I was wondering what class allows the most builds (diversity) preferably with a single set of armor, that allows changing weapons, traitsand skills quite easilly… goal is being viable/acceptable for open world content… both solo as well as with others…
How about a new set of cojure weapons…… Sword, shield and net, a gladiator set… Mellee and crowd co troll oriented, with
1 three melee attacks, 1st damage, 2nd bleed, 3rd big damage and vulnerabillity
2 gapcloser, shield smash, dazing ennemie shortly
3 net throw capturing up to three ennemies in place and making them vulnerable, activating again pulls the ennemie towards you
4 throatgut, huge stack of bleed
5 defensive stance reducing damage taken , reflecting damage, on 2nd activation, shieldstun..
(edited by lordbachus.6091)
I would love to see an elite that locks you into your current stance and gives you 5 more skills in that stance, allowing you to switch between these 5 skills and your weaponskills in that stance….. Duration of this super stance would be indeffinate, leaving the stance would start a 90 secconds cooldown…
This allows you to be a true fire/water or whatever elementalist, I think this would even work for a normal utillity spell
I still use lightninghammer in almost every solobuild, its good AoE damage, 2, 4,5,3 and 1,1,1, etc till they are death… Its quite effective for a true mellee option..
Also you can use 5,3 as an extra crowd controll…
But most of all its fun…
It cant be an engi, there’s no butt ugly hobosack on his back. I only want thief to get rifle if the new elite is nuclear launch. Then i can make a Ghost. Plenty of mindless zerglings to kill already in wvw, it only seems right. And anyone that hasn’t played Starcraft has no idea what i’m talking about.
Offcourse there is no hobosack on his back, he is holding a riffle..
As said before, rifle for thieves is just speculation…
Personally, i hate 2 handed weapons for thieves, i prefer single handed and offhanded weapons because of our lovely 1 handed mechanic that gives us so much more diversity with the middle skill…
Best we all stop asuming things, assumption is the mother of all frack ups… If its not a riffle for thieves, i can allready see the whining about Gw2 not delivering as they promissed…
I say duall axes, bor the better bandit feeling… Would really fit in well with the daggers and pistols and the mainhand sword…
Thieves have a perfect mechanic for wanting to have single and offhand weapons… I would have loved to see duall axes, for the oldfashioned bandit look….
I would really dislike if they added a 2 handed weapon like rifles…
I would want to see a good rebalancing of our current ones. I feel like the kits dominate just a bit too much. Give our existing skills some love!
I agree, give gadgets more, also elixirs more. Give gadgets better traits, and a better grandmaster trait in fire arms for rifle and pistol.
I think kits are the charm of the engineer, its why most people play the class, and i dont see how a single skill can ever outwwight the 5 skills a kit gives you… To be on par with a whole kit, they really need to push those skills to the extreme..
I dont think thats going to happen…
They said it would be a new set of skills so I’m going to assume, just like Elixirs, Turrets, Gadgets and Kits, we may get a new group.
I’m going to guess; Bots.
I guess thats another way to see things…. Personally i think they should add both a new cattegory, as well as one extra choice to the excisting cattegories..
Never mind, just saw the other post, i must have missed it at first glance
I guess we will also see some new utillity skills and a healing skill and so e elites..
So what skills can we expect, and what do we want..
Personally i would be delighted with a chainsaw kit….
I am trying to choose my main from 3 characters, a thief, an elementalist and an Engineer..
I love the thief because it has the most versatility, because there are no real rotations, i can stick to a single skill, or use a combination of skills.. I love my venom build for PvE, but i dont like PvP that much as the class somehow forces you to stealth and i dont like stealth that much.. I really miss the option to play a true support class in PvE. Sadly the bow somehow does not feel like the weapon of choice, yet its almost a requirement.
I love my elementalist because of the visuals. and when changing weapons, it turns intoo a whole different kind of class.. cant compare duall daggers to Staff cant you? but somehow when playing the game, you end up with a rotation of some kinds.
I love the engineer, because it has so many tools.. There is less that feeling of rotations then with the Engineer, but much more then with the thief… And from these 3 classes i like the theme least, as i prefer dark fantasy classes most. But then its still cool to blast things…
In the end i am looking for the class with most build versatallity, and most gameplay versatallity… i love being in mellee range with classes, but i also love being at range.. In the end i am looking for the class that can do it all (tough i realise you cant have it all at the same time)
What would you advise me?
I am actually wondering why none named the Necromancer, sure mellee is a little low with only the dagger auto attack, but its a very good allrounder too..
But personally i think its Guardian thats standing out, and engineer would have been even better if they had a Mellee weapon option added.
I dont want any more temporary content, i want regular updates that are there to stay preferably on a 2 week base… Lets start expanding this world.
Personally i would not call d/d elementalist a melle class, its more like a shortrange caster… Atleast it does not give me the feeling that i am doing mellee damage.
Whats in your opinion the most diverse class, meaning the class that can do it all, and i am not talking pve/pvp, i am talking build diversity…
Tanky
Crowd controll
Healer
Defensive support
Offensive support
WvWvW roaming
SPvP point defense
But also allows for full and good efficient ranged gameplay and full and good efficient mellee gameplay..
So far i can see weak spots in most all classes, so i want to hear your opinion.
This in my opinion is by far the best game released since WoW, but that does not mean there isnt a lot to improve.
- class ballance is mostly based on SPvP meaning that in oher segments of the game there is a lot of unballance, they have shown us they can ballance sepperately for all parts of the game. But they dont do it enough.
- personall story should have been my favourite part of the game, but it lacked a lot of depth. Sometimes it felt like nothing more but some childrens bedtime stories. Some of the newer content has improved a bit, but its to rare, still hoping for some really really major content updates with for instance playable racial stories that allow the other races to gain more info on that race. Or just area based storie content. For me personally story based content works perfect in combination with the dynamic things happening out in the world.
-WvWvW misses personal rewards, they should add something like the realmpoints (DaoC) to keep people going, a system that gives people the idea they are working for something, withouth actually giving real power différences.
-WvWvW needs 4 differrent battlegrounds instead of 1×3 + 1, with more dynamics, maybe even NPC factions that get more dynamic and actually start doing things, or even dynamic events added to these zones. We need soemthing to spice things up and make things more dynamic. Because for many people things are starting to become tedious.
- 30 mini games where promissed at releasse, how many did we get ? Please give us ranked minigames, the once you gave us are mostly awesome, but i would love to see some become more competitive.
- jumping puzzles are bloody awesome, but i would love to see some new ones with even more platform elements added to it. I would not mind if this element would be combined with other elements of the game like an sPvP zone with jumping puzzle shortcuts.
-sPvP needs a different kind of sPvP mode, keep the conquer battlefield as the serious part, but add different kinds like an oldfashioned Arena, a capture the flag, a 3d dota zone, diversity is the key to keep everyone happy.
-we need more new and fresh outdoor zones, i really hope the new biweekly content updates will allow this for us, week 2 could give a new zone, week 4 could give story updates, week 6 could add a story mode dungeon to the same zone and week 8 could give us the full version of that dungeon, now that would be awesome.
- we need more character advancement, wether it be new skills, new traits, things to allow more differentation between builds, the current system is stil to much cooky cutter build friendly.
-crafting needs to be spiced up and made usefull why not allow crafters to add different versions of skills to the weapons, as i said not more powerfull skills, but just a little differentation like that blinding skill being changed in a confusion skill. After 9 months at max level, people want more sliders tomexperiment with their characters, having only 3 utillity skills is by many still seen as a weak point of the current system, but if you allow PvE weapons. To have variations, you keep sPvP unaffected by it.
- fractals, its simple, just add more of whats good. Currently we run the same thing over and over and repetition gets boring
-give people more reason to visit lower level zones, all zones with dynamic events are just awesome, but give people reasons to visit them more often while at max level, it keeps the game much much more diverse.
I can think of many many things that could make the game even better and people from leaving the game because they got bored with the same old content, uptill now most of the added content was seasonal, and living story was way to slow, even tough they added more then any other game, i really hope things pick up now with the bi-weekly content patches.
if you want to go ranged, why did you chose thief ? for the great 1200 range cluster bomb ? lol
gw2’s thief gives you a lot more chances than most of other games’ thieves…
Because espescially thiefs dont have need for 2 mellee sets in PvP as to how initiative works, espescially thieves need a reasonable range option to switch to when the situation requires it.
And SB is really underpowered since clusterbom only works in close mellee range, i really didnt understand the range nerf..
As an avid player of all 8 classes i never understood all the complaints about the thief, because they are actually one of the harder classes to play in PvP, because they require a lot of timing and making the right positional changes, on top of that they need to be really aware of their surroundings as they die when someone catches them with CC while fighting someone else. They also need to know the other classes very good because they rely heavilly on prediction of other classes moves and skills.
Sadly thief had some tactical advantages in PvP ( stealth and movement) that are way less important for PvE, but since the priority of Anet is ballancing for the kitten sPvP they really suffer in Openworld PvE and instanced PvE
I totally disagree with thieves being OP, they are quite hard to master, something i am still working on myself. But what works against thieves is that because of stealth they can choose their targets and they allways aim for the weak and wounded firts, with their mobillity and roaming capabilities, they turn up in SPvP and turn the tide of battle in previously equall fights, not because they are OP, but because this is what they are best in, this and escaping with a sliver of life left.
Currently thief and ranger are the weakest classes in my opinion, but taken intoo consideration that in my opinion Ranger is much easier to master this makes thief currently sit this makes an average players thief sit in the lowest place of the foodchain.
I am looking for a good PvE build with great DPS that still has good support for PvE events and dungeons. My guild is looking for more DPS, but i personally love Support and CC more. So i was wondering if this could be done.
What builds would you suggest, and whats the gear and playstyle to come with that.
Fast cast ground targetting is much needed, works perfectly with moving targets in combination with my razor naga mouse, that is a must when playing an engineer to its fullest.
I allways use mouse targetting, except when aiming my grenades at longer range, in those moments i be using wasd for movement and my mouse for groundtargetting the grenades, it requires some training and quick switching, but it just works perfectly for me. Espescially in high speed pvp where fast and precise targetting combined with predicting the path of your ennemies is king.
Still i am missing a mellee weapon option. Some time ago it was the hottest topic on these boardz, but now people seem to have accepted their fate… Personally i think a 1 handed hammer would just fit the engineer in all and every aspect. Since both shield and offhand pistol will work perfectly in a mellee situaton. They should add 1,2,3 skills aimed for support.
Also adding the hammer as an offhand option with 4 and 5 skills geared for cc would give the class more diversity as a whole…
Or adding 2 handed hammers with a mix of DPS and CC would make mellee engineers very viable in PvE.
I am still a beleiver that adding a mellee weapon could give the engineers the much needed breathing for PvE
Our problems are not in PvP, but in PvE… There are no middle of the road builds that work in PvE…. In pvp most people go full dps or survivabillity
I really do want more stories. They dont need to be personal, they could also be region, class, racial, event based. But currently the story part is the only thing that stops at max level.
I would not mind if they started selling story chapters trough the gemstore, as long as they are not to expensive. But they really need to add more of hese stories that solo players can do. There is more then enough lore in this world to add more stories.
From developer interviews, we know they have learned from the orriginal story. So the new stories would be much more like GW1 then the akward GW2 interface. Well anyway, give us a combinaton of what swtor did and what tsw did, and me and my friends keep spending our good money on that.
I can tell me what my least avourite part is, as soon as i get to choose my faction, the whole attitude of my assura changed.
The thing i loved most was indeed my characters attitude.
Just like engineers have kits for their diversity, an elementalist can use summoned weapons for that diversity…… So basically a D/d ele that wants more ranged should use a summoned bow.
I would just remove the global cooldown and give each of the effects individual cooldowns
This… one… every individual kit a kit refinement downtime of 20 seconds. It would make the whole trait usefull again without overpowering it.
First off, i love to play the engineer… Its fun, but its also a trade off.
I can make some incredible survivable builds. I can make some glass canons that do good (tough not top single target DPS). All good so far. so being tanky or being supportive is not a huge problem.
But in recent weeks/months, its become my nature to build for as much survivabillity as needed and as much damage as possible. With all other classes i play this can be archieved, but with the Engineer i somehow fail.
Does anyone have some good tips for me that i overlooked so far…
Having 5 lvl 80s myself, and finally having found my mesmer love, i just do dailies, living story and story quests on my mesmer, geting about 10 levels a week. still about 30 to go, and the class is getting stronger with every 5 levels i gain.
But i spend more time on my mesmer in sPvP then in PvE, because its much more fun, actually i quit leveling my mesmer when he was about 20 and playing him exclusively in sPvP, but now i started leveling him again, at 80 i might make the mesmer my WvW character.
(edited by lordbachus.6091)
Actually i try to put up 3 phantasms and keep them up, as soon as they show their face, the phantams hit like a truck. Works very well with my tanky power build.
I stopped bothering using them in pvp, their heal power is very low for a spell that takes more then 3 secconds to cast. So unless you run a group that moves tightly together, which you dont want in pvp, so they are kinda useless.
General it would be an awesome idea to make burning a stealthkiller and stealthpreventer, not only for engineers but for all classes
With the change to Kit refinement, how many of our top and above average builds are still viable? To my knowledge kit refinement was part of almost every viable build this class created over the last few months.
Why?
So how many top level builds are still working?
With all and everyone complaining about D/D bunker eles, lets tell everyone which classbuilds can withstand us and dont die, and which builds can prevent us from escaping and are able to actually kill us in a 1 vs 1 situation.
Personally there are some high dps rogue builds that devour me as breakfast when they get the drop on me, in addition there are a lot of bunker builds that make our fights feel like endless mexican standoffs. In he end i ftl out of it and move on.
You kill a D/d elementalist with a pure power build and lots of CC
Seems like necromancers will allways have troubles with those elementalists.
I dont understand you guys, you all make the obvious buff feel like a nerf because of a single trait that was changed, sadly thats not only the case with engineers, but all over the classforums.
You cant compare classes, only builds…
I play 7 of the classes in spvp, i dont think that elementalists are that overpowered, they have some great builds, but nothing really overpowered. But what makes them feel unballanced is the fact that they can escape any fight they normally would loose.
I am personally very excited about the ballance so far, but things i have noted and need some attention..
- Warrior condition removabillity is just a tad to low
- Engineer damage capabillities are lower then all other classes.
- Elementalist can escape any situation or prevent others from escaping their wrath.
But in general there is a certain order in the buils, working like rock, scissors, paper.
Bunker > glasscanon > condition build > bunker. Sounds very easy but its true, on each classbuild i have trouble with different players and builds. And that makes the game great fun.
And keep in mind that not all builds are equally viable, a bad build ruins a characters performance.
(edited by lordbachus.6091)
Why have you set this video tonot available on mobile devices?
As i said in a different post, add engineer backpack items that change the way your turrets look.
Then add a trait that reduces the recast time when you pick up the turret by 75% .
Bring damage on par with mesmer phantasms
People dont hateengineers, they just dont understand them
No i willnot whine, engineers are fun.
But, somehow they underperform a little, dps could be a bit better for glasscanons, but mainly there are some classmechanis that dont work as intended, espescially in PvP, which makes us the least played class.
Turrets, should either become more mobile (give a trait that reduces turrets cooldown by 75% when a turret is picked up. Or bring turret dps on par with mesmer phantasm dps. For coolnes add engineer backitems that also change the look of your turrets based on a theme.
Weapon kits, are somewhat underpowered because somehow theyhave no weapon stats,so they shouls add an engineer item that can be equiped in your currently unused 2nd weaponslot. Adding weaponstats and sigils to your chosen kit. Also changing the appearance of all your kits based on a theme, this way our kits could have a legendary look to them.
We are the only class that has no standard mellee weapon, with the extra damage done by mellee ranged weapons and tbe fact that we can not choose a mellee weapon to create a shortrange build inconjunction with the toolkit and bombs without being forced to equip a toolkit, we really need a mellee weapon option in the future to eqiip in our weaponslot.
Our elites with the exception of supply kit (tough id love to see anoption to make the elite kit turrets explode like normal turrets do) but mortar is way to situational, and elixer X is unpredictable with its randomness, becaue you never know what youre gonna get, and randomness only fits asura engineers but not the other races. Tough with elixer x they should just combine both forms and bring its usefullnes on par withother elite skills.
With some attention it should be possible to bring engineers on par with other classes, without promoting them to the new fotm class. There are enough good ideas on these boards to create a balancedbugged free engineer, but then there are also alot of bad ideasthat would make us Op as hell
In spvp they nerved confusion damage with 50%, there might be a reasonfor that, confusion is verysituational, only works miracles for highspeed attacks
I think the whole problem comes from the fact that with the current systems bunkerbuilds of any class generally outperform glass cannons in a 1vs1 fight.
Elementalists espescially daggerdagger builds add a lot of crowd controll and extreme movabillity tothat.
Sadly to say isthat many classes are on par withthe ele, thief, mesmer, guardian and necro have builds that are nearly unkillable in 1vs 1. I have noticed some ranger builds doing eztremely well. Personally i think warrior has some issues with fighting controll/conditionbuilds, tough a well placed disable combined with 100 blades still works miracles. Last and least in my opinion is the engineer, they could use some buffs.
Personally i can beat any ele on my thief,mesmer and necro. But when my ele brings friends they are nearly unstoppable, i like my ele much more in a team situation
Never knew about the 9 secs cooldown, when usingitonmywarriorwith 5 secs weaponswap i remember it popping every time, they must have changed it since i stopped playing my warrior
I wish it was possible to store several different builds for each character. In PvE i´d love to store builds for Solo, Dungeon, bosses, WvWvW etc… and in sPvP its even more awesome to switch builds when in the mysts.
Saving a build should include skills, traits and gear..
Extra builds should not come for free, maybe the first saved build, but i would not mind if Anet charged gems for additional buildslots.
I kept dieing on my offensive builds against condition damage builds..
So i created the most defensive warrior possible 0/0/25/30/15, with healing shouts, 2 runes of superior leeching and healing every 5 secconds.. and all the condition removal skills and traits i found… Mending, shake it off, shrug it off…. all except signet of Stamina.
With Mace/mace and axe/shield equiped, it has turned imto a low mobillity mellee build, with no true gap closers.
Problem is i still keep dieing when someone (Necro) keeps stacking those pesky conditions on me, and i dont want to swap out one of my 2 shouts or my Bolas for signet of Stamina.
I am lost with my warrior, i cant kill anyone with this spec
But despite the statements of the creator, i keep dieing to condition damage.
Is this sigil working on attunement shifts?
I have seen some early game reports reporting it not working, but cant really find any newer information.
I am looking for builds (any class) with high mobillity, high survivabillity and lots of controll.
If i understood the way this game is designed, then such builds should be possible for all classes.
I just love high survivabilliy builds, for point defence, keeping ennemies occupied till my friends arive, but somehow i feel they are not as rewarding in Glory as when playing a glasscanon killer.
Is it just me?