(edited by garethh.3518)
Certainly, none of Anet’s decisions over the last year justify the forum’s obsession with esports.
Besides how Anet was saying the were making a game for esports.
I mean, besides that, yeah they have done nothing to show they have any interest in it.See, that’s what I mean. That’s not actually true. I know the forums keep saying that the devs were promising esports since before launch; thing is, that’s incorrect. There were no blog posts saying they were making an esport, no promotional videos saying they were making an esport. There were no trailers with the word “esport” in them.
A couple devs made statements to the effect that they really liked GW2 PvP and thought it would do really well, they hoped it would even be played as an esport. That’s it.
?‘??’??
Were you even here around beta?‘?
Next to every word about PvP was centered around ’esports’.
Don’t talk if you have literally no knowledge of what you’re talking about.
Sorry to be so rude, but you’re just ENTIRELY making kitten up, and I’ll ask you to please stop.
><
http://www.videogamer.com/pc/guild_wars_2/news/guild_wars_2_making_pvp_an_esport_is_a_primary_goal.html
quote from jsharp explicitly saying that the main goal of GW2 PvP is for esports.
Dated 2011.
http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/
Official GW2 news post.
We listen to you and we hear what you’re asking for. We want to see eSports grow worldwide, and it’s a big part of how we think here at ArenaNet. We design sPvP maps with commentators in mind. We think about streaming and how our game will do on streams when being learned by new players. We watch eSport replays/streams in the office. We watch GW2 gamecasts on Youtube. We think about how people will organize tournaments (small and large) within custom arenas. We talk about eSport matches while we’re at lunch. We think about how to best get new players into the game, while also making sure professional players have a way to grow their fame. We think about the best way to show high-level matches to the masses. Really…we just think a lot about eSports. Not just for GW2, but we think about growing eSports around the world.
(edited by garethh.3518)
Certainly, none of Anet’s decisions over the last year justify the forum’s obsession with esports.
Besides how Anet was saying the were making a game for esports.
I mean, besides that, yeah they have done nothing to show they have any interest in it.
If you’re complaining about backstab you’re playing poorly and deserve to die.
Cheers,
Caed
Nobody said for balance and balance alone.
Yes it is balanced against other top tier specs.No it isn’t, even somewhat, decent gameplay (against the vast, vast majority of specs).
I find it kind of hilarious, that those are mainly Anet’s thoughts.
During beta they talked about how much the game was going to be active defense based, how there weren’t going to be tons of bursts and spikes…
GW2 is so far from that.That’s no way to balance a game. You bring up the lousy builds to the same level as the meta builds. You don’t cherry pick the soon to be only viable build for 1 class and destroy it. You can understand that can’t you?
Why are people so angry on these forums?
You can ask for clarification if your not sure what a person is saying before deciding to rant…
Saying, that a build is balanced compared to top tier builds, then that it isn’t utter cheese when fighting a few select builds, doesn’t mean I…
For one, want to destroy stealth builds.
For two, think that cherry picked builds should be nerfed to the ground.
Hope that answers your question….
(edited by garethh.3518)
If you’re complaining about backstab you’re playing poorly and deserve to die.
Cheers,
Caed
Nobody said for balance and balance alone.
Yes it is balanced against other top tier specs.
No it isn’t, even somewhat, decent gameplay (against the vast, vast majority of specs).
I find it kind of hilarious, that those are mainly Anet’s thoughts.
During beta they talked about how much the game was going to be active defense based, how there weren’t going to be tons of bursts and spikes and the theif was going to be a mobile tricky class, not very bursty…
GW2 is so far from that.
(edited by garethh.3518)
I wanted to step in here and hopefully clear some things up. Our primary goal is to improve the foundation that PvP is built-on by improving our existing features and expanding with new ones. More specifically, our goal is to make PvP fun and engaging. We agree that PvP isn’t where we want it to be – and that’s what motivates us to do better. Our hope is that with the rewards updates, matchmaking improvements, and various other updates on the horizon we can begin to cultivate a more competitive, engaging, and fun version of Structured PvP. Once we have everything in place, we can nudge things in the right direction, but it will ultimately be up to the community to take the competitive scene one step further.
Hugh “Nightmare” Norfolk
PvP Designer
And the canned response, well so much for this thread leading anywhere.
Devs were afraid that town clothes would obscure PvP by making classes unrecognizable.
That’s what makes me laugh.
Asuras….
Like no one with a clue that this was going to be a PvP game would have allowed a bite sized race into the game’s lore.
Honestly with the low player base I feel like true matchmaking should be done at a specific time of day and that should be the only way to increase your ranking. The rest of the day people could just use custom arenas.
I know that sounds bad but with a revamped rewards system this could work but with such little incentive to play custom arena it sounds stupid.
If custom arenas were like TPvP instead of hotjoin, random side swapping, zerging….
I could agree.
But SPvP ends up playing out like a much different game.
I think revamping custom arenas to be more of a personalized que system would be glorious.
Like, a bunch of options for ‘timeframe’ (how long you are looking to wait), what level of competitiveness, which maps, exc. exc.
Right now ‘custom’ arenas are just token SPvP servers of a year ago, with the occasional duel one… token SPvP servers are EXTREMELY casual.
@garethh.3518 – I don’t agree with you as far as something being a flop, but I will say that the progress we’ve made so far is only part of the puzzle that we need to complete before we can consider PvP to be successful.
Brave words, no dev I’ve seen has really touched the ‘E’ word with a ten foot stick in the past few months, nonetheless responded to something contrary about it.
You DO seem like a nice person, which is great that you’ve got that going for you, so don’t take all this kitten at all personally, the forums become unbearable if you do, but, if it’s possible (company guidelines as much as personality), being a wee bit more realistic on the subject would be cool.
I don’t expect you to fall into the whole ‘woe is GW2 esports deal’, just, when you make a claim like ‘GW2 can be an esport’ have some discussable revelation or reason to it.
Yes the matchmaking/leaderboards/custom-arenas are good things to have in a game, and they can be improved to be helpful.
So far they are all utterly useless, detrimental, or not taken seriously.
Leaderboards were probably the biggest success, but just because nostalgia, leaderboards are great parts of some other games, that ‘great part’ moved to GW2 would be, well, great, but they didn’t end up playing out well, like at all…
Again, they can be improved to help the game.
But it’s kind of hard to see that happening when all the features released so far are useless when they aren’t sub-par, detrimental when they aren’t ignored, if you know what I’m saying.
(edited by garethh.3518)
I play on both NA and EU. EU queue is a bit faster than NA. However, I am already waiting 5+ minutes for a match now. During offpeak or non-prime hours it will be 10-20min wait or longer.
The higher up on the leaderboard you are the more likely you will sit this long for a match. The system seems to try it’s best to find a matchup but eventually gives up and gives you much lower ranked players after a set amount of time or whatever people are available.
That’s kind of the kicker.
If matches were already quick, it would be a poll that makes a lil more sense, but I commonly wait 3-5 mins in prime time for off-balanced and/or 3-4v5, so it seems longer que times for ‘better ques’ could reach ridiculous proportions.
Personally, I think we can get there.
It’s awesome that each day I get to help move things a little bit closer to that goal than the day before.
You guys (not to sound rude or derogatory or anything, I’m trying to speak from as objective of a standpoint as can be), you guys haven’t shown any real progress towards that goal.
Next to every top player and top team has gotten frustrated to to the point of quitting.
I’d shoot for a more casual game, that or you guys are going to have to change next to everything things about how you function (and communication is just the tip of that iceburge).
Esports really seems to be much more than is worth taking on.
So far…
GW2 has become even less of a social PvP game (team que, long que times with extremely unbalanced matchmaking since the population in it is so small, SPvP still forcing random teams)
GW2 has bounced constantly through extreme metas.
GW2 gameplay has lost depth.
GW2 gameplay is terrible to watch.
GW2 has major que/matchmaking issues.
I mean, it’s not like I have expected all of that fixed and wrapped up in the first few months after release, far from it, but I do expect some progress, I mean if you have such auspicious goals of esports and whatnot there has to be progress towards fixing those things at some point.
So far the devs don’t even seem to notice what is causing the massive fluctuations in meta… which is sad…
(no patch has even TOUCHED on it)
The major releases this year…
Leaderboards… flopped.
Custom arenas… flopped (next to no one buys them, and so they basically are just a list of old style servers)
Matchmaking… flopped (no leaver penalty will kill any matchmaking).
Spectator mode… its the most awkward I’ve seen in a game, but it’s functional’ish.
It’s not an attempt at being cruel, just kinda of a ‘what is going to change so features/releases/patches really begin to improve how the game plays??’ if you seriously think esports are possible that’s kind of a BIG question.
(edited by garethh.3518)
We’re going to be the first MMO to hit esports then #hope #December2014
GW1 was enough of an esport to make people happy.
GW2 is like kittening leaps and bounds even from that.
I still think burning procs should be changed into a crit then buff situation.
That’s a step, but an extremely awkward and odds say innefective one.
GW2 is hell to keep track of everything going on atm, adding the NEED to watch someone buff bar for a burn proc…
kitten no.
(edited by garethh.3518)
That’s because Anet…
With power/crit/critdmg scaling so well together, you tend to end up netting much more dmg than the survivability you lose through a more balanced build (with the hard CC in this game, it’s not hard at all to get a working burst combo down).
For example warriors, they deal burst right now, they get unsuspecting foe bonus crit chance, good power from amy, and good crit chance from the last trait-line.
Their dmg wouldn’t be mass QQ worthy if they didn’t have the bonus crit from unsuspecting foe. But that’s a whole nother thread worth of talk
THE PROBLEM
Physical dmg being burst or bunk creates an EXTREMELY high baseline to balance dmg around, condi dmg (with one stat) has to deal competitive dmg compared to top tier burst, bunkers need to have REALLY high survivability to keep up with the top tier burst and of course also the inflated dmg from condi classes.
That leaves it as a ‘burst or condi or bunk’ deal… just extremes, little room for middle ground.
It really is rather depressing that they couldn’t get around to fixing that issue, I’m not even sure they think they are issues…
EASY SOLUTION
If Anet just made crit dmg not scale much with power, the game would be in a good spot (make it mainly based off of base ability dmg). Burst dps wouldn’t scale as high and so, relatively, power alone or crit chance alone will deal viable, not near the same as burst, but viable dmg so middle of the line specs can exist without being utterly subpar. That’d let condi dmg be largely nerfed (yet kill very, very few builds) since if a build wants to be more condi based yet deal good dmg, it can go with rabid/carrion/rampager (instead of tossing its stats into pure bunking).
(edited by garethh.3518)
‘Reports’ do not do anything.
I doubt Anet even even has code attached to the buttons, I mean short of the PvE botting one.
Think of them more like trophies than anything, see how many you can get, maybe you can set a record.
Anyways, congrats, you have accomplished ‘making a grown man throw a temper tantrum’.
Keep up the good work.
(edited by garethh.3518)
After reading the December patch draft, Ive gotta say, Im excited to see how pvp changes!
It’s a step, but suuuch a small step especially after a full year of the devs learning how to tweak this game.
It’s still going to be burst verse bunker verse condi spams and that is what makes the game soooo much worse than other MMO’s PvP, at least imo.
Every meta will either be leaning towards either a CC/burst meta, a bunker meta or a condi meta…
And all of them suck largely, in their own ways.
(bunker and condi are unbearable, CC/burst just sucks, allot.)
Anet hasn’t really taken a single step to fix that though, and all their attempts at new maps came out TERRIBLY wrong, like their worst maps are the ones they made after release…
Anyways.
Good for you
(edited by garethh.3518)
I’ll start by saying…
Great ideas man. Most of them I’m in love with.But I have to say, the biggest thing I can see helping GW2 right now is more centered around burst dps. Changes to push this game away from burst dps being, by and large, the main source of physical dmg would help GW2 sooooo much.
In GW2, getting a good deal of power with some source of good crit chance and crit dmg nets you insane dmg, each of those stats scale off of each other so well that you net multiplicatively more and more dmg…
-Condi dmg could be nerfed without killing specs since the carrion/rabid/rampager power/crit would give relatively more dmg.
(imagine that, condi classes that want to do the most dmg wouldn’t not be pure bunkers!!!)-Burst dps would be a perk, not necessity in conquest!!!
Every team wouldn’t be running 2-3 people with good power, a good source of crit chance and high bonus crit dmg.-That’d make most fights not end after one successful rotation…
-That’d cut down the power of CC a little, it won’t commonly lead to 1-man near full life bursts.
-That’d make bunkers much more manageable, right now they need to have insane survivability to keep up with zerker dps. The gap between zerker and soldier dps right now is ridiculous, so that leads to anything but top tier dps being unable to touch bunkers. With a change to crit/crit dmg, bunker survivability can be better balanced since soldier/knight dmg isn’t be obnoxiously less than zerker, that and condi dmg wouldn’t be as rediculous of a dmg source.
That all can be done through crits not scale much with power.
Having burst dps is already a big bonus in conquest, it is easily the best thing to have when roaming especially with all the CC in this game, having power/crit/cridmg also scale obscenely well… those are only compounding perks, the devs will always be fighting to balance out insta-gib/cheese bursts if that’s the case.
Cutting down the dmg bonus for critting, making it not scale very much (if at all!!) with power (instead be like a % of the abilities base dmg) would do this game so many favors.
Lol.What’s the name of the game you are playing?Sounds interesting.
?
(edited by garethh.3518)
Actually Rangers don’t have a good source of vigor anymore
They could gut all vigor on the ranger class and no one would notice a difference.
With the 5 point passive that gives 50% bonus endurance regen, and it not stacking with vigor… vigor only ends up being a 33% endurance buff instead of 100….
You get, like, one extra dodge roll from every 20s worth of vigor on a ranger…
Meaning it’s next to worthless.
(edited by garethh.3518)
I’ll start by saying…
Great ideas man. Most of them I’m in love with.
But I have to say, the biggest thing I can see helping GW2 right now is more centered around burst dps. Changes to push this game away from burst dps being, by and large, the main source of physical dmg would help GW2 sooooo much.
In GW2, getting a good deal of power with some source of good crit chance and crit dmg nets you insane dmg, each of those stats scale off of each other so well that you net multiplicatively more and more dmg…
what this would accomplish
-Condi dmg could be nerfed without killing specs since the carrion/rabid/rampager power/crit would give relatively more dmg.
(imagine that, condi classes that want to do the most dmg wouldn’t not be pure bunkers!!!)
-Burst dps would be a perk, not necessity in conquest!!!
Every team wouldn’t be running 2-3 people with good power, a good source of crit chance and high bonus crit dmg.
-That’d make most fights not end after one successful rotation…
-That’d cut down the power of CC a little, it won’t lead to near full life bursts.
-That’d make bunkers much more manageable, right now they need to have insane survivability to keep up with zerker dps. The gap between zerker and soldier dps right now is ridiculous, so that leads to anything but top tier dps being unable to touch bunkers. With a change to crit/crit dmg, bunker survivability can be better balanced since soldier/knight dmg isn’t be obnoxiously less than zerker, that and condi dmg wouldn’t be as rediculous of a dmg source.
That all can be done through crits not scale much with power.
Having burst dps is already a big bonus in conquest, it is easily the best thing to have when roaming especially with all the CC in this game, having power/crit/cridmg also scale obscenely well… those are only compounding perks, the devs will always be fighting to balance out insta-gib/cheese bursts if that’s the case.
Cutting down the dmg bonus for critting, making it not scale very much (if at all!!) with power (instead be like a % of the abilities base dmg) would do this game so many favors.
(edited by garethh.3518)
I hope you all understand why that trait would be wildly overpowered if it carried over everything particularly all 10% damage bonuses. You could simply slam through all attunements and then get 50% bonus damage.
To me, that is a better starting point for discussion than attempting to balance all of these effects with how they might work with a minor trait in Arcana. That would predicate the entire profession around that trait which is not what we want out of our minor traits.
Jon
Since you don’t seem familiar with the ele, there is a 2s internal CD on attunenemt swapping.
At best you could get that 40% bonus after 4~ seconds of prep (with 4 traits required) for a fraction of a second by putting literally every attunement on CD.
That is leaps and bounds from OP with only ‘fresh air’ + arcanes ever making it come close (abilities that already should be changed, as it is).
(edited by garethh.3518)
Burning stacks in duration.
This only gets into effect if the target is kept burning and if you trigger Burning Precision and Flame Barrier 4 times to get the 328 synergy damage from this trait. Seems lackluster to me.
Bonus 25% burn duration is a pain in the kitten to actually make good use of (if you stack tons of burning in an attempt to stop the rounding, it will get cleansed), and the rewards for the effort just aren’t even remotely worth it.
It’s a bad trait idea.
What do you think about this skill?
As for me, I find it very confusing to use – it’s a skill with a long and not impactful enough effect that also breaks stun for some reason. I tried to test it in some condition build but never really felt it’s presence.
If I was in charge of skill changes, I would make this this skill look like this:
Glyph of Elemental Power (40s CD) – Gain an aura based on your Attunement. Breaks stun.
This change can expand the use of aura traits beyond dagger/dagger and signet builds. What do you think?
That’s good.
I was actually a really big fan of the concept behind it when I started playing GW2, I was gonna have this crazy near perma chill d/f ele build that just sat at 300~ units away (auto attack is only 130) and spam lightning lash and whatnot on you.
Anyways, gw2 isn’t a sustains game short of from condi setups so it was obviously trash… most notably since I couldn’t run fit in the euber self healing that eles had going for themselves.
Anyways, more auras is cool. If fire armor got a buff, like it lasts a lil longer and gives 4~ might stacks for 3~ seconds with an Internal CD of .5~ seconds; then I could see it really being nifty.
Anet not understanding how their own game works.
A few accidents completely turned the class away from ‘versatility’ and towards spike dps or massive sustain (both are exceedingly cheesey).
The over the top numbers on a few ele weapon/trait heals, the insta cast dps abilities, the reliance on traits for cleansing and if you can’t get it you have to go insta-gib burst… that forced Anet to see the ele as an insta-gib or sustain class.
I mean, of course, instead of fixing those thingss o the class could have actually been a jack of all trades, they didn’t want to… they ‘let the meta play out’ and were too silly to actually realize that ‘working’ does not mean ‘working well’.
TL;DR
The class is never going to be as originally intended and at best you guys can keep it as a competitive spike dps and possibly get a viable team support setup back in (if you can stop them from shafting d/d again and again, or remind them that elementalists DO actually have a second offhand weapon)
(edited by garethh.3518)
Diamond Skin: Interesting if somewhat gimmicky concept. The Elementalist ability to stay at full health is quite limited, but plausible, and would synergies well with the heal skill/s from weapon. At 85%, it will definitely look nice on paper.
Yeup, since it only cuts condi duration, after you hit 89% you are kittened.
You will get condi’s spammed on you up the kitten and then even if you do somehow heal above 90, you will still have all those condi’s on you…
With some other investments and stability, you could create a great anti-pure-condi-builds build but that’s just meh.
That’s are the kind of builds Anet should be building the game around…
Dps that doesn’t end a fight in one successful rotation.
Utility and allot of timing/depth in gameplay.
The spec has obvious strengths/weaknesses but still works together well and has a good deal of teamwork.
Kinda sucks watching a blind condi spam or one lucky roamer CC win fights, but whatevs, only so long till the next MMO comes out so the game only has to be so entertaining.
Vigor nerf to engi:
why just engi… mesmer and guardian get perma vigor right now from just 5 into a trait line. Perma vigor should never be available for such a small investment. Maybe make it a 25 trait which would force Guardians to go more into the vitality tree and Mesmer have to go more into the precision.
Vigor nerfs without cutting back the CC, or even duration of CC, in the game will make GW2 soooo much worse (again).
Specs will either need stability or oodles of teleports/stunbreaks/invluns/exc. or die.
Not even a faint chance of winning.
(edited by garethh.3518)
I can’t say Anet’s changes have ever really improved the meta, so I won’t be surprised if this happens.
I really, really wish that Anet was capable of just picking 5-6 build setups that have a good foundation (strengths, weaknesses, teamwork, dynamic play) and work on making them the center (the most viable) of GW2.
Then when they have a good base for the game and feel for what that means, they could just expand it out to other builds, tweaking them to fit their own role instead of just creating masses of condi/auto/passive/CC spams.
But since I don’t think they are capable of such quality… releasing dozens of new weapons/utilities/maps exc., while straying from passive procs, seems to be their best bet. With such hefty content spam, quality (just like in GW1) is bound to be in there somewhere.
(edited by garethh.3518)
I like the gold-reward actually, instead of materials I don’t need.
Useful in PvE is better than utterly useless.
Kinda crazy the million~ glory you need to hit rank 40~, when it only takes a few thousand to make every armor up to that…
There is no use for gold in PvP because everything is brought with glory.
there is no use for gold in mini games too as they are more like SPVP (pvp armor, no damage to gear etc) and they still reward items, gold and karma… look at it like SPVP is a mini game for players who play mainly PvE… it makes sense imo
It does, but it’s just sad.
PvP can’t hold it’s own, it seems to need PvE’er carrots to actually get people to play it…
Which means it failed.
Anet’s best bet, by leaps and bounds, is to just spam features, spam out new weapons/weapon skills/utilities/maps and let people play test them and anything that isn’t too OP or cheesy, release it.
That way you’re bound to get some good content in the game. That seems how GW1 made it big, and it worked gloriously, you guys had so many hundreds of skills that just by playing the odds, you ended up with greatness somewhere in it all.
The mentality behind building GW1 worked, the mentality behind GW2 isn’t working and new MMOs are right around the corner.
Suck it up, fix the problem, and move on
You guys aren’t god so can be wrong. After a year the game hasn’t gotten noticabley more enjoyable, so it’s probably worth scrapping the new game building mentality and going back to the old one that has made enjoyable gameplay.
@ SHOULD WE EVEN TAKE THIS COLLABORATION THING SERIOUSLY!?!??!?!?!?: That’s up to you. We are.
You guys seem to take allot of things seriously, when you guys start making content that’s worth being taken seriously, I’m sure the feeling will spread.
@ Large fights
Clusterkittening one spot, in a game that is already next to impossible to know what’s happening in fights over a 2v2…
Yea I can agree there.
GW2 is sorely limited in whats possible because of the downed state, obnoxious particle effects, crazy OP elites, and innately low, low amount of teamwork.
If I were in your place, I’d work on fixing those things first, getting it to a place where the gameplay itself is well telegraphed and dynamic (maybe making fights revolve more around combo fields, so there are obvious points of contention on the battlefield), then when that’s all square, expand the game from there (with your current way of working on this game, I don’t think you guys can improve gameplay to where it needs to be though :’( )
(edited by garethh.3518)
Nah, most people quit because the game isn’t like WoW.
Hah.
hahahahaha
Whatever makes you feel like you’re better than someone else, right?
soloQ is a kitten.
Oh my lord… Its their job to improve the game, that’s what they do as developers. Please, keep the trolling kitten to a minimum and get out of here… I guess they shouldn’t add living story, or balance the game at all because “what if you had to do that stuff” logic. Its their JOB, us as players have a right to give suggestions to help them improve their game. You’re helping absolutely no one.
Seriously, get a job computer programming.
You will have backlogged features up the kitten and an overthought list weighing necessity verse time will be your everything.
For one.
This isn’t important. It won’t improve how the game plays at all and there are many better places to improve customization.
For two.
It takes Anet so long to do anything, that this will suck up a month~ of their time to get to a place they find acceptable.
Yes it is their job to fix things, no that doesn’t mean any and every feature people find that will make them happier is worth spending the time on.
(edited by garethh.3518)
It is true that it won’t change the Meta. But if something can be improved, shouldn’t it be done?
Go get a job computer programming then come back and try to say that.
I don’t use staff often because I only swap to it when I need to aoe fear bomb or use other utilities, so mots of the time I only sit in dagger/focus or death shroud. If I could keep leeching on my staff but use sigil of Blood on my dagger, I’d get more use out of the sigil since I don’t swap so often.
I’ll try to write my point more clearly, the change won’t improve how the game plays out... your gameplay won’t be any more dynamic or engaging since you are asking for access to entirely passive and uncontrollable procs, and so won’t anyones… so the change doesn’t matter.
Customization is nice, but it is, by leaps and bounds, secondary to how the game plays out. Right now GW2 plays like kitten.
(edited by garethh.3518)
I’m just asking for the freedom of letting everyone use the sigils out there currently.
It won’t improve how the specs play, at all, so it doesn’t matter.
It’s just asking for buffs and more personalization while ignoring gameplay so I couldn’t care less.
I’d prefer something allong the lines of..
‘on auto attack hit, reduce all your CDs by .5s’
or
‘on weapon ability, apply 5 vuln for 1.5s’
Stuff to actually make gameplay more dynamic, but whatevs.
never any nerfing… d/d…. It is just a fail-safe for a power-creep.
Opening up offensive trait trees with a few defensive mecahnics is going to change gameplay enourmously… Compared to earth/air/fire, since when did we ever have any offensive perks to choose in water/arcana?
d/d is in your face melee.
Moving the vigor trait along with another to 2nd tier hurts ele surivivability.
d/d needs it the most.
Power creep involves cutting back on top tier specs.
Ele d/d isn’t close to top tier atm.
Air is already viable and many eles go 15->30 into it, so it’s not like offense on a viable ele is unheard of, high dps is actually rather common with 10+ earth.
The only change to fire is that you can sacrifice a tier 2 trait for a bad cleanse.
Passive 40sCD cleansing is only ever usable in a spec with otherwise solid condi removal, so you don’t have to relly on it, but when it pops it helps out.
That is exactly the opposite of what the fire traitline needed.
At best it seems like something around 30/0/30/0/0 would make best use of it (need earth for stability to help ether renewal) with the 10 points somewheree… but it is so suboptimal it’s not even funny.
Sure, if you’re fighting a pure condi enemy, you will kitten on him.
If you are not… well…
Better luck next time.
(edited by garethh.3518)
You don’t know what gameplay will be like in december 10th, no one knows, and you proclaim to know? You know the future, yea? lol…. and you call me a fool… all i know is that any change is good especially when it looks good compared to what the ele is now.
By the strictest definition, no one knows anything but that they think.
But if you do think, just a lil, you can start to see how two 30 point mediocre condi clears, and some mild nerfs to d/d won’t improve gameplay.
Sure they are a start, Anet realizing that eles need condi clears in other trees is great!!!
But these are just very bad ways to go about condi clears.
Entirely passive and ineffective.
think critically (ie don’t assume they are always right), and listen to not only the top 10%, but the “bottom” 90% as well.
That is so rare.
And as a sidenote, ideally they shouldn’t just that they listen to everyone, but most importantly, not put their own wants in front of the rest….
People like that are worth their weight in gold.
You could be a top 5% PvP and completely destroy a game if you don’t put others needs in front of your own…
That’s why I think this thread is silly, being good at a game doesn’t make you good at fixing it. They do understand the game, there is no doubt, but whether or not they have the mentality necessary… that’s entirely up in the air.
They really need to reconsider their whole mindset and process behind coming to patches…
They rarely seem to actually hit on serious issues in the game, and when they do the results tend to be mediocre if not even helpful fixes…
No disrespect, only observation, the game needs help and what has happened over the past year hasn’t made the game more entertaining to play… so, fix what isn’t working, find a better means of deciding which issues to focus on and in what ways to fix them.
(edited by garethh.3518)
I guess the difference is Ele HP is really low,
Yeup, the issue that it’s an ele.
Eles get a large portion of their surivivability from self healing, they won’t go under 90% very often in a 1v1 against most condi classes.
It’s one of the worst ‘fixes’ I have seen yet…
Entirely passive.
Mostly useless.
When it’s not useless it hard counters enemies, to the point where it’s not even a fight…
Terrible.
Terrible.
Terrible.
Trait idea.
Just craps on gameplay.
I didn’t think it was this hard for people to fix a game.
(edited by garethh.3518)
More passive procs, oh boy…
The skill…
The skill that goes into using that cleanse when you get 3+ conditions…
Intense…
The skill that goes into being immune to conditions when over 90% life…
The skill that goes into taking 50% less dmg when under 25% life…
klagsdlhsdagl;lsgkadasdg
(edited by garethh.3518)
No. That’s a very simplistic way to misinterpret my comment. If I meant to say a game must have 5-6 builds per class to be good, I would have just said that.
A game had 5-6 builds per class.
You liked it.
That doesn’t mean games haven’t also succeed with fewer builds and you would have liked them more.
If your quote doesn’t mean 5-6 builds/class is important to a good game… there isn’t much if any meaning in it, short of that a game can work with that many builds
which still leaves players with 1 or 2 builds to choose from, which to me is boring. I don’t want to play a jack of all trades, I want to play a focused class. I want my decision to feel like they matter, not be running the same spec as half the population because it has so many options covered.
engaging, or even dynamic, doesn’t mean jack of all trades
Those two words are actually entirely irrelevant from it.
If you can’t find decision in GW2 skill setup, 8 classes netting 16+ build styles (i mean if the builds were each well made.. yada yada..) that work…
Then you’re talking out your kitten .
Sure it’s nice to have more, anyone can respect and enjoy more, and games should expand to have more, for the sake of more personalization…
But by no means will it make or break a game (for the vast majority of gamers)…
GW2 is broken.
Build diversity isn’t directly a cause.
(edited by garethh.3518)
It’s not terribly imba.
It’s just kittenty, kittenty gameplay.
Which is far worse than imba.
In other games I’ve played, there were usually 5 or 6 different builds, per class, that were considered powerful and versatile enough to PvP with. They each brought different skills and tools, leading to a more fun game.
So you’re saying, because a game had 5-6 builds per class and was good, a game has to have 5-6 builds per class to be good?
Yes different skills and tools to pick from helps a game.
There is a kitten ton of room to work that into 16+ builds.
You seem to have missed the core of the post though and instead took away that I feel “this games doesn’t need more diversity in gameplay”
Which is completely off… what I’m saying is that the game needs diversity in gameplay, and the best (by leaps and bounds) way to go about it is to adjust/tweak/redo existing weapons/mechanics/exc. to be more engaging and make gameplay more dynamic.
There is no point in quantity if it’s all terribly made, the specs out there right now seem so boring and undiverse because they are boring and undiverse… that’s not an issue with the number of specs, but quality of them… so far Anet doesn’t care a drop about making specs engaging, only making more boring and undiverse specs viable which won’t change anything in the slightest.
(yet increase build diversity…)
(edited by garethh.3518)
Nice, insulting through generalizations… I don’t think you pay attention to the forums enough then
in their right mind
Many people QQ on the forums.
That doesn’t mean like 90% of it would actually help the game.
I do agree that many of these top tier builds aren’t healthy for PVP, but there are plenty of other topics discussing this point.
The points overlaps…
There is no point in adding in more build diversity if Anet doesn’t improve how any specs play, or else it’s basically gambling. You’ll get a few new random specs in the top tier, whether it hurts (spririt ranger, S/D thief, stun warrior) or helps (?) is entirely up to a roll of the dice… the point is to improve gameplay (that’s the point of every change) and a random chance at a mild improvement, that’s a kittenty thing to place your bets on.
Id like a non-spirit build…
I mained a ranger months and months back, I feel your pain.
It’s kittenty that some classes will only have like 1-2 builds, but yeah, if the build(s) are actually extremely well made (spririt ranger was a deep and engaging sort of setup), it’d stop tonnnnnnnnns of the QQ.
(edited by garethh.3518)
A common complaint among the PVP community is the lack of viable builds..
No on in their right mind gives a kitten about build diversity.
There are already a over a dozen top tier builds to pick from, that’s EASILY enough to sustain a population.
The issue is that the vast majority of top tier builds suck balls to play.
Anet hasn’t shown a lick of interest in making builds more engaging to play (or maps more fun!!)… they only balance… balance out crappy gameplay…
That’s driven GW2 into the ground.
(edited by garethh.3518)
Pretty surprised about Guardian heals… everyone stacks cleric’s ammy even though you don’t get as much from healing power from any of the two best heals as other classes’.
If that chart doesn’t make it totally obvious that Healing Signet is OP, then my dog invented quantum physics.
That’s because the spreadsheet isn’t even close at showing what a guardian is capable of healing. Most healing comes from other sources than the #6 heal. Virtue, symbol-healing, AH, regen etc… which results in having a much higher HP/s than warrior can achieve.
And yes I main guardian and I’m not here to defend my warrior.
Healing power tends to scale like crap with the Heal Skill allone.
Regen…
If you have it up you get 25% bonus effectiveness from heal power.
Orb of light doubles a guards bonus effectiveness from heal power.
Selfless daring gives 10->20% bonus effecectiveness from heal power.
exc.
exc.
The devs are struggling to put out minor numeric tweaks every 2~ months…
Adjusting AI… that’d be like utter hell for them.
You put in a hashtag.
The rest of your title looks like something out of a highschool english paper.
They should just redisign alot of things in this game that are a complete disaster
Yes.
If the devs could, I would love them.
But they have only shown that they can struggle to work through minor number swaps and tweaks.
(edited by garethh.3518)