I’ve stayed at this party entirely too long
I’ve stayed at this party entirely too long
I gained 2 pips from a win last night to complete the first tier in the first division. I just assumed it was bonus that everyone got.
You get two pips for win, when Matchmaking thought you will mostly likely lose given match.
That’s kind of cool
I’ve stayed at this party entirely too long
I think the point OP is trying to make is that at the start of a league/season everyone should have the same starting position. And he’s right. Any indication of skill is nullified if the path to the top is not the same for everyone.
I’ve stayed at this party entirely too long
I gained 2 pips from a win last night to complete the first tier in the first division. I just assumed it was bonus that everyone got.
I’ve stayed at this party entirely too long
I faced 2 premades last night. I beat them both by at least 300 pts.
I’ve stayed at this party entirely too long
After the first instantiation of SoloQ team play and overall skill level in the player base took a perceptible nose dive, while toxicity and selfish-play aka solo Q tactics grew in prominence. There was nothing good that came out of the SoloQ. We don’t need it.
I’ve stayed at this party entirely too long
It kills me how little ANet seems to understand about competition and how it works.
I’ve stayed at this party entirely too long
People give too much credit to teams. It’s not like joining a team and jumping into VOIP of some sort suddenly makes you good at the game. You still have to play the same maps, with the same classes and the same skills, score points the same way, with the same amount of teammates and the same amount opponents. THE ONLY THING that they potentially have as an advantage is the ability to communicate more freely, and that in no way means they know what to communicate – as I’ve witnessed countless times on countless numbers of teams.
I’ve stayed at this party entirely too long
addressing one thing would effectively address 3 out 4 of OP’s issues: too many bruisers in the meta, not enough specialists.
I’ve stayed at this party entirely too long
It would also be great to have a scorecard that shows everyone’s statistics from the match, not just our own. I know what I did in the match, I’m curious how it fell in relative to everyone else though.
I’d also like to know the w/l record from my last 10 matches or so in the PvP window among the arena statistics, so I can see what kind of a session I’m having.
I’ve stayed at this party entirely too long
It’s worth noting I think that even though all those particle effects are going off, and damage is being laid all over that point, pretty much everyone is still at full health…
too many bruisers + not enough specialists = uninteresting team fights
I’ve stayed at this party entirely too long
My suggestion:
Remove personal scoring altogether, and simply change the scorecard to show the various stats that are currently only available to ourselves after the match is over. Allow us to sort by each category as well. This would allow us to see how we’re performing in our specific roles, relative to other players in the match based on actual relevant data.
I’ve stayed at this party entirely too long
Currently there are droves of new or less experienced PvP players in the queues, and the majority of them are assuming that using a strategy that focuses on their personal score will take them to victory. Yet this isn’t the reality. Teams win in Conquest by holding capture points, yet players get no reward for doing so. So they just don’t hold points. They cap and leave, which leads to less up time on held capture points which leads to lower team score.
Tl;Dr – there is a logical disconnect between the personal scoring and the game scoring and it’s misleading new players
Please address this.
Thank you
I’ve stayed at this party entirely too long
So other than the function gyro all gyros seem to have movement problems as well as needing some improvements in their visuals. I suggest we address both these issues by having summoned Gyros orbit the Engineer. This makes them visibly easier to identify to both user and opponent as well as the pathing issues by tying the gyros directly to the Engineer – where it should be anyways.
Just my 2c
I’ve stayed at this party entirely too long
Trait for Stabilization Matrix and it can be used pretty effectively. I’ve used it to safe stomp an enemy while reviving an ally, as well as safe stomping a downed foe while also cleaving his ally attempting to Rez him. The double revive healing can also heal a downed ally faster than the opponent can stomp them. Its like having an extra set of hands when you need to do two jobs at once. It’s without question the strongest of the gyros.
I’ve stayed at this party entirely too long
The combat is not interesting in and of itself. It is merely a means to achieve Conquest’s ends – i.e. taking or defending a point. By hyper focusing on the combat the relevance of its strategic value gets lost. By and large the spectator’s view on stream during a fight revolves around the first person view of the player who’s about to die. I can’t say enough how boring and irrelevant that is.
Everything from the camera angle choices to the caster’s commentating and understanding of the game play, to the animations and particle effects needs to be geared more towards viewing the game mode itself and not just going from 1v1 stalemate to downed guy to stalemate to downed guy for 10-15 minutes per match.
I’ve stayed at this party entirely too long
I don’t watch the tournaments anymore. They’re simply not entertaining. The coverage focuses entirely too much on uninteresting combat with ambiguous animations and focuses far too little on the map movements, strategies and tactics each team is trying to employ. The game mode is conquest but the coverage always makes it seem like I’m watching a series of meaningless death matches that happen to take place during a conquest match that no one is paying much attention to.
Why is the combat boring you ask? Because every team is primarily comprised of bruisers of various degrees that don’t have to coordinate with their teammates beyond the bare minimum. There’s very little room for specialist roles amongst all the builds that do everything on their own that there’s nothing to focus on in terms of skill in the team fights. This why IMO the majority of teams lack a strong opening move and simply run face first into their opponents and the first team lucky enough to accidentally interupt a heal will likely start the snowball rolling that generally defines the momentum for the rest of the match.
I’ve stayed at this party entirely too long
Nobody has fun getting hit by things they can’t see. IRL it’s called a sucker punch. In the game it has a similar feel. Balanced or not, it’s not fun to play against. Traps are not the only perpetrator either.
The real indicator that DH traps aren’t working correctly is how u typically see them used , which is to say not like a trap at all but more like a Mecro would use their marks casting them directly at the feet of their opponent thereby giving no time to react proactively. It sort of reminds me of the 100Nades except on steroids.
I’ve stayed at this party entirely too long
Yo, Dawg. I heard you like PvE in your PvP – so I put more PvE in your PvP so you can ignore each other and attack doors.
MOBAs have PvE in PvP, yet they are far more popular pvp than conquest.
The problems with Stronghold are due to how the map and its mechanics were implemented:
https://forum-en.gw2archive.eu/forum/game/pvp/StrongHold-plyrs-Unchecked-Box/
The MOBAs you’re alluding to use their PvE to enable the PvP aspect of the match through killing mobs to accumulate resources that can then be used to win fights and positions. Stronghold on the other hand uses PvE in the opposite fashion by making the PvP aspect nearly useless by requiring players to facilitate the PvE mechanics of the game mode to then fight more PvE elements in taking down the lord. No aspect of stronghold forces teams to engage in combat with one another in order to win the game. There’s a big difference between farming resources in preparation for combat and a PvE race, such as Stronghold.
Honestly I’m not sure why it’s included in the competitive/ranked queue. It was clearly intended for the more casual and PvE oriented players.
I’ve stayed at this party entirely too long
Been asking for this for years.
ANet’s Response: soon™.
I’ve stayed at this party entirely too long
Truth: sooooooo many casuals
The hardcore PvPers left ages ago, except the few that login on Sundays and for quarterly tournaments for their small stipend and ANet’s gratitude for being the proverbial hamster-in-the-machine keeping PvP alive on life support.
I’ve stayed at this party entirely too long
What’s the point of whining about something that won’t come back?
Oh, because Abjured keeps winning, so haters gotta hate. I get it.
I’ve stayed at this party entirely too long
Hmmm
Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
SwoopI could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.
We should all be pretty familiar with how to deal with these kinds of skills by now.
Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.
So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.
How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.
Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.
So you clearly don’t know how to fight Mesmers because Illusionary Leap should always be dodged.
So you’re that guy who has to twist and fabricate the context in order to keep himself in the conversation. No wonder you’re struggling against singular skills.
I’m done here.
What you don’t dodge Illusionary Leap? Get good before you give me advice please.
On the contrary, I avoid iLeap AND Rev Sword 3. I’m already good. Thanks though.
I’ve stayed at this party entirely too long
Hmmm
Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
SwoopI could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.
We should all be pretty familiar with how to deal with these kinds of skills by now.
Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.
So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.
How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.
Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.
So you clearly don’t know how to fight Mesmers because Illusionary Leap should always be dodged.
So you’re that guy who has to twist and fabricate the context in order to keep himself in the conversation. No wonder you’re struggling against singular skills.
I’m done here.
I’ve stayed at this party entirely too long
Hmmm
Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
SwoopI could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.
We should all be pretty familiar with how to deal with these kinds of skills by now.
Not even going to bother on anything but Blurred Frenzy because the rest are kittened. Blurred Frenzy doesn’t teleport you on top of the person while you are doing it, by simply moving out of the way you stop taking damage. UA also does nearly double the base damage and has more than double the power scaling while giving 7 stacks of might.
So you’ve clearly never played Mesmer before as you would clearly know that Illusionary Leap comes before the Blurred Frenzy and Shatter and take you straight to your target and immobilizes them.
How about this though: the mere fact you know its coming should be solution enough for you to prepare to deal with it.
Seriously, stop playing the victim waiting for the devs to save you with a magical patch and get proactive. It is not a show stopper. Stop being dramatic.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
dishonor is only a way to keep people from leaving, it doesn’t give them motivation to win.
look at it this way: you can’t have a competition where everyone wins. otherwise we all just get participation rewards – which is what we have now. And IMO it’s also why we don’t have a competitive scene anymore.
I’ve stayed at this party entirely too long
better yet, traps should require the user to trigger them. not just a player stepping on them. lets just make them useless without active play.
I’ve stayed at this party entirely too long
Traps need a tell. Period.
They should also need to be triggered before they can begin to recharge, and not as soon as they’re laid. You know… like how every other skill works.
But that would mean no reliable stun break for DH!!
sounds like a fair trade for stability cripple aegis and high damage to me
I’ve stayed at this party entirely too long
Hmmm
Burning Speed
Flanking Strike
Whirlwind Attack
Blurred Frenzy
Swoop
I could keep going, but the number of attacks that allow you to attack your target while evading or immune to damage is pretty long.
We should all be pretty familiar with how to deal with these kinds of skills by now.
I’ve stayed at this party entirely too long
Traps need a tell. Period.
They should also need to be triggered before they can begin to recharge, and not as soon as they’re laid. You know… like how every other skill works.
I’ve stayed at this party entirely too long
This is why any reward for anything less than winning is a horrible idea. If you want rewards, you should have to win.
I’ve stayed at this party entirely too long
Adaptive Armor was def over performing. HGH though? Not even close. I need an explanation on this one. There are classes out there with singular traits that are outperforming entire HGH _builds_now.
I’ve stayed at this party entirely too long
Probably because Reaper lack disengage and active defense in general. They need to be high performing in melee combat because is hard for them to catch people. If they get in a fight then they are in it.
My Reaper is far and away outperforming my Scrapper. Handsdown. Even before this nerf.
I’ve stayed at this party entirely too long
Adaptive Armor was def over performing. It was probably the only valuable trait in the line currently.
The HGH nerf however is totally uncalled for. I’m really curious why I can stack Might faster and higher with my Reaper while just using Siphoned Power and Reaper’s Might and no other Might stacking attributes of any kind and has yet to be nerfed, but my pure Might stacking HGH build with multiple traits, runes and skills dedicated to stacking Might can’t keep pace and is somehow deemed to be over performing . Would love an answer on that.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
My thought is: why not just use the free camera?
I’ve stayed at this party entirely too long
now I’m stuck in a match Waiting for Players
I’ve stayed at this party entirely too long
Having this issue too
Edit: OK twice in a row now. Queue for Foefire and it never loaded. Logged out and attempting to log back in. Took 10 minutes and 4 attempts just to get back to HotM. next queue popped- Foefire again. Same thing.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
What build are these scrappers using to be so OP?
I’ve stayed at this party entirely too long
The above post’s mark suggestion would maybe work, but then people could stow cast them to bait infinite dodges, not sure if that’s good or bad. necro marks could get a slightly shorter cast time, and when you have used them, a marker indicates where it will be cast for about 1/2 sec perhaps.
Anyway, that is offtopic.
The main thing i would like to see changed is to give “Test of faith” a 1/2 second cast time. It should do good damage, but right now it just doesn’t have enough counter play to it.
I would be totally OK with stow casting marks. And why not? It’s not a super long cast time to execute the stow, you could also gauge if you have the time to run out of the mark instead of dodging or evading out, and they eat a small CD while I don’t have to eat the Putrid Mark I can’t see coming.
I’ve stayed at this party entirely too long
Grasping Darkness is pretty dope. It’s a cone-shaped aoe pull. Drop Greatsword 4 or Well of Suffering, then Grasping Darkness, then jump into Reaper for 3 > 4 > 5 – out of Reaper to drop the hammer with Gravedigger. When I can I like to drop Nightfall AND Well of Suffering before Grasping Darkness, then going straight to Reaper for max crit and more cleave.
I think Gravedigger is a lot easier to land when you realize its cleaving all around you and you don’t have to stand still or even completely face your target to land it. Just having some chill on them should be enough to keep your opponent in range long enough to drop that 6k+ crit on them.
I’ve stayed at this party entirely too long
Current functionality of Traps in general is just poor PvP game design. There’s no tell that offers the player a chance to avoid or counter. It’s the same problem with Necro’s Staff Marks, and attacking from Stealth.
There are very simple solutions to these as well:
Traps – provide an audio queue such as you would hear when triggering a trip wire or pressure switch, or whichever before the trap activates.
Marks – should pulsate at the place of deployment as they’re being cast. they pulsate faster as the cast time nears completion.
Stealth – keep Stealthed players audio active so we can here the casting and footsteps as they move around and reveal them after initiating the attack regardless of whether it lands
I’ve stayed at this party entirely too long
If you’re getting kited you’re not doing it right. You have ample chill inherently in the build, and Reaper 2 is a great gap closer. Reaper 4 will slow your target as well as rip them a new one. Pop 5 to keep them still with stun and chill, and pop 3 to make sure you can secure your casts. It’s a simple, straightforward and effective set of melee skills.
I’ve been destroying people with it.
I’ve stayed at this party entirely too long
Well rip I think i went like 3 wins 15 losses spamming games yesterday. Even when I feel like I’m constantly doing things, ill look at scoreboard and realize our team is like 100 points behind, no matter how many decaps I get or how many times I manage to successfully help in bigger fights ;-;
And then if I switch to something easy like burn guard I have no issues rolling my face on my keyboard and winning. All my classes have good win rates so far, and then thief is at like 39%
You have 3 jobs as a Theif:
1. Kill the opposing Thief
2. Kill the opposing DPS threats
3. Decap undefended side points
In that order.
Your basic function is to help your teammates win fights quickly with a strong interrupt from stealth followed by extreme burst on whichever opponent they’re focusing or under pressure from. You’re not great at head on 1v1’s and far better when taking by surprise. Never engage a fight without being in stealth first. Stay out of the middle of team fights. Interrupt their heal.
Everyone dies a lot when they’re learning a new class and mechanic, so don’t sweat it. Thief is too much fun to give up on. Stick with it and it’ll be worth it. GL
I’ve stayed at this party entirely too long
As I have said before, I have played this game since release. Recently starting up again after some time away and a second account, I wanted to start getting into PvP (not to be confused with WvW) and having played some over the past couple days and seeing some of the differences between classes, well I need to know a few things.
First, I see a HUGE disadvantage between particular classes and levels, I start getting excited when I get teamed with a full 80 team as that is the only time I win a match maybe it’s just more skill from players that have been playing longer, literally my win loss ratio is so bad, it’s embarrassing, I think 19 out of 46 at this point. Now I know some will say, well you’re a noob and you suck so get better… yeah well that’s not the case, I’m actually quite decent, being able to take down most others in a 1v1 situation with my elixir based dual pistol engineer at level 19, and this makes me think it’s not about levels or gear, but then again… well idk.
That being said, it’s not always the case, I’ve run into people who just do insane amounts of damage in a very short, so short in fact I don’t even have time to activate my heal (A.E.D.). That is, to say the least, frustrating.
So I guess the point is, does it all come down to abilities? Does being level 80 affect stats, how about level 80 gear? Ascended, exotic.. so on. Or does everybody have the same stats no matter level 1 with no gear or level 80 with the best gear? Minus of course runes and Amulet.
Is there any insight into what’s going to happen to the future of PvP, will it become more or less balanced? I noticed some pretty insane Mesmer’s out there.
If you really want to start winning then you need to stop worrying about balance and start viewing yourself and your opponents in terms of strengths and weaknesses. Yours vs your opponents. Your teams vs their teams.
It would also help if you used a build suited to the task: Conquest. You can find those at www.metabattle.com
You don’t have to follow them to the letter, but it’s good to know what’s in use and what your up against. Success is largely determined by who’s more prepared to make smart decisions.
And from one Engi to another: P/P isn’t in a strong place in PvP. Nor is AED. Engi has a variety of options though, so don’t get disheartened.
GL
Edit: Also, don’t worry about losing. Everyone loses and dies a lot when they’re learning a new game. Just try to learn from your deaths and losses so that you don’t repeat. And don’t accept that as foregone conclusions or formalities. If you died you made a mistake. recognize it, learn from it, and try to avoid letting it happen again. Experience is the best education.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.
And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too
And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.
Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten
So somebody got rolled by a Reaper and now his bum hurts?
No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.
If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili
Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?
I would absolutely not nerf it. Someone in the other thread explained that Warrior has this might stacking functionality as well – which is what I asked for.
That’s all I needed to hear to see it as balanced.
Carry on.
convo I had with him in another thread.
That was before I discovered that home boy that posted in this thread about the Warrior traits obscured the details about their effectiveness.
For those keeping score at home: 5sec of Might on crit =/= 17.5s of might on skill activation, or 2 Might for 12 sec. every 1 sec for cleaving targets below 50% HP
You can drop the Warrior nonsense. It is not comparable.
If you want to prove it;s not bugged then you need to find another class capable of doing the very same thing for similar Might durations at a similar resource cost.
I’ve stayed at this party entirely too long
It looks too baggy and those colors are sooo last year…
how’s that?
I’ve stayed at this party entirely too long
Take it from me, you won’t get any love talking nerfs to Reaper in this forum.
That being said, I’m sooooo disappointed I didn’t take the time to try a rabid build. I was having too much fun with staff/greatsword ’rauder.
Post was a great read. 9/10 Might even read again. Knowledgeable, informative, and even incited lolz with tales of clowning plebs. Extra points for the screenshot.
Learn from this folks. This is how you post.
I’ve stayed at this party entirely too long
My Feedback:
I don’t like the Hammer.
I don’t like using AI.
/disappointed
I’ve stayed at this party entirely too long
Spite (Reaper’s Might and Siphoned Power) and Soul Reaping (Death Perception) alone allow the Reaper to stack 25 Might and gain 50% crit while fighting in Reaper Shroud without any further investment. You can do that with a Soldier amulet and no investment in Might. You could go Celestial as well. I had no problems going tanky and still kicking kitten in Reaper Shroud. Though I still preferred to play with the Marauder amulet and just go glassy.
I’ve stayed at this party entirely too long
You can’t achieve 25 stacks of Might without increased boon duration and battle sigils on all of those examples.
I haven’t played Herald. That raises an interesting notion though. Is this a trend in the coming patch? More freely stacking might for everyone? That seems like a complete 180 from the last feature patch that resulted in the total nerfing of Might itself and classes ability to stack it.
Ele can, although they do get boon duration from Arcana traitline.
The elite specs are bringing less Might than they are Vulnerability, really. Everyone and their baby sister is getting the ability to rapidly apply 15-20 stacks of vulnerability with ease (usually in a single skill use). Only Herald and Reaper are giving more Might through traits, although someone thought it would be a good idea to give Eles the ability to share all of their boons +3 Might to a party… Because that is totally going to be balanced.
Interesting. Then maybe the parity is in Herald. I’ll have to check into it.
I’ve stayed at this party entirely too long