Showing Posts For mini.6018:

Best ratio of classes?

in WvW

Posted by: mini.6018

mini.6018

23 guardians and 2 eles is never a bad setup

Proposed Fix to Healing Signet

in PvP

Posted by: mini.6018

mini.6018

Healing Signet

  • Passive healing reduced from 392 to 200.
  • Now, when this skill activates, you gain protection and regeneration based on your adrenaline levels.
    • Protection per adrenaline bar: 1½ seconds
    • Regeneration per adrenaline bar: 3 seconds

So when you activate it you actualy heal less :O?I think im gonna have a neck leisure soon from all the noding for these riduculous,outrageous and terrible “sugestions”. Just stay out of the forums with this garbage already.

(edited by mini.6018)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: mini.6018

mini.6018

Nicely objective, but 100% immunity is needed at this point.

5 of the 8 professions work largely at range and only 3 mostly work off physical damage. Range is defensive. If they can’t hit you, they can’t hurt you. In the case of range vs melee creating space is defensive. In the case of range vs range no defense or offense is gained so therefore neutral. In the case of long range vs short range advantage goes to longer range.

The amount of auto attacks that naturally cause conditions is heavy. Unlike gw1 where hits from behind or the side or bow preparations/ slotted skills did conditions. This means as long as you have some range you can invest solely in condition damage and spend your remaining points in defense. This leads to conditions+defense+defense+defense > melee+power+crit damage+defense.

Much the same as blocks/evade/protection/immunity all negate physical damage there is no series or combo that can be used to negate conditions apart from cleansing..even then they’re applied gain from casual auto attacking.

Without immunity this leads to a situation where power builds needs to focus on constant cleansing and gap closing. That means they have to invest heavily into defense..which as stated above..if they have range and it is longer than yours, your already at the disadvantage.

By lowering healing signetthe natural regen is what allows warriors to engage necro/engineer at close quarters and create breathing space for shortbow rangers and earth ele’s. All of these professions can tank remarkably adequately, if not fantastically for their lack of heavy armor. They benefit from opponents being closer than distant. This leads to that the one heavy based melee profession in game now is on the back foot and creates a feeling of -“screw it” -I’m using longbow/rifle..and that leads onto..you guessed it..condition dmg+defense+defense+defense with only furthers the current meta and pushes the notion of viable heavy physical melee into an even more unpopular niche.

I like how objective you are, but i think reducing healing signet is myopic in the long run. Sure healing sig maybe passive..but your attention is largely tied up when in melee doing your best to keep in melee range with the abundance of evading and distance creating currently in game.

Just throw the towel and spare yourself the trouble..They will NEVER get it.

Video : Solo Conditions Warrior

in Warrior

Posted by: mini.6018

mini.6018

Meanwhile in the world of perplexity cheese

Great video! I run a similar build but use Sword/Mace + Mace/Shield. It’s a ton of fun and gives you a great deal of escapes. Think I’ll test out the off-hand sword again though.

And i loled hard at the OP .Going form mace/gs cheese to even more cheese? The warrior commity called in,your warrior license is revoked indefinetly.

(edited by mini.6018)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: mini.6018

mini.6018

Senso, I DO time my interrupts. My entire build revolves around shutting down my target not by permanent daze, but by precise interrupts. I do predict casts from time to time, like people tend to mash a skill when they are dazed to use it as soon as daze ends so I do an other daze 1/4 second after the first ends.
The only random interrupt in my build is F3.
I have sword offhand, Greatsword and the daze mantra.

yea but the problem is that such a lockdown build is hardly tourny viable..especially not in the current meta

That depends on how your team is built. Such a build can shutdown a Necro or an Engineer or any class that is a problem for that matter.

yea but those two classes arent really played atm..we see a lot of thieves warris guards and spirit rangers and a lockdown build vs warri is not really effective thats what i meant

Then what do you want the reward for timed interrupts to be? You can have damage, buffs, or debuffs, and all of them were considered crappy until the buff choice became easier to grab and the damage choice did more damage.

The problem with these new interrupt traits like Bountiful and Halting Strike is that while from your perspective, these are timed interrupts, there’s in truth no real skill involved whatsoever. There’s no mana system in GW2, so people are almost always casting skills; against a class like an Ele or a Thief it can often be more difficult not to interrupt something with a daze.

In essence, if the interrupt was timed against a critical skill and planned out properly, the interrupt itself should be reward enough. If you still want to keep the idea of rewards on interrupts, there needs to be some sort of conditional attached (for example, a trait that rewards interrupting leaping skills, or heal casts, or elites, etc). At the moment, these traits are thoughtless damage heaped on to our class, and they mostly encourage spamming interrupts off cooldown. There’s no skill at all in it, an overhaul is sorely needed.

If there’s one thing I learnt from playing my Shutdown specc, it’s that spamming is a bad idea. You can say it is all about spamming from an audience point of view but when you play it, it’s a whole different ball game.

Autoattacks can be interrupted too in gw2 and most of the times that is what you interrupt,some of them have 0.5 casting time but many have 0.75 or 1 second because of aftercast and bad design(take warrior mace autoattack for example).Basicly if you just spam ccs regardless of the class you are playing 90% of times it will cause an interrupt.Has nothing with smart play like in other mmos where you have casting bars and only utilities or stances that can be interrupted.

Which class and build is highest CC?

in PvP

Posted by: mini.6018

mini.6018

Mace/x + Hammer warrior with Stomp, Bulls Rush, and “Fear Me!”. 30 in discipline for burst mastery.

Highest CC in the game

/end thread

Highest cc only counts if you live enough to apply it/or get to apply it and the setup you just described wont get you past the 3rd button push.

My money is on engineer. / thread Still open.

Deimos's thought on "OP" healing signet

in PvP

Posted by: mini.6018

mini.6018

ask yourself these questions:

would you use any other healskills besides of the signet, would you activate the signet to heal yourself?

my answers are no and no….becouse the amount of the passive heal is such high

I asked myself and i respond that the rest of warrior heals are terrible since release.If you check the forums you will see a 15 month stream of threads asking Anet to fix /give warrior better heals because they were that bad.

Everyone using healsig for that reason.Mending heal is crap and andrenaline surgee needs full andrenaline or the heal it’s terrible.In a fight you cannor wait to get full amdrenaline when you need healing or you cannot save andrenaline for healing because the class is such f1 depwndent.Andrenaline surge is terrible designed.If they would fix it to require no andrenalineit would ve a normal heal on par with othwr classes and war will atill lack because except shouts iit’s still the most difficult class to gain healrt on by normal means.Ad to that melee dependent, suceptible to blinds qnd facetanking class, no protction and voipa, ofc everyone uses hs atm.

When wasthe last time you seen any war using mending before hs buff? Did that mean Andrenaline surge was OP because all wars were using it? Please this has a no logic for an argument.

(edited by mini.6018)

Deimos's thought on "OP" healing signet

in PvP

Posted by: mini.6018

mini.6018

I apreciate the op for voicing out his opinion wich is 100% the reality.He plays a very Powerfull build sustain wise yetvit’s far from Op letalone healing signet by itself in the age of insta burst and conition flooding..But unfortunately these players complaining about it will not hear reason for a multitude of reasons:ignorance, denial, bads, flock mentality and so on.There is no changing them.

I remember a few months back when people were complaining that it was impossible for a group of ppl to kill one warrior because of hs.I always wondered how in hell can anyone be that bad since i always get bursted down fairly quick by any good dps build in spvp or wvw.Iam a casual player myself but in more than several ocasions i won 1v2 and even 1v3 tanky warriors with hs.The difference is i run a zerker build and healing sig is lacking tremendously against good damage.Yes i soloed 3 wars while ppl are complaining that in 5 they cant kill one.Is my hs mire op thrn theirs?Maybe i need to check if some classes only weapon option is “wet noodle” idk.

Problem is this game for too long rewarded sustain damage and tankiness over true dps builds.A easy mode for bad players i might say since bunker builds are far too forgiving for their investment, can still do very big damage on a glass canon (because no armor) and basicly live trough countless mistakes promoting braindead gameplay.In the other corner tha dps build stands just the opposite where only 1 mistake can quickly result in death and their burst is not enough to kill them in one rotation only.

Hs was just a minor slap in the face to such lameness builds but unfortunately 99.9 % of gw2 (s except thieves)playerbase was playing just that resulting in this massive qq storm.

(edited by mini.6018)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: mini.6018

mini.6018

The ammount of clueless suggestions from op and the rest is incredible.It speaks volumes about the the present and future of pvp sadly.Unfortunately less and less players with wide knowledge about all classes are to be found on forums and" buff my class nerf the other i agree as long you nerf the classes i din’t faceroll" it’s dominating.
Lol at remove slow from chill but give free cripple that stacks intensity to everyone.Where is the logic in that?.And lol to make might give only power damage,condi builds should not benefit from might because?.Only reading threads like these knowing that i would need to write a thousand pages novel just to adress what is wrong with these suggestions, or just get infracted cuz that would be reasonably impossible, makes me feel like switching to pve or just unninstal altogether.

Please Josh continue listening to these sugestions i know they somehow make sense for you exactly like it does for them.Nerfing combustive shot because it replenishes too much andrenaline.

It doesn’t give any omg.Volumes.

(edited by mini.6018)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: mini.6018

mini.6018

Cripple is a lot more spammy than chill.I have no ideea what kind of nonsense you were thinking.Only a war could stack 3 cripples on you rather easy and considering half your post was warrior qq you will run out of tears if they adopted the ideea.Or your plan is to nerf warriors even more? December 10th no warrior will be seen in tpvp anyway until next buff in maybe another 12 months? Hopefully.
I really am amazed how people just nod heads and agree to very false knowledge about the game.Even Anet stated that the reason they nerf combustive shot is that replenishes andrenaline too fast while in fact the skill gives zero andrenaline whatsoever.Yes zero.The excuse was terrible but the nerf will still get trough just because you whined about burning damage.
Shame on everyone that mindlesly agree with more than half your post.

(edited by mini.6018)

Purging Flames vs Zerker Stance/AutoResponse

in PvP

Posted by: mini.6018

mini.6018

AR and zerk stance should not completly reduce condis , they should have some amout of% condi reduction but not 100%

I agree completely.But the cooldown should be 30 seconds not 60Engiea are completely immune from25% below and they dont need to use a utility slot or wait for a cooldown..Also necros should not permaburn people just with autoattacks, backstabs should bring thieves out of stealth when blocked and mesmers should not have complete immunity from everything on such a low cooldown.I can go on for at least 10 pages of this stuff.

Purging Flames vs Zerker Stance/AutoResponse

in PvP

Posted by: mini.6018

mini.6018

To bad zerker stance was not meant to make you immune to all conditions, was meant to make you immune to “not traited” (Aka with no increased duration while still getting the residual duration from traits/runes) conditions…but anet figured out hambow wars were too high skill cap and they turned it into a 8 secs “who gives a kitten to conditions” nonsense stance…gj anet…gj…once again, keep it up…you game will be dead in months..

Also why complain so much about it? Even if it was a 20 sec cd is still not as bad as cheesy mode condition spamming tanks.

Stop raging.As a matter of fact no one ever EVER asked for the old berserker stance to get changed.It was simply perfect as it was but they did it anyway.
Also zerker stance is not that bad to fight against either.You just need to kite for 8 seconds wich is what most classes do anyway for an entire fight duration.Only bad necros that spam everything at the start of the fight are whining about it.

(edited by mini.6018)

Purging Flames vs Zerker Stance/AutoResponse

in PvP

Posted by: mini.6018

mini.6018

@mini i think u missunderstud me i think zerker stance should keep its effect beside condimmunity, but the 100% should be reduced

Still not enough.Cd is too long.IWould trade zerker stance in current state with purging flames any day.And i loved zerker stance pre change a lot better too but going from 25 seconds(prebuff) to 50 60 just for some 50% less condi duratio is just not worth it .I barely use it now with 100% and only because signetbof precision is so bad in comparison for andtenaline gain.

R.I.P old berserker stance.

(edited by mini.6018)

Purging Flames vs Zerker Stance/AutoResponse

in PvP

Posted by: mini.6018

mini.6018

Dude.purging flame has lower cd than zerker atance, cleanse aoe conditions, is an aoe burning amd combo field.Zerker does none of tjose and you want iy to only reduce condi duratoon wich is only 25% of what purging flames does and still keep it on high cd?..To reduce condi duration to 50% zerker stance ahouod be reverted to post patch cooldown aka 25 30 seconds you must be trolling at45 50 sec cd.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Also, symbolic it wasn’t a coincidence that the people on top of team Q are the same people that were on top of solo Q.

Ye we already know.It was called syncronizing

For all the rest.Your build pls? Back up your words.

In that scenario? Maybe you don’t understand how capture and hold works.

Enjoy lb reset.Have fun.

diamond skin: condition sustain skill

in Elementalist

Posted by: mini.6018

mini.6018

Don’t make ele immune to condi above 90% health but make it immune from 90% below.
Reasonable suggestion from Op.Lol

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Mini, the only delusional trance I’ve had is when I was saying exactly what you are saying now word for word 3 months ago. I was raging pretty hard at the Dhuumfire and Spirit Ranger meta, made all kinds of active/passive posts and QQ’d like there was no tomorrow… and sucked at playing the game.

To be honest if you’re having issues with the new matchmaking and losing that many in a row in the top 1k, then it looks like you were getting carried.

I learned how to rotate, when to 1v1, when to help the team and say “nope” to a better 1v1 build, how to pick the right class for your solo Q team, and when and how to play certain maps. You can’t play this game with tunnel vision and expect to win.

You get teamed with double thief , ele and engie while playing non fotm warrior.Enemy team is 2 bunker guards 1 warrior wich is ofc hambow pvt, and 2 necros or 1 spirit ranger.I can take diwn the warrior while handling 1 guardian.I can decap the point against a guardian, necro or warrior.I can hold the point for fairly long if im not getting zerged or 1v2 with a necro involved becquse can kill ppl rather fast with my build.Can i win the match? Never because my team overall kust lacks in composition wixh was rng based not choice or skipp.Enemy team only needs to zerg 1 point, plant the guardiang and gg move to second.Plant guard and then just roam in between.

Rng is rng there can’t be a discussion about it.

Team lb is different because it’s your fault if you bring a bad composition but most of the times that is the only factor that counts, yeam comp and build.Most high ranks builds are gimmick OP builds wich require minimum skill as anyone already knows.

I just have another meter for skill lvl.Kill op builds while using a up one has my respect.Every warrior that was doing decent before fixes has my respect.Every ele that does good now has my respect and so on.You can’t just copy paste the newest op build and climb broken lb to getsome sugar in my book sorry.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Edit: Symbolic I disagree on LB because being at the bottom shows you how TERRIBLE most players are. Especially on NA lol. You’ve never been there so you haven’t had the “privilege” of having to stare at your monitor and shake your head at the kind of things lower tier people do.

I’m already there, i think i’m rank 6-700 or something because i only play zerker staff or d/d ele lol. alls I mean is there’s no reason to bring up leaderboard numbers into a discussion as it’s pointless and ends up in a ‘my kitten is bigger than your kitten’.

Still in the top 1k though. Some ppl on the forum are like 50-70% and think they know what balance is though. Those are the ppl I mean, not the lower half of the top 1k.

It is and isn’t a measuring contest. I agree that people who say they’re kittenes for being in the top 50 vs. top 150 is just first world drama, but people completely out of the loop dont’ really know what the game needs balance wise.

Edit: Marcos, Scepter/Focus 30 Air 30 Earth, 10 Water with Valks ammy is going to be pretty impressive sustain for not having Evasive Arcana post patch. Getting most, if not all, your Ether Renewal even with a little bit of HP is big, since it scales really well with it.

Wake up from your delusional trance m8.Leadetboards stil mean nothing the win/lose ratio is purely based of the rng players you get teamed with.Pure chance.I used to have 10 wins in a row after the change and second day i could lose 15 in a row.Please explain to me how exactly is a players real skill shown if it’s only tied to rng team generator.

You can lose a lot and be the top player in a match, make low points but playing flawlesly(pushibg right nodes in the right times, causing handicap to enemie team forcing them to fight a 2, 3 v1) and still lose.Also is a lot harder to get into high ranks if you play a skill required build.Everyone in the top plays only easymode broken builds that should be the laughing stock of gaming in general (pvp gaming wise).
.
How many zerker warriors are at top? How many power rangers? How many non perma dodge thieves? How many non bunker guards, and so on.Copy paste counts too much in getting high rank also farming, quiting at the right time or luck.Just don’t preach us these top player knowledge and wisdom kitten .No one with half his brain will take it seriously.

(edited by mini.6018)

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Sensotix maybe you are just as bad if you think a necro can’t deal 1k normal damage.Even one of his pets hits for more than 1k on a condi build.Ele is not that tanky uf he goes 30into fire and might even miss heals.Just stop focusing on how awesome you think you are maybe for a minute you will understand build mechanics.Or maybe i should make a few random streams too so the average chicken could say omg ye is right cuz he stream and stuff hurrr.

Aaand even if this was somehow possible in a paralel baddie universe , no one is forcing a necro to go full condi kitten.It will still annoy the kitten out of everyone else with his condi spam and free burning for 1 button press.His team can also do1.5k damage to an ele? Condis do not get cleansed even if the ele heals back to 90% treeshold and will continue eating it down to no immunity.Also a necro can radapt?

And please don’t try that bs on me that necro is kitten in tourneys.Necro is the best class for any 2 man group to have arround and not all teams are the best.Even normal average players do them you know..It is just downright impossible to do anything 1v2 if a necros up and that is the only class that can pull it off.you can’t focus the necro because ds leechform and chill croppke while the other class kills you.Or you cant focus even the worst squishiest ele cuz the necro would wreck you in seconds if you take off pressure.Attacks are invisible and ranged.Nice try bro.Keep it up for mEhSports.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

@op.Anet should definetly go with this and preferrably make it an adept trait.Necros stop qq i have a tip for you.Your pets do 5k damage in one autoattack.Diamond skin would be funny on warriors though.A 30 k hp war is still just 3k damage you need to do.What you need to hit an ele with the insane ammount of ………
1000 DAMAGE to get them at 90% ? Hard to do i know with eles insane inate armor and necros highly telegraphed and obvious weapon skills.

Just 1 q.If you can, t do 10% damage on an ele how exactly are you dealing with engineers?

No, if you run a condition build you cant do 1k direct damage. It simply wont be possible. I cant kill an AR engi sitting there on 100 health an regen. Regen alone > my direct damage. And hybrid necro is horribly bad because scepter doesnt scale at all well with power stats outsies of scepter 3 which only does really when they have condis on them – which they wont.

So ye, you cant deal 10% damage. Rabid engis will be the same tbh.

And AR is not nearly as bad as this trait. At least with ar engis every build in the game has some chance of killing them but condi bombing them at 30% health. There will literally be no way a rabid build can even interract with such an ele. And tbh, same even for a carrion build on necro. They still wont be able to hurt the ele.

Like I said, the evidence is in this thread. A while back there was a thread about anet listening to the wrong players. It is time to see if that is truely still the case. You have experienced players lining up and saying this is a very very bad change to the game. And you have inexperienced players defending it for illogical reasons. This is such a simple thing for anet to see. I hope they dont kitten it up with this trait, which only effects pvp and not pve.

Sorry but a build that can’t deal 1k damage without condis is pure mindless spam and shouldn’t be playable in a serious game. Stop this nonsense thread.

Why is that the definition of mindless spam? That literally makes no sense whatsoever.

Im not saying that necro shouldnt be nerfed. It should be nerfed along with everything else. In fact atm it is probably 5th most powerful class in the game, as whilst it puts out big damage (in the right hands espicially) – it also actually dies and is really weak to the most powerful builds in the game.

5th most powerful class ahahaha

He plays necro and doesn’t know is most op kitten ever? Nah ’no one can be that bad.

Sword/Longbow Condition Warriors

in PvP

Posted by: mini.6018

mini.6018

Hahaha not even december 10th nerfhammer(they hit the hammer with the nerf hammer,funny) and already looking for other things to qq.Warriors condi is not bad but must be 4th or 5th in line under the real condi masters in this game.Yeah so Op lolol.

(edited by mini.6018)

December 10th Warrior Changes

in Warrior

Posted by: mini.6018

mini.6018

Not sure where the justification for longbow dmg decrease is. Combustive shot and arcing arrow already require a good amount of skill and/or combos to pull them off to their full potential.

Apparently it took too much skill to move out of the instant cast,instadeath oneshot invisible circle.

Out of curiosity...

in PvP

Posted by: mini.6018

mini.6018

Stunbreakers work fine on dazes. You can also dodge while dazed.

You can move,you can dodge,you can stunbreak.You cannot use skills. Daze

Look again.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Holy knee-jerk reaction…clueless about Ele traits/builds much?

Diamond Skin is a 30-point Earth trait. EARTH. The condition damage tree. If you see an Ele with Diamond skin, they have already put themselves at a huge disadvantage against almost every meta build.

Currently there are NO decent builds involving 30 Earth because “condi ele” is something that barely exists. Necro and Engineer have superior condi application in every way. So you will still see most Ele’s going 30 Arcana + Air/Fire (burst) or Water (defensive).

What is wrong with people lol…

That is exactly what i was telling people when they introduced damage on boons trait on warriors but everybody has this ideea of 30/30/30/30/30 builds for all classes and they scream op op op op kitten(funny the screamers were mostly eles), even if in fact picking these traits actually means nerfing yourself.Just lol.I do hope however that they will qq as much about eles as they did about warriors.AGAIN and they will , the ammount of bad in players these days is “trough the roof”.

What are you on about dude. Yeh I am so bad. I couldnt find you on the leaderboards for team q but solo q you are 514th with a 59% win % over around 100 games. So you dont team q and have 100 games at a low level of solo q. Honestly, if you are so inexperienced/bad then why even post in balance threads? You cant have any understanding of the game. I dont go on fractals threads and tell them that a fractal boss is op cos I dont have a clue about it.

I loled .With an extra rofl.Not sure if serious whining about “can’t do 1k damage Anet omg” or “i’m a pro cuz i levderbvoards and stuff and you don’t”.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

Holy knee-jerk reaction…clueless about Ele traits/builds much?

Diamond Skin is a 30-point Earth trait. EARTH. The condition damage tree. If you see an Ele with Diamond skin, they have already put themselves at a huge disadvantage against almost every meta build.

Currently there are NO decent builds involving 30 Earth because “condi ele” is something that barely exists. Necro and Engineer have superior condi application in every way. So you will still see most Ele’s going 30 Arcana + Air/Fire (burst) or Water (defensive).

What is wrong with people lol…

That is exactly what i was telling people when they introduced damage on boons trait on warriors but everybody has this ideea of 30/30/30/30/30 builds for all classes and they scream op op op op kitten(funny the screamers were mostly eles), even if in fact picking these traits actually means nerfing yourself.Just lol.I do hope however that they will qq as much about eles as they did about warriors.AGAIN and they will , the ammount of bad in players these days is “trough the roof”.

Please rethink your diamond skin change

in PvP

Posted by: mini.6018

mini.6018

@op.Anet should definetly go with this and preferrably make it an adept trait.Necros stop qq i have a tip for you.Your pets do 5k damage in one autoattack.Diamond skin would be funny on warriors though.A 30 k hp war is still just 3k damage you need to do.What you need to hit an ele with the insane ammount of ………
1000 DAMAGE to get them at 90% ? Hard to do i know with eles insane inate armor and necros highly telegraphed and obvious weapon skills.

Just 1 q.If you can, t do 10% damage on an ele how exactly are you dealing with engineers?

Strategy Should > Zerg

in WvW

Posted by: mini.6018

mini.6018

But..but…but Zerg IS a strategy

Runes/Sigils and PvP

in PvP

Posted by: mini.6018

mini.6018

Yup! Bring Perpexity Runes and destroy the slightest bit of balance you already have.

Only with perplexity will trully be balance :P .Think about it

Runes/Sigils and PvP

in PvP

Posted by: mini.6018

mini.6018

Bring Dire amulet and perplexity runes to spvp .I dare you ANET

Condition Warrior for fun

in Warrior

Posted by: mini.6018

mini.6018

honestly I think warriors shouldnt be condition based..
conditions are boring and I would like to see its getting nerfed for a small part, but a buff on power stats for sword atleast.

Warriors run weapons for raw/crit damage, it just doesn’t make sense to hit like a kitten but bleed you to dead.. its not a warrior style :-P
I still like sword and longbow because they are hybrid weapons, but its getting the wrong way to its conditions.. make it more power based.

Anet can’t make a weapon like the LB with its current AoE goodness into a power based weapon, it would make it too strong. Cond. dmg can be nullified, while crit/pwr can not as easily, especially vs. softer targets. Which is one reason why the rifle is so 1 dimensional, single target strong, but generally useless in wvw.

Actually you got it all wrong there It,s quite the oposite, condi is op and power is the underdog.Bow woudnt be as decent if it werent for condi.Power builds need to drop all their vitality and toughness to make damage resulting that even condi builds wich are (pure tank mode hence you damage is greatly reduced on them too) do a lot of physical damage on you on top of the condition meltdown.

Condition Warrior for fun

in Warrior

Posted by: mini.6018

mini.6018

If you wanted a condi warrior for fun you would have done it 10 to 6 months ago.You just don’t make a condi build for fun anymore .You make it for BOORING.S/s Bow is the most booring thing ever and no skill build ever.

A/M A/S Help

in Warrior

Posted by: mini.6018

mini.6018

Hey guys I was wondering what move is a dps increase with the AS? Mace 4 is an increase is there one on the Sword or is it just there for the block when needed? This is for the 30/25 build using battle sigil for the 6 might stacks. Thanks

The block is better than shield because if half the cd and bosses onky do 1 big attack at the time.Also you atill benefit frim the +5% damage increase and there is really no ither iffhand worth using sibce axe is trash and shield is loss if dps and slower block.

Most ppl use axe/gs though because better mightstacking and vuknerability.

What's with warriors and OP regen in MMOs?

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Posted by: mini.6018

mini.6018

a warrior defending warrior class in his current state have to be a rly bad warrior/player who fear he will never be on the rank again where he is now while smashing his face on keyboard

Give us a kitten break and stop the qq.Time to learn to play already.There are mesmers untoucheable and can oneshot my war in a blink of an eyeThere are plenty if builds out there that can faceroll a warrior from meditation guards to zerk eles’ rangers or mesmers.Did i even mention pet or terror necro?Try a power necro, try a s/d thief all you need is jalf a brain ans 2 fingers , 1 for spamming 3 and another for 2You can bind steal to mouse if you are that terrribe..And im not even that bad i can kill 2 fotm warriors easily on my zerker .Just start equiping damage if you wanna kill tanky builds.Oh wait, takes skill to play a zerker toon my bad.Anet plz nerf cuz i can only play lame bunker or condi/ai spam.Well if you play tanky plz kitten about failing at killing something.Heck even in pve you get kicked from parties if you dont bring the necesary dps.

Kitten ridiculous

(edited by mini.6018)

What's with warriors and OP regen in MMOs?

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Posted by: mini.6018

mini.6018

So you come from wow because you heard stealth thieves can kill ppl in oneshot and never ever be visible for anyone and after the warrior didn’t die here you are.I suggest fughting a guard or engie too or even mesmer ranger or thief with heal builds you will have a blast
Oh and welcome to gw2

I don’t even like thieves, I usually play classes and styles that I like (nearly 2000 games as Powershroud Necro) and I actually try to avoid FOTM classes because it is not fun.

By the way I started this game last summer and currently have a rank of 42 – not that new to the mechanics of GW2’s PvP

Oh so you are rank 42 and you believe warriors are like this ijln mmos? Especially in gw2? So you played since launch but somehow you never complained so far that warriors were free kills for the last 10 months before the changes.Yeah warrior september 2012-june 2013 was such a huge regen warrior type like in any mmo /sarcasm.

Ps :there are no op classes just builds .If there were you are playing the most ridiculously op one gw2 had to this date

What's with warriors and OP regen in MMOs?

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Posted by: mini.6018

mini.6018

most of the devs play war. it’s evident based on the footage they show us. it’s always a war with healing signet.

meanwhile in the warrior section, they still think they’re the weakest class…

I was watching a dev play a warrior during the Edge of the Mists release and MAN that damage (sometimes nearly 20k with #2 on GS) is absurd. It reminds me of Mages in World of Warcraft – no matter the expansion you’d be okay playing them since most devs did as well.

100 blades OP / facepalm.A self rooting melee range 4 second casting time skill reminds you of ranged autotargetting instant nukes?

Impossible to continue reading these “opinons”.They speak volumes about the average forum poster.

What's with warriors and OP regen in MMOs?

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Posted by: mini.6018

mini.6018

So you come from wow because you heard stealth thieves can kill ppl in oneshot and never ever be visible for anyone and after the warrior didn’t die here you are.I suggest fughting a guard or engie too or even mesmer ranger or thief with heal builds you will have a blast
Oh and welcome to gw2

PvP players = Second-class citizens.

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Posted by: mini.6018

mini.6018

You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.

I mean, I’m good but I’m not that good.

Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.

Just what are you guys programing exactly?I’m not a programer hence i’m really ignorant in the matter but a couple of maps that are not even a 1/10 out of a pve 2 weeks update diesn’t seem like much.I really can’t imagine the picture of the pve department has an underground floor filled with a couple hundreed programers squized into eachother like in a chinese sweatshop working tiresly.I mean that’s why they outperform you guys so much must be the only logical explanation.Or that the pvp department are only two guys slacking mostly at the cofee room and melting hangovers while debating facebook

(edited by mini.6018)

How to Tell the Victor...

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Posted by: mini.6018

mini.6018

Guardian +5
Spirit ranger + 4
Warrior +2 and necro +3 but if they are paired with between themselves or a guard they become both 4.
Warriors are good only with strong team support.If they get a team of thief/mesmer/ele/engie and no necro spirit ranger or thief they will be the 1st ones too die because the easiest to focus or lock target on.

You can’t just go with static rankings on classes.Only guardian and spirit ranger stay strong on their own tournament wise only followed shortly by necro.

Stealth For All Classes With Longbow

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Posted by: mini.6018

mini.6018

Is someone actually asking to buff the warrior? Cannot tell if this is a joke or serious… I am going with a joke because that request is laughable.

I can imagine it… warrior pops out of nowhere chain stun/immobilize, GS a player into the ground, stealth, run away. In case this is serious, the thief and to a much lessor degree the ranger use stealth as a way to evade damage. Giving that ability to quite possibly the strongest WvW class in the game would be a really… really… really bad idea.

The warrior you just described has bow/hammer/mh mace/mh sword aaand a greatsword equiped for a total of……………wait for it……………… 5 weapon sets.Nice build, i want one of those too

immob doesnt counter teleport/sh..step, why?

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Posted by: mini.6018

mini.6018

Because rouges are overpowdered, and you can’t root them.

They use ladies powder?

[NA] Learning Resource: Mentors of the Mists

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Posted by: mini.6018

mini.6018

This is a great idea! Thanks a ton for putting it together.

Tell us the truth how much gold did you guys pay him.

:p

Stealth should partially contest points

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Posted by: mini.6018

mini.6018

2 thieves can just perma block the point indefinetly even against 5 players jsut from switching one another in stealth in and out of the point to avoid damage.Really bad and unreasonable request everyone knows it even the op and thats why he is asking for it.

December 10th Warrior Changes

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Posted by: mini.6018

mini.6018

Well hate to bring logic in here but what the heck why not. Firstly, mini…..74% does not equal guaranteed, that would take a 100% to equal guaranteed….least in the math classes I’ve been in. Second, you also make no mention in your example that ES bonus to crit from UF can be completely nullified by dodge roll, stability, or blind to name a few. You also ignore the fact that in your example a warrior with 4% crit rate is hitting like a noodle for 90% of all of his other attacks outside of his highly telegraphed, easily mitigated ES attack. Just another example of people using hyperbole to justify a nerf on something that doesn’t need one and has never been complained about since launch.

You are terribly wrong the earthshateer alone is enough to count as main damage source on hammer in a team fight.The damage it does it’s absurd when it crits.I main warrior since launch and i will never back down on UF being broken.2 seconds it’s a lot of time in a fight too you can do more than just hammer attacks in that interval and if you hit it a 1 andrenaline bar you still have 1 free aoe big crit every 7.5 seconds wich is more than most classes get.

imagine a bunker guard doing 4,5k crits on you every 7-10 seconds.Uf should have been nerfed to 10-15% range or simply deleted from the game.

And 74% it’s guaranteed crit i don’t care what you think you can hardly have more crit chance in spvp with any amulet/runes or setup on any class/build.

(edited by mini.6018)

Lag switchers and how to report?

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Posted by: mini.6018

mini.6018

They really need to implement more reporting options i just don’t understand why they keep ignoring this a year and half after launch already.I would really like to see an option toreport macro users too because i suspect a fair ammount of eles using them lately.

December 10th Warrior Changes

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Posted by: mini.6018

mini.6018

yea UF is not a real problem its always been same its just there sustain with kittenloads of damage that makes the build OP. You can’t have both sustain and damage on a class its just too much ex. Necros. I never run valks btw cause you do not have them perma stunned on hambow maybe on mace shield gs. But honestly I have tried so many other builds without heal sig and it was much harder to survive.

This guy has rank 49 tpvp warrior in his signature and posts nonsense like this /rolleyes

Well buddy you can’t say UF is not a real problem but the insane damage with the sustain.Why? BECAUSE of UF you can have both sustain and damage.Without UF you dont have damage unless you go zerker and if you do you lose armor and sustain.Healsig is borderline worthless on zerk build because you have no armor to mitigate damage with. Please edit your signature seriously.

(edited by mini.6018)

December 10th Warrior Changes

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Posted by: mini.6018

mini.6018

I don’t understand why everyone thinks Unsuspecting Foe is the reason warrior is dealing a lot of damage at the moment. Uf only affects stunned targets. The meta hambowbuild consists of one stun lasting 2 seconds, that is 2 hits with 50% extra crit chance when Earth shaker hits.

The reason you can get good damge from the hambow build, even with soldiers ammy, is because of the might stacking it is cabable of and the burning.

I think a lot of the misconseption about the warrior beeing so tanky and doing so much damage is because it is difficult to differentiate if they are using berserker’s or soldier’s ammy. People see how tanky they can be with soldier’s, how good damage they can pull out with zerker’s and then they simply combine the two into viewing warrior as super tanky and high dps.

Do not get me wrong, i think soldiers ammy hambow warrior is over the top, but i don’t think changing unsuspecting foe will change anything regarding zerker hambows.

Zerker hambows can be killed because squishy .Just dodge their erathshatter or pop a stunbreaker or stability and burst them down with no problems.Soldier hambows are a different story though because you cant burst them down and as a result they will keep spamming rotation after rotation until all your skills are on cd and you are defeated.

If you think UF is not the problem you really don’t understand really well the new meta or game mechanics in a pvp situation.Tip: the problem of being OP is not have insane damage or insane survavibility but both.Zerker hammers WERE NEVER A PROBLEM because every zerker class can deal ridiculous damage while being squishy.

Main problem of UF is that earthshatter ALWAYS CRITS even at 4% critical hit chance. 4%20%(fury)50% = 74% more than full zerker amulet plus precision trait tree in spvp for any class 74% its a guaranteed crit on eartshatter.Even if the stun was 0.1 seconds that would still be e FREE crit while going full tank.All physical damge comes from crits rest it’s garbage.Are you starting to get the picture here ?

(edited by mini.6018)

Really happy to see future hammer changes

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mini.6018

After running into a guild group camping wvwvw spawn composed of around 9-13 hammer/bow or hammer/rifle wars and about 5 healing guardians. its nice to see this easy mode playstyle get toned down. Way to much damage for people specced to tank up to 10 players at once.

Tell me something i dont know.You just describe the same WvW from the day of release,except that from fill ins you have necros instead of mesmers.And warrior was not even half as viable back then. Are you really complaining about being farmed by an organized group that outnumbers you ?

(edited by mini.6018)

We attract the wrong type of player.

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mini.6018

Funny.I one tried a rifle mace/shield zerker amulet in spvp(for the lolz,rifle is a terribly designed weapon) and was doing fairly decent against thieves and mesmers cuz of channeling.A lot of funny riflebuts in skyhammer ^^.I was being flamed 24/7 about being bad for playing rifle regardless of never loosing a 1v1 with that build.Just ignore the majority of players in hotjoin have no clue about pvp whatsoever.I just lol irl when i kill fotm OP builds with my lol build and move on.

(edited by mini.6018)

So where do I start?

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Posted by: mini.6018

mini.6018

As josh says stay away from 8v8.You have better chances at finding duels or get less zerged in wvw.

Main hand mace

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Posted by: mini.6018

mini.6018

Mace is the most terrible in the game excpet skullcrack but that will become useless after december 10th.

Skullcrack will have a 130 range o.5 second casting time.

0.5 second miight seem like ok but it is actually the same casting time of a mesmer that can do a 2 second stun from 1200 range and a hammer stun that comes from 600 range in aoe.

0.5 seconds is a long time at 130 range because the target can easily just WALK out of your radius for different reasons .Chill,cripple,no swiftness or just simply walk trough the warrior behind him making the skill miss.

Mace is terrible overall autoattack must be the most useless AA in the game at 130 range too.