- Open client, see update downloading
- Yay, goes to check update notes
- Oh, its all PVE stuff.
If only every update had just one small PVP change it would addup alot over time.
:/
That won’t help.
That would probably end up hurting the game.
Sure I can’t say anyone wouldn’t like more frequent updates, but if Anet was pushing out more changes more often… they won’t be good updates.
There’s no chance in hell.
In their few-months-per-patch method of working they have consistently made the meta worse. If they had even less time to think out what they were doing… just imagine that…
Worse patches than right now.
Consistently streaming into the game.
People would end up screaming and yelling at Anet.
ALLOT MORE.
What you seem to need my friend is a new dev team or company behind the scenes.
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For essentially being the liason to the pvp community I would expect she… plays the game… or am I out of line for asking that?
:/
I mean, that’s what people hope.
So far, the devs seem to be the ones logging on to the forums when they really want the forum’s opinions on anything. Allie just posts ‘I will pass it on to the dev team’ from time to time, but I haven’t really seen anything come of it so far.
(I know the devs don’t appear on the forums much, that’s the sadc part)
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What rank are you in pvp? What steps do you take to understand pvp players concerns?
She isn’t a dev.
Lol..
From what I’ve seen Allie just moderates the forums and does some community stuff.
Will you (and your collegues) be more in touch with the SPVP community, in the near future?
They are ‘trying’.
Their attempt is at more of a PR stunt right now, for better and worse.
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???
In what meta would anyone have said "hey he is running a buffed healing signet! this is gonna be such a good fight!!!’
It has nothing to do with NA or EU… it has nothing to do with ‘in what meta’… the problem is that Anet doesn’t have a good idea of what a makes a fun game.
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At best it should be devs asking thieves “What sort of buffs you want to see to change the meta in sPvP”, while internally devs will crunch numbers and make adjustments to the current issues in sPvP.
O.o
I mean, sure, that’s how devs are supposed to work, the playerbase (pro or not) is typically always nearsighted or biased in their proposed ‘fixes’. The job of the devs is to get a feel of what is going wrong by listening to the playerbase and then find the root or best place to tackle it and then fix it….
Ideally that’s how it should go down so I guess you get one theoretical point.
The thing is, the current devs’ issue is far detached from that, like leaps and bounds.
They already don’t take any idea proposed on the forums seriously so there is no need for any warning against it. What they do do wrong though is that they can’t make the game more enjoyable.
Allot of people don’t find the game all that fun even the people that want to like the game.
At this point I don’t think Anet physically can push out a patch that seriously improves how this game plays (not balance, gameplay). That’s why the players are so full of QQ, that’s why they are so headstrong in the ideas they are shooting out over these forums.
They know the game needs change.
Anet isn’t giving it.
4) I firmly believe that…
A large majority of the players here are biased against thieves.
Real problem, perceived problem, for all intensive purposes they are one and the same.
It’s a game.
The whole point is for enjoyment.
Whether or not thieves are actually ruining the game for players is irrelevant, a large portion of players think thieves are… so now they are.
:’(
You gave me a lil’ laugh though, Anet… listening to the forums?
LOL.
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If you were just going into hotjoin then it wouldn’t rank you. My “no drawbacks” comment was about having a profession specific leaderboard which would be wholly independent from the ladder. If we are going to have metrics we might as well go whole hog.
Hotjoin is a zergy clusterkitten with no matchmaking at all.
That is much different than an unranked queue, to the point where it is just it’s own game mode.
And ‘we might as well go whole hog’….
Seriously?
I’m not trying to be rude, just like, have you seen how these guys work, at all??
Piling on more work just because it relates and is nifty (not even all that practical) is a massive no no.
It’d extend the release by many months and cause a few dozen bugs.
As easy and simple as can be is the only way to go.
If the game balance doesn’t change then none of this matters a rats kitten .
Hah.
Hahahah.
You think any of this ever mattered to begin with???
Drawbacks I can’t really think of any.
What if a person just wants to kitten around on a class instead of play the one competitive spec it has?
There is the obvious fix to this problem that next to EVERY other game uses… have ranked and unranked queue.
SPvP is an entirely different beast.
There already are split queues in TPvP, instead of having ‘Skyhammer-Q’ and ‘everyone else’ they could make that split mean something, they could have an unranked queue based entirely on glory and a ranked queue that has a glory requirement (like every other game) and then bases matches on your MMR….
There’s a reason next to every other online game does that…
It works.
Considering that the thing sustaining guild wars 1 was the PvE side and not the PvP aspect, Ncsoft made the right call assuming what you said is true, but I don’t think so.
I think guild wars 2 was release because they was no major MMORPG that was coming out in late 2012, so they could maximize their box sales. What I think actually happen is that, the overall game did not work out as Anet had hoped. If you look at the changes from the PvE side of things and compare it with their pre-release language their original vision totally failed and now they have been trying to fix the core game (PvE) and everything else probably got pushed aside including PvP, resources wise.
There hasn’t been any major, competitive release yet, 2 years later.
It’s only guessing though, so you could be right at very least in part. But there is one thing I can’t shake from that train of thought being absolutely right, if their plan was to just dump out the game half finished (for box sales) and then finish it up…. they never, like not even around beta, acted like they seriously were trying to finish up PvP….
They never did any alpha level changes the game needed, they were extremely slow to work out the hundreds of issues the game had then, they weren’t even in any rush to push out the features every other game was launched with either; meaning they seemed to have already stalled out. That could have been Anet pushing aside PvP to try to recover PvE, but the thing is, in that case, that decision would have had to happen before beta… so usually release dates just get pushed back at that point. Part could have been a hectic launch, but their pace never changed as the game stabilized. It all makes me lean towards the idea that they just lost allot of funding halfway through.
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To be honest 15 points per kill would really promote player vs player and discourage as much player vs point.
You’ve gotta remember though, GW2 is very fickle.
It becomes a zergy chaotic mess or bunker crazed meta very easily.
GW2 is most playable in 1v1s or 2v2s, so any tweaks (if they actually want to make the game more enjoyed) should push towards smaller, non-bunker based fighting.
Lager Points were alrdy suggested since the beginning. But you know, A-Net is A-Net, so things won’t change to a better.
To be honest 15 points per kill would really promote player vs player and discourage as much player vs point.
What good is that decap engi when you can kill him eventually and pick up those 15 points.
Really this would be so amazing for the game. I can’t believe they have never done it lol
Odds say the game will push pretty hard towards a bunker/disengage heavy meta and/or zerging back and forth across the map for kills… then what?
You stopped one annoying spec to fight… by making the entire game far, far worse.
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Oh, I’m very aware of that
The train of thought shouldn’t end there.
So you know what has been happening, you know how Anet has been acting and what has been going on on these forums.
Then you should know you have stiff competition. There have been many brilliant posts on these forums. There have been a few extremely intelligent people doing all they can to achieve that same thing.
Anet has yet to seriously consider acting on any of that.
If you really really want to succeed where they failed, you have do more than toss out a mediocre idea and stand behind it with allot of passion.
Anyone can do that, just look at Anet.
Expanding capture point size, sure that’s easy and entirely within Anet’s means (one gold star). The game will be in a worse spot right away though (I’ll take that gold star away) and it will take allot of intelligent rebalancing to make up for lost ground and more to actually improve the game (take a frowny face).
Expecting Anet to change that outcome by taking a forum go’er into their circle, just won’t happen.
Even players Anet did ‘give a shot to change the game’ (grouch/Powerr) ended up being waved around as more of a PR stunt than anything. Believe me, Powerr would not let a single patch that Anet released happen if he had any say about anything.
I’m here to change that
Then get better ideas than what other people had or shoot for a different means to the end.
I only see three general ways to go with it at this point.
1-beg Anet on their forums to start taking patch-tweaks on their forums seriously (you can already start to see the issue with that)
2-get behind Anet getting a new dev team (kind’a awkward since the devs are the ones you will be ranting at)
3-Push for PTS or increased customization in custom arenas (also extremely unlikely to happen, but probably the best bet if you want the game to go anywhere)
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Stun, very high damage, evade tanking, no cool-down in a game without a dedicated healer class.
What??
A squishy high evade, high sustain (not spike) class that uses initiative is unworkable because the game doesn’t have healers… how, where did you come up with that?
Sure other games have healers, but other games also don’t use initiative… by no kittening means, AT ALL will having healers make theives balanced. They will be twice as unkillable, having shortbow will be a get-enough-space-to-get-healed-back-up-free card.
Like theives won’t be less broken with healers, s/p would be nerfed a lil offensively because of them, but cause twice the ‘QQ, this kitten is broken’ on the forums.
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If there would be a time window where you could hit the thief…
That’s always been an issue with the thief class.
Pistol whip is much better than stealth spams though.
It takes more skill to pull off and is more counterable.
In that case WoW should’ve already robbed GW2 of it’s population, since it’s held the MMO crown for 8+ years and will continue to do that. ESO and Wildstar are nothing lol, watch both of them go F2P within 6 months.
Guild Wars franchise has never competed with subscription MMO’s and never will. The whole point it is to co-exist with subscription MMO’s.
WoW has been around for ages and the PvP is pretty monotonous/stale (or so I hear) which isn’t what allot of people want out of PvP. GW2 is pushing towards a competitive-casual market and missing the mark (getting super casual) and that will heavily overlap with what both the TESO and Wildstar are aiming for.
So then why does GW2 still have players?
It’s unique.
It’s a ‘new breed’ of MMO, and so that is holding on to a population. But that luster fades over time, especially when other new MMOs come out. This game has an extreme amount of potential and easy should have been able to hold up against subscription style MMOs, I mean, if the game wasn’t released in alpha with a snails pace to further development.
Wildstar seems like NCSofts GW2 2.0 It has dodge rolling, GW1 style skills and a Rift team/map dynamic. All solid, easy to enact concepts sure to appeal to the casual PvP market.
I knew TESO was going to blow ever since I first heard of it.
That series has only been downhill since Morrowind.
Just like Skyrim, TESO is going to be half as good but twice as popular than it’s predecessor because once upon a time Bethesda made a good game (Morrowind, which started a massive modding community which went over to Oblivion and eventually Skyrim even though Bethesda stopped giving any real mod support by that point. Vanilla Skyrim is a graphics simulator with a lil’ combat on the side.)
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Do you get some sick pleasure out of ruining people’s ideas. If you don’t think the devs are going to borrow some of the ideas from this thread, that is cool, but I don’t see anybody forcing you to post in this thread.
Even if it took 3 months, 3 month is still better than not ever happening. We get it, you got burned or are still getting burned with Anet devs, but maybe save your anger for them and not take it out on other players. Something is always better than nothing.
Also the game would be dead by then right or is dead, why do you still care?
Is what I’m saying not within reason?
Or are you saying that this thread was more about the feeling of it all, the hope that Anet might actually takes an 180 and brings in this random forum guy to help revamp the game?
Short of that all I did was give a lil’ recap of how Anet has gone about balancing the game over the past two years. Don’t get me wrong, the core of his idea is good, it opens up allot of room for improvement in the game. The thing is, these devs don’t need a way to get more ways to be able to eventually improve the game after allot of work, these devs work best (by far) with simple one step fixes (a problem in and of itself).
This isn’t that.
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I’d be willing to work with ANet to appropriately adjust bunker-intensive builds and specific super-forgiving active abilities and play-styles so as to make node fights not necessarily all based on a player pressing buttons while running in circles.
And if you’ve fallowed this game at all, you should know that that’s not how this works.
These devs don’t work like that, they balance this game alone and do it through small changes between long periods of time to see how they play out.
That means if they did push out a patch to enlarge nodes they won’t, like there is no chance in hell, that they will couple that patch with adjustments to mobility. It will take them 3+ months to even address that problem and a year if not more to actually improve the situation.
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There is also bad thing about larger nodes and thats bunker guards will be harder to bring down
Yeah, kitten like that is why I don’t think this would make the game any more fun to play.
Sure there would be a lil more skill through kiting to survive… but it won’t be more fun to fight.
There will be cheese-kiting specs that will be nigh unkillable and just as fustrating.
Like the ranger, with sword he can lol-leap around the place and just passive heal up all the while. Thief can even do that decently well.
The stab is on a shorter cooldown, warriors arent everywhere at once or always have stab, and warriors arent the only ones that stomp. Same goes for guards.
and it only breaks stun for the mesmer?
I’m pretty sure, for allies, it only stops any further CC’ing, like the elementalist earth trait.
That makes short duration stabilities pretty impracticable, I mean, short of for stomping.
Wow.
I didn’t think this game would fall that far that fast.
Seems GW2 might not even make it to the split, when TSO and Wildstar are released.Subscription MMO’s affecting GW2? Lol, no.
lol.
Right now, the game is losing tons of players to nothing, there are no other big name PvP MMOs pulling away the population.
If the game managed to stabilize with a small PvP population against nothing… I think subscription MMOs are going to be extremely challenging competition.
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And this is the result – a bad product.
Meh, they easily could have kitten out a decent game, even with all the company wide issues.
The problem, the core problem, was that the GW1 guys REALLY wanted to innovate the genre, alone…
If instead they were really good at taking player feedback or stuck with what worked, taking any other game and just tweaking/expanding on it to make a GW’ey feel to it, they easily could have had a decent MMO… but they didn’t.
Creating a system from scratch, attempting to revolutionize a genre, requires allot of time, money, intelligent people and allot of freedom; and NCSoft doesn’t seem the right company to do that under.
NCSoft probly cut funding half way through, that’d explain why the game was released missing so many features with an alpha version of the map and classes.
Personally I think NCSoft might have made the right call though. I can’t see them getting much more of a return off of any greater of an investment in GW2, short of by pushing for a real cash shop or hiring new devs (if after two years, a game gets worse… not just progresses slowly, but consistently gets worse off with each patch… that’s a dev-related issue)
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Lol I saw that stuff last year, it’s a shame really. But it’s part of the reason why some important people left ANET before the game shipped and shortly after
That stuff I quoted was from about 2 weeks ago.
People were posting links to that same site a year~ ago.
Employees were saying the same sort of kitten then.
(bad management, bad pay, wasted time, exc.)
You start out by saying the most resonable that that has ever left your keyboard since ever then as usual drove the point do the ground with your usual hyperbole.
PvP isn’t going to die because the hardcore left, generally most of the people that play any PvP game are not even hardcore.
Hyperbole?
It isn’t in it’s entirety true that Anet ignores all constructive criticism on these forums?
That they ride over the thoughtful analyses of where GW2 is going wrong, exc. exc.
It isn’t likely that allot of PvP’ers will abandon ship when games like TESO and Wildstar hit the market?
That would cause, at very least in NA (were I have only ever played), the PvP to fizzle out since there already is a low PvP population.
And then the second half doesn’t really relate. I didn’t mention and I don’t think the game surviving has anything to do with hardcore players.
My point was more of a “trying to convince Anet of anything through well-mannered constructed criticisms is probly less likely to achieve anything than this good-bye thread”.
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Wasn’kitten“officially dead” a year ago?
Well, whenever someone decides to quit, that’s when they tend to think of it as officially dead.
(since it is dead to them from that point on)
Nice. Another oh-so-necessary attention-hungry thread.
If you can’t provide any useful criticism but infantile whining, just go. Nobody cares.
??
So keep doing what people have been doing since alpha?
Posts like these, (within GW2) big name players who are leaving GW2 probably are causing more good than all the hundreds of pages of beautifully written ‘useful criticism’ already buried in these forums.
GW2 is on it’s last leg, something crazy has to happen or the game just isn’t going to make it past the release of all the other MMOs in a few months. And so far, sorry to break it to you, but even the best of those mounds of ‘useful criticism’, no matter how well written/thought-out has been ignored by Anet
Anet’s developement mindset needs a kick in the pants.
What you want won’t do that.
What he did has a small, small, small shot at it.
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Don’t treat us like we are toxic, don’t treat us like we are a massive group. Don’t be afraid to talk to us individually and often. We bite but it’s because we don’t want to let go. Embrace the loving pain XD
I got banned for saying that listening isn’t collaborating and development involves more than brainstorming.
In short.
They really don’t want forum input.
They just want it to look like they want it.
:’(
…it does not excuse the poor attitude of the “good” player… The very best and most well respected top tier players… are willing to make guides and lend a helpful tip… leave the trash talk for the matches. Don’t bring it into the forums where we should all be treating each other as humans at the very least..
O.o
Excuse the attitude?
What does that matter?
It happened and is going to keep happening, whether it’s excused or not is irrelevant
And yeah, well respected players are respectful?
But, people aren’t all shooting to be respectful members of the community… if you want to see people treating each other right, the forums of a dying game with devs that don’t listen are not place to go for that.
You can seriously try to change that here, and best of luck I pray I’m wrong, but I doubt you’ll achieve anything short of carpal tunnel.
@ garetth: I think there is slight chance that if people would put effort in to asking more customization options for custom servers instead of new game modes then anet might consider it.
Literally all the talk about custom arenas around their release, short of from one or two esports believers, was about what features Anet would add in to allow people to tweak the maps into different modes.
All of it.
I’m just saying ‘a slight chance’ might be an overstatement.
Anet seems to be in the mode of pushing out half done features instead of actually improving existing ones (queue system/leaderboards/spectator mode/soon-top-be-leagues)
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So imo they could just create Sandbox Servers and sell them for gems
People have been asking for that for years.
It is actually what people thought custom arenas were going to be, a place where players could tweak already existing maps to create new game modes.
But Anet made custom arenas like kitten and left them like that.
They only give a big ole’ fat no to anything touching ‘player tweaking of GW2’. Even look at their Collaborative Development, it’s a kittening joke, it’s so bad it seems more like an insult to the players than an attempt at helping the game.
‘ok guys we are listening guys, keep brainstorming’
What.
The.
kitten.
Anet never has had an issue with brainstorming, they have GREAT brainstorming and probably have already thought of everything the community will shoot out too… Anet always has struggled elsewhere, they struggle at taking good ideas and putting them into the game in a way that it actually makes the game more fun to play.
/rant
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You guys are silly.
Not taking into account the game mode and so balanancing strictly 1v1 is just a shortcut, you get worse quality but its easier.
Either way, its not the game’s issue, the devs are failing in an entirely different area than this.
They can’t make good gameplay…
They want passives and long duration imunes.
They want low skill specs to be top tier.
That is the game’s issue.
Putting the focus on 1v1 balance won’t change that.
PS:
Warhammer was not balanced for 1v1s.
Like at all.
The devs all played bright wizards or one or two other order toons and said kitten off to every other class.
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its attitude like these that drives new players away do you know?
There are elitist PvP’ers in literally every online PvP game.
If a new player feels hurt by some random forum person acting the part and doesn’t want to play the game because of it… they are going to have hell finding a PvP game for them.
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Transparency. Give the player-base the information to respect your decisions—and you will be pleasantly surprised by their response
You’re being crazy.
Transparency means nothing.
If people knew months in advance what was going to happen, if Anet was letting players know their balance philosophy and how they were designing features to work and how they would never take a feature past alpha…
The only thing that would have happened is that more people would have left the game sooner.
What you want, what you should want since you already bought the game is for Anet to make better patches, and a way to do that relates to transparency is to be more collaborative in their development.
I’m not saying their attempt at that is working. Their ‘CDI’ topics are a joke.
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Going to agree about that. Last 2 weeks or so I’ve noticed q times are horrid, matchmaking is kitten (my last round was 500-10 other team had a rank 13 10 and a 5…) and people are just kittened. I don’t remember the last foefire round where people defended mid after it was capped. I keep getting free full caps on mid idk why…
Sigh
Wow.
I didn’t think this game would fall that far that fast.
Seems GW2 might not even make it to the split, when TSO and Wildstar are released.
I’m sorry for you, trying to be positive is futile.
Idealistically, being nice is better than not always and forever, but yeah, the community just wants results at this point.
Being more civil won’t make the devs work better with the community, I mean, Anet’s few shots at ‘colaborating with the community’ ended up as PR stunts in which they ignored literally everyone’s input or they sent the forums off ‘top level brainstorming’ for things they already had answers to.
They don’t deserve ANY sort of honest effort on the communities side after that.
@Iason Evan
Even Jesus tossed a few tables in his time.
Not every problem can be solved through kindness.
People were supportive, logical and kind to Anet for a long time, but it brought nothing but a rapidly deteriorating game and half-baked features…
So…
Why not try the other side of the coin?
It can’t make the game any worse.
It can’t make the devs ignore the forums any more than they already do.
I mean, GW2 is on its last limb, something crazy has to happen soon or the game is ducked for all eternity.
I’m just sad that Justin, a cool guy, has to take the brunt of this kitten instead of the people causing it. Worse off, I’d feel terrible for this game’s devs if this was all NCSoft’s plan to get people to jump ship to Wildstar. They make GW2 devs seem incapable through rules/regulations and then do the opposite with Wildstar to make Wildstar devs seem great, if just by comparison.
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The pvp community is so toxic.
Uhm, that’s what happens when any game is dying.
People act kitteny when a game is dying.
The community wasn’t near so bad around launch, actually the community was the best community I’ve ever seen around launch (constant thought out well meaning posts, the community in general actually scoffed-at/downvoted/ignored anyone saying anything bad about the game or the devs).
Right now the ball is in Anet’s court, if they want to bring that good community back, they easily can, they just have to make GW2 a game worth supporting…
Justin has always struck me as a guy that has nothing to hide. I’m guessing his work product is high quality, with few issues. But, he’s working in a box. And while his work in that box is probably excellent, I’m guessing the problems lie outside that box.
Justin, I understand the player base can be frustrating. However, I don’t believe we are myopic. The problems are real. The lack of progress is real. The lack of communication is real. I don’t see how that can be construed as being myopic.
Yeup, and it’s sad he has to deal with the blunt of our ire instead of the people actually causing it…
Justin seems like a nice guy doing all he can, just ‘all he can’ is not really all that much.
Guys, when you post in this thread, can you please end each post with something positive to say about Justin.
What a coincidence.
Seems my post kinda went that way anyways.
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just tell them to place 4-5 npcs , that each represent different structure/format
and let the cumminity that completed 40 solo or team tournament matches per month (if the season last for 1 month for example) ,
to take an ingame survey for what format they want in the next Ladder to be ( cant be the same for the next month ) and in the <<comment part>> to list what other option they also like to implant and the future rewards
And that’s how you get half-baked solutions.
People playing a game, in the middle of playing a game, aren’t going to come up with great answers for, really, anything.
I am almost certain that new game modes will be hotjoin/custom arena only. So don’t wait on these as a saving grace.
Yeah, the whole reason skyhammer failed is because of their bad match queue system.
It in and of itself is not a terrible map, but having it randomly, constantly thrown in your face… that makes it a terrible map.
If Skyhammer was in the queue system of any other game (pick and choose the maps you want to play) it would have a fallowing. You have to be in a certain mindset and/or playing a certain style of builds to get the most enjoyment out of the map and that just doesn’t work well with a blind map queue system.
It doesn’t work at all….
Not much works with a blind map queue system except already competitive games with strong casual support.
GW2 has neither…
So i have the question, why do you want new gamemodes when the classes aren’t even balanced?! And here we go, there are balance changes at 18th march. so let’s wait for it first and see what they bring us. After this we can discuss about new pvp-arena-content.
There are three general paths for GW2 thrown around these forums, either Anet could fiddle around with small balance tweaks, or they could remake the meta or work on new game modes..
No game has balanced classes and to boot GW2 has roughly as much if not more balance than any other MMO I’ve played. That causes balance tweaks to give an insanely small return for the time Anet dedicates to them, which makes them fall very low on most everyone’s the list of ‘things to do’ .
Anet can’t improve the meta.
They have been trying for a year~ and have only made it worse…
I mean, mainly, this want is caused by people wanting the game to be shaken up since it is exceedingly stale, but every time Anet tries this they end up making the game more stale.
Which leaves new game modes.
They haven’t failed at this yet… so it’s worth a shot amIright?
They failed at remaking conquest over and over again, which is close, but not quite the same and out of those bad choices, this seems to be the least worse.
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I never propositioned what would happen if they don’t prioritize their balance updates.
Saying something has to or needs to happen requires an ‘or else’ or it has no meaning.
That matters because no matter how constructive or right the forums have been, Anet has just brushed them off and done their own thing… since alpha. So you need a strong ‘or else’ or any idea won’t really hold any weight at all.
With regards to esports…
Anet doesn’t want legitimate esports, they seem to only want the word.
It’s like they are aiming to grab all the dropouts from LoL, and I guess in part WoW, people who like the idea of tournaments and being competitive but aren’t good enough or dedicated enough to manage to get into it in other games.
The best thing to give those players is the face of an esports/competitive scene.
Shallow features, shallow gameplay.
That creates a game anyone can hop on, see esports features, try to climb them and succeed at times… because they are largely based on luck.
It’s like a rollercoaster, and that concept can keep allot of people engaged and entertained… if done even mildly well.
The issue though is that Anet is running a bit shy of ‘done even mildly well’ at the moment.
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That is why veterans and experienced players gotta be asked and their recommendations be weighted as much as broad or deep their experience is.
But Anet still gotta have an open communication about their plans and decisions.
Sure that would have been better but still far from great, players tend to be very nearsighted when it comes to developement, they just focus on blaring issues and winning more than underlying issue and engaging gameplay.
Which means that even experience isn’t a gauge of how much weight a player’s opinion should have, only the market it relates to (how dedicated the player is to the game). Experienced or not the player-base in general should be used to point out generally where issues are and it’s the devs job to find out what the root of the problem is or best place to tackle it to improve enjoyment for all.
Relying on the playerbase, no, the forums largely for balance tweaks… well I mean it couldn’t be much worse than what Anet is doing but I don’t see it being great either.
If you want a strong game more led by the playerbase, we’d need PTS .
Test servers are, from what I’ve seen, the best way to get a good gauge of exactly what to do from the playerbase.
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I agree with an early release of patch notes to discuss them.
They tried a lil something like that and it went down terribly.
It was a mess of complaints and Anet couldn’t decipher the legitimate trains of thought from the QQ.
The patch was the one with diamond skin and whatnot.
As bad of a patch as they ever had.
So the point still stands, there is no excuse and it needs to be better prioritised.
And my point is, it needs to be better prioritized… or what?
You’ll get mad?
Because that doesn’t really mean much.
What would mean allot more is if you stopped giving them money.
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As stated in the eurogamer interview; the LS finale will be the 4th of march…..after that they will take a “short” break followed up by a big feature patch. That featurepatch will probably include the balance changes.
If i had to take a guess id say the 1st of april.
http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2
Uhm, I might be wrong but…
If you take a break from a break, doesn’t that mean you are going to start doing work?
I mean, doesn’t Anet actually have to do something to take a break from it…
?
Or are the PvP devs just giving us a heads up that their ‘short’ winter break is almost over?
This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.
?
Welcome to the world of American business??
Just because you spend money on a game doesn’t mean the powers that be think it’s worthwhile to reinvest that money into the game…
You’re just lining pockets and confirming the notion that people will pay for hope… hope that the product they bought will eventually be worth their time and money…
GW2 was probably considered a flop by the higher ups in alpha, the game was released half finished and has had EXTREMELY minimal support since then (I bet they only have only had a few part time coders for GW2 since launch, people they occasionally move over from other projects to tweak things in this game).
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Faster and more frequent PvP updates to balance.
That requires more funding.
That’s never going to happen.
If it takes them months to come up with the current patch notes… imagine how bad they would be if they kitten out patches ever month and a half… unless of course they get more funding or different staff and so can actually get more quality.
no one ever complained about transformations
Sword/warhorn/ GS warrior with tank traits is an auto orb carry if he gets ahold of it.
Same with good guardians/ tanky rangers
As has been suggested a billion times by myself and others, make the orb a transform with preset attacks and stats. I realize it’s incredibly hard to code. You can do it.
It’s like diamond skin all over again….
Devs come out and say ‘hey we want to improve the ele, we want your feedback!!’
Everyone says diamond skin is kitten.
Devs ignore everyone.
It worked in Rift.
It was really fun in rift after a few nerfs so orb running specs weren’t utterly broken.
Flag running just emphasizes the issues in GW2 so yeah, it won’t work here. The abilities and maps were just made soooooo terribly.Played RIFT for the first 5 months or so. PvP still had tons of balance issues. Don’t know what they’ve done since.
It had far worse balance issues than GW2, in Rift warriors were gods for over a year and rogues were next to useless, but regardless Rift had one major thing going for it, something that completely turns the tables…. they released a finished game.
They weren’t going to dedicate tons of time to fixing PvP so they released a game that used tried and true mechanics (team v team fights, healer/tank/dps, exc.) and made sure it included everything they needed for their target audience (que-pop message, pick the maps you want to queue for, minor leave penalty, exc.).
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This is why capture the flag PvP never works in MMORPGs. Certain builds and certain professions always have abilities that break the intended gameplay. The only way to deal with it is to disable everything unique about each profession – the core of an RPG. And people hate it when you don’t let them play their profession.
Spirit Watch was an experiment to see if it could be done with some modified rules. It failed. The map is worse than Skyhammer.
It worked in Rift.
It was really fun in rift after a few nerfs so orb running specs weren’t utterly broken.
Flag running just emphasizes issues in GW2 though, so yeah, it won’t work here. The abilities, and maps, are just too terribly designed.
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I also feel terrible for some of the A-net employees who are the ones who take it on the chin, from us, when they are not the ones making the decisions which set in motion the direction of the game.
It’s a scumbag corporate move to cut back complaints.
They pay nice, helpful people to deal with their terrible decisions.
2 birds, one stone.
Get to skive off a kittenty job and guilt QQ’ers into not wanting to complain as much since those nice forum mods are clearly doing all they can (which realistically is next to nothing)
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@Lordrosicky.5813
——no build diversity (so many useless trait lines)
Meh.
A game doesn’t need more than a handful of playable specs for to be able to be thought of as ‘a good game’.
GW2 has that.
The issue is all quality.
More specs isn’t bad, don’t get me wrong, I’m just saying a few very well made specs at the core of the game is MUCH more important.
——and critically no game modes
They have what should be a casual-queue sidenote of a map as their main and only instanced PvP playstyle.
Yeup, that’s an issue.
——spirit ranger should not exist because it isnt fun
Yeah, and the tragedy is that buried under all the crap that Anet made top tier are a number of genuinely entertaining to play specs… specs that, if made the central focus of the game, could have made a decent game
——just make the game a clusterkitten.
Yeup, everything around that is all bad.
AI is a core issue in this game.
Core issues should be fixed.
Anet fixed them by giving out a buff…. Wut?
Even without AI the game is nigh unwatchable in any fight over a 2v2… even without AI the game is struggling for depth… yet they pushed for more pets. No they didn’t tweak pets to fit GW2, they didn’t tweak them to be more watchable and pro-active to play… they just buffed them.
What.
The.
kitten.
——They have claimed to be influenced by games like dota and magic the gathering.
Them not making a game for the players is not an issue based on what influenced them.
It’s an issue of being a bad company/dev.
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You do realize if you create something completely broken with those Sigils/Runes rework, and it takes 4 months for you to fix it, it’ll be GW2’s pvp death?
Uhm…
GW2 is already dead.
PvP’ers are just biding their time till the next wave of MMOs hit before they let this lifeless corpse drift off to sea.
I mean… since launch Anet hasn’t done anything right.
That is GW2’s death.
They released a game that needed an extreme amount of TLC… yet they didn’t give it.
They minorly tweaked balance when the game needed a new direction.
They released badly placed conquest maps when the game needed a new mode.
They released a useless leaderboard when the game needed a new queuing system.
And for kittens sake, they are constantly ‘letting the meta settle’ as if this game is stuck in the middle of an esports season, as if they have a top tier game that needs to be perfectly balanced for the upcoming world tourny… it’s downright laudable.
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