Showing Posts For garethh.3518:

what players don't understand

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Posted by: garethh.3518

garethh.3518

When it comes to diamond skin…you guys even asked us for our opinion on the upcoming december patch but apparently it didn’t matter

They even failed at taking help, or maybe just realizing they actually need it.
It’s sad.

Like what can anyone do about that?
Drive up to Anet HQ and just smack employes until someone comes to reason?
I seriously can’t think of anything else, this community did so much to try to keep this game going and Anet just doesn’t seem to respond.
They just keep chucking out their half baked patches and calling it good enough.

I mean the devs have passion, but the cogs of the Anet machine are broken.

Ele in Dev live stream scrimages

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Posted by: garethh.3518

garethh.3518

Most sigils will still have their same internal cooldown(all on swaps will). So technically it’s not double efficiency for warriors however, it depends how you look at it I suppose.

Rangers have some cool things coming too! Much needed power ranger lub! It’ll be all positive reactions right?!!

Hopefully this is enough to hold you over for now. I won’t be here for much longer but I know you guys deserve more communication regarding this patch so I’m doing what I can where I can. Pay attention to the forums in the near future as well as Ready Up episodes to find out as much as you can. Submit those user clips! Lets see your skills.

That’s not what people want.
I mean, be happy.
You are working on a AAA MMO, one with a ridiculous number of sales before it even launched.
That. is. kittening. wonderful.
Congrats.

But ‘previewing’ patches means nothing, like no one seriously wants that from you guys…
People want better patches.
People want more of a focus on the fun aspects of GW2 (2v2s~, active gameplay, more easily fallowed gameplay) not YEARS tweaking balance to kitten no one likes.
I’m sorry, I mean, you guys clearly love the game, it’s just others want to too and you’re making it hard.

Want a Tip tyler? you guys are not very good at balance testing

They can balance test.
They do a good job at balancing.
The game is pretty balanced, more balanced than any other MMO I’ve played.

The issue though is that their internal testers seem to think balance is fun.
That a balanced game = a fun game.
In short they have little if any idea what the playerbase enjoys.
That’s crazy and it’s been kittening up the game since before launch.

Any halfway decent testing team just aims to cut out the extremes in balance while focusing the rest of their resources on expanding what the playerbase enjoys/wants… no one expects perfect balance and Anet won’t ever come close to reaching it… they’ve just been chasing their own tail for the past year and a half.

(edited by garethh.3518)

5 dishonor is too much

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Posted by: garethh.3518

garethh.3518

Dishonored is definitely working. You can think of it like this: You can leave a maximum of 5 times in 3 days.

????
You’re still addressing no reason why people are leaving/afk’ing regularly.
It was happening with 3 dishonor stacks.
It’s still going to be happening with 5.

I get it, your servers are bad, the punishment was too harsh… that’s why every other game has a report feature and a match pop screen where you can accept or decline the queue…. if they have ranked queue, they also put a minimum playtime requirement to join it, they also allow people to pick and choose which maps they want to play.

You could do one of those things… any of those things… I mean if switching one number wasn’t all you could squeeze out of your coders this week.

If the devs don't play spvp why should we?

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Posted by: garethh.3518

garethh.3518

C’mon anet don’t feed the trolls. Just encouraging these kinds of sensationalist posts to get responses

But they have to respond to some posts on these forums…. or people would rage that they don’t care anymore.
and if they respond to legitimate issues, the most they can say is “we are talking/testing/working on it internally”… so people will rage more.

Which leaves responding to troll posts.
Anet can only give more than maybes and on the horizons to troll posts like ‘do you even care?’
Anet wants to give more than maybes and on the horizons.
Anet wants to respond to troll posts.

The New CDI Topics

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Posted by: garethh.3518

garethh.3518

PvP: What would you like to see from a League system? – Owner- John Corpening

League system?
What happened to discussing game modes? and the talk of balance?
Are you guys just abandoning those topics?

Isn’t the point of a discussing things with the community to, well, discuss things with the community? Opening one thread per topic aiming for extremely, extremely general ideas, with no guidance at all, is not a discussion. It’s a random spew of thoughts *
‘we are reading these posts’ is not a discussion.
‘we tried that and it did not work’ is not a discussion.

Designing doesn’t stop at brainstorming, listening isn’t a discussion.
Okay?


which is weird because you guys don’t need brainstorming at all and that’s all the thread was. You guys need refining. You can make a dozen different game modes work for GW2 if they are well made and well worked into the game, and none if they are badly made or badly worked into the game…

Take skyhammer, decent map, by no means unworkably, but thrown into a mandatory queue system… that’s bad. That’s really bad. It’s the kind of map people need to be in a certain mindset or play a certain sort of spec to really get fun out of… and randomly, constantly chucking a map like that in the playerbase’s face… that’s a sure fire way to kitten people off.

(edited by garethh.3518)

If the devs don't play spvp why should we?

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Posted by: garethh.3518

garethh.3518

There’s a difference between playing SPvP and understanding SPvP.
The devs definitely play SPvP.

But understanding it, to the level where they can actually tweak it to be more enjoyable?
Ehh.
Ehhhhhh.

They seem to be deadset on balance bringing everything the game needs.
If most every spec is playable the game will be fine – Anet moto
Tragically… that’s childish… that’s half-baked logic…

Balance is nice, but that is it.
Flipping a coin is literally the most balanced game in the world… but it sucks balls to play.
Devs only have to fix extreme balance issues. The rest of their focus should be on expanding upon the elements of the game people enjoy… I know crazy right.

Support was balanced in LoL last meta. They were balanced 1-2 ability CC bots (if not useless) late game… but Riot is pushing to fix that because players enjoy being more useful late game than that.

(edited by garethh.3518)

[VOTE] Who want 2v2, 3v3.

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Posted by: garethh.3518

garethh.3518

If you want change…
Leave.

Anet has been yelled at since before launch to make modes besides conquest.
It was ‘on the horizon’ then and it is ‘on the horizon’ now…
Leave.

The best way you can say ‘fix your kittening game’ is to stop playing it.

(edited by garethh.3518)

3/4 vs 5 is ruining your pvp

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Posted by: garethh.3518

garethh.3518

that is not true
in wow you can get few days bann for afking as it is considered botting… if you leave, your spot is filled right away so that is not an issue

in LoL you also can get few days bann from game

if anything punishment in gw2 is too harmless considering it only prevents you from doing ranked but not bann from game itself

also other games do offer option for reporting like afk, hacking etc.; Gw2 doesn’t

??
Did I say other games didn’t punish players with bans?
Last I checked all I said is that GW2 is less forgiving, meaning, it is quicker to ban and involves much harsher critieria than other games.
There is no report feature taken into account, there is nothing really but ‘were you there at the end of the match’. That makes it easy to unintentionally get banned from the game (server issues, missing a queue pop, internet hickups, exc).

That is unforgiving.
Increasing the punishment or making it faster to punish will make it even more so.

(edited by garethh.3518)

3/4 vs 5 is ruining your pvp

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Posted by: garethh.3518

garethh.3518

The only thing which could work would be some severe penalties if you AFK during a match

Have you played any other online game?

Other games have more forgiving leaver/afk penalites than GW2.
Other games don’t have constant leaver/afks in matches.

The problem is elsewhere, and easy to fix.
Anet just isn’t doing anything.

Skyhammer Love

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Posted by: garethh.3518

garethh.3518

If you have problem with this map you should learn to adapt your game.

Some people play games for fun, not just to win.
Surprise, surprise.

I’m not bashing adapting.
I am bashing Anets choice to randomly chuck an ‘adapt to this specific controversial game style or kitten off’ at players.
SoloQ should either have been more like other games’ que system (pick the maps you want) or not include a map like skyhammer

I’m not saying skyhammer is an unworkable map for GW2… just that it shouldn’t be in the mandatory soloQ rotation.
Skyhammer is not that kind of map.

For most people… you have to be playing a specific type of spec to really get much enjoyment out of skyhammer, you have to be in a certain mindset to really find the kitten entertaining.
Throwing a map like that constantly at the PvP playerbase is only asking for people to be kittened off at it.

[Poll] New Map or New Gamemode?

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Posted by: garethh.3518

garethh.3518

Chopping up maps for smaller team fights is an option. The water in Spirit Watch or the center point in Foefire are examples where players already do this with custom arenas. However, unless we needed 6 TDM maps ‘RIGHT NAOW’, we would still prefer to make a new polished experience and let players with customs arenas keep doing what they already have been.

There’s a difference between ‘RIGHT NAOW’ and waiting a year…

It takes you guys a while to go from deciding something is going to be worked on, to releasing it, to fixing the issues in the release till the quality lets it actually improve the game.

By people saying ‘do it now!!’ that means ‘we want it done and of high enough quality to actually improve the game, within half a year’.


Anyways.
Your best bet is to just scrap all work on any of that you have done and open the game up to the playerbase.
I can’t see another way for GW2 to draw back any of the players its lost.
I can’t see another way for GW2 to even survive the coming of the next wave of MMOs.

It’ll take time.
It’ll take work.
But in every way (playerbase/money-income) it is a good call if you can manage it.

(edited by garethh.3518)

A Request to add Voice Chat in Guild wars 2

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Posted by: garethh.3518

garethh.3518

Skype is free.
If people care about voice chat they tend to use skype/mumble/vent.
And few people tend to talk in in game voice chats (I played a Dota a bit).

Anyways.

If this request gets denied, its all up to your decisions however, it would be very beneficial to us PvPers.

These forums hold little if any sway on Anet’s actions, just so you know.
People have been complaining about far bigger things than in game voice chat for far longer and nothing has come of it.

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

@Candar.8140

I said it was backwards because it was all you addressed, your post completely ignored any and all talk about your original argument and went entirely into ‘the perfect poll’.

Anyways, in part?
Most everyone would be fine with skyhammer where it is and as it is if the rest of the game was good.
Most everyone would be happy with skyhammer if it wasn’t randomly, unavoidably thrown in their faces.

So sure, you’re right, allot of skyhammer hate is caused by general game issues….
Which means, there are game issues surrounding skyhammer, and they should be addressed, no?

I’m not saying skyhammer is a bad map, just that the easiest way to fix the problem is to move it out of a mandatory soloQ rotation (two ways to do that, make soloQ not a mandatory rotation, or just dump skyhammer out of soloQ)
Like I went into a lil more a few posts back to Wolf…
Skyhammer is a workable map. Skyhammer can have a place in GW2 and improve the experience, just not in a mandatory soloQ rotation.
It is not a TPvP random-Q style map, it causes allot of frustration and hate in a queue format like that.

On the issue of playerbase sample, my point exactly!

After the leaderboard reset, only 600?, 800? accounts logged on in NA and played TPvP over the week~
If I remember right.

The GW2 TPvP population isn’t all that massive.

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

@Candar.8140

Ok slow down, you’ve just jumping away from the whole argument of the thread to not-plausible details on a solution.
(that’s kinda backwards)

So do you still strongly think skyhammer should be in the mandatory soloQ? or that we need a better grasp of proportions (is it really a small angry mob or more) before we can decide?

Skyhammer is a mini-game. When you log into the map, you should automatically become an engineer.

Hah.
Hahaha
That would totally work too.

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

@Wolf.5816:

Custom arenas were a flop.
They were made with the intention of being the ‘everything but competitive queue’ but ended up being nothing but zergy shenanigans.

So I don’t think your solution is the best way to go with it.
How TPvP and custom arenas are setup, they end up being two different game modes. SPvP is extremely random/shenanigans/zergy while TPvP is more organized and based on an MMR.

So something like ‘if you do not like skyhammer, do not soloQ’ seems a bit off, there are many players who like the more organized and MMR matched nature of TPvP, kicking them in the pants because of one map… ehh.

There has to be a better way.
The way I see it, replacing TPvP with the queue system of every other MMO, choose the maps you are willing to play and queue up, would work far better because let’s face it… the game is far from competitive, a competitive map rotation queue is the last thing GW2 needs.

I mean if the game has the population, sure, Anet can keep around the tournament system (in addition to the queue I just suggested) and tag on a rank 20~ requirement to do matches in it (that’d make it competitive).

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

@Wolf.5816

Skyhammer is a vastly different playstyle than every other map.

The whole point is that it’s a map people tend to have to be in a certain mindset and/or playing a certain kind of spec to get worthwhile enjoyment out of… and forcing everyone randomly into that sort of situation will only cause many, many people to grow to resent it.

If there was a legitimate queue’ing mechanic where people could queue up for the maps they want at that moment… then it’d be fine, it’d be good.
Allot of people would actually come out saying skyhammer is good.

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

@Candar.8140

Ok, I’m gonna try to put this as lightly as possible.

You are saying, you won’t accept polls as a show of anything and that there is literally nothing in favor of you being right… so you take that as a show of your point being in the right of things???

I mean, ugh.
At best you can squeeze a ‘we need more of a legitimate sampling to see if skyhammer should go or not’ out of that but not… no way in hell a ‘skyhammer should stay’.

The whole ‘interesting+ challenging players’ deal.
Challenging players… i mean there is nothing wrong with that… but you don’t force players into challenges they don’t enjoy and never will enjoy or rise to face. People have been forced into skyhammer for months now, and are they finding once hidden joys in the map? are they finding the challenge of skyhammer more and more worth facing??

It’s the wrong way of going about it, if the map was able to be chosen, if you could choose to queue for specifically skyhammer instead of being randomly forced into it… it might get some popularity… but not like this… it’s too different, the map requires completely different specs and a completely different mindset, chucking players randomly into that will cause allot of frustration.

I mean, at best I guess you can say ‘you are wrong, people could be loving the map’ and sure, they could, but you have no idea if that is the case, literally none at all… I have seen mass amounts of QQ left and right, consistently over months and months by many different people and polls voting majorly against the map… nothing in favor…

So how can you say that there is a reason strong enough to keep it required in the soloQ queue?

(edited by garethh.3518)

An argument for Skyhammer in SoloQ

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Posted by: garethh.3518

garethh.3518

Skyhammer is clearly unique for many reasons

Yes, unique because whether you win or lose, you leave raging.

Nonsense! Makes no sense, provide evidence for your assertion.

Games are played for fun.
Allot of people don’t find skyhammer fun.
Sure it is something different, but so is making clothes out of sandpaper.
Unique isn’t the same thing as good.

I mean, you like the map, you like it’s specific change of pace, which is fine, but that’s not an argument as to why it should stay in the rotation.
The only argument is net enjoyment, if the vast majority of people who are playing the game find skyhammer being in the mandatory queue rotation to be a good thing… it should be in the mandatory queue rotation.

If not… then it is doing more harm than good.

(edited by garethh.3518)

Guild Wars 2 Problems

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Posted by: garethh.3518

garethh.3518

So we have a lack of players now, and Anet doesn’t want to invest PvP.

And my point.
Even with many players… they still weren’t investing much into PvP.

They where investing a lot into pvp. However it was the wrong thing. All they care about was esports, and they put all their money into that. However they forgot about balance, more game modes, and the basic functions of a pvp game.

Now they realize esports isn’t going to happen, so they’re focusing on the basics of a good pvp game. Which is why this “huge” pvp patch is coming.

It’s hard to say they were investing allot into esports when everything they made for it is so sloppy and half thought through.
Their MMR is trash, leaderboards are useless, their whole game engine doesn’t support a legitimate spectator mode and the gameplay itself is a mess to watch.

I mean, I would completely agree with you, if they had made any large strides in the realm of esports features, like they were working hard to on any of those things I listed, but they really weren’t. They tossed out a few half-baked features and left it at that.

(edited by garethh.3518)

Noobs ruined Hot-join Game-play Experience

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Posted by: garethh.3518

garethh.3518

for tournaments

Yeah, but the point is whether or not matchmaking needs to take into account skill, not just rank.
And so I said it works just fine based on rank alone, if you want anything more complicated (ike an ELO style system) it will take months to enact and probly won’t end up working as well as a simple one based on straight up ranks.

(edited by garethh.3518)

Guild Wars 2 Problems

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Posted by: garethh.3518

garethh.3518

So we have a lack of players now, and Anet doesn’t want to invest PvP.

And my point.
Even with many players… they still weren’t investing much into PvP.

Noobs ruined Hot-join Game-play Experience

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Posted by: garethh.3518

garethh.3518

Rank does not = skill.

It’s experience.
Every other MMO I’ve played does matchmaking based on experience.

It works.
GW2 has a hefty fancy MMR system that took them months to get running this well… and its about up to par with other games’ slap-together matchmaking.

Guild Wars 2 Problems

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Posted by: garethh.3518

garethh.3518

Lack of players = lack of resources.

Wow…
Millions of copies sold before it even launched… yet the game was lacking players?
MMOs dream of having the launch GW2 had.
The droves of dedicated followers, the lack of competition…

I mean, sure GW2 is low on population now… but that’s only because, even with millions playing GW2 PvP, Anet couldn’t get anything done.

(edited by garethh.3518)

GW2 is a gold-plated needle in a haystack.

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Posted by: garethh.3518

garethh.3518

The hype… everything Anet innovated, everything people were talking about (class design, combat system, party setup) was largely focused on PvP.

While I understand the point you’re trying to make, you’re misunderstanding my point. Hype and attention are two different creatures.

Hype refers to before a game is released. It gets hyped up, but the hype says nothing about the attention the game will have after it is released.

Attention in general is self explanatory. What this post is referring to is not the hype the game had back in August 2012. I’m specifically discussing the amount of attention the game has right now at this very moment, which is more relevant.

Hope that clarifies things.

So take that one step further.
I’ve said that there was a large focus on PvP and many people playing it.
There aren’t many people playing GW2 PvP now.

And so more attention to PvP will fix that?
(your point)
it will fix how most people don’t find the actual ‘playing of GW2’ worth their time???
(my point)

GW2 is a gold-plated needle in a haystack.

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Posted by: garethh.3518

garethh.3518

Cause gw2 totally had a lack of attention when it released.

The attention was on PvE.

Uhm…
No.

If you played PvP around and before launch…
Near all the hype.
If you were on the forums around and before launch…
PvP got near all the hype.

The game kittening had esports teams lining up to play it!!!!
That requires ALLOT of hype.
It was supposed to be the first esports level MMO and copy-pasta’ing GW1 with a few tweaks would get it there.
PvP got a metric kittenton of hype.

I mean, PvE became popular for a while, but that isn’t hype.
That was just because PvE ended up playing allot better than PvP.
The hype… everything Anet innovated, everything people were talking about (class design, combat system, party setup) was largely focused on PvP.

(edited by garethh.3518)

GW2 is a gold-plated needle in a haystack.

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Posted by: garethh.3518

garethh.3518

The problem with GW2 is not balance. In fact, GW2 pvp is more balanced now than it ever was before. The problem is popularity.

All in all, any lack of popularity atm in PvP is caused by people playing the game and realizing it is not worth the time.
Getting more people to play the game won’t fix the problem.


The longer version

The game had all the hype in the world around launch…
It had millions of copies sold before it even was released.
That combined with it being B2P means millions of people wanted, had and still have complete access to this game with no MMO-PvP competition (still).

The game was god kitten popular.
As popular as an MMO has ever been (around launch).
I mean, every and any future MMO can only dream of having the launch GW2 did.

That means anyone and everyone interested in MMO PvP knows about GW2 if they haven’t played it.
Knowledge isn’t the issue.
Exposure isn’t the issue.

The reason this game is so abandoned is entirely due to gameplay and infrastructure.
Sure the balance isn’t terrible, but next to everything else is…
Game modes, match-setup (S/TPvP), matchmaking, leaderboards, custom arenas, conditions, particle effects, specing, meta, teamwork, skill-floor/cap, slow patches, off-point patches…

There is just too that needs to be fixed for the game to have a shot at anything any time soon.

(edited by garethh.3518)

What about Glory and booster.. Help me plz

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Posted by: garethh.3518

garethh.3518

Buying Wintersday presents to sell them on the trading post used to give a good amount of gold per glory.

If it was anything like the halloween version… you statistically made much more money off of crafting dyes.

5-min. implements that will benefit everyone.

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garethh.3518

Basically Dota 2 Matchmaking sytem, I guess.

Uhm…
That’s part of every game’s matchmaking system.
Like there isn’t an MMO/MOBA/competent-PvP-game I have played without a check that the person is there when the queue pops… I mean besides GW2… honest to god.

Community-balanced GW2 Fighting game

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Posted by: garethh.3518

garethh.3518

Yes.
It’d fix so many issues GW2 is running into.

I’d prefer more of a hierarchical or private server sort of setup, but that’s just a dream.
If Anet can’t even put a glory-level requirement on ranked queue… they don’t have the manpower to setup the game for worthwhile player-base controlled tweaking.

Is anyone else just bored?

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Posted by: garethh.3518

garethh.3518

We have 1 game mode, an amount of maps you can count on one hand, and balance patches that happen few and far between :/

It has nothing to do with amount… just quality.
LoL survived, no, THRIVED on one map, one game mode for years.
Because it was well made.

Conquest sucks.
Conquest is terrible.
At very best it can be a side note of a mode to switch up gameplay from time to time.
Everyone has been telling Anet that since alpha.

Yet Anet decided one ‘controversial’ game mode could carry an entire game.
That’s the problem.
Anet.

Where every other game trumps GW2

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Posted by: garethh.3518

garethh.3518

they got aggro and hate when the changes weren’t in the last update.

Wut?

The patch previews were worthless.
They previewed the same ‘controversial’ changes Anet has made in every patch to date.
Yet the player-base still came out and they did their part. They listened, they critiqued and next to everyone talked or posted videos about what they liked and didn’t.
Yet Anet failed to glean anything productive from the oodles of player feedback…

They wiffed on the whole reason people wanted increased communication.
People want better patches.
Anet doesn’t seem capable of managing that on their own.
Increased communication is a way to share the load and so improve patches.
But…
But Anet failed to find a way to get help with all the things they failed in doing…
That is frustrating.
That is god awfully frustrating.


Moral of the story
When a company releases a shoddy half-finished MMO… they have to at some point do something right or people will hate on them.

(edited by garethh.3518)

Where every other game trumps GW2

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Posted by: garethh.3518

garethh.3518

…I think it is striving so hard to reach the sky that it’s ignoring the humble ground~which is crumbling… Even the supposedly richest (funding wise) World of Warcraft does updates no more frequently than a month… What we ended up with is this fatigued company… Guild Wars already has a very limited budget compared to others….

Uhm, if that was the case, if it was mainly just funding and focus issues… the game would be improving still, each and every patch would still be making the game better, even if it was slow or off-point. Better funding and focus only hasten and redirect the companies current capabilities.
The issue isn’t in in focus and funding.

The core issue is that the Anet machine just isn’t running on all cylinders.
Each patch, after months and months of time to observe the game, has ended with a worse meta…
Each map released after launch… is enjoyed less and less by the playerbase.
Each feature is released half-baked enough that it always ends up creating a whole ’nother set of issues…
(in an MMO engine built from scratch and aiming at esports… why would there be no support for a real spectator mode??)

I’m sorry but it’s all a larger issue than just funding or focus.

(edited by garethh.3518)

AOE targeting perplexities

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Posted by: garethh.3518

garethh.3518

I’d feel more sympathy if AOEs in this game weren’t as strong as single target attacks. Finally something offsets the aoe spam on the kitten circles you’re forced to stand in. >_>:

Yeah!
Fight spam-aoe with afk-ai….
Oh boy, such meta.

(edited by garethh.3518)

Enforce sPvP penalties and rework matchmaking

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Posted by: garethh.3518

garethh.3518

The problem is deciding which way to balance. . . . competitive v casual.

It’s not that hard to do both.

Anet just doesn’t seem to have the manpower to code much of anything into the game. And when they do, no offense, but the quality… well the quality is low enough that the addition tends to cause a whole ’nother set of issues.

(edited by garethh.3518)

[Team Tourney] LOL, Y U DO DIS ANET?

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Posted by: garethh.3518

garethh.3518

When matchmaking knows it has less reliable info on a guy it should NEVER, like core rule of any kittening MMR system, use that lack of information to assume that the guy is a capable player…

We don’t assume they are a capable player by default, the filter range grows over time.

You always base matchmaking around the lowest possible number in the filter range.

You’re right, and we do do that. I left the detail out, as well as the way the range grows over time, because I felt it was irrelevant to the point I was trying to make.

Hm that makes it crystal clear for me then. Thx.

I hope so, I wasn’t entirely sure what you meant.

Uhm, that seems backwards.

Assuming someone starts solidly in middle MMR and slowly expands to their real MMR creates a god awful ELO hell.
It also creates, yeah, what you mentioned, a small divide in the playerbase rankings so little (if any) information to divide newer from experienced players…

The other way around.. a higher standard deviation to begin with and a narrowing on the actual… well that doesn’t.
A new player would start with high deviation (say 500) and that middle of the line ranking (say a 1200) giving them an effective MMR of 700.
700 is low.
It is so low that that person will be stuck playing against other new players for a while.
Which is good… it gives a decent gauge of ‘experience’ and a larger scale to base matchmaking on. It’d seperate new players from people who are legitimately average… average = 1200 ranking, 100~ deviation so 1100 effective MMR, which is far, far higher that of brand spanking new players.

If that makes sense?


Sidenote


Something like that would also end up being something better to base rankings off of since it only allows players to get higher up on the leaderboard with lower deviation, so lower fluctuations in rank from win/loses (aka a MUCH more stable ranking system).

Anyways, that’s just idle chatter.
I doubt you guys have the resources to undertake it
I mean splitting rank between toons or adding in an un-ranked solo queue would have to come first, and it seems easier to code, yet doesn’t seem likely to happen within the year.

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[Team Tourney] LOL, Y U DO DIS ANET?

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Posted by: garethh.3518

garethh.3518

Powerr’s filter range is 1800 +/- 30 * 2 or 1740 – 1860.
Flux’s filter range is 1500 +/- 200 * 2 or 1100 – 1900.

Even though Powerr’s rating is significantly higher than Flux’s, since Flux has a large deviation, they could still end up being matched together.

That is bad.
That is VERY bad.

When matchmaking knows it has less reliable info on a guy it should NEVER, like core rule of any kittening MMR system, use that lack of information to assume that the guy is a capable player…

You always base matchmaking around the lowest possible number in the filter range.
1800+-40 is 1760.
1500 +- 200 is 1300.

Otherwise what you are saying is that your system gives brand spanking new players high priority for matches with experienced players…

higher deviation players get higher priority in higher MMR queues
higher deviation players are newer/less-reliable team-mates
higher MMR queues are the highest skilled matches

What.
The.
kitten.

If that is right, your system is doing far more harm than good.
I’ve seen games do matchmaking better based off of raw ranks, and ranks alone and coding that doesn’t involves months and months of work and tweaking.

(edited by garethh.3518)

If I were a Game Designer during alpha.

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Posted by: garethh.3518

garethh.3518

I think the only real problem we are seeing concerning build diversity is that most people go with condition builds (in PvP).

Even before the condi meta hit, GW2 was hemorrhaging players. I don’t think it could have stood up to the next wave of MMOs coming out even if the meta never went condi or spam heavy…

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Can we get hotfixes for important bugs in PvP

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Posted by: garethh.3518

garethh.3518

tldr: pls giv hotfix for pvp or all is vain.

No.
Not at all.

Minor bug fixes won’t fix this game.
They won’t help a single major issue in GW2.

Other MMOs have survived for years with much larger issues and imbalances than a block bug… no one give a serious kitten about ability-based minor bug fixes, at least to the extent they would consider leaving/not-coming-back.

And I mean, there are like dozens of actual reasons people leave GW2 or stay gone…

(edited by garethh.3518)

Healing Signet: Why it's the best

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Posted by: garethh.3518

garethh.3518

The fact that they think it’s working fine, I mean, that the signet can actually fit any goal they had for GW2* with this active/passive, means they shouldn’t be devs.
Plain and simple.

*dmg mitigation instead of after the fact healing, skill based gameplay, engaging mechanics (strong, constant, passive healing sets up a situation where you either can out dps the guy or you literally can’t kill him, aka non-zerker ele)

Just…
I don’t even know what’s going on in this game anymore…

(edited by garethh.3518)

Stop Displaying Irrelevancies on Nameplate

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Posted by: garethh.3518

garethh.3518

And the benefits of showing glory buffs?

To remind you to use your Glory Booster.

But how does it add value to the enemy seeing it?

So… out of all the issues in GW2… you think Glory Boosters showing up on the buff bar is a serious issue worth an immediate fix…

What.
The.
kitten.

I hope you’re not being serious.

This is totally unfair...

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Posted by: garethh.3518

garethh.3518

Idk…I think it’s pretty unfair to the teams who lost because of 4 v 5.

If your internet is unstable, you should probably stick to hotjoins.

4v5s aren’t good.
Sure.
We all know that.
We all know that in GW2 ranks mean literally nothing so ‘ranked queue’ is the normals queue of any other game.
We all know that no other game punishes players as heavily as GW2.

Internet issues are a part of every online game.
No other game is as quick to punish leavers with day+ bans as GW2.
Yet other game’s normals queues aren’t drowning in 4v5s…

Lo and behold… these people aren’t your issue. This isn’t the issue.
Punishing these internet hicups is only hurting part of the legitimate playerbase.

The issue with GW2, the reason why there are so many 4v5s and you guys are so torn up is elsewhere.
Fix what’s broken, QQ about the queue setup.

(edited by garethh.3518)

Skyhammer...why?

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Posted by: garethh.3518

garethh.3518

Anet should implement a ban option for each player to individually ban 1 or 2 maps he doesn’t want to play on.

But that’s what every other game does.
GW2 can’t be like every other game, GW2 better than other game, GW2 special.
If you wanted super… super average… go play your WoW.

In GW2 the land is rainbows and sunshine… I mean… for anyone who tries to walk this game, you’ll always be falling over reason.

(edited by garethh.3518)

If I were a Game Designer during alpha.

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Posted by: garethh.3518

garethh.3518

No offense, but all I see is you drawing back to tocken MMOs.
Nothing great, nothing new.

IMO, I’d work with what is there, there is so much potential…
Conditions should be debuffs.
That’s how cleansing was designed to deal with them.
That’s how abilities were designed to apply them.

The game should have stuck with 5v5 team on team slugfests.
If anything, taking the same sort of deal GW1 had and just tweaking the objective would have made a great game mode.

Healers…
Na.
I’d rather Anet replaced healers with generally un-spastic healthbars (not these mandatory half~ health heal skills) and combo fields.
I mean, if combo fields were well made, like ‘a combo field’ was a slot on the toolbar like a utility skill, every spec had a combo field (each class has one different one, I’ll explain why one in a bit) and combo’ing (attacking in it or leaping through it, exc.) gave strong buffs/debuffs. Like fury was a stacking +10% crit chance and crit dmg, you got a stack for 3-4s for each time you combo.
Bam.
If you want some of the best spikes in the game, you now have to set them up.

Same sort of deal with debuffs, instead the field would apply weakness to the target which would lower damage on crits by a third.
Bam.
Counterplay to spikes.

Anyways.
That ‘only one combo field per class’ deal.
At a glance you have to be able to tell how an enemy functions to be able to counterplay the guy. That means each class in GW2, regardless of how they spec have to fallow a central playstyle.
For example, warriors could revolve around landing hits, the more they attack the more percs they get. A solid central mechanic for a class. You can build tanky off it, you can build many different takes on it through weapons and utilities, but it always revolves around a central theme to keep counter-play in the game.
Having many different combo fields would create largely changing central theme, do you have to worry about a spike (fury combo field) or debuff? (weakness) you have literally no idea until the guy plops it down… unless each class only gets one main type to work with.

(edited by garethh.3518)

WvW is killing PvP development

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Posted by: garethh.3518

garethh.3518

Guys—this thread comes up every few days in the WvW forum, except the other way around. It’s not a sign of a healthy community. Don’t become the WvW community.

Except it’s actually kind a true that way.
If Anet has poured resources and focus into anything, it’s instanced PvP.

It kinda flopped and the whole games funding is folding (short of PvE a lil) but yeah, devs deffinitely thought of WvW as a secondary or shenanigans mode so mostly ignored it.

The unlocks are a BAD idea

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Posted by: garethh.3518

garethh.3518

Thanks to Marcos for the poll.

LoL has kittening ages worth of unlocks.
You have to play the game for a few years, hardcore, to get all the champions.

Btw…
It’s the most popular online game out.

But you may say ‘I hate LoL! I hate unlocks’…
Ehh. They are like titles and tweaks to customize your character all in one.
They are in next to every PvP game and unlocks are a staple of MMOs.
You’re in the wrong genre to complain about things you have to spend time to get.

…Anyways…
It’s just this company.
I don’t think the company has the resources to release any notable PvP change and have it be high enough quality to actually improve the game.

(edited by garethh.3518)

Why aren't new heal skills unlocked for sPvP?

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Posted by: garethh.3518

garethh.3518

Who knows, anet have broken the main promise they made about PvP and it’s a very very dangerous precedent. I’m worried, frankly.

After everything Anet has done…
After everything Anet has said and the actions that completely contradicted it…
This is worrying you?
:P

Like, I could live with them trying to monetize PvP this way.
I’m fine with them having skills you unlock over time.
That’s perfectly fine, oh darn you can’t play literally every and any spec to its fullest right as you pick up the MMO.. dang you might have to play for a while or toss in some cash to get it all.

That’s even more lenient than LoL.
Far more lenient.

Don’t get me wrong…
The whole ‘PvE for the skills’ part is a bit silly.
The whole ‘we half baked these skills’ is a bit silly.

Dev comments on healing signet...

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Posted by: garethh.3518

garethh.3518

Hahahahahaha.omg looooooool

So you want to give warriors a heal where they need to activate permanently even if they are at full hp or take more damage if hit ?

It’s entirely an ideal.
Anet seems to have no intention of making the game like the way they talked about making it, which was active defense instead of after-the-fact healing. I’m guessing there are too many instant, unavoidable, spammable and CC-chained attacks for it to really work out well.

Anyways, ‘active permanently or take more dmg’.
Well, not really.
You start out with no adrenaline so take no bonus dmg, you only start taking notably more dmg for sitting on allot of adrenaline. The signet also gives solid active dmg mitigation to make up for the cost. That’s entirely reasonable, you gain a fair deal of defensive capabilities in exchange for taking more dmg if you fully charge-up/wait-on a good time to use your burst skill.

That has a relatively high skill cap (at least if it was possible for enemies to see your adrenaline level), yet can also be mostly ignored (casual friendly) and still be playable.
It’d be perfect if GW2 wasn’t in general such a mess.


One other thing I’d seriously like to see happen, is for adrenaline gain to be mainly tagged on to the spammable attack chains of weapons (and a few weapon attacks) instead of the worst kind of passive traits, it’d give you allot more control over the rate you gain adrenaline, which would give allot of depth.

That and, yeah, adrenaline level to have a visual que.

Those two tweaks would give intense amounts of play and counter play to the class.

(edited by garethh.3518)

Dev comments on healing signet...

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Posted by: garethh.3518

garethh.3518

What I suggest is to either give warriors a pre-requisite to their signet passive activation, or heavily nerfing the passive and giving the activation a secondary effect.

I mean, like, if Anet wanted GW2 to be ANYTHING like they talked about it being (less after the fact healing, more based on active dmg mitigation… LOL), the signet would be setup something like…
Passive: take 5/10/25% more dmg depending on 1/2/3 bars adrenaline, but gain health over time (also scales with adrenaline something like 150/160/185/250).
Active: 0.5s cast time. Gain 30% dmg mitigation and lower incoming condi duration by 30% for 3 seconds.

10~s CD.

Can be used entirely passively, that’s playable but by no means optimal
Can be spammed around CD for very good dmg mitigation, but then the warrior gets no healing.
Obviously a mix of the two (aka: intelligent play) would be best.

The signet needs a short CD or else using the active will take a large toll on the warrior, no healing ticks for 20+ seconds would need an extremely strong active to compensate, and I don’t think an extremely strong active would make the game signet play better.

(edited by garethh.3518)

Dishonorable due to lost internet connection

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Posted by: garethh.3518

garethh.3518

Remove dishonorable completely. Make it so if you DC you lose 3 x the ranks you would lose normally, while your teammates lose none. On top of that i would deduct what is normally the (combined) winfee from your gold and give it to your teamates as compensation for the annoyance of playing a 4v5.

Sounds fair?

So… you want anyone with any internet issue to be unable to give half a kitten about rank… you want actual trolls to still cause just as many 4v5s (PvP’ers don’t get gold, trolls don’t give a kitten about rank). Top tier people probably would purposely leave to inflate friends’ ranks (cancel out the loses).

All in all, all I can see in that solution is an overwhelming, wrongly placed, sense of justice (he did something that hurts me, so he should be hurt!!).

LoL does it fine, in fact people don’t tend to leave much in games… slowly extend the ‘you cannot play’ duration and keep a tally of leaves for more than 3 days.

If the person is a chronic leaver/DC’er/afk’er, slap on day+ bans.
If they are typically always in matches and just going through a rough spot (a few leaves over a few days and that’s it), give 5-30 min ones.

It takes a little bit of math (oh darn) but with the dishonorable debuff already in code, these tweaks are something I (a part time coder) could grind out in a few hours tops (if I was familiar with the code).

(edited by garethh.3518)

Dishonorable due to lost internet connection

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Posted by: garethh.3518

garethh.3518

Some people here are trying to make it not sound like a big deal but 1 out of 10 is still freaking huge. These people need to be stopped from playing urgently!

Typically, I have great internet, never goes out. The past 3 days, due to very cold weather, i get the occasional hiccup, only lasting mabye 10 minutes.

What he is talking about is far from “I end up DC’ing once a day, every day, always and forever”.

Playing a game on the internet means that there are going to be internet issues involved. It’s inevitable and it doesn’t make someone a bad person. If you can’t live with scattered, infrequent, games ending in 4v5s because of an inevitable issue… don’t play online games.

Other games aren’t drowning in leavers.
Other games don’t ban people for days after DC’ing in a few matches.

If you are kittened about 4v5s, be kittened about the thing mainly causing them to happen in GW2… bad match setup… there is no ‘are you ready?’ button, there is no sound that pings out when a match has started and to boot Anet seems to have bad servers or bad code, randomly DC’ing people… you know, all those issues every other game doesn’t have.

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