Showing Posts For mini.6018:

Best PVP Class - 1 January 2014

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Posted by: mini.6018

mini.6018

Funny but i just cannot take anyone placing warrior or necro above guardian.Guardian is not A rank but is must and GOD of spvp/tpvp/wvw anything else that implies grouping.Pretty clear picture about what is the current gw2 pvp playerbase right here in this thread.

(edited by mini.6018)

Condi Necros- too op?

in WvW

Posted by: mini.6018

mini.6018

here is my tip for fighting condition necromancer.. Close range is their strength; keep them at far range.. Always

well, never tried doing that before, will sure do next time i encounter one. thx

yw

watch

Video is at least 2 or 3 metas old.This video is pre dhuumfire op patch.Ele was doing 1v10 in wvw and winning .Oh the old times,

Now war and necros kinda switched places with ele.

(edited by mini.6018)

sPVP Warr Axe Sh/LB build...Thoughts?

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Posted by: mini.6018

mini.6018

Only good for hotjoin.Sorry.Axe is too low range,too single target focused and no defence at all for being zero mobility spec.

That would be if you went and ran around only wielding an axe and leaving your trait points unspent.
If traited you can have a high vigor uptime. Endure pain, shield stance, zerker stance, cleansing ire, 2 sources of stability via balanced stance and runes of lyssa. I´d say that´s alot for a berserker build. And do note that at the same time you have good AoE damage, good sustain(axe aa is awsome, especially when you have 60% crit and a buttload of power) and good burst dmg.
Fares pretty well in soloqueue.

Does a hambow warrior say " fairs pretty well"? Does a bunker guard.does a spirit ranger,does a mm or terrormancer say “we fair pretty well”? It’s either viable or not viable,op or bad and meh is bad imo.

sPVP Warr Axe Sh/LB build...Thoughts?

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Posted by: mini.6018

mini.6018

Only good for hotjoin.Sorry.Axe is too low range,too single target focused and no defence at all for being zero mobility spec.

What can Anet do about the hammer trains?

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Posted by: mini.6018

mini.6018

AoE stuns should be well-telegraphed and on lengthy cooldowns.

Unfortunately they aren’t in GW2.

ANet can either reduce the amount of CC Hammers can apply, say by changing on the the stun-attacks into something else, or they can make Stability the only counter to CC more available to ALL classes (including Thieves).

Thief doesnt need stabilty, if you get hammer trained while playing a thief with the ammounts of dodges, teleports, stunbreakers and stealth you should really stay out of wvw.
Gw2 Hammer is the most telegraphed weapon in the recent history of mmos.So where do you get your input from claiming aoe cc is not telegraphed?If else mesmer and ele aoe stuns are not telegraphed but warriors are as extremely telegraphed as they could possibly get

Telegraphed in duels maybe, but not in overall combat and especially not in zerg-fights. But then again, almost no skills in GW2 are nearly as well telegraphed as they should be.

Anyway, a Hammer Warrior will have

  • Earthshaker on an 8 second cooldown
  • Staggering Blow on a 16 second cooldown
  • Backbreaker on a 24 second cooldown

That means your opener might be with Earthshaker into Staggering Blow into Backbreaker which is 3 consecutive stuns within 6 seconds, which could then be followed again by another Earthshaker just a few seconds later.

How does a single stun-breaker with a 30 second cooldown help much?

Without Stability surviving such a CC-cleave-train is impossible.

Also consider that all of this CC isn’t just applied to a single target, but rather to a rather generous Area of Effect.

So please reiterate how 2 dodges every 20 seconds and 1-2 stun-breakers on a 30-60 second cooldown are supposed to counter that?

Evade,blind,block the 1st stun

Use stunbreak>evade frm second break the chain.L"2dodge,l2 bind,l2 block,l2 interrupt at the right time.I always do it without stability when i fight another war.

Counters exist but players just want afk wins and spam skills.

Reiterated.

The Ken Document

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Posted by: mini.6018

mini.6018

Cleansing ire is not a problem,i have only 2 blocks and 1 blind and i always kitten other warriors cleansing ire up.Hs suggestion is good but needs decreased casting time to 0.5 and heal increased to 5250 more in par with ele low cd heal.Reroll the mace skull crack back to 0.25(keep the animation) and rework autoattack to 0.5 + 2 sec weakness/0.5 2 sec weakness/0.5(from 1 second)keep the same damage and weakness.It’s an 130 no mobility weapon needs a buff.

Add WAY more telegraphed animations and increased casting times to other classes not just for warrior this is kitten up.Start with necro fear.

Combustive shot single target ? You realize that travel of that arrow is slower than a player doing/walk right ?It’s a combo field pls explain how other classes have combo fields when they hit targets?Only hate but no reasonable suggestion at all.Nothing gained in return at all.Guardian symbols las 6 seconds and do 3 times more damage than combustive shot.They also tick every second and also give a buff to his party.Combu shot needs a buff was nerfed for QQ where other stuff with the same mechanics are way better in this game.

Reduce chill uptime and make that thieves initiative gets affetcted.Why si the most spammy class the only one immune to this effect ?Too much of a free pass and provides evenb less countyer to their teleport,evade spam.

Fix thies pistolwhip being so strong.Impossible to counter it unless you have an invulnerability skill or teleport up wich not every class has.

2014 stop hating on warrior and learn to counter.

(edited by mini.6018)

Skull Cracker's Revenge (WvW roaming build.)

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Posted by: mini.6018

mini.6018

Lol at OP stating skullcrack still has success.Yes against pv mobs and totally clueless players.So does my rifle lol.MAce is useless now for interrupts or anything else not pared with shield stun 1st increasing the skullcrack cd by 300% or bull’ds charge.

I can understand how you could feel that way if, but if you read the guide or watch the videos I cover how to make the build effective even when you actually have to try to land your Skull Crackers.

I have used this build in more than just random roaming situations against uplevels. I’ve tested it against higher-level players of every class in roaming, fight clubs, and even sPvP. It is still effective and it can still be successful, it just requires some actual effort and the ability to surprise your foe with unpredictable movements.

If you want more proof I can give you more proof.

That is very generous of you but i main mace main hand paired with bow in spvp since a long time and i believe myself to know every small little gimmick the weapon can provide against any other class/build/scenario out there.In the end skullcrack vs sword thief it was all reduced to pure math,time between evades and teleports,interrupts are shorter than 0.5 seconds on most classes and especially on thief hence the weapon is impossible to use as a counter anymore.Actualy no weapon can provide a counter anymore and warrior are forced into the booring stances just to be effective since that is their only defence available.Endure pain for everything is just lame and poor game design.No options is bad gamedesigh. Ranged cc’s that have less obvious or no animation in comparison with skullcrack melee single target are lazy design.

In the endthey only succeeded to take out the skill out of any few skilled warriors out there and keep it exactly the same for average wich they always only landed their skullcrack after a BS or SB.Animation is useless if you are stunned or knocked down so after trying so hard to take out low skill factors from warriors they ended up doing only the opposite.Hs still there,sBS/SB>skulcrak still there.Hambow still there STILL taking no damage because cond meta in wich toughness is useless unless you fight oher warriors.

i can only compare to this to make a point how uterrly useless and unneeded this change was.Why is fear still instant nd has zero animation with huge range?Heck everytime i open my deathlog in spvp i see 20-30k damage from UNBLOCKABLE ranged fear.Take that skillfull gameplay.

(edited by mini.6018)

Skull Cracker's Revenge (WvW roaming build.)

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Posted by: mini.6018

mini.6018

Lol at OP stating skullcrack still has success.Yes against pv mobs and totally clueless players.So does my rifle lol.MAce is useless now for interrupts or anything else not pared with shield stun 1st increasing the skullcrack cd by 300% or bull’ds charge.Combat is not fluid anymore and you cannot interrupt thieves using sword anymore even though they have the initiative,range teleport and the dodges while you can only sit stillwaiting for them and play flawlesly.Having one weapon skill to only rely on utility is total BS.Other classes can stun you from 1200 range for 2 seconds and with a lot faster animation.I still cannot see the balance here.

(edited by mini.6018)

Guardian vs Warrior in terms of DPS

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Posted by: mini.6018

mini.6018

BTW 1 last note. Highest DPS guardian in a group does not run meditations.

Why would it?Meditations(on dps builds) are for gap closing and quick burst in pvp scenario only.In pve you don’t need a quick burst and no gap closers since your target is always there.Fury not needes so much in zerk.

But you did good to specify,guardian except full bunker copy paste builds are a real mistery for this community.

Ps: i would also love to see summons changed so they will finally be usable.Their recharge should work like ranger spirits.It’s too lame to have to wait 60 seconds to have it up again,it makes them completely useless.

Macro reports

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Posted by: mini.6018

mini.6018

Chances are really high you are using a macro.The reports are extremely probable to be coming from experienced players with high rank and very many games at active.I believe players that played 6000+ matches have encountered players using gaming mouses aswell,chances are 50% of them use them also so they can very well tell the difference.Or maybe you can just claim to be the 1st good player at pressing mmo mouse buttons since the launch of gw2,hey it took you one year and half but we finally have the honor.

Newbies or bad pvpers have no ideea about what is going on so they can’t even tell the difference if it happens to them to actually start a report.

I wish a report macro option would be implemented since botting is way too wide range and they will never look for actual macro logs except specified in a former petition but that is rare.

My personal opinion only.

get rid of wars in spvp forever w/o nerfing

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Posted by: mini.6018

mini.6018

I think they should be able to hold/neut points when on separately, but not simultaneously since you are essentially invulnerable aside from previously applied conditions.

You can still get cced.Also if a warrior uses all stability,endure pain and zerker stance all at once so what?Better for you since you have a 52 second window to kill the warrior with zero utility available to him,at least that’s how i think.

Would be great that after 10 seconds of stealth a thief would be visible for 50 seconds ‘cause of cooldown don’t you think ?

What can Anet do about the hammer trains?

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Posted by: mini.6018

mini.6018

AoE stuns should be well-telegraphed and on lengthy cooldowns.

Unfortunately they aren’t in GW2.

ANet can either reduce the amount of CC Hammers can apply, say by changing on the the stun-attacks into something else, or they can make Stability the only counter to CC more available to ALL classes (including Thieves).

Thief doesnt need stabilty, if you get hammer trained while playing a thief with the ammounts of dodges, teleports, stunbreakers and stealth you should really stay out of wvw.
Gw2 Hammer is the most telegraphed weapon in the recent history of mmos.So where do you get your input from claiming aoe cc is not telegraphed?If else mesmer and ele aoe stuns are not telegraphed but warriors are as extremely telegraphed as they could possibly get

(edited by mini.6018)

I still want GW2 to be an e-sport

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Posted by: mini.6018

mini.6018

I definitely want to see it too. PvP has been awesome the past few weeks, and the game (at least in my own opinion) is headed in a good direction. Dont get me wrong though we have a long way to go, but I am hopeful we could see some awesome stuff by the end of next year.

Tournament viewership numbers have started going up as well (ESL Weekly cups for instance were getting around 5-600 viewers where they only had 2-300 previously) and with more and more events popping up in the coming months stuff should start to get really interesting. The support from you guys on the viewership end has been awesome, and if you keep it up, some cool stuff may be on its way.

And speaking of MLG for you guys in NA check out the MLG gamebattles ladder! If we get that active and rolling we could have some real competition starting up!

I actually really apreciate your work Blu but it’s really sad to have only so few hundreed views.Imo even at 10k would still be a joke for an Esport and that current game state is not that promising.Even the spectator mode is hard to digest, half the time you can’t even see what’s going on between all the ai, teleports and spell effects into a clusterkitten mass of leprecons, rainbows and unicorns smashed together and blown by a nuke on the screen.
Not even mentioning the obvious lack of skillbased combat that allows a player to read the combat like casting bars, wich is a must for real competitive play.Besides other huge inbalances like some classes have melee range telegraphed ccs/attacks with very obvious animations while others have ranged, instant, unblockable with no animation counterparts.
Gw2 is really far from an esport scene and tbh even insider gw2 pvp is rather dead.

(edited by mini.6018)

Ultimate Dominator List!

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Posted by: mini.6018

mini.6018

True. Because pressing 1 and earthshaker while taking a bath in waterfields requiers much skill.
“Look, I have over 100k kills, because I always run with the zerg, #yolo#rofl#lol#swag, iam pretty kewl”

Link your wvw kills and your guild’s composition,raiding schedule please.So we can confirm who is the one actually zerging.

Guardian vs Warrior in terms of DPS

in Warrior

Posted by: mini.6018

mini.6018

Guardian can do some damage, but comparing to the OP God Mode Warrior in PvE about damage is kinda silly. No class in PvE can do as much damage as Warrior.
WvW and PvP, depends on spec, but Guardian in both of those modes usually go for bunker specs. Warrior in those can go either Bunker (Mace/Shield & GS builds) or damage and, if played well, manage to do pretty good.

In PvE dps guards out dps warriors.

Warriors being the kings of damage in PvE is a myth. People see the HB numbers and scream OP. It’s been proven time and time again warrior is not king of dps in a group that knows what It’s doing at least.

Guardian can do a lot more damage in the right scenario than warrior but it takes a lot more skill to pull it off.Warrior is very easy to control hence it will always the the nr1 in pve at least in prefference.I would say 98 wars/2 dps guards ratio just to pull numbers out of my kitten.

Actually even if i only main a warrior for pvp i always preffer my guardian for pve.The gameplay is a lot more fluid against the telegraphed or warrior.And now with the new meditation changes and runes with 25% moving speed playing a dps guard is easier and more fun than ever.

(edited by mini.6018)

Dat Immobilize

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Posted by: mini.6018

mini.6018

I haven’t been immob-locked yet, but I imagine it’s similarly annoying in the way stun-lock is.

It is a lot more painfull since you can feel and see everything kitten opposed to when you’re stunned

Balance is imposible

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Posted by: mini.6018

mini.6018

A very easy FIX to condition spam is to remove all toughness/vitality from sets to put them on mirror with power/crit/precision/crit damage since now you basicly have just full condi damage or full condi damage + more duration.

Sure it will not be remotely balance but willl decrease a lot the factor skill involved and make the game a lot more enjoyable with having balance between power based vs condi spammer bunkers ratio.

Ultimate Dominator List!

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Posted by: mini.6018

mini.6018

As someone else said, chemso from scnd got it too, he plays staff ele.

As you can notice, none of the people that have it zergs, all of them just raids every day for many hours with their guild

That is mostly because zergs avoid combat and only engage smaller zergs,while guild raids specifically look for the big zerg or other equal or larger groups to destroy.Hence a lot more kills/hour ratio.

Lyssa Runes Rebalance

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Posted by: mini.6018

mini.6018

Classes with elites at longer cooldown are definately stronger elites or have a lot better utility than warrior’s or thief’s, classrs have superior access to boons, condiremival etc..There is simply no comparison between a full 3 second invulnerabiliy and complete recharge of class mechanics and a lousy single target 1 second stun.

Lyssa should not be nerfed at all in favor of the condi spam classes punishing melee ones.Thereis already a huge unbalance between them from that and if one particular build might be strong it should not in any circumstance nerf all the others.Risk/reward is perfectly fine for sacrificing dps or survavibility.

(edited by mini.6018)

Toughness is a difficult stat to work with.

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Posted by: mini.6018

mini.6018

What build/gear do you use? What weapons? I have a feeling this is a L2P issue, particularly since you haven’t hit 80 yet.

No

As paradoxical as it may seem, the best way to survive in dungeons is to pack less toughness, and to go full dps just so you can burst down things before they kill you.

THIS.On open world even more so i just used to level full berserker with a greatsword trying to kill everything before they downed me. Because unfortunately all gw2 content is only based on dps.Even CC is scraped from bosses.

My first forum post to all you Warriors

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Posted by: mini.6018

mini.6018

I was getting OP and bad excuses from eles a year ago when they were literally god mode and warrior was ,well,freebag.If you look for recognition from anyone else than fanboys or mates pvp is the wrong place.Even if very rarely you encounter some players that are really open minded and accept or congratulate you,but that as i said is extremely rare.

Best part is when rerollers call you easymode op class after you won a 1v2 without realizing/forgetting he or they were warriors aswell.With that said not even logic is easily found in pvp nowdays especially from nerf warrior fanoys.

(edited by mini.6018)

The Bear Document

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Posted by: mini.6018

mini.6018

Current: 392+0.05HP per sec
Proposed: 200+0.175HP per sec
392+0.05HP=200+0.175HP
192=0.125HP
1536 HP

There’s the correct math. No need to be an kitten about a typo.

I’m going to need you to stop posting numbers in such a haphazard way, please.

Proposed
Healing Signet – Passive tick of 200 with a coefficient scale with healing power of 0.175
Passive tick = 200 + (0.175 x healing power)

Of course the active portion of the skill will need to be addressed to compensate, but the base active heal will be closer to 4000 with a healing power coefficient of 0.005

Yo Bear, there’s nothing wrong with his post. What he’s doing is figuring out at what value of Healing Power do the two passives give you the same amount of healing. To do that, he just did the basic algebra thing of setting the two heals equal to each other and then he solved for Healing Power. To check his work, just plug his answer to both sides of the equation.

392 + 0.05(1536) =? 200 + 0.175(1536)
392 + 76.8 =? 200 + 268.8
468.8 = 468.8

So, at 1536 Healing Power, both passives will heal the player for 468.8 HP per second. Below that, the old passive will heal for more, and above that, the new one will.

Q: How much hps does a guardian and engie or ele have at 1536 healing power?As a healbot ?

(edited by mini.6018)

The Bear Document

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Posted by: mini.6018

mini.6018

Dispute my claim is your right, however not really reliable, as you never played GW1.

GW1 is irrelevant. Someone said GW2 should be balanced around the top levels of competition, and I’m still waiting for some rationale why.

Mrbig gave you already an input. Also the example that A-Net is balancing the game around casuals is the proof it doesn’t work out, not in such a complex game.

I’ve never seen such easy-to-play-builds in any other game, which can be learnt in 1 day and can be played successfull on a high-level. I really don’t understand what’s so hard to understand.

Other games have only 8 skills ? All gw2 is easy to play.

The Bear Document

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Posted by: mini.6018

mini.6018

Dispute my claim is your right, however not really reliable, as you never played GW1.

GW1 is irrelevant. Someone said GW2 should be balanced around the top levels of competition, and I’m still waiting for some rationale why.

Because in order to make the game self-sustainable, you need a competitive scene motivated to play the game no matters what happens.

You may say " well in that case you can motivate all players to play equally and then the game will eventually be sustainable".

Nope.

If you want a PvP game ( or the PvP part of the game) to succeed, you need hihg level competition, seasons, sponsors and viewership, otherwise you’ll fail.

Recent Mistleague departure shows it: without proper back up of the aforementioned things, you can’t afford to make custom leagues, because there will be no interest.

This is the major reason.

And the second major reason is that scrubs have no idea how to make a game good and enjoyable: scrubs will balance the game toward power creeping it as much as possible, then feeling superheroes for a couple of months before leaving the game to its disaster, migrating toward another game to ruin.

Gw2 will never be a competitive game .They need to do everything in their power to keep the casual crowd though.

The Bear Document

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Posted by: mini.6018

mini.6018

If signet gets nerfed hammer bow and mace nerfs should be reverted .No reason to have no healing no range no cc and no damage as a class.Also all mobility skill should get fixed and immobilize bug adressed because without hs warriors will rely on killig targets in under 30 seconds wich is impossible in the current weapon state compared to all other classes because of kiting and melee/cc dependence.

Warrior was less than useless before hs buff exactly for that being the only class in the game that has to actually sacrifice hp for getting into dps range (melee) and without protection sources.

Before that even in wvw a warrior had to constantly reset a fight using gs because lack of heal and hp needed to stay on target also paired with the huge problem that melee hits are barely20% as effective as ranged if the tarhet is not cced, immobilized unlike other classes that can spam telepirt attacks, from range, stealth or aoe.

GW2 on ps3 or ps4

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Posted by: mini.6018

mini.6018

Here’s a better idea, why don’t they officially stop calling Mac players “beta players” and just make us regular players.

Aaaaand now i finally understand a lot more things.

The Bear Document

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Posted by: mini.6018

mini.6018

I like how Op 1st post has zero likes

Warriors in PvP, this is just silly.

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Posted by: mini.6018

mini.6018

I’m not changing my build that i love and works fine vs all other classes just to deal with those silly OP warriors

/ THREAD

Edit : It was supposed to be just that but i can’t hold myself from saying that a single build that counters ALL OTHER CLASSES regardless of their builds, is overpowered over the edge and must be shut down not nerfed or fixed.That is what necros get to play since 6 months and they are complaining at the only class that has 50/50 chance to win against them if they are playing fairly bad.

This kind of complaints ..just .ugh

(edited by mini.6018)

Flood Control? Seriously?

in Forum and Website Bugs

Posted by: mini.6018

mini.6018

As your active infraction points expire, you will start to regain more forum privileges. As example, if you currently have 900 second flood control, as your points start expiring, the flood control numbers will go down.

It’s the same with other forum privileges.

Thank you for your answer Danicia and considering the information, how long does it take for the points to expire? Is there any released information about this ?In other words how long should i expect to remain in the same spot as now.

Here is the information released about infractions: https://forum-en.gw2archive.eu/forum/info/news/A-Message-About-the-Infraction-System/first#post503827

Thanks.So what i know vy now is that after 1 month i am still at the same number of infractions wich means none expired.Can we have a pole or anyone sharing some info about how much! time they had to wait or if anyone ever had any infration points expired? I am trying to make an ideea if this is going to take months or we are facing years over here.

Flood Control? Seriously?

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Posted by: mini.6018

mini.6018

As your active infraction points expire, you will start to regain more forum privileges. As example, if you currently have 900 second flood control, as your points start expiring, the flood control numbers will go down.

It’s the same with other forum privileges.

Thank you for your answer Danicia and considering the information, how long does it take for the points to expire? Is there any released information about this ?In other words how long should i expect to remain in the same situation? Ban’s used to be upfront enough so we would know how much time we had left in comparison with the new system.

(edited by mini.6018)

Flood Control? Seriously?

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Posted by: mini.6018

mini.6018

I currently have 900 seconds as well as being unable to reply pms or create threads.This seems rather harsh for a 2 day ban offence(not discussing motivation or moderating just to clarify).But one month already passed and i am still in the same state.Will the rights ever be restored or what should i do in this situation if not.

Gap Closer Spam

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Posted by: mini.6018

mini.6018

Ok so this must be a necro or engie that wants to stay at range spamming condis/nades/ wells while being completly safe from any melee class at 100%.1/10

Real Spammable features that come into mind that really are gamebreaking in confrontation to this thread:

Condi spam
Evade spam
Stealth spam
Cc spam

(edited by mini.6018)

Nerf mobility

in Warrior

Posted by: mini.6018

mini.6018

Just today we had a guild event. A naked race (weapons only) from Fort Trinity to the lowest point of cursed shores. The 3 warriors won (myself included) by half a map to the nearest ele and thief and over a full map to the other classes. Yeah warrior mobility is OP compared to other classes.

What?I already have too many infractions.
All is Vain

13k Eviscerate

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Posted by: mini.6018

mini.6018

thread

quoted from Aidan Taylor[European Community Manager] in the official december 10th balance release patch :

“We don’t mind warriors doing massive damage……”
source : https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-10-2013/first#post3370214

I believe this means /thread.Have some very nice Holidays everyone!

Let's talk about Warriors

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Posted by: mini.6018

mini.6018

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

This is the general state of the spvp community in guild wars 2 at the moment.

https://forum-en.gw2archive.eu/forum/pvp/pvp/13k-Eviscerate/first

Most of you are horribly bad.

If you want to say that the vast majority of us are horribly bad, why don’t you prove it, then?

Was proved in that post and many videos / complaints

Let's talk about Warriors

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Posted by: mini.6018

mini.6018

Yeah, I’ve been trying sword sword and longbow with a bunker build the past week and I have to say that I am pretty much unstoppable in any 1v1 scenario.

I even killed a necro while standing in his wells and when I got to half health around 16k, I took a step back and used the longbow on him to finish it. If you compare the shield and the off-hand sword, I think most people will see that the sword is just flat-out better. Shorter cds, the same block if used during ranged attacks, and a ranged torment attack that is a two part skill with both resulting in high damage. In their efforts to make the War viable, they made them too viable and didn’t remove the things added in the process.

This current build is currently a monster though. I get self-healing out the wazoo and decent damage to wear down any class, even guard bunkers seem frail in comparison.

That build is strong against some builds but is still terrible under focus and pales in comparison against guard’s survavibility.16k health is your half in condi build ? Thx for the laugh and the try you got some people fooled

Let's talk about Warriors

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Posted by: mini.6018

mini.6018

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

We are forced to do the same against every other proffesion so what is the problem here?Everyone can do it and a lot more than warrior.Game needs more telegraphed and animation on all classes especially ranged ones not just on warrior and all others get free pass.

Let's talk about Warriors

in PvP

Posted by: mini.6018

mini.6018

With one of my old loves (solder sword-centered warrior build) I can facetank Hambow warrs and kill them by spamming autoattack. Many lols were had.XD

I use mace/sword to fight 3 of them at the time with one stability stance only .Lol does not even describe how easy they are to kill after the nerf.

13k Eviscerate

in PvP

Posted by: mini.6018

mini.6018

No. Just a lot of players that are bad at pvp like any mesmer losing to a gc warrior getting encouraged by other complaint posts into believing they are not the reason they lost.

Warrior press -2 130 range skill ,nothing hapens
Mesmer press -2 invulnerable to any damage
Thief press -2 ,teleport to target,remove condi and immobilize

Should i go on ? You realize how stupid it is to compare only 1 skill?

Lol? Are you really trying to compare the #2 skill with other #2 skills? That’s ridiculous lmao. I don’t understand how warriors think their classed is balanced right now. We’re not asking for a nerf to the ground like eles. We’re asking for a nerf to make it more balanced. I bet a lot of you were people asking for needs on other classes yet you can’t take one yourself and get EXTREMELY defensive about it and your only excuse is that they are bad. I see soooo many warriors in game its ridiculous along with necros. I took a screenshot the other day on a bunch of matches in a row on how many warriors there are because they are op atm. There’s usually 3-4 warriors on a team and/or 2 necros. Just saying. Take the suggestions for once, I know the necros are and have been saying they aren’t happy with the state their class is in right now but whenever a warrior thread goes up (and there are a lot) you all go berserk and start calling people names and saying they suck at the game. Why do you think there are so many threads? You’re getting a nerf, I mean if there isn’t one for you next patch then you can say I told you so but I extremely doubt that. Just accept it and help with the suggestions on where you think things should be and you might be able to put some input in rather than just saying no, everyone is just bad.

warrior already got 25% damage nerf along with – 50 % crit chance in most builds making that a 40% ish damage nerf on the best build that hadThe cc got a serious nerf between raw casting time increase and sigil of para .Class is balanced and not abusable anymore except a lot of trait and weapon skill bugs/useless(as in for real) it needs better heals so it wont be forced into just healing signet.Rememberf warrior had all the cc and all the damage since lauch ,actually damage was a lot higher and they still were the wors tabsolute pvp class ever-Seriously what do you want zero damage,zero heal ,zero mobility on a warrior everything is op for you guys. .Just replace it with a strawman already lol-

Also popularity does no = OP . Anet introduced daily achievments in spvp sp expect to see warriors since 90% of pve players main warriors specifically.The argument is really silly.

(edited by mini.6018)

13k Eviscerate

in PvP

Posted by: mini.6018

mini.6018

snip

Arganthium why dont you just roll la warrior and make a live stream of you owning everyone in a random duel server or obsidian sanctum duel area already .Please and be done with this theory crafting wich involves zero theory at all except imaginary.

I actually have (or at least have attempted to, tech issues).

Also, what do you know about theorycrafting? You’re just another scrub who can’t handle reasoning.

Convenient isn’kitten ?

13k Eviscerate

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Posted by: mini.6018

mini.6018

I can see the warrior players have a hard time understanding simple english. I will explain my post again and simplify it, maybe with more success.
Warrior – press F1 = 13k DmG
Mesmer – press 3 + 2 + utility + F1 = Less damage
Simple enough for you now ?
All the posts about being outplayed and what not are irrelevant. I can be the biggest noob on the planet it does not matter. The fact is that war can press 1 button to get that damage out while other classes can’t. Even the next best thing, the backstab is harder to accomplish since you need positioning.
I understand for most of you it might be difficult to understand you play an easy class that’s to strong for the level of skill required, but there’s no need to start excusing your lack of skills with blaming others with lack of skill. If you will take your time and look on these forums for a bit, you will see every time people are complaining about a class to much it’s because it’s op not because it’s good the way it is but people are just unskilled. When you read the forums doesn’t it seem weird that most of the posts are complaining about warriors ?

No. Just a lot of players that are bad at pvp like any mesmer losing to a gc warrior getting encouraged by other complaint posts into believing they are not the reason they lost.

Warrior press -2 130 range skill ,nothing hapens
Mesmer press -2 invulnerable to any damage
Thief press -2 ,teleport to target,remove condi and immobilize

Should i go on ? You realize how stupid it is to compare only 1 skill?

(edited by mini.6018)

13k Eviscerate

in PvP

Posted by: mini.6018

mini.6018

snip

Arganthium why dont you just roll la warrior and make a live stream of you owning everyone in a random duel server or obsidian sanctum duel area already .Please and be done with this theory crafting wich involves zero theory at all except imaginary.

13k Eviscerate

in PvP

Posted by: mini.6018

mini.6018

Glass mesmer got outplayed by glass warrior. L2p issue since glass war is the easiest proffesion to kill besides pve mobs.Common knowledge a mesmer should not die to warrior regardless of spec for the matter.Loving the tears.

Let's talk about Warriors

in PvP

Posted by: mini.6018

mini.6018

i played over 250 tournament games with warrior in the top 100 and won around 200 of them thats why i am writing this thread because i have actually played this class and know how it works

okies! thanks for the clarification.
i apologize for not treating you with proper respect.

but please try not to nerf warrior too much until they are useless.
casual warriors are not godlike unlike you experienced tournament players!

sarcasm or feeding the troll?

the discussion is out of place. healing signet or stances are not the problem. hambow wars are not op if fighting 1vs1 with every build as long u dont stay in the burning field and know what to dodge. yes it will take a while, cause hs and stances.

the real problem with wars actual is what they bring to the teamfights. bow f1 and hammer f1 have a high impact on teamfights. in fact the real problem is cleansing ire if u think about it. its gives to much adrenalin, so that there is no managing needed and with the return of removing conditions it favours spamming the BURST skills. somehow i find it paradox that BURST skills are spammable.

so either split the functionality of cleansing ire and move the adrenalin increasefunction into strength trait or make it grandmaster. its just to good at its current position.

and as a sidenode i would fix impale too. apply all torment at once. first to give the enemy a chance to cleanse and second to have a reason to use the second function of the skill.

Thx but no thx.Impale is good as it is , it’s an anti condiclear spam and warrior gets kited a lot it needs that torment.Good reason to use the second function does not exist since has verylong casting time, it’s 130 range only and does less damage than autoattack.If you want a reason to use it ask for a buff not nerf.Hambow soldier build was fixed.Wars are no longer op.You should really take a look at s/p , d/p thieves and necros postpatch not to even mention the old op spirit ranger , bunker guard and condi spam engie still got no nerfs.Enough with war and time to fix all btoken skils we have like gs being unusable in pvp and rifle not even in pve.Not yo mention that half of our traits are still completely useless after 18 months.Lol st give might to allies when reviving while other classes get reflectd, stealth, protection and so on.Devs compltely forgot about those.

if u would read my post u would see that i dont want impale to be nerfed just shifted the apply of torment. we dont need spam and the war has a lot of ways to close the gap. also u would realize that i suppose a reason to use RIP, cause its useless atm. but i would suggest u recheck the dmg-coeff of RIP.. its actual pretty good.
and no gs is not unusable. its just gets outshined by ham/bow. u guys should stop talking like that.
the nerf to burst mastery and dmg to hammer was not needed and affects all builds not only ham/bow.

i also dont said war is op. war or better ham/bow is to strong in teamfights. and the problem is and will be cleansing ire.

Trust me when i say rip dps is terrible, using that time to place autoattack is much smarter and you will do more dps without having to bother bout missing and wasting your time.This is coming from someone that uses sword off on berserker amulet and 30 points in strenght so i believe no other warrior has a better ideea about impale’s second function in that matter.No offence.Also all torment at once would seem op and ppl will ask for nerfs while it will be a considerable nerf against good players.Also it will just make impale/draw sword spammy because there would be absolutely no reason to not use it if spam ready
.So again thx but no.War has real issues such like why mending only heals 5k at 0 healing power and onky 5900 at 1300 healingpower? Ele can heal 5k every 15 seconds and clear 8 conditions every 15 seconds.I Suggest reworking restorative strenght to also include 20% cd reduction on mending/andrenaline surge and increase mending scalling to heal power to heal at least 7k on 1300 healing power or/ apply 5 seconds of regen..No wonder hs is the only viable heal when all others are just so bad still after 18 months.
Pss :the game needs even more easier and affordable condition clearing skill without affecting so much utilities and forcing everyone in one build permanently for condi clearIt’s not being firced to run 3 condi clear utilities just to fight a necro or engie.

(edited by mini.6018)

Let's talk about Warriors

in PvP

Posted by: mini.6018

mini.6018

i played over 250 tournament games with warrior in the top 100 and won around 200 of them thats why i am writing this thread because i have actually played this class and know how it works

okies! thanks for the clarification.
i apologize for not treating you with proper respect.

but please try not to nerf warrior too much until they are useless.
casual warriors are not godlike unlike you experienced tournament players!

sarcasm or feeding the troll?

the discussion is out of place. healing signet or stances are not the problem. hambow wars are not op if fighting 1vs1 with every build as long u dont stay in the burning field and know what to dodge. yes it will take a while, cause hs and stances.

the real problem with wars actual is what they bring to the teamfights. bow f1 and hammer f1 have a high impact on teamfights. in fact the real problem is cleansing ire if u think about it. its gives to much adrenalin, so that there is no managing needed and with the return of removing conditions it favours spamming the BURST skills. somehow i find it paradox that BURST skills are spammable.

so either split the functionality of cleansing ire and move the adrenalin increasefunction into strength trait or make it grandmaster. its just to good at its current position.

and as a sidenode i would fix impale too. apply all torment at once. first to give the enemy a chance to cleanse and second to have a reason to use the second function of the skill.

Thx but no thx.Impale is good as it is , it’s an anti condiclear spam and warrior gets kited a lot it needs that torment.Good reason to use the second function does not exist since has verylong casting time, it’s 130 range only and does less damage than autoattack.If you want a reason to use it ask for a buff not nerf.Hambow soldier build was fixed.Wars are no longer op.You should really take a look at s/p , d/p thieves and necros postpatch not to even mention the old op spirit ranger , bunker guard and condi spam engie still got no nerfs.Enough with war and time to fix all btoken skils we have like gs being unusable in pvp and rifle not even in pve.Not yo mention that half of our traits are still completely useless after 18 months.Lol st give might to allies when reviving while other classes get reflectd, stealth, protection and so on.Devs compltely forgot about those.

Nerf mobility

in Warrior

Posted by: mini.6018

mini.6018

Somewhat offtopic.. but there is something amusing about warriors thinking that their sword is a low DPS weapon, even though its AA chain does more damage than the ranger sword chain, which is our absolute highest DPS weapon.

Oh ANet your balance is funny sometimes…

Even sword now OP? /facepalm

Warrior Longbow

in PvP

Posted by: mini.6018

mini.6018

So let me understand…time ago berserker stance had shorter duration and was supposed to reduce condition’s duration by 100% allowing “traited” ones (Let’s say +20% bleeding duration) to still hit and deal damage but it was bugged so it removed all conditions giving total condition immunity to incoming ones too….and instead of fixing the bug you decided to give it longer duration and change the description to match the bugged effect as you can read on wiki http://wiki.guildwars2.com/wiki/Berserker_Stance

On this incoming livestream can you please explain why you actually don’t fix those kind of bugs “fixing” descriptions instead? Would be nice to have a reasonable explanation why you turned a gamebreaking bug into a legit effect also increasing its duration…

Just copy-pasted this from livestream’s topic…let’s see if someone can give an answer about this..

Wiki was wrong in the 1st place.Whoever wrote it was misslead by the tooltip.Tooltip was “harder to understand” .10 seconds bleed = 100% 30 se c bleed is still 100% from the receiving side.Guard purging flames works in exactly the same way.Thestance was initially released with 6 seconds uptime but that was too low so it got a buff to 8.Condi spam meta is to blame for this only.Every counter to mindless condispam gets a+1.

Tldr working as intended, prolly needs lower cd too

(edited by mini.6018)

Warrior Longbow

in PvP

Posted by: mini.6018

mini.6018

Simply put it is one of the best long range weapons in the game. Is combustive shot OP? For conquest mode yes it is. The main issue is burning hits way too hard and it is very hard to avoid that skill while trying to contest a point. Add in Fast Hands + Burst Mastery and you just spam it off cooldown. Lets not pretend like adrenaline is hard to build. We all know it isn’t. Warrior isn’t really OP for this skill. Healing Signet still needs to be looked at and base damage is rather high across the board on warrior (though this is by design).

Fact is warrior is OP as it is right now. People who play warrior will adamantly defend the class no matter how valid the point is. People who don’t play will say the whole class and every skill should be nerfed. Exaggerations of course. Anet will shuffle their feet.

i dont play war and im defending them… its not hard to counter them you just need to actually counter them and not just sit there.

In a game like this every class does/should have a hard counter. Just because you cant handle said war spec with your said spec doesnt mean that noone else can/does.

This is not about hard counters, this is about a single skil forcing people of the point for 9 secs by simply pressing a button.

it’s either “lose the point” or “die in it” for almost all professions aside a guardian.

At least an engi needs to HIT YOU with its CCs, the war simply spams it on CD and if you go off point, you have a nice NO ANIMATION pin down which roots you for another 3 secs followed by a 5-6 k arcing arrow.

But well, whatevr, i’m done with this discussion, there’s no way to make people understand.

Meteor.. marks… barrage… Churning earth… dragons tooth….bomb/nade spam…

Stability, condi cleanse, reflect/block… pull/push him from point with skills like scorpion wire or magnet or gs 5 on guard focus 4 on mes etc etc etc…. counter him dont sit there with your thumb up your bum.

Shall i keep going?… counter them.

Meteor shower lolol. If you get hit by two of them yeah maybe your dead…
Barrage… that damage is sooo good lemme tell you not to mention the ranger is rooted while doing it making him susceptible to interrupts.
Marks may be the only instance where you have a case here
Churning earth… yeah because it doesn’t have one of the longest cast times ever…. same for dat dragons tooth.
Engi-bombs the none of them come close to the DOT that can be procced from combustive shot plus pindown.
Nades take a 30 point trait to even be useful really so it is a huge investment for them to work.

As for your remarks on CC warriors have the best CC while having the best immunity to CC… If they took the traits for it they could have a stability up time of 20s at least.

So yes warriors can be countered… But the hambow build usually requires a 2v1 to kill the warrior and a 0/0/30/30/x bunker build the warrior needs 3 people to kill him and even then it takes quite a bit of effort…

So bunker guards can’t be killed alone, bunker engies cannot be killed and if warrior doesn’t die in 1v1 while bunker is OP.My presumption is that logic and good sense are lacking.
0/0/30/30/10 build is just terrible, has zero damage and bad andrenaline regen.How are you guys doing it? I actually kill all these warriors by using sword/axe/lb or mace/sword lb in zerker gear in matter of seconds.

The ammount of ridiculous is getting out of control.

OP Classes/Noobs Ect

in PvP

Posted by: mini.6018

mini.6018

Before you write a long post and put it up, please consider the following:

- Is this an angry rant? Is this post a “ragezone”?
- Will people be able to understand what you’re writing through your Internet dialect?
- Do you use a Fox News-level number of capital letters on your words?
- Do you put in a bunch of letters and symbols right next to each other in an incomprehensible and meaningless “sentence”?
- Are you consistent with your usage of grammar?
- Do you say “u” and “ur” instead of “you” and “your”?
- Finally, do all of the words in your post just mash together into some large clusterkitten that is difficult to understand?

Please use some common sense next time you write a post.

Sincerely,
Your Local Pseudo-Moderator

Contesting grammar and mashing words while having “ALL IS VAIN” in his signature

+1 to OP

1/10 for you ,not even a decent try

Warrior Longbow

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Posted by: mini.6018

mini.6018

Warrior was nerfed last patch and the QQ became even stronger. Give whiners the feeling that their opinions can influence an outcome, and you’ll never get rid of them.

Yea I know it’s sad.

Honestly ppl just need to let these threads die.

Except warriors can clear condis better than guards, do good damage, have great survivability and great mobility… without sacrificing… Its kind of ridiculous really.

Link to that 30/30/30/30/30 build 6 weapon slot and 8 utilities plz?I’ve been googling it for ages but seems nobody likes to share.