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tpvp - stun or conditions?

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Posted by: mini.6018

mini.6018

Pros/cons ?

Condition is at least 3times easier to play.But you know that already since you play necro

:p

stun/daze/fear and other CCs

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Posted by: mini.6018

mini.6018

Ok i think we all are bored of being cc to death.One simplle solution.

Anet make all stunbreaker give 1-2s stability

I can’t say i’m not amazed by this ideea.Probabily making diminishing returns on ccs would be a lot of work and what would aim to achieve is exactly the same effect as this proposal.Very nice ideea and should be extremely easy to implement a short duration stability boon to stunbreaks.There is also a perfect working example, the skill “stomp” on warrior just recently xhanged to this exact status, è orking as a stunbreak with 1sec of stability.

+1

Leg Specialist has no cooldown anymore

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Posted by: mini.6018

mini.6018

/LOLOMGWTFROFLMAO

But on a serious note to make the trait viable again they need to leave it be with no icd and delete the cripple from sword auto, maybe replace iyt with a bleed instead wich makes a lot more sense.Or just please delete the trait since it occupies a 1/12 spot for nothing and work on at least a semi viable one..

Kill the warriors? oh really?

in WvW

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mini.6018

Is this what the enemy team looks like? I guess they finally reached the goal of their WvW concept.

Lmao.I always wondered why the wvw loading screen only featured a zerg full of warriors and banners.

Folks that want warrior nerfed in wvw

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mini.6018

Ele/mesmer/thief/guardian can out dps warrior with same buffs as the warrior. Warrior dps only comes from the ability to sustain self might/fury.

Thief can outrun sword/warhorn/greatsword warrior by using a sbow, ESPECIALLY when the terrain isn’t a flat straight line.

& require much more specializing & skill to pull off.
Don’t try to fudge the point

LOL wut ?y we all know how much skill thieves need,especially in the new s/d meta.Spam 2 and 3 is really hard.

Takes skill to outrun a war and a lot of specialization ?Nonono you can’t be serious.Heartseeker spam while invisible makes heartseeker jump 50% farther and run 50% faster,sword 2 spam,shortbow that only takes a mouse pointed on the ground,and not even counting utility.

Now shoo

Perplexity runes

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Posted by: mini.6018

mini.6018

You can’t be serious calling this a “real condition warrior build”, Mace&Sword is one of the worst combination you can come with

I don’t think so, this build is probably one of the worst anyone could create, you will see a lot more Sw/Sw + longbow combos and Mace/Shield + Hammer running around and be a lot more effective.

Ss /longbow will end up killing themselves.Nothing to see here

(edited by mini.6018)

Warriors Gods of War.. Elementalists so low.

in PvP

Posted by: mini.6018

mini.6018

The warrior. King in PvE. Great in WvW zergs. And now great in SPvP, too.

Giving the class with the highest armor and highest HP so much utility, mobility and damage …

Warrior, the all-in-one package. You can’t do wrong.

Gz this post won the perfect example of mindless mob with pitchforks and torches reply.

War King of Pve? Only Anets fault they don’promote anything else except spammable raw damage in pve.Conditions are capped killing condi classes.Cc is nullified making any control classes useless.Support is not rewarded and not needed.No tanking needed in pve.Skill cap so low in pve that you can survive in zerker gear with zero armor putting aside tricks and mobility classes.

Great in wvw zerg? Wich class isnt? Outclassed by guardian and necros by miles and eles for utility.As a random in a zerg necro is still much strongerr and gives more reward far less risk.Also it takes no organization to be effective against the enemy zerg as a necro while charging in as a war will just end up in respawning.Guard doesnt even need words to describe in zerg scenario.

Greatest hp pool/armor?Had this from launch. .What did wars win for it for the past 11months in following of the the game release?
Great in spvp too? So where is the problem?Many classes are great in spvp why should war not be allowed?Is there a rule that says a war can only be the crap of pvp or something? Tell me more about how war is “great in spvp” when you will see the class have the “not replaceable” status in a team ,on par with guardians, rangers and necros.

(edited by mini.6018)

How do you deal with Warriors? (sPvP)

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Posted by: mini.6018

mini.6018

Agree with mesmer(mainly shatter) being the hard counter, , along with annoying zerk s/d thieves for 2nd place.Necro is still the highest threat in a teamfight but in 1v1 it is easily controlled.
Lately ive been encountering a scepter/x ele that smashes even the tank builds.Really have no clue how to basicly oneshot 3500 armor and 20k hp but hell that guy made me wanna start again one ele to find out.NOPE ITS NOT A JOKE SO DONT KILL ME ELES.

Tldr, burst is a real counter and hurts as hell, especially SOR users.

Rifle/x any other warriors roll this?

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mini.6018

0/20/20/0/30 or 0/10/30/0/30: rifle-m/s for the lols. Basically mace stun, volley, rifle butt or kick. Then 2 and start kiting till the mace stun up again. Unsuspecting foe will give you around a 8-10k volley and 8k+ killshot.

Good guy he gets it.Only I personally refuse to ever spec UF for balance issues.Just grow some beard and go zerk gear/amulet and still in wvw is subpar because running away from zergs is unfortunately the first thing on the to do list while starting a build.

bleed/confusion warrior viable in pvp?

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Posted by: mini.6018

mini.6018

No.

Condition warrior is perfectly viable, but confusion is an ineffective gimmick.

Source for this statement?

Common sense and gameplay experience.

The traitline makes zero sense for a condition warrior build, and the weapon set required for this to work makes zero sense for a condition warrior build.

The only thing useful about the traitline is the randomly placed +condition duration per point, but 20 points is not worth the investment for what one gets out of it.

But if a faceroll on keyboard build is expected out of this is going to be a huge dissapointment

This is the justification every person who doesn’t have a “meta” build uses. “Oh that person was just using a faceroll fotm no skill build, but MY build requires skill.” No, you just have an ineffective build that is only good for hotjoin zerging.

I wad experimenting on condition builds long before the condition meta in gw2 even started letalone the warrior popularity .I can asure you against a good duelist thst knows how to block, reflect, blind, dodge the faceroll s/s longbow is not as effective as alternative builds.You are just shooting out blind statements about the traitline having no use in that tree.Let me school you a little bit about this aspect of warrior even if normal copy paste players like you will find it hard to assimilate.

The trait requires 20points in strenght wich means you have 2o% more condition duration wich means longer bleeds confusion and immobilize.It works great with +50% trait in precision allows you to have the beauty of70% longer bleeds on flurry almost doubeling its burst only from your traits..You have a minor trait that restores endurance when using a burst(useless in pvp right?oh wait you are used to facetank ).You have another trait that knockbacks people hence interrupting and aplying confusion that is great in maps with elevations above cap points (there are 2 atm, 3 if you count skyhammer).

What does this build lack in comparrison with longbow/ss? Lests see.Well lacks facetanking and burning ofcourse.The ridiculous heals consideting a bunk and the range (not that good dps).I can, t consider combu shot ranged and regardless we are talking about condition builds here hence useless weapon skill in our case.

What confu /bleed build gets over classic lb/ss? Well 1St of all heavy cc.Better condi duration, blocks and more evades.dont forget the confusion.In translation means by ccing a player that has your bleeds and torments up it cannot remove them resulting in taking more damage.If it does remove the conditions/stunbreaks confu takes over and the damage is remborsed.
The build is burstier than lb/ss condi.You have more power hence still more dps.200 power is not to be underestimated and you can gain up to 400 with the correct spec for this build.
1v1 destroyes bunker guards making it viable on caps already defended by a bunker,and bunker lb/ss warriors(idk why i said that since thay can’t bunker a point for kitten anyway).

I will not go into more details for now but as tldr for you, you have (imo) neither experience orcommon sense as you are trying to imply.Not all builds are the meta and never will be but just claiming unviability because"strenght tree is for power "is not acceptable as a response.It does just not make sense to yiu because you just expect for ppl killing themselves with confusion like the wvwers do.

Haha and a big+1 for calling it good for spvp zerging when in fact ss/lb is the one for it :d.Even after i pointed out clearly that is a build that shines at most in 1v1S or smaller scale than full team. Cute try <3

For OP yes it is viable as burst and targeted control where normal dps would just not cut it.While a bunk guard could sometimes make a point uncapturable against even 2/3 players, this build will succeed 90% and 100% in 2V1.Yes it has shortcommings like lack of aoe but that is what you get for specialized builds.

(edited by mini.6018)

Rifle/x any other warriors roll this?

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Posted by: mini.6018

mini.6018

Rif/GS for with a 0/0/30/30/10 build in WVW, and i never ever, ever die 1v1 ,1v2 or 1v3, the reason is the GS escapes with the Rif control, my fav thing to do and play scared by having a small group chase me up top a high cliff, run to the edge, stop swap from my GS to Rif then BAM, watch 3 or more fall to there death lol.

Not sure if worst build ever. (For the weaponset)

Rifle/x any other warriors roll this?

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Posted by: mini.6018

mini.6018

I roll Rifle/Rifle and Hammer/Mace/Greatsword and 30/30/30/30/30. Its a fairly balanced build.

I preffer rifle/longbow in onehand and hammer/mace/sword/shield /greatsword in the other so i can pindown the target for the killshot switch to sword to leap and immobilize again, skullcrack for extra 4 second stun, make a full hammer rotation to keep it locked and if the target still lives i use the shield block while running away with greatsword nr5 and 3 not beforei used my bolas, hit bulls charge while having endure pain, berserker stance and signet of dolyak +slBalanced Stance up and running.I keep Shake it Off handy for ohkitten moments in case someone catches up to me but i could always pop the Fear Me too just to be on the safeside.

(edited by mini.6018)

Rifle/x any other warriors roll this?

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Posted by: mini.6018

mini.6018

Rifle is not bad at all in spvp, especially zerk amy mace/shield/rifle but in wvw for roAming is bad for lack of mobility and zergs will catch up to you.For zerging hammer is superior in all aspects and i also believe the penetration of projectiles is kinda bugged when facing a zerg

bleed/confusion warrior viable in pvp?

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Posted by: mini.6018

mini.6018

No.

Condition warrior is perfectly viable, but confusion is an ineffective gimmick.

Source for this statement?

Confu war and in this i mean mace/sword sword/shield is not your fotm bunker low skill cap longbow/x condition warrior , but rather an offensive kind.It excels in 1v1 rather in team zergplay but very effective on completely locking out of combat one player at choice.Also good at bursting down a bunker on cap in 1v1 scenario especially against ranged classes.

It, s my favorite build so far in terms of gameplay and fun.The bleeds are stronger than bow/builds and the cc is more punishing.The downside is you lack cool bunkering traits but definately does not lack of survavibility options.

If the op want the best optimized build for it in spvp can pm me saturday ingame or mail.But if a faceroll on keyboard build is expected out of this is going to be a huge dissapointment

Worrior OP, Nerfpl0x.

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Posted by: mini.6018

mini.6018

Id also like to see poison buffed as an indirect counter to excessive healing/bunkering. Maybe raise the healing reduction to -50% or make poison stack in intensity (but instead if increasing damage, each stack takes off extra healing %, or maybe have condition removals only remove one stack at a time to make it a more difficult condition to cleanse).

1st point.Poison ia already direct counter to healing.
2nd point.How would buffing poison would turn it into indirect counter?
3rd point.Where is the counter for excesive stealth, condi spam, pet spam, boon spam, nerf war threads spam?

Worrior OP, Nerfpl0x.

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Posted by: mini.6018

mini.6018

Should i pick 2 second aoe stun for 5 targets at 1200 range or single target 130 range same 2 second stun? Acording to op they are in the same line.
Discuss!
Or ,maybe stick to making salad.

(edited by mini.6018)

State of the Warrior (Discussion)

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Posted by: mini.6018

mini.6018

I´m not talking about balancing a single build, but the profession. And I don´t intend to groundnerf all of it but SLIGHTLY reduce the numbers involved.

The adrenalin thing however:
Thief SHOULD loose stealth when he fails his attack.
Mesmer does loose his clones when they fail to hit.
Ranger F1 goes on CD when it fails.
Warriors not loosing that adrenaline doesn´t make sense because dodging warrior F1 is basically useless.

Warrior f1 DOES GO ON FULL COOLDOWN if miss,blind,block.It does not lose his andrenaline only .Does a ranger lose the pet if the f1 misses too ?

State of the Warrior (Discussion)

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Posted by: mini.6018

mini.6018

Warriors are brokenly overpowered right now, because:

  • They have the best CC in the game.
  • They have the best cleanse in the game.
  • They have the best sustain in the game without speccing into it.
  • They have the best stability uptime in the game.
  • They can reach ridiculous critchances with amulets not featuring precision.
  • They have the best (or second best) mobility in the game.
  • They are insanely easy to play right now.

Lost goes on…….

How I´d fix this?

  • Reduce duration and number of CCs availiable to warrior.
  • Remove the critchance on stunned trait.
  • Remove Lyssa runes.
  • Reduce warriors stability durations (just a bit, not too much!)
  • Fix Asuras.
  • Reduce range of warrior gap closers. (again, not too much!)
  • Reduce endure pain duration or make it a %age immunity like protection just stronger and not removeable.
  • Reduce condition immunity duration.
  • Make stances (or how the skilltype of endure pain and condimune skill is called) replace each other on use. A stance is a way you stand. You have two different stances IRL, so this even makes sense.
  • Make shield block a limited number of blocked hits.
  • Exclude blind from condition immunity.
  • Adrenaline has to disappear when F1 is used, even if it does not hit.
  • Reduce signet regen a little.

All of this has to be done VERE CAUTIOUSLY so warrior does not end where ele is now.

Its a tone of changes, but I think having a large number of smaller nerfs is better then hammering a playstyle enitrely.

Lmao this guy can’t be serious .Exclude blind from condition immunity ? Reduce gap closers ? Lololol. He must be playing a thief. 600 range gap closer on sword is too op compared to 1600 range teleport other classes have?How am i supposed to get close to a ranged class that spams 1 on me from 1200 range with my 130 range melee weapons or all other classes that keep teleporting away ?

He basicly suggested to NERF EVERYTHING.Because 130 range skullcrack needs a 1 second channel ? I assure everyone there is no way you can hit a sitting duck at 130 range on that casttime,and he wants it to lose andrenaline to when it will OBVIOUSLY miss?Wait he forgot 130 range on melee is too op .nerf by 33% maybe and make all autoattacks 2 second cast time.

BAsicly what he suggested ONLY IN THE CASE OF SKULCRACK is this :

1 second cast time
1 second stun
loses andrenaline on miss

/facepalm

It’s time for a dislike button on this forum already.


REVAMP UNSUSPECTING FOE

FIX SIGIL OF PARALYSIS

RIP TANK+DPS

All else is just poor knowledge of the game or other classes trolling wars to get them to freekill status again.

(edited by mini.6018)

Conditions Warrior - I'm Convinced!

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Posted by: mini.6018

mini.6018

condition warriors have existed for a while, even pre cleansing ire patch. I’ve been using one since april or may and decided to make a video of it because I saw very very few condition warrior build videos on youtube.

then suddenly i see 100’s of these condi warrior videos pop up everywhere then I just stopped using it.

this vid is very old (footage from May I believe) and outdated but it draws on the same premise of having tons of sustain, tankiness, condi removal while being able to stack loads of bleeds on the opponent.

I’ve seen more recent builds use banners, stack more healing power. Some people don’t even use shouts/banners or put any points into tactics as they feel healing signet is sufficient enough and instead focus on having more power to counter condition removal.

I feel you there.Before cleansing ire you were forced to use warhorn and not just spam bow f1 on the ground , hence you couldnt use sword offhand and your dps was a lot lower.I was using a build like yours for roaming since march april too but wiith a mix of power/condi.Sword auto was really viable for it especially with might stacking.Tbh i didn’t see a single condi war in wvw che ntill the recent patches.Now they grow like shrooms cuz lb cleanse makes it extremely easy to play.

Now i use an entirely different condi build without the longbow.It’s harder to play but a lot more rewarding too.Game is changing, we move on.

Conditions Warrior - I'm Convinced!

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Posted by: mini.6018

mini.6018

condition warriors have existed for a while, even pre cleansing ire patch. I’ve been using one since april or may and decided to make a video of it because I saw very very few condition warrior build videos on youtube.

then suddenly i see 100’s of these condi warrior videos pop up everywhere then I just stopped using it.

this vid is very old (footage from May I believe) and outdated but it draws on the same premise of having tons of sustain, tankiness, condi removal while being able to stack loads of bleeds on the opponent.

I’ve seen more recent builds use banners, stack more healing power. Some people don’t even use shouts/banners or put any points into tactics as they feel healing signet is sufficient enough and instead focus on having more power to counter condition removal.

I feel you there.Before cleansing ire you were forced to use warhorn and not just spam bow f1 on the ground , hence you couldnt use sword offhand and your dps was a lot lower.I was using a build like yours for roaming since march april too but wiith a mix of power/condi.Sword auto was really viable for it especially with might stacking.Tbh i didn’t see a single condi war in wvw che ntill the recent patches.Now they grow like shrooms cuz lb cleanse makes it extremely easy to play.

Now i use an entirely different condi build without the longbow.It’s harder to play but a lot more rewarding too.Game is changing, we move on.

Guild Wars 2 Good Duels- Hard Specs Duel

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Posted by: mini.6018

mini.6018

“I’m so good,i have high skill build,it’s really difficult for other warriors” The summary of this thread

/Yawn

Specelist or all-rounder

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Posted by: mini.6018

mini.6018

Apples always >Oranges

[Merged]Stun warrior meta

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Posted by: mini.6018

mini.6018

Only Unsuspecting foe is to blame here.ai play zerker amulet war in pvp and i can vouch that its’ perfectly counterable .Still beast against condi spam but extrrmely weak to counter as it should be.Mesmers and thieves especially are extremely hard counter and can burst you before the next stun rotation.
Problem with Unsuspecting foe is that it allows warriors to ignore the heavy burst and proceed into infinite stun rotations while still mantaining the unstagib dps.

If you fix Unsuspecting Foe the scenarios for stun wars will become only 2

#a zerker warrior that can be bursted down with a timed stability, blind, dodge interrupt and so on, basicly a good players response to his gameplau
#a very ressilient high survavibility warrior with stunlock, but with terrible dps to be qn axtual problem.

I am still amazed how easy the fix is and no dev noticed it.
And meanwhile the qq goes on aon prettyuch everything EXCEPT the only real problem.It was an antique trait that was meh but became OP with the recent changes that were much needed.

Zerker warrior with HS is worse than dead.Just know i had to throw that in because not so many readers will actually get it.

Currently free to transfer to medium servers

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mini.6018

[] Insert random Seafarer’s Rest flashback here[]

Arguments in favor of healing signet?

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Posted by: mini.6018

mini.6018

There was no other class in this game not even thief or the recent necro , even close to as stupidly op ele used to be.The thing is wars were bad and never discovered unsuspecting foe until some guy made a big drawing with for them and posted it.Now every one and his quagan uses it and warrior is no more the only class eles used to faceroll.Op nerdraged, made a warrior, picked a random utility out of the skillbar and created this thread about it.Nothing more jothing less.

This is 100% amazing logic. Your debate skills are truly astounding. First of all, one of my good warrior friends was running the EXACT m/s meta people are running today before the patch even started. If you knew anything about pvp, you would know that build has been around for a while, it just was not popular. No one “discovered” unsuspecting foe. It has always been there.

But hey, its alright. In the words of Sheryl Crow – “IF IT MAKES YOU HAAAAAAAAAAAPPPPPPPYYYYYYYYYYYYYYYYYYY”. Keep boosting your own ego by calling people nerds over the internet and making baseless assumptions. I hope it really makes you happy ^O^.

Ugh. Now idk what’s worst.Your complete lack of understanding of even simple basics of class mechanics or your taste in music.:)

Arguments in favor of healing signet?

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Posted by: mini.6018

mini.6018

Good players will always destroy any warrior.Mesmers and engies especially.Healing signet has 10% more hps than surge and because it lacks burst heal it’s balanced.We are all already used to see guardians that always heal to full no matter what, eles, engies, bunker rangers.Every of those classes has more tricks than warrior to heal and considering it’s the only way to get hp back nerfing it would mean giving the warrior an unfair disnvantage that no other classes have.
I
We need to gain from 1 singpe ability what other classes get from waterfields plus blasts, insane raw healing like guard paired with protection, aevis, blocks and such, stealth, ds and so on.It was downright IMPOSSIBLE for a war to heal to full before even in full b unker spec and itwaz the only class in the game for 1 year with tthis handicap.
This thread is impossible to take on seriously since the op is clearly just an average pvper at best and that is generous.Any good duellist would preffer fighting a sor warrior over a hs one without flipping a coin.

You can cry about broken sigils
You can cry about Unsuspecting Foe turning bunker specs in zerker dps with zero tradeoffs
You can cry about pretty much everything in this game classes wise

But hell, if you chose to it about warriors hps and you complwtely ignore rangers e treme regen than you must be trolling us no doubt.

Ps:for the sake of my neurons.You can’t say"im comparing abilities not hps".Because warrior’s all hps is just in his heal skill and that’s itIt’ a warriors full hps pediod..Maybe in the future but still even with a shout buff you wont se warriorz heal to full like the rest of bunks.Please i beg you l2p your classes.

Pps.if you still have doubts i can show you how easy is to destroy your healsig, sigill abuser, unsuspeting foe abuser internet copy build with my own war while using none.Too funny to see a warrior charging at you in hotjoin or soloyoloque with megaconfidence only to get wrecked and never leave the zerg for the entire match.Balance is not done arround noobs vs noobs because it’s not there where classes meet their true potential.

Good luck trying to catch me. I’ll just run away when i’m in trouble with the broken greatsword abilities. Zerker warriors have more healing Raw than what classes require clerics armor to heal for.

Engis get wrecked by warriors. They do have enoug stun breaks to keep up with the warrior. They cant kite them for the duration of berserker’s stance. If in WvW, they cannot really kite them period because of the -40% condi duration food.

1 word facepalm.Thata what every newb warrior thinks only to be proven wronge by some vood player.
Also lets’ s check your posting history about how ridiculous eles escape , running abilities used to be.aOh wait.what a surprise i found none.Gg .i only there was a dislike option for threads, posts too.

Arguments in favor of healing signet?

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Posted by: mini.6018

mini.6018

There was no other class in this game not even thief or the recent necro , even close to as stupidly op ele used to be.The thing is wars were bad and never discovered unsuspecting foe until some guy made a big drawing with for them and posted it.Now every one and his quagan uses it and warrior is no more the only class eles used to faceroll.Op nerdraged, made a warrior, picked a random utility out of the skillbar and created this thread about it.Nothing more jothing less.

Arguments in favor of healing signet?

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Posted by: mini.6018

mini.6018

Good players will always destroy any warrior.Mesmers and engies especially.Healing signet has 10% more hps than surge and because it lacks burst heal it’s balanced.We are all already used to see guardians that always heal to full no matter what, eles, engies, bunker rangers.Every of those classes has more tricks than warrior to heal and considering it’s the only way to get hp back nerfing it would mean giving the warrior an unfair disnvantage that no other classes have.

We need to gain from 1 singpe ability what other classes get from waterfields plus blasts, insane raw healing like guard paired with protection, aevis, blocks and such, stealth, ds and so on.It was downright IMPOSSIBLE for a war to heal to full before even in full b unker spec and itwaz the only class in the game for 1 year with tthis handicap.
This thread is impossible to take on seriously since the op is clearly just an average pvper at best and that is generous.Any good duellist would preffer fighting a sor warrior over a hs one without flipping a coin.

You can cry about broken sigils
You can cry about Unsuspecting Foe turning bunker specs in zerker dps with zero tradeoffs
You can cry about pretty much everything in this game classes wise

But hell, if you chose to it about warriors hps and you complwtely ignore rangers e treme regen than you must be trolling us no doubt.

Ps:for the sake of my neurons.You can’t say"im comparing abilities not hps".Because warrior’s all hps is just in his heal skill and that’s itIt’ a warriors full hps pediod..Maybe in the future but still even with a shout buff you wont se warriorz heal to full like the rest of bunks.Please i beg you l2p your classes.

Pps.if you still have doubts i can show you how easy is to destroy your healsig, sigill abuser, unsuspeting foe abuser internet copy build with my own war while using none.Too funny to see a warrior charging at you in hotjoin or soloyoloque with megaconfidence only to get wrecked and never leave the zerg for the entire match.Balance is not done arround noobs vs noobs because it’s not there where classes meet their true potential.

(edited by mini.6018)

PvP changes ? :)

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mini.6018

A pilot of an airplane travels from New York to Chicago – a distance of 800 miles. The airplane travels at 200 m.p.h. and makes one stop for 30 minutes. What is the pilot’s name?

Devon

Oh wait this is spvp forum.Sooo…..but since i already wrote it , some passengers board a plane to go from New york to Chicago.Pilot:kitten you , you are all going to Canada .muahahahah / endquote

(edited by mini.6018)

[Merged]Stun warrior meta

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Posted by: mini.6018

mini.6018

Or people learn to play the game. With ONE stun breaker i can kill a stun Warrior and Im a bunker Engie. Just play the game.

Lets see. Mace stun lasts 3 secs with a 7 sec cd. Hammer stun lasts 2 secs with a 7 sec cd.

So with in a 7 sec duration you can possibly get stunned for a total of 5+ secs (more with sigil of para). You have around 4 secs to prepare for the next stun rotation. This is also not factoring in the knockdown and knockback with hammer, shield bash if you use a shield or tremor if you use a mace off hand.

A stun breaker can not keep up with that amount of CC. Its impossible. Why should anyone have to work with something so punishing when a warrior player has it easy to keep a target stunned.

In order for stun breaker to be viable against that kind of cc, they would have to have 7 sec cds with a 7 sec stability duration. Then that would be a hard counter. Until then stuns are very OP.

Also forgot to add, during that 4 sec interval of no stuns, thats how long you have to burst down the warrior before they complete the rotation again. That is not even possible with warriors massive HP pool and heal signet regen.

Warriors have 2 full andrenaline every 7 seconds? Please teach how o great master.Why you think you need perma stability on because you only know how to facerollyour keyboard spamming 12345 when skills are off cd? Dodge does not work in your toon? Blind? Aegis? Block? Stunbreak? Immob? Cc? Leap? Immunity? Stealth?

Please if you don’t kill a hammer/mace warrior in a 1v1 than you should not even be allowed to post in this subforum.Actually i believe that should be a rule to get acces to forums you need to 1v1 a stunlock war.We would be spared a lot of facepalms and tbh im starting to run out of them soon enough at this pace.

Ps :survavibility/dps buildscare another thing though.But i believe they will nerf Unsuspecting foe soon enough and the warrios can spec exclusively or balanced again, not both.

Arguments in favor of healing signet?

in Warrior

Posted by: mini.6018

mini.6018

Ele has waterfield plus blasts healing wise..Please don’t use rude terms just because you have a pooe understanding about the game you play.

Arguments in favor of healing signet?

in Warrior

Posted by: mini.6018

mini.6018

Poison as counter to Healing Signet is another myth of the warrior forums. Next to my favorite, blind counters Skull Crack.

Blind counters ALL warrior skills.

Don’t worry, people should not have to use a shred of skill to defeat a warrior. They want to beat them with raw damage skills, not using their head, spamming skills and not using blind and cc. That is why they QQ.

Basicly they want them to be free kills like they were three months ago.

Here is what I see…
I don’t wanna have to slot a blind…
I don’t wanna have to slot a stun break…
I don’t wanna have to build my toon to defeat yours…

The problem is… THAT IS WHAT WARRIORS do… WE build our toons specifically to beat other toons. I made my toon specifically to counter condition-meta-mancers and other condition spamming classes. People who use power damage trash me.

So you have a build that is meant to counter roughly 50% of the player base, but you expect others to think it is fair that we have to make a build to counter a single class? Every class has conditions, but not every class has the insane cc, condi immunity, mobility, and hps a warrior has.

Unless you can come up with actual proof that hp/s is more than other classes in gw2 i will just asume you have no clue about you are talking about and just blow things out of proportion because it hurts to be a bad pvper.
The only thing that needs a nerf or revamp is Unsuspecting Foe.Ever tried to fight a zerker warrior running healing signet? Did’nt think so.Knowledge of basic game mechanics is your friend, or your worst enemy in cases of players that don’t posses it.

Also i beg to differ about the 50% of playerbase being countered.I usually use noobcounter builds and that is roughly 90% of the players not a measly 50% Bring it on

(edited by mini.6018)

Arguments in favor of healing signet?

in Warrior

Posted by: mini.6018

mini.6018

Healing signet was banned on few 1v1 private servers.. Reason?

They failed at basic math in school

(edited by mini.6018)

Passive Faceroll has to go away

in Suggestions

Posted by: mini.6018

mini.6018

At aproximately 1k healing power(aproximately im not at pc for perfect1% variation)

Healing surge 30second cd=12k heal and a full andrenaline bar
Healing signet per 30 seconds= 442 × 30 seconds = 13270 health points

L2p issue /thread

Engineer Bunkers Need NERF NOW!!!

in PvP

Posted by: mini.6018

mini.6018

You don’t necesarily need power to kill one.I sometimes use a condi/cc build on my war .Basicly i cc the engi and meanwhile the conditions do damage on him,weird right? Engies are sure a strong class but the less we need is less viable builds/classes in this game.

L2p issue.

(edited by mini.6018)

Assuming They Add GvG

in WvW

Posted by: mini.6018

mini.6018

That gamemode is not GvG.
It is death match.
Don’t call it GvG. Just don’t.

And yes, 20v20 takes less individual skill per player.
The bigger the number, the less each player matters.
20v20 every player makes up 5% of a team.
40v40 now every player makes up for 2.5% of a team.
100v100… one player = 1% of the team.
In a 100v100 if suddenly one player has a disconnect, you won’t even notice, because that players individual contribution to the fight is so small. It is actually quite simple, and that some people can’t grasp that is kinda sad.
Take Battlefield 3. The bigger tournaments had maximum teamsize of 8.
Battlefield 3 would allow for a teamsize of 32, but no one who knows a bit about competive play, would ever think of making a 32v32 competive tournament. They maybe make one for fun, but thats it. Fun.
Why do you think Football or Soccer has a teamsize of 11? The rules would work perfectly fine with teamsize of 50v50 and there is more than enough space on a field.
You can take basically any teamsport or teamgame and look at it’s competive scene, and you will almost always see a teamsize of around 10.

On top of that, smaller group sizes have a positive community value, as more guilds can participate in the content.

So if a Football(EU) team has per say 1 or 2 terrible players would not affect the outcome of the match whatsoever ? Also Football takes a lot less skill than Basketball by your logic ? Sorry but it is flawed.

Imo it takes a lot more skill to organize a 100vs 100 and win it becasue in a 1v1 i only have myself to manage but in a much larger scale not only me but another 99 players have to practice/theorycraft/build/micromanage and not even taking in consideration personal skill to actually become a true team.We talk about sinergy,coordination,movement,timing,engage disengage, rotation,cover,spike,avoid spike,party rotation,heals,stack,spread,decoy,stomp,weapon/armor/food choices and all the above i just stated.You just show a complete lack of understanding about what the term organized team is holding. Just ask ex RedGuard members how Sacrx wouldn’t even start a normal WvW raid if a certain class/player would be missing in his raid formation and then come back and talk to us about organized mass pvp.

That is why a 24 man raid encounter will always be a lot harder than a 5 man dungeon.It is a lot more room for error in larger group because you more people equals more possibility to do mistakes and only one person can cause a wipe(Look at other mmos).Also only 1 person can rally 100 others in a blink of an eye.

To be honest the situation is actually quite the opposite of what you believe.It takes a lot more skill to 20v20 than to 1v1 properly.That is why the 20 pugs always wipe when facing a 10,15,20 man guild in WvW .Your point is moot and lacks logic.This is not math my friend and it does not apply here.

(edited by mini.6018)

Assuming They Add GvG

in WvW

Posted by: mini.6018

mini.6018

@ OP its is not an actuall problem whether to WvW or not .Thing is with GvG arenas WvW will simply be a ghost town with no reason whatsoever to ever enter unless you need to pvdoor or karmatrain and Anet knows it.

At least know you still have some zergbusting guilds,but if ever GvG arenas shall be developed with no big improvements to WvW, no one will stand in their way and zergs would countinously avoid eachother non stop karmatrainftw.Wich suits perfectly Anet’s vision imo,basicly a easier farming mode than Pve.

Assuming They Add GvG

in WvW

Posted by: mini.6018

mini.6018

Yeah, please bring back GvG.
http://wiki.guildwars.com/wiki/GvG

Not this 20v20 nonsense death match.

Gw2 was supposed to be about mass pvp with WvW as the main selling factor for the big chunk of players that bought it.People want 15v15 20v20 30v30 .Why shouln’t they have it just because you still live in the past? or because you just don’t like mass pvp ? Gw1 is dead and no old school gvg can ressurect it.Deal with it and let people play what they want to play.

The guildwars website shows guilds with recent matches and it has more entries than gw2gvg.com, even if you include the massive amount of guilds on that website without a single match record.
Standing around at a random outpost yesterday for a few minutes, there was actually someone searching for new players for their new guild for daily GvG.
I had imagined to see such messages on important cities like Lions Arch or Kamadan but not on a random outpost.

Speaking of a dead game…

The gw2gvg.com websites lists 286 guilds, and as I said, alot of them have 0 or just 1 match. Those guilds really interested in this sort of gameplay probably already know about it. If you are really generous and include players for the inactive guilds on that website you might break the 5k player base with that.
I certainly wouldn’t throw money at such a small playerbase if I were ANet.

Also:
Sorry to tell you this, but large numbered groups lower the skill requirement for each individual member, as your contribution to the end-result becomes less and less important with each member you add.
Most games have a magic number somewhere between 3-10 for team based activities to maintain enough skill per player, while also offering enough team strategy.
Some games can achieve bigger numbers per team, but those matches also often include maps of a massive scale, to spread these teams into smaller subteams with one general goal.

The bigger the teams the more casual it becomes for each individual team member. That can be fun aswell, but it certainly isn’t competive as some want to make this gamemode want to look like.

Gv2gvg.com does not include but a small % of guilds that do or did gvg in this game so your point lacks a base.

The hard truth is actually most of competitive hardcore guilds already quit the game a long time ago for the lack of support and respect they got from Anet devs.I can asure you that hundreeds if not more gvgs were done across servers without any kind of publicity and we are talking about an unsuported game mode where even organizing such an event takes hours due to queues/lags/player interference and such mechanisms that stay in the way.

Takes less skill to 5v5 than to 1v1 hence less skill to 20v20 ? Because Kitten logic right?I mean it’s not like there(were) are guilds that have almost 100% win/lose ratio cause it’s all random.Yes sir kitten logic indeed.

Please don’t preach me about something you clearly have less than a clue about.Actually do us all a favor…Thank you for your opinion.Hf in gw1 gvg,this thread is about GW2 GvG

(edited by mini.6018)

Assuming They Add GvG

in WvW

Posted by: mini.6018

mini.6018

Yeah, please bring back GvG.
http://wiki.guildwars.com/wiki/GvG

Not this 20v20 nonsense death match.

Gw2 was supposed to be about mass pvp with WvW as the main selling factor for the big chunk of players that bought it.People want 15v15 20v20 30v30 .Why shouln’t they have it just because you still live in the past? or because you just don’t like mass pvp ? Gw1 is dead and no old school gvg can ressurect it.Deal with it and let people play what they want to play.

(edited by mini.6018)

No Ascended Armors in WvW!!!!!!!!!!!!

in WvW

Posted by: mini.6018

mini.6018

LOL @ competitive play in WvW .Guess i missed it between Coverage>Population>Arrowcarts>Ranks>Bloodlust

…so far

+40% Condition duration food is OP

in WvW

Posted by: mini.6018

mini.6018

Assume someone clears conditions often enough that they never eat more than half the duration. That’s still an effective 20% buff to condition duration JUST from food. It would be similar to giving power builds a food that provided +20% damage.

Wait what? They normally clear a 10s bleed after 5s but when their enemy uses condi duration food they clear them after 7s?

Why would anybody react that way?

Cuz KiTTEN logic ,right ?

how is the AOE cap hurting zergs?

in WvW

Posted by: mini.6018

mini.6018

Imagine you taking down 1 gate/wall of a a keep/tower. Imagine 50 people inside which ain’t that abnormal. Imagine they all chaining their aoe into the gap. Good luck walking through and surviving.

Aoe cap is there not only for the servers, but also because some things will be just impossible to cap and some classes will be rediculously OP. Like Ele and ranger, no. If aoe is unlimited, make healing unlimited aswel and all the other spells. But OOPS, we are back to 0 than…

So yea aoe cap is there for a really really good reason.

You think that ele or ranger would be Op? Just thing about hammer warriors with no aoe cap, or a gs whirl trough the zerg, or any non single target autoattack from any class for the matter.No aoe cap 1200 range ccs, fears, immobilizes.Game would be literally unplayable for a game that doesn’t require to target for cast.Other games aoe require you to target some player and the aoe would hit on some radius arround them, but in gw2 aoe or even a melee slash with no cap would be too Op.
Unless retaliation would still be allowed in wich case LOL

DAoC worked just fine with no AoE cap. At the center of the aoe was the most damage and the further away from the center you were, the less damage you took.

Wich is not the gw2 mechanic.

Why Banner of Strength?

in Warrior

Posted by: mini.6018

mini.6018

i use str because party members are not zerkers.

^^ this.He basicly said in one sentence what me and others were trying to explain with walls of text.Gg

Thief Stealth = Worst Mistake In The Game

in Thief

Posted by: mini.6018

mini.6018

I am really concerned that people in this thread talk about 15-16k BS crits…. i mean seriously. You would have to be naked and traited for 0 defense while fighting a full glass cannon thief that can get 2 shotted himself.

On a squishy target i crit about 6k or 7k on my thief. I don’t usually care about threads like this since i love my Thief. But blatant lies to trash another class is pretty gross.

As a matter of fact it is not bs at all xd.Check the warrior forums for 11.5 k crits backstab on 3400 armor.There are builds allowing huge backstabs especially in wvw.Heck even s/d thieves can do 5-7k.Maybe you are not using a heavy dps focused build.

(edited by mini.6018)

how is the AOE cap hurting zergs?

in WvW

Posted by: mini.6018

mini.6018

Imagine you taking down 1 gate/wall of a a keep/tower. Imagine 50 people inside which ain’t that abnormal. Imagine they all chaining their aoe into the gap. Good luck walking through and surviving.

Aoe cap is there not only for the servers, but also because some things will be just impossible to cap and some classes will be rediculously OP. Like Ele and ranger, no. If aoe is unlimited, make healing unlimited aswel and all the other spells. But OOPS, we are back to 0 than…

So yea aoe cap is there for a really really good reason.

You think that ele or ranger would be Op? Just thing about hammer warriors with no aoe cap, or a gs whirl trough the zerg, or any non single target autoattack from any class for the matter.No aoe cap 1200 range ccs, fears, immobilizes.Game would be literally unplayable for a game that doesn’t require to target for cast.Other games aoe require you to target some player and the aoe would hit on some radius arround them, but in gw2 aoe or even a melee slash with no cap would be too Op.
Unless retaliation would still be allowed in wich case LOL

Thief Stealth = Worst Mistake In The Game

in Thief

Posted by: mini.6018

mini.6018

To be honest the only thing overpowered obout stealth is that they can run away and you cant kill them.Stealth thief play is annoying but i have to agree that scenarios that at 1st seem impossible to win/survive, with experience they become almost a reflex to counter.

Also experience teached me to fear a a non stealth thief and nevet a stealth one , except if 2v1 or more where that burst can really hurt if you are busy countering another player too.That is where they excel, not in 1v1s, pretty much like the new (b) stun 100b warriors.
I always roamed only with my warrior and even since release i barely had any problems once i switched from my pve build.Once you get some cc and armor you are fine but the trick is to use it smartly and have patience to use the right skills.If you panic and burn all cds basicly the thief won, or anyone else for the matter.

S/d needs a nerf though:D

Why Banner of Strength?

in Warrior

Posted by: mini.6018

mini.6018

170 precision is not 5% damage boost aswell as 15% crit damage is only 7.5 % but ONLY at 100% crit chance remember.Making that infact your bonus is sctually lower.

Also prec plus crit % is better increse by low margin over strenght ONLY to full zerk classes.Remember not all pugs go full zerk and not all dungeons are as easy as cof hence a lot of pug personal choice of gear.
Strenght> precision all day unless all the group is full zerk.Very unlikely to get a full optimized for dps pug party.

Bloodlust [merged]

in WvW

Posted by: mini.6018

mini.6018

Looks like the solution is to build trebs in the keeps and 1 or 2 stay there to treb the ruin. Time to lvl up treb mastery. Looks like they only care about spvp ¬¬.

What have they done for spvp? This patch was for you guys. Sure they failed, but still they give you much more attention.

And you should consider yourselves lucky you don’t get the dev’s attention, otherwise it would you having 150 to all stat increase to the team that already holds all 3 caps.

And just when one thinks things couln’t possibly get worse.haha

Why Banner of Strength?

in Warrior

Posted by: mini.6018

mini.6018

Banner of strenght is pure dps regardless of type of damage.Everyone benefits from it whether party members use physical damage, condition damage or have low to none crit chance.
Banner of discipline only works for already high in power/crit%/ and precision builds.Condi specs gain almost zero dps from it aswell as tanky builds with low precision.

180 power and condition damage ads to every attack on every class, while crit % is wasted if you don’t crit.A +8% Criting chance on a condi builds is also worse than having more raw damage.

(edited by mini.6018)

Bloodlust - Roamers Paradise (Thanks Anet)

in WvW

Posted by: mini.6018

mini.6018

Maybe you should do your research on who your talking to before you make yourself look stupid. I did check your twitch channel btw your very good at pressing 11 and never targeting and swinging freely into the air. So much skill its mind blowing how does one learn these advanced GvG tactics.

Some spvp deadgamemode fanboy? Can i have your autograph please? I could sell it for a ton of “nobody gives a siamese kitten”.

(edited by mini.6018)