I know it is only your opinion, but I think you have greatly underestimated necromancer in PvP.
1) Ranger is in a solid place. It just really needs pets, the placement of many traits and a handful of its under loved skills to be reworked to finally be in a place where it can actually threaten now.
2) Ele was in a great place, then it got nerfed. Even A-net has said they may have over done it. Change nothing on them, just return some of what they had.
These are 2 examples of where it is not the warrior or the thieve’s fault. Ohters have been diminished, or made awkward to play and as a result the less awkward professions now have the upper hand. However before all the ranger pet, shortbow nerfs and the destruction of ele, both warrior/thief didn’t feel overly strong against them. In fact for the longest time of all professions warrior was considered the sickly child. Nerfing warrior/thief isn’t the fix. The problem was others got nerfed too hard and warrior buffed too much. However warrior has been brought down multiple scales over the last updates, however they still feel strong purely at this point because of how heavily others were nerfed right before they received their first buffs. It only highlights how nevere some professions got nerfed and how some got overly buffed.
In high level team queue, if you are gonna play necro you are FAR better off running a condition necromancer. Power necro isn’t nearly as good, sorry.
1. Condition ranger is in a good place, power ranger is not.
2. Eles received some minor nerfs and now can no longer kill warriors or thieves because they were both buffed. Warrior has far too much sustain, and giving the strongest passive heal in the game to a class with great condition removal as well as invulnerabilities to both direct damage/condi damage is bad design.
Also I can think of no other map where when the queue pops you think to yourself: Oh, my class/build sucks at this map, I guess I have to reroll a different build/class
Infantry, I’ll tell you the same thing, put some thought into the posts otherwise it’s pointless to bother writing them. Every PvP map has a “gimmick”, just because you don’t like it doesn’t mean it should be removed.
Yknow what does mean it should be removed? When the majority of the community doesn’t like it.
You might think this map is fun until you play it in high ranked pvp where everyone is running the trolliest kitten possible such as Skyhammer Engineer, Scorpion Wire Thieves, GS/Hammer Guardians. Oh, and Nullfield Focus Mesmers… those are fun too.
It’s really kittening fun walking into the hammer room to have your stability instantly stripped, stunned, and be pulled into glass panel by a stealthed mesmer after which you fall instantly to your death and your team has to fight 4v5 against a giant undodgeable cannon capable of almost one shotting every single person on your team. That’s really kittening fun.
This map is a disaster, and the majority of the community agrees on that.
Skyhammer is an absolute gimmick of a map that has no business being in a ranked queue.
Why?
To kill a warrior you need sustained damage and poison. To kill a thief you need sustain. Warriors can kill all burst builds by outsustaining them. Thief can kill all burst builds by bursting them faster than they can burst back due to shadowsteps/evades with damage. Combine Warrior and Thief and you force all other classes to go either Bunker/Condi Tank specs.
Look at viable amulets for the other classes:
Ranger: Carrion/Rabid/Settler’s
Necromancer: Rabid/ Carrion
Engineer: Rabid
Guardian: Clerics
Mesmer is unviable except for Portal. Yes, really.
Elementalist also unviable
What Thieves shut down:
-Mesmer (Can evade all shatters)
-Elementalist (Can evade all burst)
-Basically any Glass Cannon spec other than Guardian:
-Power Necromancer (Trains out of fight)
-Berserker Warrior (Trains out of fight)
- Power Ranger (Trains out of fight)
What Warriors shut down:
-Mesmer (No poison, not enough DPS)
-Elementalist (No poison, not enough sustain)
-Power specs without poisons will all lose to warrior (AKA Thief is only viable power spec)
In addition, warriors have crazy node presence, meaning that in tournament pvp if a warrior hops on your node you HAVE to get off the node and give up the point unless you are a bunker spec.
I like Axe 2 and 3 but the autoattack should scale more like thief shortbow auto when going full zerker. It hits like ~800 on each hit on a full glass ranger while thieves can hit upwards of 2K a hit with Trick Shot.
I think it’s time for an unranked queue with hidden MMR
but then it would not be called hotjoin anymore if a queue is involved.
hotjoin is like any public fps games (team fortress 2, counter counter strike, battlefield etc) where people come and go as they like.
And obviously comparing Guild Wars 2 to a first person shooter makes no sense at all.
Hotjoin is TERRIBLE for new players trying to learn the ropes of a conquest game type. Keep custom arenas for people wanting to just go into a map to duel, put an unranked queue for people wanting to play conquest in a semi competitive environment.
I think it’s time for an unranked queue with hidden MMR
It’s best used from point blank range.
So you mean there was decap engineer’s+ PU mesmers+sword thieve’s+ terrormancers+hammer warrior’s+Bunker guards…is this what you mean by unkillable?
All these professions have unkillable builds. (Unkillable basically meaning very-very difficult to down and a single missed skill will allow them to escape.)
Warriors are the easiest of this list to down. The rest are just not represented as much as warrior, but that doesn’t mean they are less difficult. Many are more difficult to nail down. Warrior was no access to every boon, pulls, pushes, stealth, teleports, clones or a near infinite amount protection, regen,cleanse.
Please be a little more balanced. Warrior is far from the biggest offender. It is just the one offender that is seen often.
Terrormancer unkillable? It’s one of the easiest things to kill in the whole game.
Yes, GW2 is a game that is now based around hard counters.
Is Arenanet going to admit this as a fact and make changes based on it? NOPE
1. Except as we’ve discussed, Power requires you to constantly hit your opponent. You can’t just hit someone once and run away to play defensively.
2. You can’t just put Thieves as the only reasonable argument for significant direct-damage. The rest of the professions actually require proper position and obvious animation.
5. It is true, you do need two stats but i’d say 90% of it goes to just Condition Damage. The only real time I see someone stack a bit of duration is to increase burning for an additional tick.
6. Rabid is a defensive amulet. The only professions that can get away with this are those with mid-high tier health. Once you’ve reached that threshold, you now have the best of both offense and defense. You never see a Guardian, Thief or Elementalist run with this because of the low base health. Not to mention the lack of condition stacking.
Just to go a little off-topic here. Are we really advocating that Conditions are okay the way they are? As stated above most if not all are from ranged, AoE and have very little animation attached to properly dodge. Hell, even if you do dodge, you’ll eventually get hit with a crit for a burning proc and then it all rolls down hill. Very little counter play and no thought process on the attackers behalf.
I really don’t know why you are still complaining about conditions because we are not in a condition meta anymore. If this was a condi meta we would see teams running more necros/engineers. The most dominant comp in the game right now is Guardian, Warrior, Warrior, Thief, Ranger. One condi class.
In case you hadn’t noticed, the condition based classes (Necro, Engi, Ranger) are also the classes with the least amount of in-built defense to CC and power damage. Having little to no stability and bad stunbreakers in general.
A PTV warrior can kitten on any of these classes and shrug off all conditions with cleansing ire, lyssa runes and berserker’s stance. It isn’t very hard to do. Oh, and a PTV warrior is also much much tankier than either a necro or engi.
So, yes, Arken, conditions are fine. Every time you fight a condition class you have a double chance to avoid the damage: either by evading or by cleansing at the proper time.
Sooo… the people who could achieve things, like winning PvP matches by contributing significantly, now have an advantage on the achievement points board?
I see absolutely no problems with this.
Yep
i disagree alot
Well, you are Backpack
So, I think everyone knows that hotjoin is generally just a kittenstorm of randomly matched players deathmatching against each other with little regard for strategy/score.
Quite often I see high ranked players stack themselves on the same team and annihilate a bunch of lowbies. This isn’t fun for new players PvPing for the first time.
An unrated solo queue (similar to LoL’s system) could really help this game. People would still gain a good amount of rank points and glory from it and could work on titles in a more stress free, yet also more organized/competitive environment. This would also encourage other people to buy more custom arenas for dueling/deathmatching.
Rather than picking a team/being able to stack with other high ranked players, unrated queue could still be governed by a hidden MMR. An unrated queue could also be used to limit new players from participating in ranked pvp until say, rank 20 or 30.
If you agree/disagree here is a poll to quickly voice your opinion:
Yep. I’d love to see unlockable armor skins every 10 rank in pvp as well. Resuable the same way Zenith weapons are.
The forums are a perfect place for your team’s private disputes.
What are you talking about infantrydiv, do you even know what balanced mean ?
Guardians can offer team support and take massive punishment with a bunker build OR dish out an acceptable amount of damage with a meditation build.
Both builds are killable in 1v1, both builds renounce to something to get something else.
Things like hard counters or thieves locking out every other berserker build from the game are unbalanced.
Being forced to take a certain class because that class is so good is the opposite of balance.
Guardians have been the single most overpowered meta spec in the game for a long time.
They are an absolute must for organized competitive play because they spew AoE boons from every orifice and work basically as repeatable rez bots while being able to stay on point better than anyone else in a team scenario while maintaining maximum effectiveness.
Is Guardian balanced? No. Of course not. It’s just a spec people have accepted because shiny white particle effects = must have lots of healing and spew boons and res teammates instantly.
If Guardian was balanced, you would have a choice to take one or not at high level play. You don’t have a choice. And before some noob comes and says “Oh warrior is tankier and better bunker”: No, it isn’t.
I loled for real.
Nice video XD
I would have to say that there IS a problem with thieves causing other classes to not have viable GC specs.
You can’t really run a glass cannon mesmer, ele, ranger, warrior, necro against a thief and expect to win. Of course, the tankier specs these classes have do just fine against thieves.
That’s funny because I’ve always thought the team with the most engi’s and necros wins.
The top EU team runs double warriors, no necros or engies.
55 HP Monks runs Guardian, Ranger, Warrior, Mesmer, Thief
During the last Ready Up I heard a developer mention that if Healing Signet’s base heal was nerfed by too much it would be under Healing Surge’s HPS and implied that this would make Healing Signet worthless. This is untrue
If you look at many fights, both 1v1 and team, a target is most vulnerable after his first heal and directly before his heal recharges.
For example if I’m playing Necro and I use my Consume Conditions heal, 20 seconds later if I’m low I’m an extremely vulnerable target.
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
This is essentially the strength of healing signet. But it isn’t all.
Stances make healing signet even stronger because it essentially allows for free healing during the period which it’s up, unlike if warrior were to run a burst heal. The normal counter to a heal like signet would be burst, but since Warriors have extremely high HP + Armor, and stances, burst actually loses to warriors because they can out sustain.
I think that logic dictates that a passive heal like this should actually heal for less than a burst heal which requires activation + cast time.
Make chill affect initiative regen and its all good.
Jon Sharp already talked about this. Decreasing initiative regen by 66% would be too hard a hit for thieves, WHO ARE ALREADY AT THE BOTTOM OF THE PIT OF BALANCE — YES THAT’S RIGHT — so making chill affect initiative would be detrimental to the thief as it already is. See to the signature before calling for nerfs again. You’re a guardian, so I don’t even see how you can argue chilled at all. It’s not like Glacial Heart is decent in any way.
Thieves at the bottom of the balance pit? hahaha
You’d see a lot more balanced bruiser type builds if Arenanet would give us things like PvE Valkyrie’s (Power, Toughness, Crit) or altered Barbarian’s with Power as main stat instead of Vit.
1. No such thing as hotjoin
2. Unrated solo queue until rank 20 (or 30). Similar to the LoL system
3. Ranked solo/team queue after 20 or 30+
4. A set of three small arenas for 2v2 and 3v3 matches which would be best of 3 with a 5 minute timer on each match, team with most damage dealt wins in case of a stalemate
5. A ladder system with actual decay
6. Custom arenas for dueling practice/player run tournaments
7. A spectator system which lets people observe the highest ranked team queue matches. High ranked players could have the option to hide or show their builds.
8. A decent tutorial system/ maybe bot practice matches?
9. More achievements and titles
I’m still waiting on most of these things, and so is the rest of the community.
There is no condi meta. What you encounter in low end solo queue does not = meta.
My suggestion: Make traitlines separate from stat allocations.
So for example you could take whatever traits you wanted from the traitlines and pair it with whatever stats you wants which would total 4 300 or 30% stats and 2 100 or 10% stats.
Yes, this would cause imbalance in the game initially. Although I’m pretty sure we’ve already noticed the game is imbalanced anyway.
My reasoning behind the change:
1. Having stats tied to traitlines makes balancing the traitlines harder/more complicated. It’s kind of like trying to conduct an experiment with multiple variables = it doesn’t work that well.
2. Many builds are forced to waste stats to get the traits they want, for example: the condi damage from Trickery in the standard 10/30/0/0/30. This change would allow every build to be optimized at least statistically for the purpose it is supposed to serve.
3. More options = better balance in the long run. Many classes right now are pidgeonholed due to the fact that they are forced to take certain traits and build around the complimentary statlines they are given. (For example, no power ranger builds are viable because ranger is forced into a 300 condi damage/toughness line to get their only good condi removal).
4. PvP needs more stat customization. For realz, the amulet/tiny gem system isn’t cutting it. This would make it so that if you wants to take a valks amulet, but needed extra vit, you could just plunk 300 vit into your build.
Q/A
1. Wouldn’t this cause power creep? YES. Initially things would have to be rebalanced, like D/P thief now being able to take toughness or vitality instead of condi damage.
2. Why do more options equal better balance? Being able to flip 1400 total points/percent of stats around would open up dozens of builds and also turn the tables on a lot of meta builds which are only meta because they synergize well with the current stat allocations.
3. Why would separating stats from traitlines make balancing easier? Simply put, combining stats with traitlines makes some traits worthless and some traits overpowered due to whatever synergy there is between the stats and the traitline itself. If you have a trait pertaining to an offensive weapon in a defensive traitline, that trait is underwhelming compared to an offensive weapon trait in an offensive line.
Roles of ranger and necro are inverted. It should be necro who survives on point with life steals, shroud and shouldnt need to go full offensive but got cc instead while rangers got all it needs to jump around, kite and roam between points while kiting.
Agree.
The ranger Elite Spirit is not bugged. The tooltip is bugged.
It’s been healing for 480 for at least 5 months now as seen here:
http://youtu.be/AY1ZFP_GC9U?t=6m19s
I’d assume that it has always healed for that much and they are just calling it a bug now to excuse it for being OP.
Or just fixing “game breaking” bugs like the spirit of nature healing, or empathic bond with dead pets? And why can’t we have hotfixes for pvp?
There is no “pax” like tourny any time soon so why the insane long wait?’
I agree 100%
Im human with max upperbody size. I bought this skin because it looked that way…
Today I log in and my Toxic shoulder skin is about half as small as it used to be on my character.
I bought this skin specifically for the way it fit with my armor set.
If Arenanet is going to CHANGE the look of armor after they release it, I expect a refund.
Very disappointed
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?
Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?
They still use double guard,double thief,double whatever what’s your point again ?
Do you need a dictionary? Face-roll over-powered means that that class wins overwhelmingly against the majority of other classes with almost no effort. So please, where are all these necros and engies who are ready to roflstomp double warrior comps?
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?
Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?
so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now
So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.
I’d like to quote another gem of a post by mini.6018:
“When will players stop being so bad ?Warriors die like flies arround necros,engies and mesmers and they still keep moaning warrior is op.Newsflash if it dies in 1v1 then it’s not OP.Bye now and l2p already.”
He’s a warrior who dies like a fly around necros, engis and mesmers. Lol
Nothing a hambow warrior can do against a necro guys. Necro destroys hambow warriors.
1.I am not hambow warrior
2.Necros and engies are faceroll type OP and everyone is complaining about their mindless zero risk condition spam not just warriors.
4.L2p if your class viability consists in a random free skilless proc
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Also if necros and engies are ‘faceroll OP’ why dont we see teams beating the double warrior, thief, ranger, guardian comp cheese mode runs? Please, explain to me.
the fact that we can’t get even monthly small balance changes. Why do we have to wait months for a tiny nerf to Warrior heal? Why can’t simple number adjustments like this be biweekly or monthly?
This game will never get balanced with these trimonthly mega patches that can completely destroy or send classes into godmode.
so… let’s recap, a necro can win agains: shatter mesmer, condi engi, p/d thief and elementalist… which are the least played specs right now
So basicly if you dont faceroll win against every single class necro is unbalanced .Ok that was a nice read.
I’d like to quote another gem of a post by mini.6018:
“When will players stop being so bad ?Warriors die like flies arround necros,engies and mesmers and they still keep moaning warrior is op.Newsflash if it dies in 1v1 then it’s not OP.Bye now and l2p already.”
He’s a warrior who dies like a fly around necros, engis and mesmers. Lol
Nothing a hambow warrior can do against a necro guys. Necro destroys hambow warriors.
(edited by infantrydiv.1620)
This trait will still be viable. Keep in mind, they did mention increasing the burn to 3s as part of this change. You can combo them with fear or immob to help landing the green fireball of doom. I think they should go this direction with traits, rather than the random procs with zero counter play that we currently have. I agree with returning some of those silly “I remove 1 bleed stack from this skill in PvP” changes that have been happening lately to compensate, though.
Viable? Maybe, but in a 3v3 or more teamfight it becomes almost impossible to proc on the right target. This was something easily done before using scepter
Condi necro is already not. that. good. I’d rather have an Engineer on my team to be honest, both in team queue and solo.
This change would be good if we got a new GM trait and Dhuumfire was moved to Adept/Master (so that as a condi necro you could customize your death shroud pretty much). Now it will just be extremely underwhelming and impossible to use against things like spirit ranger/minion necro.
Another suggestion I have would be to move it to Doom rather than Life Blast. It would still have more counterplay than it does now, but you’d also be able to proc it reliably on a target.
Yep, no one wants it. Just like no one wants Skyhammer in solo queue. But do they listen?
I’d like to see the Shaman’s/Apothecary’s sets added as well as PvE style Valkyrie (Power, Crit, Vit)
Yep, You can get under the map on skyhammer. I’ve been trapped down there for 2 whole games
If Arenanet keeps this map in the rotation it should be able to be opted out of imo
Yes, Skyhammer is glitchy. It also lags a ton compared to other maps, for unknown reasons
No one wants it. Yet they haven’t removed it.
It’s a hotjoin map.
Can’t say I didn’t call it. Got merged. xD
Merged better than infracted -.- which is what I was expecting.
Im gonna go start necroing skyhammer threads.
It’s because Engineers have way more buttons to press man. So that makes them super skillful.
Skyhammer totally ruins solo queue for me. The map is completely imbalanced towards classes with lots of knockbacks/pulls and stability.
The fact that this map is STILL in the rotation after multiple polls have shown that 80% of people want it gone is pretty much proof that Arenanet is still too stubborn to listen to the player base.
The reasoning behind the removal is simple:
1. Skyhammer imbalances the conquest game type by creating situations where one person can defeat two or more people almost instantly, sometimes with only one skill.
2. Skyhammer forces people to reroll into specialized specs or reroll to a different class entirely.
3. Skyhammer makes combat centered around instantly knocking/pulling people to their death rather than combat centered around sustained, skillful fighting
4. Skyhammer causes anger/frustration for people who are trying to run their normal builds/setups
5. Skyhammer is poorly designed, and frequently glitches (for example, falling to the bottom without dying, jump pad glitches, and even glitches with knockbacks/pulls).
6. The community has already made its opinion known about Skyhammer, which is that it is not fit for competitive play
If you agree with any of these reasons and think that Skyhammer should be removed, please reply to the thread and state why you agree!