doesn’t immobilize from KR last .5-1s only? i tried your build for curiosity but enemies get hit twice at the most
Question #1:
- There is no other traits that provided the benefits kit refinement brought or that could affect build/playstyle as much as it did.
Question #2
- The trait was far from overpowered, Granade barrage was the only one that made real damage, but it’s comparable to thief’s MUG which is a 10 point trait, its support was less than ele’s and soothing mist which is a 5 point trait, other than that it was just 1 short snare and 2 condition removal ( utility ).
Anet simply felt that Engineers are not suppose to have this kind of damage, nor provide support. so they made this a clear statement by DELETING a build for the first time and nerfing a core trait of the class to be garbage.
How about clone on dodge 10s cool down ?
and can’t create clones for 5s after using a shatter. that would deff balance mesmer from their current 6 illusions limit
I love your idea but if anet did this much nerfind, they would end up messing it up so bad that they would rather delete the class a whole :|
jw, why does everyoen keep saying engineers is a jack of all trades, is this something anet said, cause its not in the official description nor wiki! and with the past couple updates seem to be trying to tell us that we stick to 1 kit and do 1 thing, multi kit /trades = bad! they even deleted 1 build to make a point! you don’t do damage, you dont support! :S
would be really nice and appreciated to see some positive changes! i wish people like you worked in Anet, used to love them as a company since gw1 but they’ve changed..
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mesmer did not benefit from TW as much as zerkers warriors did on CoF P1, when they said that quickness was being used to skip over content, pretty sure they meant skill bosses in few seconds, which is only possible with zerker warrios on CoF and no other place
They needed to fix a thief trait that allows them to kill us faster.. when so many classes are still buggy from launch.. smh
It’s a clear indication the devs want us to tax engineer on all fronts, no access to weapon swap, and not have multi-kitting as any sort of offset, the loss of crucial utility slots, the weaker nature of most kits, and weaker by design weapons with extremely poor selection and the clunky nature of our F mechanic which basically requires 2 skill casts to do what other get with one cast time.
I know you got more keep it going…..
toolbelt actually have some of the strongest skills avaible to us! as long as it allows me to get Big ol bomb and Bandage Self! i will always love this
and actually most our kits, are stronger than our main weapons! :P
Mesmer, Guardian, ele.. the classes currently dominating meta get buffs, while the rest which have dozens of bugs to be fixed, get nerfed!
lots of classes have broken traits! last patch deployable turret was broken and even tho it was kidna adressed, it remains broken with flame turret! so with so many buggy classes, *why do thief get an entire update ?? * to fix the trait that allow them to backstab 100% of the time!!
Explain please! we deserve it with so much unfairness you been throwing around lately
THEY MADE AN ENTIRE UPDATE JUST TO FIX THE SKILL THAT ALLOWED THIEF TO BACKT -STAB CRIT 100% of the time!!!! ahahahah lost all faith in a net!
where is the fix to deployable turret? scope? jump shot? LOL wouldnt surpice me if the traits adds 50% more damage
@Oxstar.7643 lol elementalist are better than engineer in every way, exept fun
they have more damage, heals, support, survival , invulnerability, soo much stability, elementals are x1000 better than turrets, their elemental weapons are x1000 better than us giving the team a FT or EG, they usually just pick it up and be like ew.
and the thing that makes them much much better than engineer is, eles don’t get nerfed to the ground every month!!! they have a the phonix but we’re the one who have to keep raising from the ashes every update..
that being said! engineers can beat eles! it all comes to skill of each player at the end!
not warrant it but counter it, its almost impossible to win a 1 v 1 vs 1 elementalist right now , and lets say you’re close to killing them, they will just mst form to safety and then ride of the lighting, there is no simple way to catch them, they remove conditions on dodge and heal! and have so much stability :P! they are the perfect class right now and to balance them with boom hate would mean to break every other class that uses boon :P hopefully they just balance eles instead of adding boom hate, i know warriiors, thief and engi would thank them on sPvp at least lol
true, but i don’t think they would go for anything higher than 1% more damage per boon, and considering how much healing eles have, i don’t think it will be a huge problem for them. but it would be a problem for most classses like engi and warrior ( in sPvP at least)
Engi will be great one day, one day.
Hey the res elixir is pretty great, you can use it to res yourself if you throw it before you go down.
Oh and the turret elemental (air) is not tanky XD
It’s a shame about losing the free superelixir though, it was nice to have a condition removal like the ele one.
there are 4 elementals you know… and i thought it would be pretty obvious i was talking about the earth elemental… smh
ps: I didnt include guardians cause they don’t as much boom spammability.
Elementalists, can reapply and spam most of their booms instantly.
it’s not secret that elementalist are the class that most abuses the mechanic of booms, and also one if not the main reason Anet is considering implementing boom hate. but if implemented, boom hate will hurt every class! BUT eles.
recently testing boom hate builds and i always run into the same problems;
50% hp they get armor of earth : protection, stability, vigor and regeneration!
on Cantrip use: Vigor + regeneration + cantrip effect ( normally stability, protection and invulnerability )
Element change: they can get fury, might, swiftness, protection, ( stability if 30 on earth ) depending on element.
We’re currently seeing the effects of quickness nerf! which not only affected the CoF p1 farmers as intended, but also hurt lots of professions and builds!! PLEASE be careful with whatever you do with boom hate!! Cause it will hurt everyone x10 more than it will to ele..
Shhhh Google :P
Shhhhhhhhhhhhhhhhhhh
was i right tho ?
BTW oh YESS!! im gettin close to a new build!! i got my first " Oh GOd WTF is that"!
I don’t think it’s possible for Flame Blast to hit for 10K in sPvP given how low the Critical Damage value is on the Zerker trinket.
actually there are 2 ways!
- the enemy is directly running away from you, from as ball goes throught him multiple times
- get on meele range, use flame blast and then overcharged shot, if fast enough it will hit him multiple times again
I think its was mine field tho, its hits 10k + but i hate it’s casting time and throw mine too! ugh soooo long and recharge is bugged
it does remove 5 booms tho
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Been using lately, and FT is not bad really, its one of the best options we got right now for 3 reasons
- #2 is one of the hardest hitting skills we have
- #3 if you learn how to use it, the reflect can be used on sooo many bosses its redic
- #5 on sPvP, makes up for a great stomp finisher
and the best way to use it… do not use skill 1 , skill 1 sucks lol go back to rifle for auto attack!
Not saying I found a secret special attack, but I’m currently using an ability that, if full crit, can hit for around 10k damage. One ability. And I can use surprise shot + SD for more damage.
And it’s not grenade barrage.
Flame blast
Jump shot or
Mine field.. i’m thinking mind field, am i right ?
Anet said they were going to tone down Mug, it was their idea, not ours and at the end did not end up doing it :S and with haste nerf, they can’t really nerf burst damage anymore since all bunkers remained untouched.
and mesmers did not get hit by nerf :S! TW was something that mostly berserker warriors on CoF p1 benefit from, not the mesmer itself or general groups. if anything mesmer, guardian and eles were the only class to get buffed
and before anyone says, engineer got buffed for the all the patch notes, we actually had our strongest DPS build removed and core trait nerfed to the ground, so just imagine they removed backstab from the game and nerfed mug to the ground.. thats what happened to engi
PvE nerf got caught in the cross fire! all the stealth nerfs were intended for WvW and sPvP but sadly.. they remain the unaffected, the nerf has barely affected them while damaging the pve community
WvW/sPvP theif still continues to perma stealth and 2 shot enemies
I should have said on PVE :P! if you drop acid bomb in a group of mobs, it does really good damage since they r dumb enough not to move, and the leap bak is enough for you to set off flame blast at perfect distance.
for sPvP, strongest burst would be Toolkit + surprice + FT #2
Really? I just looked through the patch notes and it seems like it adressed a lot of things that were flat out underpowered. The new kit refinement has a lot of positive upsides which potentially can outweight the change to EG.
when you read it, it sounds pretty, but once you get on the game you will be like WTF, both turret and KR nerf were a bust… now both of them are pretty close to useless and they bugs they fixed, were the bugs we did not want to get fixed! it was a loss loss from every angle :S
now i don’t even feel like playign engi cause i simply feel soooo weak :S
the only possitive change is that throw elixir U is now a 100% chance projectile block/reflect.. that’s literally the best thing about this patch
Actually the increase to SE, were just added notes from last patch, they did not actually change them.
Hidden bullet ( surprise shot ) damage on full berserk gear is hitting for 1k.. so it real doesn’t make a difference
magnet bomb lacks range, so unless the enemy is already inside other bombs range, it will not do anything!
Flame shield last for 4s, and in order to trigger you have to get hit! 4 might max per enemy hitting you and they all last 5s.. the old version was an AoE burn that removed 1 condition every 10 secs
once you get on the game and try them.. you will see how bad KR is now
The loss of two condition removals through kit swapping has affected its durability over lengthy fights, but to say that the FT/EG build has had its survivability “totally ruined” is a bit of an exaggeration. Wearing a Soldier trinket with socketed Knight jewel, an FT Engineer has 25K HP with close to 3K armor. The lost of one removed condition does not “totally ruin” anything.
You’re talking about something totally different than me. Survivability was a bad choice of words on my part, because I am speaking to the sustainability or effective health of engineers who choose to forego offensive options to achieve group support, or hybrid roles.
Sure man, you can put a soldier’s amulet on, for 3k toughness and 25k hp. Are you survivable? Definitely not. Your effective HP is 27k-ish, before your healing skill. What do you think a survivable staff guardian, or clerics amulet ele’s effective HP is?
We all have the tools to avoid burst. Quickness took a huge hit, 100nade is gone, I would like to think Mug is on the chopping block in the future.. I mean – the biggest problem in tPvP right now is how powerful the support skills from Elementalists and Guardians are.
Eles can equip a valk/clerics amulet and have damage/control & support, and have the disengage tools to survive indefinitely and hugely affect teamfights.
An engineer with a soldier’s amulet, and no condition removal is a hybrid. Part damage, and part fool. The only thing soldier’s amulet accomplishes is it serves as a direct counter to hotjoin hero thieves who will just spam 2 until they go down, without disengaging. By equipping a soldier’s amulet you’re basically saying:
“I’m cool with doing mediocre damage, and betting this fight will be over in 20 seconds. I sure hope I get some really nice control off, cause otherwise my team is carrying me. I definitely will prolong my life by 5 seconds if I do get outplayed and eat some full combos, though.”
Actually i have to agree with all of this, if you don’t kill, you get kill that’s how it is, engi doesnt have extraordinary escape abilities, so adding more toughness in exchange for damage, just mean you die slower, but you still die
and they said that were gonna tone down Mug/shatters, we didn’t bring it up. they did and then they don’t do it ? and at the same time they for the first time delete a build, and completely destroy a core trait from engineer, on the same patch.. that says a lot about Anet right now.. taking on that WoW mentality :S
Engi, warriors, rangers, theif are all kitten about this patch, hopefully anet takes the hint and stop doing stuff like this. seriously, ele and warrior got better, while everyone else got worse… how’s that balance?
completely agree, it felt like skillful play with the double pop since you we’re always controlling your positioning and your enemy’s in order to get max effect! and there was a reward for this kind of play style
I like how people complained for months that Flame Blast had to be used from 600 range. And then once the bug came about, people loved it.
They need to buff Flame Blast’s damage. Not bring back the “double pop.”
this.
It’s refreshing to see consistent bright posts from fellow Engineers.
I figure If we actually provide constructive feedback over the latest Flamethrower Kits loss in viability. Perhaps it might find its way to the eyes of a developer, and be received in a positive light. Maby even have its Flame Blast restored. (Opinion) which I feel would be all the Kit truly needs to have an offensive edge. I would hope the rest of the tweaks would come in the form of defensive effects although this is a topic for a different thread.
it would be a good suggestion you should send it to them! FT only has 2 damage skills and #1 is kinda of a sad joke, if they give us the double pop pack, people would use FT more as shown on this past month and people would actually want to dodge this attack, creating more interactive fighting, currently they just laugh in your face and 2 shot you cause there is nothing to be scared about :S
they could bring back the doble pop and increase recharge, so people wouldn’t just be wasting it blindly, and they would have to watch their and their enemy’s positioning, this is skillfull play if you ask me. specially since they can avoid by simply walking forward
Ah, yeah I was thinking we could get over 600 regen per second with this and Regen. That would make a pretty crazy Bunker build, but maybe we should just concentrate on convincing ANet to give this a healing component irregardless.
you mean like ele’s with soothing mist + regen ? :P
@Phineas
yea, incendary is the obvious best choise, it sucks tho that they added that internal cool down so in 2+ fights, probably won’t be burning the person you want
@Chaith.8256:
sadly as this might be, EG/FT + surprice shot on berserker gear is the strongest straight DPS we have right now. it does a lot of hits, and big hits too but no where near 100nades.. no one is gonan be saying “WTF, how you kill so fast” but ye..
ps: FT 1 sucks! i only use for #2,5 and 5 ( for sPvP Stomp )
@NevirSayDie.6235
yea… I’ll be willing to bet money this is a 1 time thing only! they made an exception just for us because we’re so special! but they won’t be removing any more builds in the near future.
Engineers are just not suppose to kill fast, thats it, strong and clear statement they made
Tested on heart of the mist, it was a 125 flat, healing power did not change it
I used the Flamethrower to some nice effect, (Pre-Patch) When dueling skilled players it was never concidered “overpowered”. Each skill has to be used in its proper place, and broadcasts very visual tells to opponents making a very practice based kit. (Opinion) Applying Pressure is something that non-grenade Engineers have trouble achieving. The “Double Pop” on Flame Blast was the only thing keeping the Flamethrower Kit applicable in meta PvP, And encouraged staying in this kit for longer while also allowed for some much needed synergy with the Juggernaut trait in non-condition builds.
I just pray Anet brings the “Double Pop” back.
completely agree, it felt like skillful play with the double pop since you we’re always controlling your positioning and your enemy’s in order to get max effect! and there was a reward for this kind of play style
It was an obvious bug that was being exploited. While i agree you coulda gave it that double pop and its viability (if nothing else for 2-3) woulda gone up…but it wasnt supposed to do that.
I"m sure they’ll come back to it and give it some love again in the future, but people were complaining for turret love for a long time. so that had to come this patch.
did it really ? i’ve been eating away turret engineers since patch, flame blast is enough to take turrets out, and magnet to pull them out their range, and they don’t have condi removal, run breakers or sneaky tricks :|! it’s like a free meal for an engi, imagine what they are for ele, mesmer or thief!
not nearly as good as ele’s traits, 5 points for soothing mist ? really.. they simply did not like KR and how people were using it so they decided to “take it out”, the trait is nothing but an RGN of useless effects unless you’re standing right on the enemie’s face or running away
There is nothing to the animations. Some squats on the ground or a Bubble of Fire. (Well, that is rather awesome. But not why I use it!) I use the kit refinement trait because I feel good with it. I play for fun, nothing else.
Also because I don’t see a better use for my last ten points. A 10% chance to cause burning is good and all, but if you never trigger it, it is rather useless. 10 points into toughness hasn’t even surfaced yet, so I assume that you feel they are unnecessary too. So that leaves: Tools.I you want, I could try and post my build. It will not be entirely accurate since I am not at home, but still.
yah tell us your traits we’ll find a better place for those 10 points
! serious
You could literally just change the word Engineer in that video to Ranger and it would still apply perfectly.
Funny video, but also kinda sad.
hahah ikr! funniest video xP
you already nerfed sword dagger, killed are stealth took away are haste now you want a mug nerf its crazy, just stop already.
Blame the devs, no one was really thinking about it and then they said they were gonna do it on the SoTG! and then didn’t do it! so lots of people want it now! they are teasers! same with mesmer’s shatters >.>
Guys guys guys…. I dunno if you noticed, but Kit Refinement works underwater now! Finally! Yay!
Clearly this is why they felt they had to turn the trait into a kittenization of it’s former self, and give it a 20 second cooldown.
Look at Elementalist’s Evaisive Arcana. Even their trait isn’t working underwater.
I mean, we can’t let engineer become the new Aquaman, right?
(On a serious note, It’s pretty sad when a bug fix is ever considered a ‘buff’. Not in this case, but just look at kit sigils for example and the grenade damage nerf.)
Maybe its a hint… they are telling us to go underwater and get lost! lost the mouth breather!
I started an Engineer just for the kitten flamethrower, and now it’s not viable?
People complain on forums all the time.
The patch didn’t really change anything for SPvP engineers.
WvW and PvE is a bit worse since the end aoe on the flamethrower 2 (the skill that got altered) can be more easily timed and so actually be somewhat consistently useful.If you looked into it you could see as much, it really wasn’t a complicated change.
It did change alot :| it set us back!! Lots of Engineers were starting to use FT and build around them because of the awesomeness of the double pop!
100nades, our strongest burst build was deleted from the game.
and without KR we lost a condition remover!! which is kinda a huge hit on sPvP, specially when fighting condi builds, or need to rid of that immobilize!
Engineers took a decent hit on sPvP tbh
and FT 2 is not really worth the efffort anymore.. but sadly, its one of our hardest hitting skill now.. as sad as that might me
LOL there is no reason to hate on the guy, i can understand where he’s coming from.. he hasn’t made KR a part of his build, KR is just there for the animations, nothing else. he’s not expecting KR to do anything, or play a part of his build, but rather just be a cool animation around his character
Try Arah Coat & other Gear not many people have it and its sexy! ( Mix it up with other gear as well )
We all know they are coming for Static discharge next, once they add that 1-5s Internal cool down, all burst builds will be gone! and engineer will be dead to me :-S! i dislike the playstyle of HGH but that’s about the only thing that will work in the future..
Don’t forget that your Elite Turret Elemental can move! and is tanky af and deal good damage!
Hi. my name is AK and I’m an addict!!
Been running FT/EG and Rifle Turret as its the most DPS you can now get on PvE
and Toolkit, Rifle Turret and FT on sPVP for the same reason
PS: only use FT for #2,3,5! #1 is for baddies ;P
us not, warriors maybe..
Watch this Skip to 4:00 to see the thief changes but you should watch the whole thing, its really funny! and we could all use a laugh after all these nerfs!
btw, this is only for the people with a sence of who like to laugh laugh
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nope! not worth it
Watch this this is exactly what you’re talking about, this is april’s update