Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Cantha,duels,guild halls
Duels weren’t an option in GW1 either and for good reason.
pvp: I’d personally like a Guild ladder instead of per-player for sPVP. WvW castles should be captured by WvW contribution ranking instead of first comevfirst served. Tournament winners should be broadcast to the world.
pve: A Realm of the Gods, but open world (Melandru?). New skills to get from specific bosses, some of which are rare to find. Tequatl and equally difficult world bosses to be summoned by guild missions instead of timers.
skill system:
-buff damage per condition stack, reduce all condition inflicting to 1 stack per skill.
- strongly buff skill 3-4-5, nerf skill 1.
- very strongly buff elites. These should be game changers.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
tl’dr: The steps required to make Quel’Serrar in <that other game>, the Biggoron Sword in Ocarina of Time times 100. Sounds good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Never understood hairstyles. I almost never check the face of my character. Could be Guy kittenes or Slender Man, I wouldn’t notice.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Don’t think you do. Passing judgement at this point would be premature. If it were a court case, it would be a flagrant violation of defendant rights.
Something tells me you wouldn’t have said that if I were praising the Living Story. But since I’m criticizing it, somehow I’m out of line? Yeah…
I’m not calling it perfect either. But to pass harsh judgement at this point … not really my thing. You’re merely out of line because you claim to know everything. That’s all.
However, I can agree with specific criticism. If, for example, you complained about the meaning of the Volunteer title, while miniature set II doesn’t have any, I’d agree.
The Living Story is just starting to become interesting. furthermore, Scarlet had absolutely nothing to do with the Zephyrites, Tequatl and SAB.
“Interesting” is a matter of subjectivity. Where you find Scarlet interesting, I find her dull and trite. And to say Scarlet had absolutely nothing to do with the Zephyrites is false. The Sky Pirate were very much a part of that Living Story chapter, and as we all know the Sky Pirates are nothing more than Scarlet’s minions.
Indeed we can debate whether or not Scarlet is interesting until the thread has a million replies. I will pass full judgement on Scarlet once the story is finished and she’s dead. My current opinion is that I like her. She’s a dull and trite as the Joker, which is one of the best villains of all time.
If you don’t like the Living Story, don’t play it. There’s at least 3 full games outside of it (regular PVE, WvW and sPVP) none of which are affected by Scarlet.
“If you don’t like it, don’t play it.” I see this come up often. So say a player has accomplished everything he’s set out to do in PvE (100% map exploration, completed Personal Story, desired weapon and armor skins obtained, etc) and they’re waiting for more content in that vein. They don’t care for either incarnation of player vs player, and they hate the kind of content delivered via the Living Story. Your advice to them is “don’t play it.”
The game does not have a subscription fee. The advice is entirely valid.
That might be good advice IF the developers weren’t pouring every resource into more Living Story content. But since they are, that leaves the player with nothing new to look forward, and nothing old that still holds their interest. So when you say “If you don’t like it, don’t play it,” you’re essentially saying “go find another game to play.” Is that really the kind of advice you want to give someone who greatly enjoyed the game?
Get your facts straight. Living Story is a rather small team in the company called Arena.net. There’s stuff happening, big stuff. That’s a public secret.
My advice isn’t to go find another game to play but rather: Go find another game to play for the time being. I personally love the game, but at times I want to do other things. Read a book, dust off a classic, play a kickstarter game. That’s not something to be ashamed of. In fact, it’s very normal. And guess what … GW2 does not have a sub fee. Once there’s content you like again, feel free to come back. Halloween is just around the corner.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
To put it simply: I never feel like I will ever accomplish a Legendary weapon.
I have 18 gold sitting in the bank. I have ONE cultural armor piece. I have maybe made a grand total of 50 gold on my character in my lifetime. This is because I simply don’t play that much, and when I do play, I’m actually playing the game… Not farming.
When I look into what it takes to get a Legendary (the last real “hurdle” of the game), it seems like it’s simply not designed for players like me in mind. I don’t want to go out and slam my head against the RNG wall for T6 mats and a Precursor. I don’t want to waste tons of money for the tiny chance at getting the absolutely absurd amount of Mystic Clovers required.
Do you have any idea how to make clovers?
1/ you need only 77, that’s not an absurd amount. In fact, it’s the lowest of all required materials
2/ it has a 1 in 3 chance. That’s not “tiny”. It’s a fairly decent one.
3/ It requires stuff you can get rather easy. I didn’t buy a single ecto or mystic coin for the clovers I made. I just make 5 whenever it’s the daily and I can easily make 5 ecto a day.
So don’t post hyperbole like that. The sentence I bolded is utterly false in every aspect and interpretation.
I’m close to getting my legendary as a casual. It took me since launch, it was my first goal. Didn’t waste money on commander, cultural and other waste but focused on getting one of the cheaper precursors. If I can do it, everyone can.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The thing is … Dusk is a rare drop because otherwise legendaries wouldn’t be special.
What’s legendary in having luck and drop a precursor? o_O
Compared to Quel’Serrar or Sulfuras in <that other game>, getting Dusk is a piece of cake. The chance involved to get the Eye of Ragnaros was insanely small and it’s exactly that fact which made it special. Same goes for Dusk. it’s special because it’s extremely rare.
If everyone could get Dusk, you wouldn’t want it. That’s a fact. So stop posting and get your priorities straight. Do you want a legendary rare weapon, or do you want a weapon just about everyone can get?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I suggest some patience before passing judgement.
I think I have more than enough evidence on Scarlet – and the Living Story as a whole – to pass judgment, thanks.
Don’t think you do. Passing judgement at this point would be premature. If it were a court case, it would be a flagrant violation of defendant rights.
The Living Story is just starting to become interesting. furthermore, Scarlet had absolutely nothing to do with the Zephyrites, Tequatl and SAB.
If you don’t like the Living Story, don’t play it. There’s at least 3 full games outside of it (regular PVE, WvW and sPVP) none of which are affected by Scarlet.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I think there has to be a balance between old lore and new lore. For example, elaborating on the Colossus and Scarlet is completely new lore and that’s good for the future of the game. To elaborate on Glint, her kid and the Zephyrites builds the solid foundation of the Guild Wars lore. Both are necessary, both go hand in hand.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I doubt they’d commit to 2 living story updates per month if they noticed people log in to do achievements only.
We can only speculate, the only one with real # is Anet, no company would make this kind of decision out of the blue.You’re assuming Anet behaves rationally, logically, and in their own best interests.
I think that’s the safe assumption to make. To think otherwise is tinfoil hat territory.
Instead, Anet has shown that they don’t listen to their customers and are very stubborn about admitting and fixing mistakes. They seem very shortsighted, often doing things that perhaps give them good metrics now, but probably will negatively affect the longevity of the game.
Quite the contrary. Arena.net has always shown a long term vision and a willingness to listen to their playerbase. That goes for both GW1 and GW2. To claim otherwise is cherry picking. The amount of developer feedback you get in this game is unseen in other companies. Frankly, I believe they listen too much to the playerbase.
I would not be surprised at all if a large percentage of people are logging in only for the achievements.
If people didn’t like doing what it takes to get those, they won’t log in at all. If people do the achievements, the game is enjoyable. That goes without saying. If you’re doing stuff you don’t like for some online number, you’re doing something wrong. You only got one life, spend it wisely.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I like the Living Story overall, I don’t like particular details.
Considering A.net is improving fast on the quality and quantity of the Living Story, I can only see the future brightly. They’re clearly moving towards more permanence. To me, the Living Story is good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
good idea. Was thinking of selling book of bundled short stories with pictures and a few extras but this is just as good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Indeed. Have it be about actual developers, and not just any A.net employee.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
A lot of the newer content isn’t temporary, though. Tequatl is here. The new dungeon path coming is permanent too. And some of the stuff, like SAB is recurring like a festival.
It seems the new dungeon path is replacing an old dungeon path. Most peculiar logic being employed there. Most peculiar, indeed.
The path being removed was the most unpopular, most hated, least played dungeon path in the game. It has been replaced by a path, made by the MF/AR team. I have good hopes that this path is going to be better than any F/U fix could have been. To sacrifice bad content to implement good content is, in my very humble opinion, a good thing.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I thought the whole point of fractals is to have as many as possible.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The costs are steep but that’s the brilliance in the design.
The cost is so steep compared to the gain, that one really has to choose whether or not that tiny gain is worth it. For most, the answer is a definitive no.
It does give people something to differentiate, to claim they have more stats. It’s really what it’s all about. That +1 might be so small, but it does exist and people go for it for the heck of it. The progression is so flat, one might imagine it’s merely horizontal.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
www.arena.net > there’s a job application page. If you’re really as good as you claim, that’s your approach angle. If not, you should post on the forums.
You don’t give source code examples and assume everyone believes you. On that complete lack of proof, but with an implied degree of authority you try to make us believe the RNG is botched. For trolls and haters, that would suffice. Unfortunately I do know what you’re talking about and I need a little bit of proof, not just hyperbole and hearsay.
Credentials do matter in this thread. Do you have linkedin?
And you are talking from what sort of authority?
The details that he has offered do actually check out (if you had bothered to read them – but going by your response we can all see that you haven’t). You on the other hand have offered nothing by way of firm rebuttal but have instead resorted to a rather weak form of character aspersion.
Please consider this constructive criticism as you are essentially doing the exact same thing as you accuse that poster of doing.Maybe in future you should refrain from hitting the submit key until you actually have a clue what you are typing.
I read the post, but unlike OP don’t claim to post from an authoritative perspective. The post basically combined a few things he might have read on the internet with almost infantile lack of terminology whenever he lacked actual knowledge of the subject.
It’s not that this topic isn’t open for discussion, but the OP tries to claim authority where he has none. Unless he gives proper credentials, his post is as good as that of any other person on the internet: worthless.
That said, I don’t have any particular feeling about the RNG in GW2. It functions more or less the way I’d expect it to. In higher counts, clovers and ectos always give what’s to be expected.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It replaces content that factually didn’t exist. The path was so puppy compared to any other path in the world that people won’t miss it.
Be honest. How often did you play it. Did you even enjoy the path? You’re just complaining because you like to complain.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Never played F/U, always hoped for a fix. This is better than a fix. TA has annoying mechanics as it is, and merely fixing the final boss wouldn’t have cut it for me. Nuke the place, put in a new and interesting path in.
There’s a lot to say one way or another but I don’t care in the slightest. Looking forward and up to a new experience in GW2 to replace one of the most broken things.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So in tomorrow’s big update we get….
Cosmetic fixes for charr few have asked for: zero.
Cosmetic fixes for engineer kits few have asked for: zero.
Long requested new hairstyles: Approximately thirty six.
Arena Net: “Why fix the existing content in our game when we can just add more?”
Fixed that for you. Merely to show your entitlement.
Edit: my main is an engineer so I know the problems you’re talking about. Doesn’t mean your personal pet issues get to the top of the priority list. We’ll get our fixes in due time.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Members of the community have already expressed their distaste for the way this character was written and presented. She is fine on her own, but don’t make me see her every time I want to do fractals. Keep her in the living story and let her go no further.
Members of the community have already expressed liking the way this character was written and presented. It’s harder to find anyone liking Trahearne.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I am a Scarlet Fan…
But I completely agree with OP, she doesn’t belong in fractals.
Same for me. I like Scarlet, but she shouldn’t be in fractals.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I would love to see the skill selection from gw1, make it’s way to gw2….and for the love of Grenth, a saveable template for traits!
Hell no. That was one of the bad parts of GW1. You had to basically play certain specs even if you had no interest in them for a large chunk of the game because they did not give you enough stuff to make a viable build out of the box. Like trying to play any type of Elementalist other than fire in Prophecies.
However, being able to save build templates for quick swaps and reference in game? Hells yes. That was one of the good parts.
On the other hand, weapons take away the worst of that system. By slotting any weapon and at least one healing skill, your character is at least viable. Not the best, not cookie cutter, but at the very least viable for most content. The utilities are entirely up to choice, either for efficiency (shouts/banners), comfort level (signets/summons) or fun (flamethrower).
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Nothing has to be changed imho. Karma lost all meaning and became a forgotten currency. Making a legendary was never supposed to be easy, and karma is the one part that shows you actually played the game. Furthermore, temple gear finally recouped some of its rightful prestige.
While karma has become a bit more difficult to get, it didn’t become impossible. Let’s not forget that obsidian can be got from at least 3 other means (laurels, baubles, fractal relics).
The nerf was harsh but necessary.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Or Scarlet becomes a lunatic courtier, frees the mad king. Scarlet becomes Mad King’s sidekick.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I spent not even half that amount of money in euros. Don’t regret a single purchase, and still have 2k gems in the bank. The GW2 model is the best in the industry by a landslide.
That said, I paid only half a sub fee in euros, which is about triple the sub fee people pay in dollars. That’s another discussion though.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There’s at least 3 good ways to fix this in WvW and PVE without impacting performance
1/ divide condition durations by 3 across the board. Triple the damage per tick.
2/ create overflow stacks which stack to 100.
3/ have the stack explode at 25, doing half the intended damage at once.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
How many more decades until this kind of mmo textures are gone?
Once every house in the world has a dedicated glassfiber connection.
Either that, or once MMOs become single player games.
To have masses of players on the screen is the definition of MMO. At the same time, this puts immense strain on the foundations of the internet which isn’t as easily fixed as turning on or off a few DirectX versions.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
A.net takes feedback very seriously and has shown to do so on many, many occasions. Such statements as yours don’t help anyone.
Please list them. If there were as many as you say it should be easy to do for you … and humorous for the rest of us.
Let’s start with ten, 5 in GW1 and 5 in GW2 to prove they have done this for the past 7 years;
1/ Make Celestial Sigils less expensive
2/ Fix blue IDS weapons not dropping
3/ Give us hard mode
4/ 7 hero parties. After a poll! talk about listening to players.
5/ Make Legendary Defender of Ascalon possible without doing the mind numbing dead levelling. Likewise, to make drunkard less grindy to get.
6/ Give us jumping and more levels, the two most heard complaints about GW1 for some weird reason.
7/ Give a choice of dailies instead of the fixed dailies we had at launch. Furthermore, to give dailies a purpose beyond XP.
8/ Make big bosses, champions, dungeons and jumping puzzles reasonably rewarding.
9/ Account wide achievement rewards
10/ LFG party search.
They’ve come a long way, and let’s be honest … all of those were common complaints even though not all had to be implemented for any reason. I could easily add another 10 things specifically for GW2, changes implemented directly due to player feedback.
To close your eyes doesn’t make you blind. The fact stands that A.net does its utmost best to please the unpleasable playerbase. A lot of stuff has been implemented which wouldn’t have been here without listening to the players. Some of those changes even cost them money, like the wallet, while in-game LFG was not necessary due to perfectly functional 3rd party tools.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
5+ for the effort, but since ANet doesnt take feedback its wasted.
Oh the knights on the white horses …
A.net takes feedback very seriously and has shown to do so on many, many occasions. Such statements as yours don’t help anyone.
Maybe A.net doesn’t the the feedback you’d like most, but that says more about you than A.net.
Uh-huh. Santa is not real also. Im sorry.
Not sure if you agree with me or not. The facts are the facts, A.net listens to the players and implements stuff that’s asked. Not everything, they’re only human, unlike Santa.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Pristine fractal relics =/= ascended item. Also they are not a drop.
Also if you do 10 lvl 10 runs in one day you still get only 1 relic.
1/ But it’s a guaranteed ascended item. So you’re not just left to the RNG gods. Getting an ascended item is deterministic.
2/ it’s not possible for a human to do 10 runs in any given day. Your argument is irrelevant.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Instead they introduce new ways to profit from gems…
Which is what the game is made for. So it’s expected.
Which is what almost every game is made for. What did you expect?
If people want to buy the items in the gem store without feeling bad, isn’t that good for both player and developer? Last time I checked, Arena.net was still a for-profit corporation.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
5+ for the effort, but since ANet doesnt take feedback its wasted.
Oh the knights on the white horses …
A.net takes feedback very seriously and has shown to do so on many, many occasions. Such statements as yours don’t help anyone.
Maybe A.net doesn’t the the feedback you’d like most, but that says more about you than A.net.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s hope an overall buff to event karma gain. But this change is for the better. Karma had become a worthless, forgotten currency. Now it has value again. It’s better this way.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
www.arena.net > there’s a job application page. If you’re really as good as you claim, that’s your approach angle. If not, you should post on the forums.
You don’t give source code examples and assume everyone believes you. On that complete lack of proof, but with an implied degree of authority you try to make us believe the RNG is botched. For trolls and haters, that would suffice. Unfortunately I do know what you’re talking about and I need a little bit of proof, not just hyperbole and hearsay.
Credentials do matter in this thread. Do you have linkedin?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
2/ Ascended items are kinda rare but have a guaranteed once every 10 runs
No…
Yes.
??? Ascended items are guaranteed to drop every 10 runs?
Runs of what?
Source?
Every ten runs in FotM10 which isn’t difficult at all.
Source: wiki.guildwars2.com >pristine fractal relics
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It means you, personally, are on the table. When something is discussed, they’ll discuss about all possible angles including, but not limited to tigirius, me, vayne, OP, ascended tier 5, world peace, third world famines, aids pandemic and lunar landing hoaxes.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Since you missed my point… here it is again. You’re assuming that “it” is a flaw. My assertion is that it is that way on purpose. Yes, I’m saying that ANet intends RNG to be that way.
Can’t put it past them. They’re not exactly altruistic.
Arena.net is a company. It has employees. These employees have kids. The kids are hungry. Ergo, Arena.net can’t be altruistic.
www.arena.net > can you find the words not for profit anywhere on that website? Don’t be silly.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If you would use proper examples, it wouldn’t undermine your credibility.
What’s with the personal attack?
1/ Mystic Clovers have a 1/3 chance. That’s not “once in a blue moon”.
Remember the sample size? What matters isn’t just the chance, but how often you take it. Mystic Clovers are some of the most expensive items in the game, and you need to produce hundreds of them.
77 isn’t hundreds in my maths. Maybe I’m wrong. Here, have my degree. It’s probably worthless.
2/ Ascended items are kinda rare but have a guaranteed once every 10 runs
No…
Yes.
3/ rare drops are guaranteed every dragon/boss
5/ Exotics can be made guaranteed through dungeon runs and crafting with every stat combination you might like.[Yes. They also drop from mobs, which is on a random loot table.
So? You can get it guaranteed too. What’s your problem?
4/ Precursors HAVE to be extremely rare because they lead to legendary items.
Pretty much the entirety of the OP is me explaining that “random loot” is simply a way of controlling an item’s rarity, whereas after a certain threshold it deviates from this goal and descends into realm of pure luck.
I don’t see the problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Do 3 dungeons paths.
Have an exotic drop every day.
Woohoow.
Guaranteed ways to get exotics exit on many places. What you ask for is the same system. Would that improve the game in any way?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
And still people laugh at me when I say GW2 is a billion times more grindy than WoW. Clueless dolts… ANet and its players needs to wake up, this game is essentially a korean grind F2P MMO as it stands. There is little difference, I may as well go play Aion or any other free MMO on the market with ridiculous cash shops and RNG everywhere and everything. And before you tell me to quit, I have. My last post was 2 months ago, I came back to see how the game is doing and ANet have done literally nothing.
I don’t know. I’ve played Aion. I don’t remember getting best in slot weapons in a week or two. Maybe I’m nuts.
Oh no I wasn’t saying that, Aion was grindy as hell, not sure how it is nowadays though. I played it on launch and even leveling was ridiculous. But hey, nice to see my favorite fanboi is still around
Edit: I just got what you’re saying, I thought you were saying Aion wasn’t grindy. We both know what I’m talking about when it comes to GW2 grind though. I’m not gonna go in circles with you.
I’ve played WoW and aion too. In Aion I never got past lvl 30 which was the point where the grind really started killing me. In WoW I never got BiS. I’ve got both in GW2 even though I play less GW2 than I played WoW and Aion back in the day.
GW2 is as grind free as it gets. I sincerely thank calender gating for that. What was your argument again?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You know what I’m talking about. The Mystic Toilet. T6 mats. Exotic drops. Ascended drops. Even Rare drops. Chest drops. Black Lion chests. Dyes. Precursors. Mystic Clovers. Those silly on-crit effects that only trigger once every blue moon. The list goes on… It shouldn’t happen. It’s a mistake in design.
If you would use proper examples, it wouldn’t undermine your credibility.
1/ Mystic Clovers have a 1/3 chance. That’s not “once in a blue moon”.
2/ Ascended items are kinda rare but have a guaranteed once every 10 runs
3/ rare drops are guaranteed every dragon/boss
4/ Precursors HAVE to be extremely rare because they lead to legendary items.
5/ Exotics can be made guaranteed through dungeon runs and crafting with every stat combination you might like.
6/ I might agree with your Dyes and BLC but only because those are cash shop items. Those should be guaranteed too.
You don’t have an argument.
EDIT"made a small mistake. Every 10 runs, not every 1 run.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
What are your feelings of having a dedicated healing role in GW2, once again like GW1 and other trinity games have it?
Whats your opinion on Healing role?
Explain why you hate the healing role?
===============
From what I read so far against Healing role, usually the argument is that people dont like waiting for healers for group play.well thats not really fault of the Role itself, but the community in the game. So I never really saw that as a reason to hate the role and eliminate it, when it was never bad. just the community was.
Also since Dungeons and Events in GW2 can be done without it, I dont see the harm of having a dedicated healing role. Also would be great for WvW to counter zerg’s anti-melee design.
In a real MMO you HAVE to have meta or you will have chaos. Look at every MMO that was a BIG success. They all had at the very least a need for heals.
The biggest thing that turned me off to gw II was the lack of a gear grind and no meta. I still purchased the game as I knew I would find some fun in it till the next MMO that did have what I enjoy (wildstar).
You say that as if chaos were a bad thing. I love chaos. Even A.net described dungeons as organized chaos.
So no gear grind and no trinity are the 2 primary reasons why people play GW2 and you don’t like teh game because of it ….. maybe you’re playing the wrong game. Nothing wrong with that. If wildstar is more your thing, go play wildstar
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I played this game because it was a breathe of fresh air. It was fun to explore the world and finish my storyline, try dungeons for the first time and get a taste of what there was. Yet now that I’ve gotten my share of the gameplay, my whole perspective changed without me recognizing it until too late. My focus on GW2 became a constant, almost robotic, effort to keep my AP high and get the top gear so I could prance around with cool armor etc.
Yet is that really why I enjoy this game? So I can waste all of my time on something that’s actually 100% irrelevant and does nothing but promote my ego? Sure I understand the sense of pride and enjoyment from “winning”, yet it feels so stereotypical and even deceptive when the primary focus is achievements and not gameplay.
The whole point of traditional MMOs is to cater to people who can’t win in Real Life. If you won Real Life, MMOs should be played just like you play Mass Effect and Resident Evil (awesome games). Moderation is key which goes just as much for Guild Wars as anything in life.
Some people get lost in the achievement and armor hunt, but that says more about their Real Lives (or lack thereof) than the game. Since it doesn’t give you any joy, just don’t do it Play GW2 the way you’d play any other videogame and you’ll be just fine. GW2 actually allows for that playstyle.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Yes to everything except the level cap increase. That’s just nonsense. Has absolutely no place in modern videogames anymore.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Of course not.
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Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If you think it is too time consuming, don’t do it. I am semi-hardcore player (3 legendaries, world completoin 2 times, 6 max chars, most with exotic/ascended gear). I even had a break of 2 months. I usually play 1-3 hour during the week (I have a 100% job), or sometimes up to 10 hours if i have a day off or during weekends.
That’s not “semi-hardcore”. That’s just plain old hardcore textbook definition.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If we see bullying in real life, why can’t Scarlet be bullied? She is a huge show off and pretty much asking to be bullied. I won’t feel sorry for her because she would have deserved it.
I’ve been bullied back in the day and I’d like to make two statements about that:
1/ You are way out of line. No one ever deserves being bullied. It’s one of the worst things to happen to a kid.
2/ I am so happy I didn’t have to endure the level of bullying you seem so fond of. Europe sure is a bit more civilized than Hollywood movies.
3/ If you see bullying in real life, I strongly suggest helping the bullied kid out. That’s the human thing to do. You’re a human, right?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Either you’re serious and you should find another game to play, xor you’ve made a nice sarcasm thread.
In case you’re serious …. get another hobby, a girfriend, a diploma, a job, … anything. If you have your legendaries and full ascended by know, you’ve been playing too much. It’s not physically possible in this space-time continuum.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Rejected unanimously by the GW1 veterans.
Speak for yourself. I played GW1 from release pretty much and a level cap increase wouldn’t bother me all that much.
Rejected almost unanimously by the GW1 veterans.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto