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What reaper NEEDS (post BWE3)

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Posted by: hackks.3687

hackks.3687

I’d like to see a cast time reduction or haste attribute on Soul Eater. As it is it’s rather underwhelming, and Great Sword requires far too much planning and careful execution to be a strong choice in PvP thanks to those extremely long cast times.

I thought the damage overall was excellent. Landing it was another story. There is a lack of utility too.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

You can’t achieve 25 stacks of Might without increased boon duration and battle sigils on all of those examples.

I haven’t played Herald. That raises an interesting notion though. Is this a trend in the coming patch? More freely stacking might for everyone? That seems like a complete 180 from the last feature patch that resulted in the total nerfing of Might itself and classes ability to stack it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

http://metabattle.com/wiki/MetaBattle_Wiki

Phalanx Warrior is only ‘meta’ in PvE. PvP has no meta GS Warrior build. As I mentioned before, ANet has historically used PvP as the greatest indicator of balance in the game.

Besides, I’ve already disproven the comparability due to the duration of the Might being only 5sec. You can drop it already.

And you don’t seem to get what I’m saying. I didn’t have to go out of my way to stack the might. It stacks on it’s own within the play style itself. It’s just a natural occurrence.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

it feels powerful, yes, but I dont think its overpowered. fact is, you DO need to be in reaper shroud long enough to GET those 25 stacks. auto attack is slower when you dont hit anything, and they have no ranged attacks in shroud.. just the one leap. so any ranged attacker with any amount of control can easily stop a reaper from getting close, even with all those stacks of might at their disposal. honestly i see no difference bwteen this, and a thief’s ability to get insta-kills using a backstab. i dont think the trait needs reworking at all. it actually makes Necro a formidable player in the hands of a skilled melee player, and gives necro some real power in PvE, not just more condi.

I honestly never went out of my way to stack Might. I never wasted a resource once to stack it. It fell right into my play style without any special consideration. Any fight that lasted as long as a heal CD ended up with me wearing 25 stacks of might.

I only discovered that you could spam 1 at nothing and still stack might while I was kittening around in HotM waiting for a queue pop.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play.

I find it highly doubtful that oRNG would run a build just for fun in the de facto biggest GW2 tournament when there was money on the line. You’re quite daft if you believe so.

I also find it hard to take anything you say even remotely serious when you were unaware of the existence of one of the most defining Warrior traits next to Fast Hands and CI.

what don’t you understand about the term “meta”. seriously. look it up. you don’t even make sense.

and regardless, 5 sec of Might on crit, aoe or otherwise, does not stack up to 17.5s for swinging at nothing, or cleaving at everything and collecting 2 stacks of Might for 12 sec for every target below 50% HP.

seriously. make more sense.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Warrior GS has not been meta since they changed how Haste works. Post the build.

You’re not even making an effort lad. GS/Ham Warr was meta for a long time and was used in the last WTS. For the sake of everyone, educate yourself before you make any manner of statement on things relating to balance in PvP.

Additionally, a proper PS Warr in PvE will keep an entire party at 25 stacks of might permanently on top of bringing banners. Necros can’t even dream of being that useful in PvE.

Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play. And PvE is rarely if ever used as a barometer for balancing. PvP builds have normalized stats and allow for a clear look at functionality. Hence why PvP is the predominant gauge for balance.

Nice try though.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Warrior GS has not been meta since they changed how Haste works. Post the build.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.

Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.

That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.

I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.

Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.

Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.

So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.

This is all I will say in this thread.

I take it back. This is not accurate at all.

The Warrior Might durations are a third of the Necro’s Might durations and the traits aren’t even in a usable build. Nobody uses this and on their own they don’t reproduce the same results as Reaper’s Might and Siphoned Power. 5sec and 6sec vs 17.5sec (RM) and and 12sec (SP).

I always no better than to take someone’s word for something without actual proof. Nice try though.

Edit: Additionally, the Warrior traits require a critical hit. Necro’s RM doesn’t even require target or landing a skill, and SP can trigger off anything in cleave range.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

(edited by hackks.3687)

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

LOL I didn’t ask for a nerf, I asked if it was bugged or performing as intended. Only one person cited an equivalent function in another class. Which is all I asked for.

What do you think the point of having these forums is? If I’d have known about the warrior GS traits, I wouldn’t have had to post. Why do you think the title is phrased as a question?

You plebs crack me up

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

ESL changes

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Posted by: hackks.3687

hackks.3687

Ele’s are not used the same at low levels as they are at high levels. They are also not even remotely ‘easy’ to play effectively. A bad ele goes down fast. A good ele just keeps you busy until the numbers are too great and then they just bounce out to another point where your team can’t kill them before they just leave again.

Consider the alternative approach to dealing with their competition as point holder- the Bunker Guard. How do you defeat a bunker guard that takes too long to kill? You simply rotate around them. They’ll never catch up and you can constantly move the fights away from them effectively negating their contribution to the team. Ele’s have no such limitation in exchange for lacking some of the sturdiness on point for rezzing and stomping and stability that a guardian might provide. In this age of “roaming bruisers” though those attributes are distributed amongst the rest of the team. You simply need someone who can get to places faster than the other team and occupy them for as long as possible without dying. There isn’t much in the game that can compete with that, and offer as much team fighting utility as DD ele does.

So why wouldn’t you take two of them in your team?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

ESL changes

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Posted by: hackks.3687

hackks.3687

https://youtu.be/AbSE6enEjPc – EU Go4 GW2 #49 Highlights
https://youtu.be/aO7ew6EUEfo – NA Go4 GW2 #49 Highlights

highlights from latest Go4 cup. Meta is changing at an alarming rate. no team run 4 ele comp. But on the downside every team has 2 eles (except for one runing single ele but they seemed to be loosing). These forums where close to convincing me ele is not too strong now. But why are still teams with no eles non-existant and almost every single team thinks that 2 ele is the optimal way to win. Only way to counter 2 eles is to run 2 or more eles yourself.

Ele OP? discuss

Simply put: Superior mobility as a point holder.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is PvP collapsing?

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Posted by: hackks.3687

hackks.3687

I wouldn’t say they “don’t care”. They still pump recourses into PvP and are literally paying players to keep PvP on life support.

I would say, as someone who works in the entertainment business alongside producers directors and other creatives, that from what I’ve seen in the years since launch and the number of changes made to PvP along the way, that those at the top don’t know what to do with PvP. There’s just no real direction and that comes from the top. IMO this is borne out by the fact that they released it as an unfinished product and rather than build upon what they started they continually rehashed and rebuilt square one – what the currency was, the rewards, the queueing structure, rating system and leader boards, etc. They’ve never moved beyond that step. Adding leagues or brackets or tiers or whatever it is will potentially be the first time they’ve implemented a “Step 2” in the building up PvP process. As I haven’t seen exactly what it will entail I can’t say for certain that it is in fact a Step 2 and not just another rehashed Step 1.

Fingers crossed, but not holding my breath.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is PvP collapsing?

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Posted by: hackks.3687

hackks.3687

I believe you mean “collapsed”, as in past tense. The player base is in shambles. People queue for Ranked simply to avoid Skyhammer, Courtyard, and Spirit Watch. Most players are there looking for easy PvE loot grinds. From the matches I play there seems to be hardly enough deviation in MMR between the players for the match maker to make any reasonable use of the rating system.

Dead PvP scene is dead. All hail the casual players.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili

Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?

I would absolutely not nerf it. Someone in the other thread explained that Warrior has this might stacking functionality as well – which is what I asked for.

That’s all I needed to hear to see it as balanced.

Carry on.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.

Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.

That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.

I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.

Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.

Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.

So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.

This is all I will say in this thread.

Finally!!! Someone provides a clear explanation with their example.

Sorry I don’t consider throwing out the name of a trait to be example enough. Providing a description and working functionality with another trait to produce a similar effect is all I asked for. You’ve given it. Thank you!

People, learn from this.

I will now accept it as balanced

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.

Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.

That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.

Literally 1 full chain and I had over 10 stacks of Might. One more Chain and I was over 20 and laying waste to everything.

Not one post here has shown that level of efficient Might stacking coming from one or two traits and nothing else any where else in the game. Just show me another class that can do it and I’ll fall right in line with the rest of you.

Let’s town down the ridiculous exaggeration, one chain gives you 3 might on Reaper, that’s it. It takes you 17 seconds to stack 20 might using Reaper’s Shroud and this trait, 17 seconds of doing absolutely nothing but auto attacking.

In the middle of a fight against a target with 50% health, and mind you that can be anything player pet or otherwise thanks to the cleave, you can generate a near full stack of Might in 2 full chains of the skill. And the AA chain is no slouch for damage, while also protecting your HP pool by being in Shroud. This is why everyone complains about the tanky Reaper setups in PvP. Because with little to no investment you can be thrashing people with a full stack of might, 50% crit chance, and sit inside a monster sized secondary pool of HP.

I have no idea why you people are carrying on about out of combat AA spam. That’s not even remotely practical. The fact is it’s practically impossible to fight in Reaper’s Shroud and NOT get a full stack of Might.

Reaper is great but this is overturned. And the balancing history of the game suggests so. If you’ve been around long enough you know Mesmer’s went through this after a patch with Shattered Might, and Engi’s did before that with blast finishers granting too much might, etc etc

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

In all of my testing both as a player using this trait and a player against a player using this trait, I have never felt that it is overpowered. If the Reaper is autoattacking in combat randomly to generate might when not in range of me, he is giving me free hits on him and is doing nothing to stop me. As the Reaper, I’m not going to waste my time attacking if the attack isn’t serving a purpose; I’m going to leave RS and pursue other options or attempt to gap close so my attacks are actually posing a threat.

Realistically in actual fights against actually decent players, you don’t have the free time to auto attack in shroud for sufficient time to build too many stacks of might. This is not overpowered in the slightest, and any added ICD to either this or Siphoned Power would horrifically maim the class.

Care to expound on what “all of my testing” consisted of? I assume you used the scientific method so discussing your finds in depth shouldn’t be a problem, no?

Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.

Literally 1 full chain and I had over 10 stacks of Might. One more Chain and I was over 20 and laying waste to everything.

Not one post here has shown that level of efficient Might stacking coming from one or two traits and nothing else any where else in the game. Just show me another class that can do it and I’ll fall right in line with the rest of you.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Should add Siphoned Power to the list too. CD should be 3-5sec.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Even if the “adept” label is no longer relevant, it still stands that every other might stacking builds involves far more investment than a single over-active trait.

Just stop already. It won’t break the trait, build, or class to give Reaper’s Might a 3sec ICD and bring it in line with the rest of the game.

Mountains out of mole hills people. Just report bugs, the game is better for it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

The value of those resources varies greatly though from ‘out of combat’ to ‘in combat’.

Using an Auto Attack or 1 Skill regularly through the coarse of a fight is natural to playing the game. You don’t have enough CD skills to endlessly chain them all as they come off CD nor is it a strong way to play the game. Using your AA in a fight is just basic game play. Doing so with a strong Reaper 1 chain with a secondary HP pool active just makes sense. I have no idea what you think you’re arguing.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

To stack that much Might that efficiently in GW2 requires far more investment than an Adept trait.

Period.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Great but Greatsword in SPvP?

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Posted by: hackks.3687

hackks.3687

I’m loving Greatsword but it takes some careful planning and awareness with those long cast times. I wouldn’t mind seeing a cast time reduction or quickness aspect added to Soul Eater

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten.

Because we’re not idiots and recognize that Might Stacking for the sole purpose of Might stacking has a very significant cost associated with it and you will never get to 25 Might purely from Reaper’s Might in actual combat anyway? Consider that even with Vital Persistance, the Reaper is effectively sacrificing 6k health (Maurader’s Amulet) to stack that way. If you aren’t using Vital Persistance, it’s effectively spending 12k health to get that Might stack.

Oh wait, we take half damage in shroud. Right, up those numbers to 12k and 24k.

I’m getting 20+ stacks in any fight that lasts as long as a Heal CD.

Applying impractical contexts such as out of combat usage when it’s quite obviously at it’s peak potency in the middle of a fight just to suit your argument is fail. j/s

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Why would you use Shroud out of combat? That’s ridiculous.

Look at the functionality in a practical context, like IN combat. Stacking Might regardless of whether you make contact or not is a big deal. Specially when the duration allows you to accumulate as many as 20 stacks through the simple action of spamming a hard-hitting self-sustaining, no CD skill. Not to mention you’re enjoying the defensive benefit of being in the shroud itself. It’s extremely strong, and out of balance with how the rest of might stacking functions.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Why must people complain about things that finally give reaper competitive power damage? Seriously. Stop. From day one the devs made it very clear necro is all about being self sufficient. Robert emphasized that with the reaper interviews many many times.

Giving it a 3sec ICD would not break the class or make less competitive. It would simply bring it in line with the rest of the skills in the game that function this way.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

I also wonder if Entering and Exiting Death Shroud shouldn’t interrupt skill casts – same with Reaper Shroud #3’s second skill activation. My opinion is the game play would feel better if it didn’t. We’re already inhibited enough by long cast times. Canceling a cast because of using a class mechanic seems counterintuitive and clunky.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

20+ Stacks of Might from a single trait without runes or boon duration investment is out of balance. Period. Simple as that. It is keeping up with whole build dedicated to stacking Might. How much clearer do I have to be?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

If you think stacking 20+ might freely with only a single adept trait (Reaper’s Might) isn’t over tuned then I can’t help you

Defense is not a problem I’ve been having with Reaper

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

it has no ICD, I’ve procceed as much as 3 Might in one swing

Only might stacking builds can stack might this freely. By that measure Reaper’s Might is over performing

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Is Reaper amazing? Yes or yes?

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Posted by: hackks.3687

hackks.3687

It’s definitely a lot of fun, but it’s still over tuned

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

No I’m not new to Necro

Spamming a skill to stack 20+ Might without even being in combat is incredibly impactful in PvP

Name 1 other skill that functions like this and I’ll accept it as feature and not a bug

LF degeneration is a nonfactor when you have 50% reduction from going up Soul Reaping. It takes maybe a quarter bar out of combat, the might stacks faster with multiple targets due to the cleave. stacking 20+ might was supposed to be reserved from Might stacking builds, not a single trait, right?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

(edited by hackks.3687)

Reaper's Might Bugged?

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Posted by: hackks.3687

hackks.3687

Swinging Shroud 1 without a target or connecting with an opponent at all I can stack 21 Might freely with Reaper’s Might traited and no other Might runes/traits equipped.

Bugged or Intended?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Lose Mid fight - What Next?

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Posted by: hackks.3687

hackks.3687

You try again if you feel your team is capable of winning, and only lost the initial engagement out of poor luck or a preventable mistake.

You change plans if you got molly-whopped without putting up a fight.

Either way, take the information regarding the opposition you’ve gained from the initial fight and construct a strategy that exploits a discovered weakness or protects your exploited weakness. At the very least you should have an idea of who’s the squishiest DPS threat and who in your team if any is most capable at creating an opening to take them out and gain the early numbers advantage like you would for any team fight on on any point.

What you don’t do is spread out across 3 points and hope someone wins a fight before someone else loses theirs and the other team starts snowballing the rest of you off the map.

Edit:

Re: the significance of Mid Point – generally speaking centralized positions offer the most access to the rest of the map which offers the main advantage of shorter rotations and faster responses to enemy attacks – as well as potential vantage points for observing enemy movements. That being said, it’s generally the most heavily contested which brings a set of requirements for maintaining control. If your team comp doesn’t possess those requirements then an alternate approach is probably advisable. For instance, if the enemy team is firmly entrenched in the middle position then it makes more sense to attack a lesser guarded point which will force them to leave the mid point, shifting teammates to defend your attack. Then Mid becomes the lesser defended point and easier to retake. Essentially, winning the fight at a secondary point can offer a chance to take mid for yourself. This is what playing side points is all about – a less direct approach to taking mid.

Simply put: as a general rule Mid is always the best option. And since Conquest only requires that you hold two points longer than your team opponents, it does’t matter which second point you take (either home or far) – once you have mid, you have the luxury of having access to both – I typically opt for whichever’s easiest at that time.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

(edited by hackks.3687)

[Suggestion] Way to disable chat

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Posted by: hackks.3687

hackks.3687

You realize you’re supposed to use the chat to communicate with your team, right? You’re supposed to communicate enemy numbers and positions, and status of fights, etc. Even if you don’t type your teammates might and you need to be aware of it. In short: you are not supposed to ignore the chat.

If you actually played like a team player instead of some anti-social misanthrope you might actually improve your game play as well as the game experience.

It kills me how many people just straight up avoid using Chat and how many more think that using it is equivalent to rage or whining.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Name Forest of Niflhel AI bosses killers

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Posted by: hackks.3687

hackks.3687

I also too as well agree with this

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Remove Profession PVP daily ASAP

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Posted by: hackks.3687

hackks.3687

I honestly appreciate what they were trying to encourage with the class dailies. There’s not a whole lot of incentive to try new classes other than personal curiosity or ambition, but it can improve a player’s game knowledge and skill significantly to learn the other classes – specially in PvP where you need to recognize animations, track CDs, anticipate play styles, etc.

That being said though, I honestly think there’s better ways to do it without making it something so impactful on the match making.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Am I am idiot, or were they just salty?

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Posted by: hackks.3687

hackks.3687

He was able to hold mid AND cap ferocity without losing his mid point and without his team needing him to help take a second point. You can’t really do it better than that. So no, he didn’t need to ignore ferocity. Every point helps.

@OP: match making can be pretty lousy lately and people are on edge and easily provoked. Not your fault, but that’s your answer.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Weekend PvP - Ranked Solo queuing unbearable

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Posted by: hackks.3687

hackks.3687

I think the frustration stems from misaligned expectations of the different player types. The game is not played the same for new players as it is for something like the GO4 cups. Decisions are made differently at each level and require teammates of equivalent experience to understand. When your teammates don’t understand you, that’s frustrating.

I think we can still use w/l ratio, but you have to narrow the deviation in player experience and that requires hard filters. I think this would also go along ways towards improving player retention and improving the overall level of game play.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Weekend PvP - Ranked Solo queuing unbearable

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Posted by: hackks.3687

hackks.3687

Like I said, rank 80 was an arbitrary number. Rank 5 or 10 however is no where near enough game play to understand all the mechanics of the game play that are needed for playing competitively. I’d even say rank 38 isn’t enough.

Don’t forget I also said there’s no barrier for joining as as team. Only for joining Solo.

It’s OK to make people earn things. Specially when it helps prepare them for what comes next.

What a selfish and unwarranted claim. Just getting to rank 10 takes a few hours, you really think it takes more than that to understand the one game mode that is available? Everything after that requires practice to master, and guess what buddy? That’s what the MMR’s are for.
If you’re getting matched with terrible people all the time, you’re probably not good enough yet to complain about them.

So by rank 38 you’ve managed to learn everything the game has to offer. Great job! I look forward to seeing your team rip up the next tourney.

I suppose we can stop posting all these threads about the lack luster match making as well. Glad to hear it.

Anymore asinine arguments or baseless entitlement you’d like contribute?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

3 minutes in, game lost

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Posted by: hackks.3687

hackks.3687

First match of the day, and it’s over within the first 3 minutes. 3 capped and down by 200 points right off the bat. The other team wasn’t even good. My team just had no idea what to do. GG ANet

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Weekend PvP - Ranked Solo queuing unbearable

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Posted by: hackks.3687

hackks.3687

Like I said, rank 80 was an arbitrary number. Rank 5 or 10 however is no where near enough game play to understand all the mechanics of the game play that are needed for playing competitively. I’d even say rank 38 isn’t enough.

Don’t forget I also said there’s no barrier for joining as as team. Only for joining Solo.

It’s OK to make people earn things. Specially when it helps prepare them for what comes next.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Weekend PvP - Ranked Solo queuing unbearable

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Posted by: hackks.3687

hackks.3687

@Saturn: the rank 80 is an arbitrary number that seemed safe for players to have at least learned the mechanics of the game and professions by. Maybe that’s rank 50. I dunno. I just know it’s not something that should be available to players right away.

@Vans: title says Solo Queuing

@Glock: I’m obviously not referring to people already rank 80 – I don’t expect people to be tactical geniuses, just understand the expectations of that level of game play.

@Sorel: The rank 80 benchmark is not intended to determine skill level. It’s just meant to assure a certain level of game knowledge before jumping into the ranked queue.

One thing is for certain, the game is not played the same at all skill levels. And where my frustration comes from is having to play matches with players who are clearly still figuring out the game. I’m pretty sure they don’t want me in their match either.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Blind picking/Draft mode?

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Posted by: hackks.3687

hackks.3687

As the competitive scenes develops more and more teams are creating multiple comps/classes they can work with. Needless to say some things work better against certain other things and teams will want to change things up.

Without blind picking/drafting or something of the sort teams can get into a never ending class swap situation. It’s occurred a few times but it’s only going to get more and more prevalent.

Team 1 on team composition A
Team 2 on team composition B

Match one ends:

Team 1 switches to composition X
Team 2 sees this and switches to composition Y
Team 1 sees the change and changes back to composition A
… and the never ending swap situation begins

Mostly just wanted to bring this up so the community can start a conversation on the topic.

can you be more specific? are you referring to team play? tournaments? general PvP game play?

because honestly when I Solo Q I wish there was more players swapping character to strengthen the comp.

in team play I think it’s totally appropriate that teams can swap classes at the start of the match to better match up personnel. That happens in virtually every competitive sport with the winners typically being the ones who learn to adapt their play style to cover the supposed weakness the other team is trying to exploit. I think it’s just another tactical wrinkle in need of ironing out by the player base rather than the devs.

Was “Competitive Scene” and “Teams” not specific enough? This is about tournaments.

You say the better team learns to adapt… the issue I bring up is when both teams are “adapting” at a never ending rate before the game even starts. Sorry if you misunderstood the original post for whatever reason.

Well that’s not what I meant by adapt – I meant changing your team strat without changing the comp and tipping off your opponent – which would just be a tactical evolution of the meta-game

I’m just not sure what you are taking issue with. The fact that rosters haven’t been regulated by the tourney admins? That hard counters are so effective that teams have to be able to swap professions to stay competitive? Or that classes build options aren’t diverse enough to be able to change team strategies without overhauling the team composition and tipping off your opponent in the process?

There’s a lot of ways this conversation could go and I’m interested to hear opinions on all of it

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

(edited by hackks.3687)

Weekend PvP - Ranked Solo queuing unbearable

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Posted by: hackks.3687

hackks.3687

Just as the title says. The solo queuing experience on the weekends is just abysmal. Too many new players making their way into the Ranked queue and really just destroying the playing experience.

If ever there was a case for a barrier to entry, this has to be it.

Suggested simple solution: require PvP rank 80 for solo queuing the ranked queue. If people want to play with their friends then allow for teams to queue together so long as one person on the roster is rank 80. You protect both the new and veteran player experience and promote group play all in the same move.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Blind picking/Draft mode?

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Posted by: hackks.3687

hackks.3687

As the competitive scenes develops more and more teams are creating multiple comps/classes they can work with. Needless to say some things work better against certain other things and teams will want to change things up.

Without blind picking/drafting or something of the sort teams can get into a never ending class swap situation. It’s occurred a few times but it’s only going to get more and more prevalent.

Team 1 on team composition A
Team 2 on team composition B

Match one ends:

Team 1 switches to composition X
Team 2 sees this and switches to composition Y
Team 1 sees the change and changes back to composition A
… and the never ending swap situation begins

Mostly just wanted to bring this up so the community can start a conversation on the topic.

can you be more specific? are you referring to team play? tournaments? general PvP game play?

because honestly when I Solo Q I wish there was more players swapping character to strengthen the comp.

in team play I think it’s totally appropriate that teams can swap classes at the start of the match to better match up personnel. That happens in virtually every competitive sport with the winners typically being the ones who learn to adapt their play style to cover the supposed weakness the other team is trying to exploit. I think it’s just another tactical wrinkle in need of ironing out by the player base rather than the devs.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

[Grenade Kit/Mortar] Post Feedback Here!

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Posted by: hackks.3687

hackks.3687

I’m excited about the changes to Grenades and the Explosives line in general. On it’s own the 900 range isn’t so bad since ’nades are more accurate and harder to avoid within that range anyways.

I do wonder though if taking ‘nades will become married to taking Mortar kit to make up for the loss in 1200 range skills. Mortar will presumably become the only available option outside of Rifle’s 1 skill.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Why is ele getting nerfed so much?

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Posted by: hackks.3687

hackks.3687

Things are changing!!! Time to panic!!!

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long