Showing Posts For knbBlackTemplar.3059:

PvE zerk - axe or dagger?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Want to finish my pve zerk gear (already have full ascended rabid weapons and jewelry for condi) but as i use it not much i’ve actually don’t know which weapons are better.

So which ascended weapons craft for zerk necro first? Axe+focus/dagger? dagger+dagger/focus?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Depends on how your build its set up. It shouldn’t be easy to kill your minions without really going for it. You have 3 ranged and 3 melee, assuming full heal/utility/elite minions and the standard non-fiend setup. All 3 ranged should be in different areas from each other, and of the three, one has pretty massive HP, and the other two are basically death-fodder anyway.

So it should be fairly difficult to kill off all your minion sin a PvP fight, unless they actually go after them. If they go after them though, you should be positioning yourself so that they can never cleave more than the melee minions, and either one ranged, or you. It makes it very hard to kill them all in a timely enough fashion to kill you.

Besides that, you need to be using proper CC managing, and know how to burst. Fighting a good MM 1v1 shouldn’t be easy for any class, and should be near impossible for most non-1v1 builds.

After 30 tpvp matches (20 wins, in 5 lost matches i didn’t use MM build so i have only 5 lost games as MM) i lose 1vs1 only once for condition engi,

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I seem to do pretty well on point defense, I have problems with professions that can load conditions on me faster than I can clear them (even with minions drawing conditions), Condition Spirit Rangers can do this from literally just spamming crossfire and they can dump conditions on me faster than I can clean them. I struggle against really well played CC/Stun Warriors, the good ones seem impossible to kite and they have so much passive healing/defense that they are hard nut to crack. If I can peel and kite them then sometimes I win, but often I end up face down in the dirt lol like I said, I’m still learning, would definitely appreciate some advice from more experienced MM Necro’s out there,

Use Locust Swarm and kite the warrior, your minions should be attacking the warrior’s backside when the warrior pops Berserker stance. It won’t cripple the warrior, but it will give you swiftness.

Watch out for Warrior’s number 4 GS throw. When you see the warrior’s throwing greatsword animation, dodge it. Use the terrian, dodge, swift and turn. When you see the warrior with mace/shield, that is the danger zone. If the warrior finally chases up to you, dodge towards the warrior and do not waste any dodges or chain any dodges. If you dodge, make sure it counts.

After the 8 second Berserker stance is over, it is your turn. Unload conditions on the warrior and focus him down.

Sometimes warriors/or whatever class realise i’m pretty harmless without minions and kill them

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

WORST enemy for MM is MESMER with MOA – it destroys ALL our minions INSTANTLY. It’s bloody terrible. It’s shouldn’t work like this. In second mesmer just destroy all my defense and offense and if i’m lucky enough – i just run away to regroup, but after cooldown it happens again.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Running 30/0/0/10/30 (with wells for skills) I don’t have any problems taking out MM Necros since they’re just standing still on capture points. I’m sure it would be a different story if they could run around more.

Might want to face decent MMs then, before you make a decision.

I’ve found that condi necros with Epidemic are really the only hard necro v necro matchup any of my MM builds have, and even then its a skill matchup, although I’d consider it in their favor now that Putrid Mark is bugged.

I’ve never felt all that concerned in a 1v1 against power necros though, they almost never have the ability to fight the CC that we put out, whereas their CC back against us is negligible.

plus minions draw CC away

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Why shadow fiend?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I think the Gem store is a nice place for new minion/elemental skins and maybe crazy ranger pet colors

And banners for warriors, spirit weapons for guards, phantasms for mesmer, turrets/kits for engineers and nothing for thieves.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Why shadow fiend?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Perhaps due to the fact that those wraiths hold sentience whereas shadow fiends are not sentient. Necromancers spawn mindless minions, not minions that possess reason and thought

Grenth give us power, why can he give us minion?

Not in GW2, he doesn’t.

Our god abandoned us So where do we get power? Magic echo of his power?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Running 30/0/0/10/30 (with wells for skills) I don’t have any problems taking out MM Necros since they’re just standing still on capture points. I’m sure it would be a different story if they could run around more.

Why the hell necro will just stay in wells? Necro should know his own class mechanics. But wells can kill melee minions, thats true.. We need some buttons to control them, at least passive/agressive switcher

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Why shadow fiend?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Perhaps due to the fact that those wraiths hold sentience whereas shadow fiends are not sentient. Necromancers spawn mindless minions, not minions that possess reason and thought

Grenth give us power, why can he give us minion?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Skeletons

in Lore

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Well, skeletons are pretty basic and common dead-creature for fantasy worlds, but there is none in gw2, we have ghost, zombies, frost-zombies, crystal-zombies, etc., but not clean-boned skeletons, why?

Not sure what you are talking about OP

It’s not our world, it’s not real skeletons, there is no proof they was alive once. It’s just Mad King madness.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Why shadow fiend?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Seriously? Why our minion is this stupid black cloud with “eyes”? Why not perfectly fit Grenth Wraith?

Attachments:

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Skeletons

in Lore

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Just why some mad necromancer can’t rise some skeletons? Are they can’t hold the form without some flesh?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Skeletons

in Lore

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Probably because they’re “pretty basic and common dead-creatures.”

Plus they don’t really fit anything except standard undead – and we don’t actually face any standard undead. Closest we get are necromancer minions. Risen, despite being constantly called undead, are not traditional undead.

dragons are even more common as “highest creatures”, still, they’re our enemy #1

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Dagger.. i don’t really like fight face-to-face, axe looks good enoug, but i’ll try

The build doesn’t work with axe. Axe is a terrible weapon with soldier amulet.

tried dagger, actually great. Can kill 1vs2, can survive 1vs3 for long time (if players not very skilled, but with my 7 in a row winstreak they feels rare)

Blood fiend have pretty good heal over time, but ofc consume conditions way stronger, sadly.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Skeletons

in Lore

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Well, skeletons are pretty basic and common dead-creature for fantasy worlds, but there is none in gw2, we have ghost, zombies, frost-zombies, crystal-zombies, etc., but not clean-boned skeletons, why?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Soldier w/ Zerk accessories

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

MM can use any gear

Minions die in 2 seconds at World Bosses. I lose pretty much 50% of my effectiveness after that. I don’t know about you, though.

I should really say “not MM” in my OP.

I didn’t say MM good for pve, i say MM can use any gear.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Soldier w/ Zerk accessories

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

MM can use any gear

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Dagger.. i don’t really like fight face-to-face, axe looks good enoug, but i’ll try

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Cultural armor

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Price is high enough

Anet disagrees apparently.

120~ gold for t3 is not enough? It’s more then any gem-shop armor skin, 800-gem skins are 40 gold only and you don’t have to buy transmute stones.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Best Looking Necro Weapons are... Ascended!?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Rabid ascended gear looks nice enough for me

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

“Epidemic” destroy any single way of possible condition improvement (only thing is possible to make – destroying structures with condi)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

And i have no idea how to fight with Elem, if he’s close to death he just use steam cloud, then ride on lightning and farewell friend, no chance to chase him as necro. And Elem have huge amount of defensive skills and CC, so hard to fight.

Some thieves are problem too, 3k damage every hit is bit hard + infinite blinds. Well, engis are really strong too, especially condition based and blood fiend is not really helpful when i need fast heal

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Cultural armor

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Why they’re rare? Why don’t make it skins or exotic with stats variety? Price is high enough to buy transmutation stones.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Rate engineer look above you

in Engineer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

you don’t know the power of the dark side

Too dark

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Reality is MM has a ton of variety. .

That is main problem, when you can be anything – really hard to chose one.

Btw, i just killed alone 2 warriors in PVT gear with axe+warhorn, that was amazing. I had even 100% hp until they both got downed and then use 3rd skill and become invulnerable and start shanking me) Obviously they was noobs, but still fun.

(Flesh Wurm is actually great pvp skill, deal range ramage when i don’t need him and emergency teleport)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Rabid necromancer vs Lupicus

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Well, thanks all. I’ll try harder (or switch to war in case).

But one thing i found playing arah p3 in rabid – toughness let me keep aggro and i can turn hammer-boss whatever i want and i can kite ghosts on last boss)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Flesh colors

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Its PvP, rerolling takes all of 10 minutes. Heck, if you aren’t maxed out on character slots it doesn’t even hurt you.

It is full, don’t want spent gold for extra slots now

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Flesh colors

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Assuming you’re wanting to blend into minions, just make a smallest possible height asura and use brown colors.

Race change isn’t possible, sadly, i’m sylvari

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Different Lupi for each path

in Fractals, Dungeons & Raids

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

You know, like Subject Alpha in CoE, it’s pretty annoying to fight same boss on different paths, would be fun to see some difference in playkittenyle.

This idea linked in any way to this whine thread?

https://forum-en.gw2archive.eu/forum/professions/necromancer/Rabid-necromancer-vs-Lupicus/first#post2924255

Not really, i have no problems with Lupi as warrior (war have full arah armor and i’m really tired of same and same Lupi)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Different Lupi for each path

in Fractals, Dungeons & Raids

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

You know, like Subject Alpha in CoE, it’s pretty annoying to fight same boss on different paths, would be fun to see some difference in playstyle.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Flesh colors

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Do any1 know which colors i can use to look similar to minions?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Rabid necromancer vs Lupicus

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

It’s impossible, aggro is 100% time on me and i don’t have enough endurance (even with food) to dodge everything he cast, i don’t have evade or block.

Only way i see here (except hoping team do it without me) – farm arah on warrior =_=

And if he catch me in field – only one stability i have on elite with high cd

(I know, it’s possible if use sigil of energy and doing only right dodges, but way harder than warrior with extra dodge, signet with endurance regen, vigor, stability)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

(edited by knbBlackTemplar.3059)

Dire/Assassin/Sentinel etc.

in PvP

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I hope not Dire make engineers and necros unkillable killing machine.

hue-hue-hue, thats the point. But on WvW we could easily use it for roaming and dueling, why can’t we in spvp?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Dungeon support for necros is long overdue.

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

If weakness and chill was better in pve we would have a role. But we also need to cleave to be taken more seriously.

Epidemic is our cleave, but only for condi users.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Dungeon support for necros is long overdue.

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I fear that with the upcoming Living story (Twilight assault), necros will have a difficult time joining groups because they offer no group support. Please, for the love of Grenth, necros need to be (at least) viable in PvE. Forget necro’s direct damage, it will always be at the bottom. Condition cleanse as a group support does not even cut it (bugged Putrid mark lol) because enemies does not apply alot of unique conditions. So, I suggest that we should get more combo finishers/fields, group boons or anything that will make us dungeon-worthy.

Support? When do dungeons ever need supports? 5 dps ftw

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

(edited by knbBlackTemplar.3059)

Dire/Assassin/Sentinel etc.

in PvP

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Why some stat combination doesn’t exist on spvp? Are they too imbalanced? I’ll be happy to see Dire set for my necro.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

tPVP MM

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

So i finally decide to stick with MM build in tpvp but now i have another problem (it’s hard to made decisions for me, doesn’t matter how small them)

Minion stats didn’t scale with my own, so i actually can use any weapon and gear and no idea which is better. Main thing – i want be hard to kill
Conditions with scepter+shaman/rabid/other? Conditions deal damage, but they easily cleanse and lasts not for long without runes and traits

Power with axe+soldier/cleric? Vulnerability could be useful
Dagger maybe? extra siphon and immobilize

And offhand? Warhorn looks perfect with daze and swiftness?

Runes? Now i’m using melandru. Sigils?

Does healing power helpful with 5 minins and vampiric master or not?

I’m actually feel pretty strong 1vs1 and if 3-5 of enemy team didn’t focus me (thats rare, mostly only if i’m completely alone, playing solo tpvp) and hard to kill with any okittend of MM-tanky build so i switch from one to another and can’t pick one.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Should I make an Engineer?

in Engineer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

No. (15 symbols)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Increase role of support

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

So now every dungeon is easily can be completed with 5 dps with some support skills to buff/cleanse (Tequatl require ONLY power builds on map)

So cleric, shaman and other gear with healing power become useless and only slow down party, because pure support builds are unnecessary, even semi-support.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

counter Stun warrior!

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Necromancer names..

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Tim. Tim is the best name for any mage

it makes a lot of sense if Tim is actually Burton.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

3 vs 5

in PvP

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

3 times in a row in tPvP i match started with 3vs5, what the hell?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

counter Stun warrior!

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Pretend you commit suicide jumping from cliff, and when warrior follow you – activate spectral walk

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

4 commanders, TS, full map - fail

in Tequatl Rising

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Too many people stand in AFK, they occupy space, as result zerg have not enough damage to take down Teq.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Best way to give necro Vigor.

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

The best way to is add a 1 second vigor to those traits that give a necromancer another boon.

Spiteful Spirit – Gain retaliation for 3 seconds and vigor for 1 second when entering Death Shroud.

Furious Demise - Gain fury for 5 seconds and vigor for 1 second when entering Death Shroud.

Foot in the Grave – Gain stability for 3 seconds and vigor for 1 second when you enter death shroud.

The vigor will stack. So if traited fully, a necro can gain up to 3 seconds of vigor by entering death shroud. This will give necro a way to avoid those 1 hit kill attacks in high tier dungeons.

And it’s completely lock your build.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Superior Rune of Perplexity in PVE

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

How do you feel it compares to having 30% more duration for bleeds?
How much of a stack do you get your confusion?
Does it compensate for the lack of bleeds? and do you use this in PVE or WVW?

just pve, every time it procs it gives 3 stacks of confusion (~1.2k damage + epidemic to everyone around )

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Necromancer names..

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I am Lord Deathbloom (sylvari), necro should be creepy-kitten , but i prefer noble-style like oldschool vampires. And male sylvari voice sounds pretty noble, especially “I AM DEATH” phrase

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Condi-based hybrid rampager

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I used to have it, it was nice but you were very squishy. Think rabid is better for WvW at least. In PvE im sure its viable.

You maybe squishy, BUT high toughness provides more aggro in pve, i have no problem with survivability with my bers war

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Condi-based hybrid rampager

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

No one? No one use rampager? Is it so bad?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Superior Rune of Perplexity in PVE

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’m using only 5 runes of perplexity with offhand dagger :/

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian