Showing Posts For jkctmc.8754:

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

Something you might want to do, which I’m sure you do not, is use food on the fly. Food can be changed out while; “in combat”, so if you’re dodging, quickly eat your 40% bonus to endurance regen food, and so on.

I open my bags, and drag my bags all the way to the right, so I always have access to the varity of foods available.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

I have 4 80s, Warrior, Guardian, Thief, and Ranger.

I’m sorry Guanglai, but a Guardian can’t even match my Rangers damage, let alone my Warriors damage, regardless how squishy you make yourself, in trade for damage. You just can’t.

My newish Warrior build isn’t a glass cannon build, and sports 3100 attack, 3200 armor, 65ish crit chance (full adrenaline), and only 10% crit damage. You couldn’t kill me my Warrior with your damage build, and I’d be doing a lot more to you, with 6k-7k Eviscerates, 11k-16k Kill shots, if you were not dead by the time I got full Adrenaline to begin with. Glass Canon Warriors, and Thieves are free kills for this build, and they more than double a damage Guardian build.

You keep saying the words; “you outlast”. The only way you’re going to survive, is run away. That is a far cry difference, than outlasting.

As for you saying a Guardian does more damage chasing, well, I don’t have to chase on my Warrior because my opponents are dead. I do on occasion with my Ranger, but chasing on a Ranger is really easy.

They’ve nerfed the Guardian so much, I play my Ranger more than my Guardian now.

You think the ranger’s terribad damage is higher than anything? Really? I think it’s pretty obvious just from that statement that you don’t understand how damage works. Hint: More numbers =/= more damage.

The ranger is pretty crap at everything except shooting at people from 1500 range with longbow in WvW (and I’d rather just grenade with Engineer for that). A full glass cannon ranger deals less damage than a “glass” cannon guardian, is much glassier, and has worse burst to boot.

There’s a reason why the only rangers you ever see are bots.

You really don’t know this game if you believe a Ranger can’t do that much damage.

In less than 7 seconds I can stack 25 stacks of Bleeding on you, Burning, Poison, Chilling, with roughly 15 stacks of Vulnerability (sometimes more). If you remove all of that, shortly after I can reapply 12-18 stacks of Bleeding (depending on crits), reapply Poison, Burning, and Chilling, with roughly 5-9 stacks of Vulnerability.

At minimum, without counting my direct damage, JUST MY BLEEDS, I’m doing 1344 a second, to as much as 2800 a second.

Now throw in the damage for Poison, Burning, and direct damage, and you couldn’t hold a candle to the damage I’m doing, all while being able to kite you. Bleeds alone, I’d kill your Glass Canon Guardian in 4-9 seconds.

If you get knocked down by one of my Canine pets, you’re down for two seconds without being able to trigger any safety nets you have.

Since pre-release my Ranger has never died to a Guardian, and for that matter, I could probably kill two at once.

That’s funny, I was about to say I could kill two rangers at the same time. In fact, I’ve done it fairly often. I like how you just threw out some random numbers and hoped that no one here actually has a ranger to call you out on it. Ranger can’t maintain 25 stacks of bleed by itself unless you’re flanking the target, and good luck doing that. Their bleed isn’t any better than any other class with a Sigil of Earth otherwise, because that’s in fact where most of their damage comes from. Even being generous and assuming you could get flanking hits 100% of the time, you’re still looking at 20 stacks tops. That’s only 2k/s with extremely low direct damage (rangers hit for crap direct damage even in Berserker’s, much less in Rabid).

Then again, I guess if you’re only fighting afk opponents who don’t even bother to turn around to face you when you attack them, any class seems godlike. On the other hand, if you’re actually losing fights against afk opponents, you might want to reconsider your priorities.

Just because you play the Ranger, doesn’t mean you know the Ranger.

I didn’t say I could maintain 25 stacks of bleed, but I sure can put that many up with the help of my pet in a short period of time, and it makes a HUGE difference. I also see you have no idea how easy it is to flank, and probably believe it is “back only”. If I strafe, or move so that you have to “turn towards me”, I get flank. Flanking is back, and side, and the game constantly gives you flank, if you MOVE.

You act like WvW/PvP is a vacuum, and people stand still or something.

Most people don’t know a Ranger has 2 second Haste on demand, just by switching pets, which is murder to any glass canon build out there.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

I have 4 80s, Warrior, Guardian, Thief, and Ranger.

I’m sorry Guanglai, but a Guardian can’t even match my Rangers damage, let alone my Warriors damage, regardless how squishy you make yourself, in trade for damage. You just can’t.

My newish Warrior build isn’t a glass cannon build, and sports 3100 attack, 3200 armor, 65ish crit chance (full adrenaline), and only 10% crit damage. You couldn’t kill me my Warrior with your damage build, and I’d be doing a lot more to you, with 6k-7k Eviscerates, 11k-16k Kill shots, if you were not dead by the time I got full Adrenaline to begin with. Glass Canon Warriors, and Thieves are free kills for this build, and they more than double a damage Guardian build.

You keep saying the words; “you outlast”. The only way you’re going to survive, is run away. That is a far cry difference, than outlasting.

As for you saying a Guardian does more damage chasing, well, I don’t have to chase on my Warrior because my opponents are dead. I do on occasion with my Ranger, but chasing on a Ranger is really easy.

They’ve nerfed the Guardian so much, I play my Ranger more than my Guardian now.

You think the ranger’s terribad damage is higher than anything? Really? I think it’s pretty obvious just from that statement that you don’t understand how damage works. Hint: More numbers =/= more damage.

The ranger is pretty crap at everything except shooting at people from 1500 range with longbow in WvW (and I’d rather just grenade with Engineer for that). A full glass cannon ranger deals less damage than a “glass” cannon guardian, is much glassier, and has worse burst to boot.

There’s a reason why the only rangers you ever see are bots.

You really don’t know this game if you believe a Ranger can’t do that much damage.

In less than 7 seconds I can stack 25 stacks of Bleeding on you, Burning, Poison, Chilling, with roughly 15 stacks of Vulnerability (sometimes more). If you remove all of that, shortly after I can reapply 12-18 stacks of Bleeding (depending on crits), reapply Poison, Burning, and Chilling, with roughly 5-9 stacks of Vulnerability.

At minimum, without counting any other damage, JUST MY BLEEDS, I’m doing 1344 a second, to as much as 2800 a second.

Now throw in the damage for Poison, Burning, and direct damage, and you couldn’t hold a candle to the damage I’m doing, all while being able to kite you. Bleeds alone, I’d kill your Glass Canon Guardian in 4-9 seconds.

If you get knocked down by one of my Canine pets, you’re down for two seconds without being able to trigger any safety nets you have. I’ve killed all bunker builds but Elementalists in that two seconds, and have killed EVERY glass canon build in that two seconds.

Since pre-release my Ranger has never died to a Guardian, and for that matter, I could probably kill two at once.

Most people don’t know a Ranger has 2 second Haste on demand, just by switching pets, which is murder to any glass canon build out there.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

I have 4 80s, Warrior, Guardian, Thief, and Ranger.

I’m sorry Guanglai, but a Guardian can’t even match my Rangers damage, let alone my Warriors damage, regardless how squishy you make yourself, in trade for damage. You just can’t.

My newish Warrior build isn’t a glass cannon build, and sports 3100 attack, 3200 armor, 65ish crit chance (full adrenaline), and only 10% crit damage. You couldn’t kill me my Warrior with your damage build, and I’d be doing a lot more to you, with 6k-7k Eviscerates, 11k-16k Kill shots, if you were not dead by the time I got full Adrenaline to begin with. Glass Canon Warriors, and Thieves are free kills for this build, and they more than double a damage Guardian build.

You keep saying the words; “you outlast”. The only way you’re going to survive, is run away. That is a far cry difference, than outlasting.

As for you saying a Guardian does more damage chasing, well, I don’t have to chase on my Warrior because my opponents are dead. I do on occasion with my Ranger, but chasing on a Ranger is really easy.

They’ve nerfed the Guardian so much, I play my Ranger more than my Guardian now.

6-7k eviscerate? 11-16k for kill shot? are you sure you have been shooting at a guardian? or are you just shouting off some damage that you’ve been doing to cloth classes lol

Mind you, this is WvW.

In full Beserker gear, I’ve hit 24k Killshots, and with Piercing, I’ve one shot as many as three people with it.

I know a Guardian when I see one.

I destroy Guardians with 3500 and higher Armor in less than 7 seconds, so a glass canon Guardian would pop like a zit. I really don’t think you understand the full damage potential of a Warrior, and/or Thief to even believe a Guardian can match their damage, or survive it for any length of time in WvW, if they don’t have over 2700 Armor.

Keep in mind a Warrior can trigger “On my Mark” 10 stacks of Vulnerability, which stacks with “Brutal Shot” 5 stacks of Vulnerability, which stacks with their trait; “Rending Strikes”, which can give Vulnerability on crits, and also stacks with the; Sigil of Frailty, which can also grant Vulnerability on crits.

I’ve had 18 or more stacks of Vulnerability on my target in a few seconds, right before I begin my burst. The damage is very noticable.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

The fact that every team guardian is required whereas most teams don’t even want a warrior should tell you all you need to know about the respective powers of these classes in pvp. Guardian is arguably the only required class to have in tpvp to be successful.

and wvw is not real pvp. you can roll whatever the hell you want in wvw and succeed.

I love when sPvP players try to claim to be these PvP Gods. They have to nerf classes for sPvP, because you guys can’t handle a fully geared, fully operational build. While they’re nerfing stuff to make it easier for you to handle, WvW players are dealing with that, and much, much more.

I tried sPvP for an entire day, and people called me a hacker because I was destroying them, and havn’t gone back to it since. I don’t like carebear PvP, and that is exactly what sPvP is.

Quit mistaking your ranking system to mean you’re more skilled than those people who choose WvW as their form of PvP.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Busting the Myth of Useless Pets

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

Pets are worthless in PvP, how can you argue otherwise?

With 4-fully geared 80s; Ranger, Warrior, Guardian, and Thief I can’t remember the last time a Ranger pet did damage to me. You can actually avoid all ranged pets damage, just by moving, and I’m serious here. Even with the recent change to melee pets, you can still move away from their damage.

You should NEVER get hit by a drake, ever either, they stop to attack, with a slow animation.

Funny thread, very funny thread.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

I have 4 80s, Warrior, Guardian, Thief, and Ranger.

I’m sorry Guanglai, but a Guardian can’t even match my Rangers damage, let alone my Warriors damage, regardless how squishy you make yourself, in trade for damage. You just can’t.

My newish Warrior build isn’t a glass cannon build, and sports 3100 attack, 3200 armor, 65ish crit chance (full adrenaline), and only 10% crit damage. You couldn’t kill me my Warrior with your damage build, and I’d be doing a lot more to you, with 6k-7k Eviscerates, 11k-16k Kill shots, if you were not dead by the time I got full Adrenaline to begin with. Glass Canon Warriors, and Thieves are free kills for this build, and they more than double a damage Guardian build.

You keep saying the words; “you outlast”. The only way you’re going to survive, is run away. That is a far cry difference, than outlasting.

As for you saying a Guardian does more damage chasing, well, I don’t have to chase on my Warrior because my opponents are dead. I do on occasion with my Ranger, but chasing on a Ranger is really easy.

They’ve nerfed the Guardian so much, I play my Ranger more than my Guardian now.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

28/12 DR/NSP/AR Part Deux

in WvW

Posted by: jkctmc.8754

jkctmc.8754

There is never a good excuse to cheat, ever. I’ll report anyone who does it.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

28/12 DR/NSP/AR Part Deux

in WvW

Posted by: jkctmc.8754

jkctmc.8754

@KwayZee

You’ve got your share of people doing the same stuff. I’ve given up a long time ago on those kind of people. What’s worse, are those who think the actions of a few represent an entire server.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

dodge roll healing?

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

Nov 15; 2012 •Selfless Daring: This trait had an efficiency with healing power that was reserved for healing skills only and has now been reduced to its intended level. Heal scaling has been reduced by 50% in PvP only.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Guardians vs Warriors

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

I have both a 80 Guardian, and 80 Warrior, both with three different exotic sets of gear, each.

Talking WvW here, and not sPvP.

Conditions are a push for both classes because any good WvW player will have a second set of weapons, that utilizes Sigil of Purity,. which is amazing for condition removals. Since I’ve been slotting these Sigils, I rarely notice conditions.

In the right build, utilizing Omnom Pies, and Sigil of Blood and a Warriors higher critical hit chance, they can heal as well, if not better than a Guardian. With the right Warrior build, you can negate damage for 36 seconds, thanks to shield block, five sec invuln, extra dodges (that negates all damage) because for some reason even though I can keep Vigor up for a very long time on my Guardian, I seem to be able to dodge more on my Warrior, among other abilities the Warrior has.

All in all, under the right circumstances, (a Guardian has multiple players around them), they will heal, at most 22% more than the Warrior, TO THEMSELVES, but keep in mind the Warrior can shout heal five people, including himself, while AH, or Meditations only heal the Guardian.

I’m not even going to cover damage, because a Warrior is far, far superior than a Guardian when it comes to damage. Especially when a Warrior is also dodging, preventing damage to himself, but doing AE damage to those enemies near him.

The only thing I like with the Guardian, and my sons build is that he uses both Hammer+Greatsword pulling targets with the Greatsword, and trapping them with the Hammer so his Elementalist partners can destroy those trapped.

However, a Mace Warrior can apply Weakness constantly, which is VERY NICE.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jkctmc.8754

jkctmc.8754

@KensaiZen

Competition isn’t gained by allowing easy transfers for the fair weather fans. The NFL has the best competitive atmosphere because there is a cap to what a team can have/get.

The transfers ruin the game becuase it allows people to do a range of things they shouldn’t be doing.

If you’re good, you don’t need to transfer to the winning server(s), you learn how to win with what you have. Joining a winning server is a joke, and doesn’t make you a winner, because you didn’t do anything to help them get there.

It just creates unreal population imbalances, a problem every PvP game has experienced.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Something though, that made this match-up great was that there seemed to be a lot of solo, duos, and small groups running around. I also got to see Necromancers played, WELL by DR folks, which was rewarding in, and of itself.

It was the first time, in a long time that I dusted off my Ranger, and went out, and found him fun. For some reason I just don’t like the Ranger is zerg on zerg fights, but absolutely love him for smaller fights, even moreso, than I like my Thief.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Yeah. AR, in particular, seems to field a lot of sub80s.

Some of us just like alts.

For me, on my account I have 4 80s, and a 52, and both my boys, and wife kind of guilted me into leveling their toons, on their accounts because they’re usually busier than I am.

For me the ebb, and flow of WvW is not really much different on a new toon, or my full exotic geared 80s, unless I’m running in smaller groups, or a larger sub-80 Karma group pushing camps.

Quite frankly it’s a game of siege, and you can operate the same siege at level 1, that you can at level 80. It would be nice if they would change maps, and put in more things for smaller groups to do.

I still smile when a Warrior Kill Shots a new sub-20 toon for well over 20k damage. He would have been better off targeting someone else. <grins evily>

I know a lot of AR folks are tired of the bugs, exploits, and just plain old broken mechanics, and are taking this opportunity to level alts, and prepare for a future when Anet decides they want to spend a lot of time to fix WvW.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

WvW: Guardian vs Warrior

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I have never lost to a Guardian, on any of my Warrior builds. O.O

I have 4 fully geared 80s, among them an 80 Guardian, and an 80 Warrior. By far the Warrior is much, much easier to play. The Guardian Meditation build heals for roughly 22% more than the Warrior Shout Heal build. Virtues for the Guardian seems to be weaker than the extra damage you can do with the Warrior, and the Warrior has a better choice of weapons (and abilities on those weapons) by a big margin.

Conditions should be a non-issue for every class in the game thanks to Sigil of Purity, and bunker builds that do not utilize Precision, with Sigil of Blood, and Omnom Pies, are not utilizing the better bunker builds available to them.

As for the Mesmer above, I’ll admit the number “5” Greatsword ability for the Guardian makes dealing with Mesmers easier, it just doesn’t make up for a Warriors superior abilities against every other class in the game.

There is just so much potential for the Warrior, and I change my Warrior build virtually every match-up.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

The norn Animal forms

in Norn

Posted by: jkctmc.8754

jkctmc.8754

Animal Forms need to have at least 120 second duration. As it is, 30 seconds is a joke. The cast time should also be instant.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Strong offensive guardian 1v1 build?

in Guardian

Posted by: jkctmc.8754

jkctmc.8754

The problem I have with Aegis, is you’re only getting the extra damage, until you receive damage for the first time, right? Once someone has hit you, those traits don’t really do anything.

I’d look for extra damage elsewhere.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

WvW, Burst, & a Perspective Change on Builds.

in WvW

Posted by: jkctmc.8754

jkctmc.8754

3100 armor build on my thief and I still see auto attack crits for over 3k. As well as being able to outright tank virtually any burst setup for a surprising amount of time (get comments from players I fight against pretty frequently about that)

Sadly my Thiefs bunker build far surpasses any Guardian, or Warrior bunker build I’ve tried on my other 80s. I’m pretty sure it has a lot to do with me getting 120ish health on every hit I deliver, including AE hits.

Couple that with Omnom Pie, and Sigil of Blood, and my Thief’s fast, multiple hits make for some crazy high durability over the other classes. Hell, I’ve ben in the middle of a 40 man zerg, after stealing whirling axes from a Warrior, and was able to trigger Dagger Storm, followed by the Whirling axes I stole, and stayed full health the entire time, only to teleport away, pop stealth and walk away to safety.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

WvW, Burst, & a Perspective Change on Builds.

in WvW

Posted by: jkctmc.8754

jkctmc.8754

The biggest issue is toughness, and the fact it doesn’t really matter in WvW.

My Warrior still hits 3500 armor for 7700 crits with Kill Shot, and my Thief hits 3500 Armor for 5k back stabs, 3kish CnD, and Steal. And I’m running Knights armor. When I was running Beserkers armor, I was seeing 14k crits with Kill Shot, against 3500 armor bunker builds.

That’s a lot of damage when you consider how few hit points bunker builds generally have. What compounds the issue is that Precision, most importantly critical chance with the right Sigil & Food gives you a better survivability, than Toughness does, and many Toughness builds are forced to give up damage, so they can’t even kill a Glass Canon build.

Add in another issue are the massive amount of bugs that cause traits, and boons to not work all the time. For example the Ranger Barkskin doesn’t seem to work at all, or is negated by Protection, when they dodge, seeming to create a situation where Protection, and Barkskin cancel each other out.

Far too many bugs in this game.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Good night.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

As to the above PRO players saying AR are just bad players, and that one person can kill 10, I’m up for any one vs one with any of you. I’m the Thief, Ranger, and occassionally Warrior that has killed plenty of you the last few days in the SoS guild.

Woah mate…if you’re refering to me in this I never once said AR were bad players. If you’re unsure what i mean please ask and not interpret, that can/will lead to misunderstanding. If I thought AR were bad players I’d have said it. I think AR rocks as well as NSP. Been some great fights out there. No map has been truly ‘secure’ as everyone flips everything lol.

All i said in my post to the one fella flaming me was that I’d been happy to leave that spot if the 10 folks camping me would have left. Run out and die just to get out…well thats absurd dontcha think? 90% of my time i spent standing there doing nothing hoping they’d leave so i’d drop combat to WP. They didnt and kept spamming me so few times I ran out downed/spiked a few. They eventually caught on their time was wasted and left…then I WP’d.

Anyway…fun fight AR/NSP and props to everyone for staying in there and doing what we all do best…givin em heck!

Fair enough, my mistake. In that situation I probably would have moved out of immunity, and fought to my death, and not gone back in.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

The Anvil Rock zerg can’t be doing that bad. AR BL is constantly under siege by DR, and NSP sweeps in on occassion with Golems, and the zerg has managed to hold back to forces, with barely enough people to fill a single map.

So don’t be to harsh with your criticism of them.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Here we go with chest thumping, when the thread was doing so well to. First, and foremost, do not cheat. That goes out to every player on any server, and in any guild. If you’re not meant to do it, don’t find ways to do it.

I’ll report you regardless, if you cheat. I expect everyone to win/lose with dignity. There is NEVER a good excuse to cheat, ever.

As to the above PRO players saying AR are just bad players, and that one person can kill 10, I’m up for any one vs one with any of you. I’m the Thief, Ranger, and occassionally Warrior that has killed plenty of you the last few days in the SoS guild.

I thought we had a good thing going here, but alas all good things come to an end, eventually.

Let’s have some fun, and quit being insulting, or critical of your enemies. Without them, you don’t have a game.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

[JonPeters] How do you feel about .... ?

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I wish the number “5” offhand Axe Whirling Defense let you move with it, like the Warriors, or the Thieves Dagger Storm.

In PvP people move a lot, so I don’t understand the number of abilities that root players in place, that use them.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I think DR has more Kill Shot spec’d Warriors than any other server I’ve seen.

I don’t see many Engineers, or Rangers anymore. I decided to play my Ranger tonight, instead of my Thief, and will probably continue to play my Ranger next week.

I’m seeing more, and more Necro’s though, which is good. Probably because they can get 40% run speed now, permanently without having to cast anything.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I got to play for a couple hours last night, after being gone from the game for about a week. I was the SoS Thief at Bay who was picking people off, until a couple PRO members nearly downed me, so I started targeting them. I got quite a few PRO, but they had a Thief who kept getting away from me, and downed me twice, but I was able to get back on my feet without dying once.

I was trying a new spec, and was forced to change back to my old spec because it didn’t seem to be working for me.

All in all it was a lot of fun trying to down PRO players who knew how to put up a fight. I wouldn’t engage two PROs solo, expecting to down them, because they put up a hell of a fight one on one.

Then, I was up by Woodhaven tower trying to take out some trebs, and my G700 dies, and I about run off a cliff, only to hit my arrow keys long enough to avoid falling off, only to die shortly after to two PRO players.

That said, don’t think AR doesn’t have any good players, we do. It’s the holidays after all, and many of us are not able to participate due to family obligations.

Up until this point the best group we’ve encountered was a group from GoM, but I havnt’ been able to get on long enough to form a group, and go look for DR groups.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Here’s how a warrior with 2,400 armour and 23K health fares in WvW vs a Backstab Thief in one simple picture.

At no point did either a thief or a red name tag render on my screen and as far as I knew I was moving through an empty field under swiftness spamming savage leap / whirlwind / rush. I was downed before my client even registered combat! Full health -> downed-> stealth stomped and I saw and heard nothing at any point. This is Tier1 WvW so no surprise some of these guys have this down to a very fine art.

I mean c’mon. If my client registers something I can react to before I die, maybe I can counter it (warriors have lots of options). I had zero chance.

I think you got killed by a backstab thieves with teleportation skills -____-

In my opinion, I can’t see how a permastealth able to kill you fast enough for the game not to registered it… Permastealth you need 30 toughness to regain initiative fast enough to keep yourself in stealth.

This isn’t entirely true, and I’m not going to explain exactly how, but using combo fields, I can stay stealthed for a very, very long time.

But with a combo field you’re constantly spending initiative right? So how you going to reach quick enough to a warrior on quickness running the other direction, using his weapon skills to move faster… when you need toughness traits to get 33% movement speed, regain initiative faster, and remove condition while in stealth?

Even if its possible to do permastealth with no toughness… how is it possible to permastealth using combo fields to go into stealth using heartseeker?

Is it even possible to regain initiative fast enough to keep field combo and heartseaker up?

My movement speed is 50% in stealth. I use a Superior Sigil of Purity to remove conditions, don’t you?

Um nope… But now I am. Thanks.

You need a fast recharging stun removal, and Sigil of Purity will take care of the rest. For Thieves it’s the sword, number 2 attack.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

One day people will understand WvW and tPvP are team games and then will see how useless a backstab Thief in a crowd fight and how he dies to 2-3 ticks of aoe damage.

How do you die to AEs in this game? <looks surprised>

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Quited my 17000 kills thief

in Thief

Posted by: jkctmc.8754

jkctmc.8754

I love Guardians, they’re free kills for me. Roll a bunker Elementalist if you want to survive my Thief.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Could a Thief beat up a Guardian?

in Thief

Posted by: jkctmc.8754

jkctmc.8754

Bunker Guardians are easy to kill actually. The hardest to kill are bunker Elementalist, but they can’t kill me, so……

You shouldn’t be dying as a Thief often, if at all ever.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I have to agree that people need to stop the tears about being killed by a thief , alot of the people crying dont stack toughness or health yet they want to live from a back attack thief? I dont think so!!! Man up and stack some defense or die cuz dps warriors hurt way more than thieves.

I’m hitting Bunker Guardians for 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k Backstabs who have over 3500 armor. They’ve got the highest toughness they can get, and give up virtually all of thier damage. Guardians have as few hit points as the Thief.

Yea because a bunker guardian that just soaks all those hits is a pro. They don’t have any defensive cool-downs they could blow! They also still have ~5K health left to pop stuff if they are bad.

You have reading issues, or you’re just a horrible Thief. I can sustain my damage, and stealth for a long time, something like 28 seconds. The only class I can not kill is a good bunker Elementalist.

A bunker Guardian only has roughly 13k or 14k hit points, if they’ve managed to get some Vitality while maxing Toughness. I can chew through that regardless of their armor, so anyone who thinks armor matters much in this game is a bad player. It doesn’t, and it doesn’t scale as well as power & precision. Not to mention the best defensive builds are those who utilized Precision, and the procs you can get with it.

Get good at the game before you defend our class brother, or you’re going to create a situation where the developers destroy the class because we’re not helping them with the real problems with the game.

Oh look, someone who thinks highly of themselves because they kill randos in WvW.

Ever hear of P/V/T gear?

How does armor do nothing with those numbers you are posting? 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k is about 40% less damage. Do you not understand that damage is dependent on your target’s armor vs your power? If they didn’t have toughness that would be more like 7k 7k 12k.

I know my class and specs very well. You obviously haven’t fought a decent guardian. Bunker guardians are actually terrible outside of sPvP. Zerker guardians using defensive cool-downs are the real honey badger of this game.

I did sPvP one day, won every match, and some dude who pays for tourny’s, has some high score or something, cried about me, and said I was hacking. Havn’t done them since, and didn’t see a single person worthy of my time.

sPvP is for carebears, who believe in the illusion of balance that can not possibly exist.

The toughness doesn’t matter when the end result is death for the Guardian, no matter what. Even if I have to hit the Guardian one more hit to kill him, it doesn’t matter. So what if it takes me 1-2 seconds longer to kill them, than it does for me to kill glass canons. That short amount of time means absolutely nothing brother.

I’m sorry you’re having issues, truly I am. But don’t take your lack of skills to mean you know what is actually going on.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Here’s how a warrior with 2,400 armour and 23K health fares in WvW vs a Backstab Thief in one simple picture.

At no point did either a thief or a red name tag render on my screen and as far as I knew I was moving through an empty field under swiftness spamming savage leap / whirlwind / rush. I was downed before my client even registered combat! Full health -> downed-> stealth stomped and I saw and heard nothing at any point. This is Tier1 WvW so no surprise some of these guys have this down to a very fine art.

I mean c’mon. If my client registers something I can react to before I die, maybe I can counter it (warriors have lots of options). I had zero chance.

I think you got killed by a backstab thieves with teleportation skills -____-

In my opinion, I can’t see how a permastealth able to kill you fast enough for the game not to registered it… Permastealth you need 30 toughness to regain initiative fast enough to keep yourself in stealth.

This isn’t entirely true, and I’m not going to explain exactly how, but using combo fields, I can stay stealthed for a very, very long time.

But with a combo field you’re constantly spending initiative right? So how you going to reach quick enough to a warrior on quickness running the other direction, using his weapon skills to move faster… when you need toughness traits to get 33% movement speed, regain initiative faster, and remove condition while in stealth?

Even if its possible to do permastealth with no toughness… how is it possible to permastealth using combo fields to go into stealth using heartseeker?

Is it even possible to regain initiative fast enough to keep field combo and heartseaker up?

My movement speed is 50% in stealth. I use a Superior Sigil of Purity to remove conditions, don’t you?

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I have to agree that people need to stop the tears about being killed by a thief , alot of the people crying dont stack toughness or health yet they want to live from a back attack thief? I dont think so!!! Man up and stack some defense or die cuz dps warriors hurt way more than thieves.

I’m hitting Bunker Guardians for 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k Backstabs who have over 3500 armor. They’ve got the highest toughness they can get, and give up virtually all of thier damage. Guardians have as few hit points as the Thief.

Yea because a bunker guardian that just soaks all those hits is a pro. They don’t have any defensive cool-downs they could blow! They also still have ~5K health left to pop stuff if they are bad.

You have reading issues, or you’re just a horrible Thief. I can sustain my damage, and stealth for a long time, something like 28 seconds. The only class I can not kill is a good bunker Elementalist.

A bunker Guardian only has roughly 13k or 14k hit points, if they’ve managed to get some Vitality while maxing Toughness. I can chew through that regardless of their armor, so anyone who thinks armor matters much in this game is a bad player. It doesn’t, and it doesn’t scale as well as power & precision. Not to mention the best defensive builds are those who utilized Precision, and the procs you can get with it.

Get good at the game before you defend our class brother, or you’re going to create a situation where the developers destroy the class because we’re not helping them with the real problems with the game.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I have to agree that people need to stop the tears about being killed by a thief , alot of the people crying dont stack toughness or health yet they want to live from a back attack thief? I dont think so!!! Man up and stack some defense or die cuz dps warriors hurt way more than thieves.

I’m hitting Bunker Guardians for 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k Backstabs who have over 3500 armor. They’ve got the highest toughness they can get, and give up virtually all of thier damage. Guardians have as few hit points as the Thief.

What more do you want them to do?

Nothing worse than bad players defending a class when they know absolutely nothing about the game.

They’re going to have to fix things, and I want to be there to help them fix stuff so they do not break my class, which has happened in every other MMO to date, when people like the scrubs in here defending the broken mechanics are doing.

If we do not get on board with HOW to fix it appropriately, the developers are going to destroy our class, because they don’t know what all is wrong. Quit being a bad player, and part of the problem, but be part of the solution.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

A lot of bad thieves in here. I die maybe 1 in 100 kills, now that everyone is geared. I barely just broke 100 deaths, with over 7000 kills on my Thief.

If you’re dying a lot, you need to practice more, a lot more.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

How to use a thief.

in WvW

Posted by: jkctmc.8754

jkctmc.8754

People still stomp? I just burn the person down, or move to my next target while others take care of them.

<laughs>
Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

I'm tire of people crying about thieves

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Here’s how a warrior with 2,400 armour and 23K health fares in WvW vs a Backstab Thief in one simple picture.

At no point did either a thief or a red name tag render on my screen and as far as I knew I was moving through an empty field under swiftness spamming savage leap / whirlwind / rush. I was downed before my client even registered combat! Full health -> downed-> stealth stomped and I saw and heard nothing at any point. This is Tier1 WvW so no surprise some of these guys have this down to a very fine art.

I mean c’mon. If my client registers something I can react to before I die, maybe I can counter it (warriors have lots of options). I had zero chance.

I think you got killed by a backstab thieves with teleportation skills -____-

In my opinion, I can’t see how a permastealth able to kill you fast enough for the game not to registered it… Permastealth you need 30 toughness to regain initiative fast enough to keep yourself in stealth.

This isn’t entirely true, and I’m not going to explain exactly how, but using combo fields, I can stay stealthed for a very, very long time.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Wish we could have a chance to actually talk to developers, well those of us willing to give ideas.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

WvW drops are bad its sad

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I’ve gotten exotics, two of them named, and rares in WvW recently. That’s RNG for you.

I make 5-7g an hour killing trash mobs in PvE, with zero risk. Unless those two exotics had Divinity Runes, it really does not matter.

It makes me sad I HAVE to PvE every day to make up for the amount of coin I spend in WvW.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Thieves - this is getting ridiculous

in WvW

Posted by: jkctmc.8754

jkctmc.8754

I play an 80 Thief, 80 Warrior, 80 Guardian, and 80 Ranger. All in full exotics.

I main my Thief when tired, or drunk because it is MUCH easier to play than the other three toons. These thieves in here defending the class couldn’t play the other classes as well as they play their Thieves.

I don’t know why in every game scrubs have to defend the flavor of the month classes that they play because of broken mechanics, or overpowered abilities, but alas, you ALWAYS have people who will defend it. I on the other hand want a challenge, and quite frankly the way culling+stealth works in this game, IT IS BROKEN. It needs to be fixed, and there needs to be a balance. Damage wise, I think the class is pretty well balanced, though sometimes I hit people with Backstab, and it appears it is ignoring armor/toughness. I’ve hit bunker Guards with over 3500 armor for 5k Backstab damage, which cracks me up since Guardians have roughly the same hit points as my Thief.

I’ve gone roughly 7000 kills on my Thief, and just recently went over 100 deaths, ONLY because I played drunk two nights without using stealth those two nights for fun.

If people keep fighting the fix that NEEDS to happen, the end result, like in every other game is that class getting gutted so bad it is nearly unplayable. Help with the fixes, and be part of the solution, not part of the problem. I don’t want them to destroy the class with the wrong changes, only because those of us who play it won’t help zero in on what needs fixed.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Thieves - this is getting ridiculous

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Sure about that?
10 warriors all leaping towards you at the same time?

Stealth, dodge twice, now lets have some fun while I collect my kills from these glass canon warrior.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Anet, if you are listening. Some changes you might consider.

Guild Commander Tags – These are tags only guild members can see. Make them show as a gold icon on the map.

Camp upgrades – Allow for more, better upgrades for smaller guilds to defend camps, those guilds who can’t really afford to upgrade towers/keeps. Something like putting up easy to break walls, set up traps, or any number of things.

Character travel time – I thought you had the right idea giving the Ranger, Necro, and Elementalist a full time 25% run speed, even though I didn’t think the Elementalist needed it. But you forgot the two slowest classes in the game, the Guardian, and the Mesmer. Please consider adding a more reliable movement speed for these two classes.

Orbs – These should be keep specific items that are captured, and moved to a keep to strengthen those who fight “inside the keeps”.

Guild buffs placed on claimed keeps – These should be zone wide for the guild.

World vs world should be a FOUR SERVER MATCH UP.

ADDITIONS TO THE ABOVE!!

Reward system: Defense reward system kind of sucks because you constantly see the timer tick to zero, while the enemy is still beating on the gate, and you do not get rewarded. This is the best place to reward PUGs, or give PvE players a reason to leave PvE, and defend keeps/towers thier server owns. To encourage more participation in a defense, a person should be rewarded every single time the defense timer ticks to “zero”, even if the enemy is still beating on the wall/gates.

UI Changes: I think the most important UI change should be putting a place where we store our consumables so we don’t have to open our bags to use them. Better yet, if you didn’t want to apply this UI change, allow for us to apply an “auto consume” feature on our foods so that once the duration has run its course, our toons automatically use the consumable again. We had the auto consume feature in Everquest II, and it worked extremely well.

Supplies, more importantly supply runs: The 15 supply buff from guilds should be a 20 supply buff “AT” supply camps, and players should be allowed to assist keep/tower workers in thier upgrades, allowing them to run to a supply camp, pick up supplies, and go click on the “structure” being upgraded inside the keep/tower. That alone would solve a lot of problems for guilds trying to do upgrades.

Road Marker “Banners”: These should emit a pulsing buff (600 radius) for 10 seconds of swiftness, instead of the need to click on them for a buff for 20 seconds of swiftness. This would require more to be used, and allow for a better synergy, with use. Also there is a major bug with these that makes them disappear too early.

A major class change I’d like to see;

Warrior I’m seeing fewer, and fewer banners in WvW, probably because they’re tedious. To assist Warriors out, I thik once they pick up a banner, it should put the banner on thier back, or the back of the person carrying the banner. Allowing for them to carry the banner, and utilize their weapon skill set. This is a UI change, basically making “F8” the banners special buff, like Banner of Disc’s “Fury Buff”, and making “F9” the Banners Swiftness buff. This would allow for one Warrior to provide multiple banners to be moved by multiple people in a large scale fight, without losing the weapons they’ve traited for. It would also be cool if the banners represented the guild the Warrior belongs to.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jkctmc.8754

jkctmc.8754

One major change to the UI I would like to see is a place to click on my consumables, without having to open my bags constantly.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Anet, if you are listening. Some changes you might consider.

Guild Commander Tags – These are tags only guild members can see. Make them show as a gold icon on the map.

Camp upgrades – Allow for more, better upgrades for smaller guilds to defend camps, those guilds who can’t really afford to upgrade towers/keeps. Something like putting up easy to break walls, set up traps, or any number of things.

Character travel time – I thought you had the right idea giving the Ranger, Necro, and Elementalist a full time 25% run speed, even though I didn’t think the Elementalist needed it. But you forgot the two slowest classes in the game, the Guardian, and the Mesmer. Please consider adding a more reliable movement speed for these two classes.

Orbs – These should be keep specific items that are captured, and moved to a keep to strengthen those who fight “inside the keeps”.

Guild buffs placed on claimed keeps – These should be zone wide for the guild.

World vs world should be a FOUR SERVER MATCH UP.

I have a lot more ideas, but alas work is taking me away.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/21: NSP | Anvil Rock | DR

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Crapola, I’ve been out four days, and my workload is making me miss the reset too. Hopefully I’ll be back Sunday.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

The Ranger's Dilemma

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I have four 80s, Ranger, Warrior, Thief, and Guardian.

The other three classes seem to have much better synergy, and a variety of trait choices that the Ranger lacks. They really should redo the entire trait line for the Ranger, and not make it so heavily reliant on pets, which absolutely suck in WvW.

Once they do that, they need to make it so pets, and spirits don’t die so easy, and can actually benefit having.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Beastmasters bond has not been updated

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

I hate any effect that requires the pet to be injured. That makes it a PvE only ability, because who targets the pet in WvW?

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

6 sec Immobilize & Perma Cripple

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

You can dodge spider attacks just by moving, without ever having to use your actual dodge.

lol.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

Ranger vs. Mesmer, please read OP

in Ranger

Posted by: jkctmc.8754

jkctmc.8754

There is no possible way a Ranger could kill my Mesmer. I was killing level 80 Rangers by level 40 in WvW. For that matter any 2v1 situation where the second opponent is the Ranger, I’ll ignore the Ranger until I kill the other person, then easily kill the Ranger. The only time this is an issue is if I’m facing a D/D Elementalist, or a good Warrior at the same time I’m facing the Ranger.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

12/14 : NSP | Anvil Rock | GoM

in WvW

Posted by: jkctmc.8754

jkctmc.8754

Last night defending Hills in NSP was a blast. SoS thought we had every inch of that place covered with counter siege, but they finally found a spot we did not have covered, and put up trebs.

I was the thief who kept killing your trebs, and escaping, but eventually you had so many people around the trebs, you killed me. I gave it a second try, and you killed me, so I started helping the guild look for a good placement for a Catapult, or Treb we could throw up fast.

Once we pushed you out, we did not expect a Golem army. Those doors melted FAST. But that freed us up to follow the zerg, and take most of your borderlands.

Thanks for a fun night. Now if I can just get over this freaking cold.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer