Showing Posts For knbBlackTemplar.3059:

Bring back Destiny Edge.

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Like, they exist only in story dungeons (which was long time ago from current living world) and books (which was even earlier) but now they completely retired, too soon if you asks me.

Yee, Logan was participate Queens Jubilee a little (Lord Faren had bigger role), Caithe was in TA new path. But all of this.. it’s like nothing, like cameo.

Rox and Braham not even close match to Eir and Rytlock, they’re out of league, they’re annoying and boring.

What DE doing just right now?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Am i that bad?

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Thf is hard to play, it’s rewarding but very difficult. Here is a video of someone with a d/p spec rocking 1vX in wvw and the commentary is great lernin.

http://m.youtube.com/watch?v=KRcTKt47ixk&desktop_uri=%2Fwatch%3Fv%3DKRcTKt47ixk

Yeeaa, i saw this, very inspiring, but i’m start panic and button mash.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Dhummfire beyond broken

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I dont think its dhuumfire thats broken. Its terror thats broken.

Troll?

A grandmaster with a base 4 sec of burning is completely fine. But a master that does 2k per sec, combined with loss of control of their character is a tad OP

2k terror? How much condi damage you have? 4000?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Am i that bad?

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Finally reach 80, gear up in full zerk, get d/d and d/p in hands and goes to WvW to find adventures.

Some duels i won, some lost (2 elems kills me almost instantly with all that 6k aoe damage, blocks and blinks)

And then i met warrior with rifle and bow, my damage – nothing, his damage drop me in second, i don’t even understand what happened. And start to think, should i even bother with my new thief, or forget about him like my dusty engineeer?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Dhummfire beyond broken

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Conditions in pve are broken.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Looking for pve dagger build

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

30/25///15 is the best dps dagger build(until the patch).

30/10///30 is a DS build.

Does first build require to stay in DS and push #1?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Underwater utilities

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Never play Ranger underwater. You’ll start crying every time you play Thief underwater afterwards. A lot of classes have terrible underwater skills and options, but thief is up there near or on the top of the list of classes that really suffer for it.

I really don’t understand why Thief Guild can’t help me.. they can’t swim? They afraid of water like necro chicken elite? Cmon, warrior can even summon banners underwater (what is what, but i’ve never seen banners able to swim)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Surviving Mobs

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

dagger/pistol, full stealth and blinds, and after some practice mob will never even hit you. Shortbow for 3+ mobs, godbless sb

You just have to understant – thief can’t just autoattack enemy to death, you’re actually have to play, use utilities, dodge.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Underwater utilities

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’m highly dissapointed. If with weapon skills i can block/evade every mob attack and this is pretty nice, but utility skills.. Only signets and poisons, only poison elite.

You want get skillpoint in stealth without killing guard-veteran? No.
You want swim thru bunch of annoying mobs with sink, cripple, chill, immbilize? No.
You want fast kill some mob with long cooldown utility or burst it? You don’t have one, spam your weapon attacks to death.
You want leave fight on low hp? You have only one stealth which isn’t enough.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

(edited by knbBlackTemplar.3059)

Looking for pve dagger build

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’m playing necro for quite long time (lesser than warrior, but still) but never played dagger-necro and have no idea how make it better.

For condition build (my fav) everything easy, scepter+dagger 10(30)/30/x/x/x
For axe not a problem too, just built around DS and 30/10/0/0/30
Minion build even easier to make – 3 needed traits will took 60 of points and 10 free for spent, depends of situation

But dagger.. should i build around DS like with axe? Do i need siphons? I just lost.

P.S. Sorry for my english

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Best gear stats for MM build?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

That makes sense… so for a power weapon main hand, would you say dagger or axe? I think dagger is more dps, but would the vulnerability stacks from the axe net more damage from the minion attacks?

pve – axe (vulnerability will increase minions damage and keep you on safe distance)
pvp – dagger (higher, faster damage and additional immobilize skill)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Scarlet is an Engineer, not a Biologist. >_>

in Lore

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

She saw everything. She learned everywhere. She can do anything.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

solo final instance... or... laugh at me

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Did it solo 4 times in first day (achiev) and now do it daily just for fun

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

I found Quinn!!

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

It’s hallucination. There is no way to Scarlet capture some of prisoners. Probably it’s just a villager.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Your minions.....

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Don’t use minions at all, whats the problem?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Champion Hybrid boss

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

As condition necro – i just can’t clear zone from spores =_= it will took ages (same for portal room)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Trait system - Worst part of the game

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Well the trait system is way better in my opinion that the Skill Trees of SWTOR or the WoW system (at least back in the days of Vanilla and the first expansion, after that i stopped to play so i don’t know the current system). But your right, so much place for improvement. The stats point should not be link to which trait line you want to invest on. This advantage some build over others with for no reason at all. But up until now the trait system was not so bad for me (at least for the build that i choose to play). But when i started to play my Necromancer the system kitten ed me off enough so that i didn’t play my necro for several month. I always wanted to play necro but no build interested me. It was not because of the Necro itself it was just me and what i prefer to play. The only build that i wanted to play with was Life Siphon/Wells with Dagger in main hand. The problem is the Siphon, Wells and Dagger’s trait are ALL in the same trait line. Meaning that off all the trait that i wanted to get, i could only have 3 of them, while i would have to pick 4 trait that for me were way less attractive.

switch to condition necro. You will need only 30 points in Curse to got all you need and 40 points absolutely free to use (but for nothing).

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Heavy vs Light, 10k vs 18k

in Players Helping Players

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Necro in light have ~20k hp without vitality traits.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Is the mystic forge Really random ?

in Crafting

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’ve got 3 divinity runes in 2 days with just 16 random rare runes.. It’s a miracle.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Why is Ricochet in Trickery?

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Because make bullets bounce is hell of a trick.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Synergy between WvW and PVE

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

with the current season being absolutely broken (servers pulling 280,000 points while others in that team are pulling 80-120k points….), there is no need to make that gap even worse.

While i like you idea of making PvE add to the server’s over all, I cannot think of a good way to make it happen with the current encounters (except maybe based on Tequalt 2.0).

If you tagged the World Bosses to add 1% to a stat everytime its killed, that 1% becomes 100% in under 1 day. So that won’t work.

If you tagged an instance, say CoF, on completion of all paths server gets 1% added to each players damage, again that 1% would become 100% in a matter of hours.

Do you see the pattern?

with out a weekly encounter, or some timegated encounter, there is no logical way for what you want to happen with out it being completely unbalanced.

ofcourse there’s should be limits.. and bonuses not necessarily must be a stat increases, i doubt a-net can create tons of possible improves

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Juggermancer still a thing?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

We will use this build along the new Dec13. Patch coming up. Would it be possible to make a more tanks build for dungeons and wvw and be effective? Or would it just be a waste? Using armor such as knight or soldier stats. What weapons would it use? I love my dps necro so much but it want to make it more suitable for wvw and kinda take a more unique approach.

If a for on DPS build is better then please guide to the build perfect build. Once again implementing the patch that’s soon to release.

I can’t even imagine why you want be more tanky in dungeons.. guys in full berserker survive perfectly fine.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Best gear stats for MM build?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

PVP – PVT
PVE – whatever you want, actually. Minion stats didn’t scale with yours, only minion traits are matter. Berserker for power, rabid for conditions, mix of rampager and berserker for hybrid.

With Vampiric Master you will always get insane regeneration from minions siphon, so you don’t need any defense.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Synergy between WvW and PVE

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

How? Large servers will have a LOT more people doing those events, if all those events give bonuses to the server in WvW that would make it very imbalanced as the smaller servers will not have that. No.

Smaller servers fights with smaller servers on WvW, no? There’s ladder, no?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

My early impression of thief downed abilities

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

The Thief Downed state is decent in most situations but probably the worst in solo PvE, which is very annoying especially at lower level when Thieves don’t have a lot going for them and go down easily with adds and no one around to help you.

The mechanics behind stealth really need a total overhaul – currently it’s designed and balanced more as an offensive tool than a defensive one, when it really should be more defensive. That’s the main reason I will always be completely baffled by the way they made Stealth not drop aggro.

It’s pain to leveling thief solo, especially on events with lot of mobs or veterans with skills. You got downed – you died. Especially painful when i remember my warrior leveling year ago – you got downed, you use VENGEANCE, 100 blades and Bam, you’re alive.

When i was leveling necro.. i just never dies, so easy on leveling. (My main now, love this immortal thing)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Trait system - Worst part of the game

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Well. As Condition necro i have 40 points nowhere to put for PvE, since burning from dhuumfire can be easily overwrite and all other trees gives bonuses for power builds or increase defense, which i don’t need at all in pve (i didn’t die even in zerk builds with daggers)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Synergy between WvW and PVE

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

That would make it even more unbalanced.

How? Every player should work for his server prosperity.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Share Fun Recipes

in Crafting

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Game contain lot of recipes you will probably never heard about and requires some research.

My suggest – in this topic share most fun recipes, how to craft or where to get.

Like this http://wiki.guildwars2.com/wiki/Grawl_Snowman_Potion

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Ring of Toxic Spores

in Players Helping Players

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

What ring?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Mini Hybrid?

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Just normal mini, got this today and sold for 30g (probably should wait for rise in price in few months, but hate waiting)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

What if not "Spite"?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

For Condition PVE rabid necro. Dhuumfire easily overwrite with other burns, so it’s useless in dungeons. 30 in curses and then.. and thats it, basically nothing to increase damage and i don’t need more defense in pve, and support for party as necro is nothing. So?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Synergy between WvW and PVE

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

No thank you. As an avid WvW player I solely like to focus on WvW. I can’t stand PvE because there’s no challenge or satisfaction. Don’t get me wrong, dungeons and some meta events are great but that stuff please keep over in PvE. I have a lot of stuff to do in WvW, there’s never nothing you can’t do, but the thought of having to go to PvE and kill a boss for a buff or fear of a debuff sounds horrible. Servers with a larger population would get an instant advantage. I can’t tell you when I was in teamspeak with my guild when I asked what the red flame was on the wvw map and they said it was a PvE event I moaned. These things distract from the actual objective and don’t really belong in WvW. And guess what when I groaned with disgust, my guildies laughed saying that everyone of them had the same reaction. So though your idea would be great for bringing the server together as a whole, maybe it shouldn’t be. Right now nothing is broken between the separation of Pve and WvW so why change it. kindly pushes PvE away with a stick and draws a line in the sand

Cmon, pve players will kill those bosses anyway. But with bonuses that will be payback for WvW players who gave us bonuses in pve world.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

My early impression of thief downed abilities

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Warrior and Guard have best. Necro is not bad (since you heal with #1) but thief.. they’re bad.

I think warrior skills are horrible.

  1. and 2 are both single target and do low dmg.
    Vengeance unless traited is basically suicide/last attempt.

Guards arent bad.

But what kind of skills are you expecting whilst down? The objective is to rally rather by healing your health or killing an enemy.
This makes warrior bottom tier. Low damage and no class specific heals.
Guardians do well and i think thieves do as well.
Thief number 1 does decent dmg, and depending on the situation i’ve killed trash mobs with full hp. And the teleport allows you to further your distance from danger giving you more opportunities to either heal or kill.

war

  1. - it’s not channeling like some classes have and this is amazing, cause you can instantly change target
  2. - whats bad in long range knockback?
  3. - Vengeance, beautiful skill, saved my life thousand times, even untraited (if no hope to completely res at least you have possibility to run as far as you can and die in safer place, where easier to ressurect)
80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

My early impression of thief downed abilities

in Thief

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Warrior and Guard have best. Necro is not bad (since you heal with #1) but thief.. they’re bad.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Things that need to be Account Wide

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

All of them. Nothing should be soulbound. I had to keep 14 ascended rings for different classes and different builds (6 of them are berserker, thats so annoying)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Help with Rifle SPvP build.

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Wrong forum

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Synergy between WvW and PVE

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

When your world successful in WvW – all server both in pve and wvw got bonuses, but thats only one way thing.

My suggest is – make PVE affect WvW in same way. A-net don’t even have to do much.

Just add bonuses (or debuffs, but people don’t like debuffs) for killing world bosses and Temples. And Hardest event – highest bonus, like Balthazar Temple and Tequatl (And it is should fix problem with always contested Balthazar and made Tequatl more desire to kill)
WvW players will help PVE (like it works now) and PVE will help WvW. Perfect synergy.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

melee casters

in Players Helping Players

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Hello everyone,

Lucky me has finally managed to pick up a copy of Guild Wars. The first handful of hours have been great fun, and full of many low level character creating and guide/wiki reading.

What I am hoping to be able to do is create a true melee caster but not a guardian. To that end I am hoping there are players here who have done the same at some point.

So is it possible? I am open to using any casterish class, mostly for over at this point. The more melee viability the happier that makes me.

Thank you all in advance for your help and time.

Actually – highest damage by all classes are melee. Dagger ele, sword mesmer, dagger necro

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Crafting this potion worth it?

in Players Helping Players

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Endless Nightmare... the next LS...

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Look at release page, it will be 3 new fractals probably.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

likely weapon "additions"

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Since Spears already exist in game – i didn’t see a single reason, why it’s cannot be used on surface. Like, it’s not just weapon using underwater, spear is not just harpoon.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Warhorn #5 improve

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Skill is great as it is, but one thing could be nice.

Look at Guardian Torch skill ( http://wiki.guildwars2.com/wiki/Zealot%27s_Flame -> http://wiki.guildwars2.com/wiki/Zealot%27s_Fire ) – it is set guard on fire (which burn close enemies, but not guardian) and on second tap guard gather this flame and throw like fireball.

Our warhorn is give us cloack of flies, which cripple enemies and give us swiftness and life force, looks like good enough (as it is), but what if add second skill? To send flies to enemy, cripple and enemies around him, but rip out swiftness from you.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Blood Fiend = Cruddy Healing Signet?

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Full MM is kinda immortal (or at least hard to kill) in duel (or PVE) until all minions are dead, didn’t see a reason to complain.

Reason to complain is ret?rded minions reaction on target switching/attacking

For not MM – Consume Conditions is just best healing skill in game (for me, at least)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

(edited by knbBlackTemplar.3059)

Marjory's daggers

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Never heard of Malfactryn?

Yeah it looks crap.

Marjorys dagger looks awesome however:
http://i.imgur.com/7DPi8IK.jpg
http://i.imgur.com/sZSvnzx.jpg

one more very necro dagger – one with zombie hand holding dagger, forgot name

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Tower Favors Defensive Builds, Thanks!

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

What do you expect anyway in tower filled of mobs? To kill them all alone? To run in empty space? Stick with zerg or party and feel perfectly fine. Or just dodge and run thru, it’s can be kitten only 3rd floor but there’s always someone else.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Can I get banned sending gold as a joke?

in Players Helping Players

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Send it to me. I’ll return them.. i promise.. yeaaa..

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More Gasmask skins Please?

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Reward skins should be infinite, like zenith from AP

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Fund Raising for Typhoon Haiyan Victims

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

How about no

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Random one-shots are not fun.

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Good to be necro, i can survive 2 blows and heal myself then.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Calling it now! Kasmeer corrupted!

in The Nightmare Within

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Getting poked by a thorn….

Ummm…. our characters are dying from pollen mines, hit by toxic projectiles- like arrows, and get toxic spores as back packs…

If they use this thorn as a plot device then dear lord….

It’s a special tactical thorn from… PLOT TWIST! MAD KING THORN!

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian