Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I started working at my current place 20th of January 2012. Next week I’ll be here exactly one year. In this extremely short time, I learned a huge amount of stuff, yet barely scratched the surface of what I want to do here. Every day I wonder how it’s possible for a year to fly by like this. Blink twice and a whole year is gone.
What I’m saying is plain and simple. The promise that no new tier will come in 2013 is shallow and vain. It means nothing. Before you know it, 2013 is over and the next tier will be our the doorsteps. This promise of no new tiers really doesn’t mean anything to the anti-ascended crowd.
The only promise we can and will handle is: in the lifetime of GW2, no further increase in either stats or levels will be implemented into the game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
HEY Trahearne was part of my sylvari storyline. I hoped he died as soon as he opened his mouth but regardless … he was there from the start.
Honestly … if you play without sound, Trahearne isn’t nearly as bad as he sounds. Mute the game as soon as the pact forms. I actually enjoyed the story once I realized his voice was the big turnoff.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Its a school project, they are far too young to realise there is life after 30’s…
30 is when you get a job and wife, lose your virginity and get kids. Because of all the work with your wife, kids and colleagues, there’s no time anymore to play videogames. On the other hand, when you finally have a job, and around the age of 45 made one or two job hops, you may have the disposable income to support your favourite videogame with ten euros every other month or so. Don’t forget that 10 euros is a lot of money!
:p
Finished the survey. It was pretty funny and I wish you could get some results from several thousand people. Apart from the age blunder is was OK.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Before all else, get the monthly and daily achievements and pop the jugs with a karma booster for +50%. Monthly should have a bit of preplanning, but even my casual self got it yesterday.
Secondly, I would recommend WvW for events. Starting in foreign borderlands allows you to kill the southern supply route which is almost always free karma.
Third, dungeons. These net a lot of gold too.
Fourth, farm events in Orr. This is probably the fastest, but also a bit boring in my opinion. I don’t like to hunt events, I want to find them per accident.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It’s the 15th already. I would expect a blog post any day now., iff they want the hype machine rolling. The update itself I wouldn’t expect before the 25th.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
No. This has been brought up a million times and every time the same answer comes up …. the 5 dragons are NOT the 6 gods. Being able to overlay some basic elements does not prove anything (apart from the fact OP only manages to shoehorn 4 of the dragons of which 1 is completely wrong).
Kralkatorrik = Pikachu (lightning)
DSD = Bulbasaur (planty tentacle thingy)
Primordus = Charrizard (fire)
Zaithan = Marowak (bone/dragon skull)
Jormag = Jynx (ice)
See. I just proved that the 5 dragons are pokemon.
For this type of speculation a few pieces of negative evidence completely crushes the hypothesis regardless of the positive “evidence”. So without further ado:
- we know what a god looks like. Abaddon was a god when we meet him. Dhuum was an imprisoned deity, maybe of demigod stature. We saw Kormir as a god in the ending cinematic. Neither god remotely looked like a dragon. Apart from that, Kormir was clearly human in nature, not a dragon and is most certainly not "ancient.
- there are 6 human gods …. at least. The fate of Menzies isn’t clear while Lyss and Ilya are technically something like the trinity being 1 god despite clearly being several. There are only 5 confirmed dragons and a 6th that’s only once mentioned as dead. Five is clearly a different number than six.
So if you add 2 and 2 together, it is impossible for the gods and dragons to be the same. There’s absolutely no reason to suspect that and as such, all speculation regarding the theme is false as per the lore.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
I’m sure that, by a simple analysis, John Smith already knows that the wealth lies with those that manipulate the trading post.
Why is this even an issue? In other MMOs this was also true but GW2 is the first game where people ever complained about people playing the market. I personally believe you’re just taking the real life crisis into a game. I personally do not see any problems with the economy. I’ve got 300 hours to my name, I’m totally casual and got almost 50g banked without gems. Any goal is attainable with time. Since it’s a game, I’m willing to take my time for my goals.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
No. The game is balanced around 70 which works perfectly fine.
Sure I sometimes wish I could have that one trait, but that wish only ceases to exist at 150 trait points, at which point there isn’t build diversity at all. Increasing to 90 would really reduce build diversity since everyone will go for the crit/power/condi cookie cutter lines.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
2. Change WvW to the sPvP format. Relocate the WvW portals into the Heart of the Mist and only leave the Heart of the Mist portal in LA. Seriously if you just would do this you can vertical progress your PvE as much as you like.
I do not really agree. I see WvW as PVE with objectives and gank. It’s how PVP servers in WoW should have been. I like going there and doing stuff, if only for the added risk of getting ganked. Since WvW furthers mostly PVE objectives, I like that the risks and rewards are PVE based (ie broken gear). I mostly go to WvW to PVE with a big risk to get ganked. It’s thrilling.
I still do think that ascended should be far easier to get to balance out this pvx part of the game. It is not acceptable to have gear be the deciding factor in a gank.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’m on far shivs and while it’s not always, the WvW is active and engaging which is far more important imho. I’d much rather have fun losing WvW than queueing on the best server in the game. Besides, the PVE is active and the community is healthy. Those are all important considerations.
Not that you should join far shivs but keep in mind that mere success in WvW doesn’t mean anything.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Everybody knows that freedoms are evaporating all around the civilized worlds in favor of more government.
You are mixing up two things. First, more government does not mean less freedom. A democratic government is controlled by the people. So as long as every representative in a republic (which is just a particular form of democracy) is accountable to the people in regular and fair elections, even the biggest government won’t curtail freedoms.
As long as government doesn’t become authoritarian, freedom is not limited. While my country, Belgium, has one of the biggest governments in the world with over 200 secretaries of states, 6 prime ministers and a king, I never really felt less free because of it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I completely agree. I know how to farm them but it’s only something the bored and unemployed can do successfully.
I want to see the employed players who have a 9 to 5 and a family be able to get these not just players like me.
Players like me pay your monthly. The only thing you have to do is show respect to people who convert gems into gold. The general consensus seems to be that buying gold through gems is a bad thing … it’s not. We are the ones keeping the game alive.
Sincerely.
A guy with 8 to 6 job and a family
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I only want these pets to be copies statwise, although if they have to be different, they also have to be weaker. This comes from someone with 50/50. I use my black moa with pride, even though she dies a lot.
EDIT: I double checked the pets. The black moa and rainbow jellything are copies stat wise. The black widow spider and white raven are missing one high stat compared to their cousins. This should be reported as a bug probably.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
The only necessary stats to be visible are AR and MF.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Gratz
Post screenshot when you have the weapon
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My guild group did it yesterday. We all agreed it should be closed yet consider the following:
This game is very heavy on jumping puzzles. Arena.net can’t consider any form of jumping solution an exploit. Jumping is a core mechanic in this game. So any jumping solution to a problem is always legit, however bad it is.
I really hope it gets closed asap. I don’t like exploiting in dungeons. I do, however, understand why it’s done.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Maybe he should just open a “general economics discussion” thread instead of making a question thread into one of those. I like the discussion with John but it shouldn’t be here as per forum rules.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Personally I recommend bank space and/or character slots.
Do not listen to the people who recommend buying gems with gold … in the end, you buy gems to support a good game. That’s the main reason. I have 1400 gems I don’t do anything with atm but that’s totally fine with me.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Infographic please John.
Can we have some proof that the 1% indeed kittens everyone over by flipping precursors and selling legendaries?
The real question here is, if the infograph would show that 90% of the money is carried by 40% of the players and the distribution is considerably better than Real Life, would you believe him or call him a liar? Because for John Smith, there’s no win scenario here.
Imagine a guy with commander, +30 AR and a legendary and all miniatures yet has 3gp to his person. One could consider him poor, yet he has a ton of wealth. Merely counting gold on a person doesn’t mean anything.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Would you mind if I take this as a challenge to send the first Charr into space myself?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I have a theory that a 6 years old guy is totally happy with plushies, a 16 years old makes himself believe he’s too cool for plushies while 26 years old guys learn to admit they’re actually all too happy with plushies.
My girlfriend is remaking my childhood plush which I completely destroyed over the years. Very cool of your mom to make what everyone in GW2 wants. Why wait until some evil corporation makes money of it, when you can take initiative and have it made by someone who’ll pour her love into it.
People keep complaining there’s no Quaggan plush. I pity complainers. I only have respect for people who take initiative and change what they perceive as injustices. You sir, deserve my utmost respect!
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
One thing we should consider is the fact that only 3 pieces of ascended gear were added, and now we’re already 3 months later. That shows us a few positive things:
- we don’t get a new tier every month, instead several months go by before even a fourth item is added.
- it will be about a year before the entire set of ascended gear is added.
- I personally suspect more legendary lots will be added in parallel, so as to make ascended optional
The only negatives currently are:
- only one way to get them
- extremely expensive
Extremely big negatives, yet they’re only 2 negatives. Both will be worked on as per developer comments.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
John, do you think people would have less of a problem with the TP if the real world wasn’t currently in a banking crisis? The AH in other games was also manipulated heavily, but in those games people never complained.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
1/ Fractals should be more accessible. This will be changed as per the update notes
2/ all exotic items should be upgradeable to ascended with an MF recipe requiring crafting profession “gifts”.
3/ Many MF recipes should be ascended quality per default. I’m thinking of Ilya/Lyss, Triforce Amulet and other extremely expensive MF skins.
4/ Requirements should be both dropped and spread out. 20 karka shells/passion flowers are more than plenty. Ecto requirements should be rebalanced too. Making specific gems over crafts would also be a good idea.
5/ Every zone in the world should have an internal goal that leads to a unique ascended piece of gear. EG: 250 green wood plank + 250 copper + gift of nobleman + 100 centaur gems (1 per event in queensdale) should lead to the Crown of Queensdale.
6/ Personal Story should give you all the materials for an ascended class item. Not required to save them up, you can make gold of them but the drops should be tailored to your character, not random.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I do hope you’re just being sarcastic there, which I’m fairly sure you are, seeing how nothing says or implies largos can’t be corrupted.
Since the game models comprise the game and thus populate Tyria, the lack of a corrupted largo model means they are immune to corruption. We see Dougal in-game so we know he exists, and we see images of and references to Snaff, so he obviously exists as well.
p leads to q, but that does not mean that not p leads to not q. Or more formally:
p → q =/= ^p → ^q.
It is a very common mistake in logic and I won’t blame you for it. Just understand that your argument is false.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
What I get from that post is simple …. after the price hike, the chaos gun, again, started to drop in price. The correct price is ~100g and eventually it’ll get there again.
I’m just waiting it out, these things will balance out in the end.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Take a step back and look at the big picture. On surface level, nothing wrong with democracy. I am democratic first and foremost, which is why I vehemently oppose the Belgian royal house. On the other hand, the only reason Ebonhawke exists at all, is because of the Asura gate, which provides supplies by the queen.
Ebonhawke becoming independent would mean it’ll be run over by charr in minutes. So here you have to choose between the lesser of two evils; an enlighted despote, or charr. Queen Jenna doesn’t seem so bad, and she isn’t even queen of Ebonhawke, merely a Regent. Also, no where it’s claimed that separatists want to establish a republic, most likely they have a leader who’ll claim the crown.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Economic question because I think this ties in with the TP but no clue.
What happened to platinum coins? Was there really a reason to retire GW1’s currency system and adopt WoW’s?
My hunch:
- gold should be the most valuable and 1gp should be really valuable.
- 10 000cp equals 1gp while 1000gp equals 1plat. For finetuning drops and TP values a plat has 10 times less power.
- ancient dragons need to eat gold and platinum to awaken, therefore destroying a massive amount of the old currency base
however this makes for a feeling that people don’t have money at all. I think it would have been a better idea to make 10plat the same value as a current 1gp. It maintains the old currency system, people don’t feel nearly as poor and it isn’t a blatant rip off of the game we all try to avoid.Am I correct or is there another reason?
This is taking the WoW clone stuff a tad far. That currency system is hardly an invention of Blizzard. In the UK our coins are copper coloured, silver coloured and the most valuable is gold coloured. It’s been this way for a very long time.
GW1 is not the originator of the copper, silver, gold, platinum system in gaming either. It’s an old staple of D&D and it’s based on UK coinage.
Doesn’t answer my question. Why was a working system changed into a less transparent system hammering in your face you’re poor?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t know why people here think they know more about the economy than an economist.
And yet so called “experts” are known to give less reliable predictions than amateurs.
It’s called the monkey-shakespeare paradox. However given the million amateurs giving conflicting predictions, at least one is bound to give the correct one. On the other hand, experts are at least in the right direction which is not true for most amateurs.
Most people on this forum are monkeys slamming their keyboards as far as economic obliviousness goes. This thread alone contains so much false information it makes my brain cry.
Making a 100gp out of the TP takes time, a few hours in game and hours of tracking data, thinking about predictions… those few people with thousands of gold haven’t done anything but play the game since release, it’s impossible for them to have a daytime job, social life or family. I pity them. They can have my in game gold, no problem.
However given some of the constraints in an MMO, money alone does not create money, and limits on TP numbers means there’s a top limit in gold earned per hour, no matter the amount of disposable income these TPplayers have. Flipping items takes time, flipping vast amounts of money takes vast amounts of time.
In the end, these elitist guys want to buy gems. That’s when the TP comes full circle and I reap their work.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Yeah, if only “Occupy Whatever” had actually done any of those things :p.
I honestly don’t care about the lopsided distribution of coin. I care about too many sources of coin that aren’t generating goods. Events and RMT (via ANet) are both terrible offenders – they put coin into the system without generating desirable products.
A.net’s form of RMT, Gems, don’t put a single coin into the economy. All that is earned by players converting their gold into gems. At a hefty 30% fee gem conversion actually destroys a lot of gold instead of creating it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Economic question because I think this ties in with the TP but no clue.
What happened to platinum coins? Was there really a reason to retire GW1’s currency system and adopt WoW’s?
My hunch:
- gold should be the most valuable and 1gp should be really valuable.
- 10 000cp equals 1gp while 1000gp equals 1plat. For finetuning drops and TP values a plat has 10 times less power.
- ancient dragons need to eat gold and platinum to awaken, therefore destroying a massive amount of the old currency base
however this makes for a feeling that people don’t have money at all. I think it would have been a better idea to make 10plat the same value as a current 1gp. It maintains the old currency system, people don’t feel nearly as poor and it isn’t a blatant rip off of the game we all try to avoid.
Am I correct or is there another reason?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The answer is no. Both past GW1 players and people who never played GW1 could find this game boring. It is all up to the individual’s personal taste. However, past GW1 players would be more inclined to disagree with features of GW2, simply because many people like things to stay the way they always were.
It’s called conservatism, which is a disastrous way to run things in the long term. People much rather know a conservative fraction to run the country/game/… to the ground than be unsure whether a progressive idea will prosper or fail equally hard.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Yes but do you know what the difference is? in gw1 you can choose all the skills not just the last 5 that you can activate once per minute so that your build is mainly based on the weapon skills.
The difference is exactly that. 99% of players couldn’t put together a decent synergized build even with a pistal to their head. How many of you actually came up with basic things like SF+Gaze or lich form BOTM spam? How many invented the 55 monk without going to gwpvx or similar websites? How many of you figured out iway on your own? How many of you create an UWSC on own brain power?
The problem here is that with a game based on high synergy, only the best builds are used religiously. By forcing a base level of synergy with the healing and weapon rquirements, you are actually allowing MORE viable builds into the game, even though there’s less overall builds. Build variety in GW2 is vastly higher than GW1 in practice, regardless of whatever theorycraft might say otherwise.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Combat may be ‘fun’ or rather, active but it IS boring with extremely limited skills.. can’t deny that.
I do not agree on the premise that I actually use all 10 skills on my bar plus profession mechanic skills, alternate weapon kit, forms and the like. All of those skills have a use in the correct situation.
Compare to any other MMO where you just spam fireball. Oh yea there’s an optimal routine, but just spamming fireball gets you everywhere. WoW fans called GW1 the 8-skill game. The sad fact being that WoW is pretty much a 1-skill game regardless of how cluttered your screen is.
WoW may be effectively be more simplistic (ie: death knights have many skills that effectively do the same thing on different timers), but GW2’s skill selection is way worst than GW1. Just the fact that 5 of your skills (ie: the weapon skills) are effectively locked (although weaponswaps/attunements/kits helps mitigate that), your 6th skill is locked into “healing”, your 7th – 9th into "utility, and 10th into “elite” doesn’t really add as much build diversity as GW1. (well, that and the not having a 2nd class thing). I understand why the game was designed this way (ie: helps with balance issues), but I still miss the flexibility GW1 gave you in skill/build selection.
I hope one of the patches comes with a set of new skills, preferably through event chains or personal quest lines. There’s a balanced foundation to work with, now it’s up to the dev team to expand on that.
The weapon system is extremely good and well thought. It’s not limiting but rather more flexible. Every build of random skills has a form of merit. In GW1 you were effectively limited to a handful of builds, 90% of the skills were never used seriously. That’s exactly what the current system avoids. By having any random weapon, you are already an effective character.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
And the other thing: People rarely buy gold via the gem store. Well, some newbies may do, but experienced players either grind for their gold or they go the “cheap” (compared to the gemstore!) way, goldsellers.
In my opinion, the people who buy gold with gems fall in one or more of the following categories:
- have a steady, high income job, preferably with overhours paid in cash
- people who realize this game is cheap to play and want to support it with a “monthly”
- honest people who adhere to the concept of “pay for stuff you like” as proven to work by HumbleBundle
- casual people who play 2 hours a day max, which is already a considerable amount of time by all human standards. These people usually have a life and use gems to catch up in their hobby, just like they’d spend 4k on a racebike they use 3 times a year.
- people who don’t want their accounts banned due to buying illicit gold
If I’m close to a goal, it wouldn’t be beyond me to dump a hundred euros into gems and then gold. This game is my main hobby, I don’t have any other hobbies that require that amount of money and I have a ton of disposable income. I’m also honest enough to pay for the “free” expansions, because nothing in life is free.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Combat may be ‘fun’ or rather, active but it IS boring with extremely limited skills.. can’t deny that.
I do not agree on the premise that I actually use all 10 skills on my bar plus profession mechanic skills, alternate weapon kit, forms and the like. All of those skills have a use in the correct situation.
Compare to any other MMO where you just spam fireball. Oh yea there’s an optimal routine, but just spamming fireball gets you everywhere. WoW fans called GW1 the 8-skill game. The sad fact being that WoW is pretty much a 1-skill game regardless of how cluttered your screen is.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
You are mistaking work with video games. It is work that is goal oriented and has to result in profit. No such thing is even remotely required in my past time. The only goal I need is fun, the profit I get is relaxing after a stressful day. And while your childhood may be spoiled, which you mistake for dishonesty, I was one of the kids who used to play cops and robbers for fun, not because I could get extra pocket money out of it.
Fun does not equal profit. If you are so goal/profit oriented, go get a puppy job, go to the gym and make something of your life. There’s plenty of places for such attitudes, video games are not one of them (IMHO)
It is people like who you stop MMOs from evolving to a fun genre instead of a second job. I want MMOs to be an alternative life, a place to escape for an hour or two. I don’t want it to be more of the same.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Your statistics are wrong. In my circle there are 3 people who were dedicated GW1 freaks (including me), one asian grinder fan and 2 WoW addicts. The WoW addicts left after a month because MoP called. The asian grinder left after 2 months. The three GW1 freaks are still playing on a daily basis.
I do agree on the story. My main 80 still has to finish it and my alts stop after getting their order. Apart from that your post does not reflect my feelings at all.
What you don’t seem to understand is the following: This is NOT GW1, this is GW2, an MMO based on the premise of putting GW1 in an open world. If you reread all promises made, and I dare you to find all possible sources of legitimate quotes, none of them have been broken. The only things you don’t like, are things you imagined would be different. Go and reread the original PC Gamer article, it still describes GW2 to the letter.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My condi engi has the following baselines:
- power+condition as the main stats
- crit traits + dipping into the toughness/vit traitlines (shield cooldown)
- flamethrower against inanimate, it rules
- flamethrower shoots 10 times in 2 seconds, that’s a lot of chance for critical hits
- jewelry can spec more into survival
There’s currently no min-max build for condition damage. On the other hand, condition builds by default are extremely flexible. You have to work with an all round character that functions under all circumstances. That’s power in and of itself, even if the raw numbers aren’t there.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Because it’s fun
This is the sole reason I do dungeons. They are the most epic content I ever played in any game to date. Especially if I expect guests, and see the timer’s up, I boot up the game, just so they can enter my apartment while a huge battle between dozens of players and
Jormag/Tequatl/Shatterer is on the monitor. Even people who aren’t into video games at all acknowledge the awesomeness of these events.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The problem is really the worst of the players coming to the forums to whine, and others being too puppy to actually debate.
At least some of of what I listed is not really up for debate:
- Ascended items are clearly against their original manifesto
- Loot drops from the open world and DEs are significantly less than fractals or dungeons
- class balance is still poor
- they are moving very slowly to fix issues eg. culling
etc etc
So let me put those up in perspective, play a bit of devil’s advocate here to spark the debate you seem to avoid.
- Ascended items are against manifesto, I agree to that and I was personally shocked. The original blog was insulting to veterans concerning infusion. Most of the problem was in communication though, it could have been avoided and Chris Whiteside personally took the blame and apologized. Considering the stress of releasing updates monthly, that’s a pretty humble move. The 9000 post thread could have been avoided totally with better and more timely communication. I can only hope a.net learned from that.
- Apart from Legendary and Ascended, gold is virtually useless. The game is very much like GW1 in this regard. All drops were vendor trash. Elitists will go for max profit, but as a casual I have no idea what the difference in drops is around the world. Frankly, it doesn’t interest me. Copper makes money just as well as primordium as far as I’m concerned. I couldn’t be arsed to make the same run with 5 characters every day, that’s just boring. I’d much rather earn money while having fun.
- Class balance is okay. The game is playable for everyone and that’s a big achievement. This point in the game for other MMO’s, half the classes didn’t even functionally work. It’s not perfect, it’s good enough for now. I know my engineer is broken, but I don’t fret about it. The bugs are known, fixes will come when they come.
- Bugs like culling and DR seem to be an insanely serious issue, however only the most elitist people run into this. More casual players (ie the 99%), don’t ever run into these problems. While fixing this can be imagined to be a top priority, reality dictates that fixing stuff for the 99% is more important than catering to elitistjerks.com.
I don’t even support this entire post myself, the problems you mention are real. But I want to give perspective and prove to you that maybe, just maybe, your imagined problems aren’t nearly as game breaking as you may believe. The game is good, not perfect. It’s also very young. Keep that in mind.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There’s a few important goals for me:
- master crafter, golden, emperor and at least on WvW title
- all exploration, jumping, hero and boss achievements
- a single legendary one day, no idea when
- all classes to ~50
Heck … my main isn’t even full exotic yet. Chest is yellow and rings are green. I’ll try to go straight for ascended rings come next patch.
So when all is said and done … there’s plenty to do before I consumed all content. With a real life in between, no idea when that’s going to happen. Maybe in 5 years or so.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This thread is the reason why this game is so alt friendly. The game is so vast, it lives, it breathes. There’s so much good and only a few flaws that are really minor in comparison. They will be fixed eventually but the core game is just rock solid.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I use gw2lfg all the time. Takes less than 5 minutes to get invited to any non-popular dungeon. Just make a post describing yourself in short and add /invite <name> so copy-paste is all needed. I have a habit of making troublesome names lol :p
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Support people do not fix bugs. Support is the guy you get when you call a support hotline or send a support ticket.
So hiring support is not a solution to your problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
:) funny suggestion.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
IRL there’s a big economic crisis, and in GW2 people complain about people playing the market. In fact, I have the idea that people are copying something they only heard recently about but which existed for ages. In Vanilla WoW the pristine hide of the Beast was the most expensive thing for over 1000g. Usually only 1 or 2 on the AH. People played the AH and it was considered legitimate, no one complained.
In GW1 there were a lot of powertraders, I was one of them for a while. The profit margins were huge because no one had a clue, there was no central price point such as the TP. I could easily buy stuff and sell it for triple the price some time later. On the other hand, most stuff was dirt cheap, most regular players would never notice the powertrading.
The GW2 TP is even more healthy than the WoW AH because of the bigger pool of players, and because of that, playing the market is far less profitable. Most buy and sell orders are within a few copper and due to the vast volumes, controlling a market is nigh impossible for any item a regular player would be interested in. Actually, a lot of prices see deflation instead of inflation, especially crafting materials are prone to this.
So I wonder. GW2 economy is clearly more healthy than WoW. The inflation rates are under control, most important stuff is dirt cheap. Furthermore, the value of gold is pegged to real currency which further curbs inflation as it is in the best interest of a.net. Complaining about the economy is like complaining a Kanaxai costs stacks of armbraces in GW1. That’s not relevant of 99.9% of the playerbase.
The only reason I can imagine why people complain about the economy, is because stupid bankers made the RL economy go awry. People read words they don’t understand in popular magazines and take that misinformation into the games they play. Suddenly, every powertrader is a bad person.
tl;dr: GW2 economy is very healthy. Don’t let the RL scaremongering get to you ingame.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The problem is really the worst of the players coming to the forums to whine, and others being too puppy to actually debate.
My position is as follows. This game is not GW1, it is exactly what GW1 would have been with an open world. Neither is it perfect but that shouldn’t mean it’s a bad game. There’s room for improvement yet it has a very solid foundation. Because of that, GW2 is more or less the best MMO on the market, and cheapest to boot.
That’s the most neutral and correct thing you can say about this game. Many people lack the power to look in perspectives. “Not perfect” does not equal bad. Oftentimes it just means “the game is pretty good”
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t really believe that…people still make alts, and crafting is a viable way of leveling.
Plus those players who got GW2 for christmas. Plus the people crafting equipment for their alts.
That’s what will decide the value of those items on the very long term. But consider the following:
- once you have master crafter, the only reason to double up crafts is to power level
- once you have 8 characters on lvl 80, there is absolutely no reason to craft tier 3 at all
Which means only new players require these tokens. There’s more old players who will dump them for quick cash than new players buying them to level crafts.
Long story short, the long term price will primarily be determined by the amount of people staying in the game stuck at max crafts.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto