If you can’t use your key bind or you can’t click on the icon then click on the NPC how hard can that be??
It would be great if i could write on cyrilic in chats.
Google is your best friend
I will say no.Anet are not very good in dealing with clipping.
OP The legendary armor is everything else but not a new tier of gear.New tier means it is stronger than the previous one.And that is not the case with the legendaries in GW2 they have the same stats as the ascended.
Nope, because it’s just convenience thing and does not cause power creep in any form.
It’s something you want but don’t need. It’s not a new tier
Posted by: moiraine.2753
No to account bound bags.Here is why.
At the current moment i have 5 characters + 31 bags + 620 bag slots.If the bags become account wide the space will become limmited just like the bank.And instead of 620 slots i will have for instance 200 which is so little from what ever angle you look at it.
Who said dueling has to be limited only to Open world?People wanted dueling as an option and Anet gave it to them.Now you complain it is not the same as other MMOs?Gosh…….You must understand one thing.Open world must stay PvE oriented only.Everyone else who wants dueling could go to the specific lobbies Anet created for you.
Judging by OP post history i will say he has barelly played the game lately.Don’t feed the troll peeps.
he can’t keep join spam , can he? because after a while the system will tell “you already joined too many party recently” .. kinda
You did not understand the OP.He didn’t say it was the same persone.
I disagree with OP.There will always be a way to measure other people skill.When we don’t have gear score and inspect function(gear&build),AP becomes the only way to know how knowledgable is someone with their class.90% of the time AP is correct.Anyone with low ap is almost certaintly to not know what they are doing.
There are exceptions of the rule ofcourse.High AP 5K+ may not always show how skillfull someone is but most of the time it is right.
The same is correct for the low AP also.Some times there are experienced people but most of the time low AP means new player who doesn’t know how to play their class yet.
I don’t think Recount and inspect function are a bad thing.Normally i don’t kick people.But when we have difficult time in some dungeon(Ddying to much) and i see people standing where they are not supposed to or pulling mobs which they shouldn’t i would want to see their gear and build.That won’t happen in GW2 so the only measurment i am left with is AP.
You can already add those filters by typing them into your LFG message that you are “looking for X class” or “5k+ AP only” or “lvl 80 only” etc.
Seems a little redundant to add filters when you can effectively already use them in some way.
You know a lot of people don’t read what is written right?They just click and join…
By adding mega server Anet removed the main server.So basically there isn’t main server PvE map any more.There are server maps only for WvW.
1 or 2 hours to organise?WTF?It shouldn’t take more than 40 minutes.
So you want a copy paste of LFR tool from WoW…….No thanks.You have LFG in game already so learn to use it.
Peoples ironic dismissal of WoW is so comical its sad. WoW did it so no!
News flash: GW2 is the epitome of themepark gameplay which WoW created.
Actually i’m not dismissing it for the reason you gave.I think the current LFG is better,because i can list exactly what i’m looking for.Also i can see different groups and what classes they have.How many people are in the group and so on.
Definitely NO.If they want daily rewards to by the game then.
Posted by: moiraine.2753
I’m always paying for everything i enjoy.As i like HoT i don’t mind paying twice.
Nonono and no.I’m absolutely agains such idea.The current LFG is working just fine.We don’t need automated LFD like WoW’s.I will tell you why.
GW2 doesn’t have tank and healer roles so it is quite easy to find and join groups listed in the LFG.
Also by listing the existing LFG you may start using other channels which normally you are not using.
With dungeon finder system in place i would not be able to write exactly what i’m looking for.It will randomly match me with players.I want to have more control over the group i’m creating.Also i want to know exactly what kind of group i’m joining.Which automated LFD will not let me.
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But kicking requires majority vote to remove someone so I’d imagine you’d need atleast 6 ppl to get rid of someone in a raid.
That doesn’t mean there shouldn’t be a proper Raid/Group leader system in place.Squads don’t cut it any more.They are so inferior.
I want to see a proper group UI frames like in the rest of the MMOs.
Right now the squad system is lackluster.In other MMOs i can see the UI group up to 40 people.I can move characters how ever i want between the groups.I can replace people because there exists Raid leader system.
99% of the player base will disagree with all your sugestions.You are the minority here.Also be that there isn’t an inspect option.Linking what items you are wearing can be bypassed.Inspecting your items and build direcltly can’t be avoided if it was in the game.
What you want is not the same thing as what i want.Don’t try to enforce your point of view.
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I agree with you to some extent.
Scaling is not good for balance.To exist fine tuned encounter you need instanced content with fixed group size.Blizzard on purpose removed the 10/25 split.It was hell to balance.Some fights were easier on 25 man difficulty other fights were easier on 10 man.The scaling is the same.You can’t balance encounter in the range of 20-150 people.
Open world content can’t creat a proper encounter until the bosses can scale.For good balance you need 1 group of fixed size.
Almost every MMO I have played has a feel of a party of adventurers banding together to complete a specific goal for a specific reason, GW2 dungeons and world boss raids feel like a random group of yahoo’s on a drunken bender.
Also, I’ve not had a problem with Killing worm, the couple of times I have managed to get into a dedicated group, we took it down. It’s trying to find a proper dedicate group that’s the problem. Getting that many players together and coordinated is a pretty rare occurrence, at least during the hours I play.
You are right on the spot here.There is a huge difference between 40/80/120 people and 10/15/20.In the 2nd groups you socialize more.This is what raiding in a smaller groups brings.lets take for example TT which requires minimum 120 premade.Well there is no way i can no everyone.If the group was smaller for instance 25 man raid the you will feel more cohesive.
I hate the huge zergs that is the current PVE content – Tequatl,TT,SW,World bosses.
Even guild missions can’t bring the social aspect that raiding brought.It made me feel conected to the group/guild.When you raid with the same 15 people 3 nights per week x 2 hours each night you get to know the players.There is a difference between 15 man premade and group of 80.
When you mentioned the rares i remembered something.I too put a good number of them in the mystic forge between 500-1000 just from drop(loot).The 500 gold was only on exotic items so it is even more lost gold.
I was just curious good to know thanks.Obviously i hoped for the best and got nothing aha.
I am a new player so i don’t know a lot played for 7 months.I have spent 500 gold on mystic forge the last 3 months.I know for sure my rng is not good(or flaged) or the way they calculate it anyway it is not good.I still have a 1000 gold but i am not inclined to risk it in mystic forge.My question is how much gold do you spent and how many precursor do you get.Are you lucky or unlucky.
Difficult content and Open world could not exist in the same sentance.It is really hard to balance it and it’s not easy to move all your raid to the same map.
The commander chat log needs huge buffs.
- Different commander colour
- Commander text at the start
- Commander icon infront of the text
+1 from me for raids.They are the life of the MMOs.And don’t understand me wrong.I don’t want any more gear grind in GW2.Ascended is more than enough.What raids could bring on the table is harde mode.Which GW2 is lacking.
Do people really want to raid though, in sufficient numbers? The WoW forums have threads with people complaining about their raiding guilds falling apart due to lack of members and the constant need to recruit to get enough people just to keep the guild going. If WoW with its 7 million people and a game focused on doing dungeons and raiding has trouble, what makes you think that this far more casual game can get enough people to make the cost of designing raids cost effective. This game doesn’t even have a dungeon team any more, it’s so casual.
Their problem is not with the raids exactly.They complain about the Mythic dificulty.For them is hard to sustain a 20 man raiding group.But if you look at Rift and WS their playerbase actually prefers that mode.
But still if you look at WoW they have 4 difficulties which supports the idea that more of the PvE playerbase actully prefers to have raids(LFR,normal.heroic,mythic).
Yes, it very much needs instanced raids. World bosses do not, nor ever will cut it.
To some degree, Triple Trouble could be comparable to a raid, at least difficulty-wise, as it requires an organized collection of players to complete and not just some PuG groups of players. Similarly, it divides all of the players into 3 separate groups so there are fewer people at each wurm location, invoking the feeling that your role really matters, similar to how you would feel in a traditional raid.
I am very happy to accept instanced raids if Anet ever announce it or a similar form of hardcore content, I am merely grasping at straws to try and draw a comparison with world bosses and raids.
I agree with you that to some degree TT is a raid boss.Right now i can split GW2 world bosses on 3 categorries(I will talk with WoW terms):
What is the problem with TT is that it requires a lot of people.Anet can’t make propper difficulty when there is enormous group + open world.Why blizzard removed the split between 10 and 25 man difficulty and created a 20 man(Mythic) mode?Because it is easier to balance.
If GW2 adds raids they have to be a fixed number and not to big one(10 or 15 maximum).Also i preffer smaller raids because they are more sociable.Look at WoW and WS.They both have problems.WS is struggling with their 40 man raids.More of their guilds are doing 20 content.
And WoW is struggling with Mythic raids.Because it is easier for a 25 man guild to switch to a 20 man raid difficulty(those guilds were less than 10 man guilds),than a 10 man guild to recruit enough members.
If Anet is smart they will creat a 15 man raid size.It is small enough for easy recruitment.It is bigger than 10 man but still small enough for people to sociallise.
Also when you have fixed size unlike TT it is a lot easier to balance things.WoW proved that theory already.
(edited by moiraine.2753)
If it gave atleast 2g it would be worth my time.
It’s kinda unfair considering the way some maps are getting full like silverwastes
Your name is awesome xexexexe
Oxxx only if it was possible to summon a hard mode Tequatl that would be freeking awesome.Leave the bloody pinata that it is now to the casuals and give the hard core a higher difficulty.The potion that can be used to summon bosses is worthless.
teq is back to were it should be and pretty much the same as before they broke it.
Yep Tequatl is back to beeing a loot pinata giving candy to everyone once more.
Wonderful, teq is STUPIDLY easy again. -_-
Really Anet, can’t you adjust it properly instead of going too far one way or another? Please? Teq should not be as easy kittenterer.
Actually Teq is back to the situation before all patches (starting with the skill patch); it has been this way all along, either succes with 7-9 minutes left, or fail due to not enough players around. After the skill patch this changed to succes with 10+ minutes left and was called too easy. Than the +100% health patch changed it to very hard, due to lack of crit spots. Now that has been repaired and we are back to how it always was: 7-9 minutes left after succes or fail due to not enough players around. Indeed, that is no hardmode Teq anymore, but why complain now if people kept quiet all those months before the patchings where he was slain in the same amount of time? I’d say: good fixing!
Maybe Anet can buff it a little.
- For instance batteries/laser defending phase is to easy.Adding something more to it would be nice.
- Anet can add not able to ressurect dead people(only waypointing will bring you back to life).
- From downstate only banners can raly players.Well you can heal your self too.But none other player can heal.
(edited by moiraine.2753)
“Hard mode” should not merely mean a huge health pool, that’s just terrible design easily overcome with numbers. This whole fiasco shows how open world encounters are not and never going to be “challenging group content” based on the simple fact that the developers won’t be able to balance it to account for the differences in the composition of the blob trying to complete the encounter.
There are a few roles at tequatl or triple trouble that have to be “spot on” and fulfill their purpose (turrets, defenders, condis at TT for example). The rest of the zerg is basically a bunch of dps bots.
The fights are balanced around these mechanics, and notice how few people we need to actually succeed… It’s the illusion of massive encounters, boiling down to 10-20 key people.
Tequatl and TT must have been instanced content.That way could have been created actual hard mode.
Wooden Potatoes. Complains that dungeons are too short. Yet proceeds to show himself using unintended exploits to skip almost every mob possible with a well organized group.
You are having Learn to read problems.
Looks like the OP has L2P issues.He even stopped posting in his own thread after 2nd comment.
Black desert online is coming to the west this year.Try it.
I really wish they would come down from mount Olympus and speek to us paying mortals about this matter. Its been four days since we got this blessing.
Here is your fix that you are crying so much about.I hope the whining ends when it is released.
Next release will make world boss attack targets crittable. I made sure of that.
Yesterday, 8 pm gmt (DesoEU), pug map, 3 comms, no ts, SA disabled ofc, people allover the place dps’ing all TQ parts (paws, head, tail ;p), total salad mix, towards end loads of dead players waiting for those who were alive to drop the last pixels of TQ hp.
Tq officially downed with 0.13 seconds remaining:D
Conclusion: duable even in the most unfortunate situations.
And tbh, I didnt had a feeling of hard work satisfaction like that in a long time. People cheering at TQ demise? priceless!
Pug maps= hardcore mode, ftw <3
Hahahaha this made me laugh so much.If such unorganised pug group,without any TS and any cordinotion can do it.Then every casual n00b who was crying for nerfs will be able to kill Teq.
Morgan +1 to you ’mon
Don’t hold your breath. The devs started a thread nearly a year ago about the subject but kibosh’d it.
I think in an interview a while ago, they touched on the subject saying that it would be a nice feature but not a necessary one that warranted them to devote the resources to make it happen, kind of like capes.
To be honest though, the new specialization is so streamlined and condensed, it doesn’t take much to retrait now. Especially, if you compared it to the previous system that required like 60+ clicks, this one only requires around 9-12 clicks to completely retrait.
It’s all about learning the traits, which you should do, once you do retraiting is actually really fast and simple.
I think a template system now, would only really benefit players that copy builds without learning the how’s and the why’s.
Currently, they allow us to save the spec’s/templates between the WvW/PvP/PvE. Which is really nice.
Umm don’t templates incude two things?
- Build/Trait saving
- Saving full gear sets and changing with one click.
Elitists want their exclusive content and now they got it. Have fun without the gaurd bug though! Oh and enjoy that spoon or vendor fodder rune for all that effort…so worth it!
We always had fun with it.Doesn’t matter was it when it was 1st revamped in 2013 or again buffed on 23rd 2015.We aleays kill it.The difficulty doesn’t matter.With enough error and practice everything dies.
And there is a huge difference between elitist and hard core player.You must know that….
Awesome attachment you have there +1
Your stuff. Give it to me.
Hey!You outstrip me
Why do i have to speak for them?Their actions speak for themselves.I don’t have to do anything at all.What they do and what they are NOT doing says enough.I’m just pointing at that fact.
- 23rd patch delivered OP zerkers+condition builds(lets not say broken) which trivialized current Tequatl and made it even more easy than it normaly is.People startedcomplaining how fast world bosses die.
- A few days later was added double HP buff which only made Tequatl even more easier.Because Anet didn’t fix what actually was broken.
- A fact is that people don’t have the right at this moment to complain about not being able to kill Tequatl.The way things are now(broken OP skills and spots) every Tequatl is more than enough to be handled properly.The success rate must be atleast 99%.
(edited by moiraine.2753)
Before they doubled teq hp I could show up 20mins early use the lfg and find a map that I thought had a good chance of killing teq and 9 times out of 10 it was successful.
Now I need to show up an hour early and my chances are significantly lower. Was it anets intention to increase the difficulty of this event or were they trying to get it back to prepatch difficulty levels? The idea of having to spend well over an hour of my time on a slim chance of success on one world boss just does not appeal to me.
You are exagerating.If before you had 9/10 successfull win rate plus 20min earlier preparation now after the patch 23rd the it’s even better.10/10 killing rate with showing up 5minutes earlier before the fight start.On 23rd Tequatl was to easy he died so fast.A few days later when the double HP buff wass added Tequatl was still very easy.People atleast learned a new way to kill him.Even when the burning is fixed Tequatl will still be easy.
After 23rd patch ’’n00bs’’ whined world bosses were to easy .Anet doubled the HP so bosses don’t die in an instant atleast.Well everyone and their mother keeps whining.
What can be said atleast is of not beeing able to kill Tequatl on daily basis.It doesn’t matter how you killed it as Anet doesn’t care.What matters is that you are able to kill the boss every kitten day.
Also don’t blame the playerbase for exploiting something when it si obvious that Anet have to be blamed for allowing such thing in a 1st place.
I have seen people in-game claiming TxS is using the exploit themselves.
Between that and this:
If there is an exploit and Anet are not doing anything about it then the kill is counted as a legit.Teq is beaten fairly.
I wonder what happened to the whole speech. Under this exploit, killing Teq is easier than it was before its HP got doubled.
Killing something with an exploit won’t make the pugs less being ’’n00bs’’.
It just makes Anet look bad 1st because they haven’t done anything about the exploit(fix it) and 2nd by allowing such bug to be applied in 1st place.Still the kill is counted as a legit,because Anet didn’t stated or done anything to prove it isn’t.
I already said once in WoW Blizzard took a world 1st kill from the top 10 guilds only because it was done with an exploit.
With this exploit going on at the same time as the double hp teq fiasco no one can claim to have beaten this event. There would have to be no guardians .
You are mistaken.If there is an exploit and Anet are not doing anything about it then the kill is counted as a legit.Teq is beaten fairly.For instance in WoW one raiding guild of the top 10 did a world 1st by exploiting the last boss and their 1st place was removed.