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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

So all the people who’ve been saying, “get gud” have been benefited by a bug being exploited? Sounds typical.

You are totally wrong.Look at the timer.If you finish the fight at 11+ minute then the bug is used.If Teq is killed at 5th and less minute then the bug was not used.Also don’t blame the playerbase for exploiting something when it si obvious that Anet have to be blamed for allowing such thing in a 1st place.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

My BBQ team of Epic Pugness beat him last night with plenty of time to spare.

Hehehehe +1

Here is today’s my pug map daily Teq kill.With bnurning bug or without it.People won’t stop doing Teq.

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TxS – Tequatl Slayer Alliance (EU)

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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

I find it curious that some groups kill him super fast while others are failing miserably.

…since i understood how that exploit works, i’m no longer surprised by those speed kills.

I don’t think it’s an exploit exactly.It was here for atleast 2+years and Anet still hasn’t done anything.I think what they only have to increase the critting spots.

The speed kills are absolutely due to the guardian exploit. It’s happening on TT well. Anet needs to fix this asap. It’s terrible and trivializes content.

Axx it’s my mistake then.I didn’t understand what bugg he was talking about exactly.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

I find it curious that some groups kill him super fast while others are failing miserably.

…since i understood how that exploit works, i’m no longer surprised by those speed kills.

I don’t think it’s an exploit exactly.It was here for atleast 2+years and Anet still hasn’t done anything.I think what they only have to increase the critting spots.

TxS – Tequatl Slayer Alliance (EU)

Low level more powerful than down scaled

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Posted by: moiraine.2753

moiraine.2753

not really fair that we loose the benefit of our expensive ascended gear is it.
i actually felt like they ripped me off when i tested it.The whole point of an mmo is character progression .dont look like you make much progress in this game.

GW2 is not a tipical MMO.Anet were more than clear on that point.Actually GW2 was made with the idea to not have gear progression and that up/down scaling will remove the OPness that other MMOs have.For instance in WoW my lvl 100 will destroy everything in a level 10 zone.Anet don’t want that in their game.3 years ago they said that.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Congratulations. but how many have failed or have just given up? there is a big drop in lfg activity for teq. that would indicate a big drop in the number of instances that are even attempting this event. And that’s a big loss to a lot of players.

By looking at the screenshots in the thread more and more people are getting the hand of it.

seinooo.2680@
His map did even better job than mine lol.They had 9 minutes left(against mine 5) kitten .And this is only one example.How many people don’t even bother to post a screenshot?

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Here is a screenshot from my yesterday Tequatl kill.The map was filled with random pugs.If you look at the 2nd screenchot you will notice why i say this is a Pug map.(Semi organised map)Half the zerg is dead,but we still were able to finish it wiht 5 minutes spare time.

Too many people are still used to the old Teq and try to do the same thing over and over again but that no longer works.So they fail miserably.

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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Just hopped on a Sparkfly map 5 minutes before spawn time. 3-4 people gave good direction, and people made an effort to actually work together, and without too much effort we beat the event with more than 3 minutes to spare.

Look folks, all it takes is a will to step away from 1-1-1-1-1 and actually do the event “right”. Skeleton crews at turrets and range, and massive zerg at crit spot, drop cleanse on there, take down the fingers – the usual, only with a bit of focus. Oh and a few leaders who guide people. That’s all.

Oh, so what you’re saying is it takes a miracle. You expect the average map to be able to get enough pugs willing to listen + wear useful gear + know how to dodge + not scale up defenses. Yeah, a miracle it is. I’m sorry but open world and organized don’t go together. A few trolls or a few people not caring will ruin the entire event.

Stop whining so much.People alsready begin to grasp how to do it.Give it a bit more time.I bet in the end of this month all those complains won’t be here.

TxS – Tequatl Slayer Alliance (EU)

Build tab.

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Posted by: moiraine.2753

moiraine.2753

Nope. Hopefully with time we will see features like this.

Character bound keybindings (not account bound)
Multiple saved build layout
Multiple saved wardrobe

How Anet didn’t added character bound keybinds is beyond me.Staying account bound is the most kittened thing ever.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

The point is that people were saying pretty much the exact same thing when Tequatl first launched. It was too hard, it was impossible…

Then people started figuring it out, and it became kitten near farm status. Now it’s changed, and we’re seeing the same complaining.

Get better. Learn what to do.

Or you can whine about it endlessly on the forums, I guess.

Thats entirely different..

when Teq was first updated there were new mechanics in play among other things so there was a learning curve..
It took a little time for people to get used to the new Teq battle in order for it to be beaten regularly

Now however all Teq has had is a Hp upgrade.. nothing else

there are no new mechanics or tactics to beating him so there is nothing new to learn
Everyone just has to play their part and frankly that is just a lot to expect from random players..

Everyone besides newbies should be familir with this content by now but thats not the case anymore..
every single kitten map is full of afkers who still haven’t learned that AFKing in GW2 gives NO rewards.. and yet they still do it every god kitten day..
people are still completely ignoraing Fingers and Hypnos mobs and focusing entirely on Champs that don’t even drop loot..

I can not strees enough how much I am sick and tired of explaining what to do only to have people just run around and do whatever they want then cry about how it always fails..

This HP upgrade was a very bad idea.. the Crit spot is utterly broken as well on EVERY!! boss that has one.. since it can only be hit by AoE and Melee.. so Range weapons are utterly useless on them massivly decreasing the possibly DPS that can be done.. and on top of that most bosses have AOE protecting that crit spot which makes Meleing them practically impossible.. or borderline suicide runs..

As far as Teq goes its more or less a guarantee that if you have 20ish people on the map that don’t know what they are doing or decide they will run around and just hit stuff or go AFK and let everyone else do the work its a guaranteed Failure..

Im not going to bother with Teq anymore personally since its far too much work for more often than not.. utter garbage rewards..
better off runing a dungeon path instead.. hell its faster and more rewarding and you don’t have to put up with people wasting your time and screwing your map over

So much truth

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

If we only had DPS meter we would not have this problem,lot of players dont know they have bad build and will never improve.

If we had DPS meter players at the bottom would know they were doing somthink wrong and most of them would fix there build.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Effort v reward how much time is 1g and a spoon worth? if you fail 2 out of 3 that’s nearly 4 hours.

You are wrong on all your points.Don’t work with fabricated things….
The fight is 15 minutes longs so x4 per day that’s an hour.Also the reward is 2 gold.1g from Dragon Chest and 1g from Exotic chest.For 15 minutes i make as much gold as from TA:AE.And they both take the same amount of time.(I talk about pure end gold reward,nothing else)

TxS – Tequatl Slayer Alliance (EU)

Lawless Zones for open PvP

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Posted by: moiraine.2753

moiraine.2753

Something I would really like added are lawless zones in a few maps. In these zones anyone would be attackable(except for party members). SWTOR had this and it was pretty fun.

You could also add some extra loot or something in these areas.

These areas would be completely optional but would make a much richer experience for creating variety in PvP and more meaning. These areas would also let people duel if they wanted to(though they could be KOed by another person hiding in stealth :O).

As it stands now it feels like the game is PvE with PvP tacked onto the side, being very controlled.

Nonononono and no.I hated ganking in WoW i will hate it here.If you want to gank people go play some other MMO.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

the player base learned how to do teq on a regular basis nine out of ten times then they double its hp. now it fails most times.

Don’t worry you will addpat.And learn hopw to do it properly.Do you think after its 1st revamp in 2013 playerbase was actually able to kill it?Now is the same as then.
1st week casuals won’t be able to kill it.
2nd week will be the same as 1st one.
3rd week won’t be any different.
Maybe in the end of the month the player base will finally learn how to do it.Is it harder than before?Yes it is.The casuals have to learn different tacktick now.

The point is that people were saying pretty much the exact same thing when Tequatl first launched. It was too hard, it was impossible…

Then people started figuring it out, and it became kitten near farm status. Now it’s changed, and we’re seeing the same complaining.

Get better. Learn what to do.

Or you can whine about it endlessly on the forums, I guess.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Zerk ele dies with the first poison field in that spot, just saying from experience.

I didn’t die in that spot and I inadvertently and I had zerk ele armor.

Some players are better than others

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Hague.5476@
There is nothing wrong with adapting to a change.
If you think casuals like you will be able to kill Tequatl right from the start then you are wrong.You will be able to kill.It will take a little time to relearn how to do the fight properly.It is not impossible.The boss is changed a bit so what?You will wipe on it for a month so what?After that you will be able to kill it again.Nothing new here.

When in 2013 Tequatl was revamped casuals couldn’t kill it.From mid 2014 to now casuals learned how to kill it.The same will happen now.For a while casualls will not be able to kill him until they are tought how to do it.In a month or two you will have it on farm again.

TxS – Tequatl Slayer Alliance (EU)

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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Here is video that Tequatl is not impossible after the patch as people say….
https://www.youtube.com/watch?v=P3qMNX28174

Here is a naked run:
https://www.youtube.com/watch?v=_fzjxAusNJk

Kill from 28th with comentaries:
https://www.youtube.com/watch?v=nuPOc31g4TI&feature=youtu.be

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Soja.5918@
nailed it.Tequatl is the same boss with the same mechanics only the tacktick changed.It can’t be done like before.People have to adapt.

Is it September 2013 again? Everyone seems to think Tequatl is too hard again and needs a nerf. I beg to differ.

Here’s how to beat Tequatl.

First of all, you need manpower. If the map is empty then the fight is going to be unwinnable, full stop. Once you have a good pool of people, organize 30m-1hr before the fight begins.

Defense is a must. Those turrets are key to victory; if one of the batteries falls, then you will lose precious seconds and Tequatl’s scales will pile up.

The turrets are also responsible for cleansing the vanguard and buffing their offensive power with the elixir bombs.

The typical defense points for the turrets are:

North Turrets: Boat wreckage north of it, hills east of the megalaser, and a group close to the turrets to repair damages and kill claws as fast as possible.

South Turrets: Boat wreckage south of battery, hills north of battery, and a group to kill claws as fast as possible. Between the two, I FIND THIS TO BE THE HARDER OF THE DEFENSES. The spawns are more relentless it seems.

The Zerg:

You cannot mindlessly pile on the nearest spot on Tequatl anymore. Introduced in the last patch is a weak point in which you can critically hit Tequatl. This means that PVT gear is now mostly for survivability where as Berserker and Assassin’s is in for doing the big domages during burn phases. In this latest experience, this one gets kind of hectic because now you actually have to get in under Tequatl to hit the critical point. This is also a nexus of where claws can drop poison clouds, so perhaps a new team needs to be assigned to run around the field and shatter claws so they pose less of a hazard to the Zerg.

Defense Phase:

At each quarter of Tequatl’s health bar, you will hit a defense phase called the Charge Phase. There are three batteries you need to defend during a charge phase, plus the Megalaser.

The East Battery spawns Claws and lots of krait hypnoss, usually veteran or elites, and is pretty straightforward: kill claws, kill risen.

The North Battery is lousy with Risen Grubs; their holes will appear and will need to be stomped ASAP or otherwise you will get overwhelmed with their AoE attacks. Woe betide you if a champ spawns; it must die immediately.

The West Battery will have a large number of risen plague bearers and abominations attacking the battery. Use hard CC and knockback to control the abominations until they explode; when they do, they will leave behind a toxic cloud you want to avoid. Deal with other risen as you normally would.

The Megalaser will come under a constant assault of risen, including champions. The biggest threat by far will be the two Champion Hypnoss that spawn near the north boats during the charge phase. Rangers are typically employed to deal with them using Entangle to immobilize it. Entangle no longer has the duration it once did, so two or more Rangers will have to work in tandem. Once the Hypnoss is called out, a moderately sized group of 10 or so heroes should be able to deal with it in summary fashion. Killing the Hypnoss is imperative; the size of the minion group they can summon is overwhelming and will almost certainly destroy the Megalaser.

The Burn:

At :25-20 seconds until Megalaser is fully charged. everyone should head back to the beach and prepare to level all of their might against that weak point mentioned earlier. The only thing required here is to make sure everyone is on the same page before the fight begins. The standard rules apply: res downed allies, dead allies teleport to the nearest Waypoint and swim back. With sufficient manpower, and following these loose guidelines, Tequatl is easy to down.

You do not need all ascended gear, you do not need consumables, you do not need to use any special buffoonery (although if it makes it easier, there’s no reason not to take it). I hope this guide helps someone out there. Good luck, Tyrians.

I think you pretty much said it!

Now if they would make the loot a bit better than the frequent disappointing spoon drops we seem to get, it might encourage folk to pay attention and work more together.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Tequatl is an absolute joke now. Tried 8 times total since the buff, only once we managed to get him under 50%.

Give it time lol.Do you think after the 1st revamp of Tequatl was any different?From Octomber 2013 to July 2014 Pugs were not able to kill Tequatl even once.Took them more than a year to learn how to kill it.The important factor here is that they learned.Hard core groups were able to kill it almost from the start.

People will be able to adjust in a month.They need time to be tought how to do it right.The boss is a bit harder than before and people have to learn from the beginning how to do it.Pugs are pugs and they would not be able to kill it right away.The hard core guilds will start killing it this week.Pugs will need a little more time to relearn how to do the fight properly.Where to stay.What to do and avoid.What gear,traits,utilities,food,consumables to bring.

Even in other MMOs the top 100 guilds will clear the new raids the same week they are released.The rest of the casual guilds will need more time.Why Tequatl has to be different?After all GW2 playerbase is the same as in the rest of the MMOs.Casuals need more time to learn the fights but in the end they actually are able to do them.Nothing new here

The problem I’m seeing is that people refuse to adapt. Maybe Anet will fix it, or maybe this is intended; if you want to kill teq you need to crit. 3/4 of the zerg is still standing off to his right foot.. You have to attack in between his legs/his chest (without targeting if you’re ranged). I am getting crits on my staff ele this way. Turrets need to prioritize cleansing this spot.

The mistakes I have seen thus far have been “rookie” mistakes. Out of three attempts since the change, had batteries fail twice and on another map nobody returned to the southern turrets and we got a bone wall.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

DeadlySynz.3471@

You are exagerating.Give it a month or two without any nerfs and Tequatl will be regularly farmed again.

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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

LoL i couldn’t agree more.If people even refuse to adapt and try new tackticks that is just……If people try to learn something new instead of just whining on the forums that will be great.

lol

There is nothing new to be learned. Its just more dmg, more people and more tedious – thats it. No new mechanic, no new moves at all.

Then you have to learn how to read.Have you not see what rhapsody.3615@ wrote?If you have missed it read it again.It is quite obvious that people still have things to be tought.

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Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

The problem I’m seeing is that people refuse to adapt. Maybe Anet will fix it, or maybe this is intended; if you want to kill teq you need to crit. 3/4 of the zerg is still standing off to his right foot.. You have to attack in between his legs/his chest (without targeting if you’re ranged). I am getting crits on my staff ele this way. Turrets need to prioritize cleansing this spot.

The mistakes I have seen thus far have been “rookie” mistakes. Out of three attempts since the change, had batteries fail twice and on another map nobody returned to the southern turrets and we got a bone wall.

LoL i couldn’t agree more.If people even refuse to adapt and try new tackticks that is just……If people try to learn something new instead of just whining on the forums that will be great.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Yea people have to bring dps gear now.Higher dmg better success.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

IMO the fight is designed wrong.

Having a timer for a failure state will only attract more Glass Cannon builds, especially if the timer is barely enough.

The enrage timer was never a problem before.It’s not problem now.Having it is not an issue and will not be.

I agree with Kite.2510@
People should bring more Zerker/Condition oriented gear/builds.The boss is critable now so bring more dps.Having Soldier stats is worthless.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: moiraine.2753

moiraine.2753

As for wurm, not sure I understand why that got buffed. 3 attempts the day before ended in failure.

I have never been on a successful map with the Wurm. It requires coordination of 3 groups in different parts of the map, and timed to kill the 3 heads in close succession.
Then you get a crack at the Wurm.
Tequatl is one of my favorite bosses because it rewards the coordinated effort of a map’s players and it has a little wiggle room to allow newer players to learn how cooperation works.
Partying up for one of the defense positions instead of just sticking to the Zerg. Phases. Using Turrets effectively should award a map able to pull these off with enough people doing what is needed.
I haven’t had a chance to try the new bosses except for the Shatterer. If it is truly bad, I just expect ANet is watching the buff on the bosses to see if it is still offering a level of challenge, instead of just prolonging efforts of a maps population and running out the clock..

You were not in a successfull map for TT because you can’t just jump to it when the time comes.Its mechanics are tune higher than Tequatl’s.So you need more organised group.Which can’t happen with random people poping-up from no where and expecting a free kill.TT requires a bit more preparation and coordination than that.

About Tequatl Anet have to fix a little the crit and give it atleast a month to see how it goes.

What i’m really qurious about is why a TT(harder boss than Teq) has worse loot table than Teq lol.Higher difficulty must have better spoils of war!

TxS – Tequatl Slayer Alliance (EU)

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Posted by: moiraine.2753

moiraine.2753

My point of view goes like this.

I am a member of an organized WvW guild that enjoys mixing it up, however I avoid PvP like the plague because of the vitriolic and toxic atmosphere there. If I wanted to hear that kind of language I would just go pick up my child from pre-school.

If ANet wants to make content for the hardcore in the game they need to make it instanced so as to exclude the so called newbs from being able to attend. In lieu of this if they must make it open world then they have to keep it, within reason, doable by most players.

TT is already dead because many of the casuals (you know guys that work and only play to have fun) don’t have the time to sit on a map for an hour. My point being if they continue along these lines PvE will become as toxic as PvP, and if you don’t believe that fail a boss in SW and experience it for yourself.

I’m not calling for a total reversion because with the new condi damage he becomes far to easy. What I would like to see is that the pendulum swing the other way a bit and increase him by 50% instead. And while they are at it maybe give TT another pass too.

TL:DR ^ see above.

Ummmm you know there are 24 bosses + 6 tempels + SW map so in total lets call it 31 world bosses.From those 31 only 2 are some what with higher difficulty(Teq and TT) and actually chalenging.I don’t see how 2 or even 3 bosses (if HoT introduces 1 more) can creat toxic enviroment.Casuals have 29 world bosses vs 2(3) hard core ones…

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Posted by: moiraine.2753

moiraine.2753

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups. So they disagree with you. They need more content for organized groups if anything.

Yea Anet did say that.Also Tequatl was the same as TT for atleast a year.It revamp in September 2013 and casuals started to kill it in July 2014.Guilds like TTS and TxS were already killing it on daily bases atleast half before casuals were able to learn how to do it.I trully wish Anet doesn’t ‘’hot fix’’ current Tequatl.Leave it for a month like this.Then decide is it fine as it is or not.But give it atleast a month before doing anything.

Guilds,comunities and organised groups will start killing it this week.The rest of the player base will need time to catch up and learn how to do what.If they don’t do it in month then Anet can nerf as much as they want.

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Posted by: moiraine.2753

moiraine.2753

Gonna lump myself in to those saying you can’t solo Teq. It is a group effort and things can/will go wrong. As I said in another thread pre-patch if things went wrong there was chance of recovery. A chance to figure out mid-fight what went wrong and what area of the map needs help and to come together to solve the problem. Now 1 mistake likely means a fail.

All the ‘hardcore’ people you’re the minority of the playerbase. If things stay the way they are you’re going to see mass numbers walking away from this fight and you’re not going to be able to complete it on your own. In fact you’ve NEVER completed it on your own. There has always been a mix of hardcore, casuals and every level in between at every single Teq fight working TOGETHER to make it happen for EVERYONE!

That’s what it’s about, the community coming and playing together.

I will disagree with yu a little.From 01.09.2013 to July 2014 only organised groups/guilds could kill him.Randoms did not stand a chance.The situation started to change little by little untill everyone was able to kill it.But still for more than half a year the casuals could not kill it because they didn’t want to put the effort and only whined for nerfs.

Now is the same deal.Only organised groups will be able to kill it for some time.I expect in a month casuals to have it on farm again.Less than that i doubt anything will be possible for them.Casuals always put less effort and take more time to learn things.Hard core population will have it on farm this weak already.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: moiraine.2753

moiraine.2753

Finally a challenge for the hardcore players,…

You gotta be kidding, right? A challenge for hardcore players would be to complete arah solo without armor or kill lupicus only using dodges.
Teq is not a hardcore challenge, it is a game of roulette. If you happen to be lucky and get on a map with decent players (that is – using proper class, gear and rotations), then you can succeed easily and actually be done in no time. If you get unlucky, tough (getting on a map with noobs and afkers), then no matter what you do, what is your personal skill and performance and how well you prepared for the encounter, you will fail anyway. I honestly don’t care how they buff or nerf tequatl or any other bosses. I did them before the “broke everything” patch, I did them after the patch, now I do them after the “try to fix things” patch.
They were no challenge before and they are no challenge still. What I could use, though, would be a tool to prevent random noobs from joining a map I play on. I hate how Anet forces me to carry underleveled necros in healing gear that spend all the time on floor. Let us play with people we choose, people of similar thinking and skill. After you let us manage the map copies, then you can buff tequatl even more to be an actual challenge. But now with all the intrusive noobs all around, some content is completely uplayable, like TT.

Yea Anet failed a bit with their summoning consumable.

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Posted by: moiraine.2753

moiraine.2753

people did not learn to do teq it was nerfed check the patch notes.

Can anyone link me a thread/post conserning the nerf he is babbling about?

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Posted by: moiraine.2753

moiraine.2753

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not.if its not fixed they just lost a regular gem store customer and can stick there expansion were the sun don’t shine

Do you even know how much time took people to learn how to do Tequatl before it became farmable?Atleast a year+.If in one month from now people still can’t kill it i’d agree on a little nerf.Very little.But if people don’t put atleast some effort in the kill then they don’t deserve to kill him at all.It doesn’t matter at all how much time you were farming it.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

ShroomOneUp.6913@

I say give it a little more time.If a nerf comes before even one month passes this will be kittened.People have atleast to try to learn how to deal with the revamped HP.Tequatl may be a little overtuned but so what.With enough tries and erros it will be on a farm just like before.

TxS – Tequatl Slayer Alliance (EU)

I think arah should be nerfed

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

If anyone who is not just starting(freshly new account) the game,still can’t do and have huge problems with Arah after 3years,then i don’t know what can be done to help you.You have to stop doing dungeons all together is my advice.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Glouryian.3765@

From what i’m seeing.The cituation is not different at all from when Tequatl was 1st revamped.People then cried for nerfs.Now they do again.You said then people didn’t knew the tacktics.Well they took their time to learn them didn’t they.Today is the same as back them.Tequatl was change a little and everyone is crying for nerfs again.As before give it time to learn it.How hard is that?If you can’t do it from the start.In a while you will learn how to do it properly.There is nothing wrong with learning things.

A year ago the maps that did Tequatl could be counted on 1 my hand.With time people learned the fight and the maps increased.After this HP revamp we are back to square 1.Only a handfull of maps will be able to do it untill more people learn what to do,how to do and so on.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Also why are you complaining about it but don’t say anything about TT?Tequatl and TT have one and the same auditorium in mind.

That the point isnt it? They didnt have the same auditorium in mind so far and they shouldnt. TT is not worth the effort and Tequatl is on verge being the same.

If you are as good as you claim to be you will find a map that is not filled with the casuals.You don’t have to search to much.GW2 comunity do every day tequatl runs.They are not even a guild.
If you just want a free kill then you are not on the level experience that you think you are.

This is so wrong on so many levels. How is finding a good server in any way linked to skillfulness? The game only offers the group search and than its only luck.

Finding good server means you are actually putting the effort same minded people like you.Who come organised.Bring consumables,buffs,proper builds and gear.That means a good server.People that don’t just spawn for the free kill.

Also i clearly remember when Tequatl was 1st revamped (long before TT was introduced) that Anet wanted it to be for more organised groups.

To 07.06.2014 random groups still couldn’t kill it.It needed more effort than pure whishful thinking.
https://www.reddit.com/r/Guildwars2/comments/27k7cb/does_anyone_do_tequatl/

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

TT was already on my “Don’t give a monkeys about” list because of the extreme effort required to get into a proper map for so little reward chance, now Teq is going to be joining it if this is the reality.

This only shows that such bosses are not created for players like you.They are for players like me that like organised runs.Is there a problem with that????From 24 bosses there are only 2(Teq+TT) that are harder.The rest are a free kill.Why more hard core population not have something for themselves only?

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

So, Tequatl is finally back as a fight that might actually require a bit of organization and thinking? Just like it was supposed to be in the first place? That is a good thing.

But then again, we had a massive amount of threads like these when Tequalt was changed as well and claims about it being impossible, and yet after a week it was more or less farm status on it again.

lordkrall.7241@
I agree with you on 100%.People have to give it enough time.What are you expecting.To kill it from 1st try?Also why are you complaining about it but don’t say anything about TT?Tequatl and TT have one and the same auditorium in mind.The more hard core players.Not everything in GW2 is for everyone…

get good maybe?

Am good. Not worth the reward now. I can’t control whether the rest of the map is good. So wasting my time is something I should just get used to? Go back under your bridge.

If you are as good as you claim to be you will find a map that is not filled with the casuals.You don’t have to search to much.GW2 comunity do every day tequatl runs.They are not even a guild.
If you just want a free kill then you are not on the level experience that you think you are.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

Don’t know about that moiraine. I have a job and three kids and can dedicate maybe three hours a day on a game. I don’t like wasting the time on something that fails all the time now unless I am in your TxS guild or organizing 30-60 ahead of time. Hard to do when you are just running the boss train. It will ruin it for basically everyone except elitists just like TT is.

When Tequatl was 1st revamped the forums were filled with whining how hard it is.How it couldn’t be done.People wanted nerfs constantly.With time they learned how to do it properly.Give it time.People have to learn anew.

Also there is nothing wrong with some things not meant to be done by everyone.Also I don’t see how waiting15 minutes untill the boss after tequtl starts is a waste of time

From 24 bosses there are only 2 that are a bit more harder.Deal with it.Casuals like you have 22 bosses all for themselves.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

There is nothing wrong with him to begin with.People just have L2P issues.People have to learn how to addapt to changes.Also not the whole game is made for the casuals.There must be something for the hard core too.

TxS – Tequatl Slayer Alliance (EU)

Tequatl Feedback [Merged]

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Posted by: moiraine.2753

moiraine.2753

An open world boss event shouldn’t need tons of jumping, taxing and basically manipulating the megaserver system just to have a CHANCE, we already have that with Triple Trouble and quite a large number of people skip that boss because of the large ammount of organisation effort required INCLUDING said manipulation of the system, for not enough chance of good loot.

What is the problem with having 1 or 2 bosses made specifically for the Hard cord crowd?Are the casuals so selfish?90% of the game is made exactly for them.

TxS – Tequatl Slayer Alliance (EU)

Let's take a different approach (raids)

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Open world boss fights are not raids, and cannot ever be a replacement for raids

So what is a raid? It’s an instanced , dungeon type encounter that requires a minimum of 10 people.

I disagree.

The word “raid” has the connotation of difficult group content that requires — as a group — lots of coordination, and — from each member of the group — high levels of skill, and knowledge of game mechanics to defeat.

Open world boss fights in GW2 require either none, or extremely limited amount of this.

The OP has already established the meaning of “raid” in the context of this thread. Your and my opinions are irrelevant regarding the definition, at least in this discussion.

It’s not his opinion.He is right in what he is saying.Search in google the word raid and see what comes up.There is a huge difference forinstance between Tequatl and raid.Tequatl is a world boss with very little added raid mechanics.,but he is definitely not a raid.Raids must have more than 1 boss lol.Also i think Lord Kuru said exactly the same thing as the OP.The only difference is that it’s more compact.

TxS – Tequatl Slayer Alliance (EU)

Let's take a different approach (raids)

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

First of all, let me just say this: Open world boss fights are not raids, and cannot ever be a replacement for raids

I disagree….

Raids existed way before instancing. EQ was highly touted as the “raid PvE” game before WoW. They didn’t have instances until a long time after, and the only reason they added instancing was because the CS service issues with Kill Stealing etc (which this game doesn’t have).

I would definitely go for pesudo instancing through the guild system though. Have both open world encounters and then ones you enter an instance version through for your guild specifically with a lower player limit or something.

As for 10 man, back when raids were 80 man “two grouping” something wasn’t raiding. It was a casual kill and would not be considered a worthy “raid target”. So the meaning doesn’t hold much until the devs literally make it in the game.

You know the meaning of the word Raid can evolve right?EQ was one of the 1st ever created MMOs.The developers of the MMO genre were still learning.In the modern MMOs when you say raid everyone knows that you are talking about instanced content.Because 1st it’s easier for developers to creat a content for a specific number of people (10/20/30/40) and 2nd there is better control over the group.

TxS – Tequatl Slayer Alliance (EU)

Troll's Revenge - Checkpoints Please

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Sorry, I understand the sentiment, but no. There are plenty of long and brutal JPs, but checkpoints has never been a thing, and shouldn’t be.

The JP in the silverwastes has checkpoints. I love it there. If this new puzzle is as long as that one then there should be checkpoints here too.

This one can be said is an exceptionWithout check points it will be brutal,masochistic machine…

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Consider bringing the old trait system back

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

New trait system promotes power creep and is terrible.

he only people who like this are those running OP meta builds. Or PvE players who want to melt world bosses even faster so they can have more time to Silverwaste train.

Anet had no hope of balancing with just two GM’s…now we have three? Yeah, NO ONE saw problems a mile away from that!

Meta builds are the core of the MMOs 85% of the playerbase uses them.Everything else is a niche.

TxS – Tequatl Slayer Alliance (EU)

stack damage is to broken

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Actually DoT in dungeons is almost equal to berzerker but is still less effective.

Nope, because it takes a few seconds to ramp up, and in those few seconds the boss could already be dead. Lupi taking 11s now >.<. Grenade Barrage -> Acid Bomb -> Flame Blast -> Jump Shot -> Blunderbuss -> hope you caught a dodge and 4X orbital. In that time many bosses will be dead.

At least in meta groups.

Sinister and condi’s are certainly interesting but with potential nerfs and the math still needing to be done, hard to say for sure, but I know I’m making a second set of Sinister.

#NoFeedback #EleWaterMasterClass

Mesmer : Black Eternity : https://www.youtube.com/watch?v=eCYXcr8zORY
Ele 1 : Eara Ignigena : https://www.youtube.com/watch?v=CIF0n21JHn4
Ele 2 : Here For The Blasts : https://www.youtube.com/watch?v=4vkoP6fTlog
Ele 3 : Eraser On Fury : https://www.youtube.com/watch?v=bPaIHm_AgfU
Warrior : Mighty Alana : No PoV

Now about Open world and PvP it is another story.There really needs some rebalancing lol.Tequatl these days dies like a…..

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Consider bringing the old trait system back

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Nononono and NO.You are not talking for everyone so stop with this bs we.I like the new changes.I Don’t want the old trait system back.The new one is easier to change and combining the talents is great.

TxS – Tequatl Slayer Alliance (EU)

64 bit client

in Guild Wars 2: Heart of Thorns

Posted by: moiraine.2753

moiraine.2753

The following changes need to happen to GW2 for it to be ‘competitive’ down the road

1. 64bit client support so that the application can poll more then 3.25GB of ram
2. API upgrade to support multithreaded rendering
3. better GPU vRAM usage utilization
4. more vector math done at the GPU rather then CPU (AKA Character model limit settings)

Until these things are done, the game is going to be in 2010. No matter how ‘pretty’ it looks. And as new content gets added its just going to keep on getting slower and slower.

Agree with all those things for the time being ram speed seem to be a bandaid solution for fps even more so than cpu clockspeed.

RAM Speeds (Lowest CL on the highest speed possible for your OC)
Highest Single core IPC (4790K stock is the FASTEST cpu, period)
Fastest PCIE bridge (Version 3)

Is what makes FPS faster

I upgraded from 12 to 24gb ram about 4 months ago and i got a huge fps boost.
It dosent use more than 3gb ram but the ram speed in trippel channel did help.
Maybe not on better chipsets but i can play this on high settings with 80-120 fps.

Speed Increase from a RAM upgrade will depend on the old Memory configuration.

Going from Dual channel to Triple channel is really a 8-18% increase depending on the application though. More so its the size of each DIMM. 12GB could be a 8GB and 4GB chip, meaning that only 4GB was in Dual channel while the last 4GB on that 8GB module is in single channel mode. That can account for the performance increase.

Also going from a higher CAS Latency to a smaller CL will do more as well. Such as dropping from CL11 down to CL9 will give a pretty decent speed increase. On top of the channel change as well.

so tons of reasons why the memory upgrade could help.

Now explain that in English lol.I understood 1% of what you said

TxS – Tequatl Slayer Alliance (EU)

Berserker meta... The people's choice

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

A net, I beg you to give in to whiners and give them their meta back. Revert this patch back to what it was before. Including the new LA. Revert that too. In fact, just remove this patch, and forget it ever happened.

No i don’t won’t Bezerker meta back and being the only meta.I like the DoTs change as it is.

TxS – Tequatl Slayer Alliance (EU)

Zerker doing damage is ok, condi isnt?

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I think the DoT is at a perfect spot.I don’t know why people complain so much.Yes it may need a bit of tweeking but it is definitelly in a better spot than a month ago.

TxS – Tequatl Slayer Alliance (EU)

Don't blanket nerf condi's

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

The problem is not with the DoT.The real problem is with the skills as some people already mentioned.So yea i agree that nerfing things only because they are OP is idiotic.Find the real problem and fix it.

TxS – Tequatl Slayer Alliance (EU)