Showing Posts For mini.6018:

Warrior Longbow

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Posted by: mini.6018

mini.6018

Which skills are you hitting for 3-4k on a soilders warrior

Earthshaker/Backbreaker/Staggering blow….

Hit or crit?

He’s trolling.Only earthshatter takes advantage of UF anymore and not even in zerker hits that much anymore.Pvp =\= wvw all classes can play tanky and get 50-60% crit in wvw.

Apart from that even if it did es and melee range big casting time skills with obbvious annimations are easy to avoid.But remember we deal with people that take 8k unavoidable damage from comb shot here(it does barely half that btw but nice math)With that you need to sit perfectly still for 18 seconds inside the fire.

Ps i main war since launch but apparently only lvl 2 rerollers have these Op megapowerfull instagih and ultra tanky faceroll builds.Rest of us maining war since ever must be so terrible.Where do we sign for classes..

Warrior Longbow

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Posted by: mini.6018

mini.6018

Roflmao @ 8 k unavoidable damage from combustive shot.Wish my dealer had good stuff like that too.And someone else said bow is not telegraphed enough? Omg i am literally having cramps from laughter.

(edited by mini.6018)

Warrior Longbow

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Posted by: mini.6018

mini.6018

I don’t have a dog in this race (I don’t play warrior and I don’t feel weak vs. warrior longbow) but I feel like I could add some useful advice:

- that aoe covers entire point… if i walk out of it my team loses points

Please don’t believe the forums when they claim that pvp is about standing on points. Get out of the aoe, stay alive, and kill people. That is way more important than standing on a point. Sure, if you’re playing a bunker and it could be useful to your team for you to stay on the point and eat damage for a few seconds, go for it. Your team will lose control of the point for a lot longer after you die than if you had just gotten out of the aoe and won the fight, so…

- you can remove torment from pin down, not pin down itself, the conditions keep repplying… shs that removes conditions is on 45 sec for example, what’s your point?

Pin down applies immob and six stacks of bleeding, and doesn’t reapply anything over time.

my bad, mixed it with impale…

as for going out of point, the issue is, yes i can do it but issue is to get warrior down requires time, sometimes too much time

This is why you will never be able to kill 2 bunker wars simultaneously like i do on my zerker amulet.L2p issues with strong roots i am sorry to say.Might as well just give up on pvp if killing bunkers from tanky gear is your goal.Condi bunker war is the easiest to break and dps since zero defense except stances .All is vain if you have problems with the easiest to kill class right after ele.You complain about killing a bunker takes time.Guard says hello or any other easymode rabid gear build (90% of pvp players).
Ask instead anet to delete rabid gear.But then no more easymode for you either i fully agree.! I repeat.War op build got deleyed not nerfed.If you still loose to war than accept your skill lvl range (wich is spamming in tanky gear).
.

(edited by mini.6018)

Warrior Longbow

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Posted by: mini.6018

mini.6018

Well you can compare pin down with the park pact of the necro mainhand dagger. Yeah i know, one shouldnt compare only skills but the professions as whole, but dark pact does less damage (more direct damage but no condition damage) has the same immo duration the same cooldown, lower range and larger cast time. And on top dark pact it on a mainly melee weapon.

So yeah pin down needs a nerf…

Edit: Combustive shot is strong but i dont think it needs to be nerfed

but you are comparing a skill 3 versus a skill 5 oooo.

i thought skill 5 are supposed to be more powerful than skill 3 ?

Well they also have normally a higher cooldown/casttime, which isnt the case with pin down

pin down has 25 or 20 seconds recharge time which is the standard recharge time for skills that immobilizes.

consider buffing necro dagger skill 3 instead of trying to further nerf long bow skill 5 pin down.

if you want to buff a certain skill. consider this format and style
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fear-Me-80s-Recharge-time-NOT-reasonable/2164132

fear me was 60 seconds after i made that post.
not sure if they already intended to change fear me to 60 seconds or if my post had made any difference but it sure felt very good to me.

with lung capacity, fear me is 48 seconds recharge time now.

while i would like if they buffed dark pact, i think its in a better place balance wise then pin down. Immobilize is in my opinion one of the best conditions if not the best, so it should be hard to hit.

increasing the activation time a bit (0.50 to 1.00 seconds up from 0.25 seconds) and adding unique obvious animation would be good. nothing more than that.

Please name other classes with long telegraphed skills likw war.Warrior alone has more easy to dodge highly telegraphed, low range obvious animation skills than all the other classes combined together.Longbow and warrior heals/ sudtain needs a huge buff, especially power on combustive shot and speed increase on aa/arcing arrow.Considering most complainers only use rabid tanky gear and play easymode don’t have the right to complain and really need to l2p if they get killed by the easiest most avoidable class in the game (by far).I only need 3 blocks and two evades to win a fight against war at 100% health.

(edited by mini.6018)

Let's talk about Warriors

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Posted by: mini.6018

mini.6018

Mesmers complaining about easykill warrior? This thread made my day.One in many.

If you're not a warrrior...

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Posted by: mini.6018

mini.6018

haha, it’s useless bro, there will ALWAYS be kids to complain in our section of the forums because they think they’re the center of the world and the developpers will read and listen to their mindless QQ threads.

/ signed and qft
The only thing that annoys me more is the lack of real warrior players.I mean those that specifically mained wars in wvw and pvp since launch and endured for one year having to be better 10 timees than any other player playing other classes and still be not as effective.

(edited by mini.6018)

Warrior healing signet

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Posted by: mini.6018

mini.6018

base heal of Healing Signet is 392 hps just wanted to clarify that…400+ is anything with 20 or more in defense. If you have more than 2 dps Condis on you, healing signet is worthless. Healing Surge is better overall than healing signet, like Hyperion stated.
The only way to use Healing Signet effectively would be to use vigorous shouts or regen banners with a decent Condi-bunker build or something like that, and being able to keep as much distance between you and your target as you can(if their melee) or maintaining as much pressure as you can by spamming everything you have… then just sit there and wait for your cool downs…
But healing signet is pretty useless generally. Both Mending and Healing Surge are better than HS

Lol…. healing signet worthless? Yeah virtue of resolve for my guardian heals for 36hps without traiting into healing power (if I trait I get 100hps). On my warrior running 0/0/30/30/10 in sPvP with healing signet and shouts I can’t be killed by less than 3 players (case in point I stand there with shield only every night and call out Warrior OP just to prove how broken War is…).

Try playing other classes and you will realize how broken Warrior is. I have all so I’m less biased. I enjoy warrior but it is Guild Wars2 on easymode. No doubt about it.

You have no clue how to play a guardian in wvw ,Heals from buffs on allies,heals from dodge (perma vigor),heals from resolve(twice with elite that is also invulnerability or elite book)#6 heal that is a block too,critical damage combined in defense tree,shouts/symbols heal(boons),weapon that heals(mace) with block and more heal incorporated(regen plus boon = more heal),aoe knockback/immunity from projectiles and heal(shield),sanctuary.Don’t forget that hammer except heal plus protection on AA(symbol) also gives more heals(blastfinisher on allies)You can also spec for heals on dps build meditation 4x = 8k heal on full offensive mode.

You have no clue about guard heals.

Ps.You say you can’t be killed by less than 3 players that is terrible. I can beat you solo 100% at over 90% of my hp liek all the warriors that think hs so op and venture in pvp just to get shamefully destroyed. Wars like you equip gs and run to the edge of the map of wvw and believe that HS is the reason they survive lol.

(edited by mini.6018)

I present..The DodgetrollWarr build

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Posted by: mini.6018

mini.6018

You can do better than that i know secrets but i won’t tell you

No you don’t.

Actually yes i do.But i usually refrain myself from posting builds since anything that does not cause the warrior to roll over and die after the minimum effort of pressing 1 key tends to cause an avalanche of threads to nerf war.People don’t send you gold or they respect you for creating builds .Posting builds is a cry for attention imo,but wars are the wrong target audience sadly.

Warrior healing signet

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Posted by: mini.6018

mini.6018

seems people forget that the normal heals are just as suspectable to burst if not more(interrupt) and poison as a passive heal

- If I have no more than 3 conditions on me Mending is not a bit effected by poison.
- Lets say I use Healing Surge every 30 seconds. That means I would have to potentially cleanse poison every 30 seconds to get the maximal healing.
With Healing Signet on the other hand I would have to cleanse every time I get poisoned.

You are very kind to explain basic notions to whom has very little or none about the class except forum speculation polls and slight experience against bad opponents.He seems to have a very strong opinion regardless lacking of any real base except " IS OP". I wouldn’t since there are already countless threads merged regarding the same subject where they are explained over and over for no result.New lvl 2 warrior reroll will always come and make a new thread about it.

(edited by mini.6018)

feared with stability up

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Posted by: mini.6018

mini.6018

I think the lag on the servers is REALLY HIGH right now so that skills and effects do really funny things. My de-targeted Ride the Lightnings have gone in some really weird directions lately (toward my last target which hasn’t been targeted for a second). You get a free dodge-roll forward AFTER being immobilized now, most of the time. Other funny things are happening too. Not sure what is going on, but something is borked.

This

feared with stability up

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Posted by: mini.6018

mini.6018

It happens to me a lot .Not only fear but mostly.Other ccs too usually when i try to stomp.So many bugs.If you pvp a lot and rely heavily on stability like war you will notice a lot of tuese occourences.Could also be lag? Cc proccing somehow before the boon serverside due to some latency while clientside you see the boon up and running (visualy)

Healing Signet

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Posted by: mini.6018

mini.6018

Only class that should have trouble killing a warrior with healing sig is an Ele since they suck.

And with that said even an ele can spec too oneshot a wqrrior.Playesr are to lazy.They want to spec bunker and still kill the only class that was freekill without having to spec dps.They hate that so want it nerfed to freebag again.

Deimos's thought on "OP" healing signet

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Posted by: mini.6018

mini.6018

hi its me, deimos, the casual player, i’m back.

anyway, i have not played a mesmer in sPvP, before 10 dec patch and after it.
i did have some in guild sPvP sparring training sessions with my guild members though.

somehow, they can’t kill my warrior.
not sure if they were letting me win because i am the guild leader or they were using builds that does not have enough burst damage or condition damage.

it started with ben, one of our new member, ben wanted to try out sPvP, know more about sPvP, so i brought him into some sPvP server, to try out the various sPvP maps, explain each map’s specialty etc.

raven tagged along together with us.
both ben and raven got some PvP experience inside WvW but totally zero sPvP experience.

ben was playing an elementalist
raven was playing a necromancer

i asked them if they wanna try 1 vs 1 they said yes so
my warrior 1 vs 1 ben elementalist

ben can’t kill my warrior. in fact my warrior’s health was never below 80% i believe.

as for raven, his necromancer ‘s condition damage is able to deal more damage to my warrior after some time, but my warrior is able to remove conditions easily, run around to regenerate health back up, etc. and i think my warrior has not really 1 vs 1 raven’s necromancer yet.

after a few rounds i asked them to try 2 vs 1 me.

with 2 peoples, my warrior’s health is dropping more steadily and much more faster, since raven’s neromancer’s various condition damage is quite capable of preventing my warrior’s health regeneration from being optimal.

so i ran away to heal back up heheh.

hmmm they chased, but seems like not synchronized or something. i ran around the terrain to defend myself against their ranged attacks.

at one point my warrior’s health was almost depleted but i managed to down ben and finish him off.

then we stopped there.

after some time, other people joined in so we played normally, sometimes, we got our rear end handed to us, sometimes a high dps thief was in our team and we followed that thief around for some nasty team kills heheheh.

in the end, ben and raven had fun. well at least that’s what they told me.

after our session (me, ben, raven) ended, another guild member, gearpaw, whispered me and he wanted some 1 vs 1 training in sPvP against my warrior. he was using his thief.

so we played a few rounds and his thief failed to down my warrior while my warrior have no problem reducing his thief’s health very quickly. it was late so i retired for the night. gearpaw says that we practice again in the future.

fast forward few days, gearpaw asks me for practice again, then along with some other guild members – mfk (warrior) , arthur (ranger), ri (guardian) and james (guardian). all of them have little sPvP experience though. they mostly PvP in WvW.

my casual warrior remains undefeated in all fights against them.
they all noticed my warrior’s health seldom drop below 80%

i think main reason is:
- they seldom sPvP?
- not high burst build
- not enough condition damage

by the way, mfk’s warrior is using healing signet as well, so it took some time before i whittle his health away.

against jame’s guardian i took quite a long time as well. his guardian’s health would just keep on going back up. i think after a point blank “fear me!” that he did not manage to cleanse i finally beat down his guardian.

well that’s all for today.
time to go back home.
thanks for reading!

edit:
oh i forgot to mention, i also had one round with julian’s mesmer.
my warrior beat him down as well.

Nice story.Tell us another one when you fight a decent player so we can make a comparison.

AoE + condi spam on pt

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Posted by: mini.6018

mini.6018

… what is answer to it? I can’t do crap on my thief to even remotely help my team vs such crap.

If i go in, i die to aoe. If i don’t go in, my team is doing 4v5. Try to hold point? Nope. Try to capture point? Nope. Just aoe/condi spam on every point.

inb4 go backstab them, jk blinded, jk blocks, jk immob/daze for ages

as you can guess i faced 3 necros/2 nade spam engis team

Try facing 2 minion necros.You get instashot and you wouldn’t even get a hit on either necros or their pets.

I present..The DodgetrollWarr build

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Posted by: mini.6018

mini.6018

You can do better than that i know secrets but i won’t tell you

Ele isn't useless. It's powerfull.

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Posted by: mini.6018

mini.6018

Staff just needs to be babysat too much.

As soon as 2-3 players turn their eyes on you, you are dead if you don’t get some serious peeling from your team.

My mesmer or d/d setup can deal much better with getting focused, and I’m not even going to mention thief or engineer as far as getaways go.

And warriors of course just stance and leap away while signet patches them up.

And your post proves perfectly how OP mesmer is.

Ele isn't useless. It's powerfull.

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Posted by: mini.6018

mini.6018

an ele wont do ALL of that at the same time.

An ele just can’t get away against a decent thief that’s my point.

If the ele goes back overextending and the whole team doesn’t go back with him he is food for the thief. That’s why an ele has to stay in the fight even if he is focussed because he will die anyway.

A thief plays S/D that’s how he finds so many ports and does still do dmg. Infiltrators, infiltrators signet, steal, shadowstep and that’s only 1 weaponset. He would also have infilltrators arrow on shortbow if he would need it.

(also works with backstab. you just backstab him and when he gets away steal – infiltrator signet or number 3 and you get the last hits you need).

An ele can win 1v1 vs a thief. The problem is that it’s always like this:

“Ok me gud in teamfight, deal lot dmg, kitten THIEF ON ME, I’m down -.- rezz me dudes I mistform tu ju! NICE I’m up! there thief target! kitten I’m instadownagain wtf!”

No one can get away from decent thief .Just saying.

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

Soldier ammy warrior should never have been able to do what it did , it was mega super duper Op, now warrior is just super strong.

I see lots of people running ele successfully in team que…

I know like 5 ppl who run ele in high ranked team queue and they could all be more successful on another class.

And following that stream everyone would do better on a spirit ranger .

Another Hammer post patch proposition

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Posted by: mini.6018

mini.6018

While every kind of random build will work in wvw (not specifically mentioning OP’s build just to clarify), this will definately not work in either spv nor duels.Why? Because earthshatter is already the easiest skill to dodge with explicitly telegraphed animation and delay only better than ele’s churning earth.Equiping sigil of inteligence is not the smartest thing to do and to rely on because you will only give more hints to your enemy about what you are about to do.Imo weaponswap> highly trlegraphed earthshatter is twice as easy to avoid because you only have to wait for the first attack when switches to hammer.Not even a pointing Vegas Casino style blinking arrow sign will be more obvious about your move.But that’s just my tought.

Hammer/bow spvp meta?

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Posted by: mini.6018

mini.6018

Longbow / Dual Swords

http://gw2skills.net/editor/?fIAQNAT8cjkOJvVPOPMxBE0DNML2iThkI9ANMj0A-TgAg1CqIKSVkrITRyisFB

Stand on point, Longbow F1, Sword 4, Dead and lost point.

Updated that as if you were to meet my warrior, a mesmer, meditation guardian or a postpatchthief.

The upside of the build is that is braindead easy to play though.

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

I’ve try to make an ele, make a casual dps build whit staff, go in tournament whit no more games like a ele, find a place where rangeds can’t hit me easy and melee can’t hit me (in Temple and Foefire is easy to find a place like that near the mid point).
Then AoE spam of skill 5 of staff+fire element, skill 5 of light element, healing AoE if needed, and frosen arrow skill 4.
I can do 3.5k damage at second in AoE whitout be attacked by the enemy.

Whit that build you can hold the mid in 2, bunker or thief + you, easy. You stay away hitting whit AoE and the bunker hold the point.
I win the match easy whit a casual team.

That’s a casual build, but don’t say the ele isn’t a good class.
I’ve try it 2-3 time, allways the same result. Very good dps, aoe for everyone and if you play whit strategy you can’t die so easy.
(at last, you’ve mist form, swiftness and auto activating barrier that block 3 attacks to run away and survive)

If a good ele play a build like that I need to kill he quickly because he’s dps is aoe and very very high.
(I’ve try a build 30/10/0/0/30 full berserker whit staff)

What you said is perfectly true.But the point of this thread is that other classes can civer that role better hence why bring an ele.For example a nade spamming engie or a mesmer could do the same thing a lot better.

Another tricky thing is that spvp only holds 3 or 4 roles while there are 8 classes to chose from.Balancing 2 classes at perfection is practicly impossible so one will always be chosen over the otherr if resulted 1% stronger.Until the balance between proffessions will be perfect someone will always fall short.

That could probably change if they added more gametype modes other than conquest and put into rotation so that will create more roles inside of pvp over the existing ones

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

mini you have no idea…. warr is still op. You just change 2 traits and have the same effect.

At least karsaib and sunshine now what is going on thx for the good posts

btw I’m NOT an ele, i play engi

You are only trying to ridiculuze but anything you mention in not even true at 1%.There are a few threads and posts explaining the issue in the minimum detail including myself.But there still are a few people believing otherwise and that’s why they are not the ones making meta builds from everyone.

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

mini you have no idea…. warr is still op. You just change 2 traits and have the same effect.

At least karsaib and sunshine now what is going on thx for the good posts

btw I’m NOT an ele, i play engi

There is no possible way to even get remotely close to what UF and soldier plus hammer used to achieve.The loss of dps even if traited into UF again is over 40%.Basicly you go from berserker to soldier dps wise.You know nothing about warrior if you claim this

Ele isn't useless. It's powerfull.

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Posted by: mini.6018

mini.6018

I know what you want to say. Thief has a build problem. But Thief will be a MUST HAVE and stay in high tier pvp because of his mobility.

As said. Reduce RTL to 15 seconds or 20 would also be ok again and ele could actually be viable.

NO! Rtl was nerfed for a reson.Was too Op fir disengaging.Lol at asking 15 sec cd lmao.Can’t be serious as a sugestion imo.Rtl should stay as it is or placed on par with warrior rush for more balance.

Make a viable mace/axe build!

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Posted by: mini.6018

mini.6018

mace/axe, sword/shield could work in a power build

pvp, wvw, or pve? I only see this able to work for pvp.

Works pretty well i used it months ago.But only until you meet a guard.You will lack burst hence finalthrust will be unusable and axe nr 5 is unusable on guards.Problem is guards are highly popular in spvp so..

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

Rtl is too op to have 1000 range at 20 sec cooldown.Why ? Because it is not affected by condition/movement skills and cannot be interrupted.Take warrior rush for example.It has 20 second cd and 1200 range ,BUT * it is subject to movement speed and impairing effects* and can be interrupted,immobilized.

if you have rush, you also have whirlwind attack….nice dmg, evade, gapcloser/disengage…the combination of both of them is just awsome for mobility…yeah, they are taking two weaponskill slots instead of one, but whirlwind attack is just such an awsome skill, it isnt like youve got one skill less in an actual fight, infight its still awsome dmg and gives additional survivability due to the evade
ps: rtl can be interrupted and immobilized

Ps: wars are in the same position or worse now since ther only viable teampvp build was nerfed too hard so basicly all Op’s arguments can easily apply to warrior in the current meta,except ele is better viable burst than zerk war and war is still worse at going bunker even with healing signet.

i had to laugh at this part, but maybe we are playing different games.
“only viable tpvp build” …not the only one, the most op one, and even after the nerf its still strong
“ele is better viable than war” …..okay, we are defenitely playing different games.

You must have missed the patch notes.And yes .We are definately playing different games if you are still holding onto that tunnel vision that war is OP. War was op only because he could trait full tank and max dps.Dps nerfed by 40% on that build leaving them jsut a mediocre tankish cc suport.If there were other builds that could do what hambow was able to before the patch you would have seen people playing them.Now it’s either tanky/cc or focus dps.Both these options are really worse than other classes.One is not tough enough and the other dies too fast if focused compares to other classes(or run away wich in pvp terms is the same as having 1 afk).

I would welcome though any arguments about why warrior has other biable builds for tpvp but please you should bring some strong facts and links if you want to be taken seriously.

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

I do agree with this immensely. RtL was OP before because it went 1550 range (essentially putting you instantly OOC) AND had 15, then 20s cooldown. Nerfing the range AND cooldown was just silly. Heck, even make it 1100 or 1000 range on 20s cooldown and you would see more eles.

Rtl is too op to have 1000 range at 20 sec cooldown.Why ? Because it is not affected by condition/movement skills and cannot be interrupted.Take warrior rush for example.It has 20 second cd and 1200 range ,BUT * it is subject to movement speed and impairing effects* and can be interrupted,immobilized.

What does that mean ?It means that as soon as it enters combat range of rush is shorter,animation is slower/takes more time to reach it’s destination.More so if it’s chilled ,crippled movement is reduced by up to 90% and the animaton is still as long making it a self stun instead of an escape ability.

If you suggest rtl to have a 20 sec cd IT MUST be brough down to these parameters for balance.Being basicly an immunity/teleport more than a movement skill is the reason of the cd nerf in the 1st place.Do not get fooled by the animation making it look something else.

Ps: wars are in the same position or worse now since ther only viable teampvp build was nerfed too hard so basicly all Op’s arguments can easily apply to warrior in the current meta,except ele is better viable burst than zerk war and war is still worse at going bunker even with healing signet.

Please note here that Warriors can spec into removing all movement impairing effects with mobility skills.

Also, RtL is affected by immobilize and, unlike spin, is not an evade. If you immobilize an Ele right before he RtL’s, you have a few seconds of just free damage while they’re locked out of all their skills.

Also, why shouldn’t Ele’s have better mobility then a warrior? Why should the Mesmer, Thief, and Warrior all have better escape options then an Ele when they all have more health, or armor, or both.

And lastly, I think Warriors can still move faster then previous-RtL by using Sword/* + GS.

Is not faster but farther, and only ooc and ofcourse if you are chilled crippled you are doomed .Movement skill trait only removes immobilize not cripple/chill too.I am not inventing stuff just please make a lvl 2 warrior,equip gs and try it in spvp.You will realize rtl is 10 times better even with the current cd both for closing gaps or escaping.

Why the ele has no place in spvp

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Posted by: mini.6018

mini.6018

I do agree with this immensely. RtL was OP before because it went 1550 range (essentially putting you instantly OOC) AND had 15, then 20s cooldown. Nerfing the range AND cooldown was just silly. Heck, even make it 1100 or 1000 range on 20s cooldown and you would see more eles.

Rtl is too op to have 1000 range at 20 sec cooldown.Why ? Because it is not affected by condition/movement skills and cannot be interrupted.Take warrior rush for example.It has 20 second cd and 1200 range ,BUT * it is subject to movement speed and impairing effects* and can be interrupted,immobilized.

What does that mean ?It means that as soon as it enters combat range of rush is shorter,animation is slower/takes more time to reach it’s destination.More so if it’s chilled ,crippled movement is reduced by up to 90% and the animaton is still as long making it a self stun instead of an escape ability.

If you suggest rtl to have a 20 sec cd IT MUST be brough down to these parameters for balance.Being basicly an immunity/teleport more than a movement skill is the reason of the cd nerf in the 1st place.Do not get fooled by the animation making it look something else.

Ps: wars are in the same position or worse now since ther only viable teampvp build was nerfed too hard so basicly all Op’s arguments can easily apply to warrior in the current meta,except ele is better viable burst than zerk war and war is still worse at going bunker even with healing signet.

(edited by mini.6018)

I need Anet to remove the 25 skill cost!!!!!!

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Posted by: mini.6018

mini.6018

Guys…just open the pve map and look for the blue little arrows.Even a level 10 can roam a few maps1-10 lvl to unlock 25 skills.

Why pvp players need to be such spoiled babies.Can’t kill something? Adapt? Nah omg nerf Anet.25 skill points? Pve for an hour? Nah omg Anet give us free points.

Also many other mmos make you pay for character slots unlock.Sometimes yoh only get 1 or 2 slots.

And like someone said.You can buy them with books spending glory.Pvers did not get skillpoints for free.They played pve for it.

I need Anet to remove the 25 skill cost!!!!!!

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Posted by: mini.6018

mini.6018

yes, I have a PvP engineer at level 2 and a PvE Engineer at level 80. Now I have to play PvP with my PvE Engineer because the PvP Engineer in the mist can not try the new skill.

Do not like the change

So you mad because your pve engineer is not OP asura?

(video) ele vs necro post patch

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Posted by: mini.6018

mini.6018

I seem to remember engis having a similar immunity trait; what is the difference here exactly?

.Difference is You need to take down 25% of an engi using only power instead of just 10 %, tanks more damage , has more hp and it’s a lot more dangerous than ele.Just that.

GG Anet Wars OP 4th month and Counting

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Posted by: mini.6018

mini.6018

Warriors can in fact have clones by reflecting scepter autoattack3 using a traited shield, sword offhand, mace mainhand or Aegis. But don’t tell that to anyone…

Haha so i am not as crazy as a fox afterall :d.Once it happened to me un wvw and i was like wtf.But considering i play pvp/wvw for over an year and use specifically block build since for over 8 months i believe the chances of that occouring is really really one in over 1000000..Is hard to get it especially since scepter mesmers are also rare.Funny stuff no doubt

GG Anet Wars OP 4th month and Counting

in PvP

Posted by: mini.6018

mini.6018

Necro- . Their damage can be kited.

You guys should stop reading right there.Even if any of the other arguments are not helping the aOP’s case much imho.

Guard lowest hp, ele lowest hp warrior highest hp.Warrior op since launch ?Lost count how many threds tried to justify something with such an irrelevant fact.As i already statwd before warriors would gladly trade 5000 of their hp and 180 toughness for clones, stealth, protection, teleports, blind,waterfields or passive ai spam.

(edited by mini.6018)

Skullcrack needs adjustment.

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Posted by: mini.6018

mini.6018

Skull crack is fine. Playing top level tpvp with it. Although i main thief i play a pretty beast warrior.Half the time i play warrior to farm people with top tier friends. A three second stun needs to have some sort of animation to be fair. You just need to get a rhythm down and learn to position yourself when using it.
-Magic Toker

Problem is not that skullcrack is too bad for it,‘s casting time and obvious animation..Problem is mace is baddly designed overall.No cripple, no range, no mobility, extremely slow autoattack.
Another problem most classes have ranged ccs with lower casting time and no animation at all.I really don’t understand why they focused on 130 range single target stun so hard and left out ranged necro fears for example wich are impossible to tell.Nerfing high risk ccs but leaving out zero risk full reward ones untouched on other classes is not balance.

Maybe its because the warrior is loaded with gap closers/ccs on weapons/utilities already and putting more cc on a cc weapon would be too xzibit for anet?

No.Definatly not that since mace lacks in all those camps.

(video) ele vs necro post patch

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Posted by: mini.6018

mini.6018

I really expected this from necros.I mean this was as perfectly prevedible like them stacking rabid gear and spam scepter auto in complete safety of full toughness paired with two healthbars.

I just wonder that instead of complaining, anyone considered rampager? I a using it on my warrior since a few days and works nicely.Except i need to actually know what i am doing because no armor at all.Why instead of free easymode nectos would venture into a more risky/skilled play? Someone might even find fun to actually have to do other except facetanking and spam condis/ds/condis/leech form/condis i win.Just saying.
Some risk maybe?
Wars were nerfed into less than useles for spvp again and still don’t complain as muh. (Probably because they got back to their necro main afwr they saw the patchnotes).But then they realised diamond skin said hello.

You realize the guy used a carrion amulet and had 30 points in his power line. That’s 944 power, which is more than a zerker amulet. He still couldn’t put out enough damage to get the ele under the diamond skin threshold.

You do realize that even if you run full zerk you won’t be doing any damage if you only spam condi skills?

Skullcrack needs adjustment.

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Posted by: mini.6018

mini.6018

Skull crack is fine. Playing top level tpvp with it. Although i main thief i play a pretty beast warrior.Half the time i play warrior to farm people with top tier friends. A three second stun needs to have some sort of animation to be fair. You just need to get a rhythm down and learn to position yourself when using it.
-Magic Toker

Problem is not that skullcrack is too bad for it,‘s casting time and obvious animation..Problem is mace is baddly designed overall.No cripple, no range, no mobility, extremely slow autoattack.
Another problem most classes have ranged ccs with lower casting time and no animation at all.I really don’t understand why they focused on 130 range single target stun so hard and left out ranged necro fears for example wich are impossible to tell.Nerfing high risk ccs but leaving out zero risk full reward ones untouched on other classes is not balance.

(video) ele vs necro post patch

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Posted by: mini.6018

mini.6018

I really expected this from necros.I mean this was as perfectly prevedible like them stacking rabid gear and spam scepter auto in complete safety of full toughness paired with two healthbars.

I just wonder that instead of complaining, anyone considered rampager? I a using it on my warrior since a few days and works nicely.Except i need to actually know what i am doing because no armor at all.Why instead of free easymode nectos would venture into a more risky/skilled play? Someone might even find fun to actually have to do other except facetanking and spam condis/ds/condis/leech form/condis i win.Just saying.
Some risk maybe?
Wars were nerfed into less than useles for spvp again and still don’t complain as muh. (Probably because they got back to their necro main afwr they saw the patchnotes).But then they realised diamond skin said hello.

(edited by mini.6018)

(video) ele vs necro post patch

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Posted by: mini.6018

mini.6018

Change is good i have no problems with it whatsoever.Wanna play full condi easymode ?Take the risk of running into a diamond skin ele.Full condi cheese necro is too OP to feel sorry for them imo.

And about people saying change is bad for the game ,well i have to disagree .If i had to choose against condispam tank easymode meta against easymode diamond skin think what i will choose? Diamond skin has a lot of counter in comparison and it needs some actuall skill to pukll it off,other than mindless 1212314213425353532 111111111111 necro rotation

(edited by mini.6018)

Simple Obersvation Pindown vs Dark Pact

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Posted by: mini.6018

mini.6018

The issue, as always, is just that warriors play in an entirely different league.

That is very true actually and since this evening that league happens to be two tiers below the league necro is curently at.

Simple Obersvation Pindown vs Dark Pact

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Posted by: mini.6018

mini.6018

Warrior needs to have his target immobilized to apply dps, even the so called ranged bow attacks a are designed for stationary targets or melee range use (look combustive shot, arcing strike, fan of fire)except autoattack.All melee weapons warrior has requires stationary targets because lowest range in the game and self root (flurry, 1hb).

I can understand that"might be annoying" for a necro to be immobized now an then but imo OPs point of view is unrealistic because a necro can apply apl his dps from range and needs zero effort of hitting a target.In comppete contrast with a warrior that has to constantly rush and stick to the target, counter all movement skill conditions and tanking his ranged dps at the same time.

I suggest to try a more apropriate aproach instead of just comparing 2 skills from 2 ENtirely different classes in the hopes for easy buff my nerf the enemy state of mind.It’s not healhy for the game.

I disagree with most of this.

Longbow skills have no problem hitting moving targets, and 2 of them are aoe (the burst is hilariously over-sized too). There is no need for pin-down to be undodgeable. They might as well make it instant-cast if they want, it would play about the same.

Also, the high dps melee skills are a bad example. The sword burst applies its own root, so its not particularly hard to hit. Meanwhile, 100b does a silly amount of damage while rooted, which is done so that you actually have to set it up and not just “press 1 button—>win.” With all the condi clears and reductions (especially dogged march/cleansing ire), +movement speed, and cripples warrior can apply himself, actually balancing the OP bow-5 skill would not make them more kitable. It would just make their skills actually balanced.

Everything you said is just wrong or inacurate about both ranged and melee warrior damage skills.

Bow fir some reason was designed to be very very slow in both casting time and arrow travel speed resulting viable only at melee range where the arrow takes a quicker traveling time.Fan of fire is faster but does no damage and miases a lot at over 600 range, also viable only at point blank(130) range.Pindown is the only reason bow still works out but that wioo remqin to be seen with combustive shot nerf.

On the matter of bleeds.Conidering that on a condition build 3/5 skills including autoattack are power bases and do no condition damage, bleed is needed.Remember that pindown was fir nearly 10 months jus an immobilize and bow was absulutely useless as a condition weapon.The recharge is on par with nr5 skills so only an immob will be too underpowered.

You compare a lower rank skill to a nr5.All warriors nr 5 skills are terrible so far except bow.Hammer nr 5 gets nerfed today.Axe nr 5 useless.Mace nr5 telegraphed knd and bad nr4.Gs nr 5(broken).

We can only agree to disagree but imo your opinion is only based on pure prefference for the class you play and have little or no regard about other classes overall mechanisms.I would like that fear had a 2 second animation and castime instead of instant.But that is pretty resonable considering all warriors ccs have long animations and lower range.

Re

(edited by mini.6018)

Simple Obersvation Pindown vs Dark Pact

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Posted by: mini.6018

mini.6018

Warrior needs to have his target immobilized to apply dps, even the so called ranged bow attacks a are designed for stationary targets or melee range use (look combustive shot, arcing strike, fan of fire)except autoattack.All melee weapons warrior has requires stationary targets because lowest range in the game and self root (flurry, 1hb).

I can understand that"might be annoying" for a necro to be immobized now an then but imo OPs point of view is unrealistic because a necro can apply apl his dps from range and needs zero effort of hitting a target.In comppete contrast with a warrior that has to constantly rush and stick to the target, counter all movement skill conditions and tanking his ranged dps at the same time.

I suggest to try a more apropriate aproach instead of just comparing 2 skills from 2 ENtirely different classes in the hopes for easy buff my nerf the enemy state of mind.It’s not healhy for the game.

(edited by mini.6018)

New Healing skills preview (discussion)

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Posted by: mini.6018

mini.6018

Aaand we have a new winner.

Mini, you realize that heal on hit proc has a 10 sec cd and spirits last 60 seconds and are down for 20 seconds if killed or time out so at best the proc is 3600 healing over 60 seconds plus the “on use” heal. The passive heal is less than 60 hp/s… That’s hardly complain worthy…. Healing spring will likely be better. The Necro heal might be OP though. (FYI i play mm necro and don’t play ranger) And you don’t see the sheer power in the Mesmer signet?!??

The lost title.

I think people need to really hold off crying about this spirit heal. Reason being; I don’t think anyone except nubs will use it. Healing spring is way better solo and team play, and if you have finishers you can self combo in the water field. Water Spirit heals like 650 every 10 seconds? That’s terrible. The on USE is also pretty meh.

Where is everyone getting the ideea the heal will come only every 10 seconds ? Just asking .No way all the gw2 community can be that NOOB seriously to believe that.

Anyone here actually know how spirits work or they just like to randomly spam stuff to fill a post ?

10 sec interval is spirit rebuff duration if in range
Buff has 35% chance to heal you every hit you do as long as you have the buff on you(wich is reaplied every 10 seconds)
Traited the spirit will have 70% chance to heal on every hit.Yes all spirit rangers have spirits traited for 70%.

Lol Wait .it was the same person.But since tou just spam all threads with the same kitten maybe one will pop into your eye and you’ll readi it.

(edited by mini.6018)

New Heal Speculation? #hype

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Posted by: mini.6018

mini.6018

I think people need to really hold off crying about this spirit heal. Reason being; I don’t think anyone except nubs will use it. Healing spring is way better solo and team play, and if you have finishers you can self combo in the water field. Water Spirit heals like 650 every 10 seconds? That’s terrible. The on USE is also pretty meh.

Where is everyone getting the ideea the heal will come only every 10 seconds ? Just asking .No way all the gw2 community can be that NOOB seriously to believe that.

Anyone here actually know how spirits work or they just like to randomly spam stuff to fill a post ?

10 sec interval is spirit rebuff duration if in range
Buff has 35% chance to heal you every hit you do as long as you have the buff on you(wich is reaplied every 10 seconds)
Traited the spirit will have 70% chance to heal on every hit.Yes all spirit rangers have spirits traited for 70%.

(edited by mini.6018)

Balance in sPvP: is it worth playing?

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Posted by: mini.6018

mini.6018

No. The game is dominated by builds, not skill. No point in playing to win if you don’t use the cheesiest specs possible.

#SadStateOfTheGame

It might be hard but not impossible, lose and lose again until you l2win.

Therw is a pretty distinct difference between winning a 1v1 or winning a spvp match.Without the most cheesy build existent there is almost no possibility to win against the ones that use them.Kills dont count in spvp and no class is able to kill a bubker on a point fast enough to not be floded by his help.It’s simply impossible if the guard (im just throwing 1 exmplw of clas here)runs full bunker and the worst problem is that if you run zerk you have the higher probability to lose the fight anyway.

.Holding points is what counts in spvp so any builf that is by a marging better at it, will be bound to be extremely powerfull.Note that personal score (and kills) does not count anymore to your character progression e either.Those 500 points is all it counts.

Healing Signet

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Posted by: mini.6018

mini.6018

Vitality is the only stat that is affected by condition damage.Translation.There is no stat that reduces the condition damage you take.While you can equip toughness and spam protection and weakness to reduce by almost 80% the physical damge you take, the conditions will still do the same damage.

(edited by Moderator)

Healing Signet

in Warrior

Posted by: mini.6018

mini.6018

You guys …:oh dear ,

Vitality is the only stat affected by condition damage you know ? You think that toughness will save ya agaisnt a necro ? Knight has lower dps too than soldier with uf.

(edited by Moderator)

New Heal Speculation? #hype

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Posted by: mini.6018

mini.6018

The new spirit Ranger will be totally undying….Mark my words……All you have to do is just stand and autoattack…..
Really nothing more…..

Imagine this….
A settlers amulet spirit Ranger,has all the previous defensive abilities but also regen 100% uptime and passive spirit healing skill that heals you for like 600hp every 10 sec…

Clap clap clap clap

Just fyi 700ish hp every 10 seconds is like… 70 hp/sec? Healing signet is 400 hps. I think you’re being a bit dramatic :P

its not a heal every 10 sec ,look at the ranger’s spirits better ,its perma 35% chance no icd like other spirits. 10 sec is interval of the buff the sopitit gives but ranger will have it perma since pet is aways following the ranger.With spirit build you will have what ? 70% chance ?

Defiant Stance discussion

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Posted by: mini.6018

mini.6018

Idkl .Seems like meh to me because really high cooldown AGAIN .Other classes can benefit better from theirs i believe since they already have other healing means and warrior has none except if he runs shouts but that would be counterproductive with the new jheal being a stance.

Guard benefits from lower cd,fury and aditional heal because a meditation
Signets ,well signets in general.

My opinion on the top of my head but will have to see how much exactly do these skills heal.

Healing Signet

in Warrior

Posted by: mini.6018

mini.6018

Vitality counters condition and physical.Vit plus toughness > toughness. Also has more power than knight = more damage.

Perma fury 20% Unsuspecting Foe 50% 5% from investing into UF

75% crit chance on soldier gear with ZERO precision stat on any of your armor or jewels.You seem to have been missing for awhile.Welcome back.

(edited by Moderator)

New Heal Speculation? #hype

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Posted by: mini.6018

mini.6018

Maybe its an April Fool… in december…

Maybe not April but something or someone is definately Fool for sure with these heals