Showing Posts For killcannon.2576:

Too much work for temporary content.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Here’s an anecdote.

“Hey generic friend person, you should really try this game!”
" Really? What’s it called?"
“Gw2, it’s a great mmo”
“Oh yeah!! I heard about that. Read some articles that they are constantly adding new things to the game. What all have they added since launch?”
" Well they put in some great temporary content…"
“What? Temporary content? In a mmo? So you mean if I go out and buy it today I won’t get to experience all those great things you got to experience already?”
" Well sure you will, you just have to wait 6 or 8 or 12 months till they roll them back out!"
“Pass. I’ll just go buy a game where I can experience things whenever I want to”

Now we all know they have added more than just the temp content, but it’s obvious that each month they probably spend more time developing temporary content than actual permanent content (with FotM and some of the mini dungeons being exceptions). Even this living story is temporary. All this is great for current and long time players, but puts a hitch in plans when trying to sell it to brand new players, especially by word of mouth.

My opinion: Good permanent content trumps temporary great content.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

Its 2013 who do u know still plays wow

umm I dunno, 9+ million? in a mmo world where every game is forced to go F2P or suffer population issues, and it’s STILL sub based with those numbers

However, 2/3s of that are in china, which has a dearth of other options. Many being counted bought the annual pass to get Diablo 3 for free. In the west, there are probably less than 3 million playing WoW.

It will be interesting to see how the numbers come out when Guild Wars 2 launches in China.

Sigh. Facts? Figures? Guesses? Where does this information come from?

Food for thought :http://www.wowwiki.com/WoW_population_by_country

That’s fourth quarter 2011, according to that. The WoW population back then was closer to 12.4 million. During that period to now it’s dropped by about 2 million at least according to the company’s quarterly reports. It was actually down as low as 9.1 million before MoP came out.

I know you find this hard to believe, but I don’t make stuff up. I don’t sit and keep a file of every source I’ve ever seen, but I do in fact read a lot and retain some of it. Yes, I was estimating in what I said, but let’s look at some of this so-called math.

If there were 12 million people when this was done and there are 10 million people now, the question is how many people in the west are still playing the game. Now, this chart you posted shows back then there were 3 million people in the US and 3 million people in china, but also another million between Korea and I think it was Hong Kong.

The point is, when you start adding the figures together, start adding in the annual pass, and look at the drop in sales, this thing you posted from two years ago doesn’t necessarily say anything about what the state of the game is now.

And yes, I could be off even by a million. The fact is, that extra 3 million from back then in China alone gives WoW a higher population than many other games that aren’t available in China, which was part of my point.

I’d be very interested to see an updated version of that breakdown.

I would be interested in seeing an updated version as well. Until then we have what is available. The same as what we have available about GW2 numbers that certain players who get into constant quote battles on the forums use to either prove or disprove their points. The argument you are currently using is what other posters you sometimes disagree with use. Look into the abyss and all that.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

Its 2013 who do u know still plays wow

umm I dunno, 9+ million? in a mmo world where every game is forced to go F2P or suffer population issues, and it’s STILL sub based with those numbers

However, 2/3s of that are in china, which has a dearth of other options. Many being counted bought the annual pass to get Diablo 3 for free. In the west, there are probably less than 3 million playing WoW.

It will be interesting to see how the numbers come out when Guild Wars 2 launches in China.

Sigh. Facts? Figures? Guesses? Where does this information come from?

Food for thought :http://www.wowwiki.com/WoW_population_by_country

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

Killcannon, look up everquest… Look up plane of hate or fear raids, look up any Shadows of luclin raids… Look up Sleepers tomb raids… I could go on, but there is no point. Saying “if theres no party limit” it’s not a raid is silly, this may hold true if your first MMORPG experience is WoW… However games that came long befor WoW had raids that were not instanced.

Iirc, GW1 had both 8 & 12 man dungeons. Since raiding in WoW is mostly 10 man affairs atm, it makes for an interesting discussion “post-WoW” on what exactly constitutes a “raid”.

Does it need to have a certain amount of players? How many?
Does it need to be instanced? Why?
Could it scale to number of participating players? If tuned correctly why not?

As stated, WoW isn’t the only template that the MMO genre should hold itself to. There are more MMOs in heaven and earth, Horatio, than are dreamt of in your philosophy.

Indeed there are, and Gw1 wasn’t one. I would say, though, that the larger instance groups in GW1 would classify as a raid type encounter. If you could not take any npc henchman or heroes with you. Never played, so I don’t know if you could or not. Want to though. I’m not sure what post wow means though, since it’s still thriving.

(edited by killcannon.2576)

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

World bosses here take no thought, no coordination, and hardly any effort, infact many you can simply tag a few things, than AFK till it dies and get credit….

Im not calling world events here raids, I’m simply disagreeing with your miss use of the term raid.

And as I said, the term has changed dramatically, not just for other games but also within EQ. And I agree with you, if the content here was similar in scope or difficulty, you could call it a Raid type encounter, but not an actual Raid as the term is used today in gaming lingo.

(edited by killcannon.2576)

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

Killcannon, look up everquest… Look up plane of hate or fear raids, look up any Shadows of luclin raids… Look up Sleepers tomb raids… I could go on, but there is no point. Saying “if theres no party limit” it’s not a raid is silly, this may hold true if your first MMORPG experience is WoW… However games that came long befor WoW had raids that were not instanced.

The same way a steam powered car is still a car. Things change, and so do the meaning of words and their usage, especially in a liquid medium such as games. Eq even changed Raids to become instanced content, I assume to alleviate certain problems. If enough games or even one game comes along that is popular enough or important enough to change lingo for game parlance, then it changes.

But we are looking at content that is currently classified as Raid. If you wish to call the world bosses here raid content, feel free. The devs don’t from what I can see, and most other gamers wouldn’t. It’s indeed possible for people who only play GW2 to call World Bosses raid content. But if people tell their friends who play other games to “Play this game, it has great raid content!” or for the devs or marketing to say such, I can pretty much picture the reaction of those people when seeing the self described raid content here.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

From what I have read of EQ raids, they were World bosses(although world bosses on par with the most difficult raid content bosses) , could be camped and often were, and didn’t limit encounter size. World Bosses spawn in open World pve, they may require raid size parties to take down, but are not Raids.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

If they did not have a limit on party size to tackle a situation or instanced, no they were not raids. They are World Bosses. By some of the definitions seen here, killing a deer in the open world could be called a raid if you had enough people around you all wanting to kill the same deer. I looked up Lineage 2 Raid boss here http://tinyurl.com/a3ay28d and I noticed they were all instanced, I have no clue what the party size limitations in Lineage were.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: killcannon.2576

killcannon.2576

The outside world events aren’t raids anymore than they are dungeons. Raids in mmo parlance have always been instanced events that require more people than a normal instance run. There are world bosses in most mmos, and they aren’t raids either, although you can form Raid Groups to tackle them. The main difference is that anyone can join them, whereas in actual mmo raids they are for the instance group only. The only difficulty involved is taking on the content with an arbitrary amount of individuals. There is no limit here, until you hit server capacity and go to overflow.

If it makes you feel better to think you are “raiding” when you take on a dragon or any other afk/autoattack world boss here, go for it. I would say go load up WoW and try a world boss there, but they have all been dumbed down. If anyone remembers the world dragons from before WotLK, Emeriss and such, they put these dragons to shame, and they still weren’t raids.

New to the world of MMO's?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Great post, +1 internets.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Any mention of what the rewards in the dungeon will be? Will this be ascended weapons? New armor set (still no cavalier stuff out there)? Ascended armor? More trinkets?

Errm…it wouldn’t surprise me if ascended weapons and/or armour were the rewards in the new dungeon.

We all know ascended weapons/armour are coming at some point this year…

Probably cost tokens (another additional currency), you will need to run dungeon so many times till you have enough tokens…viola new ascended greatsword…

It makes sense with the storyline too, with the dredge/molten legion guys having access to, ‘new’ technology…

The main point behind Ascended is time gating (keeping people in game playing). The tokens to get a piece of Ascended armor would be astronomically high, or the amount you get for each run would be incredibly low. Either way it would also go back to gating Ascended behind one single mechanic, like it was when first introduced. All terrible ideas. If Ascended armor or weapons are ever introduced, expect the mechanic for getting them to be more akin to laurels than anything else.

How is it, that games get this broken?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I actually find myself cursing blizzard, and then having to remind myself that this is an Anet game.

For instance, if I fall off a cliff and die, while trying to get to somewhere, along what should be a path… “f-ing blizzard, is that supposed to be ‘fun’… oh wait.. STUPID ANET!”

But yeah… being a dev must lead to having a MASSIVE ego. The mountains of games on the scrap heap is a testament to it.

Devs need to understand that if they say a class can do XYZ, then the players will expect the class to actually do XYZ viably.

..but instead we get car dealers trying to tell us that the Rav4 makes an excellent tank.

“Really? I kinda think a ‘tank’ makes a good tank”
“Oh yeah, it might not be the most ‘viable’ tank on the road, but it’s more than capable of filling the role.”

…and then it’s like, “did you hear about Bob? he got killed trying to tank a moose with his Prius”

And that’s how you end up with Necros in your group saying “I can tank, any class can tank” and “Can my engineer friend come too? He’s a great healer”

…and the devs see them say it, and walk off muttering “engineers are fine”

I’m not saying I agree with this post, but I did find it hilarious. Well written +1

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

That’s just nonsense. I’m sorry to break it to you but that’s not how business works. Every statement in your post is false.

That’s nice. Care to explain to me how it’s false? Or you want to just leave that statement out there on it’s own?

It’s pretty evident that the top guys in a company work more with potential customers than existing customers. That’s what customer support is for, and you’ll find those plenty on the boards. Almost every company in the world works on that principle.

The reason is fairly simple. Keeping an existing customer costs about 20% of what it takes to gain a new customer. While a single community manager like Gaile or Regina can keep a lot of active players happy, it takes the big guns to get new people to buy the game. That’s what Mike and Collin are for.

It’s just good business practices. Arena.net does it like that, because it works for almost every other company in the world. And even then, arena.net is an exception because Mike an Collin post on the boards too from time to time, that’s pretty unique.

Is that enough of an explanation for you?

Not once did I say they shouldn’t post or use other sites.
Not once did you say why they should not link news stories to this site.
I never said that any dev should spend their day answering the forums.
I did say that one of their reasons given that they don’t post is that they say “We are busy working on the game”, but obviously they do have time to answer player questions on other forums, just not this one.
It is not good practice in a mmo to ignore your player base to get new customers, mmorpgs sell by customer word of mouth more than other games genres “Hey, try this game it’s great” is greater than most reviews for most mmorpgs.

You stated everything I said was false, you did not back up that claim. So no, that’s not a good explanation.

I don’t think marnick was implying you said any of that. He has good points about business models, and the “cost to buy/earn a customer” is something companies do every year if not more often to understand their costs/efficiency. He was just making some good points, of which I entirely agree. No one is saying that there shouldn’t be links, just addressing the reason that perhaps there aren’t any in this situation.

And I agree with some of his topics. But if someone states that everything someone else said in a post is false, that someone needs to back that up instead of just making declarative statements.

Thanks for EVERYTHING

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

It’s only partially if they have outperformed other mmo’s from the past or current generation, it’s also if they will outperform upcoming mmo’s. Now that they have released they also have to be aware of what other mmo’s will be doing in the future, or what current mmo’s will take from the the GW2 user experience.

For everything they do well, another dev team will be asking “How can we implement this in our game?”. For every misstep they make, another team will say " How can we do this better or not at all?" Gw2 is now in competition with itself, with it’s own good ideas that will be brought into other games, and with it’s mistakes that will not show up in other games. It will no longer be enough just to say “Look what we did, isn’t it great?”

Realistically speaking, I doubt any MMO is going to come out with bugs, without balance issues, full formed and ready to go. This is Guild Wars 2’s problem. It came out too early. I don’t think any MMO is going to be much different.

It’s easy to say, well other MMOs are coming and they’ll be better. That’s what was said about Guild Wars 2. The reality is, making an MMO is hard hard work. Bethesda, as an example, puts out single players games that are so buggy, their players have to fix the problems. And that might work for a single player game with a big modding community.

I’m not so sure that will work in an MMO. Again, time will tell.

Agree, especially with the Bethesda remarks. Seen some of the early gameplay that was “leaked”.

Bethesda is know for having buggy game on release its tends to bee a good month before there single players games are some what not so buggy.

Thank you for being positive!

I am neither positive or negative, I’m a realist. I enjoy this game, I enjoy the combat, I enjoy the races, I enjoy the professions. I also feel that there are bugs, there are balance issues, there is a slight problem on focus, there is a slight problem with communication between the devs and the player base. I believe they will fix these in time, but time is against a MMO developer, not an asset. If another game comes out and can do what this game can, but better, GW2 will be a reflection in a rear view mirror for many players.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

That’s just nonsense. I’m sorry to break it to you but that’s not how business works. Every statement in your post is false.

That’s nice. Care to explain to me how it’s false? Or you want to just leave that statement out there on it’s own?

It’s pretty evident that the top guys in a company work more with potential customers than existing customers. That’s what customer support is for, and you’ll find those plenty on the boards. Almost every company in the world works on that principle.

The reason is fairly simple. Keeping an existing customer costs about 20% of what it takes to gain a new customer. While a single community manager like Gaile or Regina can keep a lot of active players happy, it takes the big guns to get new people to buy the game. That’s what Mike and Collin are for.

It’s just good business practices. Arena.net does it like that, because it works for almost every other company in the world. And even then, arena.net is an exception because Mike an Collin post on the boards too from time to time, that’s pretty unique.

Is that enough of an explanation for you?

Not once did I say they shouldn’t post or use other sites.
Not once did you say why they should not link news stories to this site.
I never said that any dev should spend their day answering the forums.
I did say that one of their reasons given that they don’t post is that they say “We are busy working on the game”, but obviously they do have time to answer player questions on other forums, just not this one.
It is not good practice in a mmo to ignore your player base to get new customers, mmorpgs sell by customer word of mouth more than other games genres “Hey, try this game it’s great” is greater than most reviews for most mmorpgs.

You stated everything I said was false, you did not back up that claim. So no, that’s not a good explanation.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

It was all over their twitter.. So really if you are a hard core follower (facebook,forums,news feed, twitter) you aren’t doing any searching. In fact I knew this when I woke up because I had an update on my cell from gw2 twitter.

I have GW2 in my news feed so I get the updates. But again, this just adds more to the fact that the forums aren’t being used effectively by the Anet team. You just added three more things they use more than the forums: Twitter, Facebook( seriously…facebook?), and news feeds. They are using all those, investing time, which doesn’t detract from my statement, but adds to it. Essentially “If you want info from the company go here, here, here, or here. Just don’t go to the forums, because it isn’t there”

Social networks > This forum. And you scoff at Facebook (yes I dislike it too) but it has 800 million users. Welcome to 2013.

Thank you for your point of view that facebook is greater than the forums, and should be taken more seriously than the forums.

Thanks for taking it out of context :P GJ
Social media accounts for a huge number of ad space and information. Far more than this or any forum anywhere. Users of this forums, users of GW2 know that the official pages are also great sources of information. The great number of players are usually internet savvy and use these social media outlets far more than this website/forum. So yes, as far as ads/revenue/information, facebook can reach a greater audience.

Didn’t take it out of context, it’s exactly what you said. And you just reinforced it with your follow up post. Does “greater than” mean something else?

Also, would you mind terribly if instead of stating which form of media has greater reach or availability, you would address my actual post? Which is “Why not keep the forums linked in to pertinent information disseminated through other sites or mediums either by url links or reposts?”

The web team I’m guessing is responsible for doing this, or devs themselves posting the links. So say that devs can’t currently come on forums and link, then it is the team responsible for updating the news feed. And its not really breaking news if every time an interview happens it is instantly posted on this site/forum. Just makes them look desperate.

On a side note, I think directly linking a website would be showing that Arenanet is giving direct support to that site and/or favoritism. Now if that sit elinks back to gw2, it looks more like massively/etc got a scoop on upcoming info rather than Arenanet blatantly pointing out (hey lets plug this site). But I could be wrong here.

And a third mention(edit), I have noticed when things go on sale it takes some amount of time for the website to show it. Like the pickaxes, discounts, etc. It seems like changes in game to BLTC take some time to reach the website, so maybe the website team is very busy if the last few things I’ve noticed have taken several hours to be mentioned in forums/website.

Thank you for the reply, Geotherma.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

It was all over their twitter.. So really if you are a hard core follower (facebook,forums,news feed, twitter) you aren’t doing any searching. In fact I knew this when I woke up because I had an update on my cell from gw2 twitter.

I have GW2 in my news feed so I get the updates. But again, this just adds more to the fact that the forums aren’t being used effectively by the Anet team. You just added three more things they use more than the forums: Twitter, Facebook( seriously…facebook?), and news feeds. They are using all those, investing time, which doesn’t detract from my statement, but adds to it. Essentially “If you want info from the company go here, here, here, or here. Just don’t go to the forums, because it isn’t there”

Social networks > This forum. And you scoff at Facebook (yes I dislike it too) but it has 800 million users. Welcome to 2013.

Thank you for your point of view that facebook is greater than the forums, and should be taken more seriously than the forums.

Thanks for taking it out of context :P GJ
Social media accounts for a huge number of ad space and information. Far more than this or any forum anywhere. Users of this forums, users of GW2 know that the official pages are also great sources of information. The great number of players are usually internet savvy and use these social media outlets far more than this website/forum. So yes, as far as ads/revenue/information, facebook can reach a greater audience.

Didn’t take it out of context, it’s exactly what you said. And you just reinforced it with your follow up post. Does “greater than” mean something else?

Also, would you mind terribly if instead of stating which form of media has greater reach or availability, you would address my actual post? Which is “Why not keep the forums linked in to pertinent information disseminated through other sites or mediums either by url links or reposts?”

Most likely a clause in a contract that says they get 24 hours headstart on any information, before it’s posted. It’s a win-win for both companies, and if you care so much about GW2 news, the forums shouldn’t be your only source of information.

It’s not. I get most of my GW2 news from other websites, news feeds, reddit, even Facebook. I just think it’s a shame I don’t get more info from here, the forums feel like a wasted opportunity.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

It was all over their twitter.. So really if you are a hard core follower (facebook,forums,news feed, twitter) you aren’t doing any searching. In fact I knew this when I woke up because I had an update on my cell from gw2 twitter.

I have GW2 in my news feed so I get the updates. But again, this just adds more to the fact that the forums aren’t being used effectively by the Anet team. You just added three more things they use more than the forums: Twitter, Facebook( seriously…facebook?), and news feeds. They are using all those, investing time, which doesn’t detract from my statement, but adds to it. Essentially “If you want info from the company go here, here, here, or here. Just don’t go to the forums, because it isn’t there”

Social networks > This forum. And you scoff at Facebook (yes I dislike it too) but it has 800 million users. Welcome to 2013.

Thank you for your point of view that facebook is greater than the forums, and should be taken more seriously than the forums.

Thanks for taking it out of context :P GJ
Social media accounts for a huge number of ad space and information. Far more than this or any forum anywhere. Users of this forums, users of GW2 know that the official pages are also great sources of information. The great number of players are usually internet savvy and use these social media outlets far more than this website/forum. So yes, as far as ads/revenue/information, facebook can reach a greater audience.

Didn’t take it out of context, it’s exactly what you said. And you just reinforced it with your follow up post. Does “greater than” mean something else?

Also, would you mind terribly if instead of stating which form of media has greater reach or availability, you would address my actual post? Which is “Why not keep the forums linked in to pertinent information disseminated through other sites or mediums either by url links or reposts?”

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

It was all over their twitter.. So really if you are a hard core follower (facebook,forums,news feed, twitter) you aren’t doing any searching. In fact I knew this when I woke up because I had an update on my cell from gw2 twitter.

I have GW2 in my news feed so I get the updates. But again, this just adds more to the fact that the forums aren’t being used effectively by the Anet team. You just added three more things they use more than the forums: Twitter, Facebook( seriously…facebook?), and news feeds. They are using all those, investing time, which doesn’t detract from my statement, but adds to it. Essentially “If you want info from the company go here, here, here, or here. Just don’t go to the forums, because it isn’t there”

Social networks > This forum. And you scoff at Facebook (yes I dislike it too) but it has 800 million users. Welcome to 2013.

Thank you for your point of view that facebook is greater than the forums, and should be taken more seriously than the forums.
Care to address anything I said in my post? About why things should not be linked here by Anet?

(edited by killcannon.2576)

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

It was all over their twitter.. So really if you are a hard core follower (facebook,forums,news feed, twitter) you aren’t doing any searching. In fact I knew this when I woke up because I had an update on my cell from gw2 twitter.

I have GW2 in my news feed so I get the updates. But again, this just adds more to the fact that the forums aren’t being used effectively by the Anet team. You just added three more things they use more than the forums: Twitter, Facebook( seriously…facebook?), and news feeds. They are using all those, investing time, which doesn’t detract from my statement, but adds to it. Essentially “If you want info from the company go here, here, here, or here. Just don’t go to the forums, because it isn’t there”

Again for clarity, have not said, and am not saying they should not use those sites or services. But that they should link in their Official forums to any pertinent information.

(edited by killcannon.2576)

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

You don’t have to search for info. In probably one more day, they’d update the page on the website. They just gave the sites a 24 hour exclusive. It’s not a big deal, because you can’t actually play the content until they release it. And someone will find and post it.

It’s still exclusive if they link it. Any explanations why I should have to go to another site about game news? Why isn’t the info on the games very own site?
News is a big deal, maybe it’s not to you?
“Someone” is not the people who are responsible for this site.

(edited by killcannon.2576)

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

That’s just nonsense. I’m sorry to break it to you but that’s not how business works. Every statement in your post is false.

That’s nice. Care to explain to me how it’s false? Or you want to just leave that statement out there on it’s own?

Who is your favorite of the elder dragons?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Just going to start an argument with fanboys, so I’ll just say I don’t care for the dragons. Suffice to say Zhaitan is the biggest joke I have ever seen.

I care less about dragons as well. I like them for the impressive art work, but your argument was completely inaccurate. You have killed one at the most, so you can’t argue that the Dragons are or aren’t good to fight, if you only killed Zhaitan and wasn’t on a World Boss kinda Event!

One, and there was no sense of triumph, no joy of victory, no fervent virtual high-fiving in the party, no ‘Woot, we did it!’, only a dull, glazed-over feeling of relief that the most boring, needlessly drawn-out, mind-numbing mission I have played in any game ever was finally over.

Good for you!
… and?

Considering there is only one big dragon in game, it would seem that it’s a very accurate argument.

The feeling of beating the end all, be all of the game (especially a dragon end all, be all)should be more than…meh. It’s feedback that GW2 needs in order to improve upon content for further content releases.

Who is your favorite of the elder dragons?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Kuunavang is my favorite dragon in all of the Guild Wars franchise. I don’t have a favorite dragon in Guild Wars 2. The Guild Wars 2 dragon champions don’t really have any personality or character, they’re just big noisy piñatas, but if I had to pick one I’d go with Shatterer for no reason other than I think he looks (possibly as much as 20%) cooler than the others. As for the Elder Dragons, the only one I’ve seen is Zhaitan, and he was a mess.

I do hope the deep sea dragon’s name really is Bubbles. That would be awesome.

That pic makes me want to play GW1.

Thanks for EVERYTHING

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

It’s only partially if they have outperformed other mmo’s from the past or current generation, it’s also if they will outperform upcoming mmo’s. Now that they have released they also have to be aware of what other mmo’s will be doing in the future, or what current mmo’s will take from the the GW2 user experience.

For everything they do well, another dev team will be asking “How can we implement this in our game?”. For every misstep they make, another team will say " How can we do this better or not at all?" Gw2 is now in competition with itself, with it’s own good ideas that will be brought into other games, and with it’s mistakes that will not show up in other games. It will no longer be enough just to say “Look what we did, isn’t it great?”

Realistically speaking, I doubt any MMO is going to come out with bugs, without balance issues, full formed and ready to go. This is Guild Wars 2’s problem. It came out too early. I don’t think any MMO is going to be much different.

It’s easy to say, well other MMOs are coming and they’ll be better. That’s what was said about Guild Wars 2. The reality is, making an MMO is hard hard work. Bethesda, as an example, puts out single players games that are so buggy, their players have to fix the problems. And that might work for a single player game with a big modding community.

I’m not so sure that will work in an MMO. Again, time will tell.

Agree, especially with the Bethesda remarks. Seen some of the early gameplay that was “leaked”.

Anet reveal plans for retribution via IGN

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Weirdly it seems Anet dont like their own forum… Considering we have little to no information and i have just stumbled across a IGN article with some revealing info is makes me a sad to think that this place should be first and foremost when giving out information about the game and upcoming updates.

This has nothing to do with Anet liking their own forum. It has far more to do with Anet playing nice with certain sites. By giving the “scoop” to fan sites, they get people to visit those sites, perhaps even in exchange for commercial consideration, or ad space.

It’s good to keep the fan sites happy. The information was posted here on the forums anyway, right?

Giving scoops is fine. But there is no reason why the GW2 players should have to search for the info. The forums are one of the easiest ways the GW2 dev community has to communicate with it’s players, and there is no reason why the forum mods or community managers can not link pertinent sites and interviews in the News section of the forums.

Players ask why the devs don’t communicate more with the forums, and are told time and again that they don’t have the time to. But yet we see constant interviews, feeds, news stories appear on other sites that the devs have spent hours on. I’m not sure if anyone is asking for exclusivity for the forums, but keeping them in the loop isn’t too much to ask imo. Forgoing your official forums for face time on other sites does more to alienate people than it does to bring a community together.

which class will benfit most from pvt ?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

None unless you want even fewer drops. If you have to use pvt gear you should skip that content because the rewards will be next to nothing.

There are times when you do content for content’s sake.

To OP: Classes that have naturally low armor, hp, don’t have access to protection, stability, constant heals, vigor, low mobility.
Most classes have access to all of these things to some extent, it breaks down more to play style and how comfortable you are with the content you are running than anything else. It will also depend on party balance..

Flame & Frost dyes

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Cash shop/tp only. Rare from cash shop purchases of the Flame or Frost Dye packs. Anywhere from a couple gold to 10+ on tp.

Thanks for EVERYTHING

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

It’s only partially if they have outperformed other mmo’s from the past or current generation, it’s also if they will outperform upcoming mmo’s. Now that they have released they also have to be aware of what other mmo’s will be doing in the future, or what current mmo’s will take from the the GW2 user experience.

For everything they do well, another dev team will be asking “How can we implement this in our game?”. For every misstep they make, another team will say " How can we do this better or not at all?" Gw2 is now in competition with itself, with it’s own good ideas that will be brought into other games, and with it’s mistakes that will not show up in other games. It will no longer be enough just to say “Look what we did, isn’t it great?”

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

And on the topic of Healing output being bad in this game, I hope everyone realizes that Healing efficiency is based on 2 stats. If I heal my group members the effective healing is based on my Healing Power and their Armor value. Trying to use heals on someone in glass-cannon gear is beyond a waste of time.

Not that I disbelieve you, but where exactly is the information that supports this statement?

Edit: Ahh, nm. It’s a made up thing. Efficiency is an opinion based off the premise that “Since toughness builds will live longer, and take less damage, it’s more efficient to heal them,lulz” Same can be said that it’s only efficient to heal skilled players versus non skilled because they will live longer/take less damage. It’s a cherry picked data example of healing, same thing goes on in other mmorpgs. Does nothing to actual output heal numbers.

Holy kitten kitten batman. Way to completely not understand anything ever.

Healing efficiency is based on three things, the gross healing done, the relative rate at which those hp are lost, and the maximum hp pool remaining to heal. It’s really not that difficult a concept, if you heal someone for 1000 hp/sec while they’re losing 2000 hp/sec your efficiency is 50%. If you heal someone for 1000 hp/sec (same skill, same healing power) while they’re losing 1500 hp/sec (better toughness) your efficiency is 67%. Finally, if you’re healing someone for 1000 hp/sec while they’re losing 500 hp/sec, your efficiency is 200% while their HP isn’t full and 0% while it is.

There’s absolutely nothing “opinion” about it. However, you’d have to be a complete know-nothing to ever even consider thinking that “hurr-durr bigger heal number is are teh better one cause big number good.”

It’s a holdover from stat over skill based gameplay made popular in other mmorpgs. It bears more importance in those games than it does here. Few things: No dedicated heal class here, Toughness stat takes a backseat to active defense abilities, healing a skillful player can have as much or more of an impact than healing the person with the highest toughness or vitality, you rely as much on your own abilities and your skill at when to use them as you do your teammates.

Healing efficiency is a made up thing created to make support builds feel better about themselves. They put the pressure on other teammates to build a certain way so that their heals and support can shine through. Just another attempt to return the trinity to the game, and a thinly veiled one. Heals build, tank build, then others dps. It’s not necessary, and honestly has very little impact here. Five engies can run a dungeon and complete it, five warriors can, five of anything can with any type of build they want. It all comes down to time spent.

Again, not arguing that other builds are worthless or pointless. Just that those two stats are not as compelling in the metagame as P/C. It’s good to have some toughness, and it’s good to have some vitality. But you don’t see builds that eschew power and crit totally like you see builds that do the same to toughness and vit. And it’s not because the players who chose to go that route are stupid or elitist.

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

And on the topic of Healing output being bad in this game, I hope everyone realizes that Healing efficiency is based on 2 stats. If I heal my group members the effective healing is based on my Healing Power and their Armor value. Trying to use heals on someone in glass-cannon gear is beyond a waste of time.

Not that I disbelieve you, but where exactly is the information that supports this statement?

Edit: Ahh, nm. It’s a made up thing. Efficiency is an opinion based off the premise that “Since toughness builds will live longer, and take less damage, it’s more efficient to heal them,lulz” Same can be said that it’s only efficient to heal skilled players versus non skilled because they will live longer/take less damage. It’s a cherry picked data example of healing, same thing goes on in other mmorpgs. Does nothing to actual output heal numbers.

(edited by killcannon.2576)

Elementalists! Let's discuss legendary staff

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Make its looks depend on which Element you are attuned to. It would have completely different look for other classes using staff, but since this is purely about Elementalist, I’ll only describe that.

While attuned to Fire it spouts fire from the tip of the staff, and gives the player a fiery aura.
While attuned to Water it gives the staff an icy / crystal look with streams of water flowing around it (kinda similar to Bifrost’s rainbow effect, but with water instead).
While attuned to Air it turns the staff in a style similar to that used for the Lightning Hammer, it gives the player an electric aura (similar to Bolt).
While attuned to Earth the staff turns bigger, with some rocks floating around it. It turns the player’s hands and some of their skin to earth.

I don’t care about footsteps, it can be without those.xP

Totally agree.

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

And still somehow those dirtnapping Berserker Warriors end up soloing whole dungeons.

No they dont. You are talking about a select amount of zerk warriors that actually know how to play in their zerk gear, not dirtnappers.

And regarding the “zerk > everything else”, pre the guild mission patch I ran with a very small guild, we had a 5 man that did fractals, switched one guy from time to time depending if our regular was on or not.

Our group was made up of a tanky warrior, my engi, a guardian, a mesmer and then another engi or mesmer depending on who was on. We never had issues with dps, 3 of us were full out zerk at the time, my engi, the guardian and the mesmer. Still we managed to take bosses down very quickly.

Dredge suit/Elemental usually died during the second cauldron drop.
Old Tom died after the second switch.

And so on…

This was with classes that are said to be weak when it comes to damage in PvE or damage in general. I’ve been in plenty of full zerk groups that just fail over and over, because people just die.

A dead person deals zero damage.

@killcannon.2576: You forget that toughness helps with aggro control, something that adds alot for someone going the support route. Rabid necros for instance are aggro magnets and can take a good beating while still dealing nice damage. If you are very confident with avoiding attacks through dodge and other means, toughness will benefit your group greatly, since those that might not be so great at dodging will have aggro less often. On a warrior it’s just amazing, since you have infinite dodge juice.

Balance is the best way to go.

Aggro : http://wiki.guildwars2.com/wiki/Aggro
Base toughness is only one way out of many to manage aggro.
Dodging, vigor, speed, stability, protection, cc skills, other active skills are all greater than using toughness as a simple stat to mitigate damage. In other words: active defense> toughness stat.
I am not arguing that people who use toughness and vit are bad players. I am saying that tough and vit don’t scale as well as pow/crit. I want more reasons in game to use tough/vit. I want them tied to skills, I want them tied to dodging in a compelling way, I want them to affect my stability times, my prot times, cc skills. Power and crit affect many, many skills. How many skills can you name that tough/vit affect?

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I see a few arguments that deal on opinion here and there. This isn’t really about opinion. It’s about how the game is designed. The game is designed using player skill as the base, with stats used to bolster player skill. In most other mmorpgs it’s the exact opposite, with stats as a base and player skill used to boost the effectiveness of those stats.

It’s simple. In other games your gear is there to make up for your mistakes, you can take the hits, you can face tank, you automatically block on a percentage, you automatically dodge on a percentage, all based on gear. All you have to do is run your rotation, count on others people gear to heal you while they run their rotation, and occasionally move from spot A to spot B.

In this game it’s on you. It’s about your skill with your gear enhancing those skills you have as a gamer and those you currently have slotted. Power and crit are the only attributes which scale well with skills, either yours or your characters. Toughness and vitality go directly against the game’s design and fall back on the other game’s design, which is gear over players skill and thats why they don’t work as well. Healing power scales somewhere in the middle, but is still not very active. Condition dmg is good in pvp against some player types and open world mobs, not as effective in dungeons.

Toughness, vitality, and healing power need to scale and be linked to player skill and character skill in compelling ways in order to be used as effectively as P/C does now. At the moment in the current metagame, they are only a crutch, or useful in only some situations. P/C is useful in all situations.

This isn’t about elitism, this isn’t about player hubris, this isn’t about farming dungeon paths easier, this isn’t about bragging rights.
It’s about what works with in game mechanics the way they are set up, it’s about the way the game is designed, and about wanting compelling reasons to have different armor sets (besides being one shotted). The game is set up to encourage player skill and active defense, not face tanking and huge health pools.

periscopes .. are insane

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Been farming them for the monthly achieve, just go ranged, or have a stability skill slotted. Easy peasy.

Easy peasy my kitten . And stability skills don’t last forever..

lol, sorry. They can be challenging. I’m just one of those players who liked the old Orr, and doesn’t mind the fast respawns.

Fix Critical Food.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

That is not quite true. You can hit 5 targets in one swing and the single target weapons have high enough attack speed to hit that many time. However at 4/s it still translates into 1,300 HP/s of healing AND an additional 1,300 damage/s. It would still be in the OP category even if you removed the 1,300 additional DPS if you consider how much healing sources provide.

You are quite correct, I retract my earlier statement.

Guild Wars 2 Chinese Closed Beta Announcement

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Yes, I`m guessing this is one of the main reasons we`ve been told we`ll never see Kaineng, Jade Sea et al

But if they do have separate shards, I don`t see why they couldn`t let the US & EU have those zones, just like warcraft has set models for EU & US & China due to its beliefs/laws has different ones.

Ah well, one can dream. That or visit Guild Wars

You do realize Guild Wars vanilla was sold in China?

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

I hope they don’t nerf zerk armor or the power and crit stats. They just need to make the other stats more engaging. Give those stats meaningful impact upon builds and traits. Nerfs seldom “fix” anything.

Wasting of Resources and Time

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Work on what I want? Like they making Staff Ele more playable? I wished. But they will never do it unless I own Arenanet. No. It has nothing to do with what I WANT.

I was talking about the RELEVANCE of the content and also why they choose to waste resources and time putting up content like SAB and also the mini flash game that is not in the game?

The world is fair. Right. If the world is fair, Eles would not be the worst class in GW2 and Thieves won’t be that overpowered. Or Engineers will not be as useless as it is now…etc.

And I am sure the devs get to be with their family, as we don’t pay a subscription so they probably work normal working hours and having normal weekends. So, no, I am not telling anyone what they should do or not do on their free time, I am only telling Arenanet to stop wasting resources and time on UNRELEVANT content.

Did you even read my post? Sab was made by 3 people that don’t work on departments that could have made anything you want and the flash game was not made during WORKING HOURS.
Now to your other points:
1. Ele is not broken. I mostly play my ele with summoning different weapons and boy do they hit hard.
2. Engi doesn’t feel weak. Not if you’re able to build your engi correctly. You know what’s weak? Try a necro.
3. I told you how Sab can be weaved into Tyria. You still decide that it’s irrelevant.
All I’m hearing from your posts is “Do what I want, weeee!”. Please stop. You’re not a kid anymore, you don’t get to whine like a little baby.

I really didn’t want to get involved in this, kinda pointless. But…..

1. SAB was made by 15 or so people, not three. http://tinyurl.com/cb8ox8g
2. I have no clue where all these people work at, searched a couple on google, nothing turned up for a cursory examination. Unless you can somehow prove none of them work on anything else, your argument is sorta flawed.

Fix Critical Food.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Removing all the interesting things from the game is what is killing it. Taking away all the uniqueness it had before.

If unique means exploiting consumable that the devs never thoroughly play tested, I’m glad it’s not as unique any more.

Fix Critical Food.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

Fix Critical Food.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

2 Buff healing/damage significantly.

Hmm? All ‘on crit’ food healed or did damage?

All of them.

Not all on crit food heals or does damage. Some have other effects.

periscopes .. are insane

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Been farming them for the monthly achieve, just go ranged, or have a stability skill slotted. Easy peasy.

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Just an idea : Can’t we have a rare for each boss defeating in fractal like it appears when you have done a world event ? It can be limited to one gold per location per account per day at minimum level 10 ?

As well, fractals bosses are more difficult lvl 10 than the fire elemental, the behemot and other ones And when you killed a fractal boss, you drop a great chest, and you have not automatically a rare…

Strange isn’t it ?

If you give a rare at each boss, people will then stop doing entire dungeons and only do first boss runs. Would break the current meta even more.

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Tis true, power and crit scale better and have more use than the other stats. It’s the way the game is designed, player skill over stats, no one is meant to face tank or stay in melee. Game is built on dodges, and temp cc to give short invulnerability. If they changed Toughness, and Vitality to give a boost to vigor (or whatever your dodge energy is called), it would be of more use. As it stands there is no reason not to run zerker.

Wintersbite - Remove from Loot Table

in Suggestions

Posted by: killcannon.2576

killcannon.2576

I feel a lot of angst coming from people who want to sell their stuff, but not so much from the people who want to use it or own it. Far as I’m concerned, more stuff should drop from chests, and less should be bought and sold on the tp. More BtA’s please.

And you probably also want people to only be able to make money running Cof1.

Crafting should be a viable way to make money. Honestly crafting should be the backbone of the ingame economy and not random drops as it is now.

Throwing stuff into the MF isn’t crafting. They should remove it from the game and have all recipes tied to actual crafting professions. And I don’t run CoF, try again.

Wintersbite - Remove from Loot Table

in Suggestions

Posted by: killcannon.2576

killcannon.2576

I feel a lot of angst coming from people who want to sell their stuff, but not so much from the people who want to use it or own it. Far as I’m concerned, more stuff should drop from chests, and less should be bought and sold on the tp. More BtA’s please.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

So a consensus on removing AOE target limit replaced by a total damage dealt limit.
And an idea on total amount healed as well instead of target limit.
Leave buffs, debuffs, and other special effects (knockback, some fields) capped at five or slight increase.
Sounds good to me.

I truly enjoy playing this game. Do you?

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

there is like 2% of the total playerbase that visiting the forums so dont worry the majority are not here not even close

Take this post for instance. There is no way to tell with the information available to the general poster what percentage of the playerbase does or does not use the forums. These posts are often backed up by someone saying something about a “silent majority” are quite happy with everything and would agree with the poster if only they spoke up.

On the contrary, no one knows what the silent majority thinks, because they are silent. In the same vein I could say that the majority of players hate the game and see no reason posting because they see no hope of change. Neither the original post or my example have any basis in fact or logic.

To answer the original question of the topic, I really enjoy this game

(edited by killcannon.2576)

Conflicting Views on the Future of GW2.

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

The escapist hates mmo’s, unless they have bronies in them. Read that article a while back. The site has gone downhill, imo, quite a bit the last few years. Yahtzee is the only redeeming feature, and sometimes Jim.