I think it is safe to assume that. Especially since they said that you should not be able to do 24k burst insta-kills on people.
well, i’m confused becuse 24k .. they are not talking about sPvP or PvE, they are talking about engineers in WvW, 24k burst, and you have be in meele range, have to immobilize , stand inside them and then aim and spike… every 20-30s
Warriors can crit 20-30k with killshot at 1,500 range every 8-10s lol …
backstab thief?
shatter mesmers?
The worst RNG effect the Engineer has to deal with is patch day.
hahahah! so true it hurts :P
Rifle turret being a set up to have a reason to nerf static discharge, wouldnt doubt it
and as for turrets in general… we should all keep low expectations, very low expectations cause the only thing that could save turrets, its a complete redesign.. even if they boost damage a little, doesnt change the fact that they die on 2 hits or have stupid long CD
Med kit animation, I Find it to be useful for checking on global cool down
so:
- keep animation
- add a secondary effect ( stun breaker / 2s Stability ) on a 20-30s cool down
KR global cd itself would take care of keeping it balanced, and it would basically add a new cool aspect to the game/play style
(edited by google.3709)
Simplest one:
Big ol’ Bomb + Fire Bomb: 3 free might ( 105 power ) and if kit refinement, 1 extra mini bomb
If something like that happened, the community would have to find a new word to define OP, it’s scary just to think about it :P
If they did that, it would only end up breaking the weapon, besides it only being able to crit 17k’s on sPVP and 25k-30k+ on PvE/WvW, adding a stronger auto attack might be a little too much, allow Anet to leave it balanced with condition damage since it’s fine as it is.
Whips for engineers!!!!! this weapon could be used by most professions, like thief, Mesmer, warrior, necro, ranger, ele so yea.. strong option ) <3
What would actually make Mortar helpful isn’t just a distance increase, but also a way to knock enemies back from you. Perhaps make some adjustments so that #5 causes a “fouled shot” to land right in front of you, knocking back enemies a good distance (800?) so you can effectively use the mortar on them.
Or make it a turret/kit hybrid. allow us to ground target turret wherever we want and give us a kit “Control Remote” which we can access anytime!! same skills and no auto attack for turret!
Heart-seeker 8k backstab 12k and kill shot 17k’s and HB 18k on sPvP and not have to worry about position, or what skills to use or any of that boring stuff, even looking at the screen is optional so why would they nerf 100nades it?
Go full glass cannon and use haste + unload ( once the target hits 50% use Assassin’s Signet) and you have yourself a free kill it’s really good tbh
while it is true that warriors have a really hard time building skill because of the god status they get in PvE( as well as how simple the class is ) .. you’re now comparing skillful players vs Mesmer, any skillful player could kill a Mesmer, no matter the class but the average warrior( most players ) can’t deal with an decent Mesmer, sadly
I think that they can granted they just know what Mesmer’s skills look like.
Though it’s hard for us to compare because of sPvP and tiers in WvW so average is always subjective -.-…..
true, but not everyone can respond fast enough to counter, etc also, im about to hit rank 40 so i have an idea of what the “average” is, but its my personal view which will prob differs from everyone’s else, so let me ask you this.
when you’re in sPvP and encounter a random war for the first time, do you think to yourself, “easy win” or do you play as cautious and paying attention to dodges like you would if fighting a mesmer or a thief?
@Zinwrath.2049
hehe the 2 list are completely unrelated, 1 was a reply to Nakoda and the other a reply for the thread and you’re right, as long as he’s happy with this playstyle is all that matters
but my 2 points refer to; FT burning doesn’t last for long, so if you stop facing the enemy for 1 second, DPS is down to 0, so you have to constantly face him directly which leaves you vulnerable since now you can’t dodge or kite properly. Other classes have this problem too, but with the advantage that they are able to land big hits, which FT cannot.
Also, if enemy stops being scared from the animation for just 1 second and realizes how much damage you’re really making, they can just turn around and kill you
Anet will never buff skill #1 again, but hopefully they buff the others, with a smoke field, a reflect/push and a blast finisher! i would defiantly use the FT myself and im sure many others would too
instead of changing build, why not change play style ? leave the cursor pointing at your feet, bring tool kit and go close/mid range
you concentrate less on getting an arthritis, and more on dodging, also you maximize your damage by always landing x3 grenades with almost no flight time. try it and you will see, feels totally different and is not nearly as boring, with the same skills
you might die a little at the start, but as you develop your play style and learn when to get on the enemies face or what not, you will love it!! this is my personal granade playstyle! i run it on full glass cannon and it works even on fractal 48+
(edited by google.3709)
Before… Each weapon had it’s own separate initiative. When you switched, you had a bra new bar to spend, but… too bad players abused #2 so they had to take this feature out
would be interesting if they cut down thief over all damage by half, decreased the cost of skills and added easier ways to get initiative allowing players to use skills much more often. would everyone still 2? or try new combos?
while it is true that warriors have a really hard time building skill because of the god status they get in PvE( as well as how simple the class is ) .. you’re now comparing skillful players vs Mesmer, any skillful player could kill a Mesmer, no matter the class but the average warrior( most players ) can’t deal with an decent Mesmer, sadly
better ways, yes.. this is just an option but. either way you have to spend the points to get the boom duration
also, 700 power/con could be great, but if you’re running HgH P/P, you’re getting stuck with mediocre damage, so it’s not worth it, but if you try your own build and tweak it, could be great!! 25 might + Concussion Bomb is melts mobs/people
Dev playing his favorite profession gets instadowned by a macro Thief.
Dev. " eh That seemed to be a fair, they are Assassins tht can almost always escape from an encounter, its balanced tht they can have a 20k instaburst. (meaning no casttime)
Dev playing his favorite profession almost downs an Elementist only to have them use their downed ability to run back inside a keep and heal.
Dev “That seems fair, Ele’s DO have all those other near invincible ground covering skills, why not also have one of the most useful downed skills in the game”
Dev playing his favorite profession gets 15 stacks of confusion in 2 seconds from a Mesmer.
Dev “That seems fair for the single essential WvW profession to also have such easy access to the absurdly hard hitting condition”
Dev playing his favorite profession gets downed while trying to rez his buddy even though he was laying right where an Engineer is tossing his slow moving nades"
Dev “WTF that kitten needs to be NERFED, Nades shouldn’t hit that hard even with a GM Trait, I don’t care if they need to be ground targetted and I was just standing still, drop that kitten by 30%”
Dev playing his favorite profession gets pulled prybarred then punted into an enemy zerg, pops his stunbreak only to getted netted and PBR’d back into the zerg which quickly stomps him.
Dev “Thats it, that was all that stupid Engineers fault, what BS he only did a few 1000 dmg to me but it was HIS fault that I died. Everyone stop working on the Engineer they are annoying, and add in some self-stuns to their skills and nerf the way food works with them and lets also put a ICD on their stupid Kit Refinement skill, who said they can have a burst anyways, and when you are done with that get started on a ICD for the Static Discharge that is also a bunch of bull. We gave them kittenty turrets, broken kits, non-working Traits and stipped their Heavy Armor for a reason, So that I could get some kills with my favorite profession, My Warrior!!!”
hahahaha love the post!! too funny and ironically, somewhere in that, there is some truth to it!!
Lets get that engi to stop bullying the dev, so we can finally get some real buffs!
Trait
- 10 0 0 30 30
Rune - x4 afficted
- x2 Rune of the krait
Weapons - x2 sets of D/D
Sigil - Sigil of Geomancer on both
- Sigil of Stamina on both
Skills - Caltrops
- Smoke Screen
you will evade 90% of attacks, keep 15-17bleeds on target and perma 25 if standing inside cal crops, oh yea.. and you can’t get hit…
I also want to make sure that what I am saying does not get misrepresented.
The Flamethrower is not a burst dps weapon, it does not kill fast. I NEED all that CC to keep the foe near me and controlled while near me. I need to WORK to kill people. I need to do all those things that others complain about.
Phineus’s spec is far more versatile than mine. But I like chasing people and making them hate me. I like making them HAVE to deal with me only to find out I am not some easy kill. Rather than see a health bar drop dramatically, it is more like watching a receding channel bar, counting down how long I have to survive. I pick and choose my targets. But I consider all of that as part of playing intelligently.
I can’t just roam around and collect points because I am not built for that. What I am build for is disruption and aoe mayhem. I pick off people at the edges of zergs and when they head in to the group for safety, I strafe along hitting them and everyone they hide behind, setting them ablaze. If an entire team has to turn and focus on me to stop me from killing them kindly, then the rest of my krewe is free to wreak havoc. I will survive.
It is just part of coordinated team play. none of this 1v1 nonesense.
sounds like a great concept but 2 problems with that
- you need to be facing the target the entire time to make damage.
- enemy will just turn around and own you x10 faster, and then move along!
To fix FT:
- #5 a 3s smoke field
- #2 a blast finisher
and perfect! ;D
Even tho warriors are PvE’s gods, in sPvP they are easy push over by most classes, but an easy way to fight mesmers is to bring “Throw Bolas” to keep them in place, they usually bring stun breaker but not condition remover
also, if you’re running full glass cannon + critical damage, bring rifle and use kill shot.. i’ve been sniping Mesmers for 17k’s.. which is easily enough to take them down.
hahahahaha most random but awesome thing i’ve seem all day!!
Fear goes through Stability.
It shouldn’t be able to, it says right there on skill description it makes you immune to fear.
I think it’s just a spelling error, he forgot the ‘our’ stability! :P
but yea, it’s just a flaw, the turret doesn’t actually give us stability (code wise), the turret simply has stability and it “shares” it us, so just think about this way, if you’re being knocked back, you grab onto the turret and stay in place, but fear actually causes us to “let go” of the turret and lose the shared stability.
They made it that way so people wouldn’t find a way to glitch 120s stability ( that would be awesome! ) or so Mesmer wouldn’t steal 2 min stability since it could be overly abused on WvW! Probably…
just like HB is for warriors or back-stab for thief. What’s the highest damage skill for rangers ? that has a big solid numbers?
I’m making a burst glass cannon, but i don’t main Ranger so your input would be a great help, thank you!
PS: so far! it’s “Stalk” + “sick’ em” has made the most damage, but I’m hoping to find something that’s not so much pet dependent since my Jaguar tends to get easily “distracted” alot.
Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.
Clunky.. you mean like that old ‘100 nades’ build that depended on a single cheesy static skill rotation as opposed to the reflexive dynamics that keep the class interesting?
Every class has a “single cheesy static rotation”, it’s called a spike, and every class uses it except us lol
besides, if you give it a try you would notice that the build is much more than a rotation, during a fight you will have to come up with other ways to fight while on CD, also this spike only locks 1 utility skill, given the possibility of another 2 kits and too many play styles
is intended
and amazingly fun if you combine with Rune of Balthazar and Bomb Kit
Kit scale really well, most of the time they will be your main source of DPS
ps: Try something else instead of Flame thrower so you don’t get trapped in that non-sense that engineers have no damage, its pistol and flame thrower that do no damage and are giving us a bad rep! only cause they have cool animations..
Predator all the way!
If you get it you’d probably want to use your rifle more and kits less ;D!
Anet prob will not be adding dungeons with parties larger than 5 members, and not special weapon at the end, they aren’t WoW or like to promote farming/grinding.
they already improved CM and AC making it a whole new experience to run it hopefully they start doing this with most dungeons
and agony in dungeons would be awesome!!! with agony everyone actually needs to play the game, anet must be trying to figure out a way to acquire agony which doesn’t feel like a grind.
@Korran
Well, with avatar you do get 20 second mobile stability that works as a stun breaker, no cast, also you get 4k+ toughness and more HP!
it is not an attack oriented skill, and it’s abilities are alright, its just that casting time so basically you can go in, use the skill you want ( usually #3 or 5# ) and get out :P
Mortar, sadly changes you’re camera, roots you to the ground, and its glitchy so if you need to dodge out quickly, you wont! and sometimes you can’t move for the entire 120 unless you use overcharged shot
Best thread on all forums!! indirectly the walkingdead just called us Engineer! OP!!!!!!!!! First time ever!!!! we should all be very proud!
I agree with op, I just sit back and let my rifle turret kill anything that looks at me funny, its almost not fair :/
throw in an flame turret and you can wipe out an entire zerg
It tears me apart that players think about reducing the difficulty before searching for a solution.
If you’re too lazy there even are videos on youtube that explains how it works, what do to and show it.
Agree completely, and it’s just sad.. specially since every class has a viable build for dodging and there is even food which will help you regain dodges faster,but people are just too lazy. lupi is one of the best bosses ingame and should remain unchanged!!
- yes.. apparently engi’s are to be hybrid between long-short range since all weapons and most skills a broken between these two ranges.
- Gadgets, skills are good but they just need a much shorter cd.
- Rifle engineer easily owns any warrior. But yes! warrior rifle skills are ridiculous! i’ve been running it on sPvP hitting 17k’s!!!! on light armors (possibly add screenshots)!
ps: it’s only kill shot & volley that are good in my opinion, rest are meh.. engi’s are better.
- You’re right a lot of points tho
the point of rifle eng owning warrior has no correlation to the fact a shotgun is better suited to a heavy armor class though.
“gets less beneficial things than the class that just fires it”
Engineer’s rifle is skill has more beneficial skills, that’s why they easily able to overpower warriors!
also, the only shotgun-like ability is blunderbuss
(edited by google.3709)
- Turrets have low hp and very high toughness, reason mobs love to eat them
- Cannot increase toughness or make them take less damage because in PvE people would just let it tank everything.. and if increased by a little.. it wouldn’t make a different
- Cannot scale properly with damage because its AI controlled, in sPvP it would become a huge problem since engineers would just let them melt people while they
dodge.
these 2 reasons, are the reasons given to the ranger forum as why their pets are so unbalance, and if yo think about it.. they apply to turrets and anything AI controlled, and its easy to understand why. The only solution is if they nerfed turrents to make them more utility oriented.. like;
- Net turret, no damage but snare is amazing
- Healing turret, stalls cd on heal but AoE Regen is the best!
possible solutions
- Flame turret..same, but instant smoke field with a larger radius
- Thumper Turret: Really high HP/Armor to attract (ball mobs) quick before it dies, and skill pulls up to 5 enemies on a 600-900 range
*rifle..idk
*rocket.. idk
*Finally, either; - Picking up turrets affect their recharge depending on the turrets hp! 83% recharges 83% faster
- Turrets act like banners.. both the way its transported around and duration before disappearing, no additional skills are needed except maybe Set up or Drop Turret
- Get rid of DB already – CnD does poor damage (compared to its init cost) because it’s a utility, designed to get us into stealth. Dancing dagger is in the same boat. That leaves a D/D rogue with 1, and exactly 1 option to use for DPS when they can’t stealth, because you decided to put a conditions focused attack smack dab in the middle of a Power/crit direct damage set. Just change it already, its not good design. You might ask “But what about Condi thieves that like D/D?!”. My response would be “They need to learn how to play the game some time.” – that’s not meant to be rude, but taking an entire weaponset for 1 skill is very, very counterproductive. LDB rogues are 1 trick ponies – you always know exactly what they’re going to do, because they have exactly 1 option – there’s no skill or counterplay involved, and that’s the hallmark of a bad spec.
1. I respect your opinion but, have you played a condition thief? I run a condi thief and I disagree with your premise of how that build is played, and in fact I think that perhaps a condition d/d thief is an aspect of gameplay that you haven’t fully explored if all you think we do is DB spam.
2. That being said, I agree with your assessment that outside of CnD and DB a condition thief doesn’t have much use for the 1, 2 or 4 skill. Similarly, the burst back stab thief doesn’t have much use for the 3 and 4 skill. Neither builds are fully satisfied with this weapon set. Which brings me to…
3. There should be more than just one “viable” way to play a class. Burst dps thief is very popular, it is great at what it does. But for those players that prefer to do PvE more, in which there is a lot of value in AoE’s and crowd control, we don’t have a lot of options outside of the short bow and DB on d/d, esp if we are looking for condition damage. Anet didn’t give us much of a choice here. Which ultimately brings me to…
4. If a weapon set can be arranged where the AoE needs that apply condition damage outside of a short bow are met, I’d be more than pleased!
I’ve played nearly every spec of thief, even the ones that look dreadful on paper (and play equally dreadfully). In every MMO i’ve pvped in, I’ve been a spec junky – I tend to get bored easily, and try new specs constantly. I ran P/D D/D conditions (0/0/30/20/20) for a long time when it first became super popular.
If you’re condition D/D in SPvP, what weaponset abilities are you using outside DB to damage your opposition? Granted, with a carrion ammy, your HS and Backstab might hit for a non-trivial amount of damage (as opposed to if you were using a rabid ammy), but in that case you’re still not hitting anywhere close to “hard”, and you’ve got glass cannon defenses without glass cannon burst – every mistake will cost you 20%+ of your health against an experienced player. With the importance of condition cleansing in the current meta, your init expensive, long lasting bleed stacks will usually be cleansed WELL before they get a chance to do even half their listed damage.
I speak exclusively from a PvP perspective – I’d be happy with a PvP/PvE split on something like DB (Even an extreme one, where in PvE it was a conditions based attacked and in PvP it was a direct damage based attack). The problem is that since thief weaponsets tend to have 2 utility focused abilities out of 5, that leaves you with 2 abilities designed to do damage – when one of those runs completely counter to the rest of the weaponset…it gets really, really boring.
While I agree that DB is probably a great PvE Conditions ability (this is conjecture on my part, I don’t PvE), its silly that it is limiting PvP so much. Lets find a good middle ground – if that middle ground is an extreme split between PvP and PvE for DB, so be it.
Try Traits: 10-0-0-30-30
D/D and D/D with Sigil of Geomancer, Sigil of Stamina on both and initiative spam traits
Skills: Caltrops, wall of shadows, optional
Benefits:
- Dodge EVERY SINGLE ATTACK ( you won’t get hit )
- Easily spam 20+ AoE bleeds
- sPvP.. you’d be surprised how easily it is to 3v1 and win (personal record is 5v1 vs 2 theif, warrior, ranger and engi.. but you prob won’t believe me )
(edited by google.3709)
- yes.. apparently engi’s are to be hybrid between long-short range since all weapons and most skills a broken between these two ranges.
- Gadgets, skills are good but they just need a much shorter cd.
- Rifle engineer easily owns any warrior. But yes! warrior rifle skills are ridiculous! i’ve been running it on sPvP hitting 17k’s!!!! on light armors (possibly add screenshots)!
ps: it’s only kill shot & volley that are good in my opinion, rest are meh.. engi’s are better.
- You’re right a lot of points tho
here are some more :P
Pros
- Great for interrupting bosses
- Frost Field
CONS
- Auto “fixes” camera
- Always targeted by enemies first ( even before player )
- Low HP
- No way to defend it
- No defense vs melee
- Several View issues when placed next to an object/wall.
Love the skills, here are some ideas;
1)hijack the code from Fiery Great Sword and turn mortar into an environmental weapon dominated by charges, and allows player to move
2)WARNING: Extremily creative but really realistic
We have the code to remotely activate ability on summons ( minions/spirit weapons), also the code for Kits and Turrets, so why not combine them all. result…;
A ground-targeting turret. Same skills, skills are activated remotely using a kit-like feature called Remote Control which will either follow the player’s target or a ground targeting format.
additional
- Reduce toughness so its not always the enemy’s first meal
- Re-work skill #1 to provide more utility at a longer cool down
- Do not allow for auto attack ( all skills must be activated by player )
- Auto destroy if player walks out 1,000-1,500 range
PRO:
- truly deserving of the title “Elite Turret”
- Allows for more versatile and strategic play-style.
- We engineer love to press skills! make us happy
- Would not put in danger the balance of either WvW/sPvp/PvE or Dungeons
CON
- Since all the code already exist, it would steal 1 hour from a developer’s life.
(edited by google.3709)
First of all, i just wanted to thank all of you for the hard work that you’ve put into guild wars 2 and all the time spent on trying to make it better, to give us, the player base a better gaming experience and also thank you for being such an awesome company, and when i say company i don’t mean the brand, but rather the people standing behind it, pushing to make it successful.
One of the success you’ve had as a company, is to not feel like a company. I cannot picture suits and ties sitting on a board room, coming up with the idea of having a legendary weapon shooting out rainbows and unicorns. but it would be easy to picture a group of normal friends coming up with this idea while eating pizza or having some drinks, a group of passionate people who love what they do and this reflects on the game that you’ve created
the reason that i created this post is to suggest the developers to talk to us, the player base more often. After seeing the replies on the ranger forums from a developer, i felt happy even tho I don’t even have a ranger, just the human connection meant a lot and i bet, it meant a lot more for those who do play ranger, shows that you care and also for what i read, lots of valuable feedback and suggestion were collected so why not do this with every class once in a while ? talk to us, tell us a little of your personal thoughts on the class, the identity of it or where it fits on the game. also it would be great after a major nerfs if you gave us a little insight, a brief explanation of why that needed to be nerfed, specially in the not so obvious ones such as Kit refinement on Engineer.
I think this kind of interaction would be positive both for the player and developers and could go a long way. I understand how quickly a passionate player can turn into animals on the forums but hopefully this does not keep you from giving it a try. it would help us understand our classes and take away some of that uncertainty and also by working with the community, we could help you come up with new creative and innovative idea to make the game that much better.
thank you to all developers, and hopefully you get to read this
a couple of weeks ago, ectos were at 38s with peaks up to 42s, now they are currently at 27s , ecto price has in fact dropped by a lot
Actually it’s because of the latest patch.. since wold events drop rares almost 100% of the time and lots of players are abusing it(by guesting), this is flooding the market causing rares & ecto’s prices to crash making people not want to spend their money while prices adjust
ectos were 38s, less than 1 month later they are 27s.. lots of people lost money and are gonna wait for prices to normalize, go back up
(edited by google.3709)
toggle would be nice :p! altho, i do love the fact that it hides your weapons making it look smoother when running instead of juggling a huge charrzooka around
I was planning to roll an engineer for my 3rd 80 – doubtful now. I’ve been playing mmo’s since early uo and the key word is “play”. I don’t need/want a second job. This is my down time.
advice I give you is to try it out in the mist before leveling 1-80 and see if you like the class, as an engi you might have to press more keys and actually have to think, but its the fast thinking and quick decision making, along side the flexibility of the class that rightfully makes the most FUN Class in gw2
ask any warriors or guardians, they were made with a cherry on top but 90% of the players will admit, it’s boring..
you’re forgetting to talk about casting times, ele’s have small heals which you can pretty much use within 1 second on a extremily short cool down to full heal.
also, don’t forget ele can heal in the middle of the battle without having to stop attacking, while other classes have to actual stop to heal, also the healing is ele continuous, it NEVER STOP so is not like other classes that after they use their heal you know their hp is only gonna go, and the shorter the recharge of the heal, the weaker the heal will be.
Well our confusion buils are mostly used in WvW.
Not sure it would be viable in sPvP. That confusion nerf in sPvP is really hard.
it still is, even at half its damage you can get confusion to hit for 1,600 with concussion bomb + ply bar which destroys enemies (specially if they try to dodge roll) and or if they are not paying attention and its a beast on zerg battles.
And it seems to be the only burst Eng build . . . so figure out how to avoid it.
You haven’t tried a Confusion burst Engineer then!
You can look forward to my next Roaming movie showing some serious confusion burst in that case!
Love this build <3 specially now more with the ply bar boost
I’ve been debating something like this for a long time, but it’s hard to settle on. I really don’t like the 30 points in Alchemy – as it’s all primarily for boon duration above all else. I’m aware of how many stacks of might you can beef up just off medkit – I’ve been using the explosives trait and a battle sigil for a bit, as well as Napalm + Acid Bomb in almost every fight. With my good group (as in they see Napalm and instantly shove their banners into it), I’m hitting 22-25 stacks of might pretty quick – although with PUGs, it’s 9-12 on average.
I’m just trying to mentally tabulate if, alone, 6 ruby orbs versus the 2/2/2 setup of altruism/hoelbrak/fire, who would win out? I’m coming up with orb on repeat tests, but it’s hard to say – 3 stacks of 14 second might on medkit is pretty nice, along with pumping up my battle sigil to 28 seconds, and the trait to 21 seconds!
2/2/2 set up would work out nicer since every might is 35 more power, at 10 might you get 350 more attack which more than pumping 30 trait point into explosives, also even tho you lose some critical damage, you get more attack which will scale much nicer with your lower crit dmg and as for precision, thanks to med kit, you can take advantage of free fury
I’ve been meaning to try out was using 2x superior altruism runes and 2x major altruism runes for 5x might on the team. Has anybody tested this? I would myself but haven’t had time
nah, sadly it doesnt work, would be nice tho :P
Out of curiosity, why not use the mine or the elixer gun (acid bomb) for the blast finisher instead of one of your turrets? The will both have a lower cooldown if all you’re doing is blowing them up. Also both give increased utility over just 1 turret.
(edit) does altruism give might to us too? if so, holy crap, where have you been all my life!
I’m currently using EG some one suggested so i tried and its a lot better but rifle turrent tool belt ability is too awesome to trade of with static discharge :P
and yes it does, you get the might from altruism as well