I’m guessing the reason they raised the price is because they don’t want single players who have private guilds to be able to have extra storage for free. I’m not so sure this is unreasonable.
A lot of people in this game, due to the multiple guild system, have personal guilds for storage. They simply use it as extra storage. Guild banks aren’t really meant for personal storage, so it’s a way of people getting around buying bank space.
In fact, if you have this upgrade in a single player guild you don’t need remote bank access either. And the summon guild vault that’s a reward for guild missions becomes virtually meaningless if they left it where it was.
Is it a heavy-handed change, or was it too easy to get in the first place? I guess that would be a matter of opinion.
You honestly believe it took them 7 months to figure out people would use guild banks for personal storage? It’s a staple of most mmo’s, been around for years. Not to mention the fact that the staff at Anet are award winning developers, and I would have to assume, at the very least, moderately intelligent. But you’re gonna go with that. Okie dokie.
Here is a non comprehensive list of what people think or have thought this exploit was
Gold sellers using them
Being used in SAB
Player disparity (some people think it’s unfair that they are free, while some pay for extra bag space, never mind the fact that EVERYONE had access to them)
Anet wants people to buy more bank space (if this is true, I fear what they may remove arbitrarily in the future in order to make a buck)
Anet no longer wants to cater to smaller guilds (would be odd considering some of their recent statements being contrary to this, but is possible)
Devs don’t like farmers (even though most top tier cosmetic and stat gear requires it)
More traffic in major town hubs (no clue)
What they could, and in my opinion should have done, is release what the reasoning was behind this change, especially since they have supposedly closed whatever “exploit” that caused this in the first place. Player discussion and feedback could be a lot more constructive with it, but alas, what we have here is a failure to communicate with a dedicated and passionate player base.
I love that some players reaction is to state “join a bigger guild”. Pure comedy.
Hey, the Temples are bugged!! Don’t do them, do the dragons,lol!!
Some of my toons skills are bugged!! Roll a different toon, lol!!
Why does Anet let precursors be sold? LOL!!rng, deal with it,LOL!!
Some zones are dead due to the majority of the player base farming the world event bosses, because the rewards system is screwed up, why is it like this? LOL!! Get with the program!! Jump on the World boss event train dummy!!LOL!!!
So many excuses, instead of just fixing what is broken in a logical manner.
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The SAB exploit only makes sense in the Instance part of the exploit, not the raising it to tier 5 and increasing costs. Try again.
I deleted it because I respect Vayne, you…not so much. You keep doing the same thing over and over and over. Read over that little picture and see if you can spot where you are going wrong. Here’s a hint, you are making a conclusion before presenting any evidence.
Since you seem to be so informed, what was the unintended use of the upgrade exactly?
Getting access to more or less unlimited storage without paying anything?
Have you never used a guild vault? A guild vault has a limited (don’t know the exact amount without looking it up) space, the same as your personal bank. You pay by accruing guild reputation either by doing things in game, items, or paying gold. Anyone who is in a guild or made a guild has access to one, in the case of being in another persons guild you must have the permissions to access the guild vault. What this change does, is gate the guild vault dolyak thingy so only large guilds can access it. So, I guess now you know and hopefully have an educated discussion on the matter.
You either need to learn what sarcasm is, or learn that any theory with negative proofs is not a theory. For example Irish Spring smells good, I know a girl that smells good, therefore she must use Irish Spring. Burdens of proof also lie on the person making any claim, not on someone else to disprove.
If you make any claim, you need proof to back it up, just saying there is a causal relationship between two things does not make it so.
And you had equal and full access to your very own guild vault as well. That’s not an exploit, unless you live in Soviet Russia. Equal access to a thing does not an exploit make.
It was however a unintended use of the upgrade, so they changed it.
Had people not abused it they most likely wouldn’t have done anything about it, but since people are experts on abusing things stuff like this happens.
Since you seem to be so informed, what was the unintended use of the upgrade exactly?
They achieved free storage from anywhere without paying anything for it (which the rest of us did by unlocking bag-slots or used the store bank-access item).
And you had equal and full access to your very own guild vault as well. That’s not an exploit, unless you live in Soviet Russia. Equal access to a thing does not an exploit make.
How does that stop the guild sellers? The vault transports are just more difficult to get now for large guilds, and impossible to get for small ones.
Bots can’t get merits, so they’re automatically blocked from exploiting the vault transport. It might not have been the greatest solution, but I can’t think of a better one. Can you?
Are you saying I can’t let bots join my guild which may or may not have the vault transport?
Oh you can, but why in the world would you? Why in the world would they join as well since it blows their cover?
Hmm, do you think those botters wouldn’t have regular account that they actually play on?
Sure, but does that blow the cover on their undercover botting/gold selling? No.
How does that stop the guild sellers? The vault transports are just more difficult to get now for large guilds, and impossible to get for small ones.
Bots can’t get merits, so they’re automatically blocked from exploiting the vault transport. It might not have been the greatest solution, but I can’t think of a better one. Can you?
Are you saying I can’t let bots join my guild which may or may not have the vault transport?
Oh you can, but why in the world would you? Why in the world would they join as well since it blows their cover?
Not all bots are faceless kids in a sweatshop, some are players who run botting software sometimes, just not all the time. And it won’t stop bots from running the game normally, getting guild merits, then going back to botting.
Yes, but that’s rather beside the point. Botters won’t make their main and the bot on the same account for the risk of getting banned. And guild merits are account bound.
I’m no longer sure what you are saying anymore.
Your first supposition was that bots couldn’t get guild merits, it was stated that they could.
Your next supposition is that bots will be banned if they are in guilds? We know that they are in fact in guilds, and that some are in regular guilds, and that they have not all been banned.
Please state clearly what you are trying to say.
I think I am quite clear, just that you’re not reading what I am saying. First of all, where have I said that bots are able to get guild merits?.
They cannot. Bots can’t run guild missions.
Next, where have I said bots will be banned if they are in guilds?
I also never said bots are in regular guilds either. I did however say that a botter’s main account can be in a regular guild, but as long as they keep their botting accounts and their main account mutually exclusive, the main account cannot be determined as a bot owner.
They cannot. Bots can’t run guild missions
You did indeed say they could not. I do not feel I can have a logical discussion about this with you. You flip flop too much.
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I think the “exploit” was just people using guilds as "on demand mobile banks ", less true banks upgrades, less gems sold and etc.
…i cant believe arenanet thinks this is an exploit…
i personally never used the guild transport bank but i have no problem with others doing it!
Why?
Because they have as good as NO advantage from it (and thats what makes an exploit and exploit)
they dont earn more gold or items faster it just makes life a little bit easier by saving a wp maybe which costs like 3 silver max and by saving the time you would have to wait until your screen loads…Why did you simply take that as accurate? The basis of the exploit wasn’t just using mobile guild bank capability. This was a case of players in game taking advantage of other players. Apparently ArenaNet received enough data about this happening in-game to take rather draconian measures against it. Yes, it sucks that this is an inconvenience to legitimate players. They had to weigh this inconvenience against the potential damage of the exploit to- wait for it- legitimate players.
If you feel making access to the guild bank slightly less convenient is destroying the game, that’s your prerogative. You’re more than entitled to complain vocally about it as well.
It’s pretty crappy to suspect nefarious intent on their part, however, like they just really wanted to stick it to small guilds. I hate it every time an exploit was used widely enough to take universal action against. That doesn’t mean it shouldn’t be done.
This was a case of players in game taking advantage of other players
You chide someone on taking something as accurate, then in return you make a broad statement that is supposed to be taken as accurate. Priceless.
Bot players can disable their software and run guild missions.
Why do you say that they can not?
You didn’t say bots were able to get guild merits, I did. And they can.
I stated that bots are in regular guilds, and that entire teams of bots are in guilds.
A bot’s main account can be in a regular guild, especially the large ones, simply because some guilds don’t care, they just want the rep. And a bot’s main account could be in a Bot guild.
We know that bot’s don’t get automatically reported just by being in a guild, therefor they can, and do acquire guild merits.
Since they can and do have the ability to acquire guild merits, they can and do have the ability to summon a guild transports and do whatever it is they want to do with them.
Now which of these points are you trying to refute?
In other words “please make it easier for me and people like me to farm the world events”
How does that stop the guild sellers? The vault transports are just more difficult to get now for large guilds, and impossible to get for small ones.
Bots can’t get merits, so they’re automatically blocked from exploiting the vault transport. It might not have been the greatest solution, but I can’t think of a better one. Can you?
Are you saying I can’t let bots join my guild which may or may not have the vault transport?
Oh you can, but why in the world would you? Why in the world would they join as well since it blows their cover?
Hmm, do you think those botters wouldn’t have regular account that they actually play on?
Sure, but does that blow the cover on their undercover botting/gold selling? No.
How does that stop the guild sellers? The vault transports are just more difficult to get now for large guilds, and impossible to get for small ones.
Bots can’t get merits, so they’re automatically blocked from exploiting the vault transport. It might not have been the greatest solution, but I can’t think of a better one. Can you?
Are you saying I can’t let bots join my guild which may or may not have the vault transport?
Oh you can, but why in the world would you? Why in the world would they join as well since it blows their cover?
Not all bots are faceless kids in a sweatshop, some are players who run botting software sometimes, just not all the time. And it won’t stop bots from running the game normally, getting guild merits, then going back to botting.
Yes, but that’s rather beside the point. Botters won’t make their main and the bot on the same account for the risk of getting banned. And guild merits are account bound.
I’m no longer sure what you are saying anymore.
Your first supposition was that bots couldn’t get guild merits, it was stated that they could.
Your next supposition is that bots will be banned if they are in guilds? We know that they are in fact in guilds, and that some are in regular guilds, and that they have not all been banned.
Please state clearly what you are trying to say.
How does that stop the guild sellers? The vault transports are just more difficult to get now for large guilds, and impossible to get for small ones.
Bots can’t get merits, so they’re automatically blocked from exploiting the vault transport. It might not have been the greatest solution, but I can’t think of a better one. Can you?
Are you saying I can’t let bots join my guild which may or may not have the vault transport?
Oh you can, but why in the world would you? Why in the world would they join as well since it blows their cover?
Not all bots are faceless kids in a sweatshop, some are players who run botting software sometimes, just not all the time. And it won’t stop bots from running the game normally, getting guild merits, then going back to botting.
I have no clue if it is easier said than done, because I have no clue why they did it except the generic “It’s an exploit”. I can only discuss the facts I currently have, which are 1. Anet seen an exploit of some kind 2. To fix said exploit, anet made a sweeping change to the entire player base. If you think that is fair fix for an unknown exploit, then that’s ok. I don’t.
I like information, and since the exploit is now supposedly closed, I see no reason why they couldn’t release that information to help produce meaningful feedback from the forum or player population. Since they haven’t released that info, I go with what I have. Blindly following flawed logic isn’t in my wheelhouse.
It actually is easier said than done. How often do you see bots? Probably not very often, because they keep teleporting everywhere the moment you see them. They don’t get reported easily. How about gold sellers? Other than the fact they sell gold, it’s pretty hard to tell that they are one (especially if their name isn’t random like JJSKDF).
You’re right, Anet should clarify the issue, but since they didn’t, we can only guess. However, the pieces do fall into place though, and the chances that the exploit is related to gold selling is pretty good.
If you want to have a discussion about how to stop bots or gold sellers, I believe it’s been covered in plenty of threads. I can’t recall “disabling guild transports” ever being brought up in those discussions though, probably because it’s frakking ridiculous.
We don’t know the nature of this exploit, but whatever it is it was apparently urgent enough to warrant an emergency patch. If we knew what the exploit was then we might be able to say “it’s ridiculous”.
Agree, my point exactly.
I have no clue if it is easier said than done, because I have no clue why they did it except the generic “It’s an exploit”. I can only discuss the facts I currently have, which are 1. Anet seen an exploit of some kind 2. To fix said exploit, anet made a sweeping change to the entire player base. If you think that is fair fix for an unknown exploit, then that’s ok. I don’t.
I like information, and since the exploit is now supposedly closed, I see no reason why they couldn’t release that information to help produce meaningful feedback from the forum or player population. Since they haven’t released that info, I go with what I have. Blindly following flawed logic isn’t in my wheelhouse.
It actually is easier said than done. How often do you see bots? Probably not very often, because they keep teleporting everywhere the moment you see them. They don’t get reported easily. How about gold sellers? Other than the fact they sell gold, it’s pretty hard to tell that they are one (especially if their name isn’t random like JJSKDF).
You’re right, Anet should clarify the issue, but since they didn’t, we can only guess. However, the pieces do fall into place though, and the chances that the exploit is related to gold selling is pretty good.
If you want to have a discussion about how to stop bots or gold sellers, I believe it’s been covered in plenty of threads. I can’t recall “disabling guild transports” ever being brought up in those discussions though, probably because it’s frakking ridiculous.
It would have been simpler to say that player engagement means more than just player amusement. Engaging players can be done in more ways than just putting a smile on someones face for example. Games can and do cover the full variety of human emotion.
when you have no info, going on the info you have is flawed logic
Except there is info, so I am not going off of zero info. As stated in my previous post. To produce a better discussion, more info would be nice, instead of blind supposition. For instance I could say this fix was instituted to stop people from creating small guilds, that is blind supposition. I do know that a fix that affected the entire playerbase was instituted, for an unknown to the general player base exploit. Those are the current facts.
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I have no clue if it is easier said than done, because I have no clue why they did it except the generic “It’s an exploit”. I can only discuss the facts I currently have, which are 1. Anet seen an exploit of some kind 2. To fix said exploit, anet made a sweeping change to the entire player base. If you think that is fair fix for an unknown exploit, then that’s ok. I don’t.
I like information, and since the exploit is now supposedly closed, I see no reason why they couldn’t release that information to help produce meaningful feedback from the forum or player population. Since they haven’t released that info, I go with what I have. Blindly following flawed logic isn’t in my wheelhouse.
lol, So instead of directly stopping bots, do something that affects the whole player base. Beautiful logic. Thumbtack meet sledgehammer.
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Oh gods, it has come down to page links and youtube vids. The wiki link for the Bubonic plague gets a lot of hits too, although I suppose that could be a great marketing tool "More popular than the plague! Buy now! or else…. . And now gw2 has to compete with cats playing the piano. Abandon all hope ye who enter here. /thread
If we were throwing /thread around for every time someone on this forum said something ridiculous, there wouldn’t be much of a forum.
I agree Youtube videos don’t mean much, certainly they don’t prove the company’s success. Other indicators suggest the game is doing well, though.
Just saying it’s dead to me, no longer anything constructive being said. Just they say/ we say stuff. GW2 is doing fine imo, taking part in quotemania won’t change that for me.
Oh gods, it has come down to page links and youtube vids. The wiki link for the Bubonic plague gets a lot of hits too, although I suppose that could be a great marketing tool "More popular than the plague! Buy now! or else…. . And now gw2 has to compete with cats playing the piano. Abandon all hope ye who enter here. /thread
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Don’t worry, they’ll nerf those builds and then everything will be equally mediocre.
http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates/20070420
The link with the Devs
What they say here, though, is that they didn’t want to stop legitimate farmers. Just bots mostly, they even added ways for hardcore farmers to make gold by selling stuff to other players. I don’t have strong feelings about farming, unless it concentrates open world populations.
Proof? A Wiki link? C’mon man… Really?
Your opinion is stated in the most positive way possible. It doesn’t make you a hero. You’re not expressing yourself in a way that anyone could look at your posts and take them seriously except for the fanboyism.
My constructive criticism died along time ago.
Pfft, soon as a game launches it is, whether you believe it, or not – dying. Other than that, if the game doesn’t change course it will be dead to me. However the game is less than 1 year old, I’ll give it a chance, but I will not hang on forever.
I usually make a few posts, see whats going on and leave – check my post history. Then you happened, so I’ve been here for a week or so, though I don’t make a day out of it, I am not as dedicated as you are.
The wiki link also had sources that you conveniently ignored. You conveniently ignore lots of stuff. When I agree with complaints of some people, how come you don’t come in those thread to call me a fan boi?
Whether you hang out or not, makes no difference at all. There are plenty of players out here like me.
Not to butt in, or say the game is doing badly, but the wiki link only stated that players thought that there was some form of dr, no links or quotes from anet staff.
A “trashmob” is a mob that takes no special skill or planning to kill or deal with, in addition to the loot parameters. The term is meant to imply that bosses and sub bosses are actually the meat of any dungeon encounter, and indeed they are. There are plenty of items that drop of “trashmobs” in other mmos (recipes, gear, currencies), the strict idea of them not having something useful is something I haven’t encountered much of till I started playing here, which is prolly cause of the way the loot system works.
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If it is only at waypoints that you could switch characters, then to me it would be ok. The thing about it is though that it will cut down on overall playtime for everyone, and mmo devs don’t like that.
Agony is currently only intended for Fractals, not Ascended. It was never primarily meant for fractals, but as a gear tier in between exotic and Legendary to give people something to stick around in game to work for. The metrics prolly showed Anet that people were not playing as often or as much and they brainstormed it. And you can tell at how haphazardly it was introduced it was never in their original plans. No way to craft it, no mats for it besides in a dungeon also introduced later, it doesn’t fit in with character progression, etc etc etc.
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So…you want to be able to use all the abilities on all your characters without going to the character select screen. Change toons like you switch weapons in other words? Yeah….nothing game changing about that.
As soon as I read a post that says “I played 1400, 1500, 1600, et al, but now I’m bored!!!” I cease taking it seriously.
Surely for a single player game that is a lot, but an mmorpg? That’s not much at all…
It’s a lot in 6 months. Do the math.
I’m not here to judge what people do with their life, I’m just sayin’…
Nor am I, just saying I can’t take these posts seriously. I would get tired of doing anything I enjoyed if I did it everyday for months on end for eight hours. Even relations with the opposite sex would start to chafe, regardless of ointments.
As soon as I read a post that says “I played 1400, 1500, 1600, et al, but now I’m bored!!!” I cease taking it seriously.
Surely for a single player game that is a lot, but an mmorpg? That’s not much at all…
It’s a lot in 6 months. Do the math. About eight hours a day, every day.
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Looked up what an Arctodus (sp) was once. Still have no clue what a pinipal is supposed to be though. They seem to have put a number of extinct animals into the game. Most of the other things are dependant on life experience it seems though. Like the government of the Dredge, or the philosophy of different races.
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As soon as I read a post that says “I played 1400, 1500, 1600, et al, but now I’m bored!!!” I cease taking it seriously.
DR was incorporated into the game because of Bots, not farmers.
Until you realize they were talking about dungeon tokens. Bots run dungeons now?
You’re right. I should have just said “If you have time to run the dungeons and get what you want, you can’t regardless. Because the game punishes certain people who have more time than others”
Even with all the problems that WoW has had, least you could do dungeons and get the gear that was specific to that dungeon. It would be the same as limiting levels reached in a day or only being able to do so many skill points or vistas in one day. It’s archaic and unnecessary. To punish a player for simply playing the game is wrong. If they feel the need to extend the time it takes to acquire certain armor pieces, then that’s the game mechanics fault, not the players.
Well said Geo ^^
Because MMO’s are too darn gloomy and serious. A change in pace is nice. Also, suspense keeps you stuck to your screen as does fear. What happens to people who can only be logged in 30 minutes – 1 hour a day? you expect to keep their attention with horror and drama and dark seeded stories? Not gonna happen. If you want drama or fear or mind bending stories, well that is what consoles are for. You should be able to be crazy about your game no matter your tastes. If you aren’t there is something else out there for you. Go to CNN and read the top 20 stories, now do that every day for a year. Follow whats going on in the world and tell me you don’t want to log in and hear some asura say “who would want anything that gives you harpys anyway”. I think it is about time the goofy theme entered the MMO world, aside from goofy graphics (won’t mention names…). GJ to Arenanet getting it. And a veteran thanks them for creating something I can drift away to and laugh with. Real life has enough problems, why live in 2 worlds full of them.
I can’t believe you just told someone to go to consoles for deeper gameplay.
Giving everything good loot would not inflate prices, it would drive prices down. A greater supply of any item drives the price down, not up.
If everyone has money then prices go up because people can charge more. That’s exactly what inflation is. In games with money is given freely stuff costs more. In other words, the value of your currency goes down.
You don’t have to believe it but it’s what ends up happening.
If the supply of items stayed constant and everyone just had more money, then I would agree with that statement. But there are various money sinks in the game to combat this problem, with everything from buying bank slots, to flushing it down the Mystic Forge there are plenty of ways to decrease gold in game. What there isn’t is a way to increase the amount of items available in the TP itself. While the economy stays the way it is, only people who have gamed the system early will profit from the TP. By allowing greater amounts of material into the world, and allowing a greater number of people to buy and sell on the TP, the economy would strengthen.
GW2 does what it does very well. It supports a casual playstyle, if you choose it, and offers play choices to a varied player base. It’s something that other mmo’s have not quite been able to accomplish, including WoW even with their inclusion of the LFR tools and easier dungeon content. And there is an audience for that type of game. One thing that brings casuals back to this game is the month by month content packs, which introduce new little things to come back and do each month. As long as they continue with this idea, casual players will continue to come back each month, play new content, buy some new stuff in the gem store, and generally be happy with what’s offered.
With the inclusion of Fractals, Ascended, the PVE and PVP leaderboards, perhaps more stuff later, we see content that is geared for a more “hardcore”, time investment oriented player base. While GW2 does offer these things for that play style, they aren’t truly enough to keep that kind of player base here in the long term, but they will also come back each month to take in the new content, but won’t stay as long as a more casual crowd.
For a middle of the road gamer (which I like to think of myself), there is plenty of content from both mindsets to keep me happy. I play some dungeons, some open world pve, some wvw, some jumping puzzles, and some new content. While I do believe the game lacks in some areas (story and lore based content, a charismatic enemy or antagonist that I can hate or see myself fighting against, lack of variety in cosmetic gear choices, crafting being next to useless to either make money with or outfit my character in comprehensive stat builds or fashion), I do believe they will come in time.
What GW2 may lack in clear focus, they make up for in diversity. The problem with building such a diverse game is that it takes tremendous amounts of time and energy to develop each part of the game. I believe GW2 is doing well, but some people are frustrated because their individual play type isn’t being favored over any other.And I believe that is why you see so many GW2 is dead threads.
DR was incorporated into the game because of Bots, not farmers. Least that is what Anet has had to say about it. Saying that DR was placed into the game to punish farmers is not Anets official response. If indeed they did implement the DR system, as many believe, to stop farming, then the player base should be upset about it. Farming for materials either to sell or to hoard is just as valid a reason to play a game, mmo or not, as is completing jumping puzzles.
One of the reasons why some items in the Gem store are outrageously expensive is the lack of farming. Farming and selling of materials is one of the necessary blocks to build a healthy in game economy. Without people putting things on the TP, you may as well make every item in game account bound. While this does have some advantages to certain player types, other player types are left out.
If DR was indeed made to battle the botter problem, that particular problem no longer exists in the state that made DR necessary in the first place. Now all it does is hinder what could be a blossoming mmo in game economy. If anet is serious about stopping gold sellers outside of the in game economic model, that is.
So, here’s what they can do 1. Don’t concentrate loot into easily farmed events 2. Make reward= effort involved 3. Give champions and veterans drops (these don’t need to be rares, can be multiple loot bags, multiple crafting components) 4. Remove the farming of open world events by attaching meaningful and challenging meta event chains to world boss spawns that encompass the entire map (instead of one small area) This is what Anet could do.
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Giving everything good loot would not inflate prices, it would drive prices down. A greater supply of any item drives the price down, not up.
Hmm… what do you say to people who have met their significant other while playing a game? Another "If you don’t play like I do, or have different priorities you’re wrong…and possibly immoral! " posts. Nobody expects the Spanish Inquisition!
You need help with analogies apparently. It takes coders to make content, it takes coders to fix bugs, it takes coders to balance classes, it takes coders for about everything in a game world. So, in your analogy, if you had an IT guy upgrading the register at your work cafeteria, instead of fixing your work comp, it would work better.
The teams may be doing separate work on different things at anet, but they all contain people who can fill many positions. I don’t think anyone expects the voice actors to fix bugs, but I could be wrong.
For anyone just coming into this thread, here’s a synopsis
“GW2 is doing great!”
“No it isn’t, it’s already dead or dying!”
“What? Prove it!”
“I don’t need to prove it, you prove it’s still doing well!”
“I don’t need to prove it’s doing well, you prove it’s dying!”
ad nauseum
The End.
I’m going to pass on reading the entire thread, and simply give you my answer as I see it.
Is GW2 doing well? No.
Both GW2 and Arena Net are very successful at the moment. However, that’s not the same as doing WELL. ANet is stuck with NCSoft, well known for killing games. GW2 has a list of problems that are not being correctly addressed, for whatever reason. Both GW2 and ANet as a whole are pushing forward, using momentum to keep things going and growing.
This is like a person using caffeine and energy drinks to keep themselves going. It works, and it can work pretty darned well. However, what you’re avoiding keeps building up, and eventually you can’t keep going anymore and you crash. I don’t think it’ll happen this year, but sometime in the next 2 or so, the GW2 team will take a look at the game and say something along the lines of “My god, how did it get like this?” When that day comes, it won’t be pretty.
Maybe you’re confusing NCsoft with another company. Aion has been one of the most played MMOs of all time, next to Lineage, both of which are still running. I can’t think of a single game that NCsoft killed.
Be prepared for the CoH rant.
Something I see people posting a lot of is the AOE effects, such as knockback, blinds, and various other conditions which do no damage. These effects could be very overpowered if the aoe limit was removed from them.
An easy solution to this is to have these conditions still have an aoe limit, but to remove the limit on pure damage aoes. Solves the issue with having huge knockbacks to entire groups, and still limits zerg usefulness. The healing limit would also need to be removed, but not the buff limit.
Kryta – Constantinople
Istanbul
I see what you did there.
I think of charr more like gnolls, to the point I even named one Gnoll Steakcutter. Anyone play DDO? The Black Citadel is reminiscent of the Burning City, though a hell of a lot prettier, and the Burning City was a dungeon.
Is DDO any good? Always wanted to try it, but Eberon (or however it’s spelled) was kind of a turn off. Whenever I see the Citadel I always think “Death Star”.