Mouse losing focus -right click to turn not working [Merged]
in Account & Technical Support
Posted by: marnick.4305
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
in Account & Technical Support
Posted by: marnick.4305
I have the same issue. Specs:
- 2 monitors (seems to be the primary reason for the problem)
- currently a razer naga although I’ve used everything from logitech to white label garbage to laptop touch pads
- tried under xp, win7 and win8, x64 and x86. Makes no difference
- tried on an old p4 pc a dell laptop, an acer laptop and a brand new i7 pc. Makes no difference
My observations:
- Guild Wars 1 also had these problems
- Issue 1: Mouse moves out of the main windows, shows briefly on the other monitor and blinks back. If, in the meanwhile, you click, game minimizes.
- Issue 2: Right click doesn’t work outright when pointing at an NPC or Player. Turning in LA, WvW or, god forbid, the Mad Clocktower is nigh impossible
Trials and tribulations:
- right mouse button works in every other program. I did many tests on the desktop, word and other games
- run as administrator doesn’t change a thing
- playing full screen is the worst because of minimize. Playing full-screen windowed is manageable because you “just” lose focus.
- updating drivers, os or what have does not help in the slightest. This is a Guild Wars problem.
I support these kind of problems as my job, my income depends on finding such problems (and forwarding them to relevant developers). This problem is real and verified. If you can’t take my word for this, feel free to check my credentials. I’m connected to Rubi Bayer on linkedin.
Teamviewer is available to conclusively show the problems in real time.
Well, my idea was to get the clovers and precursor first, so the most difficult part is over. All the rest is just play4fun to get it.
I’m also excited about the new map. It’s a very nice “strolling” and “hanging out” style of place. Definitely the most relaxing place in the game as of yet. But, as I said, the bad in the new content overshadows all the good. Level based dungeon grind … really? Gear farm? Come on…
I didn’t mind ascended if and only if it was intermediary to legendary and the final step but making an infused quiver is hardly an intermediary step. Furthermore fractals only makes sense after lvl10, where I may not get because I can’t even do lvl1 …
Like I said… the game as a whole rocked. I want to go for Mad Moon because it’s a skin, not stats. I want to go for legendary because it’s a statless skin. I want to grind my kitten off for either of those. I DO NOT want to grind out ascended gear.
Edit: I did the survey. Was purely about the weekend and not about the gear grind. I wrote I didn’t join the event because of a gear grind boycot which was indeed the case.
(edited by marnick.4305)
Specifically this line:
We’re very excited about the new content, and from the reactions we have seen, so are many of you.
Did the writer miss the biggest thread yet on this forum, 8000 pages of people complaining? We are not excited, we are in outrage. Well… granted that’s excited but in a very bad way that doesn’t want me to boot the game. I love this game and the launch+halloween content. I like the new island. But gear grind and level dungeons overshadows all that’s good in this game now. One drip of black paint completely taints a bucket of pristine white paint.
Seriously… work on your communication. This is the second big insult to players I’ve read in two weeks time. What’s next? I try to avoid calling names on arena.net devs and only talk about content but really… such communication are huge professional blunders.
how good do these shells drop?
Another game would have existed. The one thing that made a big scale MMO possible at the time was broadband internet becoming more common. It is the only reason WoW could exist at that particular moment, just like how Xbox live started at the right time even though it wasn’t the first online service on consoles.
Persistent world? Check.
Massive number of players playing simultaneously? Check.
Hosted online? Check.
Guild Wars is an MMO.
Persistent world? Nope
Massive numbers of players playing simultaneously? Nope (unless you consider 8 people a massive number)
Hosted online? Check, but so is Halo.
This thread is becoming really funny.
- It is red it’s a ferrarri!!!
- erm no it’s actually a spray-painted citroën 2CV
- your definition of ferrarri is wrong, red cars are always ferrarris!!!
An MMO by definition has a persistent world with multiple parties in it, on the scale of hundreds of potential players, as in ‘massive’. No matter how you turn it, GW1 doesn’t have a persistent combat world, and the cap is 16 is the largest pve area. Hardly massive …
It is multiplayer, it is only, it’s an RPG. It did borrow heavily from MMO-type games however GW was NOT massive.
I wonder who he’s trying to convince and why? What does it mean to him?
The area is really beautiful, as a resort it sure is nice. As such I mostly wander, and do an event here or there. I don’t really farm but kill what’s on my way. Just for hanging out it’s really nice.
But on the other hand, I don’t get the purpose. Wiki hardly gives any info on this island and I don’t see anything particular apart from passiflora. If I want to be there but not just for relaxing, what should be the main activity there?
Thanks
Welcome to the MMO genre where games are released in beta state. With all due respect, but your expectations were wrong. With Aion I didn’t play a minute in the first month. With WoW the first YEAR was riddled with lag, framedrops and bugs. With GW2 the core game is playable.
Deleting the game is not the same. The account is still there.
It’s practically the same if you don’t play. A.net support is working on serious tickets, they won’t ban you for no reason. Not only is it pointless, it takes away time from actual honest good work so in that regard you are trying to clogg support for people who need it. I bet you a gold piece they don’t even as much as open a thread like this.
Anet this will be my last contact I am sure but you may have restored an account but you lost yourself any hope of having me as a future customer. Also be aware if your strong password users are not sharing their passwords/accounts and their still getting hacked you have serious internal account issues.
That, or you have a serious account issue yourself somewhere. Seems far more likely to me. Do you have 2-factor authentication? Is your password unique? Is it different from your email password? Is your email separately secured? Do you have any keyloggers?
In this time and age security isn’t a given anymore. It took me the better part of an afternoon to set up vastly increased security everywhere. If you don’t have my phone, you’re not getting into any of my accounts anymore.
So is there a way to pay in dollars? I would be more than happy to pay in America if that means I can avoid the organized theft called Tax. If it’d go to my home country I may be slightly more inclined to pay it but please for people who don’t live in the UK, at least give the US as an option.
What is this based on? Could I game the system by logging in over a proxy? Does an american Visa card suffice for paying in Dollars? Is this based on the home server?
All 3 major releases of GW1 had large starting areas that were persistent worlds. You could leave the towns and find lots of people fighting mobs.
No… persistent means other people than your party which gw1 did not have. Did you even play GW1? Your statement is beyond false, it’s completely and utterly faulty.
GW1 by definition was not an MMO. However a.net did change a lot of stuff to make it more MMO-like but never really was. Without a persistent area, you do not have an MMO period. Pretty much end of discussion actually.
Calling a bike a car does not make it so
The most accurate genre for GW1 most likely was “diablo 2 clone” or hack ‘n’ slash.
GW2 was made because GW1 wasn’t an MMO.
More armor that skins over normal combat armor.
More permanent stuff. EG bag slots should be account wide. I’d love to pay for that, but not on a per-character basis. Also drops on BLC should be buffed immensely up to the point the chest at least sells for 1s on the TP.
But I do think the cash shop will become more prominent as time goes on. I paid 150 euros for the box, they should have the money to keep the game running for the time being. Cash shop will become more important when it becomes for important to generate new revenue. That’s a given.
Make the Orichalcum node corrupted until the champion is down. Fixed.
Rich nodes shouldn’t be harvested without at least killing a veteran or jumping a few rocks.
I agree + kind of a big deal track =)
Slayer of all looks like a good idea. Jumpman for all jumping puzzles.
Emperor currently is one of the best titles in the game by design viewpoint.
They shouldn’t be easy yet are perfect for horizontal progression.
What makes GW2 fun for me is the lack of subscription fees. I think that’s a big one, because that way I can jump in and out whenever I want. I still fear the day the level cap increases, I sincerely hope that never comes.
I couldn’t make it (or rather I don’t date videogames, personal rule) yet I bought the most expensive item in the game at half price. Very casual happy here
Thanks for bringing that up. My heart broke all over again. Whatever happened to the game promised in that video? I was beyond excited for that. But that’s not what we got.
This feels just like a big breakup.
Only without make-up s**. I really, really hope a.net pulls their kitten together, nerf the crap of this gear by making it available through upgrading exotics and not make such mistakes again.
I really, really love this game, almost as much as my own girlfriend. I would really hate to stop playing it.
I got compensation in the form or real life. I don’t care nor do I feel entitled to a reward.
What happened to that GW2 wealth distribution chart again? Love to see it now.
Probably equalized a lot because of rich market players buying stuff from poor pve players. I consider this a good thing.
A.net announced weeks ago they would drop prices on precursors one way or another. Best way to do that is to increase supply. Merely through Zommoros would have a slow effect so blasting the market with lots of precursors would have a more drastic effect.
The result: Durk from 350 → 250. That is a major decrease and I support this.
I actually think A.net had a very good idea how many precursors needed to go into the system and dropped exactly that amount. Some poor people becoming rich in the process isn’t a bad thing imho. They’ll spend that money again which keeps the economy alive. EG for trial accounts, they can now immediately start crafting which is good for people selling that stuff. Very, very smart move.
I really miss skill hunts. The skill challenges are OK, but I think some of them should have had a specific skill in them. Specific hearts should also reward skills. Skill hunting was the end game of GW1 for a long time and was perfection of the horizontal progression system.
Maybe they could do that with some 30 new racial skills per race and distribute them over a new set of hearts and skill challenges. That was the one thing that made EotN a bit like Prophecies again.
The most valuable items in the game can be obtained through 3 ways:
1. RNG Luck, through either a drop or MF.
2. Grinding gold over and over until you have the 100g+ required for your precursor.
3. Buying many, many gems and trading it to gold to buy the precursor (pay to win much?)Instead I propose that precursor drops should now only be available only through a high level of difficulty within FoM (rewarding player accomplishment and skill, rather than luck and time played). Also, I believe they should be BoP to remove the pay to win option that currently exists.
Agree, disagree?
Very strongly disagree. Heaps of gold/gems is actually the casual friendly way. I have years to farm for it, I don’t care. On the other hand, dusk, at 250g requires me to make about 15 overhours which I can easily do in a month. A week even with deadlines incoming.
LOL You said the exact same thing on the colorblindness thread! Do you have something against people with disabilities?
The colorblind was a mispost, I editted that (I think)
If not I apologize for any misunderstanding. I have a disability myself, my girlfriend has one and we fight every day to overcome it. I do not need pity nor will I give any.
OMG precursor prices dropped for everyone. I wasn’t there, didn’t plan to yet I can reap the rewards with a precursor at half the price! I count myself lucky!
I’m very sorry to hear that but honestly, being handicapped means you’re handicapped. This means certain things are either far more difficult or simply impossible. Maybe your brother could ask a blind person how he feels about never even playing a video game? Maybe ask a paraplegic what he thinks of GW2?
I don’t want to sound rude, but in this case there’s not much you can do. TS in WvW and dungeons is virtually required for serious play. He does have the option of starting a guild for deaf players (an option which blind players don’t have) and it might be pretty successful.
We all have our fair share of trouble in life, and I’ve personally learned to suck it up and either go for it best I can or completely ignore the impossible. What you can’t do is blame others for wanting a talkative guild and because of that require TS.
On the other hand, Nihilum had a deaf player as main tank for a while. Hard work really can overcome everything. Chin up and take responsibility.
I dunno really. GW2 did many things right as far as a proper sequel goes. It’s about what one should expect for an open world version of GW1. Apart from that I’d like the following:
- Personal storyline for the 3 traditional campaigns
- sPVP has to become more like RA/HA and less like AB. Remove objective capping, it’s what killed HA too. I really miss RA. Implement the old maps with new combat => done
In GW1 those big notes only started happening few years after release. The first one I remember was one of the overhauls (mesmer?). At the moment the balances are only to balance blatantly overpowered builds or underpowered and detailed direction notes aren’t needed. These notes are pretty much self explanatory.
I am pretty sure we will start seeing them after the meta starts to settle down and specific classes become really dominating in high end paid tournaments, eg when boring gameplay becomes the norm and an overhaul becomes necessary.
IDoes anyone have any idea how to make money that any bad players can easily do?
Buy a copper mining pick.
Farm copper.
Sell at TP for buy order price.
A stack nets you 30 silver.
It is not the fastest way, but also not the slowest. It is extremely easy and guaranteed.
Once you learn how to kill lvl 1 mobs, you can start farming gold and mithril.
I personally don’t go for primordium, but whenever I’m in Orr, I farm all minerals I can find and sell them. That nets me a lot of money. If lucky with node spawns, I can easily make 2g on an hour of very normal play.
…I work a full time job and I can play Guild Wars 2 for two hours a day. I also work out and study. This post is irrelevant as, after sleep, there are still 16-18 hours in a day.
Are you working in your bed?
1h – Getting ready for work/shower,
30minutes – going to work
9h – work incl lunch break
30minutes – getting home from work
1h – shower and winding down after work, getting ready for dinner.Thats a modest calculation and comes down to 12hour + 8 hours sleep, which leaves you with 4 hours. If you can spend 50% of your free time playing a game every day then i can only say: lucky you!
Most people don’t have that luxury.
For me:
- shower
- 9-11 hours work (no lunch break, I get paid 125% for the extra hours)
- 30 minutes to work and back inclusive
- winding down from work indeed. At a hard day this can be upwards to an hour.
- eat
- responsibilities: manage the books, pay the bills, repair stuff, help with food, take care of my girl, put out garbage etc etc
- in the weekends I usually go out and visit family.
- I also do salsa and train 3 times a week.
Not that I mind all that, I am very happy with the amount of time I put in GW2. I consider it healthy, I have a good variety of hobbies of which GW2 is the most prominent. The only thing I have a problem with, is the fear of falling more and more behind up to the point where I can’t join dungeons or WvW anymore because they’re either deserted (tier1) or gated (tier 1000). In 7 years of GW1 I never had that fear.
Got a few. Making them a bit more valuable may be a good idea.
Or maybe several people are going for bifrost.
Two hours a day doesn’t imply unemployed, as it is considered “casual” by MMO standards. It is only hardcore time investment, 5+ hours a day consistently, which I believe is only possible for unemployed (or people who don’t need sleep to be a bit more inclusive). The only thing I want to say with this thread, is that “casual” by MMO standards is anything but for other past-times.
I could potentially play 2 hours a day, but that’d mean no salsa, no triathlon, not watching a movie one night. That’s pretty one dimensional if you ask me? I run into this every night where I choose either real life or GW2. I don’t mind, I can make this choice and go for very long term legendaries, but not when gear progression becomes the norm. That is the only issue I have with the suggestion that 2 hours a day is somehow casual.
The day the cap increases is the day I leave this game. There’s nothing I fear more than a level cap increase for GW2 as far as hobbies go. I love cycling and the Armstrong scandal was devastating for my favourite sport, yet it’d pale in comparison to a move destroying my favourite videogame.
Let’s just put a few hobbies down here:
- practicing musical performance: 2 hours a week
- practicing for an extremely good (amateur level) musical performance: 2 times 2 hours a weekTwo hours a day is not a casual time investment, it’s pretty hardcore by standards set in all other games and past times. An MMO is the perfect thing to lose myself after a hard day of work, but it shouldn’t feel like a second job and that’s exactly what most MMOs are, a world for people without jobs and students neglecting their classes.
I edited the quote to only include things i’m responding to..
1) practicing for a musical performance is atleast 2 hours a day every day.. at the amateur level.. at the professional level it’s atleast 5 hours a day… (knowledge based on the fact i’m the daughter of a professional musician)
2) two hours a day /is a casual time investment.. also MMO’s are not for the unemployed and/or student failures.. most MMO’s have a sub fee.. and even if they didnt how does an unemployed person come up with $60.00 for this game considering they have no income.. and a fail student well, i’m not a fail student i get atleast 70+% in all my classes and I sit on this game during most of them and quest…
1) If you’re in a regular choir or orchestra, 2 hours a week is plenty at amateur level. Afaik I’m not a professional MMO player.
2) I though about that a lot and the solution is baffling once I realized why MMOs charge a monthly fee. I’m not expanding this conclusion to maintain the integrity of this threat but I will PM it if you’re interested. It’s about hardcore players and how they spend money basically so a cleaned up version:
The problem with hardcores is that they won’t pay real money for in-game benefits as they consider it cheating or morally wrong. They “earned” their stuff. The problem with catering to this crowd is in fact that you’re keeping the small subset that won’t pay in the cash shop…. yet people who earn money happily pay hundreds of euros on hobbies they barely play. I have colleagues with bikes that cost over 5000 euros and they’d spend the same on gems, I’m slightly more conservative although I bought the CE without blinking twice.
So let me posit this question and please, answer from a business perspective. Which group would you cater for?
So many misconceptions here.
When you’re helping Windows clients, do you tell them how to sort out their utterly trashed Windows system that’s been trojaned up the wazzo, or do you just tell them to reinstall and call you back? Why would anyone expect you to do anything but support your own software?
I know how our software behaves in a functional windows environment. If that environment has been altered too much, I will indeed tell them to try with a fresh install. Microsoft is kind enough to give a free VM XP with every legal copy of windows 7 pro so testing this is very easy (eg over Teamviewer). In Linux there is no common baseline.
There are two major layouts for Linux systems: Debian and RedHat. Most distros use one of those two. Also, you can build your stuff so that it doesn’t care. It normally involves rolling your own libraries in, which makes your software easier to support, as you then don’t have to figure out which version of libraries they’re using or where they are.
And yet for Windows there’s only 1. Should I tell my customers I only support RedHat? That would be even more of a joke. We could indeed roll in all those libraries, or we could use the ones that are already available in every windows based computer without hassle. In a world that revolves around making money, option two is the correct one. Theorycrafting doesn’t make money. I’m very sorry, and I don’t like it either, but that’s the sad truth.
If the Linux world can step up and provide one monolithic distribution that everyone is expected to use, it will become competitive for industrial use. Otherwise, it’ll remain a joke project for IT in their free time. We do have some of those joke projects in our “unsupported tools” folder on the company FTP. The name of this folder is pretty much key.
I don’t mean joke in a bad way. Linux is a very good way to learn the innards of computers. But on a company scale, it indeed is a joke because Linux development requires far more resources for far less results.
You should really try talking to Google, RedHat or Canonical about that.
Then there’s the fun question of “When does a Beta end?” Would you consider any Windows OS from before it’s first service pack to be ready for serious use? Beta means something differeing in Free Software circles to what Microsoft means by it.
Beta for MS seems to mean: “We’re going to release this in 6 months with whatever bugs are left, and then patch some of the rest after you’ve paid for it, maybe they’ll be the ones that you care about.”
Beta for Free Software means: “We still have some major bugs in there.”
Most Microsoft prouducts would still be considered Beta by Free Software standards, wouldn’t you agree?
Which is why most of my customers are running the extremely solid and proven operating system called XP service pack 3. Some still use NT4.0 and there is no reason to “upgrade”. Just like no serious company will use Linux, none will use a pre-service pack Windows. We can pretty much agree on that.
I know Chrome and Android is based on Linux, but the reason for that is because Chrome isn’t an OS developing company but rather an advertisement company. Google is known to allow their employees free time to program joke projects. Some of those become good, most fail. Gmail and Android happened to be joke projects that had potential, but all those other projects, you never heard of.
The only thing I mean with “joke” is that it’s not intended to earn you money. Please understand that. Developing for Linux can be good because it deepens knowledge of your software and the machines it runs on, but only the largest companies have the ability to earn money on Linux. Because of that, a Linux client for GW2 by default would be an implementation that’d cost Arena.net more money than it’d ever make through Linux clients.
The choice being made is in the following: a 15 years old newbie installs Linux because it’s cool to hate Windows. His GW2 doesn’t work and he buggers support. The time it takes to solve his problem, could be used to check 20 hacked account tickets. Which path should a.net take? Even if I personally wanted to support the rare Linux question I get, I simply wouldn’t have time for that.
I agree with this partially.
It really should only reset when completed, BUT it should count for the day it was completed on.
Using the OP case for an example , if he passed the reset time even by 5 mins doing the last event. It should count for the day that just started , not allow people to make their dailies late and still get the new day one.
Totally agree.
It is not gated, everybody can play it. Only the most difficult and deepest layers of the dungeon requires the infusions.
If this still falls in your definition of gated I am fine with “gated content”, but it would even turn every sport into gated content since you need professional equipment to be competitive on the highest level.
Except you don’t get your hockey sticks from playing hockey with twigs first. You don’t farm a bike by running the Tour de France. You buy them or get them supplied by your team.
I have a wife, full time job, a 3 year old and a 3 week old, plus a college student and manage an average of 2 hours a day. I may not get 2 every day but i manage 10-15 a week. I am saving for my legendary and when I get it, i will feel like an accomplishment.
I know, I’d love to get one eventually. And if I could get a few ascended pieces in the meanwhile, I’d love that too, big accomplishment and real progression. However if in 4 months tier 2 ascended comes out, it’d crush my will to play. I believe that our position is about the same for the vast majority of players however I’d love polls or statistics.
If A.net looks at log on statistics (which they have cfr one time event planning), they could easily see how much time the median Q2 (not average) player spends in game. That statistic, I’d like to see publicized on the blog. It is the only statistic that can settle this debate.
Some days ago I quickly went into the game. After half an hour I found myself with everything completed except 2 events. I scoured Orr and Queensdale, couldn’t find a single event. I went to WvW and quickly killed a Dolyak but apart from that …. nothing.
Twenty minutes later I really got to go, I was already late but this one event was eluding me. It really got to my nerves. Pulled myself together, silently scolded at the RNG gods and shut down my pc. The day after, all was gone. I had 5 minutes, enough to get that karma, 5 silver etc but no… it disappeared into the mists.
Please, for all that’s good and honest… only reset daily achievements once they’re completed.
Goes without saying. Something like the vanquished thing in gw1.
I’ve got another trick, which is only completing a zone with a skill point. Skill points are always visible so an empty one shows I still got to go to that zone. Still very annoying.
Two hours a day is 2 TV shows. You’re telling me most people in the world are unable to watch 2 TV shows in one day because it’s a hardcore time commitment and they have lives?
I have played plenty of MMO’s with adult, working people, many of whom were married and/or had children. You don’t have to be “people without jobs and students neglecting their classes” to play an MMO for 2 hours.
Most TV shows only have one ep a week. So if you follow 2 tv shows that’s still only 2 hours a week. Soap operas and cartoons are the only daily form of television, soap operas have a 20 minute slot per day (because you know, the housewives watching it have other things to do too!).
As a matter of fact, I almost completely eliminated television and books as a past time. Don’t have time for that anymore. As a child I consumed thousands of pages a week, I actually did both examples (15 pockets in an afternoon and Da Vinci Code in 5 hours). As a student I grinded out Lost, Prison Break, 24 etc etc. I wouldn’t know where to find the time anymore, I basically watch 2 shows a week now and take my time for books.
I do have a few hours a week for GW2, and I make more time for GW2 than any other hobby I ever did. But still…. 2 hours a day consistently is not feasible.
Alot of you people seem to think this is something of a “knee-jerk” reaction from Anet, i see it differently though.
From my mmo collective (we are present in most of todays mmorpg’s) we had about 30 people trying out gw2, out of those 30 there is not a single one left playing and the only reason behind that is the lack of endgame content, you can only do so many alt’s before it get’s old, and as there is no endgame apart from wvwvw (if you are in any half decent guild getting your chosen pve set takes about 3-7 days at the outmost) people started trickling off (especially those that disliked the pvp).
Here’s the thing though, ALL of us loved the game, its just the lack of endgame content that made us go do something else (while waiting for thing’s to pick up in GW2)
But i think that’s the beauty of gw2 actually, there’s no subscription fee so gw2 can (and most likely will) be the “other” mmorpg that you play on the side while waiting for content in your “main” mmorpg.
That’s how it turned out for us at least.
I don’t know in what kind of a collective you are but honestly… I barely have time to play GW2 in a consistent manner (although I enjoy it when I play). I don’t even have a full dungeon set yet. How you guys manage to find time to play more than 1 mmo… I have no idea.
Thread title: don’t cave for vocal minority
Thread content: please cave for vocal minority
Casuals are the absolute majority of players. If you don’t believe me, simply check unemployment figures. 92% is a huge majority, and when economy picks up, this number only gets bigger.
The idea is basically that one person paying 100€ a month is more profitable than 5 people paying 15€ a month. In this thread someone claims he pays around 50 a month, that means he effectively pays for 3 other people who’ll never pay a single dime. In the end, this model proves more profitable for every mmo except WoW.
The single reason for this amulet thing is because 1 amulet is easier to balance than whole gear sets. Having more variety creates bigger opportunity for imbalanced builds that can’t be nerfed without destroying other valid builds.
These amulets correspond with general play styles. Several amulets have different itemization point values because as it were, some stats are just more valuable than others.
Let’s just put a few hobbies down here:
- football: 2 times 1 hour training a week and 1 90 minutes match.
- Counter-Strike: a 12 game clanwar takes no longer than half an hour. You can dose them as much as you like… one per week at low+ or 20 a day at hi++
- running a marathon: once you are trained this is less than 3 hours, and you don’t do one weekly. Training for it is 3 times a week about 2 hours.
- reading Da Vinci Code: 5 hours
- reading 15 whodunnit pockets : one afternoon
- practicing musical performance: 2 hours a week
- practicing for an extremely good (amateur level) musical performance: 2 times 2 hours a week
- becoming r14 in vanilla WoW: 14 hours a day for 1 month straight
- gathering a legendary: 2 hours a day consistently for several months or 2 weeks hardcore.
Only three things come to mind that come even near this level of dedication:
- getting kitten laude in my final year at university
- training for Ironman triathlon which I won’t do because of this time commitment
- deadlines at work which sometimes go over this for shorter periods of time
Not that I mind hard, long term goals but people say a legendary “only” takes 2 hours a day for several months. That’s not a casual time commitment, that’s actually pretty hardcore, considering most people actually have a job, family and friends. I don’t know why people have this deluded idea that “merely 2 hours a day” is a casual time investment? Most days I actually struggle with completing the daily achievement. Not that I mind… I’d go for a legendary anyways, I’ve got years…
Until I heard about ascended items. I love ascended items as a one time gear increment. Nice to have another long time goal. If it becomes a tiered system however, it’ll be devastating for people like me (the absolute majority of players) who will fall behind and never be able to join pvp, dungeons, guilds etc. It happened in other games with tiered gear, I really don’t want it to happen to my favourite game.
Two hours a day is not a casual time investment, it’s pretty hardcore by standards set in all other games and past times. An MMO is the perfect thing to lose myself after a hard day of work, but it shouldn’t feel like a second job and that’s exactly what most MMOs are, a world for people without jobs and students neglecting their classes.
Loaded questions are loaded. Rephrase them in a neutral manner.
1. Would you agree to progressively increasing gear with increased stats in future updates?
2. Would you agree to a level cap increase in future expansions?
3. Would you want implementations of progressively difficult dungeons requiring a sufficiently powerful character to beat them?
4. Are you happy with cosmetic rewards as the only form of gear reward?
As a former Wow, SWTOR and other wow-clone player, I have to say no to all three. I am used to having super powerful armours and weapons that noobs with their greens can’t even hit me.
1/ if you want to play a wow-clone, go play a wow-clone. I play GW2 because it’s NOT a wow-clone
2/ big difference between noobs and newbies. By not knowing the difference you just proved to be a noob. If you need better gear to “pwn” someone who may be far better than you skillwise… you are a noob.
The only online RPG I played longer than 2 months was Guild Wars 1 because it didn’t have gear increments and as such, I could show my skill without being called “noob” by noobs.
Already addressed. Read the announcement.
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