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In my opinion, this game requires too much grind

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Posted by: killcannon.2576

killcannon.2576

Gw1 is not and never was a MMORPG, GW1’s impact upon GW2 is only based upon the lore of GW1 and a few game mechanics. Comparing two games that are not of the same genre for grind is illogical. May as well compare NWN2 to GW2 if you do that.

That’s fair enough and to be honest, the developers made some of these issues clear before the release of GW2. However, some players may not have had the diligence to do an extensive background check on all games they purchase and simply bought the game because it’s called Guild Wars 2.

If you are comparing the two games, I assume you are a fan of GW1, and most likely aware of what type of game it was. It is also logical to believe that since you were a fan of said game, you would have followed news and been up to date on a GW2 release, therefor knowing that GW2 did not follow GW1’s mechanics or gameplay to a large extent.

People who did not play GW1 were fully aware this was a MMORPG, as it was stated many times over the games life cycle and promotional material.

The whole argument of " I thought I was buying GW1 part 2" has no basis in fact.

(deleted - old post)

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Posted by: killcannon.2576

killcannon.2576

Sad that no one checked the maths of the original post. Without even digging deep into the post the money spent vs the return is not reported. 662 gold spent on buying rares from the TP, and op stated he then sold all exotics back to tp. A conservative (very conservative) estimate on sales of the exotics would be about 450 gold (with a very low average of 6 gold per exotic or so, if it were a named exotic, could be upwards of 100) That would put money spent at around 200 gold, not the 552 stated. Also not taking into account any rares that may have also been returned on any combines, saving them from being bought. If just two of the exotics were named, or if a few were of above average quality, this would in turn have netted a net gain instead of loss. All besides of which doesn’t take into account the making your own rares instead of buying them.

And this is just casually looking at the OP.

In my opinion, this game requires too much grind

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Posted by: killcannon.2576

killcannon.2576

Gw1 is not and never was a MMORPG, GW1’s impact upon GW2 is only based upon the lore of GW1 and a few game mechanics. Comparing two games that are not of the same genre for grind is illogical. May as well compare NWN2 to GW2 if you do that.

In my opinion, this game requires too much grind

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Posted by: killcannon.2576

killcannon.2576

If the only thing some players had to do to get anything was to stand in one spot and not move for five seconds, someone would call that a grind. Quit feeding the trolls.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

It’s more about taking the forums back from the conspiracy crowd and the non player posters. People need to start calling bullkittin more often on obvious troll threads.

GW2 is not a Grinder.

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Posted by: killcannon.2576

killcannon.2576

Guild Wars 2 is only grindy for the people who feel entitled to a Legendary weapon. They were designed to take years to make, at least a solid year of play time to gather up all the materials and requirements to craft them. But nowadays all you have to do is spend a few hundred at an illegal gold selling website to buy them straight off the TP. So Legendary.

Now we have all these babies crying because they didn’t get their precursors in 1-2 months of playtime, wow. That’s basically the only reason why Guild Wars 2 is “SUCH A GRINDFEST AMAGAWD I’M GETTING A REFUND ARENANET YOU SUCK!

I mean, getting exotic armor and weapons from dungeons isn’t a grind. You need 1200 per armor set? Wow, I bet that will take YEARS to achieve, huh? lol. So there’s barely a gear grind, what could be making all these babies cry so kitten hard?

Brace for it.

Cosmetic progression.

You heard right. COSMETIC progression. Boo hoo I didn’t get an unbreakable choir bell! Booooo hooo I didn’t get a everlasting/endless tonic! Booooo hoooo I didn’t get a minipet! OH MY GOD THIS TITLE IS SOOOOOO HARD . No worries though, the babies who were crying about exotic gear being too easy are now getting Ascended gear to suck up before they’re covered head to toe in Ascended gear, in which they will continue to complain for a harder, brand new tier in the treadmill.

I don’t think you could have possibly contradicted yourself more.

If Legendaries actually took a year to obtain (and were meant to take a year to obtain_ then they wouldn’t be selling regularly before the game is even one year old.

If Legendaries actually took a year of gathering materials then they take a year of grinding because a year of gathering the same materials means a year of killing the same mob over and over which is what grinding is.

Because guilds would never get together to make a legendary, and then sell it for the guild.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

Dyes=cosmetic, chests=cosmetic, or worthless, and there is still no proof of the DR bug the same five people keep preaching about. The only thing that has drastically changed in game has been Fractals, which actually gives people more money and loot, they added bank space for craft mats= saves on money, and had sales on various things people wanted=saves on money. You need to come up with some better stuff, because your old routine is stale.

You think it’s stale? That I need to “come up with some better stuff”? This topic, and all it entails, was my invention? Where the hell is my bloated Nexon salary, then?
Man, I would happily go the rest of my days never posting or thinking about this garbage again.
The sole purpose is the quite evidently vain hope that a better-educated gaming populace might be the way to save this wonderful game some of us waited so bloody long for.
But I think you’re right, at the end of the day.
Ranting about these suicidal business decisions, and lamenting what will be lost because too few people use their kitten brains, all the whiles watching the heavy-handed, and typically silent, mod team do their business, has been rather pointlessly aggravating.
Cheerio, and enjoy! I’m sure in a few months you and your ilk will be left basking in the lack of dissent on these forums, happily chirping away blind nothings at each other about how great it all is now that the complainers have gone.
And then you’ll all bugger off to the next FotM game, and those of us who love this franchise will try and sift some worth out of the developers wasted talents and years.
Also, Crystin, one final thing: Do yourself, and your dinosaur of a company a favour, and go check out the Path of Exile cash store.
Even in it’s fledgling infancy, a small team of New Zealanders have crafted a shop that even in your wildest flights of fancy you could not hope to equal.
Cosmetics done properly.

See, same old stuff you’ve been posting, nothing new. Perhaps in a few months this, perhaps that. Still no proof, still no facts. Lay it on us Oh Mighty Informed non blind one. I’m glad you like path of exile, go play it….please. And I don’t play FoTM, didn’t agree with the whole ascended gear bit, so I don’t play it. Wow, you do make some good speeches though, you related to Glen Beck at all?

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

Hello all,

Here is as close to proof as you’re going to get from an individual who spends their time keeping track of and reporting the goings on in the game industry. Enjoy:

http://www.mmorpg.com/blogs/Meleagar/112012/24237_NCSoft-Sold-Arenanet-and-GW2-Out-For-Nexon-Investment

After reading that, perhaps you can begin to see why some people express disappointment in the current direction of this video game. Further, before stating your counter-argument(should you be planning to), please come up with at the least, anecdotal facts to support a counter-theory. Thanks!

And this is the nobody conspiracy theorist from the edges of the net. Post is old too. Some guy who used to play CoH or is all broken up over the game not washing his car. He posted that so long ago, saying the game was going to fail and to expect all kinds of bad stuff in the gem store. And what happened? Nothing. Just more hyperbole.

lol “So long ago”. Like 3 months is the MMO equivalent of a decade or something. =D

When the conspiracy theorist are posting that the game is dead every single day for months, but the overflows are still up, it’s easy to group for dungeons, there’s people fumbling over each over at events and wvw ques are still there, three months seem like forever. Get something new, some proof behind something, ANYTHING, you say, and I’ll listen to you. Not this same horse you people have been beating for months.

If I’m to understand you’re counter-argument, it’s:

“Your post completely destroys everything I was saying and now my only recourse is to somehow make the date it was posted invalidate it’s extremely relevant information.”

I understand you Killcannon. I can see that you lack a level of intelligence needed to have a thorough discussion. At this point in time, I’ll leave the thread and wish you well in this life.

I don’t think you understand me at all, I do think you believe that you can troll me though, which is amusing. I post facts, you post conjecture. If you believe that stating things that can not and have never been backed up make you in some way intelligent, then I applaud your mediocrity.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

Hello all,

Here is as close to proof as you’re going to get from an individual who spends their time keeping track of and reporting the goings on in the game industry. Enjoy:

http://www.mmorpg.com/blogs/Meleagar/112012/24237_NCSoft-Sold-Arenanet-and-GW2-Out-For-Nexon-Investment

After reading that, perhaps you can begin to see why some people express disappointment in the current direction of this video game. Further, before stating your counter-argument(should you be planning to), please come up with at the least, anecdotal facts to support a counter-theory. Thanks!

And this is the nobody conspiracy theorist from the edges of the net. Post is old too. Some guy who used to play CoH or is all broken up over the game not washing his car. He posted that so long ago, saying the game was going to fail and to expect all kinds of bad stuff in the gem store. And what happened? Nothing. Just more hyperbole.

lol “So long ago”. Like 3 months is the MMO equivalent of a decade or something. =D

When the conspiracy theorist are posting that the game is dead every single day for months, but the overflows are still up, it’s easy to group for dungeons, there’s people fumbling over each over at events and wvw ques are still there, three months seem like forever. Get something new, some proof behind something, ANYTHING, you say, and I’ll listen to you. Not this same horse you people have been beating for months.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

She’s not the lead developer. She’s not the project Manager. She didn’t destroy the game. The immature “Let’s Hate Crystin” posts are really dumb and boring.

She is the lead on the monetisation team, and was ported over directly from Nexon as part of the shares buyout in June.
Some of the more unscrupulous decisions she made right off the bat have been listed here: such as the dyes, the godforsaken lottery chests and keys straight out of Maple Story, and the list runs on if you go back over the design decisions that have made it out into open air.
But undoubtedly, the one they have instigated involving the reduction of open-world rewards to cripple the players in an asinine drive to the gem-to-gold market, is the crowning achievement of their strategy to shoehorn a clearly ‘Western market’ game into their repulsive mold.
It is impossible to deny the changes that Crystin and her team have brought to the developer’s table since the middle of last year, if you simply do the research that many others have done.
The monetisation team from Nexon have had a clear, resounding impact on the gameplay and direction of this title, and will continue to do so while their presence inside ArenaNet persists.
As such, they are the targets for people’s quite justified anger, and I find it highly doubtful that they did not expect such a backlash.
If anything, they are getting off incredibly lightly at the moment, while everyone sits on their hands waiting for the wonder laurels to arrive and solve the mess…

Dyes=cosmetic, chests=cosmetic, or worthless, and there is still no proof of the DR bug the same five people keep preaching about. The only thing that has drastically changed in game has been Fractals, which actually gives people more money and loot, they added bank space for craft mats= saves on money, and had sales on various things people wanted=saves on money. You need to come up with some better stuff, because your old routine is stale.

Why do Anet want to restrict us?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Hello all,

Here is as close to proof as you’re going to get from an individual who spends their time keeping track of and reporting the goings on in the game industry. Enjoy:

http://www.mmorpg.com/blogs/Meleagar/112012/24237_NCSoft-Sold-Arenanet-and-GW2-Out-For-Nexon-Investment

After reading that, perhaps you can begin to see why some people express disappointment in the current direction of this video game. Further, before stating your counter-argument(should you be planning to), please come up with at the least, anecdotal facts to support a counter-theory. Thanks!

And this is the nobody conspiracy theorist from the edges of the net. Post is old too. Some guy who used to play CoH or is all broken up over the game not washing his car. He posted that so long ago, saying the game was going to fail and to expect all kinds of bad stuff in the gem store. And what happened? Nothing. Just more hyperbole.

GW2 is not a Grinder.

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Posted by: killcannon.2576

killcannon.2576

I dunno about exploits, but I know there were a few people back when Plinx farm was active that saved up a few MILLION karma in preparation for making their legendary.

I feel sorry for folks who need to get all the necessary karma AFTER the Plinx farm went the way of the Dodo

Right, because they didn’t introduce karma jugs or anything. Karma pretty much rains from the sky in this game.

A guy in my guild broke the 2 million karma mark a week before the Plinx farm was nerfed. 2 MILLION.

That’s ~250 jugs of liquid karma, with the ALL the buffs active. =D

And?…are you going to say something now about how you can buy karma in the gem store? I’ve never even ran Plinx (wrong place, wrong time) and I have a million karma and I only play a couple hours a day, more on weekends.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

Before Launch… In GW2 we want the player to play the game how they wanna play.
Months after Launch…. We want the players to play the game how it should be played.

Nuff said

More hyperbole, would you care to make a factual statement? No? Not surprised.

And im not surprised that some might not understand it too

What’s to understand? You said something that makes no sense, I ask you to explain it, and you come back with another statement that makes no sense. Seems par for course for the conspiracy crowd.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

Oh come on guys,..

Be a bit realistic please, if you’d only had a clue how much time it costs to add new content, look at what they released the past couple of months.

They have to have some things in place to keep players busy, still they do not force you to do it.

They’re trying to make sufficient money between expansions by the gem-store alone. To do that, people have to stay and keep playing. For people to stay, they have to have things to do and goals to pursue in the game that don’t run away faster than you can pursue them, or require you to abandon all real-life pursuits to inhumanely time-consuming grind.

Either they fix this, or this game never reaches its potential, at some point the Nexon investors will push their way in because they’re not making enough money, and everything will go to hell from there.

Man, what are you babbling about? What do you think people are buying in the gem store that is the root of all this evil? Explain yourself man.

Gems -> Gold. Basically, buying gold with which to buy mats, gear, consumables, etc.

So buying gems is bad because you can buy gold to then buy mats, which others can farm for free, and sell to the people who buy gold, so they can get gold, to buy legendaries, because they farmed mats. Odd, never used gems for gold, but I have a full set of exotics, and play the game as well as anyone with a legendary or who have bought gold. I prolly play better though really, cause I’ve spent more time in game.

Explain to me how buying gems ruin the game again? Or are you just upset because someone has more imaginary gold than you?

/shrug

All the same to me. I was just pointing that out. Personally, I’m fine with that fact that someone with deep pockets can have as much gold as their wallet will afford them. Time vs money and all that. If they have more money than time, then let em drop a $1,000, buy gold via gems and buy a legendary off AH with it. They’ll get their money’s worth.

But…you didn’t point anything out, did you think it was news that gems could be turned to gold or something? Come on, you’re part of the conspiracy crowd. Hit me with your best shot.

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

Before Launch… In GW2 we want the player to play the game how they wanna play.
Months after Launch…. We want the players to play the game how it should be played.

Nuff said

More hyperbole, would you care to make a factual statement? No? Not surprised.

GW2 is not a Grinder.

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Posted by: killcannon.2576

killcannon.2576

I dunno about exploits, but I know there were a few people back when Plinx farm was active that saved up a few MILLION karma in preparation for making their legendary.

I feel sorry for folks who need to get all the necessary karma AFTER the Plinx farm went the way of the Dodo

Right, because they didn’t introduce karma jugs or anything. Karma pretty much rains from the sky in this game.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

Oh come on guys,..

Be a bit realistic please, if you’d only had a clue how much time it costs to add new content, look at what they released the past couple of months.

They have to have some things in place to keep players busy, still they do not force you to do it.

They’re trying to make sufficient money between expansions by the gem-store alone. To do that, people have to stay and keep playing. For people to stay, they have to have things to do and goals to pursue in the game that don’t run away faster than you can pursue them, or require you to abandon all real-life pursuits to inhumanely time-consuming grind.

Either they fix this, or this game never reaches its potential, at some point the Nexon investors will push their way in because they’re not making enough money, and everything will go to hell from there.

Man, what are you babbling about? What do you think people are buying in the gem store that is the root of all this evil? Explain yourself man.

Gems -> Gold. Basically, buying gold with which to buy mats, gear, consumables, etc.

So buying gems is bad because you can buy gold to then buy mats, which others can farm for free, and sell to the people who buy gold, so they can get gold, to buy legendaries, because they farmed mats. Odd, never used gems for gold, but I have a full set of exotics, and play the game as well as anyone with a legendary or who have bought gold. I prolly play better though really, cause I’ve spent more time in game.

Explain to me how buying gems ruin the game again? Or are you just upset because someone has more imaginary gold than you?

Why do Anet want to restrict us?

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Posted by: killcannon.2576

killcannon.2576

So a whole Topic full of the zero proof, 100 percent hyperbole crowd. Surprised this hasn’t reached critical mass and turned into Rupert Murdoch.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

Oh come on guys,..

Be a bit realistic please, if you’d only had a clue how much time it costs to add new content, look at what they released the past couple of months.

They have to have some things in place to keep players busy, still they do not force you to do it.

They’re trying to make sufficient money between expansions by the gem-store alone. To do that, people have to stay and keep playing. For people to stay, they have to have things to do and goals to pursue in the game that don’t run away faster than you can pursue them, or require you to abandon all real-life pursuits to inhumanely time-consuming grind.

Either they fix this, or this game never reaches its potential, at some point the Nexon investors will push their way in because they’re not making enough money, and everything will go to hell from there.

Man, what are you babbling about? What do you think people are buying in the gem store that is the root of all this evil? Explain yourself man.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

As far as I can tell, Southsun Cove is the same as it was during the Nov. event. I kind of wish they’d tone down some of the vets out there and make certain crafting items drop more often. I’ve been farming out there lately and, on my server at least, it’s a good day if I see one other person running around.

I am curious why you want that particular mat, Is it just to have…like just because it’s there or what? You can hit 400 in JC without them at all.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

Finishing my passion flower recipes does indeed require a grind.

Crafting is always a grind, pretty much in any game. The passion flowers though…your just asking for a headache there. I would wait till they fix Southsun before attempting to gather large amounts of passion flowers.

And exactly what doesn’t depend on crafting? Every piece of fluff, everything that you can aim for beyond PvP and the games basic story is either made by crafting or in the mystic forge.

If crafting is a grind (which it is) then everything is a grind.

She wants to grind a specific recipe (for whatever reason) I’m a master crafter for everything and I didn’t have to grind…at all.

GW2 is not a Grinder.

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Posted by: killcannon.2576

killcannon.2576

People who aren’t happy that the game isn’t giving them fellatio are always going to complain, you will never make them see reason. Hell, half the people who post on the boards don’t even play the game, they just go around spewing nonsense 24/7. Gem store this, DR that, legendary this, grind that. It’s hilarious to read sometimes.

100 ton elephant...

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Posted by: killcannon.2576

killcannon.2576

Finishing my passion flower recipes does indeed require a grind.

Crafting is always a grind, pretty much in any game. The passion flowers though…your just asking for a headache there. I would wait till they fix Southsun before attempting to gather large amounts of passion flowers.

Why not to let us take off soulbound?

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Posted by: killcannon.2576

killcannon.2576

Soul-binding helps keep the market stable.

If you take the soul-binding off, all the armor and equipment will drop to near worthless.

Really. Then why, pray-tell, can you not even decon some soulbound crap? Is deconning the gear you wore and outgrew gonna destabilize the market for the sake of an ore or piece of wood? Or heaven forfend an ecto? My character didn’t pay for my account. I did. Not that I’m ever going to go for a legendary. A skin isn’t worth that kinda effort in my view.

Some soulbound “crap” is karma gear, which can not be broken down or sold, because of an earlier exploit.

Why not to let us take off soulbound?

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Posted by: killcannon.2576

killcannon.2576

I got a soulbound staff the other day. On my Ranger. That for some reason I can’t salvage or throw in the Mystic Forge. So there’s literally nothing I can do with it except sell it to a vendor. I mean, it was a blue so I wouldn’t have cared anyway, but… why?

If it is karma gear, it normally can’t be sold or broken down.

Enough of Orr Grinding

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Posted by: killcannon.2576

killcannon.2576

Seriously, gonna cite wikipedia? Did you even see how many citations that entry needs to be taken seriously? As it is, it’s an opinion piece. So lets use the definition of grinding you chose from an actual source. Informal. to work or study laboriously (often followed by away ): He was grinding away at his algebra.
laborious, usually uninteresting work: Copying all the footnotes was a grind.
Do you realize this definition supports my post and not yours? Lets take a look at the word laborious: involving or characterized by hard or toilsome effort. If I use this definition for the word grind, I find that if a person finds the act rewarding or fun, it would no longer be considered a grind. Which supports my post. If you find your occupation rewarding or enjoyable it’s not a grind. You also mentioned teachers, but provided no citations, although I think most would agree that school is a grind, unless of course you like it. You mentioned words can only ever be objective, this is obviously false, with the easiest example being poetry, and another is how words can change meaning in the way that they are used. You accuse me of trying to redefine a term, when the term is purely subjective and has no definition except which we give to it.

If I enjoy, and find rewarding killing 10,000 mobs one after the other, it’s not a grind, it’s a game (diablo). If I don’t like that activity, it’s a grind not a game. Grind is a subjective term, that one person can not inherently define for any other person.

Also when stating an opinion, please don’t use the word we, unless you’re royalty. If that is indeed the case, then all apologies.

(edited by killcannon.2576)

How this game can be interesting to people like me

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Posted by: killcannon.2576

killcannon.2576

from what you mentioned if Guild Wars 2 was different and suited your needs perfectly, some of the points made would get me away from playing it.
1. Leveling in most MMOs is a soloable process. When it comes to dungeons, fractals and the last story mission you are forced to group. In my opinion there’s enough party and enough solo content. If suddenly the rest of PVE forced you to party up I would feel really uncomfortable.
2-3 it’s pretty much how all MMOs and most RPGs work. I can’t really imagine a different system so I don’t even know how to comment of this one.
4. I praise the game for downscaling and I don’t think I would play if it wasn’t there. Downscaling is good when you’re helping a friend in a lower zone, downscaling prevents level 80s from farming starter zones. Downscaling feels realistic. If you fought a bear, then a tiger, then a bear again, would your second bear fight be any easier?
5. I keep gear pieces for 20-40 levels sometimes. I tend to search for good looking skins for the end game too. I enjoy gear, but at the same time I’m happy that it doesn’t influence the game that much. Skill > Gear is always a sign of a good game to me.
7. The whole game is an end game. What end game would you find in a different game? Dungeons? There in this game as well. PvP? Check. What else is there to do in a different MMO? Raid for gear? Then what? In GW 2 you can as well spend your time doing dungeons, fractals, WvW, PvP, search for skins, do full explore, do jumping puzzles, complete your personal story, level alts… You can do the same things you can do in a different MMO end game. The difference is that some MMOs have so much gear progression and are so grindy that nobody reaches the endgame.

Dude. Stop fanboying ANET. They made a great game, its fun, it was a success, but no, everything you said is wrong.

Hes mainly complaining that it has no end game, which this games DOESNT HAVE. The closest to end game it has is Fractals, and the rewards in that zone only affect THAT ZONE. Self defeating yes?

We want scaling, but we want the option to scale. In WoW, and EQ2, you talk to someone that down levels you to whatever you want, or you MENTOR someone, allowing you to downscale as well while providing an xp bonus to that person. Its kinda silly being decked out in full exotics level 80 on FotM 30 and yet you can still possibly die to a lvl 20 zone? We want the option to scale, not it forced. Example being, if your too high of a level for the zone your in, u dont get drops, but can still complete events and quests. Durp?

You keeping gear for 20-40 levels isnt a plus. It means the game is that easy that your able to do that, and also that your probably a huge detriment to your group if your running 80+ zones.

The game is new, and I like it, but even after 2 months now Im getting bored. The lack of anything to shoot for other than a legendary (which is just a skin lol….) is really whats making people leave.

I say, put in better gear, but in raids, put in hard content cuz you know what…. it doesnt affect ANYONE that isnt doing it in anyway.

Replace every instance of the word “we” in your post and replace with “I” before you post an opinion. Which is what you posted, an opinion.

Enough of Orr Grinding

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Posted by: killcannon.2576

killcannon.2576

-snip-

This poster nailed it.

This is why I scoff when people claim that there’s no grinding in GW2, because there most certainly is. Leveling a craft is grinding. Getting money at any rate beyond a snail’s pace is grinding. Getting materials is grinding. Running dailies is grinding. Doing JPs is grinding. Doing anything beyond Lvl 80 is a grind of some sort.

Grinding doesn’t mean “activity that you do over and over even though it’s not fun”, it means “any repetitive task, usually performed for the sake of rewards”. There are plenty of grinds in GW2.

And the common response to this is always “but all those things are optional”.

  • JPs are optional.
  • Legendaries and Ascended items are optional.
  • Fractals and all dungeons are optional.
  • WvW is optional.
  • sPvP is optional.
  • Crafting is optional.
  • Achievements are optional.

And so on. To which I say….well, yes, all of those things are optional in the broadest sense of the term, in that no one is forcing you to do them.

However, in order to “play the game you want to” and “have fun”, many of these tasks are most certainly not optional. If going after max crafting is something you enjoy doing, you’ll be grinding to get there. If you have fun killing Orrians, you’re grinding. If you enjoy dungeon runs on a regular basis, you’re grinding. If you like Southsun Cove and go there regularly, you’re grinding. Avid WvW players are grinding, and so are sPvP players. Are you an Achievement hog? Then you’re grinding. There is no activity in the entire game that does not demand some form of repetition in order to continue “enjoying it” and “playing the game the way you want to”.

Grinding is merely defined as repetition. And there is plenty of repetition in GW2, no matter what activities you enjoy doing. The question you should be asking is not if there is grind in GW2 or not (because there is), the real question is “at what point is my grinding no longer fun?”, and that depends on the person. But for a game that proclaimed itself a “zero grind” game, it’s nowhere near being devoid of grind. And things like the weaker loot tables and in-game penalties applied to anyone who tries to farm an event only make the situation even worse.

Grinding is repetition….by this definition anything and everything you do is grinding. Games, watching tv, showering, sex (lol), brushing your teeth, spending time with friends, Christmas. Grinding is subjective, and to be able to apply the term to an activity, that activity needs to have negative connotations to the person doing the activity. Otherwise, it’s just playing, or relaxing.

Enough of Orr Grinding

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

The solution is easy and was already implemented in GW1. Hard mode. In GW1 you could enter to every single zone in game with hard mode toggled. Same thing could be done in GW2 where every zone could have a mirror version filled with level 80 mobs, events and resource nodes. Perhaps it will happen one day. HM was added to GW1 few years after game release and it brought some life back into it. Might be the case for GW2 in the future.

that would be difficult since unlike guildwars this game is not ‘instanced’. No comepletly different animals + if you make a hardmore orr then the Tunnel grind will still be better.

Oh but it is instanced. Each time you enter a different zone you have a loading screen. You could simply make two different versions of each zone hiding behind that loading screen. Normal one and hard one. Also as for Orr, perhaps the hard Orr would be better in terms of profit per hour but not overwhelmingly better. Right now if you go to for example Metrica Province, you will not find there orichalcum nodes or top tier crafting mats dropping from mobs. No chance for lv80 yellow drops as well. In hard Metrica Province you would see those. And if hard Orr would provide 10% better yield? Honestly? I would not give a kitten

Not sure why people compare GW1 to GW2. One was an online rpg, the other a mmo. The things that work in one won’t necessarily work in the other. In order to make instanced zones for hard mode you essentially have to double the server load (probably less than double) and for what exactly? So people get better stuff. To play less. A mmo is made to a large extent to get people to play more, not less. It would also move even more people out of the high level zones, where people say there aren’t enough already. So two problems right out of the gate, and I spent five minutes thinking about it.

I wish I could be an altoholic...

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

You need to give some background on how you like to play, what you are looking for in a profession, what other games you have played with what other character archetypes.

I like to be useful in WvWvW, I like to not die the second I’m looked at, I like CC, and I hate pets in all forms. The AI are useless. So I was thinking along the lines of guardian and mesmer… but I want the opinions of the forums.

Sounds like you wouldn’t like mesmer after all because clones are kind of pets.
I think under these criteria you should choose between elementalist(bunkerstyle), warrior or guardian. But tbh almost every class can fit under your criteria assuming they don’t have pets. It mostly depends on their build.

Whats bunkerstyle?

Bunker is a character build that soaks up damage (similar to a tank build from other mmo’s, but without the ability to hold agro) and negates conditions on itself and sometimes others. Most classes have a bunker build, with ele’s currently being infamous for it (previously was guards). Have low dps generally to offset.

May I get a refund please?

in Account & Technical Support

Posted by: killcannon.2576

killcannon.2576

Seriously, I’m surprised people haven’t been leaving in droves over this issue.

People have been leaving in droves over this issue. Time spent vs Reward just plain sucks donkey balls in this game, and while the donkeys might like that…

Hey Wasabi, I regularly run the Southsun Cove events, and get hit with DR in about 10 minutes. Have a nice day.

Que sarcasm. Yes droves and droves and droves, well I hardly have to sit in a LA overflow server at all anymore, or stand knee deep in people at dragons, or temples. And omg the DR it’s so terrible, I never get rare drops or ANY drops, it’s a conspiracy!!!!

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Hackers can always mystic forge or salvage your equipment.

True, but your return on a Mystic Forge attempt is iffy…at best, and salvaging you will only get maybe five or six gold for the ectos, if they all proc the max ecto return. Being able to sell a Legendary though? two to three hundred gold.

Enough of Orr Grinding

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Wow…lol uh where to start with the latest batch of kittens. First of all the OP isn’t wrong, there needs to be more level 80 zones, I’m sure they are working on it, but currently it’s the truth. I go there everyday for a couple hours, run the event chains, chop some trees, etc etc. it’s the only place to get a reliable amount of T5 and T6 mats easily, Frostgorge is nice, but it doesn’t have quite as reliable a drop and mat farm rate as Orr. Grinding isn’t useless (gold, mats, armor drops, weapon drops), it’s how you get money, and stuff. If you actually want to craft (which you need to do to get achievements, some parts of the Legendary, just because you want to) you are going to have to grind eventually, or pay money to get stuff off the tp with gold from grinding or buying it. He isn’t complaining about the grind, just the area, and the area is pretty same-y. After awhile you start to memorize everything and one blue/brown/reefy place starts to bleed into the next Blue/brown/reefy place (seriously…water…give it a rest, it’s a friggin pain) He doesn’t want to be entitled, he wants to grind for his mats or gold or whatever. Grinding is a choice true (especially in this game), but it is a valid choice for a game, some people like it, it is a core feature of the mmo genre. I honestly think people would not play a mmo that didn’t have some form of it. And the grind here is more than worth it. You can clear five gold a day easy just farming Orr for a couple hours, or get rares to throw into the Mystic Forge, or de them for ectos.

The OP is not wrong in his statements, Orr is ugh after awhile, and we need some additional level 80 areas. He did what he should do, brought his concerns to the forum so the devs can read them. I am pretty sure they are working on it, but it doesn’t hurt to let them know when there are valid concerns either.

Enough of Orr Grinding

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

No need to be sorry, I should have clarified my posts much earlier than what I did. You are correct regardless, there should be more high level zones, here’s to hoping they put them in over the next few content patches, or that their revamp of lower level rewards goes well.

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.

That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?

Who is going to give Anet money to buy the same same twice. Unless there a idiot.

I also want the male and female versions to be included in the sale. I look at it as buying a set.

Anet wants more profits then they release more sets of clothing. That include male and female versions.

Well…good luck with that I guess.

You like getting ripped off?

Toons don’t buy gem store clothing for personal use. People buy them! I own the skins I bought. And, should be able to have all my alts ware them.

I don’t even know how to reply to this, but I’ll try.
Why should they? Why should they make cosmetic items that are one of the only ways to keep this game running for EVERYONE, able to be worn by all your toons? There is zero incentive to do that. It won’t make people want to buy more, it does the opposite. They have sales all the time to incentivize items, to make people want to buy. While it may be a super cuddly nice happy thing to do, it doesn’t make any business sense. They want to keep the servers open, they want people to play their game, to share their world. Your wants and desires do enter the equation, but going account bound on gemstore cosmetics will hurt the game in the long run.

Regardless of whether you think it’s a not too bright move for someone to buy something for each of their toons, people will do it. They have been doing it and will continue to do it. And when they start releasing even more and better looking cosmetic items into the gemstore, they will do it more. Look at gem prices, they continue to climb, because people buy stuff. If there ever comes a time when you start seeing gem prices drop down into the 100 for 1 gold area, you will see a sale or a special occasion. It’s how they monetize the game. And it works.

Enough of Orr Grinding

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I think that your problem is that you think you can “farm” in GW2. Honestly, Anet do NOT want people farming….

I would love to ask Anet and Paul how do u justify the existance of Magic Find sets of armor weapons sigils runes and food if Anet don’t want us to farm taking also in account the amount of money u need to create an MF set?

Anet said they don’t like grindy games, they said they don’t want us to farm, but looking at what do i have to do to get a full set of armor, or enough matherials for a legendary or to craft anything, i would say the opposite of that, and well fractals…just have no words about it many players already talked about it.

A LOT of items needs 250 ectos, 250 lodestones, cores, 250 t6 materials, to be upgraded or produced, wanna talk about the skills points too? u know how much gold u need to buy 250 kitten charged lodestones on the trading post? or the hours u need to farm just 1 with a full magic find set+weapon lucksigil+food?

I sincerly suggest the Anet team to watch again the “Anet Manifesto” couse gw2 is really not a game for Casual Players, unless they just think a casual players don’t deserve to have a satifying nice looking armor or weapon, or they just don’t deserve any exotic/ascended gear..

Last thing: people do not split only between
1 – who have time to spend playing on GW2 and nerding to get stuff
2 – who have money to spend on GW2 and buy gold with gems

There are also people who have no money and a lot of free time, too bad they have to spend most of it looking for a job they cannot find due to the infamous economical crisis (here in italy the country is down on the knees).

Sincerly

All the mats you listed are for cosmetic items, if you want to grind for cosmetics, go for it, if not…well then you don’t have to. No one is making you do it, it is player choice. The mindset that you should have cosmetic, RARE items handed to you is beyond entitled.

lets remain on topic peps.

His point is they should be more accessable. Not everyone has the time to grind several hours everyday. A simple solutition to this would be to include their drop with normal mob drop (they would still be rare but) atleast the price would not be so high.

If you wish to do a mods job, have kids.

RARE cosmetic items should not be easily accessible, that is what makes them RARE. If you don’t put the effort into it in some form, then you shouldn’t have it. None of the things that were listed impacts the ability to play the game in any way. The RARE cosmetic items are a way for people who play the game to show their dedication either in terms of game hours or money given to the devs so we can have even more content. Wanting it for free, for nothing other than showing up, is entitlement.

its okay if you have an opinion but don’t derail the thread. Please and thank you.

Look he is not asking for them to be handed but more accessable. There is a difference. And this is about Orr. And how there should be more locations to grind.

You quoted the post saying that it was an example of “getting it” “what is was about”. at no point in that post was anything mentioned about the aesthetics of Orr. So..which is it, aesthetics or the grind itself? If it is just the aesthetics, then I agree with you. Need more level 80 open world zones, regardless of grind or any other concerns. If it is the grind itself, then my other post stands.
You opened the door to my replies by quoting the post I referenced.

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.

That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?

Who is going to give Anet money to buy the same same twice. Unless there a idiot.

I also want the male and female versions to be included in the sale. I look at it as buying a set.

Anet wants more profits then they release more sets of clothing. That include male and female versions.

Well…good luck with that I guess.

Level 40 Karma Costs - Higher than achievable?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

OMG….mods lock this topic. This post was started over three months ago when there were no karma jugs.

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

alright… everyone keeps talking about hackers, and trade post malfunctions. Account bound.. Let everything be account bound, so not only all your other character’s can use the items (you’ve worked on getting, not your characters) but no hacker, or trade post can ruin the game. (well the hacker can.. by salvaging ur legendary for ectos)

Looks good on paper, but hurts the game in the long run (mmo standpoint only) Keeps people from playing longer on alts to also get them decked out in gear. If you want people to play, they need a reason to, gearing is one of those reasons. If everything were account bound player time drops significantly over the duration of the content. WoW is just now learning this from allowing everything to be account bound. Their content add ons and patches are being burnt down at a much faster rate, and people have less of a reason to play. Subs are still there, but players quit playing once they have everything.

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.

No, it’s a character thing. You perfected the skills on a given class to overcome the objectives… there’s nothing to say you could do the same on another class, so therefore you didn’t achieve it — your character did.

I agree with you, should be a character thing. It’s just that the feeling you get from the game itself is mixed. Some things are account bound, others are not.

Enough of Orr Grinding

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I think that your problem is that you think you can “farm” in GW2. Honestly, Anet do NOT want people farming….

I would love to ask Anet and Paul how do u justify the existance of Magic Find sets of armor weapons sigils runes and food if Anet don’t want us to farm taking also in account the amount of money u need to create an MF set?

Anet said they don’t like grindy games, they said they don’t want us to farm, but looking at what do i have to do to get a full set of armor, or enough matherials for a legendary or to craft anything, i would say the opposite of that, and well fractals…just have no words about it many players already talked about it.

A LOT of items needs 250 ectos, 250 lodestones, cores, 250 t6 materials, to be upgraded or produced, wanna talk about the skills points too? u know how much gold u need to buy 250 kitten charged lodestones on the trading post? or the hours u need to farm just 1 with a full magic find set+weapon lucksigil+food?

I sincerly suggest the Anet team to watch again the “Anet Manifesto” couse gw2 is really not a game for Casual Players, unless they just think a casual players don’t deserve to have a satifying nice looking armor or weapon, or they just don’t deserve any exotic/ascended gear..

Last thing: people do not split only between
1 – who have time to spend playing on GW2 and nerding to get stuff
2 – who have money to spend on GW2 and buy gold with gems

There are also people who have no money and a lot of free time, too bad they have to spend most of it looking for a job they cannot find due to the infamous economical crisis (here in italy the country is down on the knees).

Sincerly

All the mats you listed are for cosmetic items, if you want to grind for cosmetics, go for it, if not…well then you don’t have to. No one is making you do it, it is player choice. The mindset that you should have cosmetic, RARE items handed to you is beyond entitled.

lets remain on topic peps.

His point is they should be more accessable. Not everyone has the time to grind several hours everyday. A simple solutition to this would be to include their drop with normal mob drop (they would still be rare but) atleast the price would not be so high.

If you wish to do a mods job, have kids.

RARE cosmetic items should not be easily accessible, that is what makes them RARE. If you don’t put the effort into it in some form, then you shouldn’t have it. None of the things that were listed impacts the ability to play the game in any way. The RARE cosmetic items are a way for people who play the game to show their dedication either in terms of game hours or money given to the devs so we can have even more content. Wanting it for free, for nothing other than showing up, is entitlement.

(edited by killcannon.2576)

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

All the gem store skins should be account-bound. And I would like the to be copyable. To use for on alt’s too.

That would sorta kill any profits wouldn’t it, you know…the way they keep the game open?

Mancleaver - ridiculous DPS build

in Warrior

Posted by: killcannon.2576

killcannon.2576

Four thumbs up for this. lol

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Earning is a player thing not a character thing, Anet doesn’t seem to have a clear design choice for this. Achievements for example, along with other things I could go research, but I’m lazy.

January 2013: Flame and Frost prelude [Merged Discussion]

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Posted by: killcannon.2576

killcannon.2576

What’s the fascination quaggans? Were they in GW1, or something totally new that people had fallen in love with? Personally I find them annoying.

They are the murlocs of gw2, except they talk, and act slightly more dur hurr and less eat your face.

January 2013: Flame and Frost prelude [Merged Discussion]

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

we play a family friendly game, not farcry 3 !

What does that have to do with anything in this thread?

Because someone said something about skinning quaggans (sp) to make the backpack.

I wish I could be an altoholic...

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Don’t play guard, and my mesmer is only level 20ish, so can’t really speak to them. People talk up mesmer quite a bit though on the forums, And from what I have played of the class, they are definitely different and fresh from most mmo and rpg class standpoints. Guards seem to be the tanky condition removal type with utility. Ele’s don’t play like traditional casters, unless you use a staff. Warrior does well regardless, except in spvp from what I’ve read, they have a lot of cc in pve, but are hampered a bit by the inability to always close with maneuverable character classes in pvp. Thieves…are thieves, they follow the stereotype. High burst dps, some cc, stealth. Engies have a good bit of cc and condition applications, but seem to suffer from class bugs and low dps, they are also unique from a mmo and rpg class perspective. So…for a new experience with cc and new class mechanics that aren’t boring go Mesmer/Engie, classic dmg, tanky, cc stuff go Warrior/Guard. I’m sure if I missed something, or am totally off base someone will correct me.

Why not to let us take off soulbound?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Sounds great if you’re a hacker I guess. Hack account, sell legendary and other soul bounds tied to account, more money for the hacker. Great idea

Should Loot tables be introduced.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

He wants specific mobs to drop specific things, like WoW had. You go farm X mob till you’re blue in the face hoping that x recipe or weapon or armor drops. I partially agree with this idea, but mostly for dungeons. Would like to see some specific drops for new craftables in dungeons along with some rare drop items, besides the basic precursor/mat thing we currently have. Would add a little bit of personality to the dungeons besides just the armor sets you can buy. A bit of lottery injected into the instances wouldn’t be bad.

I wish I could be an altoholic...

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

You need to give some background on how you like to play, what you are looking for in a profession, what other games you have played with what other character archetypes.