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Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

@Aetheldrake.6395 that makes me wonder why Anet made such decision.To be able to stun lock to death a boss…

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Defiance does (in small encounters) add a bit of tactical thinking, since managing defiance stacks can add a new aspect to an encounter. However you’ll obviously not notice this because A) most small encounters (such as dungeons) can be breezed through without much effort (so it’s not a consideration) and B ) most players don’t really know they can still interrupt abilities (since most players just spam dps).

In the open world it’s for the best, but I feel like it’s overkill inside of dungeons.

Deviance isn’t a great solution but it’s probably one of the better solutions to address massive zergs (you’d have the boss being perma-stunned otherwise).

Yes i feel the same.In dungeons that is just crappy programming.

How about we say design instead of programming, since that’s technically what it is.

This only means that Anet are not able to programm a proper Boss’s mechanics.How can other MMOs can have interrupts but GW2 can’t?!?!I’m really interested to know.

What is a proper mechanic example or that you propose? What do they do different in other MMOs?

Probably referring to WoW (or maybe that’s just me projecting). Anyway from what I remember from my ICC days the encounters were either 10 man or 25 man, you’d have a handful of professions that’s could interrupt and the bosses would have well telegraphed abilities that needed to be interrupted (think three-toed tootsie since that’s basically what it was, look for the bar to appear spam interrupt continue). Think it was usually the tanks that did the interrupting (I was a warlock so I just mindlessly performed the same rotation over and over and over and over…).

Sorry but i disagree with the easy mode you talk about.Lets take Kholer’s whirlwind attack for example.It can be interupted once and then you just keep dodging it.What is the difference if i interupt that attack or dodge it?I don’t take dmg in neither situation.Right now dodge has replaced the interupt.

Kholer, you speaking of dungeon content, there your party size is 5, which causes the boss have 5 stacks of defiance after successful CC, you just have to have party members to have a CC skill if possible, coordinate that your party members chip off the 5 defiance, so that you can use more powerful CC, like Skullcrack with Paralyzation Sigil.

Well, repeating myself:
In a way, Unshakable is bad design choice, but also the mobs during the Unshakable boss, which are mostly simple mobs (which could be good for creating opportunities for using CC on other than just the boss).

Pretty much this. But like I said, interrupts aren’t necessary and aren’t really a thing. They’re like combos, you technically can do a combo but no one does (knowingly).

Can you stun lock bosses in other games so that they cannot attack? Since everyone likes to drag WoW into comparisons, can you stun lock whatever the most powerful WoW boss is so that you can just DPS it without any risk?

Nay, stun is basically useless until the little bar pops up.

So you can’t stun lock them to death in other games but you want to be able to do it in this game or am I not understanding you correctly. Defiance is a good mechanic and is unique for this game. All MMO’s do not have to be cookie cutters of each other.

I think the idea seems to be rather to make stunning easier (i.e. don’t have to worry about the whole managing stacks business).

GW2 doesn’t have to do what every other MMO does.

You are absolutely right.Lets change what is working for 10 years and make something new that is not working.’’Great’’ thinking.Just like what Anet did with the removal of the holy trinity…Yes it is working but is it better?In my opinion it’s not.(PvE wise)

I love not having the holy trinity. The only downside is that it removes some teamwork but you know not having to rely on a healer to keep my alive and a tank to keep the angry away from me kinda gives me a sense of agency.

You make some really good arguments too

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Yes i feel the same.In dungeons that is just crappy programming.Not being able to interuppt the bosses inside the dungeon is….. i just don’t have words.In every other MMO that i have played bosses in dungeons have interuptable and non-interuptable spells.Only GW2 is missing that lol.Anet are being slopy.

No.

You may like interrupting bosses, you might enjoy it as a mechanic, but having a restricted window for interruption on champions and above is not sloppy design. It’s intended to reduce chain-CC options.

“But in WoW they have bosses that can’t be CC’d, but you can still interrupt them with things like a Rogue’s Kick skill!”

That’s true. And there’s a reason for that: in WoW’s design, you need to be able to interrupt certain abilities in order to not fail. You need to interrupt that boss casting the This Will Immediately Kill The Tank spell or the tank will be immediately killed and your raid wipes, game over. It’s a necessary mechanic.

In GW2, the “tank” (which actually just means whoever has agro at the time given GW2’s class design) can just roll and avoid the big nasty thing that would have otherwise killed him.

You don’t need interrupt-specific abilities in GW2 because you have evasive options instead. Options that you don’t have in WoW or most games like it. They have passive evasion and parrying and blocking, but if you’re targeted by an ability that can’t be blocked or parried or evaded that way, you need to interrupt it or you’re in trouble. In GW2 these things don’t exist outside of encounter-specific abilities which are usually counteracted by encounter-specific items or environmental things. In other words, in instances where interrupts are necessary, they’re provided.

Most of the time, they’re not necessary.

You make a good point Shjade

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

GW2 doesn’t have to do what every other MMO does.

You are absolutely right.Lets change what is working for 10 years and make something new that is not working.’’Great’’ thinking.Just like what Anet did with the removal of the holy trinity…Yes it is working but is it better?In my opinion it’s not.(PvE wise)

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

So you can’t stun lock them to death in other games but you want to be able to do it in this game or am I not understanding you correctly. Defiance is a good mechanic and is unique for this game. All MMO’s do not have to be cookie cutters of each other.

Well, he mentions that they shouldn’t be able to be stunlocked, and thus the Defiance is a “band-aid”.
So the boss creature is immune to all stuns, until they begin the animation for a skill that can only be dodged, or only interrupted. With the skills we have, this would be incredibly boring.

You exaplained exactly how the rest of the MMOs work.And yes that is what i want.I don’t understand why people can’t understand what i’m talking about.Has no one played Rift or SWTOR or WoW.I bet that even Wildstar will have interrupt mechanism.Only GW2 differs from every other MMO that i have played.Why Anet even let bosses to be stun locked is beyond me…
Yes i call the defiance a band- aid fix,because i feel it like such.I can’t say anything about ESO or Tera as i never played them.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Ooo Abomination’s berzerker.I love this boss.Shooting with the gun is eactly like interupt.

If you need gun in a 5 man party at abom, I don’t know what to say anymore.

I never mentioned about 5 man party.You did that.The boss is perfectly soloable

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Can you stun lock bosses in other games so that they cannot attack? Since everyone likes to drag WoW into comparisons, can you stun lock whatever the most powerful WoW boss is so that you can just DPS it without any risk?

No you can’t stun lock it to death in other MMOs and that is exactly why i feel that Anet just made a band-aid fix with the defiace buff.Because they let slip the stun lockick bosses inside the game.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Ok let me ask then this.Why ONLY gw2 has such buff as defiance and no other MMO?

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Ooo Abomination’s berzerker.I love this boss.Shooting with the gun is eactly like interupt.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Taken from the GW2 Wiki:

“Defiance is an effect that grants immunity to most control effects. It is caused by Unshakable, an ability possessed by most champion and legendary rank enemies.
When a creature with the Unshakable effect is successfully affected by a control effect, the creature will gain a minimum of 3 stacks of defiance, but potentially many more depending on how many players are nearby, based on event scaling. Stacks of defiance can be removed with additional control effects, and once all stacks are removed, the creature is vulnerable to control effects once again, and the cycle repeats. When no stacks of defiance are present, a control skill can apply control to the creature, but it will also apply defiance, preventing further crowd control from being applied until removed. For example, interrupting will have no effect unless no defiance is present; if no defiance is present, the creature can be interrupted but this will immediately apply more defiance.”

So you can CC a boss, but you have to actually plan for it. In other words, you can’t easy-mode a boss by keeping it locked down. Ergo, more of a challenge and an interesting fight. It’s not sloppy programming. It just isn’t the easy mode you’re used to.

Sorry but i disagree with the easy mode you talk about.Lets take Kholer’s whirlwind attack for example.It can be interupted once and then you just keep dodging it.What is the difference if i interupt that attack or dodge it?I don’t take dmg in neither situation.Right now dodge has replaced the interupt.

In My opinion there must be 2 kind of spells just like in the rest in the MMO world. Some that have to be dodged.Those must be non-interuptable mechanics.And other that must be attacks that can be interrupted.
You can’t just put something that blocks the CC only because Anet don’t know how to deal with it properly.

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GW2 Hard Mode

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Posted by: moiraine.2753

moiraine.2753

Lol, bosses without defiance would be so easy.

That is because Anet are crappy programmers.Every other MMO has interuptable and non-interuptable boss’s spells.Only GW2 doesn’t have that.Anet are just ’’great’’ programmers.Instead of going up they are downscaling the game

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

In the open world it’s for the best, but I feel like it’s overkill inside of dungeons.

Yes i feel the same.In dungeons that is just crappy programming.Not being able to interuppt the bosses inside the dungeon is….. i just don’t have words.In every other MMO that i have played bosses in dungeons have interuptable and non-interuptable spells.Only GW2 is missing that lol.Anet are being slopy.

TxS – Tequatl Slayer Alliance (EU)

On Mounts & Housing.

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Posted by: moiraine.2753

moiraine.2753

I always liked the mounts in other MMOs.So i fine with them being added to GW2.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

So the bosses are somewhat of a challenge. If this did not exist, you could stun lock bosses/champs.

This only means that Anet are not able to programm a proper Boss’s mechanics.How can other MMOs can have interrupts but GW2 can’t?!?!I’m really interested to know.

TxS – Tequatl Slayer Alliance (EU)

Dungeon Completion tracker

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Posted by: moiraine.2753

moiraine.2753

Yea i absolutely want it in.

  1. daily dungeon Path tracker
  2. Tracker of all dungeon achievements that you have done
TxS – Tequatl Slayer Alliance (EU)

GW2 Hard Mode

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Posted by: moiraine.2753

moiraine.2753

Bosses are not stackable in the corners and remove the defiance buff from them.

TxS – Tequatl Slayer Alliance (EU)

Defiance buff on Bosses

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Posted by: moiraine.2753

moiraine.2753

Let me be clear from the start.I talk specifically for dungeon bosses.I’m not interested in open world Elites and champions at all.Dungeons and open world are two whole different things.And should stay that way.Separating the two modes must be common thing in every MMO including GW2.

Why the hell is this buff even in the game?I really like in other MMOs that i can interrupt some of the boss’s spells.I really miss this aspect in GW2.
When i stun or interrupt the boss he receives defiance buff and that prevents me from future CCs.What a crap design decision.
Are Anet not capable of programing good boss’s mechanics that can include interrupts and are not being avoided like they are something nasty lol…

@Tigirius - Thanks for noticing too. Defiance pretty much breaks the role system that Anet said they’d use.
Got CC? Forget it Defiance….
Got interrupts? Forget it Defiance…
Then on top of everything they either add bosses that instakill so Got Heals? Forget it they’ll just swat you even tho you have all toughness gear on. Or they could have a ton of hitpoints and do almost 0 damage as a boss.
Oh and don’t forget that heals hardly do anything as it is. So much for support role.
The thing is this has been talked about at length by major personalities on the internet who review games. I remember Wooden Potatoes putting together several videos talking at length about how to fix combat in PVE. Completely ignored like everything else.

@Wethospu - this guy has some really cool ideas

  1. Make interrupts cause full cooldowns for PvE enemies
  2. Reduce one stack (5 players ? 4 stacks)
  3. Encounter design
    * Add special attacks to some bosses which temporarily remove defiance.
    * Add devastating special attacks to bosses which are hard to deal with blocks and dodges.
    * Add strong defensive skills to bosses which have to be interrupted if you want to kill the boss fast.
    * No defiance but fight against 3 – 5 (weaker) bosses at the same time
    * No defiance but use stability instead
    * No defiance but give boss frequent stun breaks

@Manuhell - Imho, one of the problems with defiance is that CC skills aren’t balanced upon it. Quite obviously, as they’re balanced for pvp, and there is no defiance on players.
This ends up greatly weakening their effects, without anything to compensate for it.
The solution should be to rebalance those skill according to the game mode, giving them bonus effects in pve to compensate for the reduced effects of CC.

@Rauedri - Out of the MMOs I’ve poked my head into, interrupts are a major thing for raiding. They need to be timed just right or the party wipes.(In WildStar, it’s actually a dps job that requires coordination. o_O) With that in mind, it does surprise me that ANet chose to make bosses absurdly resilient. The later, overpowered versions of defiant were even worse, preventing all CC from working. Boss Blitz in particular made me sad.

@CureForLiving - Probably referring to WoW (or maybe that’s just me projecting). Anyway from what I remember from my ICC days the encounters were either 10 man or 25 man, you’d have a handful of professions that’s could interrupt and the bosses would have well telegraphed abilities that needed to be interrupted (think three-toed tootsie since that’s basically what it was, look for the bar to appear spam interrupt continue). Think it was usually the tanks that did the interrupting (I was a warlock so I just mindlessly performed the same rotation over and over and over and over…).

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Bags and slots

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Posted by: moiraine.2753

moiraine.2753

I’m really curious about this.Will Anet add more bag slots,because for me 8 are not enough.Also will Anet increase the the 20 slots per bag because they are not enough too.
I need at least 13 bags plus 25 slots per bag.Then i won’t have any issues with the bag space.

TxS – Tequatl Slayer Alliance (EU)

ac p2 WHAT DID YOU DO ?

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Posted by: moiraine.2753

moiraine.2753

i can tell only one thing to the OP.Adapt fast or just keep bugging it by dying.It’s L2P issue nothing else.Is it bad that it bugs?Yes it is.But how do you die in the 1st place?I’m certain Anet will fix the bug sooner or later.

TxS – Tequatl Slayer Alliance (EU)

Hard Mode Dungeons

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Posted by: moiraine.2753

moiraine.2753

If such dungeon is added it must be only for 80’s having the best possible gear.I don’t like to do hard mode things and to boost people who are up scaled or their gear is not full exoctic atleast.

Also i don’t want to see any stacking in such mode.Stacking mobs and bosses has to be removed.TA aether path is a good attempt but the whole dungeon is to long for a party of 5.Now if it was made for 10 people it would be another story.I’m not against guild raids in GW2.

TxS – Tequatl Slayer Alliance (EU)

Tattoos

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Posted by: moiraine.2753

moiraine.2753

One big YES from me!
I want to show my tattoos.Anet have to make more Heavy armor that reveals the body(Upper and lower body).Also gloves that won’t hind the tattoos on hands.

TxS – Tequatl Slayer Alliance (EU)

Stop sell taxi for gold pavilion

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Posted by: moiraine.2753

moiraine.2753

Sorry but this is the same as selling portals to main cities in other MMOs.I don’t see any problem with that.

TxS – Tequatl Slayer Alliance (EU)

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

FenrirSlakt.3692@
There are a few points you are wrong about.First i’m not punishing anyone.Why because i’m a speed runner myself.I have a pre-made group.We run a lot of dungeons with the stacking and skipping as possible.With that in mind i can tell you how easy and fast is with stacking.But is that actually the right way?I don’t think so.Why?Because you skip the mechanics of the boss almost entirely.

Now about pulling the last boss in Arah P3 to the corner.Here you are wrong.I almost the whole time run with 2 eles.Not every dungeon needs them but most do.Especially if i is a speed clear like mine runs.So yea i do believe that the last boss in Arah P3 is good to be pulled to the corner.Well before the patch that made him invulnerable and now it’s not worth it for pulling.

Also there are a few other bosses in Arah that can be melt like a butter – Abomination in P2/Tar in P3 and don’t forget about Lupicus.But is the stacking actually right?I don’t think so.Is it useful?Yes it is.But definitely not right.Pulling something to the corner and just melting it?Hell no!

Da Sonic.6521@
Yes i agree with you that i have a problem ‘’with players stacking and not realizing why they’re stacking, and just generally being bad at the game.’’The actual boss mechanics are fine.Some are good other need a little redesign.

TxS – Tequatl Slayer Alliance (EU)

We need to remove MORE skills

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Posted by: moiraine.2753

moiraine.2753

What i liked in WoW is that stuns/interrupts/dase/fear/root/sap are spells that are used very often.Here in GW2 i miss that aspect in the PvE part of the game.
I’d love to be able to use knockdowns, knockbacks, stuns, daze, fear on Bosses.Why we can’t use such things is beyond me.

TxS – Tequatl Slayer Alliance (EU)

Stacking needs to go.

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Posted by: moiraine.2753

moiraine.2753

There is easy way to fix the stacking in the corners for Bosses specifically.In Arah P3 the last boss in phase two becomes invulnerable when you pull it to a corner and damage done is reduced to 0.What Anet has to do is implement this to every other boss in dungeons.That way bosses can’t be pulled to the corners and people won’t be able to melt them like butter.

Also by not pulling things to the corners i think people may start actually pay attention to the mechanics.For instance in AC when Kholer is pulled to the corner.A lot of groups just don’t dodge the whirlwind.They get hit by it and go in down state because they just can’t take so much dmg.Why don’t they dodge the spin?I don’t know…The same goes for other bosses too.
The change with spider queen in AC is a good start in my opinion but there is still room to improve.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Bloodlust

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Posted by: moiraine.2753

moiraine.2753

Thanks! Search let me down. It was also a suggestion more than a class specific balance problem, as I think any weapon changes on any class should be allowed, despite it being most frustrating on my ele and engie.

It was in this subforum (general discussion) IIRC but then got moved there.

I can see why they made the change. They don’t want players to be able to have the effects of a bloodlust/corruption etc sigil if they aren’t using a weapon which has that sigil.

It was effectively giving players an extra sigil on their weapons because players would just build 25 stacks then switch for a different weapon.

Correct solution: remove stacks if a player unequips a weapon, not just changes weapon sets or enters water.

I agree with this.There should be only 3 ways to lose the stacks.

  • If you build stacks underwater and then you get out of it you must lose them.
  • If you build stacks on the ground and then enter water you must lose them.
  • If you unequip the weapon then you lose the stacks.
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Finally, Every Legendary!

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Posted by: moiraine.2753

moiraine.2753

Congratulation ‘mon.Now you are truly Legendary
Also don’t listen to the haters.They will always hate.

TxS – Tequatl Slayer Alliance (EU)

[Suggestion] Mounts?

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Posted by: moiraine.2753

moiraine.2753

I like mounts and always liked them.But i don’t think GW2 needs them.I have legs.And that is enough for me.It’s quite refreshing to not have mounts in one MMO.

TxS – Tequatl Slayer Alliance (EU)

PvE Dueling

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Posted by: moiraine.2753

moiraine.2753

Sorry but i won’t support Open World dueling.If dueling is added it should be allowed only in the Mists or OS.Those are the two PvP areas that should let you fight other players.I don’t like the idea to fight in the PvE areas.
Splitting PvE/PvP/WvW is great and i like it that way.Don’t try to fix something that isn’t broken.The PvE is fine as it is.PvP should stay in WvW/sPvP

TxS – Tequatl Slayer Alliance (EU)

if it takes subscription

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Posted by: moiraine.2753

moiraine.2753

Sorry but i disagree with you.The only two successful P2P MMOs are EVE and WoW.Every other MMO that tried that model failed miserably.Tera is F2P in EU,Rift has F2P model,SWTOR is F2P and that is only the recent MMOs that came out.

Now i don’t say that F2P and B2P is bad for the games.Just look at Rift.They are creating content and features like crazy.Which says something good about the game.Also SWTOR after going F2P is doing quite well.

P2P model doesn’t give you for granted game support.Just look how greedy are ESO.You buy game for 60$ if you want to play the full game you have to buy 2nd disc for 40$ and on top of that you pay monthly.only for the 2nd month you already have payed 115$.Will people be happy if the game and support for it is actually not worth their money?

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Hopeless Tequatl kill attempts

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Posted by: moiraine.2753

moiraine.2753

Join guild TTS on NA or TxS on EU.They kill it atleast twice per day.

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Agony Resistance/Infusions sooo expensive

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Posted by: moiraine.2753

moiraine.2753

Sorry but more than +10AR in Back item is not needed.Here is Why:

  • Helm +5
  • Shoulder +5
  • Chest +5
  • Gloves +5
  • Pants +5
  • Boots +5
  • 2H +10 or MH&OH +10
  • 2xRing (5+5+5+5)
  • 2xEaring (5+5)
  • Amulet +5
  • Back item (5+10)

That if you ask me is a lot of AR.If you have all of this then you don’t need more than 10AR in you back item.And 10AR in TP right now is only 67g or something like that.So i don’t understand why would anyone complain.Everything i listed is 90AR in total.
Also this is one part of the end game so deal with it.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

How about an Anti-Finisher

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Posted by: moiraine.2753

moiraine.2753

No reason the loser should get to feel like he got the last laugh.

This..

He’s still dead. Lost. Got a cow butt dropped on his face. Gave the opposing server a point. At least let him give his killer the finger on the way out.

xaxaxaxaxaxaxaxa

TxS – Tequatl Slayer Alliance (EU)

[EU] Gold League Predicted Rankings

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Posted by: moiraine.2753

moiraine.2753

1) Cheater #1
2) Cheater #2
3) Legit #1
4) Legit #2
5) Legit #3
6) Random Looser #1
7) Random Looser #2
8) PvE only pop server #1
9) PvE only pop server #2

This made me giggle

TxS – Tequatl Slayer Alliance (EU)

[EU] Gold League Predicted Rankings

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Posted by: moiraine.2753

moiraine.2753

I just think its funny that SFR is blamed for double teaming every time against Deso.

It’s fact tho, not just an accusation.

:)

Ok i have just one question the
If what you say is a fact.A real fact.Then Why desolation are not in the same position like server BG from NA?

I just think its funny that SFR is blamed for double teaming every time against Deso. Do you want to see real double teaming? In the week of April 25th – May 2nd, Blackgate’s score was 100 thousand lower than the second placing Tarnished Coast and it’s happening again this week. That is quite obviously double teaming.

If SFR really did have an “alliance” with either BB or Jade Sea, Deso’s score would be the same. That is the answer which is so clear in front of your faces. But you are too ignorant to see it, so you blame us for double teaming instead.

I think exactly like him.I just couldn’t say it better.If we SFR is double teaming you then why are you still so high in the ranking?Yes SFR is that good so to not let you do anything.Just like BG is being smashed.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Recognition of PvE players

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Posted by: moiraine.2753

moiraine.2753

There is place for everyone.Even for the hard core of the dungeon population.I personally loved the WoW’s challenge modes.What is the problem if Anet add similar thing and also why people are so negative about it?What is the problem with the speed clears?

For me personally when i run with my pre-made it’s great.We use Ele/Thief/Warr/Guard/Ranger.Everyone knows what to do where to do it.We play together from a lot of time and the only challenge is still Arah/TA aether/FotM.

  • Is it needed everyone to be zerker?Not at all.But 4 out of 5 are.
  • Is it needed to be with metas?Yes
  • Knowledge of the group and the dungeon is a must.

In my opinion OP’s suggestion will be great addition to the game especially for those who are more competitive.Who have pre-mades and want more challenging content.
Will this be for the average pug?I don’t know.What i know is that that the content will be not made with casuals in mind.So it will be harder.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Recognition of PvE players

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Posted by: moiraine.2753

moiraine.2753

I like your idea.This reminds me of WoW’s challenge mode dungeons.There they have leader board.Something similar here can work for Fractals too.

TxS – Tequatl Slayer Alliance (EU)

New Boss Spawning Times make game worse IMO

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Posted by: moiraine.2753

moiraine.2753

Sorry but i disagree with you.It’s really better for me like this.Now i know when,where to go.
The only two things that need revamp are Tequatl and Worm timers plus adding the six temples in the timer rotation.
For me personally everything else is just fine.

TxS – Tequatl Slayer Alliance (EU)

Saving builds

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Posted by: moiraine.2753

moiraine.2753

Been asked for numerous times and request has been consitently ignored.

It has not been ignored. I don’t recall where the post was, but they said they are working on it now. Its actually part of the reason they removed underwater combat from PvP entirely. Make it easier on them to remove 6 items and a whole set of skills from the template.

In short: IT’S HAPPENING. Just not yet. Later this year, most like, in the next feature patch.

I can only cross fingers and hope you are right

TxS – Tequatl Slayer Alliance (EU)

Saving builds

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Posted by: moiraine.2753

moiraine.2753

oh yes please.
It would be such a comfort.
we just have to ask again (and again…)

1) Storage for Builds and quick click-setup

2) Armour/jewel bundles to change/arrange equip

tbh with honestly trying to learn my fifth class (and I don’t mean pve, but pvp or wvw) I am getting somewhat mindboggled about all the setups…what was I using on this, whats the build on that, what was I thinking last I tried this, which gear now, ect..

This^^
I couldn’t say it better.

TxS – Tequatl Slayer Alliance (EU)

Saving builds

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Posted by: moiraine.2753

moiraine.2753

Also why i can’t change different equipment with only one click?In other MMOs i can change my armor like this.Only in GW2 i have to click 12 times so i can change all pieces of gear.That is soooo old.

TxS – Tequatl Slayer Alliance (EU)

Saving builds

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Posted by: moiraine.2753

moiraine.2753

YesYesYesYesYes!!!
That is something that we definitely need.Right now i have 2 WvW builds/2 dungeon builds/2 PvP builds.In total that are 6 builds which i have to re-trait every time when entering a specific game mode.

TxS – Tequatl Slayer Alliance (EU)

Feedback/Questions: MegaServer

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Posted by: moiraine.2753

moiraine.2753

I think using Mega Server in the cities is really bad decision.

TxS – Tequatl Slayer Alliance (EU)

Maw and Tadiha Conv. Update

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Posted by: moiraine.2753

moiraine.2753

I’m actually quite happy about Tadiha Convington because before i haven’t done it a often.

TxS – Tequatl Slayer Alliance (EU)

The Bane of the Great Jungle Wurm

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Posted by: moiraine.2753

moiraine.2753

I support this.
It’s really frustrating that my 140+ raiding group can’t be put in the same map from get go.We have to port all of our members who couldn’t get in one by one.

TxS – Tequatl Slayer Alliance (EU)

Feedback/Questions: MegaServer

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Posted by: moiraine.2753

moiraine.2753

Just now I’ve tried Tequatl for the 20th time in a row and for the 20th time (for me) in a row it has failed.
Success rate before Megaserver: 50%
Failure rate after Megaserver: 100%
GG, Megaserver. /thread

Also the Worm.My guild can’t get all its members in the same map for the raid.To many pugs.To many randoms.It’s just not funny anymore.

TxS – Tequatl Slayer Alliance (EU)

Megaservers are actually kind of awesome?

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Posted by: moiraine.2753

moiraine.2753

Anybody else secretly digging the megaserver? It’s actually pretty awesome in some ways.

Yes!

I’ve got a guild and a fairly extensive friends list, but I really enjoy meeting new people, and there are so many more people around now. I love how you are able to spontaneously team up with the people around to do events, including events I have actually not seen before even though I have explored the world on several characters.

Ever since the patch hit, I have pretty much retired my lvl 80/100% exploration characters in favour of a few leveling ones that had barely made it out of the 20s, and am having as much, if not more fun all over the place than I’ve had in a long time.

What makes an MMO a great kind of game to me is the community. But this community is made up of all people, not just those restricted to a certain guild or server. The landscape, the events, all this “belongs” to all players of this game.

You can rage that other players are trespassing on your “right” to do a certain event/whatever the way you want to have it, or you can empbrace the idea of a living world, where other players have an effect on the way the content can be played by you. I choose the second alternative, much prefering a non-optimal event with nice people that don’t play the way I expect them to, instead of streamlined, predictable farming of the same mega events day in, day out.

Since the megaserver, the maps, especially in the 30s/40s/50s, feel so much more alive again. You can actually meet new people (and every new person is a possible new friend, until they prove otherwise) all over the place, whether it’s in Rata Sum at the bank or in south-eastern fields of ruin saving some animals from the ogres.

I know that change and unpredictability is not everybody’s kind of thing, but I love how much more interesting playing this game has become thanks to the megaservers. If I want to play rpgs where the quests are scripted and only depend on my input, there is tons of that around both online and offline. I love the fact that megaserver has increased the impact other players have on my gameplay, providing enjoyable social interactions and unexpected turns of events in a way that hardly ever came up before.

I like this one

TxS – Tequatl Slayer Alliance (EU)

Megaservers are actually kind of awesome?

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Posted by: moiraine.2753

moiraine.2753

I wasn’t going to respond to this, because I feel it didn’t even deserve one, but it’s getting under my skin so here it goes. NOTHING is more impossible to do now then it used to be. You can do EVERYTHING you were able to do before, and now other people are able to do more also.

….and also get an epilepsy crisis while at it.

You forgot that RP is also flushed down the toilet alongside guild events. So no, you can’t do everything like before. It’s far worse the way it is right now. More players are nice, zerg are not. Megaserver could’ve worked if some features like manual instance selection were to be added. That would’ve solved everything if you ask me, and everyone would’ve been happy.

I like your idea about manual instancing.This will be great addition for the RP community and Raiding guilds like TTS and TxS.I’m part of the second one and right now we have enormous problems moving the whole raid into an empty map.On top of that guilds won’t bump into each other when doing Guild Missions.

TxS – Tequatl Slayer Alliance (EU)

Megaservers are actually kind of awesome?

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Posted by: moiraine.2753

moiraine.2753

Megaservers are really good, because: it’s a Massively Multiplayer Online game and you will see lots of people wandering around doing their own things, grouping up for boss fights, roleplaying, chatting, doing other things. And it really feels great.

I’ve never understood the mind that equates MMOs with crowds. To me the advantage of MMOs over single player games is I can hook up and game together with my friends. If I wanted to be around/see hundreds of people totally indifferent to my very existence as a human being, I’d sit in traffic.

Well basically MMO is a Massive Multiplayer Online game so it is totally normal to expect to see many people around me.

TxS – Tequatl Slayer Alliance (EU)

Megaservers are actually kind of awesome?

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Posted by: moiraine.2753

moiraine.2753

So many “more is good” players again. Let’s make it clear:

More is not good if you are a part of a community and just because someone asked “more players” please, your community torn apart.

More is not good if you want to see familiar faces not random dudes that think “more is good yuppie”.

More is not good if you want something challenging in open world instead of brainless “push 1” activity.

More is not good if you want something easy. Because zerg already finished that easy task before youç

More is not good if you want to do something challenging like Wurm with your own community.

More is not good if more random people refuse to enter Teamspeak and ruin your one possible attempt of a megaserver.

More is not good if more people are filling your map chat with senseless and bad quality of trolling.

More is not good if your monthly goldseller whisper count is increased from 2 to 30.

More is not good if you lag more than old system because of both too many players and unstable megaSTUPIDservers.

More is ONLY good if you think MMOs are only MMOs because you can see more people.

Looks like Anet can’t make people happy what ever they do.When the world is Empty people complain.When the world is bursting with players people again complain.
Yes i agree with you that it’s not good to not be able to play with guildies and friends or RP so i have putted that in Cons.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)