I fear that if I hold my breath for this fix, I’ll just end up brain damaged.
Quite literally everyone else in this thread is looking at things objectively and everyone else in this thread and presenting solutions to this problem that only you are facing.
What might help is if you jump on a thief and try to take advantage of whirling axe in the way that you suggest and then come back and post the results. I can guarantee that you will find that it’s simply not as easy as you state it to be.
I really loathe having to resort to the L2P argument but it stands awfully true, you just need more practice. The sooner you realise this, the better you’ll be as a warrior.
I have played thief and I know how it plays.
Black Powder+WA is extremely cheap against warriors.What you guys are failing to understand is that if someone complains in the forum about a skill or a combo, doesn’t necessarily means that he has trouble dealing with it or that he should learn to play.
The L2P argument has been the justification to pretty much anything OP GW2 has seen.
Hambow warrior? L2P dude, just dodge earthshaker!
CnD+Backstab instagib thief? L2P man, he’s glass just dodge the backstab and kill the thief!
S/D flanking strike evade spam thief? L2P, thief is glassy!
Condi burst fearmancer? L2P and use stunbreakers!
Spirit ranger? L2P and kill the spirits!Any of those builds had a some sort of counterplay before getting nerfed and of course they were easy to counter against bads, but as much as the level of competition rise, when something OP is in the hands of good players, the situation gets worse and worse.
When everything is OP, there are two kind of people in the forums. The ones who point it out and the ones who completely ignore the imbalance and calling L2P to other people, while still abusing the flawed combo/build/mechanic.
The thing you’re just not seeing, is that Whirling Axe isn’t being used way you describe “in the hands of good players”, because ‘good players’ know that it’s soooooooooooo easily counter-able and it’d put them in an even worse spot to use Whirling Axe in such a way.
When rather than spin around like they’re on the set of Flashdance for a few seconds, they could have finished you off and had a point half captured (sPVP mindframe here), or just waited until you pulled out Longbow or something, you know?
There are better things “good players” will do in that situation, because the situation you’re describing with Whirling Axe isn’t great enough or valid enough to abuse.
Good lord you’re comparing Spirit Rangers to Whirling Axe. I just don’t know what to say now. All of this fuss is just silly.
I run mesmer all the time, its my main. I don’t use PU very much because it just isn’t my style.
However, I feel almost obligated to do so because of stealth spamming thieves. Every time I get into a battle with one, if i’m not also running heavy stealth, it feels like I don’t have much of a chance.
Really, i consider that more of a problem with thieves than mesmers. I’d love to actually be able to 1v1 a thief without feeling like I have to run stealth myself to do it.
I’ve recently considered running a really tanky build with phantasms, as they will auto attack thieves soon as they come out of stealth. So, I’m running tanky armor, runes of the dolyak, regen traits from both inspiration and chaos lines plus the protection trait from chaos, sigil of ether, etc. Several sources of healing and regeneration, plus heavy toughness, see if that will let me survive without having to resort to stealth too much heh
oh, and mirror of anguish. If the thief jumps on me out of stealth with CC, he can share in the pain, heh
I simply pop an iDuellist whenever I see a theif and from then on the fight is essentially won, particularly when combined with the Duellist’s Discipline trait which is just ridiculously fantastic and is something I take over PU constantly.
To bring it back to the topic though; I do chuckle to myself when people complain about PU in various scenarios:
- The complaint often comes from a WvW standpoint which in its-self means absolutely diddly-squat, seeing as WvW is barely considered any from of legitimate ‘PvP’ – which is saying something, as sPvP is in a miserable state (although I still use it as a benchmark for any serious balance complaints)
and my personal favourite and an increasing occurence
- If an enemy team-mate in sPvP is running PU, the match is essentially a <5 vs 5 match, seeing as they have literally nothing to contribute in conquest modes which is; yes that’s right, the only mode available in PvP.
tl;dr, PU based builds don’t actually contribute any PvP scenario that matters, and furthermore playing one will only handicap yourself and make you a worse player.
Then make a new thread about how Black Powder needs changes instead of posting here. If it’s not this stolen ability that’s “OP” then you shouldn’t be talking about it, you should be talking exclusively about how Black Powder is too strong as a combo field (in your opinion).
Ignoring your sad rant, what I’ve pointed out to be broken is just the combo of Black Powder+WA, not both skills taken alone.
Stop getting mad each time you see someone talking bad about your beloved profession and start to play more than one profession and not being emotionally tied to a single one like a kid.
Quite literally everyone else in this thread is looking at things objectively and everyone else in this thread and presenting solutions to this problem that only you are facing.
What might help is if you jump on a thief and try to take advantage of whirling axe in the way that you suggest and then come back and post the results. I can guarantee that you will find that it’s simply not as easy as you state it to be.
I really loathe having to resort to the L2P argument but it stands awfully true, you just need more practice. The sooner you realise this, the better you’ll be as a warrior.
Like no other classes have useless utilities?
I guess you had better dry your eyes with those 11k backstabs and near perma invisibility.
What planet are we on where people are still getting killed by backstab?
It is just you.
Necromancer doesn’t have access to vigor. Or evade. Or block. Or rest of these
Consume Conditons
Deathly Swarm
Putrid Mark
Sigil of EnergyYour point is non-existent.
Sigil is available for everyone and still doesn’t grant Vigor.
Regardless, you people do know that you can dodge/block/evade/invulnerability/blind the attacks that apply conditions just as well as you can dodge power attacks, right? Reading all of these threads makes me think that this is lost knowledge.
All that condition damage builds do is punish you for not dodging attacks later on. Their actual damage output is lower than power builds, but people for some reason think that they don’t need to dodge condition attacks because they don’t hit for big numbers up front.
Sigil doesn’t need to grant Vigour when it recover’s 50% of your endurance, so the point has quite obviously gone over your head.
If you expect anyone to use up dodges on say, the Necromancer scepter auto-attack which is obviously notorious for it’s condition application, you’re delusional.
Never mind the fact that a vast majority (and I say this because I can’t actually think of any heavy condition causing animations in the Necromancer repertoire with enough telegraphing) have no real tells, again your argument falls flat. And even so, then a Necromancer can use dodges in exactly the same way and take advantage of a Sigil of Energy, seeing as condition causing skills are just so simple to dodge.
Now the point of the post was a counter to my vigour suggestion, they replied that Necromancer had no access to vigour, which has absolutely zero impact on the suggestion I had made, seeing as ~they wouldn’t NEED to take advantage of any condition damage reduction tacked onto vigour~ because they already have both a sickening amount of health and options to deal with stacked conditons .
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Necromancer doesn’t have access to vigor. Or evade. Or block. Or rest of these
Consume Conditons
Deathly Swarm
Putrid Mark
Sigil of Energy
Your point is non-existent.
You’re exaggerating. It screams L2P.
what’s wrong with spirit watch map ? i don’t see any problem with it..
but i do know that you need a lot of cc for that map…
Then you do know what’s wrong with that map. Everything after that ‘but’.
I think all turrets should be like this regardless, aside from thumper.
I stand by Vigour reducing condition damage in the same way protection does direct damage, as well as increasing endurance regeneration, what with the upcoming Vigour accessibility nerf coming to Mesmers (finally) we’ll be pretty much set, and it wont stop condition specs entirely.
It’d still be okay to run attrition; at the moment you can load so many conditions at once it ~becomes~ a burst.
With the prevalence of conditions, everyone has access to vigour. Although this is probably a bad idea on my part. Who knows.
Learn the mechanics of poison and you’re set.
There will be the Ready Up Stream today in which they will explain what happens to Glory.
I love you for telling us this, thank you.
MILDLY useful for travel if you’re not 15 points into Acrobatics. I too would rather increased range and the removal of the blind. Or actually, just increase the range, and keep the blind. Screw it. Go all out.
Otherwise shortbow is infinitely useful to auto-attack insane crits in the middle of the map to wipe enemies off of a point, even solo. It’s my lazy button.
Mesmers have phantasms, I have shortbow.
Sure, Skyhammer seemed like a great idea at the time.
Well, so did asbestos.
And It wouldn’t be surprised if Skyhammer causes me to become terminally ill as well.
+1 to this.
I mean what is going to happen to all of my un-used glory boosters for example? And my large amount of chests, which have remained unopened because I have max stacks of all of the PvP crafting mats, and I don’t want to develop RSI salvaging each piece of useless duplicate PvP armor piece.
Balance would be needed, but making confusion AoE damage on skill use (like Spiteful spirit, VoR, wandering eye, etc) would go a long way towards bringing back the feelings of the old hex builds. Might actually make confusion a decent way of busting up a zergball. And it makes sense – if you’re confused and swinging wildly you might just happen to damage your allies.
Remove confusion ‘stacks’ and make it durational like Poison in addition to this, and this would (maybe) make me play my Mesmer again.
You miss the point.
Warriors were easy kills.
Now warriors get easy kills.
Warriors can be beat (any class can) but the level of effort is higher given how it was buffed.The warrior needed rapid buffing and should appreciate that it got that buffing and that it was rapid.
But, given it was a rapid set of buffs, does it really come as a surprise that the pendulum swung too far in the other direction? Would you really have preferred if all your changes came over 6-8 months to make them perfectly “balanced”? Isn’t clawing back some of the extremes still going to put you in a just fine position?Warriors are hardly the problem for condition engineers but that doesn’t negate the fact that for most of the game, the warrior has gotten too many buffs and too few remaining weaknesses. This came BECAUSE you needed a triage.
This is the exact same thing I would ask they do for eles and rangers. Fast buff then pare them back when you really see what is OP.
I don’t deny that we still need some adjustments but for the past couple months all we have seen is “WARRIOR OP PLZ NERF” with the same reasons:
Highest Health
Highest Armor
Highest Damage
Highest Healingbut not objective reasons as to what and why it is OP. It’s all “I keep getting kill by this warrior and I can’t even hurt him. Wah wah wah”
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
I would concur if it wasn’t the very definition of power creep.
At least, we can all rest easily knowing that Warrior players are handicapping themselves, so when the appropriate changes are made/they play another profession, they’ll still be easy kills regardless ft. whine threads.
I mean that being said the only issue I have with them is Healing Signet but that’s being partially addressed and it’s nothing Poison can’t fix what with it being so easily accessible (to be blunt I have more of an issue with Petting Zoo specs). I do see both sides of the argument; some people have adapted to the changing Zeitgeist of the current sPvP meta as they should and as is expected, and on the other hand Warriors do have it pretty kitten good right now.
Alas it’s a comforting thought though, right? More rank points for us in the eventuality?
You know, warriors’ ‘Impale’ (I think it is?) is quite literally the closest thing in the game to the old GW1 hex. Just a quick observation.
You know when GW2 was released I was adamant that the dissolution of dedicated healing and hexes was a good thing.
I could not have been more wrong if I tried.
And boy did I try.
http://www.downforeveryoneorjustme.com/ncsoft.com
Bless this site. Yes it looks like NCSoft is being hit by a DDOS judging by what people are saying.
Helpful to know it isn’t just me, was watching these boards waiting for a topic to pop up.
At one point every enemy on the map in Queensdale disappeared.
Beeh.
I’m not sure I follow, why every skill you have would be on CD at any point when engaging a thief. I know it can be frantic but there’s no reason to blow through every one of your skills on (both?) a weapon set. I absolutely despise the term ‘L2P’ and I won’t use it.
I won’t. But. Ah! :SAre you stupid? I’m talking about longer CD like heals or elite skills, virtues, etc. that might be off c/d because I had to use them to bring the Thief to low HP. He then runs away, fully heals up and 5-8 seconds later comes back and finishes the job easily. Sometimes they can even do this 2-3 times without any problem. Obviously, to counter this I try to save a big burst for when they reach 30-40% hp but it doesn’t always work. Again, I don’t think I should be winning against Thieves 100% of the time, but you can’t agree that this isn’t a ridiculous mechanic.
No I’m not stupid. I’m also not un-necessarily rude when I’m informed that I’m not as good at the game as I should be. I know there’s a lot I (as a player) intend to improve on; the sooner you recognise that you need to as well, the better for you, and whoever else you decide to call stupid next.
I have politely agreed with you that thieves need work in other areas to boost their diversity options, but stealth, the mechanic must remain untouched. Yes this includes individual stealth causing SKILLS. The stealth mechanic should not and absolutely will not take such a hit. People have learned to deal with this.
It sounds like you need to take a break from playing for a while.
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I’m not sure I follow, why every skill you have would be on CD at any point when engaging a thief. I know it can be frantic but there’s no reason to blow through every one of your skills on (both?) a weapon set. I absolutely despise the term ‘L2P’ and I won’t use it.
I won’t. But. Ah! :S
You’ve nerfed non-kit weapons across the board for literally no reason.
You know what diversity that’d cause? Sure I’ll play another build and be more diverse.
On another profession.
This was FAN-tastic. And the perfect motivation for getting me into playing shatter again!!
If you like myself have been playing a profession nearly exclusively for so long, you’re going to feel this way, particularly when you develop the automated responses to certain situations (i.e. decoying out of a backstab, phase retreating an earthshaker/any kind of lunge attack, magic bullet-ing a heal skill and the like).
Mesmers aren’t overpowered, you’ll find more dedicated players sticking with them though and really giving them that extra edge, and this is how it was in Guild Wars 1 as well.
(Hell lately I’ve found myself using Arcane Thievery whenever I see a stability pop on an enemy almost instinctively).
Things will probably only get better for you haha.
On second thought, what the hell. That supposed Warrior elite is SO much better suited to Mesmers.
I feel like Guild Wars 1 again when Necromancers got Spiteful Spirit instead of us. (I mean we did get Visions of Regret which was powerful as all hell but you know).
I would post my necromancer, but then she’s not supposed to be human.
Ill give you 1 for effort XD
Heh, I probably deserved that. Duly rectified below (couldn’t edit above post ’coz I got a post infracted and suspended for like 30 hours or so – weird ban time).
Heres my guardian, ignore the sunburned neck XD
8/10 – not a fan of the punched-in-the-eye face, but he kinda pulls it off.
Okay, my succubus necromancer. I tried to make the eyes look really alien (by going maximum pupil size and purple), and sometimes when she blinks they look almost snakelike (I think it’s perhaps the demon mask). I worked really hard at matching her skintone to the Tequatl wings, but due to the limited skin colours they won’t ever match 100%.
8/10 ~ I can really see the look you’re going for there, the headpiece really obscures the eyes well!
So I completely remade my Mesmer today, thanks gem-store. He’s a bit of a babe.
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Nope CETheLucid you are wrong.
Okay. You’re clearly the expert and authority on these things.
Nah, you -are- wrong, I’m sorry to say.
Neither face or hairstyle is accessible currently.
I’d know. I just gave my Mesmer and new name and makeover today.
I’m not going be able to see eye to eye on this one, the counters are already there. AoE, cleave, active blocks. For any thief to be able to “rapidly killing targets without them being able to do much against it…” they need to be running complete glass set-ups, and potentially be targeting glass set-ups themselves.
I’ll say I expect to lose against a superbly skilled thief, and for them to be that skilled then they most definitely deserve the kill, (I’m totally kitten at running a thief so I don’t know how they do it most of the time) but I ~can’t~ say that this is a game-breaker.
I’m all for some skills applying revealed to enemies under special circumstances however, and I’m surprised this hasn’t been implemented already.
I wouldn’t go as far to call it cheesy.
Again you’re ignoring the fact that structured PvP (You know I’m going to base this discussion around that because if this is coming from the WvW standpoint then it has absolutely no basis for consideration) has a buttload of AoE to cover points, and as previously stated stealth does not contribute to point capture….what the hell would be the point of this change?
It would entirely slaughter stealth. Have you seen the amount of cleave alone in matches?
Thieves do need some help in various weapon sets to help boost/encourage diversity but this stealth change won’t happen.
That’s still six pretty varied (albeit effective) builds.
Seems pretty healthy (at least to me), a refreshing change from the MM petting zoo builds that I haven’t encountered as of late. Although I did swap from solo queue to team queue and I’m far far happier in general.
uh….what? in pvp stealth is huge disadvantage as you can’t hold points while stealthed…
wvw forums this way ->
Using a game mode to justify class balance is inadequate.
When team death match is implemented, then what? Is it still okay then?
And nerfing stealth across every profession just because of one profession’s signature mechanic is perfectly adequate, right? Because we don’t have AoE flying around points left right and center, do we?
Hashtag kneejerk reaction.
And only the best thieves will be running in any deathmatch, as it’ll be the epitome of high risk/high reward.
I get serious Bongo Bongo (from The Legend of Zelda: Ocarina of Time) vibes from this Mesmer elite.
I really dig it, I’d at least give it a shot.
Ok let’s put it like this.
If a Ranger can be this good by maxing his skills:
———-A Warrior can be this good by maxing his skills:
———————And a Mesmer can be this godlike by maxing his skills:
——————————-It’s not balanced and Mesmer need a nerf or a rework.
All classes should be able to be this good:
————————I
If you cross that line you are OP and need a nerf.
Also, if you are way below that line, you need a buff.
So then, that’s a no to my question then I suppose.
No explaining needed. It’s pretty clear. And hey not that that’s frowned upon, I just don’t feel that someone who knows diddly squat about the meta and where the game is heading should be so aggressively vocal about a learn to play issue.
Specifically when Warriors still have…everything. But alas the balance patch is on it’s way so we’ll see how things are addressed then. You’re certainly getting what you want with the much needed (honestly) Critical Infusion nerf that Mesmers are getting.
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Oh please.
If this works towards putting and end to ‘stacking’, then everyone who is so clingy to the current state of the Zerker meta and eat it frankly.
Good lord some (most) people. This Zerker meta has been so cancerous. It’s still going to be the primary choice for those looking for this abhorrent playstyle. Less emphasis on the style part of the word.
Stacking is prevalent in wvw yet the meta couln’t be further from berserkers’.
You’re making connections in my post that simply aren’t there. If this was a PvE only change then I would understand you (albeit I would sympathise even less).
Zoid, do you actively (t)PVP?
Legitimate enquiry.
Because if you did; your worries would most certainly be elsewhere. Mesmers aren’t faring well right now.
Regardless however, those of us who are on occasion, handing your posterior to you (judging by your post this seems to have happened recently, you may be feeling raw about it) only do so because we’ve worked darn gosh hard to be good at doing what we do, particularly in the current playing field.
Something about this screams skillcap.
Oh please.
If this works towards putting and end to ‘stacking’, then everyone who is so clingy to the current state of the Zerker meta and eat it frankly.
Good lord some (most) people. This Zerker meta has been so cancerous. It’s still going to be the primary choice for those looking for this abhorrent playstyle. Less emphasis on the style part of the word.
I’d be more than happy for them to do away with Lion’s Arch as it currently is. I like very little about it.
Perhaps if Old Lion’s Arch was raised from the depths of the bay in some form and resulted in a large portion of New Lion’s Arch being wiped out (in the theorised drilling process), that’d definitely get me enthusiastic about hanging around in Lion’s Arch again.
And on the other hand I do adore the underwater parts of Lion’s Arch, they’re just stunning. The colours of the underwater flora are breathtaking.
tl;dr: not a fan of Lion’s Arch and if they destroyed most of it I’d be pleased.
Well if we still get no sympathy after you can taste it, good riddance, I hope this bug lasts just as long as the moa one did. Also you can stealth cast moa, so it’s not always predictable/noticeable. Also, clones don’t die when the target stealths, they die when they try to attack (time counter) and the enemy stealths, so they don’t always die, mostly to thieves because their stealths last longer. I guess learn to deal with it like MM have to. >_>
Comparing a base profession mechanic (illusions) to an optional profession feature (minions) makes you sound laughable. I literally could care less about Necromancers, the cheesiest profession to deal with right now in sPvP, complaining about anything. Ever. Period. No just stop really.
Transformations are going to kill your summoned allies. It’s the one hard counter anyone has against that terribly handicapping joke of a petting zoo build.
I think I’m the only Mesmer who’s welcomed the increased challenge, because I’ve still been outperforming stealth classes, but I’m also a total masochist so that’s me being a weirdo freak.
But yeah definitely expecting this to be hotfixed soon.
What build do you run out of curiosity?
I run and have been since I can remember (in pretty much every format):
Sword/Pistol – Staff
Domination – 10 – V
Duelling – 30 – II – IX – X
Chaos- 15 – V
Illusions- 15 – IV
I used to run 25 in Duelling and then 20 in Domination and take Chaotic Dampening, but the range on I-Duellist is WAY too good to give up I’ve realised, and a 1200 area stun/daze is clutch for me. I’ve found if I time my dodges and use them only as I need them, the loss to the CD of Phase Retreat is easily managed.
It doesn’t rely on stealth, it’s essentially keeping the enemy crippled, weakened and bleeding. Sword is pretty pivotal as the clones remove boons on auto-attack, apply bleeding and vulnerability on crits.
I’ve found it effective against countless PU setups as well, as once you have them in range, you can safely pop a 1200 range stun, set up I-Duellist and regardless of how much they would like to remove conditions, the crit damage from it will burn away at them. Even with this bug I haven’t noticed much of a difference, but I play incredibly aggressively, as people are usually over-cautious and don’t expect a total assault.
@ronpierce aha! THIS is why I haven’t noticed much of a difference in how I’ve been performing then. It makes sense.
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I think I’m the only Mesmer who’s welcomed the increased challenge, because I’ve still been outperforming stealth classes, but I’m also a total masochist so that’s me being a weirdo freak.
But yeah definitely expecting this to be hotfixed soon.
Outdated technology? Seriously? Outdated compared to what? Compared to the arcane and ancient magics of some other professions?
I see entirely too many hypocritical names on this list who posted on the “I demand we have hammers” thread, or in the threads in which you discussed how you feel we should use maces or bows. As if that is some grand demand that will further our technological advance. Either way, it is laughable to see posters complain about there inaccurate perception of the professions technology level after demanding we be permitted to fight with dark age weapons.
So what is so ancient about our technology again? We have James bond style rocket boots and slick shoes. We have rifles and pistols far ahead of today’s fire arms, that can fire completely different rounds.
We have turrets that all though their traits are all buggy, work better and completely unmanned then anything current governments make.
We have elixirs that surpass today’s pharmaceutical developments.
The hobo sack is no different then what our current military soldiers wear on the march, so although they may be a bad aesthetic in game, to claim they are an “out dated joke” is a bit uneducated of a statement.
We have ruffles that can fire nets, slugs, and spread shot.
We have laser technology today.Just because every Johnny Comelately doesn’t have one, does that mean what they do have is out dated. Similarly, just because something exist in game in rare and limited situations, doesn’t mean everyt?hing else is out dated.
As far as Scarlet goes, just because one evil genius has invented or created something advanced, doesn’t by default make every thing else in the world out dated.
Stop comparing in-game examples to real life technology when gauging how ‘advanced’ our Engineer tech should be now. It doesn’t work. It’s just bad. You can’t compare ‘ancient and arcane magics’ in one line and then move onto referencing current day pharmaceuticals in the next.
People are arguing that in terms of lore, a precedent has been set and that the issue is that it’s not in any respect retroactive. It’s like, have we not heard of reverse-engineering before? What Scarlet has been using the entire time?
I’m not necessarily arguing ~for~ any changes, as nice as they would be, but I do see where people are coming from, and it wouldn’t hurt. There’s no point in impending possible progress, aesthetic of otherwise, of the Engineer class just for the sake of it.
(And this is beyond the point but I’ll address this: if you think that the government(s) of the world have disclosed the full extent of how advanced the technology in their possession is, you’re kidding yourself. Truly.)
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I can’t believe how shallow you all are.
Out of all the problems for the Engineer, which impact that game on a technical standpoint heavily, all of you are more concerned over a backpack than something with meat on it’s bones?
Why is this thread over 500 responses with 40k views but every other thread barely squeaks over 50 of the same problems combined?
If you really think your game has been ruined because you can’t see your “fluffy candy butt” and not because of core game mechanics, I got a line for you.
“You can’t see the forest or the trees”. I’d say “forest for the trees” but that would be giving you all to much credit on critical thinking skills.
You need to calm down, really. There’s no need to insult the intelligence of so many players in such a holier than thou board stroke. You’re in the minority here..
The fact is, with many of the meta rewards being back pieces, us Engineers relying on kits so often makes that redundant to a point.
I would like to enjoy my wind catcher or my antitoxin injector backpack (ESPECIALLY this one) as much as any other profession.
Thank you.
8/10 – Love that new hairstyle. Does the fringe move around or is it static?
Ripley Dietrich – Engineer.
Getting there, slowly. Now if A-net follow through with the dev suggestions of weapon kits being fanny-packs I’ll be even happier.
Hahaha, this is sad. Really. Nobody complained about having capes in Guild Wars 1, which were a pretty amazing way to show pride in your Guild.
The fact that they weren’t included is a shame.
I feel, as if the people saying no are new to the series? I don’t know. But it is a shame and I’d love them back too. I’d definitely pay gems to have access! Take my money A-net!