Risk vs Reward
Being at range in pve is inherently less dangerous than melee for the majority of encounters in GW2. Therefore ranged weapons provide less reward, aka DPS, than melee weapons. This is basic game design and Anet got it right.
if you read the reddit thread you will also see the link to the spreadsheet.
This is outdated. In no way at the moment a warrior’s dps is better than a ranger’s or an engi’s
Wait a second. You just berated me in a previous post and said….
Those tests were made with meta builds, meta gear, and yes they are legit. If you don’t wanna believe it and delude yourself, go ahead, I’m not going to search for further proof. If you wanna do further research do it yourself. I just posted the truth. I couldn’t care less if you believe it or not.
Yet now you claim it is out dated and not factually accurate. Hypocrite much?
That is the same spread sheet in that thread I was referring too. What was the term you used for this situation? “Delude yourself” I think it was?
Yes, the spreadsheet in that thread was from the old meta. Since that spreadsheet was done…
1. Warriors got two distinct nerfs to their dps.
2. Rangers got a massive buff
3. We improved our Engineer DPS rotation further
DeKeyz has not published full updated data but that ranking…
Thief, ele, engineer, ranger, warrior, guardian, mesmer, necro is accurate. I’m not upset if you won’t take my word for it, but you can adjust it yourself if need be. Take the warrior numbers from that spreadsheet and subtract 2.5% direct dps. Take the ranger numbers and add about 15% direct dps. That change should be more the sufficient to explain the flip flop of those two professions. As far as engineer goes, Grenade barrage, Acid Bomb, Jump Shot, Blunderbuss is the most powerful burst dps in the game, and they have very high sustained DPS now thanks to Detonate Flame Blast.
-Nike
Yeah use the assassins earrings from CM / Arah dungeoneer unlock as well as assassins weapons and you’ll be fine.
Really the difference between assassins and berserker is tiny. You would probably never notice a difference in gameplay.
When I see GWAMM, I just see someone who used necro heroes to do hard mode with no effort and ground a load of money for certain other titles -
I used mesmer ritway. Much more powerful than sabway.
That’s how people SHOULD be making gold, off the game, not off the markets. People making gold off the markets is the problem, not the goal.
If there is no incentive to sell things at a profit on the TP there will be serious supply issues and many items people want to buy will have no sellers. Unmet demand is a serious problem for an economy. Far worse than the middle class being unable to afford superfluous luxuries.
Might surprise you but i dont have access to chatbox scripts from 3 months ago.
Honestly, I don’t even have a problem with the most efficient team for a dungeon being pure glass cannon DPS race. I have an issue with every dungeon filling that description.
Randomly generated dungeon maps would resolve much of this…no preset place to stack, no memorizing paths. I’d personally find this enjoyable, though I’d venture it would cause most dungeons to become quite abandoned since they’d always be much more challenging.
Have any other completely unrealistic ideas?
So it seems this whole community meeting business has gone out of your memory now? Do you remember having agreed, then ignored, then re-agreed, then forgotten about it?
I never agreed to a meeting. Sandy proposed one right after the tournament and I said I didn’t want to think about it. That was the last I heard of it until you popped up.
As for why you captured the community initiative, you are fooling no one. When I went to talk to you on your chat, I was sent a link to a DnT page where you listed all the “great things DnT had accomplished over so many games” you showed me “how natural it was that your guild would be in charge and solely in charge of this” because “who else?”.
That’s a lie.
Surely the fact that I appeared humble (not asking anything for myself) made you think you could impress me. Your pride was all over the place. Your pride is clouding your memory now.
What’s the word for false humility?
You wanted this tournament for yourself and you got it. Good for you. But how you did it… If you had put your pride aside for just one or two days, things could have been so much better.
My pride, or whatever, has nothing to do with ignoring you. I guess it bears repeating: I solicited Sandy’s opinion before announcing the rules. If I cared about “my pride” or being some megalomanical despot I certainly wouldn’t have sent the rules to Jerem or Sandy. I wouldn’t have listened to Anet. I wouldn’t have listened to Haviz or Wethospu. I didn’t ignore you because I was afraid of you or too stubborn or anything. I ignored you because by the time you showed up the rules were already published and quite frankly we were under no obligation to stop everything and take down published rules in order to satisfy your feelings of entitlement, regardless of whether or not your ideas might have actually been great.
The meta assassins engineer will be able to handle the husks, menders and leechers.
Again, blinding blades, blinds, Ice Storm. this is all you need to beat any trash in the game.
Same arguement as before. But it doesnt really counter anything Zel said. You dont know for sure that the community wouldnt have created the tournament. You did snatch it up very fast. And also it maybe true that you listened to everyone who gave feedback. However this comment proves that you were monopolising the tournaments. “We opted to keep final decision making to ourselves in order to ensure a modicum of quality control, and the result was we had a much improved product to broadcast.” In fairness you werent completely wrong to do this. But when you refused to allow outside organisers to contribute or to move the organisation to an unbiased committee you proved that you had no interest in running the tournaments purely for the community. You kept much of the organisation completely private within your guild. It was a tournament for DnT disguised as a tournament for the community.
Dont even know why im posting this anymore. I said this before. But you didnt seem to understand. :P
I completely understood, it’s just that you’re wrong.
Read again: after soliciting community feedback I sent draft rules to Jerem and Sandy. What more was I to do? By the time Zel popped up asking for admission the stage was already set. As far as securing outside volunteers, I asked Sandy to shoutcast with us before all the drama and he declined. I fail to see how I could have been any more inclusive, honestly.
A “tournament for DnT.” You are absurd. We put hours of time and thousands of our own gold into the tournament. We got nothing out of it but some youtube videos which have to date earned me about $10, which pales in comparison to what I spent on gold and gems for the tournament prizes. Or do you suppose that it was all a nefarious plan to drive traffic to our website to gain…. what exactly? We certainly don’t generate ad revenue, and our guild applications didn’t spike after either tournament, though the other guilds who participated certainly did thanks to the exposure we got them. If you argument is that we ran the tournament for fame or something equally amorphous and intangible I can safely dissuade of you that concept since we don’t need the tournament to bolster our reputation and we would have been just fine without it. Was the KING tournament an event for KING masquerading as a community event? I wouldn’t even suggest such a bizarre novelty, and I imagine you wouldn’t either, which definitely speaks to someone’s biases.
Capable of winning? Sure. Capable of winning faster than some other combination? Not so much.
Why is Zerker not the stat set in WvW and PvP? Players usually have lower health totals than mobs, so it would stand to reason that Zerker should cut through them even faster. But it doesn’t. The reasons are things that players have that most mobs don’t. Rapid attacks, evasions, mobility, conditions, high armor relative to health, boons, and a mix of attacks. Mordrem have all of these as well. Risen don’t.
Would there be a meta in an all Mordrem dungeon? Sure. I’m betting it won’t be 5 zerkers, though. 1-3, perhaps, but not 5.
No, it would be all 5.
FYI: I have done Dredge fractal level 80 (when that was possible) with 5 berserkers. It was more of a challenge than your mordrem dungeon would be, and there would have been exactly 0 benefit of anyone wearing tankier gear.
How many Mordrem have you fought? They are way tougher than Dredge unless you completely base your survival on blind spam (which multiple mordrem are quite resistant to thanks to rapid-hit attacks and being mobile while blindspam is based on stationary fields). Dredge have two notable types: the burrowing and the boonspammers. Not that difficult to deal with both. They are also slow attackers.
5 dredge with even proportions or 5 mordrem of mixed types. I’d choose to fight the dredge every time. You wouldn’t have 10+ stacks of Torment and don’t need to be dodging immobilize from the guys that take more damage from your on-crit bleeds than the actual attacks, be worried about retaliation, or needing poison just to keep them from healing back up.
Husks alone necessitate bringing a condition build for a speedy clear. Still would only be one, but that immedietly means you don’t have 5 zerkers
I’ve fought all the mordrem. I grinded 1200 crests for my Sinister set, thanks. I have solo’ed some of the underground champs too.
I am comfortable with their mechanics and how easily a group of 5 skilled players with meta builds would mow them down. Black Powder, Binding Blades and Ice Storm can defeat almost any trash mobs in the game. And the ones that are immune to blind are not immune to Tremor.
My hopes to witness the rise of a healthy competition in GW2 were shattered the day that Nike captured the community-lead initiative to launch PvE tournaments.
The fact is, had DnT not taken the reins of the first tournament it would have never happened, the KING tournament would likely never happened, and the second tournament never happened. Community driven is great, but at some point leadership has to step up and lead. Things don’t happen unless someone makes them happen. GWSCR wouldnt exist without cookie, [noob] wouldnt exist if Iris didn’t step up and make it happen and the tournaments wouldn’t have happened if DnT didn’t take the initiative. You suggest it was a community lead event that we stole, but you couldn’t be more wrong: it was a go-nowhere forum thread that would have continued to go nowhere unless someone stepped up. Maybe someone else would have, maybe not. Either way, we took charge because someone had to.
For the second tournament I understand you felt that we should have given final decision making authority to “the community” or whatever. That’s a fine position for you to have but incredibly naive. For starters, tournaments are a significant amount of work. Brazil, KaBoomz (who you dont even know), Vix and myself worked tons of hours behind the scenes and on the scene for that matter to make sure it was great. None of us had to do it, and none of us would have done it had the format been something we all fundamentally disagreed with. Had “the community” introduced changes we felt were untenable or unmanageable, we wouldn’t have been obligated to volunteer our time thusly. We would have pulled away and let “the community” do it themselves, which as we have seen is a recipe for long forum threads full of bad brainstorming, but little else. We opted to keep final decision making to ourselves in order to ensure a modicum of quality control, and the result was we had a much improved product to broadcast.
Secondly, we did solicit community input. We read the thread on this forum after the first tournament where people made suggestions. We watched the KING tournament and got ideas. We got feedback from Arenanet (which, in my opinion, is the most valuable feedback of all) and we had a feedback thread on our forums where, presumably, all the leaders of every guild who participated had an account since they made one to register for the tournament. We received feedback from every guild who participated, including your own. No one was ignored. No one was left out. After that feedback was gathered I made a draft of an updated ruleset and mailed it to Jerem and Sandy since I value their opinions very highly. both told me they would review it and reply, neither did. Fine. So I announced the tournament and published the rules. subsequently to that you were upset that you hadn’t had the chance to discuss the changes you would like. Again, I apologize for that, but it just wasn’t important at that stage for everything to be stopped to give you a chance to offer your opinions. I didn’t consciously exclude anyone from feedback or the rulemaking, or the rule drafting. I was as inclusive as could be, and I’m sorry if “as I could be” didn’t include you personally.
that’s it/.
Persoanlly, I’d like to see a new dungeon featuring primarily Mordrem. All Zerker won’t be the meta there, I can almost guarantee. You would see a mix being meta.
Why? because Mordrem attack fast enough that going glass cannon actually matters on the negative front. You can’t avoid everything, and they hurt. Then there are the Husks that just laugh at Zerkers. Factor in Menders and Leechers, you need some serious diversity in a 5-man dungeon.
http://wiki.guildwars2.com/wiki/Blind
Mordrems aren’t different from other mobs. They are well thought, balanced, and offer a better challenge than usual mobs, but I’m still perfectly fine killing them in full berserker.Only thieves can spam blinds fast enough, and against some Mordrem, blinding really doesn’t do anything (like Threshers).
I’m still willing to bet that the ideal group for a Mordrem-filled dungeon would be a mix, though, instead of pure Zerker. Might have some zerker players, but 5/5 is probably not your best group.
I don’t mean to be rude but you’re 100% wrong. A dungeon filled with unskippable mordrem trash mobs would be easily beaten by 5 berserkers using blinds, CC and AOE dps to cut through them like butter. Mordrem are no more challenging than the packs of risen elites in arah and 5 berserkers are more than capable of cutting through them, so long as the party knows what they are doing.
Capable of winning? Sure. Capable of winning faster than some other combination? Not so much.
Why is Zerker not the stat set in WvW and PvP? Players usually have lower health totals than mobs, so it would stand to reason that Zerker should cut through them even faster. But it doesn’t. The reasons are things that players have that most mobs don’t. Rapid attacks, evasions, mobility, conditions, high armor relative to health, boons, and a mix of attacks. Mordrem have all of these as well. Risen don’t.
Would there be a meta in an all Mordrem dungeon? Sure. I’m betting it won’t be 5 zerkers, though. 1-3, perhaps, but not 5.
No, it would be all 5.
FYI: I have done Dredge fractal level 80 (when that was possible) with 5 berserkers. It was more of a challenge than your mordrem dungeon would be, and there would have been exactly 0 benefit of anyone wearing tankier gear.
I honestly don’t know what your dungeon/fractal experience is like, but you honestly appear to not have an understanding of what organized groups are capable of.
Persoanlly, I’d like to see a new dungeon featuring primarily Mordrem. All Zerker won’t be the meta there, I can almost guarantee. You would see a mix being meta.
Why? because Mordrem attack fast enough that going glass cannon actually matters on the negative front. You can’t avoid everything, and they hurt. Then there are the Husks that just laugh at Zerkers. Factor in Menders and Leechers, you need some serious diversity in a 5-man dungeon.
http://wiki.guildwars2.com/wiki/Blind
Mordrems aren’t different from other mobs. They are well thought, balanced, and offer a better challenge than usual mobs, but I’m still perfectly fine killing them in full berserker.Only thieves can spam blinds fast enough, and against some Mordrem, blinding really doesn’t do anything (like Threshers).
I’m still willing to bet that the ideal group for a Mordrem-filled dungeon would be a mix, though, instead of pure Zerker. Might have some zerker players, but 5/5 is probably not your best group.
I don’t mean to be rude but you’re 100% wrong. A dungeon filled with unskippable mordrem trash mobs would be easily beaten by 5 berserkers using blinds, CC and AOE dps to cut through them like butter. Mordrem are no more challenging than the packs of risen elites in arah and 5 berserkers are more than capable of cutting through them, so long as the party knows what they are doing.
www.gwscr.com
If you have faster runs, please post them.
Math tells bullkitten as usual. :/
my phase 1 is about 20 seconds faster than yours and my rotation is awful.
There has been a few changes since dub last played. :P
I havent seen notriggers solo attempts so I have no idea, but dubs condi solo is using the condi meta build and best gear and nothing would have really changed with it.
How much power is one Might stack at level 35?
Ferocity mainstat gear, when that becomes a thing.
You can craft exotic sinister trinkets.
FYI, if making them for PVE save you Crests and don’t buy the Inscription recipe. Giver’s weapons are infinitely better dps in pve than Sinister in a condi build. use crests on armor and trinket recipes.
My top 3
Challenge I would like a raid that takes people a reasonable amount of time before world first is accomplished. I feel like if it is beaten day one of release it would a missed opportunity for the community to coalesce around a challenge and sense of competition.
Progression I would like a raid that fostered a sense of progression. this is somewhat tied to the above point about challenge, but the sense of accomplishment when a boss or leg of the raid you had never passed is achieved is a wonderful feeling. It is an important factor separating dungeons from raids, a raid with no boss progression is basically a long, large scale dungeon. A long, large scale dungeon with good rewards wouldn’t be the worst thing ever, but it would be a missed opportunity for something special. While it’s painful, wiping on a boss at 1% when you’ve spent hours working on it is even a great feeling. Because it makes the eventual kill so much sweet. Old school progression tears would be a wonderful things.
No dead weight tuning the raids will be a big development challenge. Ideally, for me, raids would be tuned so that all players in the raid have to be playing reasonably well (and geared/traited reasonably well) to succeed. Having then undertuned to the point where people can be carried should be, at least initially until good strats/guides are known. It is inevitable that eventually the raid will become “pug friendly” as the encounters are learned, the same way Arah has become relatively pug friendly or fotm 50. Since it is inevitable that pugs will be able to complete the content eventually it would be pleasing if it was tuned that that a pug wouldn’t be able to do it immediately unless they were stone cold masters. A lot of raiding is when doing it after it comes out is simply learning the mechanics and the tells, and wiping to the things you don’t understand. It should indeed take some time before the average joe on the LFG is comfortable with the encounters. in a related desire there should be tangible and good rewards for a partial raid clear. So pugs might still find a benefit in being able to learn the first boss without being able to pug a full clear.
-Nike [DnT]
Not sure by what metric you measure assassins being worse than zerker in a full group. Assassins armor and weapons is superior to berserker for engineer in groups unless you have Spotter.
Sinister won’t be meta for group content since the engineer gets about 80% of its DPS from direct damage and acid bomb, grenade barrage and jumpshot are the money makers, and those do not benefit from condition damage whatsoever.
Based on my group and my own play style, is that a problem? Considering
- There is always a spotter in the group
- I’m using both nade and bomb kits but I prefer bombs.
- I feel the stat sits well even if I have to pug 3/5
- I could go on and on… but,
Already said it’s a personal preference.I think it’s a given that if you change the stat, you should have change the build, thus the traits and so on. Both nades and bomb make use of condi damage. Engi has favorable traits for both condi and power builds. The testing ground is just open and I’m not as confident as you to give an affirmation on what will be the meta and what not. At a lesser extent, it can become popular even if it’s not a part of meta, like Phalanx Strength or DF/Fresh Air builds.
If meta is considered to be what makes or breaks a dungeon record, be my guest and prove it.
I don’t have a problem with it at all. I just object to the concept that feelings are being valued greater than facts. The fact is even in organized groups assassins armor and weapons are better on engineers than berserkers, unless you have Spotter. You and your friends always have Spotter that’s great, and you definitely should make gearing choices based on that. But you didn’t say “berserker is better in my group because we always have Spotter” you said “berserker is better in organized groups.” The first statement would be accurate, the second is not. I was curious to see what your rationale was so that’s why I asked, thanks for answering.
As far as sinister goes a condi solo with sinister gear will be for sure better than a rabid condi solo. That is a mathematical identity. It’s equally a mathematical identity that a direct damage engineer will be better in groups than a sinister condi based one.
I JUST bought/crafted my rabid set about 2 weeks ago and I’ve been having fun with it. Please ignore the large Norn crying in a corner near the gates of Arah.
My fully ascended rabid set is now my dedicated WvW set. My ultra expensive gear set that I use once per month to get 50 kills with and then never use again.
Q____Q
Everything is optional, but the more you cut out the worse off you are.
Flamethrower is basically just there for the #2 skill which hits as hard as warrior gs Rush but on a 6 second cool down
Acid Bomb is a 100 blades that is also a blast finisher on a 15 second cool down.
Rifle is an eviscerate that inflicts 3 stacks of vuln on a 20 second cool down and another Rush that inflicts 4 bleed stacks on a 10 second cool down.
in short fights you can cut flamethrower because you will only have time to cycle through your rotation once really and the short cool down of Detonate Flame Blast only really matters when you get to spam it multiple times per fight. I would consider Acid Bomb to be non-optional and rifle is such a dps boost that youd really have to have a good reason to need that extra shield blast finisher.
Assuming max might/vuln banners/sns beans food
Assassins armor and weapons: 17839 ep
Full Berserker: 17806ep
Full assassins is better dps even with bleeds and vuln capped, though it is relatively close. even if the assassins only generates one additional stack of vuln on average or one additional stack of bleeding, it would be a pretty large upgrade.
Sinister gear should allow new records for warrior, engie and necro lupi solos if someone was inclined to pursue them.
Is this for solos only? Is engi zerk still meta?
I thought assassins was meta with the chance to proc more bleed/vuln?
Oh is it? Woops
Full Assassin kinda hurts the damage in a decent group. On the other hand, full zerker is kinda meh when doing solo/open world. I personally go for a mix of Assasin and Zerk, but I’m dying to try the new Sinister gears. It looks yummy!
Depending on how it scales. New map could be… a somewhat fun 20 man instance.
Openworld pvp was fun too. hehe. Brainwash in full effect.
Its scaling and multiple-objective mechanics work wonderfully against the zerg balling mentality. The bandit protection buff is also a nice touch. Hopefully it rouses more people to participate in WvW and make the scene in lower tier servers a bit more lively.
Not sure by what metric you measure assassins being worse than zerker in a full group. Assassins armor and weapons is superior to berserker for engineer in groups unless you have Spotter.
Sinister won’t be meta for group content since the engineer gets about 80% of its DPS from direct damage and acid bomb, grenade barrage and jumpshot are the money makers, and those do not benefit from condition damage whatsoever.
Obviously condition builds will still have all the same problems they previously had when it comes to group play. But for solos this really is the answer to our prayers. The only way it could have been better was Power main stat, but we can’t have everything.
I’ll be finishing my sinister set for my warrior today and I’ll let you know. I think Miku is right about Lupi times, especially since I have an idea for that which will make it even better. Unfortunately I am not a dub/trigger/james/miku lupi solo master so I couldn’t practice my theorycraft there.
As Chris has indicated, active defense and active support are the core tenents of gw2 pve game play. this is why dodging is better than soaking damage. This is why blasting water fields are better than passive regeneration buffs.
I reference this quote a lot, but its always true: any content so challenging that the elite players in the game are forced to wear tanky gear to survive it will be so challenging that less skilled players will have no way to complete it. I would be incredibly careful what you wish for in regards to defensive gear checks.
Ohoni, it sounds like you’re opposed to any sort of unique rewards for raiding. It also sounds like you’re opposed to raiding in a general sense.
So now that we have established that you disagree with the concept of raiding in guild wars 2, could you kindly exit the discussion so people who wish to be constructive and topical can continue on with the Raid CDI?
Sinister gear should allow new records for warrior, engie and necro lupi solos if someone was inclined to pursue them.
People already gave this idea years ago. It wasn’t a good idea then, and still isn’t a good idea now.
But apparently there is still no real solution!
Doing Nothing is worse than doing something badly.…
…and why was it a bad idea?!
You can’t say there is no solution, since there is no problem to be solved in the first place. The game is working as intended. You’re trying to fix what isn’t broken.
Players that don’t need tanky gear to survive don’t use tanky gear. It’s really as simple as that. That isn’t a problem, it’s good game design.
Thank you and have a nice day.
People already gave this idea years ago. It wasn’t a good idea then, and still isn’t a good idea now.
How about putting everyone in combat just like the weapon test room as soon as the raid start ?
Is that fun? I know that aspect of the weapons test is rather annoying.
Thus you eliminate the toolbox meta approach and shift to a global build approach like in GW1.
It seems weird to implement gear swapping, utility swapping and trait swapping in instances and then eliminate those things later. I’m not saying that they can’t take their game design in a different direction, only that it would be a puzzling choice given the direction the game has been going, which is greater freedom of builds.
It’s way too much micromanagement for an evening play session after work.
This is raiding, not lazy dungeon or open world farms. I expect to be challenged.
I knew minigrump.4961 was a purple miku alt account for scamming.
I would craft assassins and give to mesmer and transfer the berserker stuff to the Guardian.
You realize that you can change gear and traits and skills at any point out of combat? Each boss, each difficult trash pull etc will have its own meta. If you need condition damage for a particular encounter, the warriors or engineers will throw on their Rabid gear with giver’s weapons and retrait, and then go back to whatever is good for other encounters.
The meta will be determined boss by boss and encounter by encounter. That’s how it should be, by the way.
Do I feel shame for denouncing the vicious acts of a guild that basks in self-admiration? Not a single bit.
No, you should feel ashamed by going into random threads and putting out anti-DnT things for no reason other than provocation. This is what you should be ashamed of. You should be ashamed of how it looks when you go out of your way to pick fights with people. This is not normal behavior.
Now then, I know you are one of the smartest of the bunch so I will be direct: this is all because of the actions of a few, including Nike, and therefore I should not pick on the whole. But you allowed it. My guildmates have apologised for me? That is too considerate of them considering I never insulted anyone, I was always cordial, and always sincere. I did not deserve to be insulted.
they apologized because they see how over the top and obsessed you are. They are embarrassed that you are damaging their reputation. They don’t want to be associated with your agenda.
[Quote]I know that it is easy to think that I do what I am doing for attention or to satisfy some personal craze. I don’t. I hope you can recognise honesty when it is typed
or if you do not believe me ask someone you could trust, like Sandy, he will tell you how little I think of myself.[/quote]
You should look introspectively and see why it’s so “easy” to think that. If it appears that you’re operating with a vendetta you should take a moment to reflect on that and made decide if it isn’t worth it.
Some of your guildmates have a disproportionate ego, and these people destroy the reputation of your guild. When I talked to Keyz about theorycrafting there was never any form of ego from neither side. We had a fruitful collaboration. I wish it could have been the same for the other matters. It is really too bad that a few bad elements spoil the big picture.
Here is the deal, you wanted to collaborate for the tournament. People were not interested in collaborating with you. That’s basically the end of the story. It bothered you that people didn’t want to collaborate. I’m deeply sorry if that somehow offended you, but you have to realize that you were not entitled to have your opinions be heard, for better or for worse. It’s entirely possible you’re right and the tournament would have been even better if your ideas were implemented, or perhaps not. In either case no one was required to meet with you to discuss ideas and more importantly, no one wanted to meet with you to discuss ideas. That should have been the end of it, but you continued to do your share (and continue to do so) of raising the polemikittenil the bridges are burned completely. You’ll notice that Sandy has never once said anything negative publicly. No one from our side has said anything negative about him, or rT in general for that matter. He handled his displeasure with the situation quite well. Take a lesson from your leader.
The problem is Necromancer isn’t even good at condition damage in pve compared to warrior or engineer. They need a significant buff in that department on the pve side at least.
There are a lot of smaller sized NA dungeon guilds but it seems like for whatever reason they don’t join forces and make a larger guild together. As everyone knows, its hard to keep a small sized guild going because if you only have 10 people even one person going inactive can wreck your daily activity levels and threaten the longevity of the guild. If three of those 10 man guilds merged they would probably have the critical mass they need to stay established longer term.
It’s sad that your pathological obsession with us has grown to this extent. Thankfully, the French healthcare system is top notch and you’ll have no trouble getting the mental help you require.
It is interesting you talk about obsession. I know that it looks quite crazy to you, that every time you trash-talked people behind their backs in your chat I would somehow see it. Let me tell you this: it does not require the mad surveillance capabilities of the NSA to come across your flow of atrocities!
Your spite was all over the place!
One morning racial insults, the next day sexual insults, and on weekend “gene pool cleansing” ! … Merry Christmas
And when by deleting a light joke I refrain myself from retaliating to your offences, you still send your troops to bombard me with nuclear insults! Who is obsessed again?
We know our chat box isn’t private. We know everything we say is obsessively recorded by people like you. Speaking for myself, any insults I’ve said in the chat box I would be happy to tell people directly if they would like me to.
Second, we don’t mention you anywhere. None of us bring you up in random forum posts or reddit threads. You constantly bring up DnT, in threads that have nothing to do with DnT just so you can get your self-proclaimed witticisms in. That comes off as a bit unhinged. You are the instigator and you’re embarrassing yourself and your former guild. Want to know how many people in your former guild have whispered me apologizing for you? Does the fact that your guildmates have to apologize for you embarrass you at all? Have you any sense of shame?
An here’s my final GW2 based, controversial item (;P):
4. Raid design that, rather than shifts a meta, is done in such a way that a meta cannot be achieved. Since this is the hardest content in the game, knowing your class, race, and profession should trump Ezway meta and should remove any idea of being able to min/max each encounter. ‘Play your way’ should shine in this type of content. That OMG feeling of I have never seen anyone do that before should be the rule, not the exception.
What does this mean? Let me try to parse it a bit…
“meta cannot be acheived.”
Once the mechanics of an encounter are learned, the process of optimizing it begins. Once people practice it repeatedly, things that work well are adopted ideas that work poorly are discarded. soon we have a good concept of what works extremely well for an encounter. This will be the meta. It is the inevitable biproduct of learning.
“remove any idea of min/maxing”
Similar to the last point. Bosses are questions. Open ended questions, but their mechanics are questions nonetheless. How you answer them is up to you. Once the question is answered successfully people will analyze the answer so the next time they answer that question they do it in the easiest way possible. This is min/maxing. You cannot avoid it.
“play your way.”
How can the hardest content in the game simultaneously incredibly challenging but also achievable by players who don’t want understand how to maximize their playskill potential? If your goal is to design a raid boss that is challenging to 15 highly experienced members of a hardcore dungeon guild, but also make it completable by a guy who wants to play a condition damage staff guardian and his equally “play your way” buddies, you will find this an impossible task for the developers.
“knowing your class, race, profession”
You say that people shouldn’t use the meta or min/max but insist they should know their class? You understand that the meta developed because people DO know their class and they found what each class does best and how to use that to complete dungeons, fractals etc in the most efficient way possible. This is the definition of knowing your class. Referencing your previous comment, the condition damage staff guardian or full nomad gear necromancer do not know their class. If they knew their class they would know what trait and gear allocations work best and they would use that.
Case in point, if someone clearly doesn’t know what the most effective builds, gear, skills for a particular enounter are, how well can you say that they “know their class?” Or alternatively, if someone DOES know what is most effective, but chooses not to use it because they don’t find it as fun is that the type of person you want in your raid? No offense to anyone, but wiping over and over again in a raid can be brutally painful. It can strain relationships, bruise egos and kill guilds. It happened before and will happen again. The point to remember is that everyone there cares and is trying their best (hopefully anyway) and that everyone has to persevere to accomplish your goals. This breaks down when its clear that some people “play how they want” and don’t adapt to the needs of the raid and are putting their personal playstyle enjoyment ahead of progressing the raid. Those people need to either not raid, or adapt to the needs to the group.
tl;dr: special snowflakes melt quite quickly in difficult raids.
Grouch did send that specific issue to the QA team along with Detha bugging out in AC p2, so it isn’t crazy that it would be fixed.
Just a heads up, based on tournament feedback from anet and the feedback thread I have posted some tentative rules changes for future events. Everything is still under discussion and if you have any input on these changes I’d like to hear.
http://www.dtguilds.com/forum/m/6563292/viewthread/16766542-tentative-rule-changes/post/last#last
One of the special facets of GW2 design is that traits, gear and utility skills can be swapped on the fly anytime out of combat. As a result, there is a high likelihood that the ideas for “overload” of various things are probably not going to work. If an encounter tries to overload your condition removal all the players will respec for condition removal beforehand. Same for projectiles or CC.
As a result, the concept of challenging people through overloading a single mechanic is probably not going to be a challenge at all. Or more accurately, it will be a challenge once.
In terms of what best characterizes GW2 combat, we have active defenses and movement. Thus, most of the combat should be characterized by effective dodging and positioning. Undodgeable, unblockable, uninterruptable attacks that are nothing much more than a passive defense check are out of place. However, attacks of that nature are perfectly fine if they can be mitigated through CC or proper positioning or some coordination check to prevent. The key point is that through skillful play, the undodgeable/unblockable mechanics can be prevented.
Essentially, learning a raid boss is a dance and learning the choreography is how you complete it. Guild Wars 2 combat is very fluid and dynamic, so I would imagine any raid should make other games’ raids look static and rigid by comparison.
Some seasons we are enthusiastic for records some not. It comes and goes. SC wasnt very active last season, very active this one. Last season we did a lot, this season we haven’t cared to do any.
Yes the season is the reason yes
Who are you? Are you even in the speed run community?
I hope you’re compelled enough to return to the scene, Zelyhn XD~
Well it’s hard to say! On the one hand their rhetoric is irresistible, on the other hand …
I really can’t stand the Ice Bow 4 meta!
- Its unintended DPS trivialises content
- It gives you health and you can cast it at range so there is no risk involved
- Its animation and design completely break the immersion
- It has a very short cooldown, which is unfair
- Classes other than elementalists can not access it more than the good-old FGS
- An elementalist wielding IB4 is still better than IB4 casted by a warrior
- It generates vulnerability faster than engineers
- I was always a fan of Gimli, now we’re stuck playing Legolas
- “44444444444444444444 for the win”Obviously Anet needs to adress this burning issue before adding content to the game!
Obviously a nerf of IB4 would attract new players and bring back those who are long gone!#TheSeasonIsTheReason2014
The more you cry the more comfortable my waterbed gets.
Glad I can add my stone to this metaphorical tower of babel you strive to build
It’s sad that your pathological obsession with us has grown to this extent. Thankfully, the French healthcare system is top notch and you’ll have no trouble getting the mental help you require.
I (like the person in the post a few above this) second the idea that raids should have unique rewards(account bound), I actually believe all content should have unique rewards (account bound) but that’s another story. The rewards for completing a raid are rewards that show you completed the raid, just a direct x time y effort = z gold is unrewarding and still has top players competing against farmers and gem converters.
The problem with account bound rewards is that they are only rewarding the first time you get them. After that they are completely worthless. So no i dont want to see account bound and soulbound rewards.
I somewhat addressed this in my proposal. The “loot” would be a new tier 7 crafting material only available in the raid. This material could be traded and sold. It would be used to craft weapons from a recipes obtainable from bosses and a crafter that only appears at the end of the raid. This way you get the weapon/armor skins as you want them, but once you have all the ones you want you can sell the mats you get on the TP where they would have some decent price, especially since the crafter is locked behind a skill gate so the prestige will remain even if the underlying mats are tradeable.
Thats a good solution to both sides of the arguement. It maintains prestige and provides continuous rewarding loot even when you have already obtained all the end products. I assume this is inspired from gw1’s FoW armour system. But i would also like an increase of quality in trash loot. So increased drops of tier 6 mats and higher chance for random rares and exotics.
And i would still love to see infusion drops in raids. As a very rare drop and with the chance to get infusions which add colour auras as bonus effects. These would definately have to be tradeable or they would have to be very common or purchased with raid mats so you can realistically get a full set of the same colour without completely relying on RNG.
Yeah, very much inspired by FoW. I envisioned trash mobs that drop unrefined “ore” and then bosses who drop refined “ingots” + weapon and armor recipes. So especially early on when people want as much of the crafting mats as possible killing the trash mobs for unrefined mats will be quite profitable.
and if what u say about ArenaNet made the game for Zerkers and speed runs, why did they bother adding all this complicated and creative PvE build system??? u telling me for PvP or WvW, why not just keep it there then and cut it out from PvE?
Can you please just stop? You have no idea what you’re talking about and everyone is tired of you. I’m trying to be as nice as possible but you’re being annoying to everyone in this thread.
Can we move the topic past anything involving “stacking” “zerk” or “support”? These topics are doing nothing but provoking arguments and are irrelevant at the same time.
1. Watch a modern raid from any current MMO. FFIX had new raids release this week. SWTOR just finished a raid tier, Wildstar 20 man raids are well documented now. There are times when the raid team HAS to stack together to survive due to the boss mechanics. There are also times when they HAVE to split up to survive due to the boss mechanics. They are ALWAYS in motion, they are almost never static in one spot for very long. We can assume GW2 devs will design raid bosses at least as good as these lesser developers. Since its safe to assume the devs can design good raid bosses talking about “stacking” is not relevant. Move on.
2. People will ALWAYS use whatever the best dps gear they can get and also survive on. As Weth said a long time ago, any content so challenging that experienced players have to take off their berserker gear will be so hard that bad players will cry a river of tears. It makes no sense to discuss this topic here. If the content can be beaten by good players in berserker gear, it will be. If bad players have to use Soldiers gear to clear the content then thats what they will have to do. I don’t see a problem with that system at all. Move on.
3. We can safely assume that raids will requires lots of condition removal, lots of projectile defense, lot’s of blocks and some decent amount of party healing. There is no need, therefore, to harp on the topic of “making support good.” Furthermore, ‘support’ is ALREADY GOOD. Watch any speed run record video, there is tons of support happening in these videos. The support skills are what makes good DPS possible. support will be used in any raid they design, don’t worry about it. Support is already necessary and good. move on.
I (like the person in the post a few above this) second the idea that raids should have unique rewards(account bound), I actually believe all content should have unique rewards (account bound) but that’s another story. The rewards for completing a raid are rewards that show you completed the raid, just a direct x time y effort = z gold is unrewarding and still has top players competing against farmers and gem converters.
The problem with account bound rewards is that they are only rewarding the first time you get them. After that they are completely worthless. So no i dont want to see account bound and soulbound rewards.
I somewhat addressed this in my proposal. The “loot” would be a new tier 7 crafting material only available in the raid. This material could be traded and sold. It would be used to craft weapons from a recipes obtainable from bosses and a crafter that only appears at the end of the raid. This way you get the weapon/armor skins as you want them, but once you have all the ones you want you can sell the mats you get on the TP where they would have some decent price, especially since the crafter is locked behind a skill gate so the prestige will remain even if the underlying mats are tradeable.
I wanted to roleplay as a cleric tank in dungeons and found out that wasn’t effective. It is not fair that arenanet designed a game where the optimal build was not the build I wanted to roleplay with. I demand the game be changed so that my roleplay build is welcomed in groups.
Did I miss anything important from your point OP?


