I wonder why people who don’t like this game don’t just quit? Seriously, if I disliked the core combat mechanics of a game so much that I resorted to making QQ posts on the forums about the core combat mechanics two years after the game launched I would simply uninstall.
The only thing that makes the pve in this game unique and interesting is the active combat, so ruining that is literally ruining the game. Thank heavens the devs aren’t so dumb as to take these absurd complaints seriously.
If you guys like, I can suggest a list of trinity games you can play where your main tank can soak up damage and heals from the pure healer while the DPS toons range the bosses down. You’ll be happier, since you get to play the type of game you want. I’ll be happier because I don’t have to read QQ threads about a game’s combat system two years after launch written by people who don’t have the faintest understanding of the system they purport to change.
Are you serious?
Bunker Guard which is for the most part a PURE tank with support requires a great deal of active play to play good with, you’re not gonna stand there and get double backstabbed by two sleight of hand thieves while a power longbow ranger pelts you from the ridge.
Tanky != no active play, TERA Online says otherwise, Dark Souls says otherwise, Global Agenda (RIP) says otherwise, Spvp says otherwise, WvW says otherwise.
The only reason as to why its this way in GW2 PvE is due to the fact that mobs are completely one dimensional. They don’t harass you forward into traps, they don’t reactively block, dodge, almost all attacks are easily telegraphed and avoidable, all of which are avoidable with the same methods using the same rhythms with no designs to try and break you out of auto pilot dodging. The same methods of engagement albeit one or two adjustments can be used to tackle a huge chunk of content without even understanding why it does what it does. You can quite literally enact one strategy and the AI will do almost nothing to counter play you or even live long enough for anything to register.
And what exactly about PvE in this game that is at all interesting? Mobs are predictable and are easy to dissect and break down everything will always do the same thing, you always expect the same outcomes the same behavior the same results, what is so interesting about monotone again?
Lupi dies to cloak and dagger backstab spam, you can literally dance circles around him while he struggle to land hits on anything until he tries to put you into bubbles. That isn’t interesting, it’s like watching a giant baby struggle in his crib.
You can spin Mai Trin in circles while first mate desperately tries to blow you up with a slow kitten cannon, that is interesting?
I honestly don’t see it, is it the jumping puzzles? well not a lot of other mmos have diverse platforming sequences anyways. I will admit that the environments are very beautiful.
This game has fantastic core mechanics, it has fantastic combat and great production values. We need PvE content that challenges us on all fronts, our ability to maneuver, to think critically, and to make core choices in our setups and forces us to really appreciate all the designs and choices we have available. Nothing in PvE does that innately.
You’re the guy talking about pvp in a pve thread. So yeah.
LOL is that all you have for me? I clearly mentioned examples of PvE CLEARLY and no comment on those?
Tera Online’s tanking practices in PvE require more twitch, reaction, and timing than any PvE in Guild Wars 2, this is sheer proof that content can be ton that would demand high reactive capability from everyone including toughness archetypes regardless of trinity or not.
I clearly mentioned examples of how content can demand utmost dedication from all archetypes with leg room in Guild Wars 2 without introducing the trinity system and WITHOUT blowing up berserker builds in my previous posts, still no comment on those?
The truth is clear, you just want your way to be the only way with no alternatives. The Zerker Meta is holding this game back, and it needs to disappear.
I’ve already said everything that an intelligent, objective person reading this thread would need to be said in order to arrive at the correct conclusions. I don’t need to pick nits with you. But I will say this, if Tera pve is so good, why don’t you go back to it?
Which one can I buy?