hehe, you might be overreacting a little, i don’t want Anet to create a new pistol. just to fix the current one.. it is true that it is the only condition weapon we have but hey.. we only have 2 to choose from lol and even so, their condition damage is really noneffective, specially on most groups because of the overlaps on poison/burning and the low count of bleeds
Tbh i think this has an easy fix that won’t change the weapon
1) increase the firing rate ( kinda like ranger’s short bow )
2) Allow it to scale properly with damage
3) dart volley to either shot on a straight line or all at the same time in a cone
Optional:
-Allow bullets to pierce or at least apply bleeding AoE and not just the first target( set a limit of 3 mobs )
-Fix Glue shot cause if anyone has played p/p they know it is the saddest #5 skill on the entire game next to flame thrower’s #5 ( and this is only a kit )
by fixing the firing rate they won’t even have to change bleeds duration and allowing to stack a few more bleeds without making it OP because it would require you to constantly hit the target, it would balance straight damage a little making it more viable and the weapon even more fun promoting players to stay on it longer instead of just hitting CD and out
Well, it locks you into traits limiting you play style, and even at 2 explosions make the damage is very circumstantial
let me ask everyone this; does pistil feel a weapon or more of a tool kit to you?
There is 1 thing people tend to forget, explosive shot, dart and even the trait incendiary powder are all single target, so in big fights or boss fights, you’re DPS with pistol will be greatly under anyone else in your team
I insist on thread because i would like to be able to dual sigils as well as take advantage of shield and still be useful to my team, pistols might not seem as underpowered on sPvP but for WvW/PvE they are lacking alot
now i know im not running any power gear but 130 auto attacks with pistol make me sad =/ atleast my bleeds are ticking for 120.
edit: i could go with more bleed stacking..
Ikr, its a really low damage output and if you’re facing a boss, something like this won’t be enough to even tickle it and it doesnt help if other people in group have conditions as well because then you’re damage will be greatly undercut you will be stuck dealing 150dmg for an entire boss fight
For those that complain that the P/P direct damage is low doesn’t understand that the weapon was never really meant to scale as well with direct damage……it has condition damage written all over it in big black ink.
My suggestion is to remove the bleed off Rifle skills for more direct damage.
that’s true but.. conditions like poison/burning which increase on duration rather than intensity tend to be much less effective while on a group, negating any damage you could have possible done, guardian and ele can spam burning much more easier and you will never see a tick of poison with a necro or ranger on your team, so you’re stuck dealing 150-300 damage hits and up to 4 stacks of bleeds! which is virtually no damage when facing bosses, this is why people have prejudice against engi on their teams
ps: Blunderbuss used to be like that, but it was nerfed several times, and even after nerf ,the skill is still glitching, at the same attack & critical Dmg, a theif or warrior will easily double the damage
For future updates wouldn’t it be nice if they added difficulty level to dungeons ? kinda like fractals
what’s your opinion ?
ps: I understand anet needs to keep things simple for some players, thats why they have dungeons like CoF which difficulty is non existent and that’s the reason players farm them all day, but having a difficulty could make dungeons fun and give players more reasons to do them
1st) Necro: are not weak! they’re just not as simple as guardian or warrior.. you actually gotta play smart instead of 1,2,3
2nd) Engi: are the most fun class there is, and if played correctly the strongest
3rd) Ranger just needs to be less dependent on their pet and it would be fine, most rangers ignore the fact that pets are half if not more of their damage and usually leave them dead
Yes, I know this would change the playstyle of the pistol only users so this would be a hard and difficult change BUT we have so much aoe right now so this could be a good single target addition.
Again, this is just a suggestion so it could be to harsh. Discuss
I actually like the sound of your idea, making pistol a little more single target and as for the play style.. well, is there really a play style with pistol besides pressing 1 then 2 ? volley doesnt offer any type of advantage that would be worth saving the cool down (same with blow torch ), and the single target aspect might help make glue shot ( #5 p/p) somewhat more reliable.
It’s not as straightforward as saying “pistols have the lowest dps”. It depends greatly on what situation you are judging.
that is true, but in any situation rifle is better since shots pierce by default so if positioned corrected you can hit the same amount of targets as pistols without being locked onto a trait and making 2 to 3 times more damage
also, if you’re set up for damage you will be hitting AoE 800-1,000 Crits with up to 4 bleeds at 52dmg per tick, or if you’re set up for condition you will be doing 300-500dmg AoE and applying bleeds only to the first target it hits.
Pistol DPS will be stuck somewhere around 900-1,200 which is really low, and yes dart volley can be a strong source of damage, but when compared to other skills like the auto attack, blunderbus, or jump shot, it is greatly under powered
Charr : if you want ratial skills and don’t care about aparence
Human/silvary: for a good looking engi
Asuran: If you don’t mind being small and wearing trench coats while having a rifle the size of a toothpick (looks really akward altho, ratial skills are really good, specially elite ones )
Anet: “Sure thing. So we’ll just adjust rifle damage down to pistol levels. Anything else we can do for you?”
lol don’t scare me like that haha and i doubt they will, at 4,000 power 100%+ Critical damage warriors can hit 27k 100Blades and theif 15k backstabs so yeaa.. lol
I just created a thread called “balance Pistol damage” please go and support it cause if you’re hoping for 3k you’re most likely running pistols!
Ps: Engi actually have more DPS than berserker warriors, its just not as easy as you have to press x100 time mores buttoms and watch animations and CD ( takes skill )
If you agree, please leave a comment on the tread and hopefully Anet will take a look.
Pistols on engi have one of the lowest DPS among all weapons in the game, in both straight damage and condition damage they feel like they are lacking and altho some might disagree because of the variety of damaging conditions, the DPS is actually lower than a staff mesmer, not to mention that both poison and burning become less effective when running in team as they stack on duration and not intensity.
players tend to overlook this because of the possibility of running dual sigils or using a shield and this has lead people to believe that engineers have no DPS or to permanently lock into a kit such bomb kit or flame thrower for the duration of the fight
at 4,000 Attack ( Bloodlust + Candy ) and 104% Crit Damage
Pistol avg 1,150’s with auto attack and bleeds are around 53 per tick and higest damage recorded was 4,700 with poison dart volley.
Rifle 3,000+ with auto attack and highest damage; 12k with jump shot(landing)
so yea, if you agree with the need of a balance please leave a comment even if its just “1” and maybe Anet will be kind enough to take a look idk about you but i would love to dual sigil and still be strong :P
Engi doesnt need to be more popular, im sure i’m not the only one that enjoys the surprice effect when most players do not know how to counter you or make stupid mistakes, we’re the underdogs with a lot of power! we should keep it that way
and the only thing engi’s are really lacking, is a good defence vs ranged attacks
LMAO! I’m one of them!!
Engis have such a big learning curve that creates a bigger gap between a good player or a bad player, if i go after an engi is not to bully them, but rather see what they are about! i love to meet and fight with great engi and trust me, there are very few out there!
Simple Answer: Engineers are misunderstood…
The class itself has a higher learning curve, traits are not draw out for us as they as for guardians or warriors, its not 1 2 3, but if played correctly an engi actually has one of the strongest DPS in game.. 100Blades Berserker warriors ask me how i’m able to kill so fast lol
also people do not know what to expect, because of how the class is designed, there is a much much larger gap in between a good engi or a bad one
PS: for all engi out there, if you wanna make damage, STOP USING PISTOL (Unless you’re runnign a full tank build), they are not designed to be powerful, they scale horrible with both straight damage and condition damage, either build does 1/3 of the damage a rifle can, also with flame thrower kit, pistols are a balance weapons, not designed to be great, just meh…
That’s true, Lightning is Ele only.
Odd considering we have so much to do with electrical abilities, machines and attacks aswell.
that is true, we’re lacking a lot of things that could be implemented to our class like teleports ( teleportation machine ), hopefully anet is just holding them for future updates! oh… and whips for engineer’s!!!
that’s true but keep in mind that each class has a field type that they can have a much easier access to at any situation, other classes might be able to create the same field but not as often or reliably as some classes can because of the lack of source which usually come with a long CD or drawback.
for example ethereal fields, it’s an amazing field but which mostly Mesmer have access to, as an engineer we have 1 option for this field which comes on a 60sec CD as well as 1/3 of success.
Dark Field is a Necromancer field only ( with the exception of shadow refuge) and lighting fields are exclusive for Eles
(edited by google.3709)
Necro have Dark fields
Mesmer: Ethereal
Ele: Frost Fields
Ranger: Poison field
Guardian: Light Field
why not have a class field for engi ?
Oil Field: Enemies have a 50% chance to slip ( knock down )
Combos:
-Projectile finisher: Projectiles have a 20% chance to have 1 additional bounce
-leap finisher : Cover yourself in oil, 50% chance to evade attacks
-Blast finisher: Creates an explosion damaging nearby foes.