NSP
Sword 2 has return option. I wouldn’t mind that thief would have shadowstepping galore. Different shadowstep for different purpose.
Actually thinking about it it does have some balance since every second you’re in teleport or closing distance is time away from dps or damage in general apart from conditions. I’m sold, I’ll take one gap closing CnD please.
NSP
Make it instant and teleport. At least 600 range. It’s only fair considering it costs 2 more ini than SS, takes ages to cast and then it hits like wet noodle.
Or give D/D another skill in the place of skill 3. Something like steal, but with baseline damage and/or stealth.
That sounds great at first thought, but as a sword/dagger player that feels a bit like overkill as I already have sword #2 and shadowstep along with steal and whatever you want to tack on to steal in combination. I can think of some really cool stuff to do with it, like make it a ranged dagger throw and make dagger o/h fully ranged or make it stealth on demand, but it all seems to overstep the balance. I’d be happy just having a reliable condition clear or something handy on it to free up some trait options maybe.
NSP
I mostly play wvw. Aside from the usual concerns you’ll see posted here often I feel like my thief is fine for the most part even if I still feel those ongoing concerns should be addressed. I don’t stealth roam or run with a pack of thieves and I don’t front line unless I’m feeling it or run with a condition dumpster. I mostly weave in and out of groups or zergs or float around in the same quarter of the map to jump in if I need to or I’ll run with a commander to snipe prime targets or run interference for ours.
We have our ups and downs but you’re going to get different answers. I’d search a few pages of this forum to gauge it.
NSP
Ripping 2 boons means jack kitten in the current boon-spam meta, it’s worth a minor or adept trait at best. Now if it had a special effect that prevented the 2 stolen boons from being reapplied by your opponent for X seconds, it might be worth another look.
Making their boon re-appliance have a delay would be nice because you’re right, ripping a couple of boons currently seems to go unnoticed by most of my targets and just as consequence of my usual build I have Bountiful Theft, Larcenous Strike, and sometimes Sigil of Absorption at the same time. The only times that boon jacking really feels like an advantage to me is when I’m basically getting a one-two shot kill before they know what’s up which is how we get people asking for nerfs on the forums.
NSP
The “trick” to the build is ABE (always be evading). Using Bound and Black Powder to setup either a free Unload and the might stacking, a staff knockdown or straight up escape. Bound is also a damage booster. It isn’t difficult to be sitting on a dozen or more stacks of might throughout a fight with this build along with the Bound 10% boost.
This build also performs well and arguably better with D/P. I use P/P because it makes fighting tough melee classes easier (warrior, DH, necro, etc). D/P backstabs from this build hit very hard and are easy to setup.
Ya that’s basically the same build aside from a few choices, even gear nearly, I use with staff and s/d sometimes. Hard to explain but there’s an audio/animation combo I have a response to and DA/Trick/DD feels the best to me right now, even if it’s not exactly a better build in some ways. That Acro build really is sturdy and it feeds itself it’s own resources as long as you’re active .
NSP
Staff can be used instead of SB in WvW. It doesn’t move as well but it is fairly close. I have been running a P/P and Staff power build with bound and Acro with a good bit of success.
Is that still working out for you? I switched Acro back to DA for both staff and sword/dagger. I liked Upper Hand and Staff Master together but 1v1 or small encounters dragged on.
NSP
I don’t know about THE ultimate build. Using the same Exuberance Runes with Marauders gear and zerk trinkets, I sometimes switch to staff and take acro/trick/dd and have Upper Hand and Staff master together and use Bounding Dodger. Most of it the build can change it up a bit but those three traits seemed to be what I needed to have the build feed itself.
NSP
There’s mainly two ways of doing a staff/stealth build. Option 1 is going staff with d/p and using d/p for stealthing purposes. Option 2 is playing a normal staff build, like the marauder staff build on metabattle.com, with shadow refuge and smoke screen. Option 1 sucks because it doesn’t have shortbow. Option 2 can be good in some games but most of the time D/P will be better for stealth plays. Staff is best against teams full of brawler and tank builds that are largely unaffected by our uses of stealth.
If it’s for WvW using d/p on switch hasn’t limited me like I thought it might. I use p/p on switch currently, having d/p on you will end up with you using it all the time anyway and you might as well build for it, but it’s fine for just stealthing to set up a Hook Strike if you’re really into staff. That, or take acro with Bound and p/p if you want ranged auto but it’s a pain to switch all the time and I don’t think it’s really worth it. DA/Trick/DD staff power stomper or acro/trick/dd zerg herder have felt the most natural for staff.
NSP
A lot of SBI people have stopped playing lately. Myself included. We’ve consistently been matched up with Mag who have better and more players than us most of the time and SoS who don’t like to fight and prefer to run and play the PPT. It’s never an even fight on these match ups.
It’s likely another instance of the time of day you play. I happen to log on after work right around the time the usual two or three squads who look for fights more are on and with a couple of guild squads who are kind of like those turtles on Finding Nemo, you just sort of sit on their backs and see where you’re at when you jump off. Once those groups start winding down there’s no numbers to chase an SBI blob anymore when you know they’ll place themselves on the opposite side of you from Mags blob.
sbi has the worst pugmanders ive ever seen. Imagine commanding 40 pugs, 20 of which are druids and then solo bombing with self stab and raging for ppl not pushing.
Probably another instance of time of day, our server seems to have that same problem of having too long a tail and commanders solo headbutting a blob wondering why everyone is still down the hall way of SMC lords room while they’re in the middle getting stomped with one or two people. But then at other times everyone just seems on point.
NSP
(edited by kash.9213)
I actually clicked on the wall in the video to see it’s bar and felt my thumb cooking up a jump/dodge.
NSP
I’m a casual player so I’m not much of a critic. I have a question since I haven’t used it yet, do Instant Reflexes seem to kick in at appropriate moments? That’s a 40 second cool down compared to Pain Responses 16.
NSP
I still disagree with this whole crying about HoT powercreep. I don’t need the elite specs on pretty much any of my classes to beat someone with the elite specs.
I’d honestly love your specifics. All of the HoT elite specs have counters and you don’t need to be running an elite spec to counter them. Its a L2P issue.
It’s a bit exponential though. You can counter an elite build and you can probably wrap up a couple of elite builds, though likely you’re first mistake will call it, but the more varied or numerous compositions will leave your core build standing there waiting for a handout in a good number of WvW encounters.
NSP
Throw Gunk isn’t great as thrown but I like it for combos and deliberate placement.
NSP
I could probably be happy with a build that doesn’t have it but I really like bandits defense and I enjoy Impact Strike as much as I do Basilik Venom. The dodges feel really strong but I could likely go right back to Acro/DA/Trick for my s/d build. I find I don’t actually use dodges as much as I had thought while on the evade focused Acro/Trick/DD since using skill evades more, I still feel the need to keep one dodge in my pocket for the clutch anyway and using skill evades as much as I can keeps my path covered a little.
NSP
(edited by kash.9213)
I’d be happier with even just the increased speed. I’ve learned to read people and can usually land it but I know it’s a pain, especially if you don’t use much. Unintentionally I use it more for interrupts and condition clearing currently while once in awhile I’ll pull someone off a wall or back into my kill box.
NSP
http://metabattle.com/wiki/Build:Daredevil_-_Dagger/Pistol
I post…
"
I became Legendary with this build.
http://img13.deviantart.net/dc78/i/2016/182/2/1/s3_legendary_5_by_superkoreanbella-da8cw2r.jpg
"The metabattle editor goes…
"
I’ll be nice and don’t permaban you on the spot. I give you a second chance to prove that you can be a useful part of the community capable of things other than attention seeking. I do give you a temporary ban though just to calm down before you get salty about it. —Revenant tango icon 200px.pngHanz (talk) 19:52, 30 June 2016 (UTC)
"huh???
This Hanz guy banned me just cuz I became Legendary ???
Oh I know !!
This Hanz guy dont want Legendary players pointing out the flaws
so he permabans Legendary players!! xD
He banned you for exactly the reason he told you, attention seeking. Please stop wasting space in this forum with useless garbage, it adds nothing.
NSP
WvW is basically the same as pve. You’ll go out not knowing what’s out there and you’ll learn the maps and terms along the way. Most of the terminology is the same if you raid and what is not the same is self explanatory. I use whatever gear my build needs, don’t get in the mindset that there’s a metabuild you have to use out there, change things up as needed and just see what works. Sounds like you’re overthinking it, just go out and do stuff and don’t beat yourself up for losing a fight, just ponder your build every time.
If your server has a teamspeak it helps to jump on there when you know there’s a few different squads working on something big, few days of that and you’ll get the hang of the work flow. There’s no way to advertise WvW without false advertisement, not that it would be a scam, just that you’ll end up doing stuff and landing in fights you just can’t expect.
NSP
(edited by kash.9213)
Yeah guys, you roamers should be fighting it out in camps and sentries. If the thief stealths and runs away you are charlie sheen “winning”, don’t mind it if he regens to full and comes back to kill you.
Also if you randomly bump into someone in open field in the middle of nowhere, ignore them cause they’re not an objective, and you will not be playing wvw for what it was designed for (imma designer I absolutely know what it was designed for).
You’re sarcastically complaining about something but it’s hard to tell what that is. Whatever it is you’re grumbling about, what are you doing while they’re off regenerating, are you saving your cooldowns for some other occasion?
NSP
This right here is why roaming is dead. It’s mainly the players fault for running builds that they base on “escaping” like its an art or some intelligent strategy. Why roam if you are just going to run and never deal with a challenge? Moment they start losing they run like it’s real life lol
Seems to me the roamers today are just fleeing and have no interest in fighting, hence nobody roams like they use to. Players like this killed the aspect of the game, it’s their own fault for the state of the game. Not anets.
What do you mean “like they used to”? That sounds like roaming since launch.
About the thread in general, as a thief I also have to play a build I don’t entirely like to survive stealth openers, but I only have to hit a threshold in the build to where I can survive or avoid the opener to hit back and so it’s otherwise a fun build if not totally kitten inducing. This is coming from a thief who rarely uses stealth and doesn’t have a lot going for him passively.
NSP
I’ve been trampled by that JQ blob pretty consistently but I’ve also ran into some pretty tight small groups and I’ve hit some 1v1s with them where I didn’t take it seriously and paid for it. As frustrating as the numbers can be during that prime time I can’t just call them a blob server. After that prime time shell shock we get back into form though and get some bags and points.
NSP
S/D is perfect if you want to climb the ladder with worse winrate and slower matches
than with staff and D/P.
Staff is even better than D/P for casual play because you can kill less skilled players before they can react, much like the zerker meta in dungeons where u kill the bosses so fast that u skip phases.
As for tourneys if it was only 1 tier below meta sizer and toker would have not stopped playing it. No matter how skilled you are with this weaponset you can’t do nearly as much burst/sustainted dmg as staff / d/p.
And let’s not forget the top 2 teams in the world don’t run a thief, not even D/P, but for ladder it’s still good so I dont think they should nerf it too hard as that alone wouldn’t help S/D. There could be a few tonedowns like Impacting Disruption(-10%dmg, 3-4s cd) and shadow shot slightly nerfed(blind application moved to the attack part, reduced blind duration from 5 years to 3s).
S/D should deal more damage but survival should be more skill-bound: e.g.: add 5-10s CD to dash’s immob removal.PS: forget about Acro, it is terrible and if it has been bad for this long, why would they buff it now?
What does nerfing Impacting Disruption and buffing Dash have to do with improving S/D?
NSP
I change up stuff on my main template along the way so whatever matchup my server is in makes my build. I’ve been on Acro-Trick-DD for awhile now and I feel like I’m hovering around the best template for a lazy guy like me who doesn’t like to have to change traits and gear often if at all. It can turn the staff into a pugwacker even if it’s a bit shallow for small group or 1v1 and I’m enjoying it with s/d-p/p right now.
NSP
So if they stole your builds, are the current thief builds on there yours? If not can you post a solid sword/dagger build? I feel like I’m closing in on what I need but I still like to change it up along the way.
NSP
The rest of the set looks like the usual overdone shoulders and straight, stiff posture armor with butt flaps but that medium mask is perfection, goes with Glorious medium chest better than it’s own set.
NSP
(edited by kash.9213)
I like Pain Response, Uncatchable, and Sleight of Hand but mostly for that build I think Upper Hand and Staff Master make a nice feedback loop. You have to keep pace with your endurance to initiative use though and it felt more reliable against large groups and zergs. Against smaller groups and roamers I was sometimes just left alone with nothing to evade to be burst focused and that build needs to be fed stuff to evade.
Pistol offhand on weapons switch has been handy also, I know it’s a tough call but it’s a reliable stealth and ranged interrupt, staff #3 and Vault are enough to bug out with and you can stealth once your’e out of aoe. I’m sure someone who can do the maths can give you a legit build, that’s just what I’ve simmered down to after switching stuff out as needed, could depend on your servers tier also though.
NSP
I use S/D Acro 3-2-2, Trick 1(2)-2-2, DD 1-3-3. I’m not good at sciencing the kitten out of a build, I mostly feel things out along the way. Havoc and Swindlers together feel like I’m at a decent enough threshold where I don’t have too many runaways where one more hit might have ended it. Still, I felt the need to bring Impacting Disruption and to rely on Trickery for condition clear where Executioner would have been a nice crutch.
I do feel the effort with S/D though when I’m not using Havoc or Swindlers but that might just be my impatience with the visuals, sword looks slow and each #1 third hit is like a slow countdown.
NSP
I was mostly curious if you had tried that, not so much suggesting it. I play WvW so I’m eating through different stats and compositions, I don’t know jack when it comes to spvp really. Nice orientation and spacing though, looks like you read the court like a point guard and it seems like you use your dodges defensively and offensively at the same time.
NSP
Have you tried Acro 3-2(3)-2, Trick 2(1)-2-2, DD 1-3-3? I feel like Upper Hand, Sleight of Hand, and Impacting Disruption hits harder and faster without cutting back too much on condition clear or healing, just grab a Scorpion Wire maybe.
NSP
The fact that there are people even trying to defend this garbage tells me a lot about the current state of the game.
They’re not defending the build, that build has been laughed at and trashed in the thief forum already, they’re simply explaining how you’re either afk or you’re really overthinking it if you stand there and get killed by it. Thieves get to stealth from different sources but not passively continuous, some classes get to sleep cozy under a warm blanket of boons, some classes can turn on their passive buttons and yolo across the map until they fall off a ledge. Use what you have.
NSP
You have the time to get world completion, but spending a few hours in WvW is too much?
It’s not about time spent. It’s about what people like and don’t like. I don’t like WvW, so I don’t play it. And if anyone thinks this will pull people into WvW, perhaps. Statistically speaking there will a percentage of people who will suffer time in WvW to get the GoB. I, for one, won’t. I don’t like WvW and this change won’t make me like it either. You can literally get every single piece of material you need in PvE. Since shards of glory and battle are tradeable, you really don’t need to do the additional game modes; everything you need can be obtained by playing the core game. I spent the time to gain the appropriate rank to be able to buy GoB’s and then left WvW for good. I spent enough time in there to know I don’t like it. BoH’s come to you in due time, so no need to play WvW for that either.
Just make it a craftable item in PvE. Make a recipe that Miyani can sell, like she does for the other gifts, in addition to this reward track system you’ve forced onto it now. I wouldn’t mind having to spend more materials to make an additional gift. I do mind being “forced” into an additional game mode I never play for one single item only, and a fraction of the total requirements for a legendary. And I say “forced” because it’s really my own decision whether I play along or not. And as it is, I’m not playing along with this game. Just like ANet I’ve indefinitely postponed work on legendaries.
Pve is a game mode, and everyone had to do that along with other game modes to make their legendaries, and this change was announced with enough time for people to sort their stuff out. It’s not a good change, I don’t care about legendaries and all that should probabaly be obtainable in pve, but there’s nothing unfair about it.
NSP
I wish it would it would release soon, I really want that mask. The rest of the set looks like the usual stiff board with explosive shoulders but that mask works with a lot of other skins.
NSP
In the time I felt like WvW:ing tonight I got up to 66% or 125 points per tick I believe.. for about 1-2 ticks. 2/40 completed. Meaning it will take me ~20 days to get my gift.
I already did WvW to get to buy my Gift of Battle.. I already, in my mind, paid for it. Now I need to spend 20 days doing something I’m not fond of, for gawd knows what reason..
So now I’m no longer 1 shatterer kill, a few Dragon’s Stand chest runs, and a bit of gold away from my legendary.. I’m almost 3 weeks of, to me, boring grind away. And it REALLY sucks.
I’ve never made a Legendary before, so am I able to put one together now doing WvW only?
NSP
Guys, I’m doing only solo and small scale roaming in wvw for ~3 years now. I know the kitten is going on there, and have faced serval condi stealth trapper thiefs before. But they never killed me 3 times in a row like that.
Nope doesnt help either did it before just dont have it on video. As mentioned before I met him 3 times and usually dont have not that much problem with that.
So we’re going to nerf a whole set of options that go into that persons build, which would effect other builds, because one person simply played better than you in one instance?
NSP
I expect voice chat BUT every guild I have tried has either been far too juvenile or far too regimented for my taste. If I could find a guild of old timers that casually play roaming or havoc when I do, I would join up but I just haven’t found it.
For now, I solo roam or play with a group of friends I mostly know in person for over 25 years. We play all sorts of games together not just GW2 and when I solo roam we all sit in Discord yammering on about whatever.
I had to change servers to find that balance at one point. As long as guild leaders and commanders explain what they want done I’ll go do it. Even now with a really balanced guild and server that’s chill but aggressive at the same time and who don’t mind mixing up activities, I still just wander around and see what I run into and then hook up with friendlies if we cross paths or if there’s a opportunity.
I expect WvW guilds to just be quick and clear about what they want done. If it’s something I don’t know how to do yet I’ll go learn it in and out and let someone else who’s learned it have all the fun that time around.
NSP
(edited by kash.9213)
The problem here is ANeT is the kittening ADMIN for the whole game. If they start taking sides it speaks ill of their so called “balance” and so called neutral existence. ANeT “employees” should never claim anything in WvW. They are breaking their own rules that they admonish players for “Interfering with other players enjoyment of the game”(something to that effect). It also makes it like they are playing favorites. As far as we have seen on our server ANeT hasn’t claimed anything, and we don’t want them to. Our guilds have built themselves up and can’t influence the game with Admin powers like ANeT can.
I don’t think they’re taking sides. I don’t mind if they play WvW mode and mess around with the mechanics out there, we always tell them they should play it and see how things are.
NSP
When people break off into smaller groups and use other advantages to supplement their numbers then people complain about them using siege or walls. There’s different sized groups out there and I notice that normally if I have some evading utilities the blob doesn’t care enough to chase for long and I can look for something else to fight.
NSP
I’ve been wondering this as well. I’m on HOD and some of our folks noticed that ANeT claimed some objectives. I thought ANeT was supposed to be neutral and not take sides. Seeing that ANeT has a 64 level “guild hall” the WvW buffs can be abused by devs and monitors who work for ANeT. This should be highly discouraged and against ANeT policies. Now if it was a mistake, so be it. But if ANeT reps are claiming objectives in WvW I find it highly unfair, seeing that I never see ANeT devs on HOD’s or DH’s server.
I’m on NSP. We’ve taken towers held by Anet before, it’s nothing new.
NSP
… I run a Bound Staff / Double Pistol build (so stealth is really costly and I can hardly reset fights without Dash / SB)
I’ve been enjoying that same rollout, there’s a nice feedback loop of initiative and endurance you can build for but it can get pretty telegraphed if you get lazy with it.
NSP
That’s right. You do realise the MF zerk backpacks will cost 200g+ in mats, right? If you’re going down that route, maybe get the one with the offensive infusion slot, it’ll let you put a power infusion later on.
http://wiki.guildwars2.com/wiki/Quiver_of_Swift_FlightTBH, I’d recommend taking the time to learn fractals. You’ll come out ahead in the long term.
Btw, those zerk backpacks are pretty poor stat upgrades for thier cost. If you haven’t got ascended trinkets and weapons, you should consider those first.
I remember making the zerk stat Quiver in the MF because I realized I had a certain amount of the materials anyway and what I didn’t have I got by trading in materials I didn’t need anytime soon on the Trade Post for the 250 or so I did need. That huge stack was really the only thing I needed to crank out after looking through my stuff so I gave it a couple of days to let buy and sell orders in my favor go through. You could probably make one of those just by cleaning out junk you’ll never use with a little trading.
NSP
This is a terrible idea. One of the appeals of WvW is the exact chaotic and unbalanced nature of it. You already have a game mode that hands you all the stats without any effort its called SPvP, go play that.
Also watching a Phat Seals video and presenting his argument as your own is, well, just sad.
No one said they want to get stats without any effort.
NSP
It would be nice to have Airship pop while there’s a heavy rain and lightning. I’d like to have Edge of the Mists scrapped and just have an open world pvp version of the mega server with some objectives spread about to mess around with for when your BL or EB is packed.
NSP
If you think it takes a lot of work to get the desired stats in GW2, you probably havent played other MMOs. I never played a MMO before, where getting the best stuff was this easy. (and no GW1 was not a MMO, it was a CORPG)
Other mmos are mostly about one optimal build and all previous content becomes a filter to the latest raid for best in slot, there’s not really a best build in this game, only appropriate stats for a build. GW is basically a deck building game and we’re supposed to change builds regularly but all of the sudden that signature aspect of this game became gated and turned into a half done power creep. One persons optimal build might be easy to get and might not require spending their time away from their game mode to aquire, while someone else will have to set their clocks to events for a month or two depending on their play time to get theirs.
NSP
(edited by kash.9213)
No, the stats aquisation is just fine. WvW is not sPvP, so do that tiny bit of work if you want the optimal gear.
It was generally fine before HoT. It’s not a tiny bit of work, and if that’s the case, put new gear as obtainable through WvW involvement first and let raiders and others have to do the tiny bit of work in WvW so they can go back to their preferred game mode.
NSP
All servers aren’t the same though. While it is true that there’s good and bad in both, NSP people seem way less likely to engage in a fight than DH at the moment, except maybe with far greater numbers.
That’s not NSP hate, mind you, just an observation from someone who’s been fighting both servers for a while now (mostly as a roamer).
I have to say it again, either it’s a play time perspective, or you’re just lying. I like to think the best of people so I’ll assume you’re on during some weird window of the day where that might be the case, but in general that’s precisely what I hear people on NSP openly complain about when trying to find DH to fight. I’m not trying to argue anything with you guys but I do strongly recommend shopping around for a guild and server where the most action matches up to when you’re logged on or the game will take a sour turn for you, I had left the game for awhile for the same reason.
I really enjoyed being on Mag and loved running with those squads but during the time of day I could normally get on most of the action was already wrapping up, this was the case even when the population was doing well. I shopped around for a bit and NSP had the most going on during my playtime. Even on days where a lot of people seem to be out or raiding or whatever there’s self motivated players and small groups so there’s always something to do when I’m logged on.
Get in where you fit in. Edit: don’t get too hung up on server pride. I got a little wordy because I remember trying stick with the game when I wasn’t having fun. If you think it’s temporary then have at it, most of our servers are basically the same and you might get more people during your loggin time at some point..
NSP
(edited by kash.9213)
Oh common now, you’re not some scrappy underdog. You’re not HoD big but there’s always plenty of DH on the maps when I’m on, again with the time perspective, and they’re nothing special even when their squads are the largest out there. Find a server that has action during your play time like everyone else.
NSP
We are sparse compared to every wvw server. We were on the climb and now on the bottom instantly. It really isn’t salt. It’s fact.
Ya, I get it, I’m not saying you’re overreacting. I used to be on Maguuma when that server was like the class room full of kids no one wanted to deal with down in the school basement where the weird sounds came from, I can still taste the salt, just ride it out.
NSP
This sounds like another case of time zone perspective. Given, you guys do seem pretty sparse compared to HoD, makes for a pretty kittenty three way and I can’t blame you for any salt but the times I’m logged on NSP we’re either outnumbered generally or the commanders have to get crafty on how they split so again, time perspective . “skill-wise….equal or better”, everyone says that about their own, it’s like when your mom says you’re handsome.
NSP
(edited by kash.9213)
I’ve never felt a dependency on the weapon…
I’m inspired. I’ll definitely give it a go with out it for a bit again. I’m sort of irresponsible as a thief and try to do too much that someone else should be doing anyway so I’m likely just inflating my perceived worth in those areas, mostly I just need to let other builds fill the niche they’re more suited for.
NSP
Go to WvW and the weapon itself becomes highly unnecessary, because the thief can go toe-to-toe with other professions with any other weapon set and doesn’t need to worry about decapping a point across the map ASAP.
It’s pretty much required in WvW also if you’re working with the usual squads in any way. Unless you’re hanging around during pvd hour or something, getting to a point on time, cutting across instead of taking the path, and closing the distance to attack/defend/supply are clutch.
NSP