Honestly, i have to wonder, if many of the people here who are crying that Druid is useless outside of Raids, ever even played the Druid as a Healer at all.
because at the same time during the BWE3 as the Ranger forum was yelling about how bad and useless Druids are outside of Raids, people were on the PvP and WvW forum yelling about how strong Druids are.
lol. I played healer druid and it was awesome. Just need better self defense because as people figured it out, they started to do the “Target the Ranger” tactic which left me screwed since Toughness stat is pretty lacking on Cleric gear and the heals cant counter full target of the Druid from dps heavy enemies.
but the class was great. I left the beta with a nice memory in WvW when it was a three side zerg war ground in which I managed to heal my outnumbered team zerg and keep them alive far longer than they would without my heals. Was a great feeling of Support actually matters for once instead of it just being a byproduct of DPS zerker builds.
The only “druid OP” threads I saw were posted before the weekend. Everyone considered them a free bag after they played against them.
Damage mitigation>healing. Druids can’t out heal coordinated spikes, and it’s very easy to just target druid first and chain cc/burst him down.100% this. People weren’t making claims of effectiveness, they were upset it takes a few seconds longer to whack through a health bar being “extended” by healing, but every “Druid OP” post was either about our traits which have little to nothing to do outside of functionality, and our healing; meaning that at that point they were asking for nerfs to the only thing celestial form and to some extent the main feature of Druid could even do.
Celestial form was in desperate need of being support oriented and not just a healbot with exclusive usage in PvE content, and 9/10 times in PvP you’d be better off picking up the traitline and then not using celestial form ever except maybe to “flash” into it and drop 2 and 3 real quick and then immediately exit.
basically. pure healbots will never work in pvp. when youre not doing damage, peeling, and killing people, youre wasting time and getting killed yourself. spike damage is fairly nasty in live currently. some of the elite specs take this to the next level in HoT.
I made a sturdy druid using celestial amulet and grove runes, so perma prot. had some stab, wasn’t really dying. problem was, with about 750 healing power, I wasn’t able to keep players up. my top plays were LI + natural convergence combos on a point when people weren’t paying attention to me. it really had nothing to do with my heals. in a game where we’re spiking each other for 12-15k damage, mitigation is king.
now the only interesting thing about the druid in BWE3 were the offensive builds with marauder stats. lb/gs, staff/lb, and to an extent gs/staff all worked very nicely. we could roam, 1v1, support the team, hold points briefly. I was excited about the possibilities. offensive/hybrid druid rocked. I could count on 1 hand how many druids played this way, i.e. properly, during the beta, and we were hella strong.
the worst thing that can happen now is some sort of nerf to base healing of the druid to force people to wear healing stats. given our low base HP, cleric wont work in conquest because mesmers can spike for 15k on 3k armor. celestial stats don’t heal enough and tickle people.
the best thing would be to allow druids to excel at HYBRID builds that can do damage and support the team. leave the scaling . instead improve our avatar skills, weapons and a few traits. druid needs nothing but buffs to healing AND damage.
In all honesty I think it’s too late in development to change anything on the druid besides minor skill functionality such as tweaking healing numbers or adding a boon or two
it was already implemented in BWE3. in conquest, hybrid/offensive was the best way to play the druid hands down. the builds were there and a few of us made it work. the worst thing that could happen now would be to nerf this playstyle by pandering to pve zealots and a mass of inexperienced pvp’ers who don’t understand the profession in any way.
(edited by mistsim.2748)
