Showing Posts For laquito.5269:

Interview with a top thief (Ningyou)

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Posted by: laquito.5269

laquito.5269

I don’t really like you for your whiny attitude towards S/D thieves / Infil strike, but this guy Ningyou speaks out of my soul. Very interesting interview so far (still listening), thanks for the effort.

Edit 1: apology accepted
Edit 2: Nothing really new for me, but the weakness part vs. Necros was kinda interesting, will definitely try this strategy.

Retired GW2 Player

(edited by laquito.5269)

Infiltrator Strike : A balance blunder

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Posted by: laquito.5269

laquito.5269

A lot of bullkitten accusations concerning Infiltrator Strike. A iniative cost of 5 hardly makes it spammable, it immobilises the oppo just for 1 attack, it DOESNT port on Z axis mostly and is really unreliable on that behalf. In PvP for example you can port up and down the Clocktower, but thats due to bad map designing, not the skill itself. It is easily to see where the backport point is, it doesnt break stun anymore and only removes one condition. Negating stuns actually requires skill, because you need to set the port points correctly in order to prevent chain stunning. Range is perfectly fine if anything the backport is too low in range, as every class besides thief has a 1200 range weapon.

I’m really getting tired of this sciolism. I hope ANet won’t listen to these forum whiners, just because they’re not capable of adapting.

Retired GW2 Player

s/d Wvw Help

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Posted by: laquito.5269

laquito.5269

Actually Infiltrator Strike, Shadowstep and a full cleanse from Lyssa every 50 sec should be enough condition clearing, so that I personally wouldn’t want to invest 10 into SA just for a trait that is not even related to your build. You don’t have much stealth anyway and your main damage resource isn’t tactical strike, but larcenous, so put them into DA for an extra heal through Mug.

I’d definitely switch out these:
Infiltrator Signet instead of Roll for iniative
Signet of agility instead of Blinding powder

Food:
Butternut Squash (10 crit damage + 100 prec)
or
Orrian Meat Stew (
40% endurance recharge + 100% might on dodge)

Some other things:
Bountiful Theft > Thrill of Crime
Signets of Power > Furious Retaliation
Signet Use > Practiced Tolerance

Para Sigill also isn’t of any use for you, unless you use s/p or play a daze build (which you don’t), so I’d switch it with Sigill of Fire/Air/Energy

So overall I’d say go for 10/30/0/0/30 if u really want to keep the 30 in trickery. Personally I prefer 10/30/0/30/0, but thats just my 2 cents.

Retired GW2 Player

S/D Thief Too Strong? (Discussion)

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Posted by: laquito.5269

laquito.5269

hm yes i also think the port through walls shouldnt work anywhere not only clocktower
apart from that i think it should be alright

Legit claim, I agree that some ports shouldn’t work, same goes for d/p’s shadowshooting upstairs, but thats mostly due to bad map designing. You can also CND on almost every object in Kyhlo, which is just silly. Bugfixing S/D: Yes. Nerfing: No.

Retired GW2 Player

S/D Thief Too Strong? (Discussion)

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Posted by: laquito.5269

laquito.5269

First of all, I don’t really think Burnfall should comment on here, as he is a notorious thief hater, just go through his posts – You won’t ever find a post of him without thief bashing, therefore he cannot contribute to this topic.

As for Sensotix:

it was an example
another example..thief wins vs warriors in tournys
thief wins vs ele in tournys
vs necros
vs mesmers
vs guardians
vs some engis
vs some rangers

again this is just an example to show you guys there is no atual counter

Sorry, but for me you lost all your credibility there (at the latest). I had been in top 200 – 250 aswell, but this is just total exaggeration. S/D SB isn’t a 1on1 build by all means and even with S/D 2x you won’t win as much encounters as you say it would.

In an even matchup (same skill &1on1 situation) a S/D thief should win against:
Staff + D/D Ele / any Guardian (bunker is endless) / Shatter Mesmer

It has a 50:50 chance against:
Average Necros + Spirit Rangers / Most Engineers, D/P Thieves / Other S/D Thieves

It will lose against:
Good Necros, Stun Warriors, Phantasm Mesmers, Spirit Ranger, Some Engies

Doesn’t seem OP to me. Also a stun Warrior should NEVER lose against a S/D thief, haha. Are you American or what? Nag Nag won over Caed, because Europeans skillevel is higher than American. Sorry to break it to you, but thats reality atm.

Retired GW2 Player

S/D Thief Too Strong? (Discussion)

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Posted by: laquito.5269

laquito.5269

Hahaha, the more you whine in here, the more apparent is your real reason to post in here. You’re yet another player, who whines about thieves, because we basically pushed Eles & Mesmers out of the meta.

What are you on about anyway? Whining about S/D Thieves, while you could easily spec on Phantasm build. Oh it’s no option in the current meta? Guess what: Not our problem.

Stop trying to hide your selfishness behind weird nerf claims. Infil strike has taken quite a beating in the past and is now finally balanced. Sorry, but to me it seems ur just expecting to always come out on top with a shatter spec against a build, that was more or less designed to counter it.

How about you move along and start a nerf campaign in the Necro and Warrior Forums? I’m sure they’ll happily agree on nerfs to their classes. You could also ask them out on S/D thieves and their “OPness” in the current meta.

As it stands right now, the thief is balanced in this condi spam meta. If the meta finally becomes normal again, we can talk about nerfs, but no one is ever going to balance/pre-nerf a class based on expectations towards a meta change.

Retired GW2 Player

S/D Thief Too Strong? (Discussion)

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Posted by: laquito.5269

laquito.5269

Yet another biased bullkitten topic about S/D Thieves. Have you ever even tried duelling the current Nekro/Warrior Meta Builds with it? Do so and explain to us in what way this build is OP compared to those. S/D is nowhere as easy as the Nekro or Warrior builds atm and barely is A-Tier.

Seriously, I’m getting more and more angry at such forum whiners crying for thief nerf’s just because they probably got facerolled by a thief. Whats even more funny is that a mesmer, the best duelling class, is whining about infil strike being OP/too spammable, whereas his own class has plenty of stuff like this. Every noob can play a phantasm build and watch their oppo being melted by the iDuellist. Troll yourself.

Retired GW2 Player

(edited by laquito.5269)

SPvP Build Tier List - Updated 5/26

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Posted by: laquito.5269

laquito.5269

S
+ Warrior
= Nekro
= Ranger

A
+ Guardian
= Engineer
- Thief

B
+ Mesmer
= Elementalist

Retired GW2 Player

SFR | Deso | Kodasch [DE] 09/13

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Posted by: laquito.5269

laquito.5269

I think I’ve never had less fun than in this matchup, seriously hoping that we’ll never have to play SFR again.

Retired GW2 Player

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: laquito.5269

laquito.5269

A nerf to S/D thiefs (flanking strike/larcenous strike) in the current meta is unjustified. The build has many counters, doesn’t particulary excell at 1on1 and is nowhere as strong as necros or warriors are atm. If you’re nerfing the skill you should also lower the initative cost then. Also PLEASE do something about dagger offhand, S/D basically only has 3 useful skills, the others are a waste of initative. Especially “throw dagger” feels extremly lackluster.

It’s hilarious how constant whine probably gets us nerfed again, but other so called “OP” builds simply get overlooked or marked as “in a good state”, although they’re pure faceroll atm. I quite like the other class changes, but this leaves a bad taste for the upcoming patch.

Nevertheless, nice to see you guys finally giving us an insight/preview in the balancing strategy.

Retired GW2 Player

No Balance for sept 17 - oct 1 patches

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Posted by: laquito.5269

laquito.5269

So basically it’s another month of condi spamming and stunlock warriors meta? Alright I guess I’m done with GW2 for the moment. People have been complaining about the condition meta for a good two months, but ANet has done absolutely nothing about it by now.

PAX has clearly shown how cheesy and unenjoyable the current meta is, crowning in SYNC having two spirit ranger and still getting face stomped by a warrior that can literally kill anything in 1on1 while still being tanky as kitten.

I still don’t get the “hotfix” nerf for the ranger class. If you’re planning to balance in October anyway, why would you nerf a single, and probably the only viable ranger build there is (and therefore reduce variety), but leave its hardcounter (warrior) untouched? I’m sorry to break it to you, but there is almost no counterplay to warriors atm, just like there was almost none to spirit rangers, which were just as OP. Both builds are mindlessly easy to play and the nerf just shifted the bandwagoners from Rangers to Warriors.

Another thing that really grinds my gear is solo Q: Its not only that the team with more condition classes/pressure usually wins teamfights, but also the matchups itself. Sometimes your team consists of lets say: 2 Ele, 2 Mesmer and a Thief and your matched up against 2 Necros, an Engi, a Sp.-Ranger and a Guard, which basically means an instant loss most of the time. Conditions are so out of hands, it’s just tiring.

Enough whine for the moment, but here’s a suggestion how to make solo Q more enjoyable: Why don’t you introduce a system, which only allows 1 class per team? Sure this would probably mean longer queue times, but it would finally provide more even matches, because the system now is just like rolling dices: totally random.

A furious thief.

Retired GW2 Player

(edited by laquito.5269)

Thief Steal buff

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Posted by: laquito.5269

laquito.5269

Early, in BWE#2 it was like you saying and thief was stealing items based on rng and class, and after bwe it was removed because off complaints that is too much rng in it. So you should know that now))

Oh well, I played a Ranger in BWE#2, didn’t know about that. I’m not really asking for a RNG based steal, I just want more stealing options based on the oppo’s equipped weapons. They should stay guaranteed preferably, I just want more items and that it actually makes sense. For example if you steal from a warrior equipped with a hammer u’ll get something like a 2 sec knockdown item, whereas when he’s equipped with an axe, you’ll get the whirling axe.

Of course they’d have to introduce a whole lot of new items, but this would make the thief less easy going, knowing when and what to steal. Unfortunately I don’t see that happen, but they should really consider a change in the stealing system, it feels really clunky.

Retired GW2 Player

Thief Steal buff

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Posted by: laquito.5269

laquito.5269

I don’t really think they need to buff the current items, as they’re all useful in some way, but what we do need is variety.

I’d love the idea that we get different items depending on the weaponset the oppo is using. This would actually make us a little bit more unpredictable.

Either way… just one guaranteed item per class is just meh imo.

Retired GW2 Player

D/D Thieves - How do you close gaps?

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Posted by: laquito.5269

laquito.5269

1. Go almost full glass cannon
2. Stack 25 Bloodlust + buffood
3. Trait for mug
4. Make sure your basi isn’t blocked or evaded
5. attack
6. ???
7. oneshotted
8. profit
9. put on your coolface

Retired GW2 Player

Meta Build 1v1 Matchup Chart Project 8/12/13

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Posted by: laquito.5269

laquito.5269

Maybe thats just me, but I don’t think evade thieves have such a big advantage over stance/stunlock warriors. I main a s/d thief and from my experience and also from having seen other thieves fighting stance/stunlock warriors, I’d say the matchup is even- at best.

I’m playing 0 30 0 30 10 though, but I really don’t think Shortbow can pressure a good warrior as much as S/D can.

Retired GW2 Player

12/7 FSP/Gandara/Kodash

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Posted by: laquito.5269

laquito.5269

Yep FSP forever !

Nice! Really hoping to catch u on the battlefield :P, I’m mostly on Gandara BL tho.

Retired GW2 Player

12/7 FSP/Gandara/Kodash

in Match-ups

Posted by: laquito.5269

laquito.5269

As of now, I’m a bit dissappointed tbh. I was really looking forward to some nice small scale playing, but the only thing I’ve seen by now is mostly zergplay. :|

OT: Is Kami still commanding and Avlis still playing @ FSP? I remember them from my time there

Retired GW2 Player

How to fix D/P w/o change to traits

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Posted by: laquito.5269

laquito.5269

I got this:

Remove blind from #3
Remove blind shot from #5
Reduce the blind field duration of #5 to 3sec

tadaa fixed.

Retired GW2 Player

WvW dagger dagger or dagger pistol?

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Posted by: laquito.5269

laquito.5269

Depends on your skill:

If you’re a noob and want to bore the enemy to death, use d/p.
If you’re decent and actually want some action, use d/d.

simple as.

Ps: Waiting for incoming crap talk.

Retired GW2 Player

Vizunah Square / Seafarer's Rest / Kodash

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Posted by: laquito.5269

laquito.5269

Vizunah blobbing with like 60 – 80 players at their homelands and its not even 4pm…. but yeah I know you’re all great players n kitten. :’D

So glad when this matchup is finally over. Let them already play blob wars with the NA’s

Retired GW2 Player

Building a better D/D thief.

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Posted by: laquito.5269

laquito.5269

I didnt notice this post at first, sorry. But, the first thing I would do if I were you is remove the ascended soldiers backpiece. If youre using any berserker gear at all, ascended berserker back is the first thing you want to switch in. Its all about making effective trades for crit damage/defense and making sure all your gear has Power main stat IMO.
Effective Power 4806.14
Effective Health (EHP) 23487
Damage Reduction 29.92%
http://gw2buildcraft.com/calculator/thief/?7.0|8.1c.h2.8.1c.h17|c.1c.h4.8.1c.h17|1c.71j.1g.71j.1c.71j.1g.71j.1c.71j.1g.71j|2s.d13.2t.d13.2s.d13.2t.d13.2s.d13.2s.d13|0.u36c.u46b.a1.0|39.1|57.5c.5b.5h.0|e
This build has very close to your EHP and more damage, I would suggest using it honestly. But, if you want to increase the EHP so its higher than yours and still maintains superior EP, just switch the boots to soldiers.

Thanks! Guess I’ll really use yours then, as it’ll also make it easier for me to switch to even more offense & changing armor pieces aint that expensive (in comparison to trinkets). :P I’ve only bought a berserker amulet so far, still saving up laurels for the trinkets.

Keep up the good work.

Retired GW2 Player

Building a better D/D thief.

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Posted by: laquito.5269

laquito.5269

Nice work, maybe I’ll overthink my current build as I got some new ideas through yours. This is the setup I’m currently heading for:

http://gw2buildcraft.com/calculator/thief/?7.0|c.1c.h1h.8.1g.h2|8.1g.h1.8.1n.h17|1n.a7.1g.a7.1c.a7.1g.a7.1c.a7.1g.a7|4t.d1g.2v.d13.2u.d13.2s.d13.3t.d19.2u.d19|0.u36b.u64b.a0.0|39.7|57.5h.5c.5b.0|e

Weird distribution at the trinkets, but I couldn’t think of a better way to maintain 2k7 armor while having high crit damage. Still not 100 percent happy with it though.

I’m currently trying a valkyrie/berserker gc build atm (somewhat like Yishis), and I really gotta say that it works quite well despite having 2.2k armor, just love the backstabs with 112 crit damage and I can even survive a GC combo with 18kish HP. So I might drop some toughness for more offense.

Anway, I’ll probably head towards 2,5k armor and a bit more vitality (apparently Vitality > Toughness) through valkyrie gear, I just feel that balancing out a 10/30/30 setup is a lot easier, but ever since the mug nerf it’s simply not worth it anymore. :[

Retired GW2 Player

Perma-Evasion Thief (Troll Spec) Duel Montage

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Posted by: laquito.5269

laquito.5269

Haha had a great time watching this – love the whine.

Retired GW2 Player

Stealth has to reward you the better YOU are

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Posted by: laquito.5269

laquito.5269

I played all thieves spec. D/D condi, P/D condi, D/D bers, S/D pre and after buff, D/P and S/P. The only one I haven’t played is P/P.

I still don’t understand how we can convince ourselves that “if someone is good he can avoi being backstabbed”. No. He can’t. You know why? Because I’m not stupid enough to backstab when he expects me to backastab him. Also, 2 evades can’t save anyone from getting backstabbed.

Being visible to the enemy is counterproductive to the thief class as a whole. If enemy thieves were visible to me, I’m pretty sure I could dodge up to 80% of their backstabs, all you need is a higher endurance regeneration. We’re already the most obvious class in terms of skill prediction. 70% of the time stealth leads into a backstab, but I somehow still see people just standing still, waiting to be roflstomped.

Your suggestion just leads to massive AoE spam on us, which we are already quite vulnerable to. We might not be targetable, but as we all know that doesn’t matter for AoE damage. I honestly don’t know how you can think this is a good idea, it would totally neglect our defensive abilities through stealth. Just imagine a warrior knowing when and where to use his 100B, whirlwind etc. despite being in stealth. In my opinion just use your autoattack and watch the animation, this gives you a clue whether he is close or not.

All this whine on stealth just derives from the kittening d/p specs that are all over WvW, which are indeed overpowered and broken, but as GW2 is balanced around PVP, where thieves are subpar, I don’t see any fix for it soon.

No offense mate, but despite having played every weaponset, you obviously prefered to stick to the easymode d/p spec (based on your signature). Makes you look like a hypocrite a little. Change your weaponset and your perspective MIGHT change aswell.

Retired GW2 Player

(edited by laquito.5269)

Stealth has to reward you the better YOU are

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Posted by: laquito.5269

laquito.5269

Thats not how stealth is supposed to work. If your opponent is any good, u’ll never be able to land a backstab this way. I’d be willing to trade some stealth for more mobility (+damage), but as long as that doesn’t happen, I think stealth itself is balanced, theres just one particular weaponset that is being abused for excessive stealth access.

TL;DR
Try to play something different to d/p and you might realize that the class offers something different to easy mode.

Retired GW2 Player

(edited by laquito.5269)

Vizunah Square / Seafarer's Rest / Kodash

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Posted by: laquito.5269

laquito.5269

> Ranger
> Wants to duel

Let me guess, trap tankish condition damage, or tank BM build? I could go meditation Guardian but I don’t really think that will work. Let’s have a 3 vs 3 instead!

Actually I main a thief, with whom I duel the most. (no not a d/p cheese). Yeah it infact is a condition BM build, so a Guardian probably won’t work, atleast I haven’t lost to any – yet.

I’d love to accept your challenge, but I don’t have a guild at the moment.

Retired GW2 Player

Vizunah Square / Seafarer's Rest / Kodash

in Match-ups

Posted by: laquito.5269

laquito.5269

I don’t understand where the irony is, since you don’t even show what’s your server in your signature.

However, feel free to call me whenever you want a 1v1, my nickname is Frenk Mandrake.

I’m on Kodash, already dueled some of your guildmates with my ranger yesterday, but I’m always up for some friendly duels. Might come back to this tomorrow. Too bad there isn’t anything like a Fight Club.

Retired GW2 Player

Vizunah Square / Seafarer's Rest / Kodash

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Posted by: laquito.5269

laquito.5269

Just got Moa-formed in a 4on1 by some ZD mesmer, he doesn’t even want to duel, seriously? :’D

sorry that was me who moa formed you, i hate thiefs who think they are good players at 1v1
i’m not a zd

Then it simply wasn’t me, cause he clearly was from Za Drots and rejected my invite twice. Also a poor excuse for using the lamest skill in the game, especially in a 4on1 situation.

We can still do some duels though, just to prove you wrong.

Retired GW2 Player

Vizunah Square / Seafarer's Rest / Kodash

in Match-ups

Posted by: laquito.5269

laquito.5269

Still no 1on1 encounters. Where are all the self proclaimed pro’s on SFR? From what I’ve experienced by now it feels like playing Vizunah twice. Just got Moa-formed in a 4on1 by some ZD mesmer, he doesn’t even want to duel, seriously? :’D

This matchup is terrible. Let Viz, SFR and Jade/Elona rot in one tier, so that the other servers can finally have normal matchups.

P.S. Warning! Irony.

Retired GW2 Player

Asura thief and daggers

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Posted by: laquito.5269

laquito.5269

Incinerator & Soulshard are the only good looking daggers for me. I don’t like the glowing of the others, as they just look pathetic and poorly designed.

Would be nice if Anet would overhaul some of the skins, as many classes can use daggers, but don’t really have anything remotely aesthetic.

Retired GW2 Player

T2 - Deso / SFR / Kodash 24/5/13 - ???

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Posted by: laquito.5269

laquito.5269

Soon moon tell us that it takes skill gank people when you play mesmer or thief.

Said by an Elementalist – you don’t qualify for that either.

Retired GW2 Player

Talk about annoying Thief build

in Thief

Posted by: laquito.5269

laquito.5269

WvW wise it definitely is d/p. There are TONS of them running around with this cheese spec atm. I wish they nerfed it to stop the bandwagoning with this class.

As for sPVP I had a blast playing jumper’s s/d spec, gotta love the tons of evade + init regen. Also causes some whine from time to time… so yeah :P

Retired GW2 Player

Boon Steal Spamming Thieves

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Posted by: laquito.5269

laquito.5269

As for Initiative mechanics, honestly: I rather wish ANet’d gone balls-out and used that in lieu of Cooldowns for all classes. IMO, it’d make for some very interesting tactics and skill-usage combinations. /shrug

If every class had the initative mechanic, the game wouldn’t be that different to Guild Wars 1 and other RPG’s with Mana / Energy. It is fine the way it is right now. Thieves are meant to be the burst class and the initative system that comes with the class fits perfectly into this.

Thieves can’t buttonmash their skills from 1 to 5 without restrictions, but rather have to decide, which skill is useful or worth to use in a particular situation. A thief running out of initative mostly is a dead thief. Actually the initative system restricts thieves to spike damage, because they got poor sustained damage once they run out of initative. Anet always promoted the class as a spike class – get in – spike – get out and thats exactly how the class works atm.

Sorry, ran a bit of topic, but a general initative like system for any class is no different than the concept of GW1. :|

Edit: The skill spamming also is a result of our unbalanced weapon sets, there are only a few skills worth using on each weaponset, because most of them were nerfed into oblivion. (maybe excluding d/p).

Retired GW2 Player

(edited by laquito.5269)

T2 - Deso / SFR / Kodash 24/5/13 - ???

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Posted by: laquito.5269

laquito.5269

The biggest reason why most people don’t solo roam is FEAR, unless they play some easy escape profession e.g. thief or mesmer. Fear of being overrun by a larger enemy group or being instagibbed by enemy’s duo thief (or thief+ something else) team. People are afraid to die and hate to start again from the way point. Being with a group gives you the feeling of security.

I didn’t mean to start a discussion about the usefullness of solo roamers, this was just an observation that I made during the last week. I do think we contribute to the game in our way by killing dolyaks, taking keeps etc., but the main reason for almost no solo roamers is all the group roaming everywhere rather than fear.

Whilst I do main a thief for obvious reasons, I also enjoyed roaming with my BM ranger, but this simply doesn’t work in this matchup. Once you finally engage a nice 1on1, tons of small groups come by and chase after you. In a more zergy matchup players stick more to the zerg, thus making space for solo roamers to pick out nice fights. A zerg won’t hunt you, small groups do.

Anyway, sucks to be a roamer these days. :P

Retired GW2 Player

T2 - Deso / SFR / Kodash 24/5/13 - ???

in Match-ups

Posted by: laquito.5269

laquito.5269

Haven’t seen a SINGLE solo roamer on SFR or Deso’s side within a week. So annoying to see all this blobbing and group play everywhere.

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Shadow return nerfed

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Posted by: laquito.5269

laquito.5269

One of the main reasons I started using S/D – even before the flanking strike buff – was the ability to port far distances via Infil strike. You just set a spot and engage a fight and when something didn’t turn out as expected, you could literally just reset the fight by porting back. For me this was the ultimate trolling weapon set, because it nearly made you uncatchable.

Of course it wasn’t balanced that you could travel distances that even got you loading screens on return, but in its current form S/D feels a lot less ‘viable’ than before. The main problem I have with it is that it now works just like shadowstep, which doesn’t port you back to your original place once you have traveled a certain distance, but rather ports you 1200 range backwards.

I’d like to see it work like it did before, maybe with a max range cap (2000ish), but 1200 feels rather meh atm, but maybe thats just me. Somehow this has an aftertaste of Anet pushing us more and more towards D/P cheese builds. Either way I guess I’ll have to get used to it…

Retired GW2 Player

(edited by laquito.5269)

T1 EU Vizunah/Desolation/Elona 10/05/13

in WvW

Posted by: laquito.5269

laquito.5269

Wow, a true forum warrior.

OT: Actually I’m quite suprised Vizunah seems to have finally learned that fighting is more fun than hiding in towers, so a little kudos to you. While it isn’t as bad as I expected, I still wanna go back to T2, already missing the duels, but I guess that won’t happen unless I transfer. Really sucks to have barely 1 server to compete with Vizunah.

Retired GW2 Player

How to balance out Thief

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Posted by: laquito.5269

laquito.5269

Jeez not this kitten again…

d/p still is cheeseplay to the max, I can’t take players serious that claim HS 3-4x through BP requires any skill, no it really doesn’t. You’re whining about stealth being unbalanced, yet you’re abusing it to the max with this weaponset, how about you change to another weaponset like s/d instead of BP HS comboing the moment revealed is gone? The vid clearly shows that you’re using d/p 5 only to access stealth, theres other ways to utilize this skill, you know? D/D still works like a charm , so theres once more alot of bullkitten spread in here.

I got to agree on the rezzing part though, players getting revived faster than we can stomp them is just bad game designing.

Retired GW2 Player

Missing Backstab should reveal

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Posted by: laquito.5269

laquito.5269

Sources of Aegis on a Guardian:

That’s not many sources.

Additionally, if your goal as a Thief is to take down a tanky Guardian, you have two good options (from what I’ve seen … there may be more)

  • Kiting him … doesn’t work against good ones as they have ranged and or closers
  • Larcenous Strike on Sword + Dagger #3 … Guardians largely use blocks, protection, and regen to be tanking. This ability steals (so you get) their protection, regen, aegis, etc. and it is unblockable.

This all sounds good in theory, but doesn’t work half as good in practice. Larcenious strike certainly made it easier, but by basically stating that it isn’t difficult, you just showed me that you haven’t played thief much. This is just another example of your proposed bad play rewarding. We need to make huge efforts to kill guardians, while they have to do relatively little to counter us. Is this fair? Maybe, maybe not, but who cares? Theres a reason we got different classes and class mechanics, some are better against certain classes than others, but thats the point you seemingly don’t want to accept.

Retired GW2 Player

Missing Backstab should reveal

in Thief

Posted by: laquito.5269

laquito.5269

Why not just L2P and go to your own class forums, leave thieves alone we have been nerfed enough.

I don’t get to run with [GF] on my server because I still need to L2P, friend. :-)

It isn’t a nerf unless you’re a thief that is bad enough to backstab even when your foe is blocking, dodging, etc..

If you’re a good thief, this won’t affect you.

If you’re a bad thief, it will affect you.

Good Luck melee fighting a Guardian with revealed on block. They’ll just laugh at you, its already hard enough for thieves to kill mass blocking guards, especially when they’re bunker specced. Anet even said that thiefes are supposed to burst through them.

Retired GW2 Player

Missing Backstab should reveal

in Thief

Posted by: laquito.5269

laquito.5269

If that is compensation, then the thieves complaining that a countered backstab removes stealth (or my other idea) are compensated by knowing there are other ways to play a thief.

Are there? We’re kinda limited on weaponsets d/p, d/d and s/d are like the only viable at the moment, 2 of them have backstab as their main source of damage, so no there isn’t much space for other gamestyles.

I’m currently unaware of any instance where one of their attacks is successfully countered by the foe but the result is the foe has a defense on cooldown and the Mesmer/Ele/Ranger doesn’t care because they can use that same skill again as if nothing had just happened. If you know of such, I’ll lead the charge to their subforum or at least PM a dev to ask about it with regards to that patch back in January 2013. Over in the Ranger forums we’ve learned that we’re sometimes aware of things that devs are not … as has also been illustrated multiple times in the State of the Game interviews.

Thats due to the nature of the class, we aint got no cooldowns on any weaponset.

No one else says “I used big-hit-X and it was blocked, I’ll just use big-hit-X immediately again because it doesn’t matter”.

I get what you’re pointing at, but any form of revealed on block or miss WILL be a heavy nerf to our class, if you had really played your thief for a while you’d realize that. Not every player uses fleet shadows, so why would you make us dependant on 1 trait? Often enough I’m running behind a player trying to backstab him, but they’re all misses due to swiftness, dodge, block or aegis. I don’t quite get your whine, its not like the block is not visible to the player being attacked, he should’ve realized by now that he’s getting attacked, which gets him time to react.

Retired GW2 Player

(edited by laquito.5269)

Missing Backstab should reveal

in Thief

Posted by: laquito.5269

laquito.5269

  • Confusion was nerfed 50% … where’s my mesmer’s compensation?
  • Quickness was nerfed 50% … where’s my mesmer’s compensation?
    • Where’s my Ranger’s compensation on their beastmastery trait?
  • Ride the Lightning was nerfed with a larger cooldown … where is the compensation for elementalists?
  • Mist Form was nerfed … where is the compensation for elementalists?

And the list goes on and on …

Weak argument. You’re also assuming this post is about people losing to thieves. It is not.

It is about

  • Discrepancies in game mechanics
  • Gameplay that rewards bad play and punishes good play

I won’t go that much into detail as my reply obviously was a trollpost, but let me tell you that: a BM regen build is probably one of the best, if not THE best duelling build there is atm. I play both classes and I haven’t lost a single duel to a thief. I may not be the worst player out there, but I find it a lot more forgiving than any thief build, so theres your ranger compensation.

Mesmer confusion has long enough been over the top, as it is a bad mechanic, why would you get 5k damage just from dodgerolling? Also it’s such an easy class to play, so stacking confusion doesn’t even require skill, the build still works, but then again its noobs complaining that they’re not OP anymore. Don’t make me elaborate on blurred frenzy, actually I find it ridiculous how many invul a mesmer can have.

Ele got their RTL nerfed to a state, where they actually need skill to escape from combat. This prevents bad play, because they actually have to think whether they use RTL to engage a fight. Brings some more rotation to their simple skillrotation —> No more Air 4 5 3 Fire 3 4 5 2 etc. Mist Form got nerfed, but so got Elixir S, which is more than fair, brings down Ele’ standing power to a acceptable level. Hell you dont even need a target for your attacks, especially Fire 3 regulary hits me hard although being miles away. Wanna trade your AOE attacks for your invul healing? I so wouldnt mind that as thief.

Last but not least… Every class had its quickness nerfed, because it was a stupid mechanic. I still remember facemelting People with my 16 arrows shortbow crit build, so what you’re on about. We rangers even got a stunbreak with it, although I’d agree that its still kitten.

Its kinda funny that your saying Thief rewards bad playing, and I partly agree on that as you don’t need to be a good thief to be somewhat successful, but in the same breath you’re mentioning D/D Ele’s, BM ranger and Phantasm Mesmers, which are just as easy to play and also reward bad playing, maybe even more than thieves.

Thief has been nerfed more than enough and the game finally hits a state, where I’d say that classes are all somewhat balanced, so theres no need for any more nerfs. Do you see me demanding nerfs for Guardians just because they got tons of blocks and mechanics to counter thieves? This nerf demanding has seriously reached a point of ridiculousness, cut it already.

Retired GW2 Player

Missing Backstab should reveal

in Thief

Posted by: laquito.5269

laquito.5269

Nothing to give us in return… subsequently this is a kitten idea. Make it Double damage so that we almost instagib anyone in return then its balanced again. Seriously stop whining about the thief class, if you’re still losing to most of them you’re simply bad… thats all I gotta say.

Retired GW2 Player

Tier 1 EU needs assistance ArenaNet.

in WvW

Posted by: laquito.5269

laquito.5269

Why do you want to unbalance all other tiers to fix your mess?

Because they’re getting crushed. VS finished the week with over 350k points i think, 1.5x the two other servers combined. They should drop, it’s not fun losing (and “winning”) with so much point difference. Yet they can’t, because T2 servers are doing whatever they can not to get up…

I wouldn’t say that we do anything not to move up (I wish we did), but it’s clear that no server in T2 has serious intentions to move up to T1 and fight Viz, because well…. you know the attitude of the vast majority towards them.. I think most of us are still happy that we got a somewhat balanced matchup, so why would we want to shoot ourself in the foot by moving up a tier and eventually being locked there just like you guys are?

The Frenchies on Vizunah simply need to spread towards the other French servers. I guess its clear to all of us that Viz is the most crowded and active WvW server in whole EU, so by making Viz lose players the T1 would balance itself et voila, you got your fancy T1 matchup. Make them transfer to other servers, I don’t even get how they can regularly bear queues of 3 hours, whereas every other server in T1/T2 almost never have queues and if they have it’s like 1 hour max. This would certainly influence the whole EU ladder, so that we might get new matchups.

So Anet: free transfers to the less populated French servers.

Retired GW2 Player

Technobabble Volume 2 - Daze Build

in Ranger

Posted by: laquito.5269

laquito.5269

Great to see some players being creative, well done. Though I find it a bit odd that the asura racials IMO are more powerfull than the other racials. Same goes with Pain Inverter which used to be kinda OP in a BM condi build before the Confusion nerf. As a human ranger I guess I’ll have to stick with LR.

Retired GW2 Player

URGENT FIX: EU T1 has turned into old NA T8

in WvW

Posted by: laquito.5269

laquito.5269

Most selfish post ever. This post alone proofs Anet has to do something about it. Desolation, SFR, Elona, Kodash, Jade see in my opinion are ‘equally’ strong server at the moment and good opponents. What gives elona more the right to have ‘good fights’ then Deso or SFR? Instead of bashing us, that it’s our own fault, you should congratulate us for trying. Many weaks desolation, managed to get incredible close to vizunah (that alone is a massive achievement). Without us, your T2 would never have been that fun. And now that guild drama’s come (they would have happened to elona too, if you remained 2 months against vizunah square, so what gives you the right to bash us, when it’s just a matter of luck who is in t1 and who’s not?), we all deserve a drop.

Of course it is selfish to think that way, but I’m quite sure I’m not the only one who’s happy with being stuck in T2. Our matchup has been great, because there are 3 more or less equally skilled/active servers competing for first place, not because Deso or SFR successfully stood up against Vizunah for some time and therefore denieing us from moving up. We’ve been in a similar situation, when we were third in T1 for like 6 weeks straight and when we were finally about to drop, SFR “betrayed” us by completly boycotting WvW just to have an advantage on the proposed point reset, so don’t expect me to have any pity for this server. I have respect for both of you standing up against Vizunah, but in the end it only worked out for you, because your servers were artificial products of server hopping. I only pity the few people that have been on SFR and Deso since release and now have to go through this, because of bandwagoners.

I don’t think such a guild drama would have happened to Elona at all. First of we’re a one nation server and Germans tend to play on German servers, so that there only might be a fluctuation between Kodash and Elona and second and more important: Elona is a “natural” server, we’ve never been effected by massive server transfers making us stronger than we actually are, unlike your servers…

Retired GW2 Player

URGENT FIX: EU T1 has turned into old NA T8

in WvW

Posted by: laquito.5269

laquito.5269

Honestly I feel no pity with Deso or SFR at all, you know what you were about to face when you entered T1. I still remember when ER was kinda stuck in T1 and when we were finally about to drop to T2, SFR purposely stopped fighting and lost, so that they had better preconditions for the WvW reset, which didn’t take place as we all know. Fortunately Jade is pushing this week, thus making us lose some more points. Actually I quite like the situation at the moment. T1 is stuck, but so is T2 and thats a good thing, because this way we have nice fights with Kodash and we’ll never have to face Vizunah again. I’d love Jade to move up a tier, but I guess that won’t happen. Maybe Piken will take their place once holidays are over…

Anyway, thats what you get, when you’re on an artificial bandwagon server, so now stop whining and live with it.

Retired GW2 Player

Any consideration for the ranger class?

in Ranger

Posted by: laquito.5269

laquito.5269

Aye laquito. I see plenty of people nowadays that used to play thieves (Killingfrenzy, Teldec, etc.) and ask them “Hey, why aren’t you on your thief”. Every time, the reply has been, “It’s too easy. I got bored”.

Hehe I get what you’re trying to say, but let me elaborate on that: While I definitely agree that thieves are easier to play in WvW to be “successful” (killing players) than any other class, it’s just as difficult or maybe even harder to become a good thief. Many thieves seem to get stuck on the average player level, being one trick pony’s.

I personally think I am a very good thief, because thats my intention, no matter what class I play, but there really are like 80% trash thieves, who shouldn’t be a problem for a good player. I just feel a bit bad for rangers, because they have the least useful abilities and tools for counterplaying thieves thus making it a lot more difficult to play against them. It takes a good ranger to counter an average thief, but thats a problem of class design, some classes just seem to have the perfect counterclass. For Ranger its Thief and for Thief its Guardian…

Nevertheless I realized that rangers can also be a quite good roaming class and I’ll probably stick with my ranger a bit longer, because it is just too much fun humilating people, who think rangers are free badges. I’d say this is probably one of the best duelling / 1onX builds there is, maybe not as powerful as D/D ele’s, but definitely as efficient.

Retired GW2 Player

Any consideration for the ranger class?

in Ranger

Posted by: laquito.5269

laquito.5269

Well… I was one of the players that switched to thief when this “animation fix” for QZ kicked in, but I still played my ranger for PVE stuff & dungeons, never felt too satisfied though. After roaming about 5 months with my thief, I somehow got quite bored of it last week, so I wanted to give the ranger one more shot.

Long story short: I took a look at the forum and tried the BM regen build, and I gotta say I have a blast in WvW, never thought I’d have that much fun roaming with my ranger, its hilarious how durable this build is. You can rather easily fight against 2 players at one time, maybe even 3 when they’re bad and sword gives good mobility and evasion to even escape from fights. I just love these “wow – moments” in the eyes of the enemy, when they realize they’re about to loose 2on1 against a RANGER, after chasing you and then desperately try to run away.

Too many people think ranger are free lootbags, I as a main thief player, now know they definitely aren’t – you just need the correct build. Though I also gotta say that as a ranger, you will have more problems fighting thieves than any other class.

Retired GW2 Player

(edited by laquito.5269)

Yishis [RIOT] WvW Post Nerf Thief Outnumbered

in Thief

Posted by: laquito.5269

laquito.5269

It just seems some people in here are sour because they like off hand dagger or something. The fact that you can stay in stealth for an extremely long time does what? Not let you kill people? Your not doing damage to anyone anyway while you play with your self in stealth and giggle.

It seems that you don’t know what you’re talking about. How is staying in stealth indefinitely not an advantage? In a faceoff between D/D and D/P the d/p will just outlast d/d’s stealth, denieing him to attack, and it doesn’t even need an enemy or utility skills (BP, SR) to stay in stealth. If you’re low on health, you can just stack stealth by BP + HS to heal up, whereas any other weaponset needs SR or their healing skill. So in this aspect d/p surely is superior to other weaponsets, as the access to stealth and especially the amount of stealth is so much easier/more.

Nobody ever proposed a nerf to the ground for d/p, they just need to nerf the potential to stack stealth indefinitely and thats exactly the problem with this spec. This thread much rather shows the few people, who still maintain to stay objective on their favourite class and those, who just want to abuse an unintentional game mechanic in order to get an advantage over others. You seem to be one of the second kind.

Retired GW2 Player