Showing Posts For moiraine.2753:

[EU] LF people to run TA/aether

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Count me in.I love that dungeon

TxS – Tequatl Slayer Alliance (EU)

Party Leader System

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

  1. Increase vote kicks from 2 to 3.So 3 people will need to accept before a person is kicked.
  2. When player is kicked from already started instance add a 30 minute debuff not letting him join other groups.
  3. When player leaves already started instance add 15 minute debuff not letting him join other groups.
  4. Creat a time frame that starts counting the same moment the dungeon is opened and everyone is inside.It will remove the leave or kick penatly when a specific minute is reached from being inside and actually doing the instance.If the group just sits afking then the AFK mode will kick them all out.
  5. Give the group 5 vote kickes maximum.If all 5 are used then the 6th person joining will be imune to kicks.
  6. Player joining in the end of instances won’t be able to perform vote kick for 10 mins.
  7. Add afk timer removing automatically the players for afking more than 15 minutes.
  8. If the instance is not started and anyone is kicked or leaves then next time he tries to join the same group a window will pop-up to the party leader giving him the option to accept or decline player’s request to join.
TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Bag/bank space should cost gold, not gems

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

How the heck many inventory slots do you need?!

You can make your own guild and store things in the guild bank for just a few gold (buy the influence). And use your other characters as banks too of course.

If you really really need more than that… well Anet made it a hefty cost for a reason. You are that reason.

Currently i can have up to 160 bag slots.I want minimum 240 maximum 280.I also want a bag that combines exotics and ascended into one.And invsible bag that combines rare/exotic/ascended into one.Also Onether time invisible bag specifically for potions and food.

TxS – Tequatl Slayer Alliance (EU)

Can't enter WvWvW this reset(SFR)

in Bugs: Game, Forum, Website

Posted by: moiraine.2753

moiraine.2753

5k diference good joob go and just give them 70k so they are fisrt whats the point of play

TxS – Tequatl Slayer Alliance (EU)

Can't enter WvWvW this reset(SFR)

in Bugs: Game, Forum, Website

Posted by: moiraine.2753

moiraine.2753

5k diference good joob go and just jkist the 70k so they are fisrt whats the point of play

TxS – Tequatl Slayer Alliance (EU)

Can't enter WvWvW this reset(SFR)

in Bugs: Game, Forum, Website

Posted by: moiraine.2753

moiraine.2753

Same here (SFR)

TxS – Tequatl Slayer Alliance (EU)

Defiance Suggestion

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Defiance makes CC against bosses completely useless, unless you’re tackling them yourselves or with a small group all in voice comms.

I don’t have any ideas how to fix it for zergs, though. I think it’s fine as it is.

i agree that i don’t know how to fix world bosses.What i know is that Defiance is a broken mechanix that has to be fixed.
Here is a link to an older thread where were given some good ideas to improve defiance.
https://forum-en.gw2archive.eu/forum/game/dungeons/Defiance-Stacks/first#post4593591

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I agree with Subdue.5479@.There is a huge difference between more choices and more -easy- choices.
The current system gives a bit more freedom than the older one.By spliting the daily achievement and the rewards give you the freedom to do what you want.I agree that we need more different choices what i’m against is easy achievable choice.There is a difference between visiting the laureal vendor and going to a specific vista.The 1st choice is much more easier than the 2nd one.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Bring back instance owners

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I agree with Linken.6345@
If the OP has recorded the run then post the video to support your position.If not then you have 0 credibility.People won’t kick you for no reason.

I’m very patient player and rarely kick people.Today i had 3 newbies in Arah P4.We finished the run longer than normally but noone was kicked.(The new players actually learned something)A lot of players will teach and explain things.But if you are being a kitten douchbag i will kick you right away.

Also if a thief is just refusing to not use his stealth or guard is not using his reflects or warr not using his banner to ressurect.Everyone of them deserves to be booted out.You play a dungeon where is expected a group support.If you are not pulling your kitten even i will kick you.When i see a newbie between 600-2000AP not using some spells i tell him what,when,how to use.
The same is expected with everyone else.If you are not doing your job as thief which means to stealth people when it is needed and make it in a problem the you will be kicked out right away.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

World bosses in daily

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I’m a huge fan of PvE, but for my dailies I just go to PvP…

I’d rather have that they make the daily bosses in 2 categories:
Kill a world boss (any given event on the list)
Kill a mega world boss (karka, tequatl, mega wurm)

I really like your idea of spliting the world bosses on two types.Right now the daily for them is to specific.

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Overall I like the change, but I do feel that some of the PVE options are a bit too specific for my liking. However, the one time I felt unable to complete 3 PVE dailies in the limited time I had (and while playing an alt), I was able to quickly capture a sentry point in WvW to get my 10 APs.

I agree with you.PvE restrictiveness needs a little tweeking here and there and in PvP playing with specific class has to be changed.But total i’m quite happy with the changes.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Change it so that daily profession win only applies to Hotjoin. Keep it away from unranked and ranked.

This way, new players going out of their comfort zone can learn their class in practice arenas.

I absolutely agree with you.If the class requirement is here to stay atleast remove it from Ranked and Unranked arena.Its place is everywhere else but not there.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..

There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.

Only one month out of the year has 28 days for the complete month and that is February…

The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.

new system 13 x35 =455 old system 365 for 365 days and 12 months 10 laurels per month equals 120 .. 365+120 =485…. kitten smart phones o.O

Wrong,wrong,wrong and wrong.Your math is absolutely wrong.Why are you excluding the last reward of 20 laureals at the end of a cycle?Per month you receive 55 laureals and not 35 as you claim.Get your facts straight.
So 13*55=715

Also read what Gobble D Goop.4081[b/] and [b]IndigoSundown.5419 wrote.They explain perfectly everything.You should stop talking about things that you don’t understand and still don’t comprehend.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Bags and Space

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

It’s really good idea to have a bag combining Exotic+Ascended+Invisible into one.I too hate it when i swtich for instance from axe/mace to rifle and my ascended Mace goes to my 8th blue bag instead of going into my 2nd bag…Also yea it will be awesome if the bag is invisible.I don’t want to see my weapons and gear showing at the vendor’s list.

TxS – Tequatl Slayer Alliance (EU)

New Daylies - FAR too specific

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Posted by: moiraine.2753

moiraine.2753

I agree that the dailies are to specific.Especially in PvE and PvP.Everything else is for better

TxS – Tequatl Slayer Alliance (EU)

Bring back instance owners

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Instance owners are not a good system.Here is why:

  • The opener can’t switch to another character.
  • Disconecting kicks the party out.
  • Leaving kicks the party out.
  • Openers have to much power.

What Anet has to do is to creat a party leader system or atleast to start with increasing the vote kick from 2 to 3.

TxS – Tequatl Slayer Alliance (EU)

Bags and Space

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I’m really qurious when will be the current bag model revamped?I will throw some random ideas:

  1. A specific bag combining exotic and ascended items.
  2. Revamp of the invisible bags
  3. Increasing the bag slots from 8 to 13 atleast
  4. Increasing each bags slots from 20 to 30 maximum
TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Just wanted to chime in and say that I really dislike the new dailies as well. My problem is with the specific zones required. It was like this before and then Anet changed that to no more specific zones and it was a very big welcomed change for me. And now it’s reverted back to specific zones for PvE dailies… even if some of them are hilariously easy (mining, vista) I just don’t want to hang out in Iron Marches to do events… when a lot of them are still broken even since the patch that introduced Mordrem events…
I’m thinking about stopping doing dailies entirely since it’s drawing me away from the fun parts of the game now.

This really made me a sad panda.

Don’t worry.Stopping doing dailies won’t be a problem if you never were,are or will be an AP grinder to begin with.
In my opinion this change is targeting the WvW,PvP and AP farmers.They were neglected for far to long.I do agree that it needs a few more tweeks here and there for PvE specifically as it is to restrictive.Also the PvP class specific part may have to go.It is toxic and ruining PvP.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I for one do not appreciate the efforts Anet has made to try to force me and others into other parts of the game, starting with, I believe, requiring the WvW maps to be done for 100% map completion.

Anet has made not one single effort to force you into anything. Ever.

Requiring the WvW maps as part of the world map completion, removing choices (twice now) from the dailies list. They call it encouraging people to try other parts of the game, I call it by the name it should be called by, attempted forcing. But technically you are correct, they are also not forcing me to play a game that I used to enjoy more, but less so now because they are repeatedly removing more and more choices.

Actually it is better for WvW and PvP now.Before there were more PvE dailies and less for the other modes.WvW and PvP player base had to enter PvE to finish their dailies.Now it is a lot more equal.Their foot may never step outside of the modes they do,because now it is 4/4/4 and you have to complete only 3 of 4 for full reward.Before if WvW or PvP players had only 2 or 3 dailies in the rotation then they had to go do PvE to finish the 5/5.

The current daily system is good it just needs a bit of tweeks.Maybe Anet have to make it less restrictive.For instance they can remove the 11-20 Fotm requirement.Some people just don’t have enough AR to do it even after an year and a half lol…

TxS – Tequatl Slayer Alliance (EU)

Solution to the new dailies

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Sorry OP but i find the new dailies perfectly fine.

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I guess you missed where I posted that I was doing the dailies for the exp on my alts, you know, not level 80 yet. Due to the NPE grind. And that I absolutely detest PvP. And prior to this fiasco, it didn’t matter what level you character was at, you could complete the PvE dailies.

Isn’t the exp gained from dailies more or less negligible? Login rewards give 10 free levels via Tomes of Knowledge on the 27th login. Not a bad trade-off, imo.

Which I could have gotten more than that before from doing dailies, and exploring in the area if I didn’t have it yet and the daily called for it, and events, and running around with guildies who were also working on a new char, and didn’t have all the areas yet. So yea, getting less instead of more IS a bad trade off.

- Exploring an area
- Events
-Running around with guildies

Which of these are you no longer able to do?

The easier possibility of getting achievement points while doing those, which you conveniently left out of that list.

So what you are asking for is a short cut….When Anet gave the players a free reward for just loging and making it easier to get 10AP by doing only 3 dailies isntead of 10,they had to change something in the formula.Deal with it

TxS – Tequatl Slayer Alliance (EU)

I don't like new dailies

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

You know…it’s often true that really smart, academic, creative and intelligent people lack common sense. This is what I believe is happening at Anet. Why oh WHY are they wasting time rearranging things that no one ever complained about – for the worst I might add – while NOT addressing what people really want?

You are absolutely wrong that noone complained.There is a specific group of people that were not happy about the old achievement daily and that were the AP hunters.They considered it to be hell of a farm.Before they had to do 10/10 for full reward.Now it has to be done only 3 dailies for full 10 AP reward.So Anet actually did something right.

TxS – Tequatl Slayer Alliance (EU)

Is Edge of the Mists WvW or PvE?

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Posted by: moiraine.2753

moiraine.2753

It was a WvW border land now it turned into a PvE farming fest.

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Okay, when I saw the dailies changed I was annoyed. Generally I jump in game for about 40 minutes and get the dailies and log off. A buddy I play with is deployed so I play solo

Played through 2 of the 3 PVE quests and was done i no time. Figured I’d try the last one in Silverwastes (had never been there), so I had to Google it and find out where it;s located.

Played there and had a ball. I’d have never gone to that area if this change was not instituted. So, while I am plesed with the change so far, I’m not passing judgement on this change until I play a few more days and see if I can do the dailies with my characters.

The one question I have ( since I have six level 80 toons going to an area like Silverwastes ins not a problem, but what about new players with lower level characters?

Would be nice if they added another couple of PVE options for the dailies sine so many of us play just for the PVE content and not WvW, PvP or Dungeons or Fractals.

As i understand it there are 3 types of Tiers.And the dailies are different in every Tier.I don’t remember exactly what were the levels for the different tiers,but here is how i think it works:

  1. If you are between 1-30 then you will have only 1 daily and it will be in the approriete for your level zone.
  2. 30-79 is 2nd tier
  3. 80 is 3rd tier
TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Whiner: The new dailies suck!!!!!!

Whiteknight: You get more rewards for doing less…

Whiner: It’s not about the reward! OMFG It’s about FREEDOM. They’re making me follow their agenda. FIGHT THE POWER!

Whiteknight: So don’t do the dailies.

Whiner: But then I won’t get the rewards… :’(

xexexexe you said it perfectly

TxS – Tequatl Slayer Alliance (EU)

Done with this game..

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Can I have your stuff?

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

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Posted by: moiraine.2753

moiraine.2753

I would like to join in the “don’t like it” crowd. It’s too specific, too confining, having to do 3/4 options that are each very specific. No. For this new system to be functional, they need to either:

A. Vastly increase the amount of available achievements, instead of needing 3/4 it should be more like 3/6 or even 3/9 of these new options, giving you some flexibility to ignore more of the ones you might have zero interest in doing.

OR

B. Greatly expand the flexibility of each achievement. Instead of “Kill the Jungle Wurm,” make it “kill any World Boss.” Instead of “Harvest 4 plants in Maguuma Jungle,” make it “Harvest 20 things, anywhere you like.”

You have a choice.It is 3 out of 12.Before PvE had 6 PvP and WvW x2 each.Which was unbalanced.Now each category as x4 so it is much more equal.Now there are a lot more choices than before.Yes PvE dailies are changed a bit but the WvW and PvP are improved a lot.

Before i had to do 5 dailies for full reward and if you were a complitonist you had to do all the dailies.Now i have to do only 3 achievements for full 10AP.That is alot more than the previous daily AP reward.

Also by spliting the daily on 2(one reward for loging and another for the dailies is great),removing the 1AP per daily is a good decision.Because i don’t feel forced to farm to much.

TxS – Tequatl Slayer Alliance (EU)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

There are still 12 choices… not choosing something is not the same thing as no choice.

The old system had 2 PvP, 2WvW and 6 PvE ones.Now it’s 4 of each.
PvE players had a lot of choices… People in PvP and WvW had none.Now it’s 4 of each which brings the different mode on more equal footing.

The new system gives you 10AP for 3, plus additional rewards, plus a reward for just logging on. There is 4 PvE related dailys that are slighly more specific, you don’t have to step out of PvE to get your daily and you get more rewards.

TxS – Tequatl Slayer Alliance (EU)

Please change dayly achievement points system

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

No, I disagree with you.I like the new direction and 100% support it.

The old system had 2 PvP, 2WvW and 6 PvE ones.
Now it’s 4 of each.
PvE players had a lot more choices… People in PvP and WvW had none.Now it’s 4 of each which brings the different mode on more equal footing.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

[Suggestion] Add paths completed in dungeons

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Absolutely no need. When I was doing dungeon paths for the first time, I remembered exactly which ones I did. Even though they tend to share some bosses and general looks, it’s pretty easy to tell which one is which. If you can’t remember them, you probably did something wrong.

You are absolutely wrong.When i came from an MMO which had this function to GW2 which didn’t have it i felt like going backwards(it down grades the game and is not improving it at all).Not having things that every other MMO has is just idiotic decision.

TxS – Tequatl Slayer Alliance (EU)

Please add build saving!

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Posted by: moiraine.2753

moiraine.2753

+100 from me.I would love to have this at my disposal.

TxS – Tequatl Slayer Alliance (EU)

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

In theory? yes. In practice? naaaah. A minimal difference in cds for, like, 3 skills?

Ouch…That’s just…I don’t have words

TxS – Tequatl Slayer Alliance (EU)

Overlay dragon timer

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Posted by: moiraine.2753

moiraine.2753

TxS – Tequatl Slayer Alliance (EU)

Give us new dungeons already

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I don’t want new dungeons.What i want is revamping and tweeking the current dungeons.A lot of things have to be redesighned from mechanis,drops and Final reward.I will give a few examples:

  • Reintroduce redesigned TA:F/U
  • Revamp TA:A(rewards plus some mechanics and cinematics)
  • Revamp SE P2(final reward and lenght of the path)
  • Revamp the swamp in FotM.It is just to short compared to the rest of the fractals
  • Fix Arah exploits…
TxS – Tequatl Slayer Alliance (EU)

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Yeah, you have to consider PvP balance as well. All interrupts putting skills on full CD would be very unforgiving on some skills (2 sec cast with 30-40 +CD) and be very underwhelming on others (Thief attacks, short CD/high reward skills, ie. Lava Font, etc). I do feel that interrupts (a staple in the predecessor) are not rewarded properly though. Mesmer’s have a handful of traits for such a build that go unused due to this very problem. Perhaps a +10-15 sec CD on interrupted skills (doubled for Power Block) would be balanced and would put ‘shutdown’ builds back on the map. I think it’s unanimous (no matter the new balance values) that 4-5 seconds just isn’t enough reward to keep this playstyle on people’s radars. This is very sad after seeing the beauty of a Blackout/Diversion Mesmer, just a couple years ago, in action on PvP teams.

Aren’t PvP and PvE modes split?I thought they were.I may be wrong lol

TxS – Tequatl Slayer Alliance (EU)

Subject Alpha-- just funny

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Posted by: moiraine.2753

moiraine.2753

Sharm creates great parody songs.You must watch her other projects.There are plenty of them

TxS – Tequatl Slayer Alliance (EU)

GW2 Supporter Subscription!

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Posted by: moiraine.2753

moiraine.2753

I won’t mind to pay for my MMO.My entiry MMO history was paying for this or that MMO lol.It won’t be different here if Anet added it.Some people can afford it other don’t.

TxS – Tequatl Slayer Alliance (EU)

Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I am against pulling bosses to walls and stack there.The dps increase is significant.
Also boss’s specific phases and abilities can be negated.Such example is lupicus.When he is pulled to a wall he is not using some of his abilities(charge and green bubble).When you fight him not near a wall he is using all his abilities.

that is incorrect.

the Shadow Step and Bubble have nothing to do with him being on the wall or not.

You may be right about Lupicus.I haven’t done it in a while.But still pulling bosses to a wall must not be allowed.

There is huge difference between stacking against the wall and stacking somewhere else that is not even close to a pillar or wall.Everyone remembers how OP was the FGS against a wall before the nerf.If bosses weren’t pulled to a wall FGS would never be so kittenly OP and wouldn’t need a nerf so much.
So i think it is a wall stacking problem and not a general stacking problem.
Stacking in the room no where near an objecktive is fine by me.There is nothing wrong with that.The problem starts by stacking at a wall or pillar.That is just a broken mechanic

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Interrupting is only useful for stopping channeled skills, because if that happens, the skill goes into its full cooldown. If a skill is interrupted during the activation phase, the skill goes on cooldown for 4 or 5 seconds, and then is available again.

I do think a change needs to be made so that any interrupted skill, regardless of when the interrupt lands, puts the skill onto its full cooldown.

Yup i couldn’t say it better.Once a spell is interrupted it has to go inactive for specific amount of time.It should never go active 5 seconds later after the interrupt occured.

TxS – Tequatl Slayer Alliance (EU)

Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I think the stacking is not the problem.The problem are the corners.I don’t mind to stack with the group just don’t let bosses be pulled to the corners.Make them imune or something like that if they are pulled to a wall.

What advantage do you gain by pulling a boss into a corner. Please post a specific in game example where you have an advantage. I know of one, but I want to see your idea.

Of course there is difference between a stack near a wall and stack in the middle of the room.When you stay against a wall you can use all your abilities full potential.When you ar ein the middle of the room you can’t do that.Lets take for instance warrior’s wirldmill.Agains a wall it will do more dmg compared to when you are in middle of the room.

So yea i repeat what i said earlier.There is huge difference between stacking against the wall and in a place that is not even close to a wall.I don’t mind to stack far a way from a wall.That is perfectly normal.

I am against pulling bosses to walls and stack there.The dps increase is significant.
Also boss’s specific phases and abilities can be negated.Such example is lupicus.When he is pulled to a wall he is not using some of his abilities(charge and green bubble).When you fight him not near a wall he is using all his abilities.

TxS – Tequatl Slayer Alliance (EU)

Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I think the stacking is not the problem.The problem are the corners.I don’t mind to stack with the group just don’t let bosses be pulled to the corners.Make them imune or something like that if they are pulled to a wall.

TxS – Tequatl Slayer Alliance (EU)

Slow lfg?

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Mass exodus of the game is expected without any expansion released in two years…

TxS – Tequatl Slayer Alliance (EU)

add a dungeon timer

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Download WSplit. Throw it up on a second monitor, or just leave it on your desktop while you play the game in full screen, and have a start/pause hotkey. Problem solved.

I actually like the OP idea.That way can be build a leader board.Blizzard already proved that such system is working great.So why not Anet do the same thing?

The issue is, that unless they have someone to properly judge the run, people can just exploit their way to the last boss as fast as possible just to get the fastest time.

Hmm you bring interesting idea.Anet is famous with how slow they fix exploits.

TxS – Tequatl Slayer Alliance (EU)

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I want to discuss defiance buff and how can it be improved in dungeons.It will be talked only about dungeons and nothing else.Open world isn’t important in this discussion at all.I will post some ideas to let the discussion start.

lets say a boss has 5 defiance stacks you need 6 interrupts to stun the boss. but what if the boss regains defiance stacks the longer you wait to take them down. like 2 players use CC and remove 2 defiance stacks. if the other players dont use 4 CC skills within 5 seconds the boss will have 6 defiance stacks again.

I like the idea about increasing stacks overtime so lets add a few tweeks on top of that to make it harder.

First thing first remove the possibility bosses to be stun locked to death.
The Second most important thing is how and what defiance does.Make a Special attack that can’t be dodged/blocked/parried/reflected or using a spell that will save you from the hit.The only possible way to stop it is by having a player who will interrupt it(Only silance/interrupt willl work on it nothing else).The special attack has to be well telegraphed and visible.

When the special hit occurs the rest of the group has to removl the defiance stacks really fast or they won’t be able to avoid the dmg that they will suffer from Special attack.The dmg has to be unavoidable only interruptable(It will hit heavily for tons of dmg,like a truck).

At this moment almost 90% of the bosses don’t require to be CCed at all,because you can avoid every their spell with active mitigation.That way bosses’s attacks are negated easily and people focus only on DPS and dodge.

I like the idea of Defiance stacks being lowered in the same manor as they do now but instead of only allowing one CC skill to take affect it should render the boss stunned in a double damage window of opportunity.

Defiance could function as a stagger counter. It could be something that parties have to really fight for. Maybe instead of just counting in a repetitive up and down cycle the stacks could build up by one for each player hit by an attack. Bosses could gain two or three stacks for each player put in down state and four or five stacks per player rendered double down.

I also think that Bosses and trash mobs, alike, should act more like players. Suppose a player doesn’t execute a dodge in time and loses 60% of his health to an attack, the NPC should then focus that player and try to hammer that player until double down is achieved.

TxS – Tequatl Slayer Alliance (EU)

Missing ingame feature.

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

Nice idea OP.Anet should add it.

TxS – Tequatl Slayer Alliance (EU)

add a dungeon timer

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

Download WSplit. Throw it up on a second monitor, or just leave it on your desktop while you play the game in full screen, and have a start/pause hotkey. Problem solved.

I actually like the OP idea.That way can be build a leader board.Blizzard already proved that such system is working great.So why not Anet do the same thing?

TxS – Tequatl Slayer Alliance (EU)

CDI-Guilds- Raiding

in CDI

Posted by: moiraine.2753

moiraine.2753

Chris,

I want to ask you something.Will Defiance be redesigned?Is there any plan for it at all?Because right now it is removing the need of any CC in the fights.If raids come will interrupts,stuns,fear become an actual mechanic?Will they be more useful from now?

All I can say on this is we have been talking about it internally and trying to come up with different solutions that make CC valuable without allowing players to “stun lock” creatures (which would be a very real problem if we did not have Defiance). I can’t say any more on that at this time, so here’s a better question for you:

If we removed Defiance, how would you propose a replacement that makes CC (interrupts, stuns, fears etc) valuable without creating a situation that allows players to CC a creature to death.

Create one Special attack that can’t be dodged/blocked/parried/reflected or something like that.The only possible way to stop it is by assigning a player who will interrupt that specific Spell(Only interrupt will work on it nothing else).The special attack has to be well telegraphed and visible.

To make the mechanic more group oriented the Special hit will occur on a specific intervals of time so the rest of the group has to remove the defiance stacks really fast or they won’t be able to avoid the dmg that will follow.The group will take a lot of dmg.

There is a 2nd element here too. I like the idea about increasing stacks so lets add a few tweeks on top of that to make it harder.The group has to be very precise or they can wipe from the huge amount of the dmg that they will suffer.
For instance the boss has 1 Special attack and 4 defiance stacks.That will make 1 interrupt for the special attack and 4 more to remove the stacks.That makes total of 5 interrupts.BUT If the group is not precise enough and makes 6 interrupts instead of 5 that will stack defiance again but with more than 4 stacks this time.And this will be bad for the group.It’s really important to remove the idea about mindless spamming of CC and add more precision in it.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Daily Funnies

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

“Kill the Wabbit” = Ambient Killer

This so much reminds me of Loony toons Dafy’s talk

TxS – Tequatl Slayer Alliance (EU)

CDI-Guilds- Raiding

in CDI

Posted by: moiraine.2753

moiraine.2753

‘’Enrage Timer’’ ?
What kind of casual things are you spouting ?
So Bersker gear should be a ‘’MUST HAVE 100%’’ to beat the encounter ?
Dont you have a more vivid immagination ?

just for your info johnny, the enrage timer was used as an example (you will even find the sentence “let me give you an example” in my other post) to explain to people that we dont have a trinity, how our combat system works and that you pick gear according to your skill level in PvE. but from your post it seems you are not very experienced when it comes to raiding content so thats totally ok and i will not take your post serious.

i would personally like to see enrage timers because it will actually force people to become better at the game. but on the other hand i know that there are people who simply want to use defensive gear for the sake of using defensive gear. so i am completely fine if we dont get to see any enrage timers and people can play how they want (if they are successful is a different question).

So an enrage timer will make ppl more skilled ?
This is beyong me …. i dont really have words to describe it ….
Or will it make the encounter a DPS RACE like other games ?
Have you played seriously raid in other games ?

5 months now , you always try to shut down ppl opionion that:
‘’istances is not about DPS’’
‘’you are not forced to run only Berseker gear’’
‘’istances are not competive encounters’’

And you are here now …. saying we must implant a a DPS RACE in the game and we should make exactly the same ecnounters like the dungeons that you hate (huge HP + slow telegraphs?) ?

If the game ‘’ johnny’’ will be balanced around pppl will defensiuve gear , the boss will have LESS HP and LESS ENRAGE TIMER to be beat by any1 .
So your super guild and the rest of the planet , wont have to fight a gazilion HP bosses ……
, but instead your Bersker guild will melt down the boss faster than anything …..

Did you understand it ‘’ johnny’’ ?
Or should i make more ‘’ johnnish’’ ?

If you have a time constraint you are forced to work harder. You are encouraged to maximise your groups efficiency. This means taking as much damage as you can while also maintaining your ability to survive etc. Without a time constraint you can simply use fully defensive gear and take it as slow and easy as you like. This dimishes the challenge. And thats the reason that enrage timers exist in raids. They encourage the group to try as hard as they can. The enrage timer can be balanced around moderate dps groups and then it shouldnt be a problem for groups with a mix of gear types. Or the enrage can be prevented by some special condition. Enrage mechanics dont always have to be tied to timers. The clockheart has a simple decent idea for alternative enrage.

I agree with you.Enrage timers creat healthier raid comunity.With them in place people will come prepared.

TxS – Tequatl Slayer Alliance (EU)

CDI-Guilds- Raiding

in CDI

Posted by: moiraine.2753

moiraine.2753

lets say a boss has 5 defiance stacks you need 6 interrupts to stun the boss. but what if the boss regains defiance stacks the longer you wait to take them down. like 2 players use CC and remove 2 defiance stacks. if the other players dont use 4 CC skills within 5 seconds the boss will have 6 defiance stacks again.

I like the idea about increasing stacks overtime so lets add a few tweeks on top of that to make it harder.

First thing first remove the possibility bosses to be stun locked to death.
The Second most important thing is how and what defiance does.Make a Special attack that can’t be dodged/blocked/parried/reflected or using a spell that will save you from the hit.The only possible way to stop it is by having a player who will interrupt it(Only silance/interrupt willl work on it nothing else).The special attack has to be well telegraphed and visible.

When the special hit occurs the rest of the group has to removl the defiance stacks really fast or they won’t be able to avoid the dmg that they will suffer from Special attack.The dmg has to be unavoidable only interruptable(It will hit heavily for tons of dmg,like a truck).

At this moment almost 90% of the bosses don’t need to be CCed at all,because you can avoid every their spell with active mitigation.That way bosses’s attacks are negated easily and people focus only on DPS and dodge.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)