gadgets arent bad, their cool down is for what they do.. slick shoes on a 20 cd sight me up or ram on a 25cd .. 45 is just garbage
yea bomb kits doesnt triggr global cool down, so far its only FT and EG, but there will be a patch in less than 1h that will prob fix this
there will be another path in 1h where the correct nerf is probably going to take place
so yea, multi tool kits are not either gonna be random or the player is gonna have to change their play style and limit the number of kits or numbers of times that they switch in order to get the buffs, which tbh asides from GK not overpower by a long kitten, they were just reliable, i was nice to know you could have a short snare with tool kit or that you could clean a condition with EG or FT
there will be a patch in the next 60 mins where the nerf should take place as intended, thats when we will see a lot of people rage :\
The trait is currently broken….. you can still use tool and grande without internal cool down! the real effect will be up in 1h with the new patch
Oddly enough, I’m not entirely what the nerf entailed. I’m testing different kits for interaction, though.
So far, what I’ve discovered: I can switch from Grenade Kit to Flamethrower, get the Barrage and then the Blast, but the Blast seems to cut off the other Refinement. Same with Elixir Gun’s Super Elixir field – I can switch to Elixir Gun while Barrage’s animation is going, and the Super Elixir happens. Go the other way, and…nope. Likewise with Bomb Kit.
Tool Kit’s caltrops just magically fade into existence apropos of nothing when the kit is equipped, but it does not interfere with other kits, just as Grenade Kit doesn’t seem to.
So, either this adjustment was stranger than it seemed, or it simply doesn’t work properly.
In either case, you can’t properly say an answer about the Kit Refinement change would be appreciated by the ‘entire Engineer population,’ as I honestly don’t really think it’s a problem. It was probably a reaction to the 100nades build and other builds that utilize it for borderline overpowered things.
yea, currently the trait is broken and doesn’t fully act as intended
why Nerf Kit Refinement?
Gadgets have long cool downs
Turrets AI is unreliable
All that’s left is elixir and kits
so why nerf kits? LOTS of players made their builds around this trait… which was not OP in comparison to what an Elementalist can trait to do when switching atonement and it was greatly balance by the internal cool downs.. so why ?
asides from Granade kit, the effects of this trait are not over-powered by any means. but it is one of the best traits just for the fact that it’s RELIABLE. if you needed a short snare go to tool kit, condition removal and small healing elixir gun or condition removal and small damage flame thrower… if you felt the need to balance why not just make it a major or grand-master ?.
Now, if we want to make this trait “reliable” we’re gonna have to limit the times we go into a kit, or limit the number of kits we’re using in our builds otherwise it’s just gonna be all random, and as engineer, do we really need any more randomness ?
I have watched live shows, and when devs talk about balancing a class they said that instead of breaking a skill or trait, you try to boost other builds in Oder to create more balance, so what’s the point of making one of the few engineer’s build less effective or fun to play ? an answer from a dev would be greatly appreciated to just me, but the entire engineer population
thank you.
yea, animations look sharper but doesnt make up for the frac that they screw up the engineer’s best trait >.> R.i.P kit refinement, you werent nerfed, you were broken
lol yea, i dint mind not stocking! it was cool tbh…
you can’t use anymore grande kit doesnt have the global cool down, they messed up and gave it to bomb kit
so dumb… bomb kit got the global cooldown lol
I actually happen to like turrets.
They are still more popular than gadgets. Gadgets really suck.
Gadgets skills rock, they just come with really long cool downs (n)
turrets would be awesome if they scaled with your power, and skills were more reliable, without none of that “on the next attack” bull
i use elixir X sometimes, rampage is too much fun!! but if i get tornado i dont even bother, just cancel and let skill go on cool down
Motar, great idea but… if you use #5 as soon as you drop it ( its good vs bosses buffs ) it will break all your other skills and wont be able to use them, also sometimes it locks you for the entire duration without being able to use skills lol and worst thing about mortar is prob that it fixes your camera view.. which makes this still useless in any battle because you have to either stay on it for the entire durantion ( please dont ) or fix your camara view then aim.. nope no thats a no no
Anet should add an elite kit!!!!! rocket kit, bio kit or sum!! ;D
I used it a few times but I don’t think its all that worth it, even if it is to some. To me, its just a simple effect with a short range and relatively long cooldown, but then again all gadgets seem to act like that.
agree, but the range isnt the problem, all gadgets are good in my opinion, i love their skills but that cool down needs to be balanced.. we could go on FT and have a knockback on a 15cd, why is ram 45 ? no ideea :P
The return you get in performance relative to the input of skill and effort is pisspoor. Engineers are kitten. The argument the OP raises not only completely unhelpful but complete bull.
The idea that we, the playerbase of Engineers, just need to better. Its complete nonsense, because if we spend the same time and effort on learning any other profession we would be outperforming ourselves as Engineer.
“Look at this dude rip on Engineer! He is amazing!” If he had rolled any other profession he would be ripping much more face.
Every class has its own play style tho, some easier some harder, you only need 1 day and you will be the best warrior or guardian that is possible, try mesmer, you will hit a brick wall, you have to learn their unique play style and as for engi, ranger, necro.. if you’re used to easy mode, you will think this classes are worthless, but try fighting an experienced player on those classes, you can’t beat them with simple meta classes or popular builds, personally for me in sPvP, guardian/warrior/theif is like dinner time!
Well i want to leave my opinion here aswell. Yes Engi can be useful, resourceable , tanky etc etc “almost” as every classes, but lets be honest here, the people complaining are more than right, I mean lets just compare a bit:
Warrior: Massive DmG output while you manage to survive very well, if you try the same on engi you will fell like a piece of papper, even a low lvl in wow will kill you one shot :p
Elementalist: The best class ever… i mean just look at them they have 4 kits and they don’t lose 7-9 skills for it…
Mesmer: what can i say about this? Ow yes they have auto attacks buffs and more damage than my pistol, plus more than us in every thing…I mean how seriously can you be when you say engineer is good? Apart from the bug list that still needs to be fixed, we look at the other classes and think “should I just reroll?”
ofcourse warrior can.. its an introductory class, its not meant to require much skill to be good :P just a tank and spank!
Eles, yes they do have 4 elements that come with a cool down, as an engi you can swtich back an forward between kits at any time allowing you do pull so many different combos without being locked in so we have much better access to our skills. also if you haven’t played ele. 7-9 usually go for defensive skills so its not like they have free slots, most eles(specially DD) are forced to run stone flesh and mist form to survive so its not really like they have free slots
I’m pretty serious! hehe but im not gonna write about it, too lazy but add me ingame and we can do a dungeon or sum, ill show how i see engineers
PS: try rifle and see all the damage and CC that you have been missing, pistol are currently as good as turrets.
oh and its not blind love, just love, i can play most classes and be good at them but they either bore me or are not nearly as effective as engi to me ( except Mesmer )
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I won’t make any claims of massive fractals or pvp ranks on my engie because that would be a flat out lie… but for those with that experiance I ask one thing:
Is there a trait set up that, without a respec (IE: only changing majors, gear, and abilities) can go from tanky, to support, to dps like most all other classes can? I’m not asking for top of the line in all three, but it should be able to do the job at least average.
I’ve tried making builds that can be swapped out to do all three and I’m usually only able to pick two and utterly fail at the third. So I would really love some advice from the pros. I know we can make some amazing builds, but since they nearly all require a total respec it makes them nearly pointless for when you are not sitting in LA/Mists.
true hehe :P all you would really need for that is making sure you have refinement trait ( tools IV)
Support—————————————————————————
use: Runes of Dwayne or Water
pistol/shield with Sigil of Life & Sigil of Water
and make sure you have med kit ( whenever you click you will give everyone small heal 1,200 or regen )
with kit refinement, when you switch to elixir gun you will drop a super elixir which will heal, remove 1 condiiton AoE, and heal which last for 10 seconds, then you can use your super elixir #5 on to double your healing, keep in mind that you create a light field so projectiles will remove conditions and if party members use blast finishers you can constantly keep retaliation up, also whenever you hit med kit you will either heal everyone or grant regen.
Condition —-—————————————————————————-:
Runes: Rune of Balthazar
skills: toolkit, flame thrower, bomb kit
sigil of the Geomancer
if you have 10 in explosives get Forceful Explosives for this
kit refinement will create a Box of nails which will cripple and bleed enemies just by switching to the toolkit and then u can stack it with tool kit #2 box of nails to apply constant AoE bleeds. Also whenever you go on flame thrower you will burn everything around and remove a condition from yourself, and again, you will burn everything around you whenever you go into med kit and everything on a 10s cooldown so it’s extremely spamable. sigil of the Geomancer will apply AoE bleeds (x3) and do direct damage(1-2k) and the awesome thing about this sigil is that it will trigger as soon as the cd is up as long as you keep switching kits so the damage and bleeds is very consistent, so even without being properly traited with this you should be able to keep bleeds(10+), permanent burning, cripple and be able to apply AoE confusion/blind
Direct Damage——————————————————————-
Granade kit = with this you will have an extra granade barrage just by switchign to the kit to its boom time!
make sure Forceful Explosives trait is off if you’re runnign straight damage so bombs from kit refinement and dodges do damage
(edited by google.3709)
also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..
This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.
Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.
The long cool downs on the pistol keeps it from outclassing the rifle on single targets.
Have fun building your engineer.
Pistol have the weakest DPS on game and if you’re on a group, most likely you’re team mates have better posion/burning sources so you’re only damage is 4 stacks of bleeds and a weak auto attack ( 1k for full berserker / 300dmg with full condition / 600 dmg balanced )
Rifle is not a 1 2 3 weapon like pistol, each skill can be used with an actual purpose and therefore you should time them and use them to set up spike and or combos
Rifle shots pierce so if you possition yourself correcly you can hit mobs of enemies at the same time..
immobalize.. obvious one
Overcharged shot.. dont just spam it, use it to create distances and or place mobs whereever you want it, use it to ball up small grup of mobs or to interupt skills, also to remove movement condition like cripple, chill etc…
Jumpshot
*jumpshot: has great damage, and can be used greatly for mobility in or out ..Pistol shots also pierce if traited. (Which you would if you ran 30 Firearms pistols. Firearms XII for reference) But yes, stop using pistols unless you intend to build for crit and apply conditions that way. Pistol shot #1 explodes and applies effects to nearby targets, making it an ok source of damage against groups of packed mobs.
Respectfully stop writing in bold text about pistols unless it’s something to discuss about. What you’re saying is about as reasonable as saying that untraited greatsword is a better weapon than two swords for a warrior.
I mean no offense, I would just like to hear a proper argument.
Pistols are terrible tho, only the first shot applies the bleed and if you trait for 30 you will be stuck with no critical damage making your shots hit for 800 at the most with a direct damage build and a condition build ( the most common option ) you will be hitting 150-300 damage, and altho you can apply, bleeding, poison, burning, confusion which are great for soloing, when you’re on a team, they will most likely have burning/posion which stack on durantion leaving your main DPS source be single target 4 stacks of bleeds so yea… bye bye from team lol
also the pistol offers no form of cc other than glue shot ( which honestly shouldnt be considered a CC, ill give you 1g if it ever made a diff in your battles lol ), so why would you play pistol over rifle?
dual sigils, although they r nice,they cannot compensate for the huge chunk of damage you lose, and shield! even tho is REALLY nice, its very circumstantial
Coated Bullet: that trait was probably really good in combination of sigils, but sadly when they added the internal cool downs to sigils it completely broke it making it not worth it not even as a minor trait, it should just be added to the weapon
May u upload any of your tournament gameplay so we can learn from what you claim?
hehe i just started using forums i’m pretty new to anything outside of the game so recording is a pretty big step for me since i dont have any idea of what to use or how to edit it lol, but add me up, i will gladly sPvP with you, do tourneys, dungeons and/or fractals daily
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
Never said it was easier, and prob wasnt..
Nor does it prove that rising the fotm levels was made easier being an engineer; in fact, I know it would have been faster if he rose the fotm ranks using a war or guard based from my own experience in having alts which i switch out of to my main (a necro) in order to claim the dailies.And again, it begs the question as to why the devs are playing around with engies in fotm and not wars or guards. Let me guess, purely coincidental preference, while using inappropriately the weak and totally crap flame and thumper turrets in fotm right?
i never said it was easier or faster, and it would never be, both guardian and warrior were made to take a beating, if you see them play they barely have dodge or do anything other than go an enemies face and burst out stupid damage, it is easier for them to level ofcourse, specially for higher level fractals where you need alot of reflects and blocks which guardians were blessed with, and so for higher level fractals a guardian is a must in the party! they have more reflects than every other class put together lol… mesmer are the cloest but their reflect ability is not nearly as good as guardian team wide protection, it would be hell to do grawl 48 with mesmers, but easy mode with 2 guardians so yea…
Lots of people do fractals, they might just be testing to see what they can do or add to make some classes more viable at higher levels cause its not only engis, you barely see ranger or necros, and i dotn think is because they suck, i’ve actually fought skilled rangers and necro where i didnt stand a chance, somethign that doesnt happen with guardian/warrior because of the low skill cap they have because of how good they were made
(edited by google.3709)
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
thank you
and thinking about it, the problem might not be entirely the player base but also the lack of firm identity of the class, everyone knows warriors smash, guardians tank, thief have to be sneaky ( that the common perspective, doesn’t mean everyone plays that way) while engis… because of the large versatility of the class, have a harder time defying what is their role in game.
even before the game came out, me and i bet lots of people thought engi were about gadgets and turrets etc, people wanted to run around with a flame thrower burnign everything to the group but sadly, in reality gadgets and turrets are on a very dark place in the game atm, and flame thrower has been victim of too may unnecessary nerfs and bugs! so yea people get confused as how to play them or what their role is, i dont think anyone would have imagine they would be throwing grandes 24/7 click click click
personally, my play style is full glass cannon 0 vitality 0 toughens traits or gear, so i play my engi like a thief, i have to be sneaky, go in at the right time. know when to keep my distance and most importantly i pay attention, i font go in mobs if i have no endurance to dodge or stand on the monsters face with bomb kit when its targeting me but i’ll gladly melee him from behind ( monsters usually follow players with the most toughness ), to me engi never been about being a bunker like most players try, i dont tank i just kill, mobility, dodges and CONTROL are the most important for me so yea… i dont use overcharged shot to simply burn a cd, i use to put the enemy where i want it to be!! either where im gonna spike or far away from me lol
so yea, players might just be having a hard time defying their identity and play style so they just go for the common builds which might had been good once, but not so much anymore
that’s a horrible example tho >.>.. 10 into tools ( which you should always have ) will get you 2 AoE condition removal with an light fields that heals over time and removes conditions with projectiles, and retaliation on blast, on a 20 secs CD and med kit has its own condition removal at low cd.. soo hows a thief better lol ? they lack heals, those 3 means he’s standing still doign nothing :P ! that trait is only good for WvW where theif run more than they fight.
elixir kit also has an auto attack that does more damage and stacks more bleeds than pistol, weakness, cripple, poison and acid bomb, not only an awesome way to get away but the damage is great too
(edited by google.3709)
Honestly, it’s tiring to constantly see L2P or victim blaming regarding class balance, especially when there’s so much mounting evidence pointing out that certain classes, especially the engineer and necro, are underpowered in most fields of the game (like pve dungeons).
We have a body of anectdotal evidence that people are unsatisfied with the group utility of these classes (both in game and groups formed in lfg), especially when entering harder dungeons of the game. Moreover, there is analysis which points out the illogical reasoning as to why these classes have worse traits, worse weapon skills than the heavies like warriors (e.g. compare the bleeding traits of the necro, engie and warrior), even though the warrior has superior hp and armor over the two just for the sake of the flavoring of the class (i.e. heavy armored dudes gotta be tougher).
Whats more, there’s at least some evidence of acceptance by the devs that engies are really bad in pve, considering I’ve partied about 3 weeks ago with a dev in a “lower” fractal (lvl 38; she did not join us for the higher lvls, probably because 99% trick is an exploit), where she was constantly testing worthless utilities of the engie such as the thumper turret (see attachment).
Ironically, most of us at that particular run were running our underdog classes just for the heck of it, even though I could have switched out to my warrior or whatnot to speed things up.
I forgot the get a screenshot as well, but I’ve seen a necro asuran dev running around spvp as well, testing the glitchy bull poop minions. However, thats unrelated to the pve weaknesses of these classes.
oh really ? that’s awesome, hopefully they fix gadgets and turrents, they are simply fix on my opinion
gadgets just need shorter cool downs and turrents need their special skills to be more responsive and immediate to make them reliable, also if they scaled with your traits would be great!!
i wanna play with a dev ;( devs add me to your party!
on currently helping out a guiledie with progression, we’re about to start the last fractal if anyone is interested to get together that would be awesome
maybe have a dungeon run all 5 engi ;D lets do it!!! if you’re down!! leave a comment ill add you ingame once im done with the run
Dunno if the OP is just trolling but ever heard of the law of parsimony? It’s much more complex and difficult to assume and prove that engineers are suffering from a really bad player based in comparison to ALL OTHER CLASSES than having a class that is relatively underpowered compared to others (or at least much more difficult to use and requires specialization of traits).
It’s like having a blackout in your home and you’re assuming that the cause was something like an earthquake caused some damage tot he power lines rather than a fuse breaking.
These L2P threads really need to stop making sweeping generalizations about the player base.
Thank you!
I’m so tired of the tired argument that X class is only strong because people can’t figure them out, and Y class is only weak because people can’t figure them out. “L2P!”
It just makes no sense at all. There is no reason to believe a statistically significant amount of ‘skilled’ players will choose one particular class over another.
I see the problem is that Engineer doesn’t really have the “introductory” low-skill cap, high reward spec some of the other classes enjoy. The diversity that is the hallmark of the Engineer may also be what keeps that from ever happening.
Oh yes, BTW I really do think the OP is lying or trolling about his claim to his rank to give credence to his post. Mind you that the player base actually reaching in the 40s in FoTM is really small (OP claims to have reached 50 and sPvP 36). No one knows him (I tried asking around). Second his account arenanet medals are only 3550, much less than mine. I highly doubt anyone who claims to be a fractal 50 and dolyak rank has merely that many arenanet medals considering I have even more:
i’m currently on a guild run but in 30 mins or so ill pm you and invite you, show you both my rank, fracs + if you do desire :P and nope, this is not a troll thread i’ve recently started using the forum and that’s prob the reason im kinda annoyed by how people think of the class, if i read all the negative stuff the players are sayign before i play it, i would probably be one of you too :O!
if this was a troll thread i would be here giving people answers or actual possible options of how they can change their play style and tbh, i have learnt a lot myself i’ll be making that might stacking build.. so with bloodlust ill be reaching 4,800+ power whooh! engi are weak :P
i <3 engi,
ps: please be online in 30 mins
we have so many options its silly, we have flexibility that comes with a toll..
Engy has options when you are deciding what to build, however the issue is that once you are actually locked into and playing that build, you are no more versatile than builds for many other classes and yet you are still paying the tax of low base damage / no weapon swap.
If engi actually lived up to the alleged design premise, in a single build it would be able to have:
- break stuns
- have decent condi removal
- CC
- shield / invulnerability
- heals
- some AOE / some CC
- swiftness (for a class with no gap closers, other than the useless jump shot) some mobility is important.and to have mulitiple builds capable of this, in exhange for the lower base damage / no weapon swap, yet the reality is most engi builds are a million miles away, some have virtually no condi removal (100nades), many have zero utlity (my engi is very jealous of my mesmer), even things like invulnerability are feeble compared to many other classes, look at the cooldown for elxir S, then compare than to 2 secs every 8 seconds on a mesmer…
Yet guess what, there is a class that does have all I described, an ele, that is what a class that is actually versatile, that is a jack-of-all-trades, engy simply does not fufil that, yet still pays a tax in regard to damage / no weapon swap.
Rifle, med kit, tool kit, elixir gun and kit refinament
you get a strong heal on a 20cd ( 14 if traited ), 5 sources of small heals with short CD, 3 condition removal, blocks, lots of CC, and AoE, a push, a pull, leap ;D!
not including the effects from runes/sigils you choose or any other traits :P!! everything on under 20sec CD lol
btw: have you heard of speedy kits? :P we have perma swiffness (33%) which is better than 25% perma most classes have.. mobility, check ;D
keep it coming :P
(edited by google.3709)
Another one: Try enhance performance ( explosives X) + Sigil of battle + 2 Rune of Altruism and wait… you get 9 stacks of might just by pressing your heal ???? and it doesnt even use your heal ? LOL wtf!!.. so as an engi you can keep 18 stacks of might just by using your heal and normal traits :O!!!? wow that’s impressive i would say try that with FT for Exlixir build.. perma 25 might ? i bet warriors r jelly
(edited by google.3709)
lol it’s a shame, the only way this will be resolved apparently is if the class is dumbed down to their pro level
if somebody says engi can’t suport, try kit refinement with elixir gun, med kit and runes of the monk/war you will be mind blown!
what the class needs to be better accepted are better labels, Anet need to go to every skill and add! “press this to heal”, " this skill + this skill = good" , “click this if you want to damage”,! because players are so against playing and exploring the class, you want more damage? tweak it, experiment, enjoy it
we have so many options its silly, we have flexibility that comes with a toll.. we have to learn the class, i can tell you stats, give you 20 mins to read skills and you will be as good of a warrior/guardian as someone who’s clocked 1000h!+ that won’t be happening with engi
explore, learn, did you know.. med kit can abuse runes, sigils, foods like no other class?
here is 1 to blow you away!! Try rune of Balthazar + sigil of hydromancy and switch to your med kit… go try that at the heart of the mist ( sPvP lobby).. i will assure you you will main that
another one:
Use kit refinement trait ( tools ), sigil of the geomancer, and tool kit and use #2.. wait ?? so you go into a kit, press 1 skill and you get 10+ AoE bleeds and direct damage ?? on a 10 secs cool down ? i must be lying throw a blunderbuss, 14 bleeds ( without counting bleeds from sharpshooter), kitten #8230; necro must be jealous
oh… swtich to flame thrower( kit refinement creates a fire blast that AoE burns foes) and you get AoE burning.. kitten !@#%!; WHY U SO USELESS
(edited by google.3709)
Good day,
Even at the risk of appearing obnoxious, I decided to comment as follows: Your rank and FoTM level mean nothing to a struggling engineer because you offer precious little practical advice, and more random cantrips. That’s exactly the problem with people who don’t teach the Engineer Way of Thinking, but go with something like 100nades and decide that everyone else is bad because they are having problems.
The Engineer needs to know their skills, and traits by heart and how to combine them to achieve a desired result. It has been discussed to death on these forums that Engineers need to specialize highly to be effective. Only experience or a very experienced tutor can remedy this, because now we bump to the primary problem up and coming Engineers have:
They are extremely dependant on gear (and its stats and runes), which with the specialization issue bloats the disparity between hitting like a noodle, and hitting really hard and soloing champions. If one furthermore experiments with the Engineer damage in sPvP and goes back to PvE and tries to do something with a mix and match of masterwork and rare gear, it’s not hard to understand Engineer players who go: “What on earth? I’m doing like no damage, this isn’t fun.”
Furthermore, sweeping statements concerning pistols and condition damage hint towards a minor amount of axle grease between the ears. You won’t motivate anyone to play by making a thread about how everyone is doing it wrong instead of offering advice.
Not a single time was it mentioned that the #1 important thing as an Engineer is to adapt to the task at hand, and more importantly your team. This can be a particular obstacle to less savvy players because of the time investment, knowledge about mechanics and the requirements of having several gear and trait sets. I don’t mean to be a kitten but if you attempt – say – double pistols when your role is not clearly defined as being the bleed/burn/poison bot, then you need to be thwacked firmly on the noggin’. (Even then, Grenade or Bomb kit has its advantages over double pistols, and these differences are the ones you should be teaching; where they are usable and where less preferred.)
I don’t really know what people like you want, but you get no points from me for sweeping statements and running 100nades.
On an unrelated note, I am always up for discussing builds, traits and uses. Hit me with a mail or a tell in game if you’re interested in Engineers and reading this.
Thank you.
Just showing that engineers can go far to everyone who still has the mentality that engineers cannot do dungeons because they are useless.. well, we’re really not
stop whining and learn to play the class you love.
Burst have a 30 sec cool down, i always have lots of mini combos that can be used for every situation, and besides, anyone can make 100Nades build, it’s the highest burst currently on engi, why are people not playing it, cause even this takes some skill
besides, i run condition builds, but instead of pistol i still abuse the control from rifle: example;
Run Rifle with Sigil of Geomancer, Bomb kit, Tool kit, and FT….Simply immobalize > drop confusion bomb > ply bar > switch to flame thrower > blunderbuss.. nd they die
contently more complicated than pressing just #2 but.. takes 2 secs to pull off, and you’ve applied 8 stacks of confusion 10+ bleeds + burning and all in AoE, while doing a large amount of direct damage. it scares people to dead and melts mobs on PvE.
Another easy thing, just say everyone who dissagrees with you should ‘learn to play there class’. I know how to play my class. I know we aren’t useless in dungeons. I know we don’t suck in PvP or WvW. The problem is that other proffesions can do everything better, except for CC maybe, and that kitten is kind of useless in dungeons..
hehe :P it’s just sad cause we have such a great class and everyone takes it for granted, i like being the underdog cause you can always surprise people, but it’s not fun when the same people playing engineer are the ones giving it a bad rep, saying that they are fun but hey!! they are useless and no one wants them lol smh
You can argue about this all day but in the end, no class should require you pore over builds and stats for ages just to be on par with other the classes in the frigging game. Yes, Engineers can do a good job at whatever they specialize in but chances are some other class can do it equally well with less effort.
this is the play style i think anet intended for engineer and i’m glad, it’s unique and its fun, if you’re looking for simple or the less effort guardian would be a better fit, their skills are beautiful, traits just too perf but they are boring.. and people who play them lack the skill development engi/mesmer have, you rarely see a guardian and be like wow he’s really good ;D
Good day,
Even at the risk of appearing obnoxious, I decided to comment as follows: Your rank and FoTM level mean nothing to a struggling engineer because you offer precious little practical advice, and more random cantrips. That’s exactly the problem with people who don’t teach the Engineer Way of Thinking, but go with something like 100nades and decide that everyone else is bad because they are having problems.
The Engineer needs to know their skills, and traits by heart and how to combine them to achieve a desired result. It has been discussed to death on these forums that Engineers need to specialize highly to be effective. Only experience or a very experienced tutor can remedy this, because now we bump to the primary problem up and coming Engineers have:
They are extremely dependant on gear (and its stats and runes), which with the specialization issue bloats the disparity between hitting like a noodle, and hitting really hard and soloing champions. If one furthermore experiments with the Engineer damage in sPvP and goes back to PvE and tries to do something with a mix and match of masterwork and rare gear, it’s not hard to understand Engineer players who go: “What on earth? I’m doing like no damage, this isn’t fun.”
Furthermore, sweeping statements concerning pistols and condition damage hint towards a minor amount of axle grease between the ears. You won’t motivate anyone to play by making a thread about how everyone is doing it wrong instead of offering advice.
Not a single time was it mentioned that the #1 important thing as an Engineer is to adapt to the task at hand, and more importantly your team. This can be a particular obstacle to less savvy players because of the time investment, knowledge about mechanics and the requirements of having several gear and trait sets. I don’t mean to be a kitten but if you attempt – say – double pistols when your role is not clearly defined as being the bleed/burn/poison bot, then you need to be thwacked firmly on the noggin’. (Even then, Grenade or Bomb kit has its advantages over double pistols, and these differences are the ones you should be teaching; where they are usable and where less preferred.)
I don’t really know what people like you want, but you get no points from me for sweeping statements and running 100nades.
On an unrelated note, I am always up for discussing builds, traits and uses. Hit me with a mail or a tell in game if you’re interested in Engineers and reading this.
Thank you.
Just showing that engineers can go far to everyone who still has the mentality that engineers cannot do dungeons because they are useless.. well, we’re really not stop whining and learn to play the class you love.
Burst have a 30 sec cool down, i always have lots of mini combos that can be used for every situation, and besides, anyone can make 100Nades build, it’s the highest burst currently on engi, why are people not playing it, cause even this takes some skill
besides, i run condition builds, but instead of pistol i still abuse the control from rifle: example;
Run Rifle with Sigil of Geomancer, Bomb kit, Tool kit, and FT….Simply immobalize > drop confusion bomb > ply bar > switch to flame thrower > blunderbuss.. nd they die
contently more complicated than pressing just #2 but.. takes 2 secs to pull off, and you’ve applied 8 stacks of confusion 10+ bleeds + burning and all in AoE, while doing a large amount of direct damage. it scares people to dead and melts mobs on PvE.
The only ignorance is that you didnt acknowledge i said base damage in my post.
Really now? So taking less than 1 second to put out at least 10k, potentially 13k damage on a group mob while you’re still doing other abilities isn’t good damage? You intentionally try to undermine the damage by looking at tooltip values, when it’s the third hardest hitting engineer ability, and it just keeps going while you whip out several others. If that’s not good damage, then I don’t know what is. What, a 3.5 second channel for 20k damage on the same mobs? Maybe 30k if we’ve got the might and vuln rolling at the same time? Given the damage over time, a warrior in melee and an engineer juggling all their skills, it’s a minimal difference – and considering that an engineer will bring poison, AoE heals, blind, stuns-on-demand, and roots with > 25% uptime, that sacrifice is well worth the loss, and the difference in value shows in mob encounters, such as the start of the Grawl fractal and dealing with the Ice Elementals during the blizzard boss. The kicker is, that engineer damage is still maintained bar jump shot and blunderbuss at long range boss encounters (technically you can use blunderbuss semi-safely but I don’t feel comfortable running in for more than acid bomb against those heavy duty bosses, gear shield only goes so far).
Just because you don’t know how to pilot the class to its full potential doesn’t mean it’s bad.
my posts were about a claim that 2 abilities would triple your damage output and i believe i have proven that the claim was not truthful in the least.
your multi paragraph response is in regards to things ive never said nor do i have any interest in.
If you care to prove how concussive bomb + Acid shot will triple ones damage output that would be wonderful.
Otherwise i have no idea who you are replying to, but you keep quoting me.
lol what do you mean ? acid bomb hits for 3k+ on berserker and cbomb 800+ damage overtime lol and now you’re hitting 4k+ damage on top of your regular DPS lol what’s so hard to understand about that? if you run pistols with those 2 skills you will be doing much more damage than you would with all your conditions out :P js , if you have doubts go try it and get back to me
I respect other engineers who have gotten the profession to work for them. While I agree with you that engineers have a lot of potential in skilled hands, “stop whining” threads usually do more harm than good.
If you are rank 36 in pvp, 50 FotM, and have also apparently done a lot of WvW and leveled several other professions, you probably have at least 600 hours of experience (maybe twice that). That puts you in a great position to give helpful advice to people leveling an engineer or struggling to put together a good tournament build. The other engineers you’re beating in hotjoin have literally 3-5% of your experience. Literally. Some probably less. Of course they’re not as good as you.
Edit: the trait you are referencing is actually “kit refinement.” Also, the bomb from switching kits does not hit unless you’re playing without forceful explosives.
thank you very much
and yes i have put a lot of time into my engi, its the most rewarding class to play i believe and fun! not to mention powerful, i fracttal a lot.. and can openly say i kill much faster that berserker warriors.. and on sPvP i have screen shots of people goin on /m saying that im a hacker lol Engi power!!
The short version: Engineers can be just as good as any other profession overall, but be ready for the very disproportionately high skill level required to achieve the same level results other professions can get much more easily.
not at all each profession is diff, engi is more complicated and hard to get a grasp around but also is more fun and rewarding than most classes, and just because they r hard doesnt make them bad, just means you can become that much better
what do all those classes have in common, the player only gotta press 1 skill.. that takes skill doesnt it ?
play grenade, you will press the “1 skill” a lot :P
that’s the people asking for a carpal tunnel lol as i engi i believe you shouldnt stay on a kit more than a few secs to use the skills you need!!
-Go to meele range, and in between skills switch to bomb kit for the free bombs from kit refinement and switch out, you can do this with auto attack and double your dps since it has no delays, animation or cool-down..
and lots more…!!!!
If kits were meant to be used to go in, burn all cool downs and then out, we would have a much longer recharge on them like ele’s elements.. and also, you’re not meant to be on a kit forever, its sickening to see an engi on full time bomb kits on the enemies faces, ofc you gonna die… or flamethrower for an entire fight, cool animation dude, 0 damage, you get booted from team
If you wanna play engi properly, you must think outside of the box.. Elixir U, horrible for going in battle, you either can’t dodge, can’t heal or take double damage.. fun ? no really, but how about using it to ress? it can full down heal anyone in no time and it comes with a handy walls or stealth to protect you!! this comes really useful for higher level fractals and or bosses
Utility goggles, its a WvW skill that helps alot to cap supply camps, etc
in conclusion, engineer is NOT a broken class, just has a broken player base.. if you’re used to a warrior, guardian, thief, ele ( used to think it required a lot of skill but its mostly key bindings ) you are gonna HATE engineer or also if you play the class because you just like to press 461321464 skills because you think its fun without actually getting to know what they do, then you’re not doing it right.. with engis your play style is more important then the gear,runes,sigils etc that you’re using
btw: just because we’re not broken, doesnt mean we dont have broken skills/weapons
1) Gadgets, the abilities are fun & useful but… they get handicapped by the undeserved LONG Cool downs…
2) Turrents are simply broken ( excluding net/healing turrets )
– they don’t scale with your damage
- most of the time attack dead bodies ( poor AI )
- and skills are unreliable since you have to wait for the next attack to triggers special abilities…
this sucks, because the concept is really nice and could have such a simple fix, no need to change it’s attacks or damage or anything, simply allow the turret to scale with the players attack/condition damage. Force them to attack the target that you’re targeting (this would help prevent AFK farming as-well and finally; force turrets to use special skills instantly ( we know Anet can do it because they did it to guardian spirit weapons ) so if you need a snare from the net turrent, or a smoke screen from the flame turrent, you can have it instantly, even if it comes with a toll like; the turret won’t attack for the next couple of seconds, etc
3) Pistol, damage is extremely low and although people argue they are condition weapons.. guess what? poison and burning stack on duration so if you’re playing on a team you’re stuck hitting 150-1k depending on build and stacks 4 Bleeds!!!!!!! Mind Blowing!!! this is a 1 2 3 weapon tho, and so *favored by large part of the engi community and between this and flamethrower they are the reasons why people think we have no damage when in reality we have damage, but those weapons dont…
the reason i made this post its because its annoying seeing our own players saying bull like engi’s are useless or can’t compare to other classes, the class itself can, can the player tho ? i go on sPvP and usually go straight for the engi to see what they are about, and 90% of the time they suck.. i go on fractals and 90% other engi suck, the gap between good and bad, sadly most of them fall on the negative side of the scale.. so STOP WHINING and learn to play the class, love it! and trust me you will never want to go back to simpler classes.. they are just BORING
ps: this is coming from a sPvP Rank 36 and FotM 50! and all engi, so.. hopefully i have an idea of what i’m talking about lol
(edited by google.3709)
the problem with engi is… the player!!
Engi is not a simple class, you wont get a 10k from backstab like a theif, 25k burst from a HB warrior, or the stupid healing from a guardian.. what do all those classes have in common, the player only gotta press 1 skill.. that takes skill doesnt it ?
Engineer’s for me, they are more about combos and setting up spikes.. if you play kits, you have dozens of different options like;
Setting up conclusion bomb and then quickly using acid comb ( elixir kit ) to leave an AoE and get out meele range, takes 1 seconds and does 4-5k per second on berserkers
if being chased, set up a big ol’ bomb > dodge backwards > immobilize > blunderbuss etc
Drop a smoke bomb and dance around for a few secs while you DPS..
need a quick snare? switch to granade kit and drop a freeze granade and then back out to your weapon
kit refinement trait tricks ;
-Switch to Elixir gun and #5 Super Elixir.. that’s 2 AoE light fields that remove condition and heal overtime on a short CD..
(edited by google.3709)
This is how I see it:
In a dungeon, Engis are the unfortunate souls who aggro. Simple as that. This means we’re probably downed first. CC is where we must shine in order to let other more powerful classes (Ele, Guardian, etc.) do their work.
My tips are this:
1. Toughness, Vitality, Healing Power. You can’t choose all of them, but really focus on one or two of them. You’re going to need as much bulk as you can get when aggroing out there. In my opinion, I’d much rather prefer Toughness, especially because maxing out the Toughness trait not only gives good trait abilities, but also grants nice Healing power as well.
2. Engineers have the great potential to inflict A LOT of conditions in a short period of time. This being said, it helps in the long run to focus on Condition Damage and Condition Duration. While being somewhat tank-ish yourself, you save yourself a long, grueling battle by constantly crippling the foe (DPS becomes key when dealing with bosses in dungeons).
3. Work out your own strategy. There’s no guaranteed method to winning: every Engineer needs to find the way they play best and most comfortably. You can focus on another trait (Precision, Power), focus on a certain tool kit (Flamethrower, Elixir Gun) or a combination, or go all-around. I’m working on a Juggernaut Flamethrower Precision and Toughness build: while not practical for normal PvE, it comes in quite handy for CC in dungeons.
4. Be smart. Play smart. Know ho to move in battle. Dodge actively and effectively. Use skills at the right time. Swap kits a lot to take advantage of a large and easily accessible skill set. Jump out of that AoE! Run when it is necessary, and stand your ground when you need to finish to the end. In GW2, timing is key in big battles, and it pays to be an active participant in battle, as strategies become more effective, and you’ll find yourself lasting much longer in battle.
Hope this helps!
that’s completely wrong & misleading, anyone who believe this is because they have not managed to play the class right and should prob roll warrior to have 1 2 3 fun
this is coming from a frac 50 engi and sPVP r36
Think of engi as a box of fun with possibility of lots of combos! you just have to play them and find them out, no one in forums can show you how to play the engi right, you just have to play it and see for yourself since the class is more deep than just what gear you have or what traits you have its how you use them
I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),
How in the world does concussion bomb + Acid Bomb triple your dps?
5s of confusion @ 180 radious (melee range btw)
pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?
Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….
not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.
If those numbers please you, then i can see why you think the engineer problems are a player issue.
Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4kcombo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo
there are lots of on engi! find them
kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs
Smoke bomb is far from perma blind, it got nerfed to trash
its 1 AoE blilnd per sec, the person said mobs attack at 2.5 per sec.. so 5 secs of blind, in sPVp, if you fight inside it, your skills have chance to blind so its good when facing meele oponents, buys you time while you set down more bombs or your spikes :P
Get speedy kits traits on… elixir gun adds 2 condition removal and flame thrower 1 just by switching to the kit ( it has no casting time as well ).. engi have the most condition removals
also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..
This is exactly one of the argument I had with a friend. The pistol is clearly by far weaker then the rifle in almost every area (4 stacks of 5 second bleed is quite powerful when built condition), so why even make a pistol? The conclusion is that maybe the pistol is designed to be an group target weapon and rifle is designed to be a single target weapon which makes more sense.
Speaking from a trait-less, control only point of view:
Against a single target, you need more control because you are your target’s only target, this explains the short cool down cc on rifle.Against groups of targets, you need aoe cc, rifle completely lacks this, but on pistol you have #3 bouncing blind, #5 pistol offhand is a aoe immobilize or #4 on shield for an aoe push and #5 on shield for an cone daze.
The long cool downs on the pistol keeps it from outclassing the rifle on single targets.
Have fun building your engineer.
Pistol have the weakest DPS on game and if you’re on a group, most likely you’re team mates have better posion/burning sources so you’re only damage is 4 stacks of bleeds and a weak auto attack ( 1k for full berserker / 300dmg with full condition / 600 dmg balanced )
Rifle is not a 1 2 3 weapon like pistol, each skill can be used with an actual purpose and therefore you should time them and use them to set up spike and or combos
Rifle shots pierce so if you possition yourself correcly you can hit mobs of enemies at the same time..
immobalize.. obvious one
Overcharged shot.. dont just spam it, use it to create distances and or place mobs whereever you want it, use it to ball up small grup of mobs or to interupt skills, also to remove movement condition like cripple, chill etc…
Jumpshot
*jumpshot: has great damage, and can be used greatly for mobility in or out ..
I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD),
How in the world does concussion bomb + Acid Bomb triple your dps?
5s of confusion @ 180 radious (melee range btw)
pve mobs attack maybe 1x every 2.5 sec. ….so 1300 damage over a 5 second period is tripling your dps? how?
Acid Bomb is 6 ticks of 277 base damage if the mob stays in the field so it does from 300-1700 over a 5 second period….
not to mention that one of those attacks scales with power and the other with condition damage so you arent boosting either one terribly far from base damage.
If those numbers please you, then i can see why you think the engineer problems are a player issue.
Cbomb 800+ dmg at 0 Condition damage
Acid bomb and personally it hits around 3-4k
combo takes 1 sec to set up and you have 4k+ AoE damage overtime and you can still use all your attack and kits ?? that’s a combo there are lots of on engi! find them
kits are not meant to be burn CD and then switch…!! if you’re figthign meele.. drop smoke bomb and rifle it around, its perma blind for a few secs, perc for zergs of mobs
I wonder how people who play engineers can be so ignorant about their own class.. we have a large variety of sources that unlike most classes we can stack up!! ( like con Concussion Bomb + Acid bomb.. it will triple your DPS on short CD), we have different kits that allows to fight and switch when on cooldowns so DPS shouldnt be a problem..
if you’re playing support, we have plently of it and different AoE boosters not to mention med kit can abuse any runes and sigils
Rifle is the best control weapon!! but sadly requires you to watch your cooldowns, if you’re looking for a class that presses 2 and does 20k damage, go play warrior!! Rifle is used for control to set up your spikes as well as deal great damage, if you have even played your class then you would know auto attack itself is really strong and it pierces so as an engi you should play with positioning
also… if you want damage STOP USING PISTOLS…. it does 60% less damage and if you’re on a team, the precious poison and burning will most likely become less effective leaving your DPS non existent..
personally, i love my engi and that is why i can say that the problem is not the class, its the players playing it, you’re all expecting to press 1 2 3 and make wonders and that’s not gonna happen.. you have to play the class, learn the skills and experiment with all the different with Combos!! which are a big part of the class.. if you’re not doing combos with your engi then you’re not playing it right
Combo’s allows our playstyle to be more flexible and allows us to handle any situation. as well as maxing out our DPS and develope skill..
Flame thrower used to be an amazing weapon if you had the chance to play beta, but after several updates, it became a broken kit, the only reason most people play it is because of the flashy animation and high hit count but otherwise, its a low damage kit with very unreliable targeting and it lacks utilities like most kits making it basacaly the a flashy animation and a knockback
no.
would you please elaborate :P
no. there are a host of posts by myself and others that refute every point you make, I am not going to regurgitate them again.
lol ? okay then, im just pointing out the facts :P weather you choose to be blinded or not is up to you
altho, im very curious because i used to love flame thrower, and maybe there is something missing, so if you’re willing to show me ingame that flamethrower is as viable for any other kits it would be awesome
fact: you haven’t pointed out any facts, just some opinion that is running around the forums.
try reading some of the other FT threads where numerous posters both venerate and denigrate the FT. lots of info.
i’ll summarize for you:
things that actually need fixing:
- misses on stationary objects.that’s about it, actually. everything else are QoL changes. The kit is not broken, it is not useless, and it is used by many people (myself included) on a daily basis.
there are some solid discussions on things we’d like to see changed (like extra burns on FT 1, mebbe a longer psuedo-stun on FT 3 so that FT 2 detonates in time [although, if you FT 2 first there is no problem], and perhaps a combo field on FT 5), but elsewise the actual consensus is that FT is pretty good and fun to use.
the rest is noise.
okay then :P not sure what you consider a fact then but FT Damage Per Second will always be under 2k even with burning, which for PvE and killing low level mobs i guess its fine but for any dungeons or high level content it’s not enough to carry you’re own weight, this is part of the reasons there is the misconception that engineers have no damage and why people reject them from teams
that said, FT is a fun, but that’s as far as it goes, i PvP quiet a lot so i know its safe to asume that FT engi do not oppose a serious treat as well as in PvE its rare for them to be able to finish off a mob like vets on their own.
I love engi, loved FT (how it was before) and i sincerely hope that it will be worked on soon and fix casue, hey.. its a lot of fun ;D
The best part of playing an engineer is being underestimated.
They’re right to underestimate us as a class. It would take three engineers to equal one of any other class as whatever role we try to play.
hahah agree with you bro, love being the underdog!!
and, if you really believe so then you’re not playing your class right, with so many options and skills we actually can play most roles better than other classes, its just a metter of doing it right!! that requires skill and not just 1 2 3 like most classes
the most fun thing about the class the unique depth that it has, you’re always thinking about different combos, discovering new ones and having fun as you play along, something that other classes lack!
I just created a thread called “balance Pistol damage”
please go and support it cause if you’re hoping for 3k you’re most likely running pistols!
Ps: Engi actually have more DPS than berserker warriors, its just not as easy as you have to press x100 time mores buttoms and watch animations and CD ( takes skill )
Definition of DPS = Damage per Second ! So what you say got no sense , waiting for cooldowns and dps ! Tyvm have a nice day !
well… considering as an engi you have so many different and skills and options to choose from, its not really a matter of cool downs you know, and each options offers somethign different that adds to your over all DPS and im not talking about small hits that add to a big number, i mean big numbers that add to a much bigger number
Flame thrower used to be an amazing weapon if you had the chance to play beta, but after several updates, it became a broken kit, the only reason most people play it is because of the flashy animation and high hit count but otherwise, its a low damage kit with very unreliable targeting and it lacks utilities like most kits making it basacaly the a flashy animation and a knockback
no.
would you please elaborate :P
no. there are a host of posts by myself and others that refute every point you make, I am not going to regurgitate them again.
lol ? okay then, im just pointing out the facts :P weather you choose to be blinded or not is up to you altho, im very curious because i used to love flame thrower, and maybe there is something missing, so if you’re willing to show me ingame that flamethrower is as viable for any other kits it would be awesome
Flame thrower used to be an amazing weapon if you had the chance to play beta, but after several updates, it became a broken kit, the only reason most people play it is because of the flashy animation and high hit count but otherwise, its a low damage kit with very unreliable targeting and it lacks utilities like most kits making it basacaly the a flashy animation and a knockback
no.
would you please elaborate :P