Conditions would.be fine if they needed 3 stats like physical damage.Unfortunately until then condi is terrible unbalanced spvp wise.Risk/reward tremendously in favour of reward with minimum risk while full zerk is extremely high risk.The second problem is the extreme spammable nature.
1/10 wtb dislike button.
We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.
How about bringing condition damage closer to other gear sets instead of creating an even larger gap between condition and power damage risk/reward?
And starting by completely reworking the insane % duration consumables and the ability to deal 80% of the maximum posible condition damage while wearing maximum toughness and vitality?
It has sound but it’s a terrible emote/finisher.Wolf is so much better.
It has only been 18 months.Give them some time.
What I suggest is to either give warriors a pre-requisite to their signet passive activation, or heavily nerfing the passive and giving the activation a secondary effect.
I mean, like, if Anet wanted GW2 to be ANYTHING like they talked about it being (less after the fact healing, more based on active dmg mitigation… LOL), the signet would be setup something like…
Passive: take 5/15/25% more dmg depending on adrenaline, but gain health over time (also scales with adrenaline something like 160/175/200).
Active: 0.5s cast time. Gain protection and lower incoming condi duration by 30% for 3 seconds.12~s CD.
Can be used entirely passively, that’s playable but by no means optimal
Can be spammed around CD for good dmg mitigation, but then the warrior gets no healing.It needs a short CD or else using the active will be a massive cost, no passive ticks for 20+ seconds would need an extremely strong active to compensate, and I don’t think doing that would make the game play better
Hahahahahaha.omg looooooool
So you want to give warriors a heal where they need to activate permanently even if they are at full hp or take more damage if hit ?
Perplexity needs being deleted and people abusing it banned as well as the dev that invented it fired.Why players still have to put up with this bs is beyound ridiculous.
Just look at the facts:
Warriors a year ago had a big weak spot, condition damage, but to compensate this, they had high hp, high armor, health regen and invulnerability to direct damage. Yes they could be kited, but this was due to their bugged gap closers (bulls charge, ….).
After “fixing” their weakspot, they got one of the best condition removals/imunities in the game. But on the other hand they didnt give up one of their other stregths, that should compensate this weakness. Health regen got buffed, damage stayed more or less the same (some number tweaking), every other stat stayed the same.
Its like the hole in the death-star, the put a giant Laser cannon on top of this little hole, so that everyone that wants to shoot in it, get killed.
Now we can discuss if this is balanced and every other class is just underpowered or warriors a OP, but fact is, they are above average balance vise.
Did not give up anything?If an overall 30% nerf in damage and countless added nerfed range,telegraphs and casting times is nothing then yes.I suggest you learn 2 warrior before making hilarious posts like this again.
Yeah: if you don’t take dogged march and cleansing ire (or at least cleansing ire) + Berserker Stance you are gonna get hardcountered. If you take them, you are OP. Crazy stuff.
Sadly thats pretty much it.
I would preffer a complete condition spam rework than hardcounters like berserker stance but Anet decided to bandaid instead of completely cure the cancer and without them we will all get eaten alive and im not reffering only to warriors.
(edited by mini.6018)
+111111111111111111111111111111111111111
Spirit Ranger MM necro rotation ?
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Yes, lets jump on the boat that says condi damage should be mitigated by toughness. HAH.
What a joke. Condi and zerk are natural rivals, and counter each other like they are designed to do.
Get over it, memorize skill anims, cycle cd’s wisely, and dont spam. You will win most of the time.
What you said is complete kitten.Memorize what spells ? You mean the ones with no or extremely fast animation,unblockable and instant landing with no traveling time?All the condi spam skills need a complete delete and rebuild from scratch along with the condi damage output being made into a 3 stat system exactly like zerker.
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Basicly it looks like this
power damage = chase the target and dps – in conclusion you get kited your dps is lowered because avoided etc
condi damage = run away from target and still apply dps – you are allowed to still apply presure even while you are playing defensively and wait for your cooldowns of your power skills to reset.
on the average power build in spvp if you chose rampager amulet over berserker your power dps decreases by aproximatively 20% while you gain more critical chance and your base condition damage is increased by 100%.
Weapon choices
Just to give us the complete picture. You run rampager with what runes and weapons?
hello copy paste
.Rampager is by far a better choice already to my berserker warrior because it allows damage even when normally kiting.
How does rampager amulet allow you to deal more damage while kiting?
We are not discussing l2p issues here.
It wasn’t a l2p comment. I’ve just never seen anyone use rampager’s before, except for Teldo a long time ago. I was curious.
But seriously, what’s the connection between amulet choice and kiting?
Basicly it looks like this
power damage = chase the target and dps – in conclusion you get kited your dps is lowered because avoided etc
condi damage = run away from target and still apply dps – you are allowed to still apply presure even while you are playing defensively and wait for your cooldowns of your power skills to reset.
Do you mean your condi attacks are ranged and your power attacks are melee?
If you mean that you can kite around while your conditions do damage, I think that’s no different from power attacks. If you land a 3k damage condition attack and then kite, that’s the same as landing a 3k power attack and then kiting.
Most condition attacks in this game are ranged and spammable while power dps is mainly based on melee range and 130 point blank.Also conditions are not mitigated by weakness,armor,or protection,can be easily covered for not being removed and a few of them even counter direct use of skills or movement.
.Rampager is by far a better choice already to my berserker warrior because it allows damage even when normally kiting.
How does rampager amulet allow you to deal more damage while kiting?
We are not discussing l2p issues here.
It wasn’t a l2p comment. I’ve just never seen anyone use rampager’s before, except for Teldo a long time ago. I was curious.
But seriously, what’s the connection between amulet choice and kiting?
Basicly it looks like this
power damage = chase the target and dps – in conclusion you get kited your dps is lowered because avoided etc
condi damage = run away from target and still apply dps – you are allowed to still apply presure even while you are playing defensively and wait for your cooldowns of your power skills to reset.
on the average power build in spvp if you chose rampager amulet over berserker your power dps decreases by aproximatively 20% while you gain more critical chance and your base condition damage is increased by 100%.
Weapon choices
(edited by mini.6018)
.Rampager is by far a better choice already to my berserker warrior because it allows damage even when normally kiting.
How does rampager amulet allow you to deal more damage while kiting?
We are not discussing l2p issues here.It simply does and by effectively over 50% increase in dps in my case while removing the need to stay on target by the same ammount.In translation more damage,less skill to pull off and better chances of survavibility in a duel.
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I am so bored of ppl posting and bringing balance argumenst of so called top tournaments.Newsflash leaderboards are a joke because low playerbase and conquest,competitions are a joke for the same reason.
They can never introduce other game modes because pure cheese zero risk/huge reward condi specs will be top and the meta in those modes.
The game(pvp) is not fun to play and frustrating to say the least except if you are a lamer.
In other words broken.
Im so bored of people bringing up arguements after a lost 1v1 in hotjoin pvp. Most likely vs a class they should struggle with (since its their counterclass) or while playing horribly.
Ive seen this happen for years. Ive seen the same thing on the wow forums aswell where people claim something is OP after losing a random duel vs a stranger. And losing cant be your own fault. It has to be related to poor gamebalance.
Hurt kitten -> cry on the forums.
The most dominant/important dps classes in conquest atm are warriors, thieves and spiritrangers. 2 of those are are power based. So i dont see this condi dominance. And i literally play everything in tournaments so i should know.
That doesnt mean there are no easy to play condi specs. But they arent more dominant than warriors or thieves atm.
Idk if you are being sarcastic or not but i can asure you that the best setup any class can make to maximize his chances to win a 1v1 is bringing condition.Rampager is by far a better choice already to my berserker warrior because it allows damage even when normally kiting.A full berserker character needs a great deal of uptime on the target while a condition one only needs to focus on kiting(aka defensive) and almost zero uptime.I’m not sure how you can even compare the two.
Also warriors are only viable because the introduction of hard counters such as berserker stance and insane condition removal.
That alone speaks volumes of how braindead and overpowered conditions are in pvp and more specifically small scale wich is the area most general pvp users are aiming too.WvW 100v100 blobbing is an abomination and not even worth as an argument in favour of power builds and top pvp is based on the same function based on heavy burst aoe stacking(aka mini blobbing) on wich the balance shoud absolutely not be based on.
Smaller scale and fun to play is where the game should aim for balance if they want the pvp in this game to live(or ressurect,a more appropriate term in the given circumstances).
Take only as example how many utilities that classes were given wich are based on pure power play wich are never used or even looked at by a player because of the overwhelming need of stacking condition removal.I would say 85% of the utilities in the game were rendered absolete by the condition bunkering meta wich should be a serious alarm to the developers that invested(wasted) so much time into creating them.
Oh really, even with full zerk/signets and food all cooldowns activated i’d be happy to backstab someone for 13-14k on soft/medium armour targets when i ran my thief. What range is that killshot? Why, it’s a 1500 range ability? Oh look he has 20k hps!, the thief equivalent, (not that he could reach that damage at that range) would be 12kps and base toughness.
Whats that? Oh, yes, you infact have the strongest ranged ability in the game at the highest range.
If you die or even get hit by kiillshot you are simply very bad player.Even an ambient creature is harder to kill than a full killshot warrior and that my friend is not a personal opinion but a well known fact.Complaining about killshot pretty much tells everything about you and everyone else complaining as a player.
Just to make it clear how clueless people complaining about warriors are.LAst night i killed a thief in spvp while running a rifle build in a DUEL.The thief pm me and said" omg blatantly op".I rest my case there is no reasoning with noobs.
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I am so bored of ppl posting and bringing balance argumenst of so called top tournaments.Newsflash leaderboards are a joke because low playerbase and conquest,competitions are a joke for the same reason.
They can never introduce other game modes because pure cheese zero risk/huge reward condi specs will be top and the meta in those modes.
The game(pvp) is not fun to play and frustrating to say the least except if you are a lamer.
In other words broken.
This is working as intended.The op must be a bunker begging for more esymode against berserkers that are already underpowered in this game.
The current state is actually pretty good because it works with the reflecter’s stats.
So many bad ideeas and poor to no knowledge of the game.
If your ele is broken or have l2p issues ask to fix ele not cry about nerfing warriors
Warriors are a lot less powerfull than they were before december and they need to spec berserker to do damage.If you can’t do more than 400 dps on a berserker than just reroll.
All i see is bunker easymoder crying they can’t do enough damage wich is ridiculous since they already put out too much for their risk/reward ratio involved.
If you arent a warrior or play one as a main on your account refrain from posting time wasting crap like this on our forums please we are too busy getting owned by every other class in the game in spvp and wvw to listen to your tears. IF YOU CANNOT BEAT A WARRIOR YOU ARE DOING IT WRONG.
Source ?
What I am saying is poison on a burst heal will hit the whole heal. Poison cannot be timed to be put on a warrior when they would want to heal. So poison has an effect but it is very minor vs such a passive heal because the heal is spread out over time.
minor? are you sure?
http://wiki.guildwars2.com/wiki/Poison
Deals damage every second; heal potency decreased by 33%; stacks duration.healing signet 392 × 0.64 = 250.88 per second
adrenal health 360 × 0.64 = 230.40 per 3 secondspoison basically neuters healing signet to 250 health per second.
minor?
Are you just trolling on behalf of the warrior community, or are you truly blind to the arguments made?
Let’s assume the latter.
An active heal has roughly a 1 second cast time. Let’s say you can apply poison for 3 seconds every 10 seconds. A poison application with a 3 second duration reduces the effectiveness of that heal by 33%.
That same poison reduces HS effectiveness by 11%, since it can only reduce healing by one third 33% of the time.Minor? Yes, minor.
I didn’t know a 3 second posion existed in the game? Last time i checked thieves necros and engies could stack perma poison at e reaply rate of under 10 seconds.
The point is poison actually counters HS and doesnt do anything to other heals except if the target is braindead and doesn’t remove it before heal.Hence HS is far more susceptable to poison than any other heal in the game.
It’s not mindless i use reason.People keep spamming their kitten comparing healing skills between them and never taking into consideration class mechanics and other sources of sustain other classes have wich make me think everyone else including yourself are just hardcore pvers that ocasinally get wrecked in spvp.
I told you ones I will tell you twice…Warriors is a kittening sustain beast.
If it would just be the signet but there is also at least 16 sec of stability , 8 sec of coniditon immunity, 5 sec of direct damage immunity, chain stun on hammer, condi remove on longbow, kittening heavy burning on longbow but also huge direct damage with longbow 5.The healing signet is just the tip of the iceberg of that class but if you dont believe me because i am not famous enough for you check this:
http://www.twitch.tv/teldooJust 2 Quotes:
Teldo: “OMG warriors are the OP. 1 mistake and you are done”
Aszhene: “OMG why are warriors so kittening OP broken”And now move out of this forum troll.
I will not move away because you are bad at the game and continue crying over and over.Warriors need all that sustain because they are melee dependant,very susceptable to kiting and very telegraphed skills.Also that sustain is not even real sustain because once the 10 seconds of OMG WAR OP are over they go down in 5 seconds if you actually have a brain.
HPLT you just made my night. Here let me even enhance that for you and take chilled into account, which healing signet COMPLETELY ignores:
Healing of Healing Signet:
11,760 per 30 seconds (392 hps)
with poison 392*0,77*30sec= 9055hp /30 sec = 301 hps
Healing of Shelter:
4555hp (152 hps)
with poison: 4555*0.77= 3507/30 sec = 117 hps
with chilled: 4555/(30 sec x1.66) = 91 hps
with poison and chilled: 4555*0.77 = 3507/(30 sec x 1.66) = 70 hpsEven if you keep poison up 100% of the time on the warrior, Healing Signet’s hps will outclass Shelter’s hps by 257%. Now let’s take chilled into account, Healing Signet ignores chilled completely and will end up outclassing Shelter’s hps by a wopping 430%.
Now just think about the delay between Shelter coming off cooldown and being activated. Imagine getting interrupted or cc locked. Healing signet just keeps right on trucking at at LEAST 301 hps with poison up, while the hps of shelter diminishes from it’s full 152 hps with no conditions on to less and less each second.
THAT is what is wrong with this healing skill. Not only does it take absolutely no skill to use and have mac truck throughput that requires no healing power investment, it flat out ignores 3/4 of all counterplay against healing skills in general. It’s basically a giant abomination against game design in general and if I hadn’t lost all faith in GW2’s devs several times over already, this would surely make me question their competence.
If hps is all that matters why are not all guardians using the signet over shelter ?They will have the double healing with the signet plus a condition removal. Please explain to me?
Oh wait hps is not the only thing that counts in this game now go and reflect about that.
10 seconds of poison on a warrior:
392*0,45=176,5*10seconds=1765 hp that the warrior looses effectively1 second of poison on a guard during heal (shelter= most common heal and pretty average regards the amount of heal):
4555*0,45=2049,75 that the guardian looses effectively
CD=30secondsIf you try to troll do it right.
A guard or a andrenal health warrior can just cleanse the poison and then heal resulting in zero healing reduction.Only bad players heal with poison on
1/10 for the try.
So first you try to tell me that poison is a hard counter for warriors and then you wanna teach my that only bad players don’t cleanse poison. Not to mention that active heals have a cast time. Healing signet is superior to any other heal in the game – Dont know why you still refuse it.
Really I didn’t wanted to play this card but arguing with players that are not even on the leaderboards (which currently just means they dont play PVP) is so annoying .You really have problems understanding do you ? While everyone can just remove the poison BEFORE it heals a warrior using HS will have that healing forever lost because you cannot always cleanse poison at the first second.
Oh yeah and thats totally fine. I will give you another example
Healing through healing signet with 100% poison uptime (expecting the active heal of the compared class has 30s cd)
392*0,77*30sec= 9055hpHealing of Shelter:
4555hpSo even with 100% uptime of poison the warrior heals 4.5k more compared to a Guard. And you think guard is the only one lets check ranger
Healing spring:
4920hpEle:
Glyph of elemental harmony
5872hpetc etc.
and this comparison would just be the case if the mentioned classes would heal exactly after 30 sec…if they heal a little bit later the gap becomes bigger and bigger. And not to mention the base health of alot of these classes is almost 10k hp lower than the one of the warrior.
I know its not all about the heals because alot of classes have additional utilities but the warrior utilities are also far beyond balanced -> 2 stunbreakers with 1) 5sek direct damage immunity and 2) 10 sec stability + berserker stance with additional 8 sec condit immunity.
Sorry bro but maths outplays you.
Dude i will just quit explaining to you you basicly bring in and compare heals that blocck,combofields and more with a simple just heal ability.
I think what annoys people is you mindlessly defend warrior whilst nobody has any evidence that you ever play pvp in your life. So our only conclusion is that you are trolling us all
It’s not mindless i use reason.People keep spamming their kitten comparing healing skills between them and never taking into consideration class mechanics and other sources of sustain other classes have wich make me think everyone else including yourself are just hardcore pvers that ocasinally get wrecked in spvp.Guardians overall hps is still stronger than warriors aswell as engineers and people still cry harder about warrior simply because their IQ level can’t picture the whole .
Instead is easier to focus on A=/= B when in fact this game is about taking the whole factors A+B+C+D+E in consideration.
This is not 2 targets sitting immobilized doing autoattacks turned based and the one with the most hp wins.Learn that and you might actually improve.
(edited by mini.6018)
10 seconds of poison on a warrior:
392*0,45=176,5*10seconds=1765 hp that the warrior looses effectively1 second of poison on a guard during heal (shelter= most common heal and pretty average regards the amount of heal):
4555*0,45=2049,75 that the guardian looses effectively
CD=30secondsIf you try to troll do it right.
A guard or a andrenal health warrior can just cleanse the poison and then heal resulting in zero healing reduction.Only bad players heal with poison on
1/10 for the try.
So first you try to tell me that poison is a hard counter for warriors and then you wanna teach my that only bad players don’t cleanse poison. Not to mention that active heals have a cast time. Healing signet is superior to any other heal in the game – Dont know why you still refuse it.
Really I didn’t wanted to play this card but arguing with players that are not even on the leaderboards (which currently just means they dont play PVP) is so annoying .You really have problems understanding do you ? While everyone can just remove the poison BEFORE it heals a warrior using HS will have that healing forever lost because you cannot always cleanse poison at the first second.
Oh yeah and thats totally fine. I will give you another example
Healing through healing signet with 100% poison uptime (expecting the active heal of the compared class has 30s cd)
392*0,77*30sec= 9055hpHealing of Shelter:
4555hpSo even with 100% uptime of poison the warrior heals 4.5k more compared to a Guard. And you think guard is the only one lets check ranger
Healing spring:
4920hpEle:
Glyph of elemental harmony
5872hpetc etc.
and this comparison would just be the case if the mentioned classes would heal exactly after 30 sec…if they heal a little bit later the gap becomes bigger and bigger. And not to mention the base health of alot of these classes is almost 10k hp lower than the one of the warrior.
I know its not all about the heals because alot of classes have additional utilities but the warrior utilities are also far beyond balanced -> 2 stunbreakers with 1) 5sek direct damage immunity and 2) 10 sec stability + berserker stance with additional 8 sec condit immunity.
Sorry bro but maths outplays you.
Dude i will just quit explaining to you you basicly bring in and compare heals that blocck,combofields and more with a simple just heal ability.Im juts glad Anet chose to ignore bad players with such ideeas this time.
10 seconds of poison on a warrior:
392*0,45=176,5*10seconds=1765 hp that the warrior looses effectively1 second of poison on a guard during heal (shelter= most common heal and pretty average regards the amount of heal):
4555*0,45=2049,75 that the guardian looses effectively
CD=30secondsIf you try to troll do it right.
A guard or a andrenal health warrior can just cleanse the poison and then heal resulting in zero healing reduction.Only bad players heal with poison on
1/10 for the try.
So first you try to tell me that poison is a hard counter for warriors and then you wanna teach my that only bad players don’t cleanse poison. Not to mention that active heals have a cast time. Healing signet is superior to any other heal in the game – Dont know why you still refuse it.
Really I didn’t wanted to play this card but arguing with players that are not even on the leaderboards (which currently just means they dont play PVP) is so annoying .
You really have problems understanding do you ? While everyone can just remove the poison BEFORE it heals a warrior using HS will have that healing forever lost because you cannot always cleanse poison at the first second.
When was the last time any of you have seen a competitive warrior using any heal other than Healing Signet?
Yet Surge and Mending are amazing healing skills.I want people to think about it before saying that Healing Signet is not OP.
Or maybe the other heals are just crap ?Did that ever occoured to you ?How come Warriors were asking for some decent heals for the last 15 months before the HS got buffed?
10 seconds of poison on a warrior:
392*0,45=176,5*10seconds=1765 hp that the warrior looses effectively1 second of poison on a guard during heal (shelter= most common heal and pretty average regards the amount of heal):
4555*0,45=2049,75 that the guardian looses effectively
CD=30secondsIf you try to troll do it right.
A guard or a andrenal health warrior can just cleanse the poison and then heal resulting in zero healing reduction.Only bad players heal with poison on
1/10 for the try.
But they tried to argue in that direction.
@ Mini : Show me a warrior with poison uptime for longer than 10 sec …they have one of the best condi cleanses in the entire game.
Warriors giving a kitten about poison …accept that
10 second posion = healing decreased by 45% for those 10 seconds including the poison damage.What is the problem ?Other heals can just cleanse and heal to full without having to lose 0% of that heal.
Seriously you are arguing that you cannot deal 250 dps in those 10 seconds and keep it up afterwards ? What kind of kitten build you play bro?
@ Deimos+Mini: Always the same players who defend kitten traits and broken utilities. You are probably the guys who loose against other classes because you are not able to tap the full potential of the OP classes and then you are worried that you will loose even more fights because finally your class is in line with the other ones.
And FYI poison gets nerfed in the next patch…Thus it becomes even better to fight a warrior, which cleanses conditions like it would be nothing (shortbow spamming + lyssa runes ftw). And ofc its not true that on top of the healing signet he has berserker stance and sometimes endure pain. Every warrior who dies to a spike at the beginning of the fight is just dumb as kitten. And in the middle of the fight alot of players already used their CDs.
Srsly should up trolling and accept that you just defend mindless nooby gameplay. Have you ever seen what happened when guardians Signet of resolve is activated under poison? It worth nothing.And @ Deimos: “Countinous burst damage” Rofl did you even read that? First, this phrase is contrary (because either its a burst or not) and second every class dies when it gets pressured by 5 people – The problem is that the warrior is just using his immunity traits and the enemy team is on cd…gg. Not to mention bunker warriors with passive regeneration higher than what my burning ticks for.
Lmao poison is getting nerfed .If you consider 60 second poison nerfed to only 30 40 a nerf.You can’t be serious.Geez with all the ners if you can’t kill a warrior already then you should just reroll.Complaining about it to brìng them down to your personal skill level is just lame.Good players never had a problem with warriors even before they got nerfed.
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You know what would really benefit everybody?Them not wasting more time in useless story modes and actually fix pvp.
it takes more damage to reduce a warrior to 3k health than any other class in the game.
And again you prove to us in a blatantly obvious manner how little ideea you have about the game you are playing and how unfounded all your claims and ideeas are.
Literally Speachless.
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The biggest strength of healing signet is there is no counter play.
There is a counterplay .It’s called DPS.Hs can’t burst heal and that is a huge counter and drawback.Stop this embarrasment.The developer sounded really capable to me.
Your post is a clutter of imaginary things combined with whining.
(edited by mini.6018)
THIS COMMUNITY IS KITTEN
All i see is sever cases of:
Being bad
Playing faceroll build
Abused it to get upper leaderboard(wich is fairly easy with such a small playerbase)
Post kitten in forums with a “pro” attitude
Being convinced anyone cares or their opinion matters
I am not talking about Helseth his points are actually legit especially on the sigils
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Without condi immunities like that we will be back in the condi spam zero skill meta wich is terrible and not fun.At least now you can even see some power necros.Bads will never adapt and rather qq though.There is a reason Anet started ading condition immunities and the reason for that is they kitten up and let condition spam out of control paired with low risk/high reward ratio allowing them to gu full bunker while at it.
The day condition will require 3 stats to be effective like power counterparts i will be happy to see them go but absolutely not in the current state.Condition builds are still too effective and need more nerfs or hardcounters.Without them the condition removals are never enough thats how broken condition spam is.
PS: The game is not only top lvl team q.Condis are still too strong in roaming wvw,duels and hotjoin where 99% of the population of this game plays so get out of your high horese team q in wich you landed only for abusing such broken mechanics in the first place.These “top pvp players” make me laugh.I bet in a 1v1 scenario they will only bite he dust to condi spam or the are the ones doing it.
(edited by mini.6018)
Nice vid.The meta copy paste is kitten.
I always run 20/0/30/0/20 wich works with a lot of weapon combinations,Mace/sword,Bow,Gs,Axe you name it even the traits are working on demand with everything in that setup.Zerker or rampager amy with zerker jewel on choice depending o cheese lvl on the opposing team
.Good job i always <3 to see warriors that are not braindead.Going out like that basicly requires a lot of risk and facerolling is not an option. +1 mate
Guys you are just kittens.
NO HAMBOW
NO CC
Warrior without cleansing ire is impossible to play .Frenzy got nerfed.
Just what exactly do you want ?
Please play a warrior without hambow on zerker amy and come back to tell us how you own people if you are so skilled.As you can see he wasnt even zerging and he was many times 1v2 against warriors.
So please if you guys are bad and have nothing to add here cheese and bads forum is just outside this thread.
(edited by mini.6018)
with this post you show you are the noob here … seriously … just stop and move on
lol if any condi nuke necro is having trouble killing an engie, they are seriously bad necros.
Faceroll class what do you expect it to reak of skilled players ?
Warriors are actually ok and other classes need some help. Imo what makes warrior so strong. Dolyak singet and balanced stance. With these two you can have very high stability upkeep. Pretty much no other class can do this and they suffer because of it. CC needs diminishing returns or other classes need more stability.
Please dont be below average iq lvl.Warriors need stability because they are melee class and need constant time hugging the target while other classes spam their damage form range .Without stability you can keep 100% the warrior away from you and dps him down while he can’t even touch the target with his melee skills.Next time use your brain before you post please.No other class needs that much upclose uptime besides guardian and they are a support class with very high stability§/immunity uptime too.
You basicly want warriors to have stability on par with anyone else but without the teleports stealth ranged and so on.Please
(edited by mini.6018)
Not one single decent pvper gives a kitten about healing sig even if it was nerfed by 50%.The main concern is they started touching our weapons and only in a plain nerf mode.No weapon rework,no unusable weapon skills and entire broken weapons fixed,no,just plain out nerf on the damage and speed every of our weapons that we have left.
Thats why you see healing signet run in 99% of WvW builds… Nerf healing sig passive heal to 50% and watch em drop like flies.
Pay attention, its that simple. Warrior have some of the lowest cast times for weapon skills, they are being raised to match others. Read first sentence again.
Why are you not mentioning that they have the lowest weapon range and crappiest time on target than every other classes because of constant point blank melee requirement ?
There is no telegraph, you can barely see the sword when it’s flying towards you
Have you considered a pai of glasses ?Not only the sword is higly visible and dodgeable but the warrior animation before throwing it is beyound obvious.
I think the solution is really quite simple.
Make it so that everything that procs on swap shares a timer. You can therefore only proc 2 skills every 9 seconds no matter how many weapon swaps you can make.Now, what a warrior can do is get their 2 procs and then get into a weapon set which has passive abilities (stacks or +%).
Warrior needs a serious nerfing but not sure this is it. In general, you want a class to be in the top 3 for about 1/3rd of critical factors (armor, health, power, crit, crowd control, healing, condition revmoing, etc) and in the bottom 3 for about 1/3rd of all critical factors and middling for the rest.
What critical elements of combat or utility is the warrior at the bottom (in short where he has a counter)?
What elements of combat or utility is the warrior not in the top three?Given the warrior is the offensive melee side, the real way to balance the class is to make it far easier to take one down (nerf a warrior’s defense hard).
Guardian is the defensive class. Warrior should be high offense but far easier to burn down.
I already said that without calling for BS kitten unneeded nerfs to help the bads play this game with even less skill.Warrior defensive hulk mode was nerfed to the ground in the december 10th patch and the offensive side too plus other nerfs are coming to his damage and damage apply and heals so please stop the kitten begging for easymode the class is already getting destroyed even worse than it was before buffs.
Keep the onswap sigils the way they are
Chance on crit sigils to not share the cooldown with the onswap ones
Done easy and everyone is happy.
(edited by mini.6018)
Look, this is a an issue which I am sure cannot be resolved except by just making on swap sigils so bad nobody runs them, or by just adding so weird rules to stop warriors abusing by using 4 different on swap sigils. The reason I made this thread is to point out this problem, it is the devs job to consider the issue and to design a solution. Hopefully they come up with something that:
1, Keeps sigils simple
2, Adds build diversity
3, Doesn’t make warriors more OP whilst keeping swap sigils relevant for other classes
4,Doesn’t change or nerf fast hands kitting up warriors
Mini no matter what you say it doesnt really matter, this is all based on if the warrior only has sword 4, but the fact is they don’t, you are not going to have enough condi removal to be able to remove 5 stacks of torment that the warrior has with only 15 sec cool down, when the torment it self lasts for 12 sec, if you remove it at the wrong time, you still have it applied, if you remove it at the right time, you are basically saving it making yourself vulnerable to other condi.
Warrior does not have so many condi skills to throw at you.It’s 3 to 5 tops and you should have enough dodges,blinds.,stuns,condi removal and kiting to take care of all of them.Just think about what are you going to do against necros and engies that spam conditions at a far more alarmant rate and they are even harder to counter or detect.
Exactly… don’t play a norn.
Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…
I really don’t think you guys are paying attention.
I feel you: anything which isn’t on norn/charr is not telegraphed enough.
The whole idea of telegraph is flawed (example: Throw Bolas is highly telegraphed… unless you are at point blank range, like shatter).
I think Anet should also focus more on audio tells for key skills (like epidemic or signet of spite).
I suggest a real live tell too.Everytime an eartshatter or pindown is coming your way a real life midget will kick you in the kitten in your room and scream “DODGE NOOB THE DOOM IS COMING”
Carpboy lol? Are you stupid or what, if you don’t have that condi removal just watch yourself die, even if you do have condi removal just watch as it keeps getting applied on to you
Here is a tip because you clearly didn’t figured it out in 12 months already.After 5 stacks it does not stack more.If you remove 1 it will apply other 4,If you remove at 4 it will only apply 1 more etc.
You are welcome this is a free tip but please l2p harder.
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?
Are you going to address my other question, if Necro and Engi are faceroll OP why don’t we see the best EU teams running double necro or double engi as opposed to double warrior?
They still use double guard,double thief,double whatever what’s your point again ?
It was the same today on Seafarer’e Rest too and it’s not by all means an underpopulated server.Combination of checking the released pve content and too much dissapointment to log in.
What if I told you good players are actually using things like dhuumfire/incendiary powder procs on specific targets with specific weapon sets?
Yes we all know that better players will find ways to maximize and exploit broken traits more than the bad ones.What’s your point?