maybe a /resign command when all remaining players on the losing team typed the /resign and pressed enter.
Wonderful idea, and don’t worry, we should see some beta testing for that by the start of 2015!!!
Do you guys think Condition damage needs a revamp or am I alone in thinking this?
Everyone has since beta.
Except Anet.
I posted in other threads the specifics
All in all, pure condi builds can’t work well in GW2.
Making them work would take waaaay too many tweaks to weapon skills, cleanses and conditions for Anet to be able to manage it in the next 10 years.
Right now, condition attacks aren’t setup to allow depth, yada, yada, I talked allot more about that in the other post.
If Anet ever wants conditions to not be mindless, changes have to happen in how amulets, condi effects and stat scaling are setup (pushing away from pure ‘condi for dmg’ specs and towards ‘condi for situational debuffs’ and ‘power/crit/exc mainly for dmg’).
But, Anet has yet to make a good large change to GW2, so it really isn’t going to happen.
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As for chill, removing the movement debuff helps to make it stop overlapping with cripple so much and making it stop cds ticking also makes it much better against low cd skills. Current chill feels much more like a super cripple than a slow to cooldowns, especially since most chill effects come in small durations. If full stopping is too much then at least halving the cd rate would be better then the current version.
The CD reduction idea, its a cool concept, but it doesn’t help GW2 at all.
It adds little if any depth.
It adds another condition.
There just isn’t any serious merit to it.
I would personally toss chill, and torment, to cut down the number of condis in this game (since condi removal wasn’t made for near so many conditions) and focus on improving the current ones.
Pure condition damage builds and AI pet builds seem to be the 2 most inflammatory types of builds in this forum.
Condi builds have a small pool of short CD abilities.
THINK ABOUT IT
-small pool of short CD attacks
-you have to overcome condi removal
-after that you have to deal good dmg or you are not viable
no matter how deep you make condis themselves you can’t stop the need for condi spamming for condi specs to be viable.
I explained in another thread, pure condi builds just can’t work well in GW2.
For them to work well, it’d require large changes in cleansing and/or conditions along with weapon abilities.
That isn’t happening.
Having a small pool of short CDs attacks, it means that condi builds NEED to spam out those attacks, regardless of how deep the condi effects are, to be able to overcome condi removal and so deal viable dmg.
That means, in the current state of things, conditions quite literally cannot be deep.
Conditions can’t be extremely situational because they need to be on those shorter CDs and deal good dmg or else the spec, with its limited number of abilites, can’t deal the dmg necessary to overcome cleansing and be viable…
The only serious way to fix that issue is to push away from dedicated condi builds… if every power based attacks wasn’t utterly unviable on condi builds, condi builds would have a larger pool of abilities… that’d allow CDs on strong condi attacks to increase along with how situational conditions themselves could be.
(everything everyone has ever wanted out of conditions)
Doing that would involve tweaks to how power/crit/critdmg scale (so you didn’t need high power, a good crit chance and good crit dmg to deal viable physical dmg) so condi/power hybrids were more possible, that and a few tweaks to amulets most notably to stop offensive bunker builds. But that is far, FAR easier than redoing dozens of abilities and cleanses.
That’d expands the condi-specs ability pool.
It’d allow condi abilities to sit on the hotbar till the player needs them, instead of requiring a constant spam of condis to deal any dmg.
It’d allows strong/situational condis to be on longer CDs so their effects truly can be tweaked to be dynamic.
It allows condis to be pushed more towards shorter duration debuffs so they can finally fit the cleansing Anet made.
Anyways.
It’s a good, easy and effective change that will only improve the game… so it’s never going to happen.
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Rank doesn’t matter. Pretty much everyone will agree that your rank really isn’t that good of a measurement of personal skill.
There’s a reason games like LoL force everyone into an unranked que before they played a hundred+ matches….
If you haven’t played a game enough against decent enough players, you probably don’t have a good understand of it.
Rank tends to be a show of experience, albeit SPvP completely kittens on any merit that could have given.
Anyways, no one compares glory based rank.
Only leaderboard ranking.
That shows something.
You typically won’t end up decently high on the leaderboard without a decent understanding of the game.
Most people on the forums don’t have a decent understanding of the game… so it serves it’s purpose.
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Meh.
If your gonna overhaul condi effects you might as well do it right.
1)Anet can’t make condi cleanses take certain priorities so specific condis can’t be kitten necessary to be removed on a regular basis.
2)Traits/utils aren’t setup for less than 30s CD condi removal to be in most specs.
3)Weapon attacks, they aren’t changing wildly so pure condi builds will ALWAYS have to spam their small pool of abilities to be viable.
Even if burning did more dmg the weaker the enemy is, even if cripple did dmg to moving targets… people wouldn’t use them differently, sure there’d be more math behind it but with 5->20s CDs and so much down time on condi specs (in between important CDs) … most of the time it would still be best to use burning/cripple attacks right off of CD.
It might possibly make the game look a lil deeper but that’s about it.
BUT.
If power based attacks weren’t completely unviable on condition builds, if pure condi builds didn’t really exist… ‘condition builds’ would get their larger pool of abilities, strong conditions could be given longer CDs and so be very situational, conditions could finally fit cleansing…
It’s a win/win/win.
1)Stop crit dmg from scaling with power, or make power only scale auto attack dmg.
That’d let more middle of the line (like power/condi) specs exist.
It’d make physical dmg not so burst or bust, you wouldn’t need high power, a good source of crit chance and good crit dmg to deal viable physical dmg.
2)* Create a bigger divide between bunker and offensive builds in amulets* (to prevent any buildup of good deeps tanks from power/crit changes).
3) Make condis more situational. That way they are a part of every spec, just how much and how effective (and so playstyle) are up to spec and stats.
For example…
Make burning put a nice flame icon above a characters head. Make a burning player aoe out a lil dmg and some vulnerability each sec or two.
People love tons of numbers.
People love, even just the illusion of, doing something worth doing. Aoe-vulnerability is just that in the worst of cases.
Make blind cap at 4 to 5s on a player and instead of being removed on hit, it stays.
Attacks do 30->50% less dmg and less CC/condi duration.
Make bleeding deal bad dmg and only have 3-4s duration.
BUT whenever someone with bleeding is hit, they take 20 extra dmg per stack of bleed. That’d make it EXTREMELY dynamic.
Spamming a bleed attack on a target will give mediocre dmg.
Unloading a dozen stacks right before a spike/multi-hit combo will give ALLOT more.
(again it also can give at least the illusion of teamwork in fights)
They have a ready button, it’s the Join button.
They have another ready button when the match actually starts.
Tagging a button with the word ‘ready up’ doesnt make it work.
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Kinda weird naming your podcast after a broken feature.
An issue you guys have brushed off for the past year while working on a matchmaking algorithm that literally can’t work, well until kitten like ‘readying up’ is fixed.
But whatevs.
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It is not possible to have other game modes without dedicated healers.
No.
There aren’t dedicated healers in LoL.
You need to split up the fight otherwise it becomes a gigantic spam festival and completely random nonsense.
Getting warmer.
The things that throws out most generic map ideas is the shear chaos of it all.
GW2 is terribly telegraphed with no team dynamic.
That makes fights larger than 2v2s really, really messy.
But that obviously doesn’t mean conquest is the only possible game mode.
Like no way in hell.
Off the top of my head…
Make the map into a decently large circle.
Make it a 4v4.
Add tons of terrain (walls/gorges/exc.) to break up the fighting and get rid of enemy markers on the map.
Add scattered powerups (deal more dmg but take a bit more, exc).
Add monsters to opposite edges of it, one owned by each team (killing it gives everyone on your team a buff where they auto rez the next time they are downed).
Bam.
Selfish stuff for the solo-Q heroes (buffs).
Teamwork for those who want it (killing the beast and ganking around corners).
Constant action and suspense (ganks/not sure where enemies are) yet not constant clusterkittens.
People would downright love that.
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No.
That’s just a hastle.
It will make gameplay involve more skill, but skill isn’t what an MMO is all about…
MMOs NEED, first and foremost, easy to get into and enjoy gameplay.
GW2 doesn’t have that, like at all.
This won’t fix any of that.
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Something that might help is toning down auto attack damage in spvp. Shaving off some power and conditions duration for condi builds so they can’t stack a bunch of bleeds with just auto attack. I think there should be an investment into runes or traits to make auto attacks more potent unlike how it is now.
Another thing is changing cast times and animations for some skills as of right now their are some skills that are very powerful with fast cast times and barley a hardly noticeable animations. Arenanet has done some of this kind of stuff in the past to fix some of the problems but i think it needs to be worked on further.
A great idea would actually be to make auto attacks be the only thing that scales with power.
That would completely toss up the meta, crit heavy specs would be spike specs since it’s the only way hard hitting abilities can scale in dmg, power heavy specs would have constant good dmg and you could save your abilities (evades/leaps/exc.) for their utility instead of needing them for dps.
That’d more normalize dmg (while vastly improving gameplay) which allows a more consistent time to kill (averages in the past year have jumped around from 1s to 1+ minute). It’d give the spastic combat pugs love (in spike specs since you can randomly get obscene bursts) without letting them be OP or overrun the meta.
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#BelieveInGrouch
You do have to keep in mind, new MMOs are going to be coming out soon.
GW2 has barely stabilized when any decent game would have thrived.
Next to no PvP MMO competition, millions of copies sold and legions of fanboys in beta… with a B2P model.
That is a dream come true for any MMO.
Yet.
GW2 is getting up to 7min ques in the more peak hours, ques where everyone is matched regardless of rank, synced through all NA…
Imagine what it’ll be like when there is actual competition…
I don’t think this game will have players in the 7-10 months needed to bring around a better-than-beta quality to GW2.
If Anet can even manage that in 7-10 months.
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It’s sad that I’m seeing a lot of responses that amount to, “good idea, but it won’t amount to anything”.
That says a lot about the playerbase’s satisfaction rate… :-/
If you have fallowed GW2 since alpha, you’d see the entire game is standing on a wasteland of ‘good ideas that won’t amount to anything’.
Anet is dead set on making the game how they want to.
No matter how good the input, nothing has really changed how they want to make GW2, tragically not even the game dieing.
Well, not entirely, I mean, now Anet will tell you a month in advance the changes they are going to make…
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You guys really don’t understand this. There is no such thing as balance patches. Think about it this way… the game has been our for a year and 4 months. Should we really still need this many balance patches? If the goal was a balance patch, then the whole ANET methodology is a complete fail.
Instead, I think these are changes to change up the meta, get new skill usage, and to keep the game dynamic. That’s more of the goal regardless of whether it is called a balance patch.
Balance is a bad word for it, yeah.
But most these threads aren’t really talking about balance so much as ‘spam/cheese specs are bad’.
Which is entirely a meta/gameplay deal.
Whichever word they use for it, the concept is entirely true, spam-mindless specs won’t ever improve this game, a game that desperately needs help.
Yet Anet has been pushing for spam-mindless PvP lately.
That is bad no matter what wording you use.
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Major balance patches are usually 2 months apart, so dont hold you breath on any big changes. Factor in ANet taking a Christmas break for the next few weeks, I expect the next big balance patch to be late February, possibly even early/mid March.
And by ‘next big balance patch’ you mean tweaks to the heal skills they just made, right?
Good communication is good.
GW2 is actually not even getting mildly better though… or even faster patches
So…
Take from that what you will.I have no idea how you have so much free time that you say the same thing over and over and over and over on these forums every single day. for as much as i agree with you or you are right, its a very strange behavior.
A dozen posts in a week?
What’s it to you if I spend a few minutes procrastinating in between chem homework questions :P
Good communication is good.
GW2 is actually not even getting mildly better though… or even faster patches
So…
Take from that what you will.
Believe it or not, one of the things that holds back players experience the most in this game is the community…even though people love to point the finger at ANet.
In short….
You couldn’t be more wrong.
Have you ever played LoL?
the community is a dozen times worse, if not more…
Yet LoL is one of, if not the most popular game in the world…
After getting notoriety (GW2 had that by leaps and bounds, millions of sales before release) a game lives off of its gameplay.
GW2’s gameplay isn’t all that great.
It isn’t team centric.
It isn’t deep.
It isn’t easy to fallow.
Skills aren’t even well designed for casual play.
A game couldn’t ask for a better, more supportive population out of launch than what I saw around GW2. There were fanboys by the truck-load.
If a game couldn’t make it off of that, it can’t make it.
No questions asked.
There is nothing that could have realistically changed to make GW2 successful, short of the devs/company.
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The devs in this game listen to players better than any other MMO I’ve seen.
Anet listens.
Anyone can listen.
The hard part, the part that matters, is actually finding out an overall beneficial way to change the game to accommodate to what you hear.
That is the actual important part, if you can’t do that, listening means nothing.
Anet can’t do that.
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If you can’t deal 1.4k damage to the squishiest class then frankly , you deserve to lose.
??
That’s entirely spec dependent.
It has next to nothing to do with how you play.
If you have the wrong spec (pure condi dmg) you lose.
No questions asked.
You can two or three times better at GW2, but you will still lose.
That or if it isn’t a 1v1 against a dedicated condi class (the majority of situations) diamond skin is god kitten useless.
Either way that’s the kittentiest gameplay I’ve seen.
Bad trait idea is bad.
No buff can fix a stupid idea.
There isn’t any.
Every single member of the ANet balance team should be fire with cause and black listed from the industry.
It’s not balance.
The game is decently balanced.
You can pick up any class and there is a top tier spec somewhere in there, that is better than most MMOs.
The issue is kittenty gameplay.
All that balance is balanced around god-aweful passive, cc-lock, rotation spam cheese.
And the final nail in the coffin was conquest.
Other games could get away with spammy cheese since it was more group v group fighting so there was allot of lee-way for bad specs and required skill in cheese specs through positioning and well done teamwork, in GW2 that doesn’t exist, the vast majority of the game is 1v1 or 2v2 with little if any in combat teamwork short of having your mouse clicked on the same target.
That killed that game.
Nothing can survive that.
GW2 would have had to have had better than MOBA setup skills, classes better than LoL which took years and years to perfect with a downright awesome dev team….
No chance in hell they could manage that.
(I completely agree with that second half)
…and then ask yourselves why you thought GW2 would be an exception?
??
GW1 was kitten close to an esport.
If the game had a lower entry level and some minor improvements, it easily could have been esport’ish.
That isn’t very hard, that is actually extremely easy, to take a game that is known to work and just make the UI better and gameplay easier to get into, but somehow Anet kittened that up something terrible.
The more competitive MMO PvP was not a bad idea, LoL and whatnot have already atracted the vast majority of the super competitive market, a more casual/PvE-splash-over (MMO style) PvP market still exists and has been waiting for a good game to latch on to…. GW2 could have been that.
It’s not and won’t ever be so this whole conversation doesn’t really matter, but yeah, there were good thoughts on both sides, and honestly I expected it to work….
But.
Bad, terrible, outright laudable, development ruined it all.
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Eliminating 100% condition/bunker specs from the game is a necessary step to making the game competitive. Auto-attacking to stack passive conditions is not good for the game.
Forcing players to go hybrid or sacrifice their bunker for power in condi specs is absolutely what the game needs.
Yes that is a problem, no this isn’t a solution.
People hate condi-bunkers because they are exceedingly stale to fight.
You do not fix that by making traits that are even more stale to play…
That just ends with even worse gameplay, which is entirely counter-productive.
Theres no such thing as a hard counter in 5v5. It’s build wars for a reason, pick a different class. This game is not meant to be balanced around 1v1 in the slightest.
You are thinking about GW1 where fights are full team v team engagements.
GW2 is nothing like that.
GW2 has one if not two dedicated 1v1 positions (close point bunker and far point roamer)…
Whether or not Anet thinks the game should be balanced around 1v1s, they are and, in this conquest, will always be a large part of the game.
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Eh seems like a gw1 route.
The skills we’ve had up to now are “Core”.
Everything a beyond is additional. To this extent it creates a type of horizontal progression for new (and some old) pvp players to strive for, as they’ll be able to get a couple of new abilities for themself. However the Core skills are all fine of their own accord, so you are still competitive without the current 25, at least for current meta.
It’s not a bad idea in a working game.
It seems to be a lil like a MOBA concept, unlocking new toons for new ways to play the game as you progress…
The thing is…
GW2 isn’t a working game.
It is desperate to get people to like it.
Even when it throws literally every way of playing the game at people, every possible spec, most people won’t find anything they like.
GW2 PvP is extremely ungratifying.
Badly made skills that aren’t even account bound in which you have to spend ridiculous amounts of time to get won’t change any of that.
If anything, it just makes the game a wee bit worse.
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If you had any power, you would have been fine. You didn’t. If you’d been in a teamfight, he would have lost that 10% immediately. You’re running headfirst into a brick wall – that is one foot wide. Step 6 inches either direction and you’ll be fine. You can try to argue “oh I shouldn’t have to” and keep running into that wall, but please don’t complain about the immobility of the wall when you’re choosing to run into it.
Quoted again for truth! Necro building for 100% pure condi with a tanky amulet gets upset b/c something would require him to not be tanky with hella damage? Carrion fixes your issues. Teamfighting (which a necro should be doing anyway) fixes your problem.
People have complained that condi-builds could have glass-damage with non-glass survivability. Take a non-tank amulet and enjoy the life that power-builds have had to deal with forever (giving up some survivability for their high damage).
So; okay with this carrion thing.
“Just take carrion and adapt to meta qqqqqqqqqq!”Condi necros lost 1 bleed to their staff 2 (the main source of condi damage on the staff, 33% nerf)
Lost 1 bleed on a (Scepter?) attack. Another decent sized nerf.
Weakening shroud got obliterated to 2 sec of weakness and a tiny bleed when used (WAY less than half its old effectiveness)
Carrion removes the bleed from proc portion from curses because it has no crit.
Then they do this. Yeah that’s not trying to fix a meta, that’s saying kitten you to necromancers.
This is why so many players are incapable of providing feedback that matters. You take this crap so personal, when all you have to do is take a deep breath, change your amulet to zerker/valks/soldiers, and run a power build.
Sigh…
So because it has counters, does that mean that it improved gameplay?
Diamond skin is not OP, it is actually, overall, pretty underpowered.
But it fits into that same mold of gameplay Anet has been pushing GW2 towards…
Faceroll OP.
Like condis, like CC-wars,like S/D thievs, like phant mesmers, like spirit rangers, exc.
In this case the skill is useless when it isn’t faceroll OP, that is bad for gameplay in either situation.
GW2 needs help.
The game is dying if not on its last leg.
GW2 is getting terribly made skills that are hurting gameplay.
That is quite literally the furthest thing from help.
With changes like these, the devs are actually using their time to make GW2 die faster…
That’s laudable.
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Stop spamming conditions with your damageless bunker condition build and you can win. It’s not like bringing elementalist down from 100% to 90% is impossible.
Stop whining, and learn to adapt.
No one gives a kitten (at least if they can think) about straight up balance.
Yes the skill is not OP, it is actually rather under powered.
Tragically…
A game being worth playing is based on its gameplay… not just balance… this skill is useless when it isn’t faceroll OP.
That is bad.
That is so very bad.
Faceroll OP ever, from any means (like CC-warriors, S/D thief, or conditions) is always bad and it has been constantly crippling GW2, adding another means to that end, even if it is overall ‘balanced’ is only suffocating this already throttled game.
All I can do is laugh at these patch notes.
Like, they are verbatum what the devs said a month or two ago… verbatum the things EVERYONE and their mother can see are bad changes.
What.
The.
kitten.
Like with the ranger, they seriously think the reason no one takes Bark skin is because the dmg mitigation is too low…
Seriously???
The class is a sustain class so is desperate for condi removal.
The only good condi remove in the class is a tier 3 trait taking the same spot
Surprise, surprise, next to every ranger spec needs the condi remove so can’t take bark-skin…
By buffing bark-skin to the point its worth considering you only make even more hard-counters… you will just end up with some rangers who hardcore beat the kitten out of physical dmg specs (barkskin stacks with protection for a nice passive 83% dmg mitigation on a class with tons of self-healing) yet die like kittenes to condis…
How is that good?
In any way??
They seem intent on making this game unplayable.
I sware, it was better in beta.
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Money doesn’t kittening matter…
Ask for good PvP, maybe even a good PvP reward system if you want stuff to get…
But just plain old gold???
Like within an hour or two any dedicated TPvP’er who has any will be bored with it.
Just have fun yourself and if someone flames you, there is cool feature called ignore
If you are 3vs5 and some players on your team are afk because its 100% loss you can choose to play or to be afk.Live happy.
If you are happy regardless of what life throws at you, you usually always won’t use video games to pass the time.
They are a crutch.
Video games are there to entertain people.
This situation doesn’t entertain anyone.
People are better off finding a different game or doing something else than putting up with being beaten down by a video game.
That is tragically an issue on the video games side since its just a weeee bit harder to change humanity.
First and foremost, before every and any viewing issue anyone has listed here…
.—SHORT RESPONSE—
To have a good number of twitch viewers, a game has to have a good number of players.
GW2 doesn’t, so can’t.
.—LONGER RESPONSE—
GW2 already had millions of people playing it and the best hype I’ve ever seen… if the game couldn’t manage to hold onto a decent sized population after that… the game can’t hold onto a twitch population. That leaves a need for large and well done gameplay fixes before it ever even has a shot at getting a sizeable playerbase and so a shot at having a sizeable twitch fallowing.
These devs are hardcore into ‘doing it their own way’ and that is waiting, shaving and minor counter-productive tweaks to skills… so that means with the current way of things the game literally can’t get what you want.
I wouldn’t be surprised if NCSOFT bailed on GW2 ages ago (like in beta) and put everything into WildStar, it’d explain the dog slow pacing Anet has been forced to take.
Kinda tragic, so much potential in this game.
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No offense, Justin, but unless you have several friends to queue with team arena is a a horrible experience. Since solo queue pops take so long, I’ve been pugging team arena for the past couple of days. I consistently find myself in matches with guild groups of four r1 players on my team. I am sure the newbies try their best, but they just have no clue how to play their class, let alone in a tournament environment. Of course, these total blowout matches wouldn’t happen if you introduced a rank requirement for competitive pvp…
I wouldn’t advise anyone to pug team arena unless you have at least two buddies to queue with so you are able to carry two newbies. I’ve lost 95% of my team queue matches and the only reason I still queue up is for giggles. It is hilarious how many players die to Svanir or manage to never run over a node, not even by accident, throughout an entire game.
I believe there are a few guilds that exist solely to allow you to find people to Team Arena with. I’ll mention it to Josh, maybe we can increase their exposure.
Hey Josh,
This sounds like a great idea actually.
This has been tried before a couple times but guess what, tPvP population is dying so those guilds all die as well.
The game just isn’t social.
If fighting was more team based, meaning the map/weapon attacks/utilities/traits were more built around working with allies… more people would be grouping up, more people would be sticking around since they could get an advantage through teamwork, they could play the game with friends not next to them…
But nothing… Anet has does nothing towards that end at all…
‘increasing exposure’ about an ill done part of the game wont make it any better.
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Agreed. We’re working on all of the above.
You guys have been ‘working on it’ since beta.
Might take a bit more work than that, in tackling necessary features, for the game to hold on to any number of players.
I was expecting a little more. Giving us a draft of features that should have been developed in Beta, and implemented over a year ago is a step in the right direction, but I think it happened too late. I can’t even log for dailies anymore.
4v5, AFKs, and other things that can clearly be copied/slolved from other games to give us an interim solution has not been done either :\
I feel like the direction of this game is going in too many directions, but with a low player base (and fading fast), regardless of how good the game is…kills it for me. You can’t ask me to wait like a dramatic girlfriend, I already have one of those
I love you GW2, but I think I am throwing in the towel.
Two words in that blog post would have made me excited about PvP: 2 weeks
If they said they were changing their development model to push out small changes every two weeks, I would have jumped for joy.
Meh.
Same mindset, same devs.
If it’s just small changes, things would end up being less thought out and more buggy.I doubt that’s what you seriously want.
It is, because even if it is buggy, I’d see a fix for the bug in two weeks instead of seeing a fix for the bug in 4 months, which is the current state of things. Hell, there are still talents and skills that have been broken since BETA!
Yes more fixes are good.
But you don’t seem to realize how ‘manpower’ works.
But just saying ‘I want 2-week patches’…. that wont make Anet be able to do more work… they will still be overall outputting changes at the same rate IF NOT SLOWER, just in smaller increments…
They are the same people with the same capacity of labor, just by demanding more of them, you can’t change that.
This game has the most responsive devs, with the most transparent work, with the most community involvement of any MMO I’ve ever seen. Add to that that their game is a subscription free model, and color me impressed.
None of those things you mention translate into results. Clear communication is important and terrific. However, I’d gladly exchange it for better changes in a timelier fashion.
Yeup, communication means jack-kitten.
Only people who are on the fense and about to leave tend to go to the forums looking for communication to stick around.
It won’t draw in players.
It won’t make existing players much happier.
Good patches will though.
I was expecting a little more. Giving us a draft of features that should have been developed in Beta, and implemented over a year ago is a step in the right direction, but I think it happened too late. I can’t even log for dailies anymore.
4v5, AFKs, and other things that can clearly be copied/slolved from other games to give us an interim solution has not been done either :\
I feel like the direction of this game is going in too many directions, but with a low player base (and fading fast), regardless of how good the game is…kills it for me. You can’t ask me to wait like a dramatic girlfriend, I already have one of those
I love you GW2, but I think I am throwing in the towel.
Two words in that blog post would have made me excited about PvP: 2 weeks
If they said they were changing their development model to push out small changes every two weeks, I would have jumped for joy.
Meh.
Same mindset, same devs.
If it’s just small changes, things would end up being less thought out and more buggy.
I doubt that’s what you seriously want.
From the blog:
Of course, rewards is just one aspect of the projects we’re working on over on the PvP team. We’ll go into detail with other projects like new game types as we get closer to having those further along in production.
The projects listed in the blog are not exhaustive – we’re working on other things simultaneously. As John mentioned, we’re still working on game modes and new maps. As Justin has mentioned in another post, we’re also looking at ways to drastically improve the quality of matchmaking. This includes harsher penalties for afk players and leavers.
If it’s “on the horizon” its not worth mentioning.
The games going to be long dead by the time that ever comes.
(they’re still working on hyped “on the horizons” from beta!!!)
The game is still being designed
No.
The game is being mildly tweaked.
Being designed means there are patches that actually address core mechanics/goals and just in general how the game functions.
There hasn’t been a single one of those.
Mild tweaks and revamps of skills at best, you see more ‘re-design’ in LoL patches.
That’s one of the biggest issues, if Anet was seriously playing around with that, they were working on those core mechanics and whatnot like it was still beta… I would be exstatic, that would be god-kitten wonderful, they realize there are large blaring issues and are tossing out changes in a timely manner for the playerbase to test out…
I.
Would.
Love.
Them.
But that’s quite literally the furthest thing from what they are doing.
It was already explained that this wouldn’t help much. Someone is low on endurance, you push for the kill, they just weapon swap and immediately dodge. What were you going to do then? How different is that from what we have now?
It’s not any worse than an on weapon evade.
IMO it’s actually far better than on weapon evades.
(I’d be exstatic if most if not all on-weapon evades were removed and replaced with sigil of endurance style regens)
Anyways….
1.
Sigil of endurance isn’t on, even most, builds.
2.
Swapping weapons is very important.
There is a risk/reward and skill around sitting in one weapon set and holding on to a sigil of endurance… are giving up a bunch of new CDs for a chance at baiting out an attack if you know your enemy well enough… you can be pressured out of the set early so miss some CDs, or you can stall out the fight a bit if it’s in your advantage…
That’s good.
No, I take that back.
That’s great.
The depth it can allow… that’s exactly the sort of thing games thrive off of…
I guess people don’t even realize it if you kittening throw it at them.
(Sure if you’re a burst spec and just trying to overpower an enemy in a few secs, it can be a bit of at gamble… but oh darn… poor insta-gib specs and all their unavoidable attacks and CCs…)
(edited by garethh.3518)
For dodging in particular, I do feel the issue can be fixed simply by tweaking each effect one by one. Anet has said that they have a plan to tone down dodge spamming. We know that vigor traits are going to be toned down, some next patch, others sometime after. Maybe sigil of energy can get a nerf from 50% to ~30% (or a higher cooldown). With those changes, players wouldn’t need an “enemy endurance bar”, because dodging would become more valuable and endurance harder to refill.
If these devs had the capability to sit down and rework skills and come up with strong, consistent, beneficial changes…
The condi meta never would have happened.
CC-lock warriors never would have happened.
Flanking strike spam theives, heartseaker spam theives, backstab spam thieves, stealth spam thieves never would have happened.
But they did.
At best these devs seem like they can spam random abilities and random changes until they hit gold, they don’t seem like the kind of guys who can take a strict control over something and iron out good results. The latter only seems to end in snails paced consistently mediocre if not hurtful changes.
(no offense, only observation)
The problem with this is the fact that Energy Sigils exist, endurance levels are very transient and no, it’s not reliable information to count dodges or see the endurance bar atm until that’s changed.
With shown endurance bars, you can know.
You can see the energy sigil pop on weapon swap and know to watch out for it from that guy on that weapon swap.
It’s part of learning your enemy.
Without actually seeing the endurance bar (especially on a class like the ranger where they have a constant half-vigor) you can’t be sure, you have to be counting dodges perfectly and taking into acount vigor/exc. to a T… without that you can never really be sure if it was the bonus endurance regens or the actual bump from an item.
It’s hilarious.
The more Anet tries to fix the game… the worse it gets…
Seriously.
There hasn’t been a good update in this game.
The closest was a quickness nerf since warriors were pigeon wholed into a cheese spec because of quickness/100-b. So they destroyed quickness… leaving the class in shambles for months on end… leaving the meta in a far worse state…
(kinda comical that the warrior builds now are no less cheesy than the 100-b Anet hated so much)
I’m giving anet a chance on this one. Season 1 spvp which is what this sounds like would bring a ton of new players into spvp. However I agree we’ve heard this upcoming changes bs far to often with nothing changed.
The changes are useless.
More rewards?
Well guess were seeing more PvE’ers splashing over.
Anyways…
If Anet wanted to do something like seasons, if Anet wanted to make anything that can at all referance a LoL term, they had to make the game work first…
On the very highest level…
The que system is bullkitten.
There are only ranked que matches and shenanigans SPvP…
There isn’t even a rank requirement on ‘tournies’ or a way to practice off-toons without playing for rank… that unlone makes the game impossible to take seriously (ELO hell is massive and a dozen times worse than in LoL, at least in LoL it took months of dedicated play and an actual want to play competitively at that moment to do ranked matches).
In GW2 there are no requirements, there is no middle ground (solo unranked Q)… there is no social que…
The game doesn’t even have any interesting off-modes to PvP in….
It’s a mess.
(edited by garethh.3518)
Useless.
More rewards?
Well guess were seeing more PvE’ers splashing over.
Anyways…
If Anet wanted to do something like seasons, if Anet wanted to make anything that can at all referance a LoL term, they had to make the game work first…
The que system is bullkitten.
There are only ranked que matches and shenanigans SPvP…
There isn’t even a rank requirement on ‘tournies’ or a way to practice off-toons without playing for rank… that unlone makes the game impossible to take seriously (ELO hell is massive and a dozen times worse than in LoL, at least in LoL it took months of dedicated play and an actual want to play competitively at that moment to do ranked matches).
In GW2 there is no middle ground, there is no ‘solo unranked Q’… there is no social que…
The game doesn’t even have any interesting off-modes to PvP in….
It’s a mess.
(edited by garethh.3518)
Doesn’t that mean we should see all their cooldowns too
know that GW2 is a casual game and for the year~ it has left will stay that way.
Complications that get in the way of decision making aren’t good in casual games.
for example… particle effects… bad animations… hidden internal CDs… hidden traits… hidden passives… hidden endurance bar… hidden utilities on CD…
Any few of those can squeeze by… but not all of them, not by a long-shot.
Endurance is by far the best of those to put out in the open, it’s a super easy fix and it actually makes players play the game better. If it’s easier to keep tabs on endurance people will play their CDs around it more.
That, in the end, teaches players to play the game…
That’s good.
It draws people into the flow of combat and puts more focus on how you play your class, not ‘getting used to the GW2 engine.’
If you are good at the game and experienced with playing/facing most of the classes you shouldn’t need for the game to tell you when they are out of dodges.
The condi meta dumbed down the game.
The CC-spam warriors dumbed down the game.
The flanking strike spam thieves dumbed down the game.
If you think the game needs more depth, those are the issues.
know that GW2 is a casual game and for the year~ it has left will stay that way.
Complications that get in the way of decision making aren’t good in casual games.
for example… particle effects… bad animations… hidden internal CDs… hidden traits… hidden passives… hidden endurance bar… hidden utilities on CD…
Any few of those can squeeze by… but not all of them, not by a long-shot.
Endurance is by far the best of those to put out in the open, it’s a super easy fix and it actually makes players play the game better. If it’s easier to keep tabs on endurance people will play their CDs around it more.
They, in the end, teach players to play the game…
That’s good.
It draws people into the flow of combat and puts more focus on how you play your class, not ‘getting used to the GW2 engine.’
(edited by garethh.3518)
Actually, there are some unbalanced things about duels, so it might get a little frustrating.
????
This is an MMO.
MMOs don’t care about anything short of constant extreme imbalances (4v5s, cheese-CC/condi spams, excx)
If you build a spec to duel in this game, it will be generally playable against other duel specs.
And for me, it was loss after loss tonight.
Happens in every MMO.
I started at 550.
Now I am at 44%.
That’s the comical part.
Anet seems to think the games is LoL with a super sized player pool and a serious ranked que system.
“Max the drunk champ”
lolololol.
I’ve seen worse in pokemon games.
There’s been a pvp exploit in gw1 as well to get your pvp rank/title up very fast.
It was bannable in gw1 so it should be the same for gw2.
People don’t get banned in this game unless they want to be.
And even then… it can be tough at times.
I’ve seen people teleport hack for months on end, being reported, 2, 3 times a match.
A person was intentionally afk-ing in matches for weeks on end just straight up trolling…
It took a 2~ forum threads DEDICATED TO HIM and a new forum dev for anything to happen.
Lol at anyone who takes GW2 bans seriously.
And smart PvPers are more than able to do that, I don’t see the issue. And there’s still a lot of randomness in this game.
In a game short on complications, sure it’d be good.
But this is GW2.
You already have to be aware of all the obscure animations
You already have to be aware of the extremely strong passives.
You already have to be aware of the hidden internal CDs.
You already have to be aware of the utilities and elites…
On top of that there are terrible, terrible particle effects and masses of pets completely congesting the game…
Forcing another factor, mentally counting dodge-rolls when endurance regen is largely untold (passive bonuses) is doing the game no favors.
If you could counterplay endurance regen, like it was common to have a few attacks that dealt endurance dmg, then seeing the endurance bar would largely dumb down play, but there isn’t… its nothing but a mental clock in a game overloaded with complications giving little depth.
You do have to realize, GW2 is failing.
If you want to game to have more depth, to have a higher skill cap… vi for it to have a higher skill-cap not a thing based off of silly complications anyone with a few months time could pick up.
(edited by garethh.3518)
I don’t think you can get banned in PvP without trying really REALLY hard.
(edited by garethh.3518)