Showing Posts For laquito.5269:

who is famous theif player

in Thief

Posted by: laquito.5269

laquito.5269

Caed, Lowell, Jumper are the best thieves in gw2 history, but i think only Caed is still active. No other thieves can match them in a long run.

This holds true for NA only though.

Retired GW2 Player

Hostility in PvP

in PvP

Posted by: laquito.5269

laquito.5269

As someone who started “serious” PvP’ing not too long ago, I can tell you that it is a completely different gamemode than what you’re used to in PVE/WvW. Conquest is more about map awareness, decision making,making predictions and creating numerical advantages, rather than pure player vs. player situations. There are certain unwritten rules for PvP that you have to obey unless you want to be a burden for your team.

Learning basic rotations and making the right decision is something you won’t learn within a day or a week, it takes time and experience, so unless you’re experienced you better listen to what experienced players tell you to do. This is something I’m puzzled about. New players with no kittening knowledge about the gamemode or any sense of map awareness frequently refuse to do things told by experienced players, even if they’re the only reasonable action to do. Accepting critique and reflecting on your own gameplay is the only way to improve your own gameplay. You don’t need to listen to each and every player that flames you, but at least think about what mistake you might have made that led to him flaming you directly.

As you’re playing thief, you have to realize that you’ll usually be the first target to put the blame on, simply due to the role in your team. You’re the roamer, you need to decap uncontested points and create numerical advantages for your team due to your mobility. Its not your task to engage in 1on1 situations, but to play for points and force your enemies to fight outnumbered. So unless you can’t finish someone off within 15-20s don’t engage into 1on1 situations.

I’d argue that the roamer is the most difficult role to learn, as you should always have an eye on the minimap and the success of your team is often highly influenced by your own performance. A good thief probably has the most influence on a game, while a bad thief will make your team feel like they’re fighting a 4vs5.

Retired GW2 Player

Thief requires serious redesign.

in PvP

Posted by: laquito.5269

laquito.5269

Thieves have never been weaker than they are now. If you still dunno how to counter them (even gameplay wise), I’m sorry to tell you that GW2 might not be a game for your standards. Consider rerolling maybe?

Retired GW2 Player

Stealthless - S/P and SB

in Thief

Posted by: laquito.5269

laquito.5269

“It ain’t happening man”, liked the commentary.

Retired GW2 Player

[Request] : Human Hairstyle

in Human

Posted by: laquito.5269

laquito.5269

Hair that goes far down to her rear is a must, and I don’t care if it clips. Also have it fan out to one side like a curved shape and end to a tip.

First thing that came to my mind when reading this:

Attachments:

Retired GW2 Player

Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: laquito.5269

laquito.5269

Wow! This leaves me sorta speechless atm. Thank you! Definitely looking forward to the patch.

Retired GW2 Player

Suggestion with rankings and titles

in PvP

Posted by: laquito.5269

laquito.5269

Synthesizing:
-You are agree with us about r55 being wrong.
-You are tired of reading posts (Dont read anymore).
-You show some empathy for people that spends time on guild wars 2.

Not a bad post at all, enough constructive. Thanks for your support on our matter. Now you can go back do your stuff.

I never said that r55 was wrong. If I had to level from rank 1 to 55 now, I would probably say its pretty reasonable and justified, the problem is just that the rank overhaul comes in (too) late in some way. Many PvP’ers have been leveling for well over 1 1/2 years, so that many of them are already 50+. Your only choice to look more unique therefore is to be even higher ranked. If they’re now all pushed to 80, the higher ranked ones basically lose their distinction indicator, BUT if the rank update kicked in like a year ago, I’d bet that almost noone would complain about it (as you guys probably would’ve been the only ones being insta 80 then).

Sucks for you, but this will definitely help the activity of PvP, I just wish you guys would be at least compensated with some reward chests (even if its well over 200), but constantly claiming r70 should only be dragon is just due to the fact that you guys understandably want to be unique, but if you’re honest grinding to r70 atm needs a ridiculous amount of time (too much).

If I were ANet, I would probably give the current r70’s 60’s and 50’s some unique title with different colors (gold/silver/bronze), just to please you guys and cut down the whine. Personally I’m only r45 yet, as I started playing tPvP actively like 4 months ago, so I’m of course looking forward to the update, still wouldn’t have minded the new cap to be r60 atm, but anything above that would really be too grindy for such a casual game that GW2 is (still love it though).

Retired GW2 Player

Suggestion with rankings and titles

in PvP

Posted by: laquito.5269

laquito.5269

Man its really getting kittening annoying to read all these whine threads, where the same ~five players keep writing the same bullkitten again and again. Theres no way ANet has possibly not seen your rant posts, as you have literally flooded this subforum with your whine.

I might get infracted for this, but you guys are getting more and more pathetic each day. We’ve all heard your concerns about the rank changes and possible solutions and I even agree that their current system wouldn’t be fair to players of your kind, but right now you are just annoying the kitten out of us, so cut your whine already. Some people really seem to forget that this is just a game, but then again for some it seems to be their life… poor people.

Retired GW2 Player

Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: laquito.5269

laquito.5269

Please don’t add this rune into PvP, it’s already a plague in WvW. The problem with this is that it turns most Condi builds into overpowered life melters. Anything with a half reliable interrupt will take this rune, simply because the 6th bonus is way too strong. I’d be okay with 3 stacks on at least 20s ICD, but if it happens to stay like this, it will still be overpowered, just like in WvW/PvE.

Also this:

Perplexity runes should buff confusion specs, it shouldn’t turn you into a confusion spec.

Retired GW2 Player

D/P good, the rest weak

in Thief

Posted by: laquito.5269

laquito.5269

What have you been smoking? S/D still crushes pretty much any Power Build there is. Only Prerequisite is that the player actually needs to have some skills. S/P? Well lets not talk about that….

Retired GW2 Player

Unranked Queue

in PvP

Posted by: laquito.5269

laquito.5269

I’d really like to see an unranked teamQ, rewards should definitely be worse than ranked, so that it doesn’t become a free rankpoints farm. Top 200 teamQ can be hard at times, when you have to face top 30 teams, cuz noone is queuing. Keep ranked SoloQ and TeamQ though, make it an addition to the already excisting stuff.

Retired GW2 Player

Mesmer in a bad spot

in PvP

Posted by: laquito.5269

laquito.5269

Wow, you’ve been on a whining rampage for the past couple of weeks, calm down for a bit. I thought the same was true for thieves in the december 10 patch, but everything turned out nicely (at least for thieves lol). Give them a break.

Retired GW2 Player

Chill and thiefs

in Profession Balance

Posted by: laquito.5269

laquito.5269

Ask Elementalists.

Nice logic. “Nerf Rock, Paper is fine, written by: Scissors.”
I get your point. Chill is indeed very strong against Ele’s if Water is on CD, maybe a bit too strong, but why are you asking for a thief nerf then? “I can’t have it, so others shouldn’t have it aswell, no matter what consequences it might have.” Dat bitterness….

Retired GW2 Player

(edited by laquito.5269)

Chill and thiefs

in Profession Balance

Posted by: laquito.5269

laquito.5269

In b4: Non thief players claiming to know anything about chill + thieves. CC’s are already a thief’s worst nightmare, so lets make it even easier to cc them. How would you feel only being able to use autoattack while being chilled? (-66% ini regen, rofl) Gotta love people crying about chill, while they’re playing stupidly broken condi tank builds. Move along.

Retired GW2 Player

Thief Vs Mesmer

in PvP

Posted by: laquito.5269

laquito.5269

Don’t bother arguing with Thedenofsin. He keeps whining on these forum about the OPness of classes other than Necro & Mesmer. Apparantly all he does is think about his next possible ranting thread. I’m really getting tired of seeing the same whine threads over and over again with the same people arguing about how broken / not broken something is.

We’ve had this very same discussion at least 3 times already, ANet probably already knows what we want to see fixed/nerfed/buffed and whatnot. Just save your rant for the next balance patch, spamming these rant topics won’t make you look more credible or will make them work any faster.

Retired GW2 Player

Back after 8 months - S/D - No chance?

in Thief

Posted by: laquito.5269

laquito.5269

Lets be honest here:

anything else than 10 30 0 0 30 S/P isn’t meta atm.
few play 10 30 0 0 30 D/P
even fewer play 10 30 0 30 0 S/D

S/D isn’t viable, because the meta is too tanky atm, S/P is the only bunkerbuster atm thats why it’s played in favour of S/D, also trickery tree > acro tree.

Also lol’d S/D being low skill floor, typical whine reply

Retired GW2 Player

Re: Pistol Whip

in PvP

Posted by: laquito.5269

laquito.5269

I began playing s/p because I was tired of losing to warriors and guardians all the time when I played d/p. I was looking for a build that had high stuns and damage and s/p was exactly what I needed to win the fight against these plate wearing classes. I miss d/p, but will not go back to it due to the warriors that I constantly come across in spvp. Just simply trying to run the counter build to what I see most in the matches and right now that’s warriors and engi.

Essentially thats the problem. The other weaponsets either dont deal enough damage anymore (S/D) or are counterproductive to point contest and still get you killed unless you’re really good (D/P). Everybody and anything is running tanky builds, which still deal an insane amount of damage to a thief, because he’s pidgeonholed into berserkers amulet. A soldier amulet Warrior will easily hit me with up to 6k with a single skill on his bow.

This basically leaves us with S/P that can give those bunkers a run for their money.

Retired GW2 Player

Re: Pistol Whip

in PvP

Posted by: laquito.5269

laquito.5269

Nah, I’d say a not spammable but consistently… reusable evade weapon ability with no hard cooldown is definitely a staple of some stinky cheese. Fighting a character where for almost literally 70% of the fight (when he hasn’t teleported away for you waiting on init regen, and you’re not hitting him anyways… the good thieves who exploit the kitten out of their ability to teleport everywhere as well as evade everything.) they’re evading… I get kittening sick of the “evade evade evade evade”. That’s what kittenes me off about thief. People support, or rather THIEVES support their ability to evade so kitten much due to low defenses but kitten… That’s not fun… Landing everything I have and you’re sitting in evade frames, then teleporting out is exhausting… If your defenses are so terrible, maybe they can find a way to make your defensive trees and abilities a little stronger so they can actually save you, but evading everything is not the proper way to balance it. It’s infuriating. Especially if you play a non mobile class like Power Necro. It’s just a game of chase… Half the time you can’t even get LF against a kitten thief who uses S/P+SB…

I’ve explained it in the other pistolwhip whine thread, but I’ll say it again: The need for thieves to play pistolwhip derives from this ridiculous tank meta. Thief isn’t the root problem, only a symptom and a consequence of it. I agree that its a strong build, borderline OP, but if it wasn’t for them, the meta would be even more tanky. S/P is the only thief build (and probably the only roaming/dmg meta build) that can reliably put pressure on the enemys bunkers, of which teams usually have 4/5 in this meta, and survive in this AoE spam (thanks to the evade frame).

Although I do play S/P, I find it a lot less appealing and fun than S/D was, but in the end the only people to blame, are those who whined about S/D for months and subsequently got it nerfed, just like D/D burst got nerfed before S/D (yet again because of massive whine). I guess you realize those patterns in thief “balancing”?!

There would be a lot less S/P Players if there was no need for a “bunkerbuster”, but thanks to the meta (and the past nerfs to thiefs bursting potential) thats not possible anymore. Frequent evades on a weaponset might not be the ideal way to balance a class’ defensive abilities, but as long as they don’t do a complete overhaul of the Shadow Arts traitline, it’s the only way to reliably avoid damage as a thief (keeping in mind that Berserkers Amulet is OBLIGATORY for them).

Retired GW2 Player

(edited by laquito.5269)

Re: Pistol Whip

in PvP

Posted by: laquito.5269

laquito.5269

I would also add that it seems the thief class reflects the state of the game perfectly as the more cheesy it gets the more the game… but I don’t want to ruin a constructive thread.

If anything, it’s warriors, decap engies and condispam necros that reflect the state of the game. You’re failing to see the root problem, thief is just a symptom of it.

Retired GW2 Player

Re: Pistol Whip

in PvP

Posted by: laquito.5269

laquito.5269

I guess thats what you call “balancing” for thieves. People just whine on the forum about thief meta specs until they get nerfed into the ground. Same was true for S/D, so say goodbye to S/P for the upcoming patch.

I wish the same was true for any other class…

Retired GW2 Player

Pistolwhip Nerf

in PvP

Posted by: laquito.5269

laquito.5269

Has there ever been a single thief meta build that hasn’t been widely whined about? Looking at the past thief meta builds, I guess not. This alone makes some players posting in here look like complete hypocrites. I’m not saying it isn’t strong, borderline OP, but still…

I guess there would be less of them if there wasn’t this complete bunker meta. S/P is sort of the only weaponset that can reliably pressure or kill something in this meta. It’s ironic that this increasing bunker play of other classes, particulary Warriors, Guardians, Rangers & Engis is now thrown right back at their face.

Step down from all tank teams and you’ll probably see more variety in thief builds.

Retired GW2 Player

(edited by laquito.5269)

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: laquito.5269

laquito.5269

The armor design isn’t as bad as people say. I quite like the appearance if it wasn’t for the blueish skin. As some others mentioned you would probably sell a lot more of these if the blue parts were replaced with the actual skin color of the character, making it more suitable for mix matching armors. Maybe you could offer them as a seperate set or so. Don’t like the boots though, they look way too heavy armorish in the light and medium set.

For those complaining about the cleavage: Don’t like it? Don’t buy it! GW2 has more than enough non revealing sets, maybe even too much if we compare it to the likes of TERA. In the end ANet / NCSoft needs to make money through the Gemshop and as Sex(appeal) sells, its an obvious choice to maximize their profit. Ever played Soul Calibur? No? Then I’d highly advise you to go check out their buyable “armors”.

Retired GW2 Player

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: laquito.5269

laquito.5269

If we’re talking about reducing the damage of thieves, this would have to apply to every class, much like they’re attempting it for PvE/WvW via Ferocity. There is no other class in sPvP that is so reliant on / pidgeonholed into powerbuilds & Berserkers Amulet. You’re basically forced to spend 30 points into CS and use BA to do any damage at all. Not to mention that thieves have to drop a part of their class mechanic (stealth) in order to be viable.

I do however agree that thieves have a sort of monopoly on the roaming role, but then again thats the only role they can fullfill at all, unlike mesmers & Elementalists. Anet themselves mentioned in the past, that thieves are supposed to be the squishy spike class and that hopefully never changes. Compensating this suggested nerf by higher base damage values in order to drive thieves away from Berserker Amulet only results in a more bunkerish gameplay.

Retired GW2 Player

[ALL] Revealed on Blocks [PvP/WvW]

in Profession Balance

Posted by: laquito.5269

laquito.5269

If this is to happen, backstab damage and any other stealth attack need to be buffed by ~50%. High risk vs. high reward, anything else would just be a straight out nerf. You’re still in for that change?

Retired GW2 Player

(edited by laquito.5269)

Dishonorable due to lost internet connection

in PvP

Posted by: laquito.5269

laquito.5269

In my opinion dishonor is working as intended here, you screwed 12 other player’s game experience within these three days by lagging out, which probably resulted in 3 losses. Fair enough to give you a break/penalty for playing with a laggy connection. I kittening hate it when some1 keeps queuing, although they’re having connection problems.

TLDR; don’t queue if you’re having lag issues.

Retired GW2 Player

Ventari on Upcoming Necro Changes

in PvP

Posted by: laquito.5269

laquito.5269

Essentially this is how Necros currently play

Retired GW2 Player

Warrior: Pin down to 3/4.. any compensation?

in Profession Balance

Posted by: laquito.5269

laquito.5269

Mhh, delicious warrior tears. It’s gonna be hard for the average warrior player, because now they actually have to think about when to use pin down, or bait the oppo into dodging, which is something they’re naturally not used to.

Attachments:

Retired GW2 Player

Let's Talk - Pistol Whip Upcoming Change

in Thief

Posted by: laquito.5269

laquito.5269

I actually thought this was a good change to begin with, but you made me a bit sceptical. I guess they’ll atleast need to reduce the aftercast / casttime of the first part to bring it on par to its current version.

As much as I like s/p for its utility & damage, pistolwhip still is somewhat clunky to use and it encourages to spam the flurry because of its rather long evade frame. Maybe we’ll be able to move during the channel (with adjustments of course), but who knows…

Retired GW2 Player

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: laquito.5269

laquito.5269

Maybe we should just increase the heal amount of active to 8000, so you don’t lose any of your healing potential over the 20 second cool down. I think it is balanced because you would heal that much anyway, therefore 8000 healing on a 20 second cool down is balanced. And it would make signet mastery a buff. The active would also be weak to poison, just like the passive so u can counter it.

Besides warrior has no other sustain, we can’t dodge, block, blind, have protection, weakness, kite, disengage, teleport, have no ranged weapons, have no immunities, have no other skills that heal and all our skills have a cool down.

We need this, we are in a bad way.

AHAHAHAHAHA, what is this sorcery? Let’s highlight the best part of this post.

[…] we can’t dodge, block, blind, have protection, weakness, kite, disengage, teleport, have no ranged weapons, have no immunities, have no other skills that heal and all our skills have a cool down.

We need this, we are in a bad way.

:DDD

On Topic: As of now a Health Pool drop seems to be the most reasonable adjustment for warriors, keeping in mind that Jon/ANet wants to keep the passive of HS.

Retired GW2 Player

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: laquito.5269

laquito.5269

Haha some people are still serious about HS being balanced? :’D You basically got a perma Troll Unguent, combined with the highest base damage attacks, low weapon cooldowns, highest armor rating and highest base health pool. Oh not to forget Autostability, (which is a joke) tons of CC- and stun- chaining capabilities and lets not forget about 10s invul to condis/direct damage, but yes that is totally balanced.

Warriors are a complete joke class-depth wise atm, lots of passive play & easy going playstyle. If ANet doesnt want to nerf the Healing Signet, they could atleast downgrade them to Midtier Health Pool. They may have needed a High Health Pool in the past, but ever since HS, Cleansing Ire, Adrenalin Health, & Stance got buffed, theres no justification for a High Health Pool.

  • Mina – S/D Thief & Ranger
    Kodash*

Seriously, stop. There is no need to have a highly biased view of balance into an specific objective suggestions thread on one ability. You just described the typical traits taken in a Warrior sustain build. It’s akin to Thief perma-stealth complaints which involves multiple traits, utilities and a specific weapon setup.

Warriors received massive additions and changes for condition removal/mitigation is fairly understandable.

Warriors were horrible outside of a warhorn conversion (bugged with Soldier’s Runes and has been fixed since) and Shout utility builds with Soldier’s Runes in removing conditions including Mending/SoS.

There were no other options besides Mobile Strikes and Restorative traits which are exactly the same as when released and are very close to the garbage pile in practical terms of use (nothing wrong with those two traits but they are on par with baseline Adept traits).

By definition, if the Warrior developer vision is for them to have a fairly high sustain-option, Warriors must also have multiple anti-condition abilities/traits and a healthly HPS rate.

TL;DR If you can’t get past the all-in sustain build, you are missing the point.

Thats not my point, as someone already said ANet gave the Warrior the highest health pool, because they were meant to have subpar condi cleanse. Now that the warrior got buffed, it has one of the best condition mitigation/cleanse, so they basically lost their justification for having the highest base pool.

Retired GW2 Player

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: laquito.5269

laquito.5269

Haha some people are still serious about HS being balanced? :’D You basically got a perma Troll Unguent, combined with the highest base damage attacks, low weapon cooldowns, highest armor rating and highest base health pool. Oh not to forget Autostability, (which is a joke) tons of CC- and stun- chaining capabilities and lets not forget about 10s invul to condis/direct damage, but yes that is totally balanced.

Warriors are a complete joke class-depth wise atm, lots of passive play & easy going playstyle. If ANet doesnt want to nerf the Healing Signet, they could atleast downgrade them to Midtier Health Pool. They may have needed a High Health Pool in the past, but ever since HS, Cleansing Ire, Adrenalin Health, & Stance got buffed, theres no justification for a High Health Pool.

Retired GW2 Player

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: laquito.5269

laquito.5269

Absolutely fabulous

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Retired GW2 Player

What is wrong with the team rating?

in PvP

Posted by: laquito.5269

laquito.5269

not everyone left – EU is fine and more playerz than before

Urm, no? Played some games, got pushed up to ~200ish and from then on five out of six games were against top 10 – top 20 players. While it’s fun on the first or second encounter, it gets annoying on the third, fourth and fifth time.

These matches were played in prime time EU, so I seriously doubt that there weren’t any other top 200 – 400 teams queuing. Matchmaking is way off and if not, tPvP is practically dead atm.

Retired GW2 Player

Stealth tank? Tell me how you see this.

in Thief

Posted by: laquito.5269

laquito.5269

Builds like these have excisted for a long time already and they still work, be it with cavalier or valkyre, since your main damage output relies on BS anyway. I’d swap Shadow Protector for Cloaked in Shadows, as it basically is a free Aegis every time you stealth. As you’re playing WvW, there is absolutely no reason to not go for Traveler runes as they open up a utility slot (Blinding Powder is your obvious choice). I’m sorry to say this, but Traveler > Divinity anyday in WvW.

Besides that there’s nothing really to talk about, known build, known setup, check the Build Thread next time. This has probably been discussed more than 10 times. ; )

Retired GW2 Player

06.12.2013: Kodash - Augury Rock - Baruch

in Match-ups

Posted by: laquito.5269

laquito.5269

Boring matchup. Hope to not see you in a while, Baruch! :[

Retired GW2 Player

New healing skill is supposedly a venom

in Thief

Posted by: laquito.5269

laquito.5269

Just by taking a look at the other healing skills, this feels extremely underwhelming, not suprised though. :’)

Retired GW2 Player

Week 6: Kodash - Baruch - Riverside

in Match-ups

Posted by: laquito.5269

laquito.5269

1 more day to finally get rid of Baruch, wohooooo.

Retired GW2 Player

Perplexity runes

in WvW

Posted by: laquito.5269

laquito.5269

They’re still overpowered and need another hit.

(4) should be 5% chance to proc 3 Stacks
(6) should be 3 Stacks for 5s on interrupt (15s IC)

THIS would be balanced. 5 Stacks Confu for 13s with an internal CD of 8s won’t prevent the cheesy confu stacking.

Confusion is just bad game design to begin with, it forces you into passive play, which I thought was something that the Devs didn’t want.

Retired GW2 Player

(edited by laquito.5269)

Condi mesmer improvements.

in PvP

Posted by: laquito.5269

laquito.5269

Yeah right, lets totally buff the most unfun and OP 1on1 spec there is to play against.

Retired GW2 Player

Dec10 Concerns (Video Response)

in Thief

Posted by: laquito.5269

laquito.5269

I’m really glad you finally decided to share your perspective, I already thought you had left the game. Unfortunately I’m sure that they’ve already settled their minds for the S/D changes, eventhough we tried our best to explain that it’ll literally kill sword setups.

Pretty much agree with everything, thanks for the effort though.

Retired GW2 Player

Perplexity Nerf

in Thief

Posted by: laquito.5269

laquito.5269

I have nothing but despise for those who abused this broken OP Rune. Would be nice if you could provide some sort of source, been waiting for its nerf for quite a while now.

Edit: Dev on Perplexity Runes:

Just wanted to pop in and say we haven’t forgotten about this. The good news is the change should be coming sooner than later.

Thanks for your patience.

Retired GW2 Player

(edited by laquito.5269)

Let's see some thief pics

in Thief

Posted by: laquito.5269

laquito.5269

Love my new style :]

Attachments:

Retired GW2 Player

Dec 10th thief changes

in Thief

Posted by: laquito.5269

laquito.5269

I don’t know how many people already told you this, but the change to Infiltrator return will definitely kill any S/x build and thus push thieves out of sPVP/tPVP. Instead of seeing what happens with all the changes to vigor access and iniative gain, you obviously already settled your mind into overnerfing the weaponset.

Why are you not listening to your huge playerbase on this behalf? Where has the philosophy of step by step balancing gone? Also why does S/P not get its 1sec stun back, if your balancing of the skill was obviously based on the old system (where it seemed “in place”).

Don’t you think Signet Use and Quick Recovery will be rather subpar for a master trait. (Only 1 sec advantage over waiting) – No one’s gonna use them this way.

What about buffs to our survivability? With this patch you’ll just take away even more of our already poor survivability / staying power infight. What about access to buffs like stability, protection or aegis if you really need to take away our mobility & vigor.

These things really leave me wondering whether anyone has really tested S/D in it’s current state.

I welcome the change to Infusion of Shadows though, its been long overdue, also nice to see D/D being put onpar with d/p after the patch, but really reconsider the change to Opportunist as this will especially harm any set with channeled high cost abilities (P/P + S/P)

Retired GW2 Player

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: laquito.5269

laquito.5269

Don’t you think you’re overnerfing (sword) thieves with this? Half of the changes are obviously adressed at S/D builds. I predict that this patch will kill pretty much any sword build there is, and I belive that we’ll end up getting pushed out of the meta. So whats ANet prediction on the new Thief Meta Build(s)?

Why are you nerfing our vigor access, when other builds (besides S/D) are also affected and eventhough thief already is the squishiest class in the game? I’d guess it has to do with RFI (and yet again with S/D obviously).

Vigourous Recovery: Won’t be used anymore and it’s pretty lackluster, should be at least 6 seconds.
Signet Use: 1 Iniative? Like really thats only one second advantage over “waiting”. Definitely won’t be used anymore.
Quick Recovery: Again not only hurts S/D builds, but others aswell (D/D, D/P, P/D), won’t be used anymore, same reasoning as for Signet Use.

Pistolwhip will still be broken. Maybe you’ll be able to pull of the first two strikes from the chain, but thats not enough to justify a 5 iniative skill.

Infiltrator strike: I may be able to live with this as long as I can use it while being disabled, if not this will even further break the weaponset.

I’d really like to have an honest answer to this : Do you have Devs that main a thief? (No offense) We’re basically left on our own in the forums. I don’t wanna be a whiner, but sometimes it seems to me that you don’t really know what to do with our class and therefore just listen to the nerf callers.

Edit: Not saying all the changes are bad, some are good (infusion of shadows), but many should be overthought/tested.

Retired GW2 Player

(edited by laquito.5269)

Thief vs cond mesmer(preplexity mesmers)

in Thief

Posted by: laquito.5269

laquito.5269

Condi/Phantasm Mesmers on their own are a tough matchup as they’re a hardcounter to S/D, but you can still win against them if you play perfectly.

Don’t see that happening against perplexity. I duelled quite a few perplex mesmers myself, results were meh. There’s not much you can do against them on S/D, no matter how much you evade, you’ll always end up with some confusion stacks and the AI is gonna drag you down in the long run, unless the mesmer somehow manages to waste all his defensive abilities and you can lock him down.

However I can imagine that more stealth focused builds with SE traited, might give them problems. (Especially P/D) Anyway this rune is stupidly broken and any decent player will confirm that it needs a nerf. I’d go even as far as saying that I haven’t met any stronger 1on1 build than a perplexity phantasm mesmer.

TDLR; use another weaponset or wait for the rune to be nerfed.

Retired GW2 Player

Kodash - Augury Rock - Baruch

in Match-ups

Posted by: laquito.5269

laquito.5269

Worst lags ever, kitten you PVE players & blobs.

Retired GW2 Player

Buff pistolwhip, NOW!

in Thief

Posted by: laquito.5269

laquito.5269

The update indeed broke S/P. The stun doesnt serve any purpose anymore, as it ends before PW begins. What kind of nonsense is that? It is supposed to lock the target so that u can atleast get off a few hits, but now that the durations have been fixed, you can just walk away after the stun.

The frustrating thing is that it probably won’t be fixed until the next patch (if ever…).

Retired GW2 Player

October 15 patch

in Thief

Posted by: laquito.5269

laquito.5269

I dont think you realise how hard SE nerf is. SE internal cooldown dont reset each time u enter stealth.

Actually I do know about the consequences, but I can’t really tell where this nerf is coming from (it has to be WvW related, cuz noone uses SA in sPvP/tPvP anyway). The trait itself is fine, because you have to meet certain preconditions to remove a condition (stealth), what definitely isn’t fine and not working as intended is that d/p pushes the trait way over the top, as they can stealth without fulfilling any preconditions, making them almost immune to condis.

It’s not really my concern anyways, as I’m not using the SA trait line, but still do fine against condition builds, but I’m with you that this is a weird change, if they wanna adress d/p in WvW, this isn’t the right way, cuz it harms other weaponsets aswell.

Retired GW2 Player

October 15 patch

in Thief

Posted by: laquito.5269

laquito.5269

Maybe I’m being a bit “dramatic” but I’m sorta worried about what is coming here. :/

You’re indeed overdramatizing. Sic them won’t see much use outside of WvW and can actually provide some counterplay to the cheesy d/p permastealthing thieves. If you’re any good, you’ll outlast those 4 secs of revealed anyway.

I agree that the change to SE seems rather odd, because it also harms builds aside from D/P and our condition removal in general (which isn’t all that great), but I also think it’ll be a nerf to d/p, as they now can’t remove condis at will anymore and actually have to use their brain for once. I’ve always found it ridiculous that condi builds were mostly uneffective against d/p once they had SE traited, because they could always choose how much condi they want to clean, before engaging again.

Maybe ANet should make a distinction between stealth as something that is available to more classes via combos (BP+HS) etc. and just stealths the player without activating traits) and something like “cloaked in shadows” as a thief/mesmer mechanic that triggers stealth related traits. This way they wouldn’t necessarily nerf other weaponsets, just d/p, but well…idk.

Retired GW2 Player

10/11 Gunnar's Hold | Vizunah Square | Kodash

in Match-ups

Posted by: laquito.5269

laquito.5269

The matchmaking seems to be broken for Kodash, can ANet finally fix this bullkitten? Seriously, we met Vizunah 3 times in the last 4-5 weeks, although they’re ~7 ranks above us. If you take a look at our matchup history, you’ll see that Kodash, hands down, has gotten the kittentiest matchups of all servers. We keep getting opponents that we normally shouldn’t face at all. Worst of all is that we’ll end up in gold ligue, hell yeah.

Trying to enjoy the matchup, but the reset was a lagfest as usual.

Retired GW2 Player