs (aka communication) can fix that.
It’s probly not going to happen, but that doesn’t mean it can’t work.

(edited by garethh.3518)

Will the feature patch be good?

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Posted by: garethh.3518

garethh.3518

It’s still an awesome patch for the entire game.

Like every time you guys do that, every time you say “hey playerbase, you have no idea what we are doing, but trust us, it is good kitten”, it ends up being a balance update that breaks more than it fixes or an alpha version feature or map…

If you guys want people to be stoked about your game again, you just might have to take a different approach to it all.

(edited by garethh.3518)

Collaborative Development: Ladders & Seasons

in CDI

Posted by: garethh.3518

garethh.3518

There are so many things to fix in this game (IA builds, dodge spam, instant damage unpredictable, passive condition proc, long immunity traits etc.) that 4 weeks for a balance patch is a MINIMUM.

You use a light approach with balance patch (only little changes) but it’s not enough for the actual status of the game (pvp side). A “light” balance patch every 4 months is not enough to change meta and to change “horror” things in this game.

Faster patches = less quality.
Patch quality is already… controversial… at the moment, so hitting it with a stick won’t give any candy.

Personally i don’t care if a balance patch comes in the middle of the season

And no one does, I’m kinda sorry Anet is making the guy roll through questions like this on the forums, it’s just begging for people to start yelling at him, or Anet, more.
The game, and every feature in it so far, are teeming with issues and he’s told to talk about fine tuning esports.

Best of luck Corpening!!
Keep on keepin’ on!

(edited by garethh.3518)

Please rethink your diamond skin change

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Posted by: garethh.3518

garethh.3518

Diamond skin might as well read “Immune to necros over 90% health”.

Seriously. You think that is OK? Good for you. Opinions are important.

Maybe necro should get a “Immune to thief over 90% health” GM trait. Or perhaps “Immune to Mesmer over 90% health” for the warrior. Sounds legit.

You should actually read his post…
Unless you just want to rage, well then go right ahead.

Why it's hard to balance GW2

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Posted by: garethh.3518

garethh.3518

Your statement is unfair and blind… everyone blames the messenger not the guy who sent the message.

…“anet not listening to anything we say”, all I can think is; you’re just being bitter.

Sure they listened… when it came to respawn timers, or thief ability queuing or dodge queuing after stuns…
That’s why I didn’t say just ‘nothing’, I said ‘nothing notable’.

The point was that when it comes to bigger things, like balance, they really don’t seem to want people interfering with how they function.
The closest people seemed to get to effecting balance is by QQ’ing for months on end about something. Eventually, possibly by hapenstance, Anet finally addresses the issue, yet when they do, they ignore any and all input about how to fix it and end up completely bungling up the fix.

That may sound bitter, but that’s only because the situation is unfortunate… it’s hard to talk about a train wreck without mentioning something harsh.

(edited by garethh.3518)

Why it's hard to balance GW2

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Posted by: garethh.3518

garethh.3518

ANET be careful on what you can take for good to balance this messy game!

They haven’t listened to the forums about anything notable… ever.
So no worries.

Anyways, they literally don’t have the manpower to do what people talk about in most cases. All they seem able to do is tweak balance numbers and shoot out alpha versions of features every 6~ months. Yeah, I didn’t say playtest because I think their time actually playtesting is abysmal or in the hands of a bad test team.

So…
They can’t make good patch notes.
They can’t make good features.
They can’t make good maps.
They can’t listen to the community.
So what’s left?

Hope.
That’s all they can bring to the game, and talking about concepts in the future is the best way to attempt to do it.

(edited by garethh.3518)

Next RU: questions for Allie

in PvP

Posted by: garethh.3518

garethh.3518

1. Do you believe that ANet management are giving the PvP team sufficient resources to enable them to develop the kind of new features that would keep the playerbase engaged and playing within a reasonable time scale?

2. Do you believe that ANet’s patch certification and deployment procedures allow for a sufficiently rapid and regular stream of patches to keep the game bug-free and the pvp environment balanced and fun?

Why?
So if the answer is ‘they are dragging us down’.. well… what?

They’re part of a company… you can’t fire your boss and you can’t pick up a company product and walk to another and say “hey will you treat us better, oh and do not worry about potential lawsuits, NCSoft is cool, they care more about happy people than money”…

???

(edited by garethh.3518)

Why it's hard to balance GW2

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Posted by: garethh.3518

garethh.3518

@gesho.9468

?
?
??
I’d recommended you just don’t talk about LoL without actually playing it…

So…
There IS a mode in LoL that’s all PvP, it was added 3? years ago.
And, compared to GW2…
LoL lacks player participation?
LoL lacks customization??
LoL is the one diluted by AI controlled mobs????

Holy kitten.
Seems at least one person still has googly eyes for Anet.

(edited by garethh.3518)

Why it's hard to balance GW2

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Posted by: garethh.3518

garethh.3518

@Nova Stiker

The game is just messy.
Customization… the traits setup, it is workable, skill trees tied to attributes, random pick and choose traits that could affect anything.. that’s fine, just VERY sloppy.
(sloppy customization makes balancing much more tedious)

Ideally traits would have been far more streamlined, tier one would have a certain kind of trait (like they all are condi defense), tier two a different sort, exc. exc.
When things are exceedingly similar, balance is much easier.