Your life is so awesome you get SO MAD about someone suggesting something on a video game forum that you then insult their life. I think you have owned yourself mate. Its your favourite class in a video game that I am complaining about, and you take it like it means everything to you. I think you should calm down haha.
Poor bait. I haven’t really played in two weeks and I don’t really care about these whine posts anymore, as ANet will ignore them anyways. The thing though is that you obviously lack any means of self-reflection. Read through your own posts and then come back pretending to not be a whiner. 50% of the topics about something being “OP” are created by you, so please explain how people can possibly not perceive you as a generic whiner? Plot twist: the game obviously means anything to YOU.
This guy is the whiniest thing on earth. His life must be terrible.
If it wasn’t for dodges, thief would pretty much be dead meat. No auto protection/stability whatsoever.
And after all you can rip/corrupt the boons which is a direct counter to ele. Hi mes thief necro.
The only class that can reliably strip boons is Mesmer. Thief can’t do kitten about the boon spam of certain Ele & Guard builds ever since Larcenous Strike nerf. Dunno about Necros, their utilities to strip them are probably on too high CD’s to do it reliably.
The game is pretty balanced overall atm, but here’s my list:
Elementalist: A+
Engineer: A
Guardian: A-
Thief: B+*
Mesmer: B+*
Warrior: B
Ranger: B
Necro: B
- Thief + Mesmer Combo: A
By your same logic would you assume that condi ranger has a place in the meta only because ROM played it on the EU ToG?
Actually, every class is viable atm and thus has its place in the meta. It just depends on preferences of team compositions.
The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.
Engi and especially Ele benefit from Celestial + Might stacking so much more than other classes, it’s unreal. Cele is the only reason Ele is still in meta, cuz they abuse the kitten out of this combo.
Seems like you’ve changed quite a bit over some months, I’m just not sure if it’s for good. :S (not talking about ur skill)
Ironical is, and so is Forsaker, dunno about the other two.
Thieves and warriors pushed all the other zerker specs out of the meta, that’s why we have condi specs on any class that isn’t a thief or warrior.
If anything, we still have a power meta. Thief, Mesmer, Guard (and most Warriors) are power oriented. Ele & Ranger are mostly run hybrid with a tendency towards power instead of condi damage and even Necro and Eng’s aren’t condi only specced, so where is your fancy condi meta?
Thief is the only class that keeps Mesmers in line, if you’re losing to a Power Warrior, ur just a bad Mesmer, thats about it.
The patch has changed the hierarchy insofar, that many teams play with mediguards, a spec that pretty much counters any thief build. Thief is nowhere near the level of being apex predators as they’ve been before the patch, but we’ve finally reached a stage in where pretty much any class can be viable.
Seems like its only NA’s whining about S/D being nerfed. How surprising.
D/P (regardless of the spec used) has always been inferior to S/x specs, especially in 1v1s.
If you lose to a D/P when playing Acro+Trickery S/x, you got outplayed hard.
That opinion must be exclusive to you. If anything, D/P has an advantage over S/D in a 1v1 Situation. Even Sizer is having a hard time vs a good D/P.
First of all, let me apologize on behalf of the kittens who whined so long about Thieves – let me tell you this, I am one of the few who thought they were fine, and one of the few who thought their nerfs were unjust…
It’s all right, I actually enjoy having a heated discussion from time to time.
When I was talking about unjust nerfs, I was talking about anything but Dhuumfire – that trait needed to go back where it belonged, namely not in the game… The unjust nerfs were the Nerf to Warrior’s Adrenaline decay starting immediately, and S/D #3 being touched upon even though the underlying problem was not on the weaponset, but the traitlines… This and many unjust nerfs that happened to classes due to people generally spouting nonsense about classes within the game.
Dhuumfire is fine now, but I can see terror being nerfed when the build gets more popular and whine gets bigger. Actually, I don’t even think it’s overpowered in a teamfight (Necro still is first/second target and dies when focused), its just a bit too powerful against classes that have no access to stability, so, – as people already pointed out – in a 1v1 situation.
The S/D meta build ONLY works because of the double sigil procs, otherwise it wouldn’t be viable due to the lack of damage. There was a reason people used to play 2/6/0/6/0 instead of 2/0/0/6/6 before the runes/sigil buffs. Nothing has changed traitwise since then, but thats another story.
I can’t denie I’m happy to see warriors nerfed. I’m fine with hambow and its cc’s, but what I’ve always found a joke is that they could basically spam their Longbow f1 and Eviscarate without having penalties for missing. They could’ve kept the old adrenaline system, but just let their burst skills go on CD for missing and raise the CD’s on both skills a bit.
I would advise you to read some of my past comments, you will notice that despite being active on the Necromancer’s side of the field, I have tried to refrain myself from ever randomly complaining about a class – if anything, I’d tried to tackle the problem and gave it a solution…
No hard feelings, you seem like a genuine good guy. It’s just that the forum and ANet’s balancing suggests that random whine sometimes turns out to be more efficient than being reasonable.
The reason my initial reaction may seemed hostile was because of the general annoyance I have faced with comments that hold no ground… Understand where I come from, I was not the one you have aimed your anger at, if anything quite the opposite, I have been trying to get people to be more clear about problems within the game, rather than screaming like children that something’s OP and needs a nerf…
I get you. If you take a look at some of my older posts (mostly concerning S/D, as it is my favourite weaponset), I have tried to stay as objective as possible and give explanations and solutions, but it all turned out to be useless in the end, as changes were made regardless of people (and even pro PvP’s) giving valid reasons for not changing anything. The only time it has ever truly worked out was when the whole pvp community argued against introducing perplexity into PvP.
[…] instead, you went to this thread and made a biased claim with false information and no proof to ever back it up…
I thought thats the regular procedure on these forums. You just start whining about something being too powerful in order to get it nerfed, just like 90% in here do.
[…] you are just adding to the unbased cries that have led to numerous of uncalled for nerfs for general lack of knowledge about the class…
Welcome to the world of thieves, I’d recommend you to check out the list of nerfes we’ve gone through since release. Aside from that: What uncalled major nerfs are you talking about, Dhuumfire?
If ANet really wanted GW2 to become esports, they’d implement as few passive procs as possible. Passive Procs are quite the opposite of skill and offer no counterplay, as they mostly proc randomly, so that you can’t predict most of them.
Hasn’t it already become obvious that the Runes & Sigill changes back in December (or whenever it was) is the root of the problem? I’ve already pointed out that some runes & sigils are simply too good for certain specs and can turn a balanced build into something overpowered, but as Anet won’t touch Sigils & Runes in the near future, it is your class that is probably going to be nerfed on the basis of the (upcoming) whine about it, just like we have seen with S/D’s Larcenous strike or Warrior’s adrenaline change. You may not like that other’s whine about your class get you nerfed, but thats just how their balancing works. Deal with it.
These passive fears are ridiculous. Have been feared for 5s (which equals roughly 5k damage) without the necro doing anything for it. Remove those passives and the spec is fine again.
Rangers finally are in a decent spot and no more just a freekill. If you lose against them as thief, chances are high that you are just a bad player. Rapid fire is really telegraphed, so it shouldn’t be that difficult to LoS them.
It’s just sad to see skills being nerfed, cause people are not willing to adapt their playstyle. History will probably repeat itself.
(edited by laquito.5269)
S/D is just as good as before, only thing that changed is that it isn’t a nobrainer anymore. It actually even got a slight “denerf/buff” with the flanking strike + steal bugfix.
Blocks not proccing Larcenous indeed is a joke. Medi guards are basically unkillable now and they even got buffed with this patch. I don’t get why blocks shouldn’t toggle larcenous strike, its a hit after all.
The updated version definitely has it’s advantages, but this is ridiculous. Larcenous strike either has to proc on a block, or should be toggled for more than 3 seconds. Any eng with toolkit will just laugh at your attempts to damage him while he is sitting behind his 4s shieldblock.
Crashed after ~4min on Kyhlo, teamQ. Can’t rejoin as GW will just send me to the desktop again.
Block doesn’t proc Larcenous strike, whch is a bit unfair as it clearly is a hit. Medi Guards are now an even bigger pain in the kitten . Im not sure yet, but Steal might no longer bug in combination with Flanking strike, can any1 confirm?
How can one seriously look forward to PU condi mesmers plaguing pvp? Most of the changes are cool, but this one certainly isn’t.
Well, I get graphic bugs (all green/blueish) every time I play Spirit Watch with Shaders on High. The game will just freeze for 2s and then I lose 50% of my fps. Its annoying as hell and only happens on Spirit Watch. Works with shaders on low/middle though. GW2 is just weird at times.
Edit: It definitely has to be your GPU/Drivers. I’m rockin a 5y old 260GTX and can easily play on High Details/Shaders. CPU is much more important in GW2.
i3 isn’t bad 4 GW2 at all, it’s an overclocking monster.
(edited by laquito.5269)
So, I just lost a match we were 100% sure to win, because 4/5 of my team had a dc TWICE in a match and the opponent managed to tricap on legacy when it was 485 to 400 in our favor. Thanks ANet, fix your kittening kittenservers already.
@Sizer: Check your ping and run some performance diagnostics on your GW2 connection re: lag spikes.
Well, your programme might work if your own connection is unstable and suffers from packetloss, but it won’t help when ANets servers are lagging, which probably is the case, as many people are complaining about lag these days. There is no way to fix server lag or ISP problems, only the providers could do so.
Steal is a bit buggy. I often come across the random obstructed or miss due to terrain, which can definitely turn tables in a combat situation, but my biggest annoyance as of yet is the infil arrow dodge bug and rubberbanding, so that your ports don’t work.
(edited by laquito.5269)
ANet obviously prefers to stack players by class. Just happened in Solo Q
#goodmatchmaking
(edited by laquito.5269)
It has become obvious that OP just wants to have S/P or D/P back in meta, while not touching their beloved trickery traitline, which is the actual problem, besides double sigil procs. What a hypocrite.
S/D thief doesn’t require trickery at all, its just too good to not take, and ever since the sigil update it simply doesn’t make sense to use CS, when you can deal roughly the same damage with trickery and have a reliable interrupt/boon strap.
I still don’t agree with it being skilless though, thats just sounds like shad’s usual whine about the build.
Hands down, Polymock would be awesome. Personally I don’t care if it’s for PvE or PvP.
If anything Warrior autoprocs need a nerf. Its ridiculous how many times a stability autoproc or endure pain saved them from dying right away. Thats also the reason Warrior takes the least amount of skill, too much kittening autoprocs easymode play.
You’d probably have to suffer from a motoric discoordination to not be able to perform a dodge jump regulary.
If we’re solely comparing S/D with D/P it’s an even matchup, but in the long run S/D should take it, because of their Shortbow advantage. D/P 30 10 0 0 30 is probably the better choice anyway atm.
(edited by laquito.5269)
Ofc they don’t for people afking at high rating like you do.
You’re the clear example of the people who has no clue about the game.
If you think being in top 100 thx to not permanent decay while playing one match every week means you’re good you’re clearly wrong.
And like many know, i go SOLO in team q, playing every day. Just saying.
and if you’re going to tell me people like Rom, Tage, Fraelina, Blackjack etc. etc. and all the following with their 4k + tournies, playing everyday and being on top, are not better than you, afking at high rank, then there’s indeed something wrong with you.
You realize you’re contradicting yourself? First you say that Leaderboards are a skill determiner and now you claim it is not, cuz I managed to be high ranked by playing a lot less than you do.
?
I won this discussion either way, you just made a fool out of yourself. I don’t even think you would’ve realized how the Leaderboards work until I pointed it out for you.
Never claimed to be better than any of those, I even didn’t say a word about my own perception, but it’s okay, go back to playing in your “pro” top 250 sphere.
(edited by laquito.5269)
They don’t mean much. But anyone not in the top 100 of solo or team queue cannot be competent at the game. Therefore a forum for the top 100 people to decide on balance without interference would be a good idea.
What? lol, no it isn’t. Leaderboards are broken and don’t resemble a players skill or competence. They never did, still don’t and probably never will. How is this a good idea if some total “newbie” is gained access to a game deciding sphere, because he managed to luck out in soloQ and made it to top 50, while having played only ~20 matches? It is beyond me, how you can even slightly think this would be a good idea. SoloQ is rolling dices and teamQ is idling once you reached top 100.
You’re currently punished for playing too much and rewarded for playing once or twice a week (even less in teamQ).
Did I say that would include me? Don’t think I did. lol
It’s just funny that some people obviously still think that Leaderboards are a skill determiner, when they’re obviously not. Not to even mention how ridiculous your idea is.
It gets even worse, when some random even starts boasting about being ~250 on the leaderboard, be it solo or teamQ. Seriously?
ok checkin….
nope couldn’t find you
Should be a locked forum for only people currently in the top 100 of either solo or team queue where all balance issues are discussed and decided.
Guess I’m the only one of us allowed to talk then.
http://www.gw2score.com/PvP/player/laquito5269
Seriously guys, go play some PvE and listen to this smart person.
It really makes me baffle how vocal nabs are in this forum mostly knowing nothing about the game. like they did in Yilvina thread about the ranger.
(edited by laquito.5269)
I kinda doubt you even know any “top player” or even played at decent level, but i don’t really want to go checkin leaderboards in order to avoid the common " LAWL LADDERBOARDZ MEAN NOTHING YO SCRUB" arguments.
Don’t act like a baller, when ur low ranked yourself. Leaderboards indeed say little about one’s individual skill, and this is coming from someone, who is ranked way higher than you.
You’re not even specifiing who said what, nor do you provide evidence to backup your claim. It’s not like they add any more credibility to your post. :’)
I’d at least take a break, if they nerfed S/D again. It’s just the coolest style/build in game.
Ways to fix them ?
There’s nothing to fix, this S/D build should never exist in the first place.
You want to fix the build ?
Remove air/fire proc and nerf strenght runes inot oblivion.
You just fixed not only S/D thief but also celestial ele ridicolous damage.
Problem solved.
Thank you, thats all I wanted to point out. People just don’t realize that it’s the Sigil/Rune Update that makes Thief, along with the other build, so powerful. Therefore any whine concerning S/D is kitten and pure hatred towards the class.
It’s a seperate issue. Even before the double procs trickery was an issue. I was tlaking about the vigour uptime. I’ll edit my post so there’s a line break between the sentences to make it easier to understand for you.
Indeed, you should. I agree insofar that trickery atm is too good to not take, but it also indicates that other trees (specifically DA, SA and to some lesser extent CS) are severly lacking.
Still my point stands. You don’t Nerf Y, because X is overpowered, thats bad balancing.
Yes fire and air is stupid. Without those procs you really don’t do enough damage. I think maybe toning down trickery would help (splitting sleight of hand into 2 traits, decreasing vigour uptime if you took the daze, and decreasing offense if you took the cooldown).
Do people even read what they write? Let me outline your argumentation:
(Double) Sigil Procs are OP (for all classes) so lets nerf trickery (thief only). SERIOUSLY? :’D
because thanks to sigil/runes buffs now teefs can build up all the cheese they have ( S/D evades, acro evades, daze on steal, perma vigor even after vigor nerf thanks to both vigorous recovery AND bountiful theft) in a single package while keeping high damage that before them wasn’t possible to achieve, making it the STRONGEST profession in game by far.
S/P was never Op in the first place, it was coutnerable and needed quite decent skill to be used effectively.
Now literally EVERY NAB can build his 2-0-0-6-6 teef and be a threat even greater than wars.
The problem is about thieves since they have the most broken mechanics in game: paired with sigils buffs they can just pack them in one package and faceroll.
Signed
Thief main.
Congratulations, you just proved my statement concerning the mentality of this forum. All I read is random whine about things being cheesy and overpowered without pointing out ways on how to fix them. I’m not sure if I can take you serious for stating S/P took more skill than S/D does. S/P meta was incredibly cheesy and faceroll. All you needed to do is port a bit and spam 3 while using shadowsteps to deliver your damage, all while being invul up to 75% of the time in melee range, it was a total nobrainer.
Sounds more like some of you don’t want to adapt to the new (Thief) meta. Nearly every class can go full defense/utility and still dish out amazing damage, this isn’t exclusive to thief. (Hi Hambow, D/D Ele, SotF Ranger etc.)
Hypocrites, hypocrites everywhere.
Theres already a similar thread, besides you listed some builds that no decent PvP player would ever play, at least not in tPvP.
Thief is essentially S/D, with only a few exceptions playing S/P. Almost nobody plays D/P anymore, therefore it can’t be considered a meta build.
Other builds that should be left out:
- Decap Eng
- Turret Eng
- Phantasm Mesmer
- Condi Mesmer
- MM Necro
- Powernecro
- Power Ranger
- Trap Ranger
- (S/P Thief)
- (Spirit Ranger)
- (Condi/3kit Eng)
This is just from playing Top 100 tPvP. Might have come across one build or another, but they’re nowhere close to ‘meta’.
(edited by laquito.5269)
Gotta love Americans and their self-glorification. If anything EU has better players on average, and is much more competetive than NA in terms of PvP. Don’t listen to the main chat jabbering. NA teams have frequently been kitten d by EU PvP Teams.
EU Servers though, are probably indeed worse than NA. Lag used to be a big issue, but personally I haven’t had lag for months, it’s only those random disconnects every now and then that can get annoying. But you also gotta keep in mind that your ping will be WAY better than on NA, so the game should be smoother on EU servers.
Oh and theres a reason ANet implemented a English Only Chatfilter…works great for me.
Edit: Can’t say much for WvW though, big Blobfights will probably still make the servers lag, but dunno really.
(edited by laquito.5269)
If soloroaming / fighting outnumbered is your main goal then there’s no way around Thief or Mesmer. Pick one of these, or your roaming fun will be highly dependent on the zergmentality of your opponents.
So, we finally meet!
[Prologue]
Came across this NPC last year and was wondering what she was up to, as she’s obviously involved in something illegal – at least by Tyrian standards. I hoped that ANet will eventually pick her up as a part of Living Story / Bazaar, but unfortunately that didn’t happen as of yet and the dialogue is still the same.
[Main Part]
I really liked her looks, therefore I thought it would be fun to copy this NPC and eventually troll a bit. Created her a year ago after the event was already over, so I had to recreate her by heart. Now that the event is back I could finally compare them, not a 100% but somewhat close to her looks. :P
[Epilogue]
With the new faces & styles it should be possible to get a exact copy of her, I might give it another go and show the results later on.
Anyone tryed something similar?
Enjoy the Event! :3
Is there any other choice to make as a power oriented spec though? Really?
Yes there is. Ogre, Scholar, Eagle, Air, Fire, Pack, Rage – just to name a few.
OT: Balanced until conditionspam gets nerfed.
So you’re saying those runes are equally viable?
Just naming Ogre, Rage, Air and Fire is pointless. Those are nowhere close to Strength.
For all but the most niche specs, Strength is the absolute go to right now. An awesome team with great communication can do with a few other runes, but you still need it.
You asked for alternatives, here they are. Yes they’ll all do their job in an power oriented spec, maybe not 100% as good as strenght, but still fairly solid and a lot cheaper. (Considering your signature, I’ll assume your a WvW player after all.)
What you don’t seem to understand is that there will always be runes that will be more popular than others, simply because they’re considered meta atm. It’s always been like this. That doesn’t make the other runes bad though. Saying Ogre is bad is utter bullkitten, a meta d/p thief will still go for Ogre instead of strenght, because 2/6/0/0/6 has no good access to might anyway.
The only thing that makes them over the top on certain specs is the raw might duration, but on the other hand condi runes (esp. Nightmare + Balthazhar) are just as broken, so it will eventually even out.
(edited by laquito.5269)
Is there any other choice to make as a power oriented spec though? Really?
Yes there is. Ogre, Scholar, Eagle, Air, Fire, Pack, Rage – just to name a few.
OT: Balanced until conditionspam gets nerfed.
Thief, cuz most influential.
Wow, I still come across bullkitten posts such as these
Thieves can run glass/zerker builds while maintaining plenty of survivability purely due to stealth, mobility or evades.
Let’s not forget that thieves MUST run Berserkers Amulet, simply because there is no other option. They’re pidgeonholed into BA, as any other amulet won’t provide enough damage. Unlike mesmers and Ele’s thieves will never be anything else than roamers, simply due to their class design so cut the whine and move along. Mesmers and Ele can easily spec into point defenders, thieves can’t.
The argumentation in this thread gets more and more ridiculous. “I don’t want to adapt my build/playstyle according to the opposing team, therefore I’ll whine on the forum to get thieves out of the meta.” Portal Mesmers are in no way different than Thieves if we talk about the concerns you mentioned here, now does anyone complain about them? No.
(edited by laquito.5269)
No one “leaves” a match because theyre losing.
Yes they do, simply because there are ragequitters out there.
People that leave usually have conection issues
So what? If I happen to lag out in a match I’ll stop queuing until I’m sure this won’t happen again. You’re ruining the game experience of at least 4 other people by lagging out.
Second, people are being punished for your server inestability. People that crash or cant enter a tourney are the ones getting the debuff.
I agree the servers might not be the best, but you won’t get a dishonor debuff for lagging out once or twice. If you still do, you knowingly kept on playing ranked tournies and accepted the fact that you may ruin your teammates game experience by lagging out. This is a well deserved ban.
People can /spit at you and know youre a leaver for that hour and your head can cool off from wtv reason it was you left. I think the best solution would be to remove the dishonorable debuff alltogether.
Thats the whole point of using a dishonorable system. You earn despise, because you let your teammates down. Do you expect to just get away with it?
Leavers are not that big of a problem, and a lost match wont kill anyone. Its not like this game will ever be esports anyways.
Solo & Team Q are there for a reason: competition. If you don’t mind winning or losing, you may aswell go back to playing Hotjoin. You screwed others game experience several times, therefore you’re punished.
Following your argumentation I could punch you in the face risking to break your nose and then say “It’s all fun, I mean your nose is broken, but you won’t die from it either.”