Admission of guilt? guilty of what? I fully admit I got really bored of FGS. I also admit I got bored of watching bad players succeed in content they didn’t even understand because they were carried by FGS. FGS became annoying to me. So yes, when the topic came up I shared my opinion that the broken mechanic should be fixed. I’m fine that you disagree, I just don’t give a kitten . I find your arguments in favor of Fiery Rush unconvincing, shortsighted and selfish.
Here is some more information for you: I want them to nerf the lupi wall sploit. I find it offensive that kittenty pugs who don’t have a basic understanding of the fight mechanics are able to beat lupicus because of a broken, unintended mechanic. I sincerely hope for, and advocate for, it to be fixed with every patch.
As far as Ice Bow goes, I don’t have any problems whatsoever with the DPS of it, nor do I find Deep Freeze particularly overpowered. The skill is powerful but perfectly within the range of normal. In fact, if any change is done to it, it ought to be buffed and turned into an elite skill.
The thing you don’t get is, if the challenge is coming in the form of unavoidable damage and the solution is using passive defensive stats, that is neither skill testing nor fun. If the damage is avoidable then people will continue to wear glassy gear.
If the damage can be avoided it will be. If it can’t be avoided people will use the bare minimum amount of passive defense they need to survive and maximize DPS.
Avoiding damage through active defense is objectively more skill/experience testing than soaking it with passive defense. Most would argue that in an active combat system using skill/experience to dodge a boss attack is more fun than soaking it with tanky gear.
Since these anti-meta proposals are less challenging and less fun, they are intrinsically bad proposals. The “buff AI” proposals are also shortsighted, because…
If I know a mob will flee from an AOE dropped on it, I can use this information to manipulate that mob into behaving in a way that that will result in me completely disabling it. At best such a change would result in certain skills being unusable, like Spiteful Spirit became in GW1 after aoe scatter was introduced; and guess what, nerfs tend not to be fun for people. At worst it would be simply another system to game and the new meta would be “Chill the boss and then drop a meteorshower on him, since he will try to escape it and take 10 seconds to run out of the AOE we can DPS him for 10 seconds with no threat.”
Traited Axe #5 brings in a lot of adrenaline that I can spam Burst as soon as cooldown. Of course having 50% base crit chance helps a lot.
We’re talking about PvE.
It’s the truth though? I mean, if I’m sure that I’ve found the fastest way to commute to work in the morning I’m not going to keep scouring the google maps for alternative routes. I think that’s human nature to a large extent.
Glad you agree with me that your idea wouldn’t work.
In a perfect word they’d be as smart and act in a similar way to pvp opponents (and balanced appropriately). We’re not in a perfect world though, so we’re pretty limited in what our AI’s can do.
That would be a meta shift, but it would be an interesting one.
If only it were possible :p
I guess its time to explain how it would work…
1. Anet implements a radically new, realistic AI. Game gets 5x harder. Rewards are increased to compensate.
2. Elite dungeon guilds take a month or two to figure out optimal strategies. Begin speed running dungeons with relative ease again, and reap the increased rewards.
3. Pugs are unable to complete ACp1 in under an hour.
4. Rivers of tears flow.
It goes where your mouse is pointing. Instant cast makes it much better as a defensive mechanism since its one button push instead of two.
And finally, Anet’s balancing philosophy has little to do with our problem. Remember:
What prevented innovations to spring out of our perfect competition environment?
What caused people to lock their minds onto an illusory issue?
Something must have been denaturing the way people though. What could it be?
If people think a problem is solved, they won’t keep trying to look for answers.
1. Best soloer of the year is Sesshi IMO with Miku a close second. Sesshi changed the game with the mossman warrior solo.
2. Best speed run group of the year was Snow Crows.
3. best record is Arah p4, if you’ll allow me some bias, they dropped the mic on that one.
4. more bias but I think the second tournament was quite good overall.
5. Abstain
6. Best written guide was gw2dungeons.net, not even close.
7. vix
8. Dom. He set the medium armor human female meta.
9. rT vs FGS arah p3
10. rT vs FGS arah p3
Also I want to add from a game design/balance perspective I am a fan of frequent dart board nerfs/buffs as a way to shake up the meta and keep things interesting. That applies more to PvP than PvE, but when it comes to skill/trait changes I do often enjoy change for the sake of change. New puzzles to solve, new options to examine and all that.
You can say you disagree with that philosophy of game balance changes, and both options have been proven to work with success in the past so it comes down to subjectivity again.
Actually anet didnt nerf it because they cared about speed clear times or anything like that. they nerfed it because the skill was never intended to do what it was doing. I said it before but it bears repeating, if you think they are concerned with PvE speed clear record balance you give them too much credit. It was a glorified bug fix for them like the mesmer falling trait was. My guess is the only reason it wasn’t fixed sooner was that it didnt effect PvP or WvW a great deal.
The real victim of the nerf wasnt FGS at all, it was burning retreat/burning speed both of which unfairly caught shrapnel from it.
Not only that, monsters just need to be smarter. If faced with 5 players with melee weapons always stacking, Monster will kite while continuously firing AE attacks at the players with a ranged weapon.
And bam, no more melee group stack.
Guess you never heard of Ghost Pepper Poppers. They are the true easy mode in this game, at least in nighttime instances.
Except that in our case the reasoning behind the regulation was that the cars were going too fast. After the regulation the cars went even faster.
Not quite perfect.
Before the regulation we had 1200 horsepower engines, but we took corners slowly due to poor tires. After regulation we only have 400 horsepower engines, but our current tires can turn corners at high speeds. As we discovered, cornering is more important than speed in the straight sections.
I guess what I am trying to say is. Ranged dps is not easier. Its SAFER. Its Calmer. But it isn’t Easier. A ranged dpser has significantly more variables to worry about.
This has to be a joke. You claim to have been playing since beta but you don’t understand that the range-kite method is essentially playing PvE in easy mode?
More variables? Really? Like what? You have to avoid the occassional attack that comes your way maybe 1/5th of the time. You have to backpedal. Yeah thats totally more variables than what’s happening in an organized group melee’ing a boss.
oh wait its not.
I like your analogy.
It does not answer the question though: what if innovation took place without the need of regulations? Obviously that would have been better for the competition. The only reason why it did occur before was that people were relying blindly on the government to fix the issue while they had all the tools in their hands. Why did people end up begging the government? Why did players end up begging Anet instead of just trying? I think the mind set had a lot to do with that. What do you think?
In regards to the auto-industry, increased fuel standards HAVE to be government mandated otherwise you get into a plight of the commons situation where no company wants to be the one who takes a risk on investing millions into fuel efficiency without the promise of a payoff. it only works when everyone HAS to innovate at the same time. If one person can get away with other people innovating and copy their technology, then everyone will leech and there will be no progress. Not to mention, increasing fuel standards solves various externality issues and could be argued to be a societal good regardless of its effect on the auto-industry.
It’s extremely likely that, eventually, someone would have said, “why are we bothering to LOS this boss why don’t we just kill him where he stands and save 10 seconds?” That may indeed have happened someday. No telling when, though. Much more likely people would simply continue to FGS everything because it was comfortable and easy, especially in casual runs where it minimized the chances of something bad happening.
In addition, what if despite the regulation, innovation did not take place? People would cry, like you say. And they would simply cry and cry. People would be worse off.
Well, in real life there are stifling regulations (red tape) and then there are regulations that prevent fraud, deceit and ensure a fair market. It’s up to the regulator to determine what’s beneficial and what isn’t. You can, and people do, have honest debate about what regulation is good and what is bad.
These two considerations raise the question: why regulate in the first place?
Generally regulation exists when market pressures alone are insufficient to ensure a fair market, such as situations where a private corporation is a monopoly or a monopsy and regulators ensure that consumers are protected since they cannot rely on the market pressure of competition to ensure fair treatment.
In regards to Anet and FGS, my guess is they weren’t unduly concerned with metagaming, tactics etc. For them, it was a matter of removing an unintended effect from a skill. I think we are giving them far too much credit if we believe they even consider PvE meta balance.
Edit: a bit of french economics propaganda, to conceptualise the debate:
http://en.wikipedia.org/wiki/Parable_of_the_broken_window
In a world constrained by inadequate demand, referencing a supply side theory is ironic to me.
I think rather than comparing the nerfing of FGS to the breaking of a window to encourage the building of new windows, how about looking at it from the point of view of Formula One racing which puts severe restrictions on the cars in order to create a brand new racing environment every few years.
So Colesy, don’t you think that everything would have been so much more interesting if Anet did not nerf FGS and people started findings ways to break speed records anyway just with better strategies like they do now? Don’t you think that people were getting mind-blocked with FGS, saying it required no talent, while you just admitted that it did require tactics? And looking at the fact that the new tactics are better than the FGS tactics, don’t you think that the nerf was simply useless? Ok I’ll give you one thing: it forced people to think. That’s it.
I think this gets to the real world situation of government mandated fuel efficiency standards for automobiles. The automakers cry when increase levels of regulation/efficiency are introduced, but the restrictions always end up spurring innovation and the R&D done to deal with the new mandates tend to lead to patents that make the automakers more money in the long run.
It strikes me as very similar to our situation. Restricting one omnipresent option opened up a world of innovation. To me, that is a good thing. You’re free to disagree, I won’t blame you.
In regards to ice bow, I see no reason to nerf it. Ice Storm is only a DPS increase against a relatively small amount of dungeon bosses and Deep Freeze could easily be replaced by Bane Signet for basically the same effect. I don’t think nerfing Ice bow would have the same effect as FGS since I don’t think Ice Bow actually warps the meta around it.
and see them locked into the “getting hit” animation the whole time. Basically, they can’t damage me while I’m whirling (though enemies outside my range can)
That’s all in your imagination. Nothing like that is actually happening in game.
Story is quite believable.
Definitely. Anyone who has solo’ed/duo’ed an arah path and tried to give away the extra spots for free only to have some people join, kick you and your partner and then try to sell the path themselves can vouch that this sort of thing happens daily.
There are 6 people out of 150 at teq whose job isn’t DPS.
As a person that regularly volunteers for defense teams, I’d like to say “Hello”. But I imagine you’re being a smart little kitten * pets * and just boiling everything down to DPS and DPS only.
Such a cute little kitten. * pets *
Defending turrets requires you to dps and only dps unless you fail your job and have to repair the turret… then you have to press “F” twice.
Well in this case almost everything in every game can be boil down to dps and dps only.
We aren’t talking about the rest of the game, we are talking about teq. The south hills job is to put a reflect up when the finger spawns, kill it, and then go back to the hills to kill the mobs. If you cite the one guy who casts feedback as a “non-dps role” I think it’s you who is stretching whats happening there.
There are 6 people out of 150 at teq whose job isn’t DPS.
FYI Colesy isn’t Nike.
Colesy and you have the same opinion, how ever misguided it can be.
Colesy and you have the same attitude.
You told Colesy to stop arguing publicly because it could “make DnT look bad”.
So for all practical matters, you are the same.
I don’t have the same opinions as colesy in regards to FGS/Ice bow or any number of other issues.
I told colesy, a long time ago, to not argue on the forums with people because he was getting carried away and harming both his and our reputations. He took it to heart and chilled out quite a bit.
But I really don’t hate DnT.
Look again at the posts on this thread. It was Colesy-Nike who derailed it.
I responded to Dub’s comment long after this train was off the tracks. Colesy took it OTT, but even his comment wasn’t the first to go off topic.
I think we would all prefer a major fractal update that opened up new tiers and “fixed” rewards and added new shards etc, but if that sort of thing is out of the question (for now) I wouldn’t turn my nose up at even a superficial polish update.
And I’d laugh in your face if you expect me to belive the ones posting in this thread are the only ones responsible and therefore know the entirety of intent.
Sorry to provoke laughter but… my name is Nike. In September 2012 I met Strife, and we began speed running dungeons and when fractals were released our group progressed. You may remember him, you may not. Strife was the first player to publish good speed run guides for every dungeon path as well as class guides for the original gw2 meta team comp of triple warrior, mesmer, guardian.
You won’t remember, but the “original meta” warrior build used 3 pieces of Knights gear on the armor as well as Ruby Orbs. The Guardian uses full Knights armor and weapons with berserker trinkets and ruby orbs along with AH. The mesmer was the only character that was run full berserker.
It wasn’t until much later on (around January 2013) that people got skilled enough to where Scholar Runes became recognized as optimal or to where people stopped seeing a benefit in using Knights gear at all.
Guang was instrumental in demonstrating that a full glass DPS guardian was viable in PVE. Kitsune was the original developer of the Lightning Hammer Elementalist which brought Ele’s into the meta. Shadow Espada showed the DPS potential of the Thief in an organized group.
A lot of people from the whole community contributed quite a bit to the development of the meta, but generally speaking it was Strife and our guild that set the ball in motion.
(edited by hybrid.5027)
I see. So I’m not allowed to speculate on the goals of the original meta players but others can speculate all day on how the dungeons were ‘designed’ to be ran? Seems rather unfair.
Why speculate, I’m still here you can ask me?
Fun fact: the original “meta builds” had a lot of Knights gear in them. I have a long memory.
adios muchacho!!!!
So you don’t want them to add influence to fractals? Or you do, but you don’t want them to make patch notes? Which windmill are we tilting at?
FYI Colesy isn’t Nike.
It would be nice however if Control and Support got a boost in usefulness, but not at the expense of zerker builds being trashed.
Control and support are already ridiculously powerful which is why full glass setups are so powerful in pve. If your guardian can reflect the projectiles, your deep freeze can CC the boss for 5 seconds and your thief can blind the trash mobs you can put out some really impressive DPS.
A price drop for a single item is not proof that inflation is non-existent.
A true statement, but you’re on the verge of asking him to prove a negative.
“Prove that there is no inflation!”
From a logical standpoint, the burden of proof is on the person making the claim. If you think there is inflation, you’d need to demonstrate it.
On topic, do you suppose that the gold an experienced dungeon runner in an organized group can earn in 3 hours has more buying power than it did 6 months ago, or less buying power than it did 6 months ago? Speaking from experience, I can make 40-50g in 3 hours of dungeons and I assure you that compared to 6 months ago my general buying power is more or less the same, if not higher now. To me, that is a pretty sure sign we aren’t experiencing an unhealthy amount of inflation.
Fact is, if we were experiencing radical inflation, activities that give fixed gold rewards like dungeons would be abandoned as activities that rewarded you with materials like Silverwastes would dominate. As it stands the two activities tend to, over the long run on an hourly basis reward the player with roughly equal rewards per hour. this is a sign that inflation is relatively stable.
Start → all programs → Guild Wars 2 → Uninstall
If the game isn’t fun stop torturing yourself. And stop torturing us by crying about how much your self-torture hurts.
I’m not a white knight so I don’t know why you’re asking me to defend them. I think nobody here gives a kitten about The Crew really, nor is their business model at all comparable so all you’re doing is being gleeful about a new game no one cares about. No one cared about all the DAI posts, and no one cared about the Archeage posts. If you are enjoying some other game go post on their forums.
This game may not have the long-term motivation of a classic MMO, however, it wont have broken promises or half-baked content either.
I would actually laugh if The Crew gets a full-price DLC before GW2 does.
Weird that two games from separate genres would have two different business models.
Focusing all AOE impacts on to one spot is about as “legit” as FGS rushing walls pre-nerf.
Yeah, because the fgs nerf obviously made the game so much more entertaining, fun and made less people quit, they now need to do the same about ele’s aoes.
It actually did make the game more fun.
Our views are somewhat parallel(mine and the OP), the community does not allow his desire for diversity to come into fruition.
Diversity of what?
And no, it isn’t at all obvious that they wanted harder roles. They have never said such a thing and none of the changes have shown that to be the case. Thats what you want so thats what you see. I believe the term for that is confirmation bias.
You see them hiring an AI expert or a raid designer and that leads you to believe that anet wants “harder roles.” Or, you know, it could just mean anet wants better AI and to implement raids within their current soft trinity game design.
After playing The Crew for 3 days now I have to say…
GW2 — Price: 50€, what I would pay: 20€
The Crew — Price: 50€, what I would pay: 100€
The biggest surprise was the ingame store. You can buy everything but you can also get everything by actually playing the game!Awww yeah, GW2 related stuff: … new daily … nice … will have to spend less time on gw…
My experience with The Crew compared to GW2 lately can be described accurately as…
How many hours have you logged on gw2 vs the crew?
Get back to me when they are equal.
Hey frifox! Speaking of addons, has Arenanet said anything or taken any action when you use your dps addon that you posted several months ago on reddit? I assumed that the addon that is posted in the screenshot was yours.
Nope, not my app in OP and nope, zero acknowledgement from ANet. It’s understandable though, it’s a gray area and they rather pretend it doesn’t exist than do anything about it. Still using it daily for the good of the mankind.
I guess I will be using your application haha. If people who exploited snowflakes for ectos were able to plead for and get 72 hour bans instead of permabans. I figure this dps meter can’t really hurt as I am not harming other players or altering the game.
All my friends who made snowflakes are still banned.
It wasn’t an exploit.
You believe incorrectly. The OP’s initial complaint was about “lack of diversity” and being able to play as he wants. He does not seek to change people’s behavior by making a case for them accepting other builds as they are, he seeks to have the developer change the game so that a myriad of builds (he does not specify a build he plays) fit into the meta.
Seeking to have the game developer radically alter the game so your special snowflake build becomes meta… that’s about the most myopic thing I’ve ever heard.
Using decline from a spike as evidence to counter inflation is disingenuous. I’m not saying there is or is not inflation, just that the posts using such are just as disingenuous as those using the upswing of a spike to clamor inflation.
The spike was caused by the increased demand from wardrobe changes and has nothing to do with inflation. Are you purposely trying to ignore that or have you learned absolutely nothing from your months of trolling the BLTC forums?
Meta = Jacking up on Power/Crit/Crit% so you can faceroll to rewards
Thats not my game sorry. Ill carry power/crit/crit% to a point, but I will never roll 100% zerker, thats boring and dull. And those that are doing that ARE the bad players. Period.
So you add defense stats you don’t need (since you ARE good) for…. the fun of tanking hits? Griefing your party? Help me, I am at a loss.
Here is the simple fact: if you know how to dodge, block, evade, blind and position properly you don’t need defensive stats. It takes some combination of skill and experience to block, evade, blind and position properly. It take no skill to put on tanky gear and eat attacks. It’s not that you HAVE to wear glassy gear, or that you glassy gear makes you good, but that if you are good you should want it so you can play to your fullest potential.
If you’re referring to PvE listen to Miku and none of the other responses disagreeing with his analysis.
The important point here anyways is that Anet has been clear about these kinds of things, and their answer is they don’t like them.
I wish I could give this to the anti-meta, anti-zerker crowd as a response to their whining, but I’d get infracted.
This right here.
Whether you guys like it or not, things are changing. You can accept the fact that it is changing and start taking steps to pad yourself from the impact so that your ideologies can survive in some shape or form or get left behind.
What point are you arguing for or against?
I am stating that what he said is factual.
EDIT: now that im re-reading my statement I can see how it can be confusing, ill try better next time.
So you believe, I take it, that it’s factual that the game is clearly moving in the direction of a trinity and the “zerker mentality people” should become comfortable with that future?
trinity in the sense of the trinity outlined by mike o brien in one of his blog posts of turning it into a more literal and not the classic holy trinity we are familiar with in games like WoW. I know that sounds confusing.
Anet has already stated in the beginning 2013 that they had planned to make small baby steps to address the dominance of power.
When looking at the types of enemies introduced in season 2, we can see there is “effort” to try and introduce variance of enemies slowly to get people warmed up for additional gradual changes. This is why we are recognizing sinister stats in certain situations while full power specs are still maintaining relevancy (I myself walk around in full berserker in silverwastes).
Ah, so you’re one of the many who misinterprets that blog post. His statement was that there won’t be defined roles, all players will be able to contribute “dps, support, control.” To take from that ancient blog post that they want hardened roles is wishful thinking.
though why someone would want to wish for something bad, I have no idea.
This right here.
Whether you guys like it or not, things are changing. You can accept the fact that it is changing and start taking steps to pad yourself from the impact so that your ideologies can survive in some shape or form or get left behind.
What point are you arguing for or against?
I am stating that what he said is factual.
EDIT: now that im re-reading my statement I can see how it can be confusing, ill try better next time.
So you believe, I take it, that it’s factual that the game is clearly moving in the direction of a trinity and the “zerker mentality people” should become comfortable with that future?
When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.
That does worry me a little from time to time.
Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.
This right here.
Whether you guys like it or not, things are changing. You can accept the fact that it is changing and start taking steps to pad yourself from the impact so that your ideologies can survive in some shape or form or get left behind.
What point are you arguing for or against?
As I mentioned earlier for traits, there are several times on multiple characters that I have where I can’t make a trait choice because I don’t like the traits or can’t use the traits that I have a choice of, but picked for the stats, whereas there are traits deeper into a trait line that don’t give me “useful” stats but I’d like the traits, but don’t want to lose the stats to get it. Removing stats from the traits would mean that I could pick the traits I want for the skills I want without having to sacrifice stats.
Weird it’s almost like your describing a balanced system with give and take that promotes intelligent build choices and forethought. You’re right: we need to scrap that.
Im not pulling punches here but the original GW1 used to have prompts for taking a break afer a few hours of play. This game doesn’t. It seems an unhealthy lifestyle of intense gaming seems to be whats being built on and pushed here. Gamers seem to think its okay to give the game so many hours, nay days, of their lives over to play the game or to work at it like a job farming, grinding for gold, materials etc.
Now that is an odd way to describe the most casual MMO on the market.
I don’t give a rat’s kitten about a dps meter, but I think the actual number or a % hp left on a boss would be glorious for skills like heartseeker or traits that activate when a target is at a certain % hp. It’s pretty annoying when I blow 3 initiative on what I think is 25% hp but really it’s like 28 or 29%.
Since the size of the HP bar on your screen is the same regardless of a boss, using a simple overlay would work for that, and won’t cause any problems.
The BLTC subforum is gone, but the confused people who don’t know what inflation is and make posts like this haven’t gone anywhere!
The prices of damask and deldrimore haven’t really moved very much in the last half year, in fact delidrimore ingots were once well over 4g each, and now they are less. There is no inflation boogeyman here, you just want high demand, expensive items and can’t afford them. That isn’t what inflation is.